Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.06 @ 18:21:43 Player: NeoBioHazard Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (175) 875 Value Destroyed (5670) 5670 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (2700) 2700 TOTAL SCORE: 12625 Bonus ------- High Alert Combat Kills 925 Follower Combat Kills 175 Entered Garrisons 600 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/700 Matter 224/300 Energy 290/290 System Corruption 10% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Cooling System (fused) High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- High-powered Shotgun Assault Cannon > --- INVENTORY (20) --- Improved Ion Engine Reinforced Ion Engine Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Aluminum Leg Coolant Injector Medium Matter Pod (100) Medium Matter Pod (100) Large Matter Pod (150) High-capacity Matter Pod (128) Matter Filter Rocket Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Cooling System Coolant Injector High-capacity Storage Unit Improved Targeting Computer > --- WEAPON ----------- Assault Cannon Assault Cannon Assault Cannon Assault Cannon > --- INVENTORY -------- Improved Ion Engine Reinforced Ion Engine Improved Deuterium Engine Improved Deuterium Engine Light Treads Cooling System Medium Matter Pod Medium Matter Pod Large Matter Pod High-capacity Matter Pod Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Autogun Autogun Gauss Rifle Assault Cannon Assault Cannon Rocket Launcher [Rating: 31] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Slots Evolved 6 | . . . 2 2 . 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . Utility 2 | . . . 1 . . 1 . . . Weapon 2 | . . . . 2 . . . . . Parts Attached 87 | 6 5 2 19 15 10 5 19 6 . Power 10 | 1 . 1 4 . . . 3 1 . Engine 9 | 1 . 1 4 . . . 2 1 . Core 1 | . . . . . . . 1 . . Reactor . | . . . . . . . . . . Propulsion 29 | 2 . 1 6 7 5 . 7 1 . Treads 21 | 2 . . 6 7 5 . 1 . . Leg 7 | . . . . . . . 6 1 . Wheel 1 | . . 1 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 19 | 1 4 . 4 2 1 1 4 2 . Device 6 | . . . . . 1 1 3 1 . Storage 2 | 1 1 . . . . . . . . Processor 4 | . 2 . 1 . . . . 1 . Hackware . | . . . . . . . . . . Protection 7 | . 1 . 3 2 . . 1 . . Artifact . | . . . . . . . . . . Weapon 29 | 2 1 . 5 6 4 4 5 2 . Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 22 | 2 1 . 5 6 4 . 3 1 . Ballistic Cannon 6 | . . . . . . 4 1 1 . Launcher 1 | . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . . Parts Lost 35 | . 2 . 5 . 3 . 20 4 1 Power 2 | . . . 1 . . . 1 . . Propulsion 15 | . 1 . 3 . 2 . 7 2 . Utility 6 | . 1 . 1 . . . 3 . 1 Weapon 12 | . . . . . 1 . 9 2 . Highest Loss Streak 6 | . 1 . 2 . 2 . 6 2 1 To Critical Strikes 1 | . . . . . . . 1 . . Average Backups 16 | 1 7 11 18 19 19 19 17 13 14 Power 3 | . 1 2 4 3 4 4 3 5 6 Propulsion . | . . . . 1 1 1 . 1 1 Utility 6 | . 4 7 7 7 7 5 5 5 6 Weapon 5 | . 1 2 6 6 6 8 7 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 13 | . . . 4 1 . 1 . . 7 Power 5 | . . . 2 . . . . . 3 Propulsion . | . . . . . . . . . . Utility 6 | . . . 1 . . 1 . . 4 Weapon 2 | . . . 1 1 . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 90 | . 84 97 94 99 99 92 77 85 75 Engine 9 | . 14 14 11 8 9 7 6 7 7 Treads 20 | . 18 14 23 27 26 30 15 . . Leg 3 | . . . . . . . 5 29 23 Wheel 1 | . . 11 4 . . . . . . Device 4 | . . . . . 2 7 14 11 7 Storage 9 | . 14 14 11 9 9 7 7 7 7 Processor 7 | . 5 14 11 9 9 7 3 3 7 Protection 5 | . 3 . 10 9 6 . . 7 6 Ballistic Gun 23 | . 28 28 22 35 35 9 6 14 7 Ballistic Cannon 4 | . . . . . . 20 15 2 7 Peak Build Rating 31 | 6 7 8 18 26 26 31 31 30 27 Average Rating 19 | 4 6 7 15 22 24 25 25 28 26 On Entrance 17 | . 6 7 8 18 26 23 31 27 27 Avg Prop Armor Cover (%) 2 | . . 3 2 . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 73 | 13 49 48 59 70 70 73 73 68 63 Greatest Support 80 | 40 40 20 60 60 60 80 80 45 35 Greatest Overweight (x) 21 | . 2 2 16 1 3 . 21 2 1 Average Overweight (x) 1 | . 1 2 . 1 1 . 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 19 20 20 20 20 20 20 20 20 Most Carried 20 | 2 11 12 20 20 20 20 20 15 14 Average Carried 16 | 1 7 11 18 19 19 19 17 13 14 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 11 12 20 20 19 20 13 14 14 Class Distribution -------------------- 47% | Scavenger-Gunner 25% | Scavenger-Mutant 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Matter Collected 5950 | 201 465 361 1181 1072 834 100 1526 210 . Remotely . | . . . . . . . . . . Salvage Created 6168 | . 469 86 1439 1761 1066 . 1077 230 40 Parts 373 | . 32 6 91 96 74 . 58 9 7 Haulers Intercepted 12 | . 2 . 6 4 . . . . . Recyclers Shooed 3 | . . . 1 2 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Combat Hostiles Destroyed 138 | . 11 2 28 28 27 . 35 6 1 Guns 108 | . 11 2 28 28 27 . 8 3 1 Cannons 27 | . . . . . . . 24 3 . AOE 3 | . . . . . . . 3 . . Classes Destroyed 16 | . 4 . 6 3 1 . 1 1 . Worker 5 | . . . 3 2 . . . . . Builder 5 | . . . 3 2 . . . . . Tunneler 1 | . . . 1 . . . . . . Hauler 12 | . 2 . 6 4 . . . . . Recycler 2 | . . . . 2 . . . . . Mechanic 1 | . . . . 1 . . . . . Operator 3 | . . . 1 2 . . . . . Watcher 8 | . 2 . 3 2 . . 1 . . Swarmer 40 | . 5 . 10 7 8 . 10 . . Grunt 56 | . 6 2 12 13 10 . 11 2 . Brawler 6 | . . . 1 1 1 . 2 1 . Duelist 7 | . . . . . 2 . 4 1 . Sentry 20 | . . . 5 6 5 . 3 1 . Specialist 4 | . . . . . . . 4 . . Hunter 3 | . . . . 1 1 . 1 . . Programmer 2 | . . . . . . . . 1 1 Best Kill Streak 9 | . 3 2 9 5 6 . 7 2 1 Combat Bots Only 7 | . 2 2 7 4 6 . 6 2 1 Max Kills in Single Turn 5 | . 1 1 5 3 2 . 2 1 1 Gunslinging 1 | . . . 1 1 1 . . . . Exploded 2 | . . . . . . . 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Hostile Shots Fired 755 | . 68 9 112 80 132 . 273 70 11 Missed 222 | . 18 3 24 28 31 . 90 26 2 Hits 533 | . 50 6 88 52 101 . 183 44 9 Melee 35 | . . . . 2 1 . 26 6 . Projectile 498 | . 50 6 88 50 100 . 157 38 9 Critical Strikes 20 | . . . 2 1 4 . 11 2 . Damage Taken 7840 | . 527 99 1339 862 1136 . 3196 548 133 Core 1198 | . 144 32 172 94 55 . 598 44 59 Absorbed by Shields 27 | . . . . . 27 . . . . Redirected to Shielding 34 | . 9 . 25 . . . . . . Regen/Repaired (Parts) 100 | . . . . 100 . . . . . Core Remaining (%) 64 | 100 . 29 57 . 72 . . . . Volleys Fired 398 | . 50 12 103 71 52 . 83 22 5 Largest 4 | . 2 2 2 4 4 . 4 3 2 Hottest 148 | . 40 40 46 96 96 . 148 85 62 Shots Fired 1138 | . 101 25 206 280 207 . 260 48 11 Gun 925 | . 101 25 206 280 207 . 69 31 6 Cannon 211 | . . . . . . . 189 17 5 Launcher 2 | . . . . . . . 2 . . Special . | . . . . . . . . . . Kinetic 1136 | . 101 25 206 280 207 . 258 48 11 Thermal . | . . . . . . . . . . Explosive 2 | . . . . . . . 2 . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 26 | . 14 7 12 26 26 . 19 8 7 Robot Miss Streak 4 | . 3 3 4 4 4 . 3 2 4 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 18 | . 3 . 4 5 6 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . . Shots Hit Robots 757 | . 61 15 144 186 142 . 163 39 7 Core Hits 301 | . 27 4 57 76 54 . 64 16 3 Critical Kills 3 | . . . 2 1 . . . . . Critical Parts Destroyed 6 | . . . 2 2 . . 1 1 . Critical Strikes 15 | . . . 4 3 . . 6 2 . Destroy 9 | . . . 4 3 . . 1 1 . Blast 6 | . . . . . . . 5 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13786 | . 660 154 2680 2972 2321 . 3926 867 206 Guns 9917 | . 660 154 2228 2972 2321 . 938 539 105 Cannons 3174 | . . . . . . . 2745 328 101 Explosions 695 | . . . 452 . . . 243 . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 13091 | . 660 154 2228 2972 2321 . 3683 867 206 Thermal . | . . . . . . . . . . Explosive 695 | . . . 452 . . . 243 . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . 1 1 . 1 1 . 2 8 10 Average Corruption 1 | . 1 1 . 1 1 . 2 3 8 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 65 | . 10 4 . . 16 . 15 17 3 Message Errors 17 | . 2 2 . . 3 . 3 6 1 Matter Fused 7 | . 2 . . . 3 . 1 1 . Heat Flow Errors 4 | . 2 . . . . . 1 1 . Energy Discharges 7 | . 1 . . . 2 . 1 2 1 Parts Fused 2 | . . . . . . . 2 . . Data Loss (minor) 14 | . 2 1 . . 2 . 5 4 . Data Loss (major) 5 | . . . . . 3 . 2 . . Misfires 5 | . 1 1 . . 2 . . . 1 Alerts 3 | . . . . . 1 . . 2 . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 198 | . . . 161 . . . 35 1 1 Projectiles 37 | . . . . . . . 35 1 1 Explosions 161 | . . . 161 . . . . . . Melee . | . . . . . . . . . . Knockbacks 24 | . . . . . . . 17 5 2 Impact . | . . . . . . . . . . Kinetic 24 | . . . . . . . 17 5 2 Secondary . | . . . . . . . . . . Self-Inflicted Damage 405 | . . . 311 . . . 94 . . Shots 5 | . . . 3 . . . 2 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 434 | . 192 18 50 395 434 . 71 56 . Average Temperature 72 | . 42 10 9 85 132 . 9 26 . Received Heat Transfer 1848 | . 141 54 372 297 333 . 579 72 . Effects 9 | . . . . 1 8 . . . . Energy Bleed 1 | . . . . 1 . . . . . Interference 7 | . . . . . 7 . . . . Damage (minor) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Maximum Alert Level 4 | . . . 1 1 3 2 4 3 1 Low Security (%) 47 | 100 100 100 75 97 1 . . . . Level 1 10 | . . . 24 2 14 . 12 . 100 Level 2 16 | . . . . . 30 100 12 96 . Level 3 22 | . . . . . 53 . 58 3 . Level 4 3 | . . . . . . . 15 . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1509 | . 103 50 312 234 1059 555 1509 791 337 Initial 791 | . . . . 124 146 555 283 791 317 Average 383 | . 28 4 125 88 694 481 820 510 320 Influence Increases 4822 | . 340 50 989 872 963 . 1426 162 20 Destroy 0b10 Robot/C 2860 | . 220 40 560 560 640 . 700 120 20 Destroy 0b10 Robot/NC 185 | . 20 . 85 75 . . 5 . . Destroy Leader 448 | . 38 10 148 142 40 . 30 40 . Allied During Kill 19 | . . . . . 19 . . . . Successful Hack 75 | . 16 . 14 15 14 . 16 . . Disable Machine 120 | . . . 90 15 15 . . . . Anti-Garrison Action 750 | . . . . . 200 . 550 . . Destroy Structure 95 | . 1 . 47 5 5 . 35 2 . Lose Combat Pursuer 270 | . 45 . 45 60 30 . 90 . . Influence Decreases 4495 | . 339 51 694 942 129 654 322 1218 146 Entered New Map 1731 | . . 1 . 171 79 504 122 718 136 Time Decay 1924 | . 319 50 545 550 . 150 . 310 . Lost Part 350 | . 20 . 50 . 30 . 200 40 10 Lost Ally 20 | . . . . . 20 . . . . Purge Threat 470 | . . . 99 221 . . . 150 . Squads Dispatched 9 | . . . 3 3 . . . 3 . Investigation 1 | . . . . 1 . . . . . Extermination 1 | . . . . . . . . 1 . Reinforcement 4 | . . . 3 . . . . 1 . Assault . | . . . . . . . . . . Garrison 3 | . . . . 2 . . . 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Distress Signals 8 | . 1 . 4 2 . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 191 | . 24 2 40 42 33 . 40 8 2 Peak Tracking Total 6 | . 4 2 4 6 6 . 5 4 2 Tactical Retreats 12 | . 2 . 2 4 2 . 2 . . Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Traps Triggered 21 | . 2 . . 2 9 . 7 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Machines Disabled 10 | . . . 6 1 2 . 1 . . Max in Single Turn 2 | . . . 2 1 1 . 1 . . Garrison Relay 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Machines Accessed 32 | . 7 . 5 11 2 2 2 3 . Terminals 25 | . 7 . 5 7 2 1 2 1 . Fabricators 1 | . . . . . . . . 1 . Repair Stations 1 | . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . Garrison Access 3 | . . . . 1 . 1 . 1 . Total Hacks 78 | . 18 . 17 31 3 3 2 4 . Successful 34 | . 5 . 6 18 1 1 1 2 . Failed 42 | . 13 . 10 12 2 2 1 2 . Catastrophic 6 | . 3 . . 1 1 . 1 . . Database Lockouts 2 | . . . 1 1 . . . . . Manual 58 | . 17 . 15 22 . 2 . 2 . Terminals 65 | . 18 . 17 21 3 2 2 2 . Fabricators 1 | . . . . . . . . 1 . Repair Stations 3 | . . . . 3 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 6 | . . . . 6 . . . . . Garrison Access 3 | . . . . 1 . 1 . 1 . Terminal Hacks 19 | . 5 . 4 7 1 . 1 1 . Robot Analysis 4 | . 2 . 1 1 . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . . . . Unreport Threat 4 | . . . 1 2 . . . 1 . Locate Traps 8 | . 3 . 2 3 . . . . . Security Stations 1 | . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . Scan Component 1 | . . . . 1 . . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . . . 3 . . . . . Retrieve Study 3 | . . . . 3 . . . . . Garrison Access Hacks 3 | . . . . 1 . 1 . 1 . Unlock Access 3 | . . . . 1 . 1 . 1 . Unauthorized Hacks 7 | . . . 2 5 . . . . . Terminals 7 | . . . 2 5 . . . . . Botnet 7 | . . . 2 5 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 28 | . 7 . 5 9 2 1 2 2 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 3 | . . . . 3 . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 32 | . . . . 32 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Used RIF Installer 2 | . . . . . 1 . 1 . . Patrol Navigation 1 | . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . 5 . . Machine Destruction 5 | . . . . . . . 5 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Total Allies 2 | . . . . . 2 . . . . Largest Group 2 | . . . . . 2 . . . . Highest-Rated Group 37 | . . . . . 37 . . . . Highest-Rated Ally 21 | . . . . . 21 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 19 | . . . . . 19 . . . . Total Damage 371 | . . . . . 371 . . . . Kills 5 | . . . . . 5 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Active Infowar (turns) . | . . . . . . . . . . Robot Analysis Total 4 | . 2 . 1 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Turns Passed 11371 | 67 1687 477 1754 1842 2021 311 2434 698 80 Spaces Moved 4135 | 38 511 138 664 638 711 185 904 315 31 Core 11 | 3 . . 1 . . . 7 . . Treads 3578 | 35 511 138 663 638 711 185 697 . . Legs 546 | . . . . . . . 200 315 31 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 320 160 240 240 160 160 190 190 Average Speed 232 | 151 290 320 207 240 242 160 228 190 190 Slowest Speed 1100 | 160 320 320 850 240 400 160 1100 260 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 3 89 32 72 68 76 5 77 11 9 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . 1 . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 80 | . . . 54 . . . 25 1 . Melee . | . . . . . . . . . . Projectile 2 | . . . . . . . 1 1 . AOE 78 | . . . 54 . . . 24 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Total 5125 | 45 625 153 860 800 925 205 1104 366 42 Wait 369 | . 53 2 48 53 114 1 75 22 1 Move 4125 | 37 510 137 663 637 709 184 902 315 31 Hop . | . . . . . . . . . . Pick Up 36 | 2 6 . 12 5 2 5 4 . . Fast Attach 38 | 6 3 1 5 2 2 5 11 3 . Attach 22 | . . . 4 2 1 1 13 1 . Detach 7 | . 1 . 1 . . 2 2 1 . Swap 41 | . 2 1 12 14 8 . 2 2 . Drop 46 | . . . 12 16 9 7 2 . . Fire 398 | . 50 12 103 71 52 . 83 22 5 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 32 | . . . . . 17 . 10 . 5 Rewire 11 | . . . . . 11 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials -8/Garrison (discovered 4 exits: *Fac x3 / [*Mat]) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 7) 712 | -10/Materials | Discovered new exit (range 15) 1016 | -10/Materials | Discovered new exit (range 9) 1166 | -10/Materials | Core integrity fell below 50% 1355 | -10/Materials | Discovered new exit (range 16) 1755 | -10/Materials | Entered Mines 1796 | -10/Mines | Found a hidden stash of uninstalled traps 1812 | -10/Mines | Found DCF Scrap (9 items) 2117 | -10/Mines | Discovered new exit (range 16) 2232 | -10/Mines | Entered Materials 2232 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2688 | -9/Materials | Build established: Scavenger-Mutant 2971 | -9/Materials | Discovered new exit (range 14) 3087 | -9/Materials | Central database locked down 3374 | -9/Materials | Discovered new exit (range 6) 3589 | -9/Materials | Destroyed 7 combat bots 3631 | -9/Materials | Discovered new exit (range 15) 3866 | -9/Materials | Discovered new exit (range 15) 3986 | -9/Materials | Entered another Materials area 3986 | -8/Materials | Evolved 2 slots: Weapon x2 4298 | -8/Materials | Build established: Scavenger-Gunner 4762 | -8/Materials | Repaired Rnf. Ion Engine 5147 | -8/Materials | Central database locked down 5658 | -8/Materials | Garrison activated, responded to threat 5729 | -8/Materials | Identified exit to Garrison 5775 | -8/Materials | Garrison activated, responded to threat 5828 | -8/Materials | Entered Garrison 6030 | -8/Garrison | Triggered checkpoint 6182 | -8/Garrison | Triggered checkpoint 6402 | -8/Garrison | Discovered new exit (range 10) 6496 | -8/Garrison | Triggered checkpoint 6604 | -8/Garrison | Triggered checkpoint 6628 | -8/Garrison | Discovered new exit (range 6) 6732 | -8/Garrison | Triggered checkpoint 6732 | -8/Garrison | Triggered checkpoint 6908 | -8/Garrison | Triggered checkpoint 7042 | -8/Garrison | Discovered new exit (range 10) 7162 | -8/Garrison | Triggered checkpoint 7437 | -8/Garrison | Discovered new exit (range 10) 7502 | -8/Garrison | Triggered checkpoint 7650 | -8/Garrison | Installed Relay Interface Framework 7849 | -8/Garrison | Entered Factory 7849 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8136 | -7/Factory | Identified exit to Garrison 8160 | -7/Factory | Entered Garrison 8322 | -7/Garrison | Triggered checkpoint 8452 | -7/Garrison | Triggered checkpoint 8640 | -7/Garrison | Triggered checkpoint 8822 | -7/Garrison | Lost 3 parts (2n1w) 9002 | -7/Garrison | Triggered checkpoint 9109 | -7/Garrison | Discovered new exit (range 10) 9314 | -7/Garrison | Build established: Scavenger-Mutant 9406 | -7/Garrison | Triggered checkpoint 9604 | -7/Garrison | Discovered new exit (range 8) 9744 | -7/Garrison | Triggered checkpoint 9816 | -7/Garrison | Discovered new exit (range 15) 9899 | -7/Garrison | Lost 6 parts (1p2n1u2w) 9932 | -7/Garrison | Core integrity fell below 50% 9984 | -7/Garrison | Lost 5 parts (1n1u3w) 10108 | -7/Garrison | Expanded RIF knowledge: Patrol Navigation 10212 | -7/Garrison | Triggered checkpoint 10272 | -7/Garrison | Learned Factory security intel 10275 | -7/Garrison | Core integrity fell below 20% 10297 | -7/Garrison | Garrison Relay disabled 10338 | -7/Garrison | Build established: Scavenger-Gunner 10396 | -7/Garrison | Triggered checkpoint 10594 | -7/Garrison | Entered Factory 11205 | -7/Factory | Build established: Scavenger-Mutant 11208 | -7/Factory | Garrison activated, responded to threat 11292 | -7/Factory | Identified exit to Garrison 11292 | -7/Factory | Entered Garrison 11371 | -7/Garrison | System corruption reached 10% 11372 | -7/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- GOAL=ESCAPE 11300_ Detecting nearby RIF Installer. 11325_ System corrupted: FCS attempts to trigger Hpw. Shotgun. 11325_ System corrupted: Hpw. Shotgun misfires. 11330_ Triggered Stasis Trap. 11330_ A bubble of rippling energy engulfs the area. 11330_ Field strength at 85. 11332_ Field strength at 70. 11333_ Field strength at 55. 11334_ Field strength at 40. 11335_ Field strength at 25. 11336_ Field strength at 10. 11337_ Stasis field depleted. 11344_ System corrupted: Energy discharge (-66). 11357_ P-60 Hacker destroyed. 11360_ P-60 Hacker knocked back. 11364_ GAC&TQS15TQJS%>E4=XU MWVYP60:PI3LSDYX 11366_ Destroyed Shock Rifle. 11366_ P-60 Hacker knocked back. 11368_ Imp. Light Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????#####?? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????######### #?? | | ???????????????????????????????????# #?? | | ???????????????????????????????????# #?? | | ???????????????????????????????????# ##########?? | | ???????????????????????????????##### #??????????? | | ???????????????????????????????#!!!# #??????????? | | ???????????????????????#####???# #??????????? | | ???????????????????????#"""#???#!!!# #??????????? | | ???????????????????????#" "#???##### #??????????? | | ???????????????????????#" "#???????# #??????????? | | ???????????????????????#" "#???????# #??????????? | | ???????????????????????#*[ #???????# #??????????? | | ????????????????????????#@#????????# #??????????? | | ????????????????????????#%########## ######?????? | | ????????????????????????#=[ | | ????????????????????????#p% | | ????????????????????????#% ###+##### ###"""####?? | | ????????????????????????# #???#???# #??????????? | | ????????????????????????# #???????# #??????????? | | ????????????????????????# #???????# #??????????? | | ????????????????????????# #???????# #??????????? | | ????????????????????????# #???????# #??????????? | | ????????????????????????# #???????? #??????????? | | ???????????????????????? ???????? #??????????? | | ???????????????????????? ???????? #??????????? | | ???????????????????????? ???????? #??????????? | | ???????????????????????## ????????##???????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Rnf. Ion Engine | 28% | -8/Materials Studied --------- Hvy. Assault Rifle | -8/Materials | Hacked Autogun | -8/Materials | Hacked Rnf. Ion Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeslaLegBlasthammer Manual? 0 Play Time 00:44:43 Cumulative 257.7 hours Start 2026.08.06 @ 17:37:00 End 2026.08.06 @ 18:21:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 436 Rogue 273 Adventurer 15 Explorer 148 Win Type - Total 30 Types 29/0/0/1/0/0/0/0/0/0 Lore% 65 Gallery% 64 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd02834c-a794-4840-9e82-745e33c66360