Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.19 @ 14:39:50 // AFD2020/Player2 Player: daniels1231 Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (23) 115 Value Destroyed (576) 576 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (334) 334 TOTAL SCORE: 2725 Bonus ------- Follower Combat Kills 387 Friendly Fire -53 Cogmind --------- Core Integrity 0/400 Matter 276/300 Energy 92/100 System Corruption 0% Temperature Warm (130) Movement Rolling (110) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Wheel > --- UTILITY (4) ------ Medium Storage Unit Terrain Scanner Hardened Light Armor Plating Insulated Plating > --- WEAPON (2) ------- Medium Laser KE Penetrator > --- INVENTORY (10) --- Wheel Wheel Makeshift Salvage Targeting Computer Small Laser Makeshift Laser Heavy Assault Rifle Makeshift Shrapnel Gun Datajack Makeshift Spear GAL Module Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Wheel > --- UTILITY ---------- Medium Storage Unit Terrain Scanner Hardened Light Armor Plating Insulated Plating > --- WEAPON ----------- Medium Laser KE Penetrator > --- INVENTORY -------- Wheel Wheel Makeshift Salvage Targeting Computer Small Laser Makeshift Laser Heavy Assault Rifle Makeshift Shrapnel Gun Datajack Makeshift Spear GAL Module [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Terrain Scanner Device Terrain Scanner Storage Medium Storage Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 27 | 7 8 . 4 4 3 1 Power 1 | 1 . . . . . . Engine 1 | 1 . . . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 9 | 2 4 . . 2 1 . Treads . | . . . . . . . Leg 2 | . 2 . . . . . Wheel 7 | 2 2 . . 2 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 1 4 . 3 . 1 . Device 1 | . 1 . . . . . Storage 4 | 1 3 . . . . . Processor . | . . . . . . . Hackware 1 | . . . 1 . . . Protection 3 | . . . 2 . 1 . Artifact . | . . . . . . . Weapon 8 | 3 . . 1 2 1 1 Energy Gun 3 | 2 . . . 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 1 . . 1 1 1 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 11 | . 2 . 4 4 . 1 Power 1 | . 1 . . . . . Propulsion 5 | . 1 . 2 1 . 1 Utility 1 | . . . . 1 . . Weapon 4 | . . . 2 2 . . Highest Loss Streak 4 | . 2 . 2 4 . 1 To Critical Strikes . | . . . . . . . Average Backups 7 | 3 3 9 9 7 7 8 Power . | . . . . . . . Propulsion 3 | 2 1 6 5 3 2 2 Utility 1 | . . 1 . 1 1 1 Weapon 1 | . . 1 2 2 1 4 Tool/Special . | . . . . . . . Unused Backups 14 | . 6 . 1 . . 7 Power 1 | . 1 . . . . . Propulsion 7 | . 4 . 1 . . 2 Utility 2 | . 1 . . . . 1 Weapon 3 | . . . . . . 3 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 80 | . 87 85 83 79 71 83 Engine 1 | . 6 . . . . . Leg 2 | . 10 . . . . . Wheel 17 | . 17 28 19 18 13 17 Device 10 | . 8 14 11 11 11 11 Storage 15 | . 16 14 20 18 11 11 Protection 9 | . . . 10 11 14 22 Energy Gun 15 | . 28 28 13 2 11 11 Ballistic Gun 7 | . . . 8 19 11 11 Peak Build Rating 18 | 6 7 7 12 10 16 18 Average Rating 9 | 4 6 6 9 9 11 16 On Entrance 7 | . 6 6 7 8 8 16 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 26 | 11 24 14 22 21 23 26 Greatest Support 20 | 20 20 20 20 20 20 20 Greatest Overweight (x) 6 | . 4 . 6 2 2 2 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 15 | 8 15 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 Most Carried 10 | 7 10 10 10 9 10 10 Average Carried 7 | 4 3 9 9 7 8 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 6 9 10 10 6 9 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 718 | 207 217 74 89 46 . 85 Remotely . | . . . . . . . Salvage Created 820 | . 260 48 269 78 . 165 Parts 39 | . 14 6 14 . . 5 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 Prevented 1 | . . . . . . 1 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 22 | . 4 3 6 5 . 4 Guns 21 | . 4 3 6 5 . 3 Classes Destroyed 8 | . 3 1 3 1 . . Builder 2 | . 1 . 1 . . . Operator 1 | . . . 1 . . . Watcher 3 | . 2 . 1 . . . Swarmer 8 | . . 3 3 . . 2 Grunt 6 | . 4 . 1 . . 1 Brawler 1 | . . . 1 . . . Sentry 2 | . . . 1 . . 1 Assembled 5 | . . . . 5 . . Best Kill Streak 4 | . 3 3 3 4 . 2 Combat Bots Only 4 | . 2 3 3 4 . 2 Max Kills in Single Turn 2 | . 1 1 2 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 131 | . 19 7 62 20 . 23 Missed 31 | . 4 3 16 3 . 5 Hits 100 | . 15 4 46 17 . 18 Melee 10 | . . . 1 9 . . Projectile 90 | . 15 4 45 8 . 18 Critical Strikes 4 | . . . 4 . . . Damage Taken 1451 | . 189 32 578 360 . 292 Core 341 | . 11 8 179 113 . 30 Absorbed by Shields . | . . . . . . . Core Remaining (%) 84 | 100 . 69 . . . . Volleys Fired 101 | . 25 3 40 19 . 14 Largest 2 | . 2 2 2 2 . 2 Hottest 83 | . 80 80 80 73 . 83 Shots Fired 191 | . 47 6 75 35 . 28 Gun 191 | . 47 6 75 35 . 28 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 77 | . . . 34 29 . 14 Thermal 69 | . 22 3 24 6 . 14 Explosive . | . . . . . . . Electromagnetic 45 | . 25 3 17 . . . Robot Hit Streak 10 | . 4 2 7 6 . 10 Robot Miss Streak 5 | . 5 1 3 3 . 3 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 . . 1 . 2 Max Gunslinging Chain 1 | . 1 . . 1 . 1 Shots Hit Robots 112 | . 25 3 40 21 . 23 Core Hits 60 | . 13 3 16 12 . 16 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . . . 1 Burn 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1576 | . 479 32 478 184 . 403 Guns 1409 | . 348 32 442 184 . 403 Cannons . | . . . . . . . Explosions 162 | . 131 . 31 . . . Melee . | . . . . . . . Ramming 5 | . . . 5 . . . Kinetic 569 | . . . 145 172 . 252 Thermal 613 | . 274 22 154 12 . 151 Explosive . | . . . . . . . Electromagnetic 389 | . 205 10 174 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 . . . . Average Corruption 1 | . 1 1 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . 3 . . . . . Message Errors 1 | . 1 . . . . . Heat Flow Errors 1 | . 1 . . . . . Energy Discharges 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 2 | . . . 2 . . . Shots . | . . . . . . . Rammed 2 | . 1 . 1 . . . Targets Rammed 2 | . 1 . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 199 | . 199 9 78 24 . 130 Average Temperature 42 | . 65 5 17 6 . 57 Received Heat Transfer 267 | . 105 . 162 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 2 | . . . . . . 2 Heat Transferred 1405 | . 475 50 325 37 . 518 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 . 1 . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 86 | 100 100 100 62 100 . . Level 1 13 | . . . 37 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 366 | . 153 87 366 130 . . Initial 130 | . . 9 18 130 . . Average 100 | . 62 39 176 70 . . Influence Increases 1264 | . 261 87 611 . . 305 Destroy 0b10 Robot/C 760 | . 140 60 380 . . 180 Destroy 0b10 Robot/NC 40 | . 20 . 20 . . . Destroy Leader 130 | . 36 10 84 . . . Allied During Kill 218 | . 45 17 91 . . 65 Disable Machine 15 | . . . 15 . . . Destroy Structure 11 | . 5 . 6 . . . Lose Combat Pursuer 90 | . 15 . 15 . . 60 Influence Decreases 1089 | . 236 65 323 335 . 130 Entered New Map 250 | . . 16 29 205 . . Time Decay 619 | . 206 49 254 80 . 30 Lost Part 160 | . 30 . 40 50 . 40 Lost Ally 60 | . . . . . . 60 Squads Dispatched 3 | . 1 . 2 . . . Investigation 2 | . . . 2 . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 59 | . 15 3 21 8 . 12 Peak Tracking Total 10 | . 5 3 9 7 . 10 Tactical Retreats 5 | . 1 . 1 1 . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . . . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 2 | . . . 1 . . 1 Max in Single Turn 1 | . . . 1 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 3 | . 1 . 2 . . . Terminals 3 | . 1 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 10 | . 4 . 6 . . . Successful 1 | . . . 1 . . . Failed 9 | . 4 . 5 . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 11 | . 4 . 7 . . . Terminals 10 | . 4 . 6 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 3 | . 1 . 2 . . . Full Trace Events 3 | . 1 . 2 . . . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 8 | . 1 . . . 7 . Largest Group 8 | . 1 1 1 1 8 5 Highest-Rated Group 252 | . 58 58 63 62 252 176 Highest-Rated Ally 69 | . 58 58 63 62 69 69 Total Orders . | . . . . . . . Ally Attacks 108 | . 31 . 40 6 . 31 Total Damage 1433 | . 210 . 653 83 . 487 Kills 25 | . 4 . 14 2 . 5 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 2133 | . 332 150 546 212 783 110 Terrain 2133 | . 332 150 546 212 783 110 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 2390 | 72 517 150 546 212 783 110 Spaces Moved 1996 | 69 400 170 428 164 697 68 Core 6 | 3 1 . 2 . . . Treads . | . . . . . . . Legs 143 | . 143 . . . . . Wheels 1847 | 66 256 170 426 164 697 68 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 80 95 95 Average Speed 96 | 78 95 80 93 96 105 99 Slowest Speed 350 | 80 250 80 350 110 110 110 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 4 42 23 31 37 71 12 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . . 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 11 | . 5 . 5 . . 1 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 10 | . 5 . 5 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2269 | 83 490 177 504 189 743 83 Wait 97 | . 31 4 26 . 36 . Move 1990 | 68 399 169 427 163 696 68 Hop . | . . . . . . . Pick Up 27 | 8 11 1 2 . 5 . Fast Attach 14 | 4 5 . 4 1 . . Attach 11 | 2 1 . 1 4 3 . Detach 4 | . 2 . . 1 1 . Swap 8 | 1 3 . 2 . 1 1 Drop 15 | . 12 . 1 1 1 . Fire 101 | . 25 3 40 19 . 14 Melee . | . . . . . . . Ram 2 | . 1 . 1 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 336 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 7) 590 | -10/Materials | Entered Mines 662 | -10/Mines | Discovered new exit (range 11) 740 | -10/Mines | Entered Materials 740 | -9/Materials | Evolved 2 slots: Utility x2 778 | -9/Materials | Discovered new exit (range 7) 1009 | -9/Materials | Discovered new exit (range 14) 1246 | -9/Materials | Core integrity fell below 50% 1286 | -9/Materials | Entered Mines 1386 | -9/Mines | Assembled infested the area 1391 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1460 | -9/Mines | Core integrity fell below 20% 1487 | -9/Mines | Lost 4 parts (1n1u2w) 1493 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1498 | -9/Mines | Entered Zion 1523 | -7/Zion | Found GAL Module 1671 | -7/Zion | Learned 8 Factory zone layouts 1720 | -7/Zion | Gained Derelict followers 1727 | -7/Zion | Learned Factory emergency access door positions 1843 | -7/Zion | Learned location of Quarantine (-3) 2232 | -7/Zion | Received a hallucinogenic algorithm 2254 | -7/Zion | Discovered new exit (range 15) 2281 | -7/Zion | Entered Proximity Caves 2281 | -6/Proximity Caves | Accompanied by 4 allies 2375 | -6/Proximity Caves | Lost 3 allies 2391 | -6/Proximity Caves | Core destroyed Last Messages --------------- (Smash). 02367_ G-50 Soldier system corrupted by crushing effect. 02368_ G-50 Soldier system terminally corrupted. 02371_ S-27 Virus springs to life. 02372_ Slug penetrates Door. 02378_ Corrupted Lgt. Angular Momentum Engine self-destruct mechanism malfunctions. 02378_ S-27 Virus suffers critical hit (Burn). 02378_ Slug penetrates S-27 Virus. 02378_ VTOL Module melted. 02378_ S-27 Virus destroyed. 02378_ Machine disabled. 02384_ S-27 Virus destroyed. 02384_ Switching to secondary target: S-27 Virus. 02384_ Slug penetrates S-27 Virus. 02388_ Autogun fries itself beyond repair. 02389_ VTOL Module fries itself beyond repair. 02390_ Slug penetrates S-27 Virus. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? # ? ?????????#??????????????????????? | | ????????? # !??????????????????????????????????? | | ????? ? ???????????#??????????????????????? | | ? ? ?????????????????#????????????????? | | # ???????????????#??????????????????? | | ? ????????#?????????????????????????? | | ?# #?#?#?##### ????????####???????????? | | ## ##????# ????????? ????????????? | | # ###??# ??? ???? ??????????????? | | ? #??# ######++""###?????????????? | | #?# #??## #""""" """""???????????? | | ?# ##?# #??#?# # " " " #??????????? | | ??# #??# #?###?# # #??????????? | | ???# ?## ### ### ; #??????????? | | ???# ### ##!= #s%####//###??????????????? | | #???# ## !%% # %#?? ??? ???????????????? | | #???# |%! +%@#???? ??"??????????????? | | #??# ### + #??????????????????????? | | ### #### #####?# # */ ??? ???????????? | | # ##??# #???#?# #### """" #?????????????? | | # #???# #?????# #??? 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"""?????????????????? | | ###?????# ????? #???? ????????????????? | | ## #???###?###????## #????? ????????????????? | | ?# #??## ###???????# #????#?####???????????????? | | ?# #?## #???????# ???????? ????????????????? | | ## #??# #???????# ???? ????? ??????????????? | | #?## ##??????####??????? ?????????????????? | | ### ### #??????????????????????????????? | | ## #???#?????????????????????????? | | ## ??????????????????????????? | | ####?? ??????????????????????????? | | ##??????# ###??????????????????????????? | | ##### #????????? ##????????????????????????????? | | ????#####??????????#?????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#??#???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?#???????????#???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Resistance: EM 15 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 33 | . 9 2 16 1 3 2 Parts Lost 5 | . 1 . . 1 . 3 Damage Taken 1069 | . 225 . 441 99 . 304 Core 153 | . 58 . 41 14 . 40 Player 2/Cogmind (%) 30 | . 84 . 18 11 . 57 Absorbed by Shields . | . . . . . . . Damage Inflicted 1150 | . 210 . 653 83 . 204 Player 2/Cogmind (%) 42 | . 30 . 57 31 . 33 Combat Hostiles Destroyed 20 | . 3 . 13 2 . 2 Player 2/Cogmind (%) 47 | . 42 . 68 28 . 33 Game ------ Seed TachyonMyomerMatter Manual? 0 Play Time 00:33:39 Cumulative 12.2 hours Start 2025.11.19 @ 11:24:29 End 2025.11.19 @ 14:39:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 27 Rogue 23 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 16 Achievement% 13 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 1 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c461b76-0aa9-428c-a60c-6a6494585b11