Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.19 @ 02:15:10 Player: Locus Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (44) 220 Value Destroyed (1142) 1142 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (554) 554 TOTAL SCORE: 7236 Bonus ------- High Alert Combat Kills 47 Follower Combat Kills 7 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (18) Movement Core (150) Ox2 Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Light Nuclear Core Compact Battery (300) High-capacity Matter Pod (129) Experimental Power Shielding High-powered Shock Rifle Tesla Rifle KE Penetrator Grenade Launcher Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Micro Fission Core > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Improved Targeting Computer Improved Weapon Cycler Improved Maneuvering Thrusters Experimental Power Shielding Hacking Suite > --- WEAPON ----------- Cooled Plasma Rifle KE Penetrator > --- INVENTORY -------- Light Nuclear Core Compact Battery High-capacity Matter Pod Advanced Weight Redist. System Tesla Rifle Grenade Launcher [Rating: 76] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Improved VTOL Module Wheel Wheel Flight Unit Improved VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Gar Slots Evolved 10 | . . . . . 4 2 . . 2 2 . Power 1 | . . . . . . . . . 1 . . Propulsion 3 | . . . . . . 2 . . 1 . . Utility 5 | . . . . . 3 . . . . 2 . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 101 | 6 3 1 . . 22 20 2 1 12 34 . Power 13 | 1 . . . . 1 4 . . 3 4 . Engine 8 | 1 . . . . 1 3 . . 2 1 . Core 4 | . . . . . . 1 . . 1 2 . Reactor 1 | . . . . . . . . . . 1 . Propulsion 14 | 2 . . . . 4 4 . . 2 2 . Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 7 | 2 . . . . 4 . . . 1 . . Hover . | . . . . . . . . . . . . Flight 7 | . . . . . . 4 . . 1 2 . Utility 28 | 1 1 . . . 8 4 . 1 4 9 . Device 12 | . . . . . 3 3 . . 2 4 . Storage 7 | 1 1 . . . 2 1 . 1 . 1 . Processor 1 | . . . . . . . . . . 1 . Hackware 2 | . . . . . . . . . 1 1 . Protection 6 | . . . . . 3 . . . 1 2 . Artifact . | . . . . . . . . . . . . Weapon 46 | 2 2 1 . . 9 8 2 . 3 19 . Energy Gun 14 | 2 . . . . 2 . . . . 10 . Energy Cannon 8 | . 2 . . . 2 3 . . 1 . . Ballistic Gun 12 | . . . . . 3 1 . . . 8 . Ballistic Cannon 8 | . . . . . 1 3 2 . 2 . . Launcher 2 | . . . . . . 1 . . . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . 1 . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 2 . . 1 3 . Parts Lost 27 | . . . . . 5 5 . . . 2 15 Power 3 | . . . . . . 1 . . . . 2 Propulsion 8 | . . . . . 2 . . . . 1 5 Utility 10 | . . . . . 1 2 . . . 1 6 Weapon 6 | . . . . . 2 2 . . . . 2 Highest Loss Streak 15 | . . . . . 3 5 . . . 1 15 Average Slot Usage (%) 84 | . 93 100 100 100 84 74 70 69 71 84 59 Engine 7 | . 14 14 14 14 9 6 7 7 3 2 . Core 1 | . . . . . . . . . 4 4 3 Wheel 11 | . 28 28 28 28 17 . . . . . . Flight 14 | . . . . . . 30 30 30 26 28 16 Device 10 | . . . . . 12 13 15 15 14 17 15 Storage 12 | . 25 28 28 28 9 7 7 7 6 5 5 Processor 1 | . . . . . . . . . . 4 4 Hackware 1 | . . . . . . . . . 4 6 3 Protection 3 | . . . . . 9 3 . . 1 2 . Energy Gun 4 | . 16 7 . . 11 . . . . 2 . Energy Cannon 4 | . 8 14 14 14 4 2 . . 1 . . Ballistic Gun 2 | . . . . . 6 1 . . . 1 1 Ballistic Cannon 2 | . . . . . 2 7 8 7 6 . . Impact Weapon 2 | . . 6 14 14 . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 116 | 13 30 31 31 31 116 31 24 24 47 46 40 Greatest Support 41 | 20 20 20 20 20 32 24 24 24 32 41 41 Greatest Overweight (x) 4 | 4 1 1 1 1 4 1 . . 1 1 . Average Overweight (x) . | . . 1 1 1 3 . . . . . . Largest Inventory Capacity 32 | 6 12 12 12 12 32 24 8 8 8 8 8 Average Capacity 12 | 5 10 12 12 12 24 8 8 8 8 8 8 Most Carried 24 | 4 9 11 12 12 24 23 8 8 8 8 8 Average Carried 10 | 2 6 9 11 12 18 7 7 7 7 7 8 Final Capacity 24 | 6 12 12 12 12 24 8 8 8 8 8 8 Final Carried 24 | 4 9 11 12 12 24 8 8 8 8 8 8 Class Distribution -------------------- 34% | Sprinter 30% | Mutant 14% | Hauler-Skirmisher 6% | Scavenger-Tank 6% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -6/Factory Sprinter | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Gar Matter Collected 1588 | 197 . 203 . . 274 165 45 56 23 625 . Remotely . | . . . . . . . . . . . . Salvage Created 1870 | . . 56 . 94 839 95 41 . 23 722 . Parts 85 | . . 1 . . 48 1 . . 2 33 . Haulers Intercepted 3 | . . . . . 2 . . . . 1 . Recyclers Shooed 4 | . . . . . 1 2 . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Gar Combat Hostiles Destroyed 26 | . . 3 . . 12 1 . . . 10 . Melee 3 | . . 2 . . 1 . . . . . . Guns 14 | . . . . . 6 . . . . 8 . Cannons 4 | . . . . . 3 1 . . . . . AOE 2 | . . . . . . . . . . 2 . Classes Destroyed 13 | . . 2 . 1 4 . 1 . 1 4 . Worker 2 | . . . . . . . . . . 2 . Builder 1 | . . . . . . . . . . 1 . Tunneler 2 | . . 1 . . 1 . . . . . . Hauler 3 | . . . . . 2 . . . . 1 . Recycler 6 | . . . . 1 3 1 . . . 1 . Operator 2 | . . . . . . . . . 1 1 . Watcher 2 | . . . . . 1 . . . . 1 . Swarmer 13 | . . 3 . . 5 . . . . 5 . Grunt 6 | . . . . . 5 . . . . 1 . Sentry 3 | . . . . . 2 1 . . . . . Hunter 2 | . . . . . . . . . . 2 . Programmer 2 | . . . . . . . . . . 2 . Samaritan 1 | . . . . . . . 1 . . . . Best Kill Streak 7 | . . 4 . 1 4 1 . . 1 7 . Combat Bots Only 7 | . . 3 . . 4 1 . . . 7 . Max Kills in Single Turn 2 | . . 1 . 1 1 1 1 . 1 2 . Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . 2 . Melee 1 | . . 1 . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Gar Damage Taken 4058 | . . 113 . . 900 525 . 20 12 844 1644 Core 1263 | . . 22 . . 60 151 . 20 . 128 882 Absorbed by Shields 129 | . . . . . . . . . . . 129 Core Remaining (%) 91 | 100 . . . 91 89 . . 75 100 . . Volleys Fired 99 | . . . . . 44 15 1 . 1 37 1 Largest 3 | . . . . . 3 3 3 . 3 3 2 Hottest 159 | . . . . . 143 144 144 . 159 122 57 Shots Fired 263 | . . . . . 131 31 3 . 3 93 2 Gun 203 | . . . . . 108 4 . . . 89 2 Cannon 56 | . . . . . 23 27 3 . 3 . . Launcher 4 | . . . . . . . . . . 4 . Special . | . . . . . . . . . . . . Kinetic 109 | . . . . . 49 16 3 . 2 38 1 Thermal 45 | . . . . . 1 11 . . . 32 1 Explosive 4 | . . . . . . . . . . 4 . Electromagnetic 105 | . . . . . 81 4 . . 1 19 . Robot Hit Streak 11 | . . . . . 10 9 7 . 8 11 7 Robot Miss Streak 5 | . . . . . 5 2 . . . 3 . Penetration Max 1 | . . . . . . . . . . 1 . Secondary Targets 1 | . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . Shots Hit Robots 178 | . . 6 . 1 81 22 3 . 1 62 2 Core Hits 69 | . . 2 . . 30 3 2 . 1 30 1 Critical Hits 6 | . . . . . 1 . 2 . . 3 . Critical Kills 3 | . . . . . 1 . 1 . . 1 . Critical Parts Destroyed 3 | . . . . . . . 1 . . 2 . Melee Attacks 16 | . . 8 . 1 7 . . . . . . Impact 16 | . . 8 . 1 7 . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . 1 . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4359 | . . 281 . 97 1257 484 80 . 33 2078 49 Guns 2499 | . . . . . 682 20 . . . 1748 49 Cannons 906 | . . . . . 363 430 80 . 33 . . Explosions 488 | . . . . . 124 34 . . . 330 . Melee 466 | . . 281 . 97 88 . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 1218 | . . . . . 273 160 80 . . 679 26 Thermal 1218 | . . . . . 141 259 . . . 795 23 Explosive 224 | . . . . . . . . . . 224 . Electromagnetic 1233 | . . . . . 755 65 . . 33 380 . Impact 466 | . . 281 . 97 88 . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . . 3 3 Average Corruption 1 | . . . . . . . . . . 1 3 Corruption Purged . | . . . . . . . . . . . . Effects 6 | . . . . . . . . . . 4 2 Message Errors 2 | . . . . . . . . . . . 2 Matter Fused 1 | . . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . . 1 . Targeting Errors 1 | . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 237 | . . 98 . 72 20 . . . . 47 . Projectiles . | . . . . . . . . . . . . Explosions 47 | . . . . . . . . . . 47 . Melee 190 | . . 98 . 72 20 . . . . . . Knockbacks 3 | . . 2 . . 1 . . . . . . Impact 2 | . . 2 . . . . . . . . . Kinetic 1 | . . . . . 1 . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 184 | . . . . . 32 57 . . . 95 . Shots 3 | . . . . . 1 1 . . . 1 . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 345 | . . . . . 345 48 . . 18 27 . Average Temperature 91 | . . . . . 116 26 . . 12 11 . Received Heat Transfer 636 | . . . . . 297 168 . 9 6 45 111 Effects 1 | . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Parts Fried 13 | . . 3 . 2 5 . . . . 3 . Impact Corruptions 9 | . . 4 . 3 2 . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . . . . . . 1 . . . 3 . Heat Transferred 2020 | . . . . . 187 383 . . . 1400 50 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . 3 . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Gar Peak Influence 599 | . 2 75 . 5 187 89 . . 116 599 439 Initial 419 | . . . . . 1 6 . . 116 30 419 Average 83 | . 1 25 . . 62 38 . . 27 154 401 Maximum Alert Level 2 | . . . . . . . . . . 2 2 Low Security (%) 91 | 100 100 100 . 100 100 100 . . 100 80 . Level 1 4 | . . . . . . . . . . 10 33 Level 2 4 | . . . . . . . . . . 8 66 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . . . . . . . . . 1 9 . Investigation 4 | . . . . . . . . . . 4 . Extermination 1 | . . . . . . . . . . 1 . Reinforcement 5 | . . . . . . . . . 1 4 . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Gar Distress Signals 6 | . . 1 . . . . . . . 5 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 92 | . 1 3 . . 18 1 4 7 2 48 8 Peak Tracking Total 18 | . 1 2 . . 4 1 4 4 1 18 8 Tactical Retreats 19 | . . . . . 2 . 2 3 . 9 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Gar Traps Triggered 4 | . . . . . . . . . . 1 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Gar Machines Disabled 5 | . . . . . . 1 . . . 4 . Max in Single Turn 1 | . . . . . . 1 . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Gar Machines Accessed 22 | . 4 . 1 . 4 1 . . 3 9 . Terminals 12 | . 1 . . . 4 . . . 2 5 . Fabricators 2 | . . . . . . . . . . 2 . Repair Stations 1 | . 1 . . . . . . . . . . Recycling Units 3 | . 2 . . . . . . . 1 . . Scanalyzers 1 | . . . . . . . . . . 1 . Garrison Access 2 | . . . . . . 1 . . . 1 . Total Hacks 47 | . 7 . 1 . 10 1 . . 6 22 . Successful 25 | . 5 . 1 . 4 . . . 4 11 . Failed 22 | . 2 . . . 6 1 . . 2 11 . Catastrophic 4 | . . . . . 1 . . . 1 2 . Database Lockouts . | . . . . . . . . . . . . Manual 7 | . . . 1 . 1 . . . 1 4 . Terminals 27 | . 1 . . . 10 . . . 5 11 . Fabricators 8 | . . . . . . . . . . 8 . Repair Stations 2 | . 2 . . . . . . . . . . Recycling Units 5 | . 4 . . . . . . . 1 . . Scanalyzers 2 | . . . . . . . . . . 2 . Garrison Access 2 | . . . . . . 1 . . . 1 . Terminal Hacks 15 | . 1 . 1 . 4 . . . 3 6 . Record 1 | . . . . . . . . . . 1 . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . Unreport Threat 5 | . . . . . 1 . . . 2 2 . Locate Traps 1 | . . . . . . . . . . 1 . Patrol Status 1 | . . . . . . . . . . 1 . Zone Layout 3 | . . . . . 1 . . . 1 1 . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . Load Schematic 2 | . . . . . . . . . . 2 . Repair Station Hacks 2 | . 2 . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . . . . 1 . . Report Inventory 2 | . 1 . . . . . . . 1 . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . 2 . Insert Component 1 | . . . . . . . . . . 1 . Analyze 1 | . . . . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . 1 . Hacking Detections 18 | . 2 . . . 4 1 . . 3 8 . Full Trace Events 4 | . . . . . . . . . . 4 . Feedback Events 3 | . . . . . . . . . . 3 . Corruption 2 | . . . . . . . . . . 2 . Hackware Fried 1 | . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Gar Total Allies 3 | . . . . 2 1 . . . . . . Largest Group 2 | . . . . 2 2 . . . . . . Highest-Rated Group 39 | . . . . 39 39 . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 5 | . . . . . 5 . . . . . . Total Damage 56 | . . . . . 56 . . . . . . Kills 1 | . . . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Gar Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 2 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Gar Turns Passed 3361 | 57 212 153 472 30 790 252 138 200 266 711 80 Spaces Moved 4729 | 43 229 149 521 30 415 338 370 505 432 1617 80 Core 11 | 11 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 1376 | 32 229 149 521 30 415 . . . . . . Hover . | . . . . . . . . . . . . Flight 3342 | . . . . . . 338 370 505 432 1617 80 Fastest Speed 24 | 50 80 90 90 90 120 26 26 26 24 24 24 Average Speed 47 | 96 88 90 90 90 122 30 26 26 28 25 24 Slowest Speed 250 | 250 90 90 90 90 130 96 26 26 96 93 26 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 16 | . . . . . . 1 . 1 3 11 . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 32 | 3 28 22 90 19 28 8 53 56 10 46 27 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 1 | . . . . . . . . 1 . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 83 | . . . . . 9 20 . . . 54 . Melee . | . . . . . . . . . . . . Projectile 4 | . . . . . 3 . . . . 1 . AOE 79 | . . . . . 6 20 . . . 53 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Gar Total 5623 | 58 238 159 524 31 596 463 409 572 572 1862 139 Wait 524 | . . . . 1 59 62 35 67 118 147 35 Move 4688 | 42 228 148 520 29 414 335 369 502 425 1596 80 Hop 15 | . . . . . . 1 . 1 3 10 . Pick Up 69 | 10 7 2 2 . 28 11 . . 2 7 . Fast Attach 18 | . . . . . . 5 . . 4 9 . Attach 59 | 6 2 . . . 10 11 2 1 8 19 . Detach 37 | . . . . . . 7 2 1 8 19 . Swap 24 | . 1 1 . . 12 4 . . . 6 . Drop 38 | . . . 2 . 9 12 . . 3 12 . Fire 99 | . . . . . 44 15 1 . 1 37 1 Melee 16 | . . 8 . 1 7 . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 23 | . . . . . . . . . . . 23 Rewire 13 | . . . . . 13 . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 2 exits: Ext / Gar) -5/Garrison History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 15) 146 | -10/Materials | Repaired Beam Cannon? 270 | -10/Materials | Entered Mines 305 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 307 | -10/Mines | Build established: Mutant 315 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 316 | -10/Mines | Discovered new exit (range 5) 423 | -10/Mines | Entered Exiles 437 | -10/Exiles | Discovered new exit (range 14) 460 | -10/Exiles | Met 8R-AWN 474 | -10/Exiles | Met EX-HEX 510 | -10/Exiles | Met EX-DEC 541 | -10/Exiles | Visited The Gauntlet 687 | -10/Exiles | Discovered new exit (range 11) 739 | -10/Exiles | Met EX-BIN 751 | -10/Exiles | Aligned with FarCom system 752 | -10/Exiles | Given EX-Vault access code 795 | -10/Exiles | Opened EX-Vault 803 | -10/Exiles | Found Cloak of Protection 823 | -10/Exiles | Warned to stay clear of 0b10 Research branches 895 | -10/Exiles | Left Exiles lab with Cloak of Protection 895 | -10/Exiles | Entered Mines 909 | -9/Mines | Found a hidden stash of uninstalled traps 912 | -9/Mines | Discovered new exit (range 5) 925 | -9/Mines | Entered Materials 925 | -8/Materials | Accompanied by 2 allies 925 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 930 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1386 | -8/Materials | Build established: Hauler-Skirmisher 1568 | -8/Materials | Lost 3 parts (2n1u) 1689 | -8/Materials | Discovered new exit (range 5) 1715 | -8/Materials | Entered Factory 1715 | -7/Factory | Evolved 2 slots: Propulsion x2 1845 | -7/Factory | Lost 5 parts (1p2u2w) 1922 | -7/Factory | Discovered new exit (range 9) 1963 | -7/Factory | Discovered new exit (range 4) 1967 | -7/Factory | Entered Lower Caves 2047 | -7/Lower Caves | Discovered new exit (range 9) 2105 | -7/Lower Caves | Entered another Lower Caves area 2123 | -7/Lower Caves | Build established: Sprinter 2135 | -7/Lower Caves | Discovered new exit (range 10) 2162 | -7/Lower Caves | Encountered a Warlord checkpoint 2162 | -7/Lower Caves | Learned Factory emergency access door positions 2224 | -7/Lower Caves | Learned 12 Factory zone layouts 2305 | -7/Lower Caves | Entered Factory 2305 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2483 | -6/Factory | Discovered new exit (range 7) 2571 | -6/Factory | Entered another Factory area 2571 | -5/Factory | Evolved 2 slots: Utility x2 2572 | -5/Factory | Identified exit to Extension 3159 | -5/Factory | Hacking Suite fried by hacking feedback 3270 | -5/Factory | Destroyed 7 combat bots 3282 | -5/Factory | Identified exit to Garrison 3282 | -5/Factory | Entered Garrison 3292 | -5/Garrison | Triggered checkpoint 3300 | -5/Garrison | Triggered checkpoint 3314 | -5/Garrison | Triggered checkpoint 3347 | -5/Garrison | Core integrity fell below 50% 3358 | -5/Garrison | Core integrity fell below 20% 3362 | -5/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03322_ Field strength at 85. 03323_ Field strength at 75. 03324_ Field strength at 66. 03325_ Field strength at 56. 03326_ Imp. VTOL Module destroyed. 03326_ Field strength at 40. 03327_ Field strength at 30. 03330_ Stasis field depleted. 03334_ Cold Fusion Reactor destroyed. 03338_ Imp. VTOL Module destroyed. 03341_ Imp. Weapon Cycler destroyed. 03344_ Adv. Cooling System destroyed. 03344_ S-27 Virus destroyed. 03348_ Critical hit. 03348_ Mic. Fission Core destroyed. 03348_ Imp. VTOL Module destroyed. 03349_ Hacking Suite destroyed. 03350_ Adv. Weight Redist. System destroyed. 03351_ Imp. Targeting Computer destroyed. 03362_ UNS6KLXXU FVELXLFA=X%B9XPJGAQR Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ???????????????????#### #??????????????????????? | | ???????????????????? #??????????????????????? | | ?????????????????????^gg #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????#^^ #??????????????????????? | | ??????????????????????#^ @#??????????????????????? | | ??????????????????????# ss#??????????????????????? | | ??????????????????????# %=#??????????????????????? | | ??????????????????????#ss #????????????gg????????? | | ??????????????????????# #############""""######? | | ??????????????????????# #? | | ??????????????????????# ? | | ??????????????????????# Y ? | | ??????????????????????############ ## #??? ?? | | ???????????????????????????????### ## ## #? | | ???????????????????????????????# "? | | ???????????????????????????????# "? | | ???????????????????????????????# "? | | ???????????????????????????????# "? | | ???????????????????????????????### ## ## #? | | ??????????######################## ## #??? ?? | | ??????????# s ? | | ??????????# ############ ? | | ???????????????????????# #? | | ???????????????????????# ############ ######? | | ???????????????????????# #??????????? #?????? | | ???????????????????????# #????????????####?????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 30 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 5 Additional Mass Support 9 Armor Coverage 300 Power Shielding 90 Weapon Cycling 20 Evasion (%) 65 Targeting Accuracy 6 Offensive Hacking 20 Item Schematics ----------------- Biomechanical Wings | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Can't Catch Me Leap Before You Look Party Time Challenges ------------ None Game ------ Seed MiningTransportScreen Manual? 0 Play Time 01:47:17 Cumulative 20.5 hours Start 2021.02.18 @ 16:00:50 End 2021.02.19 @ 02:15:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 27 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 083ffddc-1b92-4be9-8219-ca989726d2b3