Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 01:02:32 Player: LeipeMeuteLeider Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (10) 50 Value Destroyed (146) 146 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1136 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 276/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (2) ------- Flail > --- INVENTORY (8) ---- Light Ion Engine Light Ion Engine High-capacity Battery (250) Improved Terrain Scanner Seismic Detector Beam Cannon Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Seismic Detector Medium Armor Plating > --- WEAPON ----------- Medium Laser Beam Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine High-capacity Battery Improved Terrain Scanner Seismic Detector Assault Rifle Mining Laser Mining Laser [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Protection Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Special Weapon Mining Laser Impact Weapon Flail Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 12 | 8 1 3 Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 3 | 3 . . Treads 1 | 1 . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 2 . 1 Device 1 | 1 . . Storage 1 | 1 . . Processor . | . . . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 5 | 2 1 2 Energy Gun 1 | 1 . . Energy Cannon 1 | . . 1 Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 1 | . 1 . Impact Weapon 1 | . . 1 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 7 | . . 7 Power 1 | . . 1 Propulsion 2 | . . 2 Utility 2 | . . 2 Weapon 2 | . . 2 Highest Loss Streak 7 | . . 7 To Critical Strikes 1 | . . 1 Average Backups 6 | 3 8 8 Power 1 | 1 2 2 Propulsion . | . . . Utility 1 | . 2 3 Weapon 2 | 1 3 3 Tool/Special . | . . . Unused Backups 7 | 2 1 4 Power 2 | . 1 1 Propulsion . | . . . Utility 3 | 2 . 1 Weapon 2 | . . 2 Tool/Special . | . . . Average Slot Usage (%) 89 | . 100 66 Engine 12 | . 14 8 Leg 24 | . 28 17 Device 12 | . 14 9 Storage 13 | . 14 11 Energy Gun 12 | . 14 7 Energy Cannon 1 | . . 3 Ballistic Gun 6 | . 8 . Special Weapon 4 | . 5 4 Peak Build Rating 10 | 8 8 10 Average Rating 7 | 6 7 7 On Entrance 5 | . 8 8 Naked Turns . | . . . Heaviest Build 21 | 13 13 21 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 2 | 1 . 2 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 7 8 8 Most Carried 8 | 8 8 8 Average Carried 6 | 3 7 8 Final Capacity 8 | 8 8 8 Final Carried 8 | 8 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 340 | 325 15 . Remotely . | . . . Salvage Created 296 | 169 58 69 Parts 22 | 17 1 4 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 3 | . 1 2 Melee 1 | . . 1 Guns 1 | . 1 . Classes Destroyed 6 | 2 2 2 Tunneler 5 | 5 . . Recycler 1 | 1 . . Watcher 1 | . 1 . Swarmer 1 | . . 1 Grunt 1 | . 1 . Sentry 1 | . . 1 Best Kill Streak 4 | 4 2 2 Combat Bots Only 2 | . 1 2 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 168 | . 12 156 Missed 39 | . 2 37 Hits 129 | . 10 119 Projectile 129 | . 10 119 Critical Strikes 3 | . . 3 Damage Taken 1149 | . 122 1027 Core 430 | . 28 402 Absorbed by Shields . | . . . Core Remaining (%) 94 | 100 88 . Volleys Fired 34 | 15 16 3 Largest 2 | 2 2 2 Hottest 150 | 70 100 150 Shots Fired 60 | 30 24 6 Gun 49 | 30 16 3 Cannon 2 | . . 2 Launcher . | . . . Special 9 | . 8 1 Kinetic 23 | 15 8 . Thermal 37 | 15 16 6 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 13 | 5 12 13 Robot Miss Streak 2 | 2 2 2 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 34 | 15 12 7 Core Hits 12 | 7 3 2 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 2 | 1 1 . Burn 2 | 1 1 . Melee Attacks 9 | . . 9 Impact 9 | . . 9 Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 524 | 201 150 173 Guns 363 | 201 150 12 Cannons 17 | . . 17 Explosions . | . . . Melee 144 | . . 144 Ramming . | . . . Kinetic 129 | 64 65 . Thermal 251 | 137 85 29 Explosive . | . . . Electromagnetic . | . . . Impact 144 | . . 144 Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 11 | . . 11 Projectiles . | . . . Explosions . | . . . Melee 11 | . . 11 Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 69 | 36 69 57 Average Temperature 21 | 14 24 24 Received Heat Transfer 138 | . 69 69 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted 1 | . . 1 Combat Hostiles 1 | . . 1 Parts Fried 3 | . . 3 Impact Corruptions 3 | . . 3 Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | 1 . . Heat Transferred 888 | 481 333 74 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 50 | 5 29 50 Initial . | . . . Average 5 | 1 6 10 Influence Increases 163 | 30 57 76 Destroy 0b10 Robot/C 60 | . 20 40 Destroy 0b10 Robot/NC 35 | 30 5 . Destroy Leader 12 | . 2 10 Successful Hack 31 | . 6 25 Destroy Structure 10 | . 9 1 Lose Combat Pursuer 15 | . 15 . Influence Decreases 113 | 30 57 26 Time Decay 107 | 30 57 20 Lost Part 6 | . . 6 Squads Dispatched 2 | . 1 1 Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 23 | . 7 16 Peak Tracking Total 11 | . 4 11 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 5 | . 2 3 Terminals 4 | . 1 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 15 | . 5 10 Successful 6 | . 3 3 Failed 9 | . 2 7 Catastrophic 2 | . 1 1 Database Lockouts . | . . . Manual 10 | . 3 7 Terminals 12 | . 2 10 Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 1 3 Prototype ID Bank 1 | . . 1 Zone Layout 3 | . 1 2 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 2 | . 2 . Retrieve Components 2 | . 2 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 2 3 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 2 | . 2 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 428 | 132 217 79 Seismic 428 | 132 217 79 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 526 | 219 217 90 Spaces Moved 290 | 124 127 39 Core 5 | 4 . 1 Treads 2 | 2 . . Legs 283 | 118 127 38 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 122 | 121 120 129 Slowest Speed 190 | 190 120 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 15 | 6 31 10 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 8 | . 7 1 Terrain Destroyed 9 | . 8 1 Melee . | . . . Projectile 9 | . 8 1 AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 366 | 159 152 55 Wait 5 | . 5 . Move 288 | 123 126 39 Hop . | . . . Pick Up 12 | 10 2 . Fast Attach 10 | 8 . 2 Attach . | . . . Detach . | . . . Swap 3 | . 1 2 Drop 5 | 3 2 . Fire 34 | 15 16 3 Melee 9 | . . 9 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 15) 220 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 12) 437 | -10/Materials | Entered another Materials area 437 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 517 | -9/Materials | Core integrity fell below 50% 524 | -9/Materials | Core integrity fell below 20% 527 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 00493_ S-10 Pest destroyed. 00497_ Connecting with Terminal... 00501_ Critical hit (Destroy). 00501_ Aluminum Leg destroyed. 00501_ Acquired Flail. 00502_ Lgt. Ion Engine destroyed. 00509_ Aluminum Leg destroyed. 00511_ Destroyed Flight Unit. 00511_ S-10 Pest system corrupted by crushing effect. 00512_ S-10 Pest misfires. 00516_ Seismic Detector destroyed. 00518_ Destroyed Heat Sink. 00518_ Y-45 Defender system corrupted by crushing effect. 00519_ Y-45 Defender system terminally corrupted. 00519_ Lgt. Armor Plating fried. 00519_ Heat Sink fried. 00519_ Hvy. Assault Rifle fried. 00520_ Destroyed Flight Unit. 00520_ S-10 Pest system corrupted by crushing effect. 00525_ S-10 Pest destroyed. 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