Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.03.04 @ 23:08:10 Player: DUMBBITCHINDYSTOPIA Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (69) 345 Value Destroyed (1823) 1823 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1148) 1148 TOTAL SCORE: 5136 Bonus ------- Follower Combat Kills 584 Met Imprinter 300 Was Imprinted 300 Friendly Fire -36 Cogmind --------- Core Integrity 0/400 Matter 229/300 Energy 125/125 System Corruption 0% Temperature Cool (9) Movement Hovering (80) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Combat Airjet > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (2) ------- Rocket Launcher CR-A16's Pointy Stick > --- INVENTORY (6) ---- Transmission Jammer Maneuvering Thrusters Improved Propulsion Shielding Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Wheel Combat Airjet Makeshift Hover Unit > --- UTILITY ---------- Small Storage Unit Improved Integration Mediator Hacking Drone Bay > --- WEAPON ----------- Autogun CR-A16's Pointy Stick > --- INVENTORY -------- Transmission Jammer Maneuvering Thrusters Improved Propulsion Shielding Autogun Rocket Launcher Remote Datajack [Rating: 39] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Hover Unit Combat Airjet Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Protection Core Shielding Weapon Autogun Ballistic Gun Autogun Launcher Grenade Launcher Special Weapon Remote Datajack Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 70 | 7 11 2 20 12 7 11 Power 10 | 2 1 . 2 3 . 2 Engine 10 | 2 1 . 2 3 . 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 12 | 2 3 1 2 1 1 2 Treads 1 | 1 . . . . . . Leg . | . . . . . . . Wheel 8 | 1 3 1 2 . 1 . Hover 3 | . . . . 1 . 2 Flight . | . . . . . . . Utility 16 | 1 3 . 7 3 1 1 Device 9 | . 1 . 5 1 1 1 Storage 2 | 1 1 . . . . . Processor 3 | . 1 . 1 1 . . Hackware . | . . . . . . . Protection 2 | . . . 1 1 . . Artifact . | . . . . . . . Weapon 32 | 2 4 1 9 5 5 6 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 18 | 2 3 . 6 2 3 2 Ballistic Cannon . | . . . . . . . Launcher 11 | . 1 1 3 3 1 2 Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 2 | . . . . . 1 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 10 | . . . 1 1 . 8 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . . 2 Utility 4 | . . . 1 1 . 2 Weapon 3 | . . . . . . 3 Highest Loss Streak 6 | . . . 1 1 . 6 Average Slot Usage (%) 97 | . 93 100 98 99 100 92 Engine 11 | . 14 14 11 11 11 9 Wheel 26 | . 27 28 32 28 24 12 Hover 4 | . . . . 4 8 17 Device 11 | . 9 14 13 7 5 18 Storage 11 | . 13 14 11 11 11 11 Processor 4 | . . . . 11 11 . Protection 3 | . . . 7 3 5 . Ballistic Gun 16 | . 25 20 17 16 11 11 Launcher 3 | . 1 7 4 5 2 . Piercing Weapon 2 | . . . . . 7 9 Naked Turns . | . . . . . . . Heaviest Build 24 | 11 16 14 19 19 19 24 Greatest Support 39 | 20 24 24 36 36 36 39 Greatest Overweight (x) 3 | . 3 . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 Average Capacity 5 | 4 5 6 6 6 6 6 Most Carried 6 | 2 6 6 6 6 6 6 Average Carried 5 | 1 5 5 5 5 5 5 Final Capacity 6 | 6 6 6 6 6 6 6 Final Carried 6 | 2 6 6 6 6 6 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1787 | 201 140 96 670 413 70 197 Remotely . | . . . . . . . Salvage Created 2085 | 79 140 179 768 507 . 412 Parts 153 | 1 19 29 59 27 . 18 Haulers Intercepted 2 | . 1 . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 44 | . . . . . . 44 Prevented 2 | . . . . . . 2 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 61 | . 3 14 18 18 . 8 Melee 3 | . . . . . . 3 Guns 39 | . 3 6 14 12 . 4 AOE 19 | . . 8 4 6 . 1 Classes Destroyed 13 | 1 3 1 3 4 . 1 Worker 2 | . . . . 2 . . Hauler 2 | . 1 . 1 . . . Recycler 2 | 1 . . . 1 . . Operator 2 | . . . 2 . . . Watcher 6 | . 3 . 3 . . . Swarmer 23 | . 3 12 7 . . 1 Grunt 18 | . . 2 4 10 . 2 Brawler 1 | . . . . . . 1 Duelist 4 | . . . 1 . . 3 Protector 1 | . . . . 1 . . Sentry 7 | . . . 6 . . 1 Demolisher 1 | . . . . 1 . . Assembled 6 | . . . . 6 . . Best Kill Streak 8 | 1 3 3 6 8 . 6 Combat Bots Only 6 | . 3 3 5 5 . 6 Max Kills in Single Turn 3 | 1 1 3 3 3 . 1 Gunslinging 1 | . . 1 . . . . Exploded 3 | . . 3 3 3 . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2102 | . 114 114 441 250 . 1183 Core 435 | . 8 25 56 35 . 311 Absorbed by Shields . | . . . . . . . Core Remaining (%) 93 | 100 . 86 . . . . Volleys Fired 153 | 5 11 16 56 30 . 35 Largest 2 | 2 2 2 2 2 . 2 Hottest 56 | 40 46 53 53 56 . 56 Shots Fired 258 | 10 21 24 105 53 . 45 Gun 225 | 10 20 16 99 47 . 33 Cannon . | . . . . . . . Launcher 26 | . 1 8 6 6 . 5 Special 7 | . . . . . . 7 Kinetic 225 | 10 20 16 99 47 . 33 Thermal . | . . . . . . . Explosive 26 | . 1 8 6 6 . 5 Electromagnetic . | . . . . . . . Robot Hit Streak 27 | 8 17 12 27 11 . 19 Robot Miss Streak 4 | 1 1 3 2 4 . 2 Penetration Max . | . . . . . . . Secondary Targets 9 | . 2 1 1 2 . 3 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 Shots Hit Robots 198 | 8 17 12 81 37 . 43 Core Hits 117 | 2 7 18 35 36 . 19 Critical Hits 1 | . . . 1 . . . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 8 | . . . . . . 8 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 8 | . . . . . . 8 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4363 | 68 242 512 1392 1275 . 874 Guns 2611 | 68 242 166 1197 481 . 457 Cannons . | . . . . . . . Explosions 1549 | . . 337 195 794 . 223 Melee 194 | . . . . . . 194 Ramming 9 | . . 9 . . . . Kinetic 2611 | 68 242 166 1197 481 . 457 Thermal . | . . . . . . . Explosive 1549 | . . 337 195 794 . 223 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 194 | . . . . . . 194 Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 2 | . . . . 2 . . Projectiles . | . . . . . . . Explosions 2 | . . . . 2 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 34 | . 18 16 . . . . Shots 2 | . 1 1 . . . . Rammed 1 | . . 1 . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 62 | . 12 21 22 36 . 62 Average Temperature 8 | . 6 8 6 9 . 14 Received Heat Transfer 645 | . 6 24 177 90 . 348 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 304 | 5 180 272 304 192 . . Initial 63 | . 2 59 63 52 . . Average 115 | . 56 144 115 128 . . Maximum Alert Level 1 | . . 1 1 . . . Low Security (%) 87 | 100 100 62 89 100 . . Level 1 12 | . . 37 10 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 . 3 1 . 1 Investigation 3 | . 1 . 2 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault 2 | . . . . 1 . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 2 | . . . 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 93 | . 8 14 25 17 . 29 Peak Tracking Total 8 | . 3 3 4 5 . 8 Tactical Retreats 4 | . . 1 2 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . . . 1 . . Traps Extracted . | . . . . . . . Installed 2 | . . . . 2 . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 6 | . . 6 . . . . Max in Single Turn 4 | . . 4 . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 20 | . 5 2 12 . 1 . Terminals 15 | . 4 2 9 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 75 | . 20 7 47 . 1 . Successful 52 | . 15 4 32 . 1 . Failed 23 | . 5 3 15 . . . Catastrophic 2 | . . . 2 . . . Database Lockouts . | . . . . . . . Manual 42 | . 12 7 22 . 1 . Terminals 53 | . 16 7 30 . . . Fabricators . | . . . . . . . Repair Stations 6 | . . . 6 . . . Recycling Units 4 | . 4 . . . . . Scanalyzers 11 | . . . 11 . . . Garrison Access . | . . . . . . . Terminal Hacks 26 | . 9 4 12 . 1 . Part Schematic 1 | . . . . . 1 . Robot Analysis 5 | . 4 1 . . . . Prototype ID Bank 2 | . 1 . 1 . . . Level Access Points 1 | . . 1 . . . . Branch Access Points 1 | . . . 1 . . . Terminal Index 2 | . 1 . 1 . . . Scanalyzer Index 1 | . . . 1 . . . Unreport Threat 2 | . . 1 1 . . . Locate Traps 3 | . 2 . 1 . . . Transport Status 1 | . . . 1 . . . Recall Investigation 1 | . . . 1 . . . Registered Components 1 | . . . 1 . . . Zone Layout 5 | . 1 1 3 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . 6 . . . Scan Component 3 | . . . 3 . . . Repair 3 | . . . 3 . . . Recycling Unit Hacks 3 | . 3 . . . . . Process 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer 9 | . . . 9 . . . Insert Component 4 | . . . 4 . . . Analyze 5 | . . . 5 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 8 | . 3 . 5 . . . Terminals 6 | . 2 . 4 . . . Track 1 | . . . 1 . . . Botnet 5 | . 2 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Tunnel 1 | . 1 . . . . . Scanalyzers 1 | . . . 1 . . . Extract 1 | . . . 1 . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 17 | . 4 2 11 . . . Full Trace Events 4 | . 1 . 3 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . . 5 . 1 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . 3 . . . Time 96 | . . . 96 . . . Parts Recycled . | . . . . . . . Recycled Matter 147 | . 147 . . . . . Retrieved Matter 147 | . 147 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired 2 | . . . . . . 2 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 12 | . . . . 4 6 2 Largest Group 9 | . . . . 3 9 4 Highest-Rated Group 380 | . . . . 40 380 220 Highest-Rated Ally 94 | . . . . 31 94 94 Total Orders . | . . . . . . . Ally Attacks 79 | . . . . 4 . 75 Total Damage 2526 | . . . . 63 . 2463 Kills 16 | . . . . . . 16 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 5 | . 4 1 . . . . Derelict Logs Recovered 6 | . . 2 . 2 2 . Drone Launches 1 | . . . . . . 1 Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 5079 | 85 356 754 1399 753 1045 687 Spaces Moved 4411 | 61 298 682 886 684 1127 673 Core 5 | 4 1 . . . . . Treads 3 | 3 . . . . . . Legs . | . . . . . . . Wheels 3718 | 54 297 682 886 631 1127 41 Hover 685 | . . . . 53 . 632 Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 90 90 90 71 Average Speed 87 | 99 90 90 90 90 90 74 Slowest Speed 200 | 160 200 90 90 90 90 90 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 67 | 4 51 100 59 94 90 76 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 6 | . 1 1 . 2 2 . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 9 | . . 1 . 1 4 3 Spaces Dug 46 | . 5 . 22 . . 19 Terrain Destroyed 165 | . 5 28 43 48 . 41 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 165 | . 5 28 43 48 . 41 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 5376 | 73 366 801 1399 775 1158 804 Wait 680 | . 31 97 426 40 16 70 Move 4405 | 60 297 681 885 683 1126 673 Hop . | . . . . . . . Pick Up 20 | 1 8 2 3 2 3 1 Fast Attach 26 | 6 5 . 5 4 3 3 Attach 8 | . 2 . 3 . . 3 Detach 2 | . . . 2 . . . Swap 36 | 1 4 2 12 8 4 5 Drop 34 | . 8 2 7 6 6 5 Fire 153 | 5 11 16 56 30 . 35 Melee 8 | . . . . . . 8 Ram 1 | . . 1 . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . . 1 Trap 2 | . . . . 2 . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 9) 292 | -10/Materials | Identified exit to Materials 303 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 7) 442 | -10/Materials | Entered Mines 657 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 664 | -10/Mines | Found Prototype Device 1196 | -10/Mines | Entered Materials 1196 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1196 | -9/Materials | Identified Exp. Sensor Array 1675 | -9/Materials | Discovered new exit (range 8) 1714 | -9/Materials | Identified exit to Mines 2209 | -9/Materials | Discovered new exit (range 6) 2321 | -9/Materials | Repaired Arm. Wheel 2355 | -9/Materials | Repaired Autogun 2388 | -9/Materials | Repaired Autogun 2595 | -9/Materials | Entered Mines 2635 | -9/Mines | Found a hidden stash of uninstalled traps 2644 | -9/Mines | Assembled infested the area 2861 | -9/Mines | Met a Derelict testing a Signal Generator 2871 | -9/Mines | Found Signal Generator 2905 | -9/Mines | Learned location of Storage (-7) 3141 | -9/Mines | Learned Materials non-interactive machine intel 3150 | -9/Mines | Discovered new exit (range 13) 3154 | -9/Mines | Learned location of Zion (-7) 3167 | -9/Mines | Identified exit to Materials 3244 | -9/Mines | Discovered exit to Materials (range 11) 3267 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3278 | -9/Mines | Identified exit to Zion 3297 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3348 | -9/Mines | Entered Zion 3348 | -7/Zion | Accompanied by 3 allies 3640 | -7/Zion | Found CR-A16's Pointy Stick 3681 | -7/Zion | Given A8's code to call for help 3690 | -7/Zion | Learned location of Quarantine (-3) 3765 | -7/Zion | Learned location of Recycling (-7) 3809 | -7/Zion | Identified exit to Proximity Caves 3827 | -7/Zion | Learned Factory terminal intel 3831 | -7/Zion | Given the Hacking Drone Bay 3832 | -7/Zion | Found Prototype Device 3832 | -7/Zion | Identified Hacking Drone Bay 4083 | -7/Zion | Imprinted 4085 | -7/Zion | Declared Zion's savior 4232 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4240 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4393 | -7/Zion | Entered Proximity Caves 4393 | -6/Proximity Caves | Accompanied by 5 allies 4394 | -6/Proximity Caves | Identified exit to Factory 4970 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4991 | -6/Proximity Caves | Core integrity fell below 50% 5007 | -6/Proximity Caves | Core integrity fell below 20% 5024 | -6/Proximity Caves | Lost 6 parts (1p2n1u2w) 5080 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05006_ Penetrated by Slug. 05009_ Imp. Deuterium Engine fries itself beyond repair. 05010_ Y-64 Sentinel destroyed. 05012_ Carbon-fiber Leg fries itself beyond repair. 05015_ Adv. Heat Sink fries itself beyond repair. 05021_ Attempting to rewire Y-54 Guardian. 05023_ Y-54 Guardian rewired. 05024_ Hacking Drone Bay destroyed. 05025_ Attempting to rewire B-48 Gladiator. 05031_ G-50 Soldier destroyed. 05031_ B-48 Gladiator rewired. 05041_ L-41 Fighter knocked back. 05044_ Guardian 5a destroyed. 05044_ Remote Datajack destroyed. 05044_ Gladiator 5a destroyed. 05046_ Adv. Heat Sink fries itself beyond repair. 05052_ Acquired 2 matter. 05053_ Acquired Lgt. Ion Engine. 05060_ Acquired 4 matter. 05079_ D7-W9B(k) destroyed. 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