Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.30 @ 21:32:11 Player: Jack Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (8) 40 Value Destroyed (176) 176 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (521) 521 TOTAL SCORE: 7117 Bonus ------- Pacifist 200 Follower Combat Kills 21 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 254/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (10) ----- Improved Signal Interpreter Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Particle Reactor Particle Reactor Force Field Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Xenon Bombardment Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Field Propulsion Drive Cooled Nuclear Pulse Thruster > --- UTILITY ---------- Visual Processing Unit Improved Signal Interpreter Hacking Suite Improved Hacking Suite Improved Hacking Suite System Shield > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Light Fission Core Neutrino Core Particle Reactor Particle Reactor Force Field [Rating: 63] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Nuclear Pulse Thruster Flight Unit Nuclear Pulse Thruster Utility System Shield Device Drone Bay Processor Improved Signal Interpreter Hackware System Shield Protection Backup Plating I Weapon Greatsword Launcher Mini Grenade Launcher Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . . 2 . . . 2 2 2 2 2 2 Power . | . . . . . . . . . . . . . Propulsion 6 | . . . 1 . . . 1 2 . 2 . . Utility 8 | . . . 1 . . . 1 . 2 . 2 2 Weapon . | . . . . . . . . . . . . . Parts Attached 25 | . . . . 4 . . . 2 4 7 1 7 Power 3 | . . . . . . . . . 1 . . 2 Engine 1 | . . . . . . . . . 1 . . . Core 2 | . . . . . . . . . . . . 2 Reactor . | . . . . . . . . . . . . . Propulsion 12 | . . . . 3 . . . 1 2 1 . 5 Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 12 | . . . . 3 . . . 1 2 1 . 5 Utility 8 | . . . . . . . . 1 1 5 1 . Device 1 | . . . . . . . . . 1 . . . Storage . | . . . . . . . . . . . . . Processor 2 | . . . . . . . . . . 2 . . Hackware 4 | . . . . . . . . 1 . 2 1 . Protection 1 | . . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 2 | . . . . 1 . . . . . 1 . . Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . 1 Parts Lost 17 | . . . . 1 . . 2 . . . . 14 Power 2 | . . . . . . . . . . . . 2 Propulsion 9 | . . . . 1 . . 2 . . . . 6 Utility 5 | . . . . . . . . . . . . 5 Weapon 1 | . . . . . . . . . . . . 1 Highest Loss Streak 9 | . . . . 1 . . 2 . . . . 9 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 30 | . . . . 7 22 22 11 14 25 52 66 44 Engine 1 | . . . . . . . . . 2 5 5 1 Flight 13 | . . . . 6 22 22 11 6 14 22 21 14 Processor 3 | . . . . . . . . . . 5 10 7 Hackware 8 | . . . . . . . . 6 6 12 19 15 Slashing Weapon 1 | . . . . . . . . . . 4 5 1 Peak Build Rating 63 | . . . . 4 2 2 2 8 22 51 56 63 Average Rating 23 | . . . . . 2 2 1 6 16 42 55 44 On Entrance 11 | . . . . . 2 2 2 . 8 22 51 56 Naked Turns 392 | . 69 70 123 92 . . 27 11 . . . . Heaviest Build 16 | . . . . 1 . . . . 10 16 16 16 Greatest Support 33 | 3 3 3 3 8 8 8 8 6 18 25 25 33 Greatest Overweight (x) 2 | . . . . . . . . . . 2 . 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . . . 2 1 1 1 3 5 5 5 5 Average Carried 2 | . . . . . 1 1 1 1 3 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . . 1 1 1 1 3 3 5 5 4 Class Distribution -------------------- 35% | Hacker-Mutant 33% | Hacker-Sprinter 30% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Matter Collected 338 | 114 . 50 . 48 . . . . . 126 . . Remotely . | . . . . . . . . . . . . . Salvage Created 150 | . . . . 5 . . . . . 145 . . Parts 13 | . . . . 3 . . . . . 10 . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 3 | . . . . 3 . . . . . . . . AOE 3 | . . . . 3 . . . . . . . . Classes Destroyed 3 | . . . . 1 . . . . . 2 . . Operator 1 | . . . . . . . . . . 1 . . Watcher 4 | . . . . . . . . . . 4 . . Swarmer 3 | . . . . 3 . . . . . . . . Best Kill Streak 3 | . . . . 3 . . . . . 2 . . Combat Bots Only 3 | . . . . 3 . . . . . . . . Max Kills in Single Turn 2 | . . . . 2 . . . . . 1 . . Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Hostile Shots Fired 419 | . 10 11 10 7 . 7 60 7 6 50 . 251 Missed 222 | . 6 5 4 3 . 4 27 2 1 34 . 136 Damage Taken 2771 | . 33 59 37 65 . 25 378 59 60 261 . 1794 Core 2012 | . 33 59 37 42 . 20 347 59 25 90 . 1300 Absorbed by Shields 12 | . . . . . . . . . 12 . . . Ignored by Resistances 803 | . 11 17 13 20 . 7 110 17 20 74 . 514 Core Remaining (%) 81 | 100 . 63 . . . 75 36 91 97 91 100 . Volleys Fired 2 | . . . . 2 . . . . . . . . Largest 1 | . . . . 1 . . . . . . . . Hottest 30 | . . . . 30 . . . . . . . . Shots Fired 2 | . . . . 2 . . . . . . . . Gun . | . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher 2 | . . . . 2 . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive 2 | . . . . 2 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 2 | . . . . 2 . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 12 | . . . . 2 . . . . . 10 . . Core Hits 6 | . . . . 3 . . . . . 3 . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 2 | . . . . . . . . . . 2 . . Sever 2 | . . . . . . . . . . 2 . . Melee Attacks 61 | . . . . . . . . . . 42 4 15 Impact . | . . . . . . . . . . . . . Slashing 61 | . . . . . . . . . . 42 4 15 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 856 | . . 3 . 203 . . . . . 638 . 12 Guns . | . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 203 | . . . . 203 . . . . . . . . Melee 638 | . . . . . . . . . . 638 . . Ramming 15 | . . 3 . . . . . . . . . 12 Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive 203 | . . . . 203 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 638 | . . . . . . . . . . 638 . . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . 1 1 . . . . 1 . . . . 6 Average Corruption 2 | . 1 1 . . . . 1 . . . . 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 4 | . . 2 . . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . . . . . 2 Data Loss (minor) 1 | . . 1 . . . . . . . . . . Data Loss (major) 1 | . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 196 | . . . . 22 . . . . . 174 . . Projectiles . | . . . . . . . . . . . . . Explosions 22 | . . . . 22 . . . . . . . . Melee 174 | . . . . . . . . . . 174 . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 50 | . . 1 . 44 . . . . . . . 5 Shots 2 | . . . . 2 . . . . . . . . Rammed 3 | . . 1 . . . . . . . . . 2 Targets Rammed 3 | . . 1 . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 34 | . . . . . . . 5 . . . . 34 Average Temperature 16 | . . . . . . . 5 . . . . 18 Received Heat Transfer 898 | . 24 48 9 . . 9 252 45 49 39 . 423 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Peak Influence 555 | . 15 79 47 204 . 40 158 391 195 409 132 555 Initial 165 | . . 4 25 15 . . 13 61 165 79 124 59 Average 169 | . 1 34 31 87 . 19 54 217 180 207 127 231 Maximum Alert Level 2 | . . . . 1 . . . 1 . 2 . 2 Low Security (%) 67 | 100 100 100 100 79 . 100 100 41 100 51 100 52 Level 1 25 | . . . . 20 . . . 58 . 43 . 24 Level 2 6 | . . . . . . . . . . 5 . 23 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 18 | . 1 . 1 . . . 2 3 1 2 . 8 Investigation 7 | . 1 . 1 . . . 1 1 . . . 3 Extermination 3 | . . . . . . . . 1 1 . . 1 Reinforcement 8 | . . . . . . . 1 1 . 2 . 4 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . 1 . 1 Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Distress Signals 5 | . . . . . . . 1 2 . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 167 | . 5 5 4 6 . 6 23 21 3 32 1 61 Peak Tracking Total 18 | . 6 4 4 3 . 3 18 7 2 9 1 18 Tactical Retreats 36 | . . 3 . . . 1 2 6 3 10 . 11 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Traps Triggered 6 | . . . . . . . . . 2 1 . 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Machines Disabled 3 | . . . . . . . . . . 2 . 1 Max in Single Turn 1 | . . . . . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Machines Accessed 14 | . 1 . 1 . 1 . 1 2 1 2 1 4 Terminals 13 | . 1 . 1 . . . 1 2 1 2 1 4 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 29 | . 3 . 2 . 1 . 2 3 3 4 2 9 Successful 8 | . . . 1 . 1 . . . 1 2 1 2 Failed 21 | . 3 . 1 . . . 2 3 2 2 1 7 Catastrophic 6 | . . . 1 . . . 2 1 . . . 2 Database Lockouts . | . . . . . . . . . . . . . Manual 25 | . 3 . 2 . 1 . 2 1 3 4 2 7 Terminals 28 | . 3 . 2 . . . 2 3 3 4 2 9 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 8 | . . . 1 . 1 . . . 1 2 1 2 Level Access Points 4 | . . . . . . . . . . 2 1 1 Branch Access Points 3 | . . . 1 . . . . . 1 . . 1 Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . Hacking Detections 11 | . 1 . 1 . . . 1 2 1 1 . 4 Full Trace Events 6 | . 1 . 1 . . . 1 1 . . . 2 Feedback Events 2 | . 1 . . . . . 1 . . . . . Corruption 2 | . 1 . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Total Allies 3 | . . . . 3 . . . . . . . . Largest Group 3 | . . . . 3 3 3 . . . . . . Highest-Rated Group 40 | . . . . 40 40 40 . . . . . . Highest-Rated Ally 16 | . . . . 16 16 16 . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 15 | . . . . 5 . 10 . . . . . . Total Damage 154 | . . . . 41 . 113 . . . . . . Kills 4 | . . . . 3 . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . Drone Launches 2 | . . . . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Turns Passed 2520 | 9 69 70 123 178 148 59 86 309 295 577 36 561 Spaces Moved 5039 | 18 137 137 246 223 225 159 211 589 642 1231 67 1154 Core 969 | 18 137 137 246 86 . . 55 18 . . . 272 Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 4070 | . . . . 137 225 159 156 571 642 1231 67 882 Fastest Speed 27 | 50 50 50 50 37 37 37 37 40 34 32 32 27 Average Speed 38 | 50 50 50 50 43 37 37 40 40 36 33 32 38 Slowest Speed 200 | 50 50 50 50 50 37 37 50 50 40 200 32 117 Overloaded Moves 120 | . . . . . . . . . . . . 120 Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 50 | . . . . 1 . 7 11 7 2 1 . 21 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 30 | 3 37 43 24 38 62 42 28 24 13 32 2 48 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 3 | . . . 1 . . . . . . 1 1 . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 1 . . . Scrap Searched 1 | . . . . 1 . . . . . . . . Spaces Dug 44 | . . . . . . . . . . 26 4 14 Terrain Destroyed 70 | . . . . 26 . . . . . 26 4 14 Melee 44 | . . . . . . . . . . 26 4 14 Projectile . | . . . . . . . . . . . . . AOE 26 | . . . . 26 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Total 5424 | 17 136 137 245 300 289 151 199 652 701 1307 72 1218 Wait 306 | . . . . 68 65 . . 65 36 17 . 55 Move 4931 | 17 136 136 245 220 224 145 189 574 637 1228 66 1114 Hop 46 | . . . . 1 . 6 10 7 2 1 . 19 Pick Up 26 | . . . . 4 . . . 4 4 10 1 3 Fast Attach 5 | . . . . . . . . . . 1 . 4 Attach 20 | . . . . 4 . . . 2 4 6 1 3 Detach 2 | . . . . 1 . . . . . . . 1 Swap . | . . . . . . . . . . . . . Drop 5 | . . . . . . . . . 1 2 . 2 Fire 2 | . . . . 2 . . . . . . . . Melee 61 | . . . . . . . . . . 42 4 15 Ram 3 | . . 1 . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 17 | . . . . . . . . . 17 . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory (discovered 5 exits: *Res x4 / [*Upp]) -3/Research (discovered 6 exits: *Res x3 / Arm / Qua x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 14) 10 | -11/Scrapyard | Entered Materials 49 | -10/Materials | Discovered new exit (range 15) 71 | -10/Materials | Discovered new exit (range 15) 79 | -10/Materials | Entered Mines 123 | -10/Mines | Learned Materials emergency access door positions 146 | -10/Mines | Discovered new exit (range 7) 149 | -10/Mines | Entered Materials 149 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 180 | -9/Materials | Identified exit to Mines 180 | -9/Materials | Identified exit to Storage 272 | -9/Materials | Entered Mines 280 | -9/Mines | Discovered new exit (range 6) 287 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 305 | -9/Mines | Build established: Mutant 429 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 430 | -9/Mines | Discovered new exit (range 5) 450 | -9/Mines | Entered Exiles 450 | -9/Exiles | Accompanied by 3 allies 460 | -9/Exiles | Met 8R-AWN 466 | -9/Exiles | Met EX-HEX 478 | -9/Exiles | Met EX-BIN 483 | -9/Exiles | Aligned with FarCom system 483 | -9/Exiles | Given EX-Vault access code 494 | -9/Exiles | Opened EX-Vault 504 | -9/Exiles | Warned to stay clear of 0b10 Research branches 516 | -9/Exiles | Met EX-DEC 529 | -9/Exiles | Discovered new exit (range 10) 598 | -9/Exiles | Entered Mines 598 | -8/Mines | Accompanied by 3 allies 654 | -8/Mines | Discovered new exit (range 9) 657 | -8/Mines | Entered Materials 657 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 736 | -8/Materials | Discovered new exit (range 16) 740 | -8/Materials | Core integrity fell below 50% 743 | -8/Materials | Entered Factory 743 | -7/Factory | Evolved 2 slots: Propulsion x2 1047 | -7/Factory | Discovered new exit (range 12) 1052 | -7/Factory | Entered another Factory area 1052 | -6/Factory | Evolved 2 slots: Utility x2 1082 | -6/Factory | Build established: Hacker-Mutant 1151 | -6/Factory | Discovered new exit (range 10) 1331 | -6/Factory | Identified exit to Lower Caves 1347 | -6/Factory | Entered another Factory area 1347 | -5/Factory | Evolved 2 slots: Propulsion x2 1647 | -5/Factory | Search patrols dispatched 1699 | -5/Factory | Spotted B-75 Beast 1713 | -5/Factory | Identified exit to Factory 1746 | -5/Factory | Build established: Hacker-Sprinter 1812 | -5/Factory | Discovered new exit (range 5) 1813 | -5/Factory | Identified exit to Upper Caves 1924 | -5/Factory | Entered another Factory area 1924 | -4/Factory | Evolved 2 slots: Utility x2 1932 | -4/Factory | Identified exit to Research 1959 | -4/Factory | Discovered new exit (range 17) 1960 | -4/Factory | Entered Research 1960 | -3/Research | Evolved 2 slots: Utility x2 1970 | -3/Research | Spotted B-86 Titan 2141 | -3/Research | Spotted B-86 Titan 2219 | -3/Research | Spotted B-86 Titan 2303 | -3/Research | Identified exit to Research 2400 | -3/Research | Core integrity fell below 50% 2406 | -3/Research | Identified exit to Armory 2406 | -3/Research | Identified exit to Quarantine 2439 | -3/Research | Lost 9 parts (1p4n4u) 2457 | -3/Research | Core integrity fell below 20% 2497 | -3/Research | Search patrols dispatched 2521 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Connecting with Terminal... >>Access(Branch) Found 3 branch access points: (182,4) Armory (110,54) Quarantine (37,15) Quarantine Map updated. ALERT: Suspicious activity at Terminal R005. Dispatching Investigation squad. Broken Visual Processing Unit destroyed. Slug penetrates Wall. System corrupted: Energy discharge (-30). Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. ALERT: Rogue bot located, Programmers report to Research Zone 4I. K-01 Serf cleans the Ion Accelerator. Drone sends a signal. System corrupted: Energy discharge (-38). ALERT: Heightened foreign activity detected, multiple search patrols dispatched. P-80 Master resets G-67 Veteran, system corruption cleaned. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????##??????????? | | ??????????????????????????????????? ?????????>? | | ??????????????#+#???????????????? ?????????? | | ###+########### #?????????????? ?????????? | | # #???????????? ????????? | | # ########### ????????? | | # @ ????????? | | # """ ????????? | | # """ ????????? | | ?# """ p ?????????? | | ?# #############+##### ?????????? | | ?# #######?????????????? ??????????? | | ?# # !! ?????????????????##??????????? | | ?# p# !! ????????????#?#########??##### | | ?# # ! ?????????????# ! # | | ?# # ?????????????# ? * # | | ?# + ! ] #??????????# [ # """" | | ?# # #??????????# Y !** # ""R" | | ?# """ ##+###########????? !* # "" " | | ?# """ ?? ** !# | | ?# """ #####?????????? # | | ?+ F" #??????????????? = # | | ?# """ #???????????????? # | | ?# "" #??????????????####+######+### | | ?# ################ | | ?# | | ? ? ################### | | ??? ! #?????????????????# | | ??? #?????????????????# ######+### | | ?? #?????????????????# #????????? | | ?? /= #?????????????????# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 80 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Offensive Hacking 44 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConstructMobileAmplifier Manual? 0 Play Time 00:34:53 Cumulative 59.3 hours Start 2025.01.30 @ 21:04:36 End 2025.01.30 @ 21:32:11 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 78 Rogue 1 Adventurer 71 Explorer 6 Win Type - Total 13 Types 3/0/5/0/1/0/3/1/0 Lore% 33 Gallery% 29 Achievement% 55 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b4577333-b88c-464f-a0d5-be165dcb606f