Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.24 @ 22:44:12 Player: JackNine Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (217) 1085 Value Destroyed (5542) 5542 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (2244) 2244 TOTAL SCORE: 13131 Bonus ------- High Alert Combat Kills 907 Follower Combat Kills 37 Met Imprinter 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/700 Matter 82/300 Energy 97/100 System Corruption 0% Temperature Cool (68) Movement Hovering (72) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (4) --- Combat Airjet Combat Airjet Combat Airjet > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Makeshift Hacking Suite Makeshift Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Micro Nuclear Core Zionite Biocell Long-range Sensor Array Zionite Weapon Casing Zionite Weapon Casing Medium Reactive Plating Mobile Refinery Mk. CCLXVII Improved EM Pulse Cannon Neutron Cannon High-powered Shotgun Mini Assault Cannon Power Sword Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet Zionite Glidesys II > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Improved Energy Well Advanced Signal Interpreter Improved Maneuvering Thrusters Makeshift Hacking Suite > --- WEAPON ----------- Zionite Laser-S Neutron Cannon > --- INVENTORY -------- Micro Nuclear Core Combat Airjet Combat Airjet Long-range Sensor Array Advanced Terrain Scanner Advanced Terrain Scan Processor Zionite Weapon Casing Hardened Light Armor Plating Medium Reactive Plating Hacking Suite Mobile Refinery Mk. CCLXVII Riot Gun EM Pulse Cannon Improved EM Pulse Cannon Minigun High-powered Shotgun Enhanced Autogun Mini Assault Cannon Rocket Launcher Power Sword [Rating: 71] Favorites ----------- Power Micro Nuclear Core Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Combat Airjet Treads Light Treads Wheel Compact Wheel Hover Unit Combat Airjet Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Autogun Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Power Maul Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Slots Evolved 6 | . . . 2 . 2 . 2 . . . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . 1 . . . . . Utility 4 | . . . 2 . 1 . 1 . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 233 | 6 8 3 27 3 27 43 65 2 8 5 22 14 Power 15 | 1 1 . 2 . . 3 6 . . . 2 . Engine 7 | 1 1 . 2 . . 3 . . . . . . Core 7 | . . . . . . . 6 . . . 1 . Reactor 1 | . . . . . . . . . . . 1 . Propulsion 43 | 2 . . 5 1 5 14 11 . 1 . 2 2 Treads 23 | 2 . . 5 1 5 10 . . . . . . Leg . | . . . . . . . . . . . . . Wheel 3 | . . . . . . 3 . . . . . . Hover 17 | . . . . . . 1 11 . 1 . 2 2 Flight . | . . . . . . . . . . . . . Utility 76 | 1 2 . 7 . 4 4 31 2 4 3 8 10 Device 30 | . . . 2 . 1 . 14 1 2 3 3 4 Storage 9 | 1 2 . 1 . . . 3 . . . 1 1 Processor 2 | . . . . . . . 1 . . . . 1 Hackware 4 | . . . . . . . 2 1 . . . 1 Protection 31 | . . . 4 . 3 4 11 . 2 . 4 3 Artifact . | . . . . . . . . . . . . . Weapon 99 | 2 5 3 13 2 18 22 17 . 3 2 10 2 Energy Gun 7 | 1 . . . . . 1 2 . . . 2 1 Energy Cannon 28 | . . . 3 1 10 8 2 . . . 4 . Ballistic Gun 21 | 1 3 1 6 . 2 6 2 . . . . . Ballistic Cannon 6 | . . . 1 . . 1 3 . 1 . . . Launcher 21 | . 2 2 3 1 4 2 2 . 2 . 2 1 Special Weapon 3 | . . . . . . 3 . . . . . . Impact Weapon 5 | . . . . . . . 4 . . 1 . . Slashing Weapon 8 | . . . . . 2 1 2 . . 1 2 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . 1 3 . . 1 5 . Parts Lost 39 | . 1 . 2 . 6 15 3 . 1 . 4 7 Power 4 | . 1 . . . . 1 1 . . . 1 . Propulsion 13 | . . . 1 . 2 5 . . 1 . 1 3 Utility 11 | . . . 1 . 3 4 1 . . . 1 1 Weapon 11 | . . . . . 1 5 1 . . . 1 3 Highest Loss Streak 8 | . 1 . 2 . 2 8 1 . 1 . 4 4 Average Slot Usage (%) 97 | . 97 100 99 100 97 90 98 100 100 99 99 94 Engine 6 | . 13 14 10 11 9 9 . . . . . . Core 2 | . . . . . . . 6 7 7 7 2 . Treads 13 | . 28 28 21 22 27 19 . . . . . . Wheel 1 | . . . . . . 6 . . . . . . Hover 12 | . . . . . . . 29 30 30 30 29 28 Device 6 | . . . 10 11 7 . 5 7 5 7 9 11 Storage 21 | . 25 28 24 33 27 27 15 15 15 15 15 13 Processor 2 | . . . . . . . 6 7 7 7 7 8 Hackware 5 | . . . . . . . 14 15 15 15 9 8 Protection 4 | . . . 8 . 8 9 1 . 1 . 1 1 Energy Gun 1 | . 10 . . . . . 1 . . . 2 5 Energy Cannon 4 | . . . 5 10 11 10 1 . . . 2 . Ballistic Gun 6 | . 17 18 15 11 5 3 1 . . . . . Launcher 1 | . . 9 . . . . 2 . 2 7 3 . Slashing Weapon 1 | . . . . . . . 2 7 7 5 5 4 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 98 | 12 74 75 89 89 98 97 95 82 88 82 93 89 Greatest Support 94 | 40 40 40 40 40 60 62 88 88 88 88 94 94 Greatest Overweight (x) 9 | . 1 1 4 2 1 9 5 . . . 1 1 Average Overweight (x) . | . . 1 1 2 1 4 . . . . . . Largest Inventory Capacity 24 | 6 20 20 24 24 24 24 24 20 20 20 20 20 Average Capacity 20 | 5 17 20 20 24 24 24 19 20 20 20 20 18 Most Carried 24 | 4 17 19 24 24 24 24 24 20 20 20 20 20 Average Carried 19 | 2 10 17 20 24 23 22 19 20 19 19 19 18 Final Capacity 24 | 6 20 20 24 24 24 24 20 20 20 20 20 12 Final Carried 24 | 4 17 19 24 24 24 24 20 20 19 20 20 12 Class Distribution -------------------- 40% | Hauler-Mutant 25% | Scavenger-Mutant 18% | Machinist-Mutant 12% | Hacker-Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Hacker-Mutant | -7/Factory Machinist-Mutant | -7/Lower Caves Machinist-Mutant | -7/Lower Caves Machinist-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Matter Collected 4641 | 266 283 86 944 157 582 817 735 225 88 250 168 40 Remotely . | . . . . . . . . . . . . . Salvage Created 7125 | 99 413 87 1747 238 1798 1715 631 70 196 . 80 51 Parts 429 | 2 27 8 109 22 98 99 42 . 12 . 5 5 Haulers Intercepted 8 | . 1 . 6 . 1 . . . . . . . Recyclers Shooed 8 | . . 1 2 . 1 3 1 . . . . . Parts Field Recycled 5 | . . . . . . . 5 . . . . . Retrieved Matter 35 | . . . . . . . 35 . . . . . Parts Self-Destructed 17 | . . . . . . . . . 12 . . 5 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 150 | . 11 5 37 8 38 27 8 . 8 . 5 3 Melee 1 | . . . . . . . 1 . . . . . Guns 51 | . 8 3 21 2 7 8 2 . . . . . Cannons 51 | . . . 5 5 22 14 3 . 1 . 1 . AOE 46 | . 3 2 11 1 9 4 2 . 7 . 4 3 Classes Destroyed 17 | 1 5 2 3 . 4 . 1 . . . 1 . Worker 17 | . . 1 2 . 3 8 3 . . . . . Builder 6 | . 1 . 1 . 1 . 3 . . . . . Tunneler 1 | . . . . . 1 . . . . . . . Hauler 8 | . 1 . 6 . 1 . . . . . . . Recycler 15 | 1 1 . 3 . 1 4 5 . . . . . Mechanic 2 | . . . . . 1 . 1 . . . . . Operator 9 | . 1 . 3 . 2 3 . . . . . . Watcher 6 | . . . . . 5 1 . . . . . . Swarmer 48 | . 6 3 11 3 12 4 5 . 1 . . 3 Grunt 65 | . 5 1 18 3 20 11 1 . 6 . . . Brawler 3 | . . . 1 1 . 1 . . . . . . Duelist 3 | . . . 1 1 . . . . 1 . . . Sentry 21 | . . . 6 . 5 9 1 . . . . . Hunter 3 | . . . . . 1 2 . . . . . . Programmer 1 | . . . . . . . 1 . . . . . Z-Technician 2 | . . . . . . . . . . . 2 . Z-Light 1 | . . . . . . . . . . . 1 . Packrat 1 | . . . . . . . . 1 . . . . Assembled 5 | . . 1 . . . . . . . . 4 . Best Kill Streak 10 | 1 7 4 9 6 10 7 9 . 6 . 3 3 Combat Bots Only 6 | . 4 3 6 6 5 5 3 . 6 . 3 3 Max Kills in Single Turn 4 | 1 3 2 4 1 3 4 3 1 3 . 2 3 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 3 2 2 1 2 3 1 . 3 . 2 3 Melee 1 | . . . . . . . 1 . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Damage Taken 9366 | . 395 240 949 156 1461 2206 1669 . 501 . 807 982 Core 1317 | . 69 21 72 32 149 272 274 . 56 . 180 192 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 65 | 100 . 64 . 74 . 23 . . . . . . Volleys Fired 476 | 2 33 18 92 16 91 114 35 3 27 . 34 11 Largest 2 | 2 2 2 2 2 2 2 2 1 1 . 2 2 Hottest 136 | 60 63 53 91 91 136 131 100 48 48 . 123 110 Shots Fired 836 | 4 65 35 180 32 181 200 57 3 27 . 38 14 Gun 453 | 4 63 32 139 16 64 94 20 . . . 9 12 Cannon 323 | . . . 35 14 108 91 31 3 21 . 20 . Launcher 48 | . 2 3 6 2 9 3 6 . 6 . 9 2 Special 12 | . . . . . . 12 . . . . . . Kinetic 477 | 2 50 32 143 16 64 105 41 3 21 . . . Thermal 215 | 2 13 . 21 14 67 72 5 . . . 10 11 Explosive 48 | . 2 3 6 2 9 3 6 . 6 . 9 2 Electromagnetic 96 | . . . 10 . 41 20 5 . . . 19 1 Robot Hit Streak 21 | 3 7 8 18 11 13 21 12 . 6 . 6 2 Robot Miss Streak 4 | . 2 3 4 3 4 3 4 . 2 . 3 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . Shots Hit Robots 550 | 3 43 20 119 20 120 146 49 2 11 . 15 2 Core Hits 336 | 2 23 10 72 11 76 68 33 1 20 . 14 6 Critical Hits 27 | . 2 . 3 1 14 5 1 . 1 . . . Critical Kills 8 | . 1 . . 1 5 1 . . . . . . Critical Parts Destroyed 18 | . 1 . 3 . 8 4 1 . 1 . . . Melee Attacks 115 | . . . . . 3 12 46 6 11 22 8 7 Impact 48 | . . . . . . . 26 . . 22 . . Slashing 67 | . . . . . 3 12 20 6 11 . 8 7 Piercing . | . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . . 8 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 16803 | 37 872 683 2745 665 3411 3565 2677 146 989 . 655 358 Guns 4379 | 37 595 330 1395 119 404 1156 238 . . . 85 20 Cannons 4759 | . . . 542 245 1909 1273 520 . 126 . 144 . Explosions 5780 | . 264 346 797 261 1028 772 772 . 776 . 426 338 Melee 1626 | . . . . . . 246 1147 146 87 . . . Ramming 166 | . 13 7 11 40 70 25 . . . . . . Kinetic 4847 | 26 469 330 1452 119 404 1303 618 . 126 . . . Thermal 3476 | 11 126 . 499 245 1200 1133 139 . . . 123 . Explosive 5196 | . 264 346 647 261 911 524 703 . 776 . 426 338 Electromagnetic 1492 | . . . 136 . 826 334 70 . . . 106 20 Impact 315 | . . . . . . . 315 . . . . . Slashing 1311 | . . . . . . 246 832 146 87 . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . 6 6 . . . . 3 3 3 3 . . Average Corruption 3 | . 4 6 . . . . 2 3 3 3 . . Corruption Purged . | . . . . . . . . . . . . . Effects 46 | . 17 7 . . . . 8 8 3 3 . . Message Errors 14 | . 5 2 . . . . 1 4 1 1 . . Matter Fused 14 | . 4 1 . . . . 5 2 1 1 . . Heat Flow Errors 5 | . 3 . . . . . . . 1 1 . . Energy Discharges 4 | . 1 . . . . . 1 2 . . . . Data Loss (minor) 4 | . 2 1 . . . . 1 . . . . . Targeting Errors 4 | . 2 2 . . . . . . . . . . Weapon Failures 1 | . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 591 | . 8 29 15 5 39 80 325 20 9 . 61 . Projectiles 178 | . . . 1 . 23 80 25 . . . 49 . Explosions 133 | . 8 29 14 5 16 . 40 . 9 . 12 . Melee 280 | . . . . . . . 260 20 . . . . Knockbacks 13 | . . . . . 1 8 1 . 3 . . . Impact 1 | . . . . . 1 . . . . . . . Kinetic 9 | . . . . . . 5 1 . 3 . . . Secondary 3 | . . . . . . 3 . . . . . . Self-Inflicted Damage 247 | . . 9 20 20 71 71 56 . . . . . Shots 10 | . . 1 2 1 2 2 2 . . . . . Rammed 25 | . 4 2 3 2 9 5 . . . . . . Targets Rammed 26 | . 4 2 3 2 10 5 . . . . . . Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . Highest Temperature 362 | . 262 28 36 10 144 201 124 . 279 188 362 232 Average Temperature 58 | . 50 11 7 3 41 49 45 . 80 106 80 114 Received Heat Transfer 3105 | . 132 72 330 60 558 900 315 . 201 . 207 330 Effects 1 | . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Parts Fried 12 | . . . 1 . 8 3 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | . . . 1 . 2 2 . . . . . . Heat Transferred 5797 | 25 300 . 779 444 2061 1841 211 . . . 136 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 6 | . . . 1 . 2 2 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Peak Influence 950 | 5 218 148 713 451 938 950 265 . . . . . Initial 365 | . 3 28 57 246 175 365 169 . . . . . Average 374 | 1 101 70 413 406 475 685 164 . . . . . Maximum Alert Level 3 | . 1 . 3 2 3 3 1 . . . . . Low Security (%) 37 | 100 92 100 29 . 6 . 69 . . . . . Level 1 19 | . 7 . 15 32 32 8 30 . . . . . Level 2 30 | . . . 54 67 46 41 . . . . . . Level 3 12 | . . . . . 14 49 . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 26 | . 1 . 5 . 5 4 11 . . . . . Investigation 8 | . . . 1 . 1 1 5 . . . . . Extermination 3 | . . . . . . . 3 . . . . . Reinforcement 13 | . 1 . 3 . 3 3 3 . . . . . Assault 2 | . . . 1 . 1 . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 2 . 2 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Distress Signals 14 | . 2 1 1 1 4 2 3 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 289 | . 28 6 54 13 53 46 52 . 13 . 8 16 Peak Tracking Total 10 | . 7 4 6 4 6 7 10 . 8 . 3 7 Tactical Retreats 36 | . 1 1 3 2 1 4 17 . 3 . . 4 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Traps Triggered 7 | . 3 . . . 1 1 1 . 1 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . 1 . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Machines Disabled 21 | . . . 4 . 3 8 3 . . . 3 . Max in Single Turn 1 | . . . 1 . 1 1 1 . . . 1 . Garrison Access 1 | . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Machines Accessed 42 | . 4 . 6 . 5 11 15 . . 1 . . Terminals 28 | . 3 . 3 . 4 9 9 . . . . . Fabricators 4 | . . . . . . . 4 . . . . . Repair Stations 7 | . 1 . 2 . 1 1 2 . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Total Hacks 129 | . 10 . 14 . 12 34 51 . . 8 . . Successful 73 | . 6 . 10 . 7 13 29 . . 8 . . Failed 56 | . 4 . 4 . 5 21 22 . . . . . Catastrophic 8 | . . . . . . 4 4 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 61 | . 5 . 6 . 7 20 22 . . 1 . . Terminals 82 | . 9 . 7 . 10 28 28 . . . . . Fabricators 19 | . . . . . . . 19 . . . . . Repair Stations 13 | . 1 . 5 . 2 1 4 . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . Garrison Access 5 | . . . . . . 5 . . . . . . Terminal Hacks 32 | . 3 . 1 . 2 8 10 . . 8 . . Part Schematic 11 | . . . . . . . 3 . . 8 . . Prototype ID Bank 4 | . 2 . . . 2 . . . . . . . Open Door 3 | . . . . . . 3 . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . Fabricator Index 1 | . . . . . . . 1 . . . . . Alert Level 3 | . . . . . . 1 2 . . . . . Unreport Threat 4 | . . . . . . 4 . . . . . . Recall Extermination 2 | . . . . . . . 2 . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . 9 . . . . . Load Schematic 4 | . . . . . . . 4 . . . . . Build 5 | . . . . . . . 5 . . . . . Repair Station Hacks 10 | . . . 4 . 2 . 4 . . . . . Scan Component 5 | . . . 2 . 1 . 2 . . . . . Repair 5 | . . . 2 . 1 . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 20 | . 3 . 3 . 3 5 6 . . . . . Terminals 16 | . 3 . 3 . 3 4 3 . . . . . Track 1 | . . . . . . . 1 . . . . . Assimilate 1 | . . . . . . . 1 . . . . . Botnet 7 | . 2 . 1 . 1 2 1 . . . . . Disrupt 2 | . . . 1 . . 1 . . . . . . Operators 5 | . 1 . 1 . 2 1 . . . . . . Fabricators 3 | . . . . . . . 3 . . . . . Siphon 3 | . . . . . . . 3 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Jam 1 | . . . . . . 1 . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 39 | . 4 . 5 . 5 10 15 . . . . . Full Trace Events 6 | . . . 1 . . . 5 . . . . . Feedback Events 1 | . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . 1 . . . 3 . . 8 . . Parts Built 9 | . . . . . . . 9 . . . . . Matter 742 | . . . . . . . 742 . . . . . Time 368 | . . . . . . . 368 . . . . . Total Part Build Rating 44 | . . . . . . . 44 . . . . . Parts Repaired 5 | . . . 2 . 1 . 2 . . . . . Time 184 | . . . 52 . 32 . 100 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Total Allies 7 | . . . . . . . 1 . . 6 . . Largest Group 6 | . . . . . . . 1 . . 6 6 1 Highest-Rated Group 289 | . . . . . . . 10 . . 289 289 87 Highest-Rated Ally 94 | . . . . . . . 10 . . 94 94 87 Total Orders . | . . . . . . . . . . . . . Ally Attacks 60 | . . . . . . . . . . . 59 1 Total Damage 1367 | . . . . . . . . . . . 1367 . Kills 10 | . . . . . . . . . . . 10 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . 1 . 2 . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Turns Passed 10861 | 94 870 209 2029 241 1266 1651 1865 471 373 810 670 312 Spaces Moved 7524 | 47 409 72 846 92 485 732 1975 652 371 960 621 262 Core 2 | 2 . . . . . . . . . . . . Treads 2086 | 45 409 72 846 92 485 137 . . . . . . Legs . | . . . . . . . . . . . . . Wheels 600 | . . . . . . 595 5 . . . . . Hover 4836 | . . . . . . . 1970 652 371 960 621 262 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 200 180 150 53 68 68 68 63 63 Average Speed 106 | 155 176 180 194 200 180 155 66 68 68 68 65 71 Slowest Speed 240 | 160 180 180 240 200 180 240 150 68 68 68 138 142 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 55 | 4 81 26 61 16 52 90 47 76 57 85 68 53 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . . . . . 3 . . Known Exits Taken 6 | . . . 1 . . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . Scrap Searched 17 | . . . . . . . . 12 1 3 . 1 Spaces Dug 84 | . . . . . 2 1 29 5 25 3 6 13 Terrain Destroyed 383 | . 11 19 27 23 70 41 53 5 56 3 49 26 Melee 55 | . . . . . 2 . 29 4 9 3 1 7 Projectile 27 | . . . . . . 3 4 1 9 . 2 8 AOE 301 | . 11 19 27 23 68 38 20 . 38 . 46 11 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Total 9390 | 61 492 119 1090 118 695 1021 2411 666 444 1083 831 359 Wait 788 | 3 22 23 71 5 60 81 210 2 28 91 131 61 Move 7513 | 46 408 71 845 91 485 731 1974 651 370 959 620 262 Hop . | . . . . . . . . . . . . . Pick Up 115 | 4 15 2 25 . 12 16 32 1 . 3 4 1 Fast Attach 41 | 6 1 . 6 . 2 8 9 . . 1 7 1 Attach 50 | . 1 . 5 . 7 11 16 . 1 1 4 4 Detach 11 | . . . 1 . . 1 3 . . . 6 . Swap 142 | . 6 3 16 3 18 24 40 2 7 3 11 9 Drop 110 | . 2 . 26 1 8 15 45 1 . 3 6 3 Fire 476 | 2 33 18 92 16 91 114 35 3 27 . 34 11 Melee 115 | . . . . . 3 12 46 6 11 22 8 7 Ram 1 | . . . . . . 1 . . . . . . Kick . | . . . . . . . . . . . . . Crush 24 | . 4 2 3 2 9 4 . . . . . . Escape Stasis 3 | . . . . . . 3 . . . . . . Rewire 1 | . . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 8) 316 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 13) 613 | -10/Materials | Discovered new exit (range 12) 623 | -10/Materials | Build established: Hauler-Mutant 881 | -10/Materials | Discovered new exit (range 16) 965 | -10/Materials | Entered Mines 966 | -10/Mines | Assembled infested the area 987 | -10/Mines | Discovered new exit (range 6) 1013 | -10/Mines | Met a Derelict bent on vengeance 1174 | -10/Mines | Entered Materials 1174 | -9/Materials | Evolved 2 slots: Utility x2 1175 | -9/Materials | Identified exit to Mines 1939 | -9/Materials | Repaired Lgt. Treads 2357 | -9/Materials | Repaired Ion Engine 2400 | -9/Materials | Discovered new exit (range 15) 2924 | -9/Materials | Discovered new exit (range 5) 3174 | -9/Materials | First assault squad dispatched 3203 | -9/Materials | Entered Mines 3279 | -9/Mines | Discovered new exit (range 9) 3350 | -9/Mines | Discovered new exit (range 13) 3444 | -9/Mines | Entered Materials 3444 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4242 | -8/Materials | Build established: Scavenger-Mutant 4321 | -8/Materials | Repaired Med. Armor Plating 4624 | -8/Materials | Discovered new exit (range 6) 4644 | -8/Materials | First assault squad dispatched 4710 | -8/Materials | Entered Storage 4958 | -8/Storage | Build established: Hauler-Mutant 5086 | -8/Storage | Core integrity fell below 50% 5207 | -8/Storage | Lost 8 parts (5n1u2w) 5596 | -8/Storage | Discovered new exit (range 15) 5851 | -8/Storage | Build established: Scavenger-Mutant 6361 | -8/Storage | Entered Factory 6361 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6447 | -7/Factory | Identified exit to Lower Caves 6648 | -7/Factory | Fabricated Cmb. Airjet? 6924 | -7/Factory | Fabricated Lrn. Sensor Array? 7102 | -7/Factory | Build established: Hacker-Mutant 7214 | -7/Factory | Fabricated Cmb. Airjet? 7416 | -7/Factory | Fabricated Cmb. Airjet? 7439 | -7/Factory | Fabricated Power Sword (x2) 8024 | -7/Factory | Repaired Cmb. Airjet 8138 | -7/Factory | Discovered new exit (range 16) 8198 | -7/Factory | Repaired Cmb. Airjet 8226 | -7/Factory | Entered Lower Caves 8446 | -7/Lower Caves | Build established: Machinist-Mutant 8540 | -7/Lower Caves | Discovered new exit (range 7) 8573 | -7/Lower Caves | Identified exit to Lower Caves 8623 | -7/Lower Caves | Learned Factory emergency access door positions 8697 | -7/Lower Caves | Entered another Lower Caves area 8702 | -7/Lower Caves | Discovered new exit (range 14) 8835 | -7/Lower Caves | Encountered a Warlord checkpoint 9001 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9065 | -7/Lower Caves | Discovered new exit (range 9) 9069 | -7/Lower Caves | Identified exit to Zion 9070 | -7/Lower Caves | Entered Zion 9101 | -7/Zion | Gained Derelict followers 9119 | -7/Zion | Discovered new exit (range 14) 9152 | -7/Zion | Given A8's code to call for help 9179 | -7/Zion | System corruption cleaned by Quarantine Array 9204 | -7/Zion | Learned location of Data Miner (-6) 9233 | -7/Zion | Received a hallucinogenic algorithm 9302 | -7/Zion | Learned Factory emergency access door positions 9320 | -7/Zion | Learned location of Warlord (-4) 9371 | -7/Zion | Given the Hacking Drone Bay 9388 | -7/Zion | Learned Factory security intel 9710 | -7/Zion | Discovered new exit (range 4) 9767 | -7/Zion | Found Prototype Device 9768 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 9832 | -7/Zion | Enhanced Grunt warped into view, answering call for help 9835 | -7/Zion | Enhanced Grunt warped into view, answering call for help 9835 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9836 | -7/Zion | Identified exit to Deep Caves 9880 | -7/Zion | Entered Deep Caves 9880 | -7/Deep Caves | Accompanied by 6 allies 10041 | -7/Deep Caves | Attacked by Z-Imprinter 10073 | -7/Deep Caves | Core integrity fell below 50% 10098 | -7/Deep Caves | Allies destroyed Z-Imprinter 10119 | -7/Deep Caves | Lost 4 parts (1p1n1u1w) 10135 | -7/Deep Caves | Found Prototype Protection 10135 | -7/Deep Caves | Identified Zio. Weapon Casing 10171 | -7/Deep Caves | Z-Facility disabled 10463 | -7/Deep Caves | Found Zio. Weapon Casing 10517 | -7/Deep Caves | Discovered new exit (range 6) 10520 | -7/Deep Caves | Identified exit to Proximity Caves 10550 | -7/Deep Caves | Entered Proximity Caves 10550 | -6/Proximity Caves | Accompanied by 1 ally 10651 | -6/Proximity Caves | Learned Factory interactive machine intel 10777 | -6/Proximity Caves | Core integrity fell below 20% 10798 | -6/Proximity Caves | Build established: Scavenger-Mutant 10824 | -6/Proximity Caves | Spotted B-75 Beast 10840 | -6/Proximity Caves | Lost 4 parts (1n1u2w) 10862 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10739_ Zio. Glidesys II destroyed. 10770_ Cmb. Airjet destroyed. 10774_ S-27 Virus destroyed. 10778_ VTOL Module fries itself beyond repair. 10787_ Acquired 16 matter. 10788_ Lgt. Nuclear Core fries itself beyond repair. 10789_ Autogun fries itself beyond repair. 10792_ VTOL Module fries itself beyond repair. 10804_ Cmb. Airjet destroyed. 10806_ The unstable cave ceiling collapses. 10807_ Zio. Laser-S destroyed. 10808_ Imp. Maneuvering Thrusters destroyed. 10809_ Rocket Launcher destroyed. 10813_ Dropped Hcp. Storage Unit. 10814_ Dropped EM Pulse Cannon. 10815_ Acquired Neutron Cannon. 10817_ Acquired Adv. Terrain Scan Processor. 10854_ C-30 ARC bursts open, deploying its payload. 10854_ L-41 Fighter unfolds itself. 10854_ G-50 Soldier unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????#???????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#????????????????? | | ?????????????????????#??????#????????????????????? | | ???????????????????????#????#?#?????#????????????? | | ????????????????????????????#????#???????????????? | | ?????????????????#??#?????????#???????##?###?????? | | ???????????????##????##?????????????????##???????? | | ????????????????????##????????????#???????#??#??#? | | ??????????????????#????#????????#????????????????? | | ?????????????#?#???#??????????????????????#??????? | | ????????????????##??#??#?????#??????#??#?????????? | | ???????????#??????????????#??????????????????????? | | ????????????????????##???????????#??????#????????? | | ??????????#????#???????????#??#??#####???????????? | | ????????????#####??#?####??????## #?????#??????? | | ????????#?#?## ##### #?????## #???????????#? | | ???????????## #??#??# #?????????????? | | ??????????## #???#### #?????? ?? ??#? | | ????????### #???### ##??????? ????? | | ????????# ##### #####???????#?? | | ?????????# ## #???????#??# | | ????????## l #? ???##?#?? | | ??####### ## ##??????????? | | ?## ###### g##??????? ??#? | | ?# ##???## @ g% ?? ? ?#?? | | ?## #????# ???#??? | | ??## ### ### ???????? | | ?### ## #?? ##?? ??????#? | | ## ## """ "## #??###???? ???????? | | """"""" "?# ##??????????# ???????? | | " """ "?# ##???? ??????????????? | | ## #""""""""?# #???????????????#????? | | ### ##""""""??" ???? ? ?????????????? | | ### #?? ""???? ??? ????????????????? | | ######??# #?? ?????? ???????????????????? | | ????????? ???????? ? ? ??? ?????????? | | ????????? ??????? ??? ??? ???????????? | | ????????? ???????? ?????? ???????????? | | ????????? ### #????????? ????? ?????????????? | | ????????? #??###???????? ?? ?????? ??????????????? | | ????????? ?????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 27 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 300 Resistance: KI 30 Weapon Shielding 100 Evasion (%) 62 Recoil Reduction 3 Offensive Hacking 22 Item Schematics ----------------- Cmb. Airjet | -9/Materials | Scanalyzed Lrn. Sensor Array | -7/Factory | Hacked Power Sword | -7/Factory | Hacked Imp. Armor Integrity Analyzer | -7/Factory | Hacked Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Bore Cannon | -7/Zion | Free Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Cmb. Airjet | x2 | -7/Factory Lrn. Sensor Array | x1 | -7/Factory Cmb. Airjet | x2 | -7/Factory Cmb. Airjet | x2 | -7/Factory Power Sword | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermalSuperchargedPod Manual? 0 Play Time 02:54:06 Cumulative 159.8 hours Start 2020.09.24 @ 19:06:57 End 2020.09.24 @ 22:44:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 104 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0 Lore% 66 Gallery% 78 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e767c66d-fbe8-4550-acf0-95973177283e