Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.21 @ 22:43:24 Player: CoolCatCid Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (24) 120 Value Destroyed (678) 678 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-285) -285 TOTAL SCORE: 4853 Bonus ------- Friendly Fire -285 Cogmind --------- Core Integrity 0/1000 Matter 213/300 Energy 92/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Weight Redist. System > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Focal Shield Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Advanced Visual Processing Unit Sensor Array Improved Signal Interpreter ECM Suite Phase Shifter Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Flak Gun Heavy Machine Gun > --- INVENTORY -------- Carbon-fiber Leg Compact Battery Lightning Gun Heavy Ion Cannon Gauss Rifle Rocket Launcher [Rating: 58] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Was Fac Slots Evolved 10 | . . . . 4 2 2 2 . . Power 1 | . . . . . . . 1 . . Propulsion 2 | . . . . 1 1 . . . . Utility 6 | . . . . 2 1 2 1 . . Weapon 1 | . . . . 1 . . . . . Parts Attached 59 | 7 5 6 . 17 6 5 2 . 11 Power 11 | 2 2 2 . 2 1 . 1 . 1 Engine 9 | 2 2 2 . 1 1 . 1 . . Core 2 | . . . . 1 . . . . 1 Reactor . | . . . . . . . . . . Propulsion 16 | 2 1 1 . 8 2 1 . . 1 Treads . | . . . . . . . . . . Leg 16 | 2 1 1 . 8 2 1 . . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 15 | 1 1 1 . 4 2 3 1 . 2 Device 8 | . 1 . . 2 2 1 1 . 1 Storage 2 | 1 . . . . . . . . 1 Processor 4 | . . 1 . 2 . 1 . . . Hackware . | . . . . . . . . . . Protection 1 | . . . . . . 1 . . . Artifact . | . . . . . . . . . . Weapon 17 | 2 1 2 . 3 1 1 . . 7 Energy Gun 7 | 1 1 . . 2 . . . . 3 Energy Cannon 1 | . . 1 . . . . . . . Ballistic Gun 6 | 1 . . . 1 1 1 . . 2 Ballistic Cannon 1 | . . 1 . . . . . . . Launcher 1 | . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . . 1 Parts Lost 23 | . 3 3 . . . . . 6 11 Power 6 | . 2 2 . . . . . 1 1 Propulsion 3 | . . . . . . . . 2 1 Utility 5 | . . . . . . . . 2 3 Weapon 9 | . 1 1 . . . . . 1 6 Highest Loss Streak 11 | . 2 2 . . . . . 6 11 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 94 | . 98 98 85 100 100 99 100 75 34 Engine 7 | . 13 12 . 4 6 6 11 8 . Leg 26 | . 28 28 28 27 30 26 23 15 3 Device 14 | . 12 2 . 13 23 20 23 18 8 Storage 9 | . 14 14 14 9 7 6 5 3 3 Processor 8 | . . 11 14 13 7 13 11 9 3 Energy Gun 8 | . 13 12 . 10 7 6 5 2 3 Energy Cannon 1 | . . . 14 6 . . . . . Ballistic Gun 9 | . 14 6 . 1 14 13 11 8 2 Ballistic Cannon 3 | . . 7 14 9 . . . . . Peak Build Rating 58 | 6 8 9 8 27 37 49 58 58 26 Average Rating 23 | 4 7 8 8 16 34 47 57 44 19 On Entrance 20 | . 6 7 8 8 27 37 49 58 9 Naked Turns . | . . . . . . . . . . Heaviest Build 50 | 14 16 14 12 24 30 39 50 50 14 Greatest Support 64 | 20 20 20 20 44 59 64 64 64 21 Greatest Overweight (x) 6 | 3 . . . . . . . 6 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 7 5 Most Carried 8 | 6 8 8 8 8 8 8 7 6 4 Average Carried 6 | 2 7 7 8 5 7 7 6 5 . Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 6 7 8 8 8 8 8 6 5 1 Class Distribution -------------------- 40% | Scavenger-Skirmisher 35% | Mutant 17% | Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Waste Gunner | -5/Factory Resources | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Was Fac Matter Collected 843 | 220 125 89 . 210 131 68 . . . Remotely . | . . . . . . . . . . Salvage Created 706 | . 192 146 . 159 209 . . . . Parts 40 | . 15 7 . 8 10 . . . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 3 | . . . 3 . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 21 | . 8 5 . 4 4 . . . . Guns 15 | . 6 4 . 3 2 . . . . Cannons 2 | . . . . 1 1 . . . . AOE 4 | . 2 1 . . 1 . . . . Classes Destroyed 7 | . 3 . . . 4 . . . . Builder 1 | . . . . . 1 . . . . Tunneler 1 | . . . . . 1 . . . . Watcher 1 | . 1 . . . . . . . . Swarmer 9 | . 6 3 . . . . . . . Grunt 10 | . 2 2 . 4 2 . . . . Sentry 1 | . . . . . 1 . . . . Hunter 1 | . . . . . 1 . . . . Best Kill Streak 3 | . 3 3 . 2 3 . . . . Combat Bots Only 3 | . 3 3 . 2 2 . . . . Max Kills in Single Turn 2 | . 2 1 . 1 2 . . . . Gunslinging 1 | . 1 . . . . . . . . Exploded 2 | . 2 1 . . 1 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Was Fac Hostile Shots Fired 303 | . 39 61 8 25 7 . . 6 157 Missed 95 | . 10 20 3 9 3 . . . 50 Damage Taken 3175 | . 465 359 39 246 108 . . 244 1714 Core 1243 | . 115 66 6 34 10 . . 117 895 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 83 | 100 . . 25 93 98 100 . . . Volleys Fired 45 | . 15 8 . 10 8 2 . . 2 Largest 3 | . 2 2 . 3 3 3 . . 2 Hottest 164 | . 60 60 . 164 133 127 . . 83 Shots Fired 110 | . 30 16 . 30 24 6 . 1 3 Gun 89 | . 30 16 . 10 23 6 . 1 3 Cannon 21 | . . . . 20 1 . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 55 | . 15 8 . 10 16 4 . 1 1 Thermal 31 | . . . . 20 8 2 . . 1 Explosive . | . . . . . . . . . . Electromagnetic 24 | . 15 8 . . . . . . 1 Robot Hit Streak 6 | . 6 6 . 4 5 3 . 1 . Robot Miss Streak 9 | . 2 1 . 1 8 9 . . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 2 3 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 63 | . 20 10 . 17 13 2 . 1 . Core Hits 45 | . 10 6 . 9 15 2 . . 3 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 3 | . . . . 3 . . . . . Blast 3 | . . . . 3 . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1446 | . 319 143 . 322 582 39 . 22 19 Guns 807 | . 258 105 . 107 276 39 . 22 . Cannons 237 | . . . . 215 22 . . . . Explosions 383 | . 61 38 . . 284 . . . . Melee . | . . . . . . . . . . Ramming 19 | . . . . . . . . . 19 Kinetic 548 | . 126 21 . 128 212 39 . 22 . Thermal 379 | . 61 38 . 194 86 . . . . Explosive 284 | . . . . . 284 . . . . Electromagnetic 216 | . 132 84 . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 15 | . . . . . . . . 12 15 Average Corruption 10 | . . . . . . . . 8 12 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 12 | . . . . . . . . 6 6 Message Errors 2 | . . . . . . . . . 2 Matter Fused 1 | . . . . . . . . . 1 Heat Flow Errors 2 | . . . . . . . . 1 1 Energy Discharges 1 | . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 . Alerts 1 | . . . . . . . . 1 . Misdirections 2 | . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage 33 | . 33 . . . . . . . . Projectiles . | . . . . . . . . . . Explosions 33 | . 33 . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 3 | . . . . 3 . . . . . Impact . | . . . . . . . . . . Kinetic 3 | . . . . 3 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 180 | . 133 . . . 38 . . . 9 Shots 3 | . 2 . . . 1 . . . . Rammed 4 | . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . 4 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 439 | . 19 30 . 439 59 . . 223 146 Average Temperature 123 | . 13 22 . 199 33 . . 116 58 Received Heat Transfer 354 | . 63 75 . 117 9 . . . 90 Effects 1 | . . . . 1 . . . . . Interference 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . 1 1 . . . . Heat Transferred 701 | . 100 . . 444 157 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Was Fac Peak Influence 260 | . 260 141 . 96 128 15 7 17 15 Initial 43 | . . 25 . . 43 . 7 2 . Average 54 | . 106 83 . 44 61 1 7 10 6 Maximum Alert Level 1 | . 1 . . . . . . . . Low Security (%) 97 | 100 84 100 . 100 100 100 100 100 100 Level 1 2 | . 15 . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . . . . 2 3 2 . . 2 Investigation 3 | . . . . . . 2 . . 1 Extermination 1 | . . . . . 1 . . . . Reinforcement 5 | . . . . 2 2 . . . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Was Fac Distress Signals 2 | . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 74 | . 20 8 3 10 11 6 . 6 10 Peak Tracking Total 9 | . 5 3 3 4 4 1 . 6 9 Tactical Retreats 11 | . 4 1 . 5 . . . . 1 Traps | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Was Fac Traps Triggered 2 | . . . . . 1 . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Was Fac Machines Disabled 2 | . 1 . . . 1 . . . . Max in Single Turn 1 | . 1 . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Was Fac Machines Accessed 6 | . 1 . . 3 1 . . . 1 Terminals 4 | . 1 . . 3 . . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 12 | . 2 . . 6 2 . . . 2 Successful 5 | . 1 . . 3 1 . . . . Failed 7 | . 1 . . 3 1 . . . 2 Catastrophic 3 | . 1 . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 8 | . 2 . . 6 . . . . . Terminals 8 | . 2 . . 6 . . . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 Terminal Hacks 4 | . 1 . . 3 . . . . . Level Access Points 1 | . . . . 1 . . . . . Branch Access Points 2 | . 1 . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Network Status 1 | . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 5 | . 1 . . 2 1 . . . 1 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Was Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Was Fac Turns Passed 3711 | 81 498 516 125 734 1000 388 34 165 170 Spaces Moved 2584 | 57 343 393 105 296 756 295 26 157 156 Core 158 | 20 . . . . . . . 66 72 Treads . | . . . . . . . . . . Legs 2426 | 37 343 393 105 296 756 295 26 91 84 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 125 125 125 50 50 Average Speed 119 | 116 120 120 120 122 125 125 125 103 92 Slowest Speed 350 | 200 120 120 120 126 125 125 125 350 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 25 | 4 50 61 10 23 14 12 1 77 7 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 79 | . 48 6 . . 25 . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 79 | . 48 6 . . 25 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Was Fac Total 3112 | 68 403 421 104 646 797 310 28 159 176 Wait 337 | . 19 3 . 297 13 1 . 3 1 Move 2576 | 56 342 392 104 295 755 294 26 156 156 Hop . | . . . . . . . . . . Pick Up 50 | 5 13 6 . 15 6 4 . . 1 Fast Attach 22 | 6 1 2 . 4 2 2 . . 5 Attach 20 | . 3 . . 6 2 2 2 . 5 Detach . | . . . . . . . . . . Swap 17 | 1 1 4 . 7 2 1 . . 1 Drop 37 | . 9 6 . 12 6 4 . . . Fire 45 | . 15 8 . 10 8 2 . . 2 Melee . | . . . . . . . . . . Ram 5 | . . . . . . . . . 5 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 3 | . . . . . 3 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / *Sub) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 337 | -10/Materials | Identified exit to Mines 580 | -10/Materials | Entered Mines 585 | -10/Mines | Core integrity fell below 50% 615 | -10/Mines | Learned location of 1 exit from Materials 621 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 672 | -10/Mines | Discovered new exit (range 3) 678 | -10/Mines | Identified exit to Materials 943 | -10/Mines | Found a hidden stash of uninstalled traps 1086 | -10/Mines | Discovered new exit (range 8) 1093 | -10/Mines | Identified exit to Subcaves 1096 | -10/Mines | Entered Subcaves 1130 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1133 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1180 | -10/Subcaves | Learned location of Zion (-6) 1180 | -10/Subcaves | Met a Zionite searching for "candidates" 1197 | -10/Subcaves | Discovered new exit (range 15) 1220 | -10/Subcaves | Identified exit to Materials 1221 | -10/Subcaves | Entered Materials 1221 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1222 | -8/Materials | Identified exit to Factory 1531 | -8/Materials | Build established: Gunner 1668 | -8/Materials | Met 7R-MNS 1955 | -8/Materials | Entered Factory 1955 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1956 | -7/Factory | Caught up to 7R-MNS 1964 | -7/Factory | Discovered new exit (range 15) 2000 | -7/Factory | Identified exit to Lower Caves 2241 | -7/Factory | Discovered new exit (range 12) 2305 | -7/Factory | Build established: Scavenger-Skirmisher 2953 | -7/Factory | Identified exit to Factory 2955 | -7/Factory | Entered another Factory area 2955 | -6/Factory | Evolved 2 slots: Utility x2 2956 | -6/Factory | Caught up to 7R-MNS 3266 | -6/Factory | Spotted B-75 Beast 3298 | -6/Factory | Discovered new exit (range 11) 3318 | -6/Factory | Identified exit to Factory 3343 | -6/Factory | Entered another Factory area 3343 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3344 | -5/Factory | Caught up to 7R-MNS 3377 | -5/Factory | Sucked down chute 3377 | -5/Factory | Entered Waste 3379 | -5/Waste | Spotted C-40 Crusher 3392 | -5/Waste | EMP discharged 3449 | -5/Waste | Spotted C-40 Crusher 3459 | -5/Waste | Spotted C-40 Crusher 3475 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3487 | -5/Waste | Spotted C-40 Crusher 3492 | -5/Waste | EMP discharged 3492 | -5/Waste | System corruption reached 10% 3492 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3492 | -5/Waste | Spotted C-40 Crusher 3500 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3506 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3509 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3509 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3533 | -5/Waste | Spotted C-40 Crusher 3537 | -5/Waste | Discovered new exit (range 12) 3540 | -5/Waste | Lost 6 parts (1p2n2u1w) 3542 | -5/Waste | Identified exit to Factory 3542 | -5/Waste | Entered Factory 3682 | -5/Factory | Core integrity fell below 50% 3699 | -5/Factory | Core integrity fell below 20% 3712 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03680_ Identified Enh. Force Rifle. 03685_ Tesla Rifle destroyed. 03687_ Katana destroyed. 03689_ Acquired Fusion Compressor. 03690_ R%TSVM#MBKS5ZAN1DTCFM 03692_ Enh. Force Rifle destroyed. 03698_ Slug penetrates B-60 Warrior. 03698_ Slammed into G-50 Soldier. 03700_ Slammed into B-60 Warrior. 03701_ Destabilizing: System corrupted (+2). 03701_ Penetrated by Slug. 03701_ Slug penetrates Wall. 03702_ Fusion Compressor destroyed. 03702_ System corrupted by crushing effect (+1). 03705_ Penetrated by Slug. 03705_ Slug penetrates Wall. 03708_ Penetrated by Slug. 03711_ =SVXWQDA6GRZQI XGRW 03711_ Acquired Imp. Focal Shield. 03712_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????##########?????????? | | ??????????????????????????????# #?????????? | | ??????????????????????????????# #?????????? | | ??????????????????????????????# #?????????? | | ??????????????????????????????# #?????????? | | ??????????????????????????????# #?????????? | | ??????????????????????????????# #?????????? | | ??????????????????????????????# #?????????? | | ??????????????????????????????# #?????????? | | ??????????????????????????????# = #?????????? | | ??????????????????????????????#####/#########????? | | ???????????????????????????????# #????? | | ???????????????????????????????# #????? | | ???????????????????????????????# ""#????? | | ???????????????????????????????# ""#????? | | ?????????????????????########### ^ G#????? | | ?????????????????????# # ""#????? | | ?????????????????????# "" ! # ^ ""#????? | | ?????????????????????# " @ # #????? | | ?????????????????????# "F """ s #????? | | ?????????????????????# "" """ # ###### | | ?????????????????????# """ # # | | ?????????????????????# ! # # | | ?????????????????????# ! # # """ | | ?????????????????????########### # """ | | ??????????????????????????? # """ | | ??????????????????????????? # | | ??????????????????????????? # """ | | ???????????????????????????? / """ | | ???????????????????????????? # """ | | ???????????????????????????? # | | ?????????????????????????????""" """ """ # | | ??????????????????????????????"" """ """ # | | ???????????????????????????????? """ """ ###### | | ???????????????????????????" """ """ """ #????? | | ?????????????????????????? #????? | | ?????????????????????????? #????? | | ????????????????????????????########### #????? | | ??????????????????????????????????????# #????? | | ??????????????????????????????????????# #????? | | ??????????????????????????????????????# #????? | | ??????????????????????????????????????# #????? | | ??????????????????????????????????????# +????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 225 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellShadingScrapsphere Manual? 0 Play Time 01:02:40 Cumulative 12.4 hours Start 2024.11.21 @ 21:42:52 End 2024.11.21 @ 22:43:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e69d078a-4079-4126-9c96-81d95989ebef