Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.09 @ 16:56:25 Player: YppY Result: Destroyed by as-57880 with Assembled Focal Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (183) 915 Value Destroyed (6184) 6184 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (2739) 2739 TOTAL SCORE: 15038 Bonus ------- High Alert Combat Kills 626 Follower Combat Kills 275 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Friendly Fire -62 Cogmind --------- Core Integrity 0/850 Matter 280/300 Energy 991/1100 System Corruption 3% Temperature Cool (12) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Zionite Biocell Spectral Analyzer Experimental Armor Integrity Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Zionite Light DM Reactor Zionite Weapon Casing Zionite Laser-S Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink Experimental Heat Sink Zionite Biocell Spectral Analyzer Experimental Armor Integrity Analyzer Improved Maneuvering Thrusters Zionite Weapon Casing > --- WEAPON ----------- Zionite Laser-S Zionite Laser-S Zionite Laser-S Zionite Phaser-S Zionite Phaser-S > --- INVENTORY -------- Zionite Light DM Reactor Advanced Targeting Computer Zionite Heavy Carapace [Rating: 104] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved Carbon-fiber Leg Treads Armored Treads Leg Improved Carbon-fiber Leg Hover Unit Zionite Glidesys I Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Reactive Plating Weapon Precision Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . 2 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 5 | . . 1 1 1 . . . . 2 . . . . Weapon 3 | . . 1 1 1 . . . . . . . . . Parts Attached 159 | 7 2 21 20 21 4 5 . 1 18 4 6 15 35 Power 14 | 2 . 2 2 1 1 . . . 1 1 1 . 3 Engine 8 | 2 . 1 2 1 1 . . . . . 1 . . Core 1 | . . 1 . . . . . . . . . . . Reactor 5 | . . . . . . . . . 1 1 . . 3 Propulsion 24 | 2 . 3 3 3 1 1 . . 5 . 1 . 5 Treads 8 | 2 . 1 . . . . . . 4 . 1 . . Leg 12 | . . 2 3 3 1 1 . . 1 . . . 1 Wheel . | . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . 4 Flight . | . . . . . . . . . . . . . . Utility 59 | 1 2 5 6 7 2 4 . . 8 1 1 12 10 Device 30 | . . 2 4 4 2 3 . . 4 1 1 3 6 Storage 7 | 1 1 1 1 . . . . . . . . 1 2 Processor 10 | . . . . 2 . . . . 2 . . 6 . Hackware . | . . . . . . . . . . . . . . Protection 12 | . 1 2 1 1 . 1 . . 2 . . 2 2 Artifact . | . . . . . . . . . . . . . . Weapon 62 | 2 . 11 9 10 . . . 1 4 2 3 3 17 Energy Gun 15 | 1 . 2 . . . . . . . 1 2 . 9 Energy Cannon 8 | . . 3 5 . . . . . . . . . . Ballistic Gun 31 | 1 . 6 3 9 . . . 1 2 1 1 2 5 Ballistic Cannon 6 | . . . . 1 . . . . 2 . . 1 2 Launcher 2 | . . . 1 . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . 2 . 1 . . . . . . . 6 9 Parts Lost 51 | . . 4 8 1 1 . . 1 9 4 5 1 17 Power 2 | . . . . . . . . . 1 . 1 . . Propulsion 6 | . . . . . . . . . 1 . 1 . 4 Utility 15 | . . 1 2 . 1 . . . 4 1 1 1 4 Weapon 28 | . . 3 6 1 . . . 1 3 3 2 . 9 Highest Loss Streak 11 | . . 2 4 1 1 . . 1 9 3 2 1 11 Average Slot Usage (%) 97 | . 95 98 98 99 99 100 100 100 95 95 96 98 94 Engine 5 | . 14 10 9 7 7 7 7 7 1 . 3 6 2 Reactor 1 | . . . . . . . . . 4 6 2 . 3 Treads 7 | . 28 19 . . . . . . 8 13 12 13 5 Leg 6 | . . 2 18 15 15 15 15 15 4 . . . . Device 12 | . . 11 19 15 14 15 15 15 10 12 12 7 13 Storage 7 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 Processor 13 | . . . . 7 7 7 7 7 19 20 20 24 22 Protection 5 | . 10 10 6 7 7 7 7 7 5 6 6 5 1 Energy Gun 3 | . 14 7 . . . . . . . 2 10 4 8 Ballistic Gun 23 | . 14 19 24 32 38 38 38 38 23 13 10 21 16 Ballistic Cannon 4 | . . . . 2 . . . . 8 13 8 6 5 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 88 | 13 28 38 75 79 77 78 76 76 88 87 80 76 72 Greatest Support 48 | 40 40 40 34 36 36 36 36 36 48 40 48 48 48 Greatest Overweight (x) 19 | . . 2 2 2 2 2 2 2 3 2 3 1 19 Average Overweight (x) 1 | . . . 1 1 2 2 2 2 1 1 1 1 . Largest Inventory Capacity 12 | 6 10 10 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 8 10 11 12 12 12 12 12 12 12 12 11 10 Most Carried 12 | 4 4 9 12 12 11 12 12 12 12 12 12 12 12 Average Carried 9 | 1 2 4 8 10 10 11 12 10 8 10 11 10 9 Final Capacity 12 | 6 10 10 12 12 12 12 12 12 12 12 12 12 4 Final Carried 12 | 2 3 8 11 11 9 12 12 10 12 11 11 12 3 Class Distribution -------------------- 39% | Scavenger-Gunner 28% | Tank 8% | Messiah-Gunner 8% | Mutant 6% | Gunner 4% | Scavenger-Tank 4% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Data Miner Tank | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -6/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 6514 | 194 174 391 1013 724 677 80 . 45 550 906 280 422 1058 Remotely 780 | . . . 780 . . . . . . . . . . Salvage Created 6965 | . 362 983 1640 834 550 148 . 76 749 679 316 . 628 Parts 392 | . 23 57 126 45 26 5 . 3 39 25 13 . 30 Haulers Intercepted 4 | . 1 2 1 . . . . . . . . . . Recyclers Shooed 5 | . . . 1 1 . . . . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 88 | . . . . . 26 4 . 20 . 26 12 . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 149 | . 9 24 38 16 11 3 . 3 10 13 7 . 15 Guns 111 | . 8 17 27 13 11 3 . 3 8 7 2 . 12 Cannons 27 | . . 6 4 3 . . . . 2 6 5 . 1 AOE 11 | . 1 1 7 . . . . . . . . . 2 Classes Destroyed 18 | . 3 4 4 3 2 . . . . . . . 2 Worker 5 | . . . 2 2 . . . . 1 . . . . Builder 8 | . . 1 7 . . . . . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . . Hauler 4 | . 1 2 1 . . . . . . . . . . Recycler 4 | . . 1 . 2 . . . . 1 . . . . Operator 1 | . . . 1 . . . . . . . . . . Watcher 6 | . . 1 2 1 . . . . 2 . . . . Swarmer 39 | . 3 10 13 7 3 . . 3 . . . . . Grunt 59 | . 6 10 19 4 6 3 . . 4 6 1 . . Brawler 5 | . . . . . 1 . . . 1 3 . . . Duelist 4 | . . . 1 . . . . . . 2 1 . . Protector 1 | . . . 1 . . . . . . . . . . Sentry 14 | . . 4 4 1 . . . . 3 1 1 . . Hunter 4 | . . . . 1 . . . . . . 3 . . Programmer 7 | . . . . 3 . . . . 2 1 1 . . Behemoth 1 | . . . . . 1 . . . . . . . . Z-Technician 5 | . . . . . . . . . . . . . 5 Z-Light 11 | . . . . . . . . . . . . . 11 Assembled 3 | . . . . . . . . . . . . . 3 Best Kill Streak 13 | . 4 8 13 6 3 3 . 2 4 4 2 . 5 Combat Bots Only 11 | . 3 8 11 4 3 3 . 2 4 4 2 . 4 Max Kills in Single Turn 5 | . 2 2 4 2 1 1 . 2 2 1 1 . 5 Gunslinging 1 | . 1 1 1 1 . . . 1 . . . . . Exploded 2 | . 1 1 2 . . . . . . . . . 1 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Damage Taken 9897 | . 269 931 1827 820 847 50 . 109 1048 994 657 . 2345 Core 1644 | . 52 189 364 99 74 . . 12 84 69 110 . 591 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 67 | 100 79 52 33 . . . . 73 . . . . . Volleys Fired 410 | . 26 57 110 48 29 3 . 4 34 32 18 . 49 Largest 5 | . 2 3 4 5 5 5 . 5 5 5 5 . 5 Hottest 300 | . 60 180 248 161 140 140 . 140 185 187 225 . 300 Shots Fired 1443 | . 52 159 302 226 144 15 . 20 152 132 72 . 169 Gun 1227 | . 52 122 268 210 144 15 . 20 116 86 48 . 146 Cannon 203 | . . 37 26 16 . . . . 36 46 24 . 18 Launcher 13 | . . . 8 . . . . . . . . . 5 Special . | . . . . . . . . . . . . . . Kinetic 1224 | . 26 88 268 215 144 15 . 20 152 132 48 . 116 Thermal 141 | . . 55 26 11 . . . . . . 23 . 26 Explosive 13 | . . . 8 . . . . . . . . . 5 Electromagnetic 43 | . 26 16 . . . . . . . . 1 . . Phasic 22 | . . . . . . . . . . . . . 22 Robot Hit Streak 45 | . 7 17 11 9 17 11 . 15 13 30 45 . 5 Robot Miss Streak 8 | . 5 3 5 6 4 1 . 3 4 2 2 . 8 Penetration Max 1 | . . . . 1 . . . . 1 . . . . Secondary Targets 22 | . 1 6 5 1 1 . . 3 2 . . . 3 Max Gunslinging Chain 2 | . 1 2 1 1 1 . . 2 1 . . . 1 Shots Hit Robots 878 | . 32 109 169 116 99 11 . 12 110 99 58 . 63 Core Hits 359 | . 16 43 86 46 23 7 . 5 46 28 22 . 37 Critical Hits 35 | . 1 2 2 1 . . . . 9 7 6 . 7 Critical Kills 8 | . . . 1 1 . . . . 1 1 2 . 2 Critical Parts Destroyed 23 | . 1 2 1 . . . . . 7 6 4 . 2 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 18461 | . 409 1537 3547 1407 1744 211 . 217 2149 1921 1245 . 4074 Guns 12029 | . 352 1002 2420 1120 1744 211 . 217 1777 1214 719 . 1253 Cannons 2765 | . . 383 331 287 . . . . 372 707 526 . 159 Explosions 3667 | . 57 152 796 . . . . . . . . . 2662 Melee . | . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 12672 | . 136 668 2420 1226 1744 211 . 217 2149 1921 905 . 1075 Thermal 3931 | . 57 697 331 181 . . . . . . 340 . 2325 Explosive 1338 | . . . 796 . . . . . . . . . 542 Electromagnetic 388 | . 216 172 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Phasic 132 | . . . . . . . . . . . . . 132 Highest Corruption 3 | . . . . 1 1 1 . . 2 2 2 3 3 Average Corruption 2 | . . . . 1 1 1 . . 1 1 2 2 3 Corruption Purged 2 | . . . . . . 1 . . 1 . . . . Effects 76 | . . . . 3 5 1 . . 4 13 6 20 24 Message Errors 19 | . . . . 2 2 . . . 1 4 2 5 3 Matter Fused 12 | . . . . . . . . . . . . 5 7 Heat Flow Errors 8 | . . . . . . . . . 1 3 2 2 . Energy Discharges 14 | . . . . 1 . . . . . 2 1 4 6 Data Loss (minor) 16 | . . . . . 2 1 . . 1 2 . 4 6 Targeting Errors 4 | . . . . . . . . . 1 1 . . 2 Weapon Failures 3 | . . . . . 1 . . . . 1 1 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 202 | . . 11 13 3 . . . . . . 8 . 167 Projectiles 18 | . . 7 . 3 . . . . . . 8 . . Explosions 184 | . . 4 13 . . . . . . . . . 167 Melee . | . . . . . . . . . . . . . . Knockbacks 18 | . . . . 1 . . . . 6 4 6 . 1 Impact . | . . . . . . . . . . . . . . Kinetic 15 | . . . . 1 . . . . 5 3 5 . 1 Secondary 3 | . . . . . . . . . 1 1 1 . . Self-Inflicted Damage 118 | . . 37 81 . . . . . . . . . . Shots 4 | . . 1 3 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 431 | . 63 130 418 128 192 54 . 78 279 375 431 115 216 Average Temperature 79 | . 17 49 127 35 69 28 . 31 77 163 124 66 61 Received Heat Transfer 2781 | . 126 225 720 123 255 27 . . 321 315 111 . 558 Effects 2 | . . . . . . . . . . 1 1 . . Shutdowns 2 | . . . . . . . . . . 1 1 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . . . . . . Heat Transferred 3408 | . 100 1495 555 259 . . . . . . 703 . 296 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . 2 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 1114 | . 142 500 1114 650 . . . . 344 . . . . Average Influence 378 | . 59 284 745 490 . . . . 195 . . . . Maximum Alert Level 4 | . . 2 4 2 . . . . 1 . . . . Low Security (%) 32 | 100 100 28 5 . . . . . 63 . . . . Level 1 22 | . . 54 7 12 . . . . 36 . . . . Level 2 34 | . . 16 25 87 . . . . . . . . . Level 3 7 | . . . 44 . . . . . . . . . . Level 4 3 | . . . 16 . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 29 | . 2 1 13 10 . . . . 3 . . . . Investigation 4 | . . . 1 3 . . . . . . . . . Extermination 5 | . . . . 4 . . . . 1 . . . . Reinforcement 7 | . 2 1 3 . . . . . 1 . . . . Assault 2 | . . . 2 . . . . . . . . . . Garrison 11 | . . . 7 3 . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 12 | . 2 4 4 . . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 208 | . 15 32 51 21 13 3 . 10 22 16 9 . 16 Peak Tracking Total 8 | . 3 7 8 4 4 3 . 3 5 5 4 . 4 Tactical Retreats 11 | . 2 2 . 1 2 . . . 1 2 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 5 | . . 2 . 1 . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 15 | . . 3 3 . . . . . 7 . . . 2 Max in Single Turn 3 | . . 1 1 . . . . . 3 . . . 2 Garrison Access 2 | . . . 1 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 18 | . 2 2 2 5 1 . 4 . 1 1 . . . Terminals 11 | . 2 2 2 4 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . Total Hacks 50 | . 3 6 4 8 1 . 26 . 1 1 . . . Successful 41 | . 2 6 2 3 1 . 26 . . 1 . . . Failed 9 | . 1 . 2 5 . . . . 1 . . . . Catastrophic 1 | . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 19 | . 3 6 1 4 . . . . 1 . . 4 . Terminals 21 | . 3 6 4 7 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . Terminal Hacks 30 | . . . 1 1 1 . 26 . . 1 . . . Record 11 | . . . . . . . 11 . . . . . . Part Schematic 8 | . . . . . . . 8 . . . . . . Robot Schematic 4 | . . . . . . . 4 . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . Open Door 2 | . . . . . 1 . . . . 1 . . . Alert Level 1 | . . . 1 . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 26 | . 5 12 2 6 . . . . 1 . . . . Terminals 10 | . 2 6 1 1 . . . . . . . . . Track 4 | . 1 2 1 . . . . . . . . . . Botnet 4 | . 1 2 . 1 . . . . . . . . . Disrupt 1 | . . 1 . . . . . . . . . . . Operators 1 | . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . Jam 1 | . . . . 1 . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 7 | . 1 1 1 3 . . . . 1 . . . . Full Trace Events 2 | . . . 1 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . 8 . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . 1 . . . . . . . . . . Machine Destruction 1 | . . . 1 . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 11 | . . . . . . . . 1 . 1 . 9 . Largest Group 9 | . . . . . . . . 1 1 1 1 9 6 Highest-Rated Group 264 | . . . . . . . . 94 94 29 29 264 146 Highest-Rated Ally 94 | . . . . . . . . 94 94 29 29 40 39 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 61 | . . . . . . . . 12 9 . 3 . 37 Total Damage 1174 | . . . . . . . . 545 280 . 38 . 311 Kills 11 | . . . . . . . . 7 4 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 2 . . 1 . 2 1 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 11961 | 68 593 859 812 1375 722 734 141 614 842 1043 578 1755 1825 Spaces Moved 5929 | 42 284 368 281 665 333 388 79 327 356 461 247 915 1183 Core 65 | 12 . . . . . . . . . . . . 53 Treads 2835 | 30 284 323 . . . . . . 228 461 247 915 347 Legs 2246 | . . 45 281 665 333 388 79 327 128 . . . . Wheels . | . . . . . . . . . . . . . . Hover 783 | . . . . . . . . . . . . . 783 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 150 180 180 180 180 150 190 185 185 50 Average Speed 168 | 128 160 160 170 166 180 180 180 180 185 199 190 185 129 Slowest Speed 1000 | 160 160 190 190 185 180 180 180 180 210 210 230 185 1000 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 52 | 3 57 33 39 21 62 72 74 53 13 65 56 90 93 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 4 | . . . . . 1 . 1 . . . . 2 . Known Exits Taken . | . . . . . . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 19 | . . . . . 3 8 . 1 . 1 3 3 . Spaces Dug 6 | . . . . . . . . . . . . . 6 Terrain Destroyed 183 | . 10 2 47 2 . . . . 62 11 3 . 46 Melee . | . . . . . . . . . . . . . . Projectile 57 | . . . 4 2 . . . . 13 11 3 . 24 AOE 126 | . 10 2 43 . . . . . 49 . . . 22 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total 7129 | 56 371 519 476 844 376 416 78 342 454 510 313 986 1388 Wait 301 | . 56 33 29 63 8 8 . 10 22 5 33 8 26 Move 5916 | 41 283 367 280 664 332 387 78 326 355 460 246 914 1183 Hop . | . . . . . . . . . . . . . . Pick Up 199 | 8 3 26 25 26 1 8 . . 18 3 8 29 44 Fast Attach . | . . . . . . . . . . . . . . Attach 83 | 6 1 6 10 7 1 . . 1 11 3 6 12 19 Detach 3 | . . . . . . . . . . . . . 3 Swap 76 | 1 1 15 10 14 3 5 . . 7 1 . 3 16 Drop 135 | . 1 15 12 22 2 5 . 1 7 1 2 20 47 Fire 410 | . 26 57 110 48 29 3 . 4 34 32 18 . 49 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 6 | . . . . . . . . . . 5 . . 1 Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 69 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 643 | -10/Materials | Discovered new exit (range 11) 662 | -10/Materials | Entered another Materials area 662 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 827 | -9/Materials | Destroyed 8 combat bots 1260 | -9/Materials | Build established: Tank 1516 | -9/Materials | Discovered new exit (range 3) 1521 | -9/Materials | Entered another Materials area 1521 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1622 | -8/Materials | Garrison activated, responded to threat 1655 | -8/Materials | Destroyed 11 combat bots 1921 | -8/Materials | First assault squad dispatched 1969 | -8/Materials | Destroyed 8 combat bots 2014 | -8/Materials | Lost 4 parts (1u3w) 2066 | -8/Materials | Garrison activated, responded to threat 2071 | -8/Materials | Core integrity fell below 50% 2259 | -8/Materials | Discovered new exit (range 15) 2333 | -8/Materials | Entered Factory 2333 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2797 | -7/Factory | Garrison activated, responded to threat 3119 | -7/Factory | Build established: Scavenger-Gunner 3683 | -7/Factory | Discovered new exit (range 11) 3708 | -7/Factory | Entered Lower Caves 3952 | -7/Lower Caves | Learned 4 Factory zone layouts 3958 | -7/Lower Caves | Build established: Tank 4353 | -7/Lower Caves | Spotted B-75 Beast 4373 | -7/Lower Caves | Destroyed B-75 Beast 4416 | -7/Lower Caves | Discovered new exit (range 5) 4430 | -7/Lower Caves | Entered another Lower Caves area 5124 | -7/Lower Caves | Encountered a Warlord checkpoint 5143 | -7/Lower Caves | Discovered new exit (range 13) 5164 | -7/Lower Caves | Entered Data Miner 5164 | -7/Data Miner | Discovered new exit (range 6) 5188 | -7/Data Miner | Met Data Miner 5233 | -7/Data Miner | Learned location of Section 7 (-2) 5233 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5263 | -7/Data Miner | Received God Mode back door access code from Data Miner 5305 | -7/Data Miner | Entered Proximity Caves 5398 | -6/Proximity Caves | Escorted by Enhanced Grunt 5442 | -6/Proximity Caves | Learned Factory terminal intel 5905 | -6/Proximity Caves | Discovered new exit (range 5) 5919 | -6/Proximity Caves | Entered Factory 5919 | -6/Factory | Accompanied by 1 ally 5919 | -6/Factory | Evolved 2 slots: Utility x2 5921 | -6/Factory | Loaded intel: 22 terminal locations 6134 | -6/Factory | Garrison activated, responded to threat 6197 | -6/Factory | Lost 9 parts (1p1n4u3w) 6515 | -6/Factory | Discovered new exit (range 22) 6538 | -6/Factory | Build established: Scavenger-Gunner 6761 | -6/Factory | Entered Lower Caves 7025 | -6/Lower Caves | Learned Factory trap positions 7060 | -6/Lower Caves | Learned Factory non-interactive machine intel 7298 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7351 | -6/Lower Caves | Lost 3 parts (1u2w) 7796 | -6/Lower Caves | Discovered new exit (range 5) 7804 | -6/Lower Caves | Entered another Lower Caves area 7804 | -6/Lower Caves | Accompanied by 1 ally 7855 | -6/Lower Caves | Discovered new exit (range 7) 8184 | -6/Lower Caves | Learned Factory emergency access door positions 8220 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8367 | -6/Lower Caves | Discovered new exit (range 9) 8382 | -6/Lower Caves | Entered Zion 8486 | -6/Zion | Discovered new exit (range 18) 8503 | -6/Zion | Gained Derelict followers 8629 | -6/Zion | System corruption cleaned by Quarantine Array 8850 | -6/Zion | Found Prototype Processor 8851 | -6/Zion | Identified Exp. Targeting Computer 8856 | -6/Zion | Found Prototype Processor 8857 | -6/Zion | Identified Exp. Target Analyzer 8863 | -6/Zion | Found Prototype Processor 8864 | -6/Zion | Identified Spectral Analyzer 8889 | -6/Zion | Found Prototype Processor 8890 | -6/Zion | Identified Exp. Armor Integrity Analyzer 9351 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 9550 | -6/Zion | Imprinted 9552 | -6/Zion | Declared Zion's savior 9667 | -6/Zion | Learned 4 Factory zone layouts 9785 | -6/Zion | Learned location of Warlord (-4) 9844 | -6/Zion | Found Prototype Device 9845 | -6/Zion | Identified Bomb Factory No. 2 9899 | -6/Zion | Build established: Messiah-Gunner 10091 | -6/Zion | Opened final containment barrier to the Deep Caves 10124 | -6/Zion | Discovered new exit (range 3) 10124 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 10137 | -6/Zion | Entered Deep Caves 10137 | -6/Deep Caves | Accompanied by 9 allies 10558 | -6/Deep Caves | Z-Facility disabled 10587 | -6/Deep Caves | Attacked by Z-Imprinter 10616 | -6/Deep Caves | Destroyed Z-Imprinter 10889 | -6/Deep Caves | Core integrity fell below 50% 10923 | -6/Deep Caves | Lost 5 parts (2n3w) 11182 | -6/Deep Caves | Build established: Scavenger-Gunner 11424 | -6/Deep Caves | Found Prototype Protection 11427 | -6/Deep Caves | Found Prototype Protection 11438 | -6/Deep Caves | Found Prototype Protection 11588 | -6/Deep Caves | Found Prototype Protection 11593 | -6/Deep Caves | Identified Zio. Weapon Casing 11650 | -6/Deep Caves | Found Zio. Weapon Casing 11789 | -6/Deep Caves | Spotted as-47825 11886 | -6/Deep Caves | Spotted as-57880 11915 | -6/Deep Caves | Core integrity fell below 20% 11945 | -6/Deep Caves | Lost 11 parts (2n4u5w) 11962 | -6/Deep Caves | Destroyed by as-57880 with Assembled Focal Cannon Last Messages --------------- 11703_ as-37733 destroyed. 11707_ System corrupted: Zio. Laser-S targeting data glitched. 11707_ as-75352 destroyed. 11712_ Acquired 3 matter. 11785_ System corrupted: Component data lost. 11836_ Attempting to rewire Surveybot 24. 11836_ Surveybot 24 is broken beyond repair. 11867_ System corrupted: Energy discharge (-286). 11898_ Zio. Glidesys I destroyed. 11899_ as-57880: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 11905_ Zio. Weapon Casing destroyed. 11905_ Zio. Laser-S destroyed. 11905_ Imp. Maneuvering Thrusters destroyed. 11908_ Zio. Phaser-S destroyed. 11908_ Zio. Laser-S destroyed. 11908_ Zio. Glidesys I destroyed. 11914_ Exp. Heat Sink destroyed. 11928_ System corrupted: Component data lost. 11928_ Dropped Zio. Light DM Reactor. 11937_ Dropped Zio. Laser-S. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????""#################?????????????? | | ????????" #?????????????? | | ?????????" G######"##?????????????? | | ????????""" # ##??????????????? | | ????????" @#####"##???????????????? | | ????????" # # ###????????????????? | | ????????"" # # #??????????????????? | | ????????" # ####???????????????? | | ????????"" # "[*#???????????????? | | ????????" #" #???????????????? | | ????????""" ## #???????????????? | | ????????" ## #??????????????## | | ????????" # #####?????????## | | ????????" [ #????????## | | ????????# "##????????# | | ????????"" ###?????????# | | ?????????" ###???????????# | | ?????????" #???????????# | | ?????????" "####??????????# | | ????????"" ### #??????????## | | ????????# M ### ####????????## | | ????????# # #?????????## | | ????????# ####??????????? | | ????????# Mh ###???######?? | | ????????# = #??## ##? | | ????????# = = ###?## #? | | ????????# / ##??# #? | | ????????# #?## #? | | ????????# / #?# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 27 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EM 15 Weapon Shielding 100 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 12 Armor Integrity Analysis 90 Recoil Reduction 2 Matter Filtering 30 Kinecelleration 40 Item Schematics ----------------- Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hard Hitter Challenges ------------ None Game ------ Seed SalvageRiotUnit Manual? 0 Play Time 01:46:03 Cumulative 64.1 hours Start 2020.02.09 @ 12:44:58 End 2020.02.09 @ 16:56:25 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0 Lore% 55 Gallery% 60 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf1a3287-fc57-4423-a413-7d1333d22d88