Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.23 @ 22:09:59 Player: TheGreatBorealis Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (12) 60 Value Destroyed (272) 272 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (682) 682 TOTAL SCORE: 6474 Bonus ------- Follower Combat Kills 82 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Advanced Signal Interpreter 0b10 Alert Chip Improved Utility Shielding System Shield System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Microactuators Hacking Drone Bay Hypervelocity Gauss Rifle Great Maul Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Light Treads Armored Leg Makeshift Hover Unit Nuclear Pulse Thruster > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter 0b10 Alert Chip Melee Analysis Suite Improved Utility Shielding System Shield System Shield > --- WEAPON ----------- Great Maul > --- INVENTORY -------- Microactuators EM Shield Hacking Drone Bay Hypervelocity Gauss Rifle [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility System Shield Device Weight Redist. System Storage Small Storage Unit Processor 0b10 Alert Chip Hackware System Shield Protection Improved Utility Shielding Weapon Great Maul Energy Gun EM Pulse Gun Special Weapon Plasma Cutter Impact Weapon Great Maul Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Slots Evolved 8 | . . . . . 4 2 . . . . 2 . . . . . Power 1 | . . . . . . 1 . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . . . Utility 5 | . . . . . 2 1 . . . . 2 . . . . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 32 | . 2 . 1 2 9 7 2 3 . 1 2 1 . 2 . . Power 3 | . . . . 1 . 2 . . . . . . . . . . Engine 2 | . . . . 1 . 1 . . . . . . . . . . Core 1 | . . . . . . 1 . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 11 | . . . . 1 4 . 1 1 . 1 . 1 . 2 . . Treads 1 | . . . . . . . . 1 . . . . . . . . Leg 4 | . . . . 1 . . 1 . . . . 1 . 1 . . Wheel . | . . . . . . . . . . . . . . . . . Hover 2 | . . . . . 1 . . . . . . . . 1 . . Flight 4 | . . . . . 3 . . . . 1 . . . . . . Utility 11 | . . . 1 . 3 4 . 1 . . 2 . . . . . Device 2 | . . . . . 1 1 . . . . . . . . . . Storage . | . . . . . . . . . . . . . . . . . Processor 5 | . . . 1 . 1 1 . 1 . . 1 . . . . . Hackware 2 | . . . . . 1 1 . . . . . . . . . . Protection 2 | . . . . . . 1 . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 7 | . 2 . . . 2 1 1 1 . . . . . . . . Energy Gun 1 | . 1 . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . 1 . . . . . . . . . . . Impact Weapon 4 | . 1 . . . 1 1 . 1 . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . . . . . . . . . . Parts Lost 23 | . . . . 6 2 2 6 . . . 1 1 . . 4 1 Power 3 | . . . . 2 . . 1 . . . . . . . . . Propulsion 11 | . . . . 2 . 2 2 . . . . 1 . . 4 . Utility 4 | . . . . . 2 . 1 . . . . . . . . 1 Weapon 5 | . . . . 2 . . 2 . . . 1 . . . . . Highest Loss Streak 6 | . . . . 6 1 1 4 . . . 1 1 . . 4 1 Average Slot Usage (%) 73 | . 85 85 92 73 71 72 58 57 69 73 68 78 73 79 72 43 Engine 2 | . 14 14 14 8 . . . . . . . . . . . . Treads 2 | . . . . . . . . 3 7 7 6 6 6 6 4 . Leg 9 | . 28 28 28 22 1 . . 7 7 7 6 11 6 11 5 . Hover 1 | . . . . . 8 3 . . . . . . . 1 4 . Flight 7 | . . . . . 24 20 2 . . 4 6 6 6 6 4 . Storage 4 | . 14 14 14 14 9 6 . . . . . . . . . . Processor 17 | . . . 7 14 10 15 15 18 23 23 25 26 26 26 26 23 Hackware 9 | . . . . . 8 7 15 15 15 15 13 13 13 13 13 13 Protection 2 | . . . . . . 3 . . . . 1 6 6 6 6 6 Energy Gun 5 | . 19 28 28 14 . . . . . . . . . . . . Impact Weapon 5 | . 8 . . . 6 11 11 3 7 7 6 6 6 6 4 . Slashing Weapon 1 | . . . . . . . . 7 7 7 1 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 16 | 13 13 13 13 13 12 16 12 7 7 7 7 6 6 6 6 2 Greatest Support 20 | 20 20 20 20 20 12 18 20 20 20 20 8 8 8 17 17 3 Greatest Overweight (x) 2 | . . . . . . . 1 2 . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 6 | . 6 6 6 6 6 6 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | . 6 6 6 6 6 5 4 4 4 4 4 4 4 4 4 4 Most Carried 6 | . 6 6 6 6 6 6 3 3 2 3 4 4 4 4 4 4 Average Carried 4 | . 5 6 6 5 4 4 3 2 2 2 3 3 4 3 4 4 Final Capacity 6 | 6 6 6 6 6 6 4 4 4 4 4 4 4 4 4 4 4 Final Carried 6 | 6 6 6 6 4 5 3 3 2 2 3 3 4 4 4 4 4 Class Distribution -------------------- 55% | Hacker-Mutant 30% | Mutant 10% | Scout 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scout | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -6/Deep Caves Hacker-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Matter Collected 440 | 195 25 . . 10 . . 114 36 . 15 . 25 . 20 . . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 285 | . 44 31 . . 118 47 45 . . . . . . . . . Parts 25 | . 8 4 . . 8 4 1 . . . . . . . . . Haulers Intercepted 1 | . . . . . 1 . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . 13 . 3 . . 7 . . 2 Prevented 4 | . . . . . . . 1 . . . . . 3 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 9 | . 3 2 . . 2 1 1 . . . . . . . . . Melee 3 | . . . . . 1 1 1 . . . . . . . . . Guns 5 | . 3 2 . . . . . . . . . . . . . . AOE 1 | . . . . . 1 . . . . . . . . . . . Classes Destroyed 6 | . 1 . . . 4 1 . . . . . . . . . . Tunneler 1 | . . . . . 1 . . . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . . . . . Recycler 1 | . . . . . 1 . . . . . . . . . . . Swarmer 6 | . 3 2 . . 1 . . . . . . . . . . . Grunt 1 | . . . . . 1 . . . . . . . . . . . Programmer 2 | . . . . . . 1 1 . . . . . . . . . Best Kill Streak 4 | . 3 2 . . 4 1 1 . . . . . . . . . Combat Bots Only 3 | . 3 2 . . 1 1 1 . . . . . . . . . Max Kills in Single Turn 4 | . 1 2 . . 4 1 1 . . . . . . . . . Gunslinging 1 | . . 1 . . . . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . . . . . . . Melee 1 | . . . . . 1 1 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Damage Taken 3516 | . 107 72 . 487 245 102 814 . . . 90 158 . . 1054 387 Core 1678 | . 13 30 . 102 77 15 566 . . . . 42 . . 476 357 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 61 | 100 . . . 42 86 . . . . 17 . . . . . . Volleys Fired 13 | . 9 3 . . 1 . . . . . . . . . . . Largest 2 | . 2 2 . . 1 . . . . . . . . . . . Hottest 80 | . 80 80 . . 20 . . . . . . . . . . . Shots Fired 25 | . 18 6 . . 1 . . . . . . . . . . . Gun 24 | . 18 6 . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special 1 | . . . . . 1 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Thermal 1 | . . . . . 1 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 24 | . 18 6 . . . . . . . . . . . . . . Robot Hit Streak 4 | . 4 2 . . . . . . . . . . . . . . Robot Miss Streak 3 | . 3 2 . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . Shots Hit Robots 26 | . 8 2 . . 2 1 13 . . . . . . . . . Core Hits 12 | . 3 2 . . 5 1 1 . . . . . . . . . Critical Hits . | . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Melee Attacks 112 | . 4 . . . 37 30 15 . . . 9 . 17 . . . Impact 112 | . 4 . . . 37 30 15 . . . 9 . 17 . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 1179 | . 70 23 . . 690 39 357 . . . . . . . . . Guns 69 | . 46 23 . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . Explosions 641 | . 24 . . . 617 . . . . . . . . . . . Melee 458 | . . . . . 62 39 357 . . . . . . . . . Ramming 11 | . . . . . 11 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Thermal 641 | . 24 . . . 617 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 69 | . 46 23 . . . . . . . . . . . . . . Impact 458 | . . . . . 62 39 357 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . 8 . 1 1 1 1 . . . . . . Average Corruption 1 | . . . . . 4 . 1 1 1 1 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 5 | . . . . . 2 . 3 . . . . . . . . . Message Errors 3 | . . . . . 2 . 1 . . . . . . . . . Data Loss (minor) 2 | . . . . . . . 2 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 185 | . 4 . . . 122 . 59 . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . Explosions 111 | . 4 . . . 107 . . . . . . . . . . . Melee 74 | . . . . . 15 . 59 . . . . . . . . . Knockbacks 2 | . . . . . . . 2 . . . . . . . . . Impact 2 | . . . . . . . 2 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 11 | . . . . . 11 . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . 1 . . . . . . . . . Targets Rammed 1 | . . . . . . . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 108 | . 108 27 . 6 . . . . . . . 7 . . . . Average Temperature 40 | . 53 12 . 4 . . . . . . . 6 . . . . Received Heat Transfer 597 | . . 24 . 40 . 36 . . . . 27 80 . . 270 120 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . . . . . . Impact Corruptions 5 | . . . . . 1 . 4 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 400 | . 50 . . . 350 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Peak Influence 170 | . 79 142 . . 170 49 . . . . 70 . . . . . Initial 70 | . . 30 . . . 14 . . . . 70 . . . . . Average 41 | . 19 104 . . 34 15 . . . . 65 . . . . . Maximum Alert Level . | . . . . . . . . . . . . . . . . . Low Security (%) 100 | . 100 100 . 100 100 100 . . . . 100 . . . . . Level 1 . | . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 3 | . 1 . . . . 1 . . . . . . . . . 1 Investigation . | . . . . . . . . . . . . . . . . . Extermination 1 | . . . . . . 1 . . . . . . . . . . Reinforcement 1 | . 1 . . . . . . . . . . . . . . . Assault 1 | . . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Distress Signals . | . . . . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 108 | . 6 5 . 20 12 8 4 4 . 3 2 7 3 . 14 20 Peak Tracking Total 14 | . 3 3 . 8 9 7 3 4 . 3 2 6 1 . 14 12 Tactical Retreats 19 | . 2 . . . 2 4 1 1 . . 1 1 2 . 1 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Traps Triggered 1 | . . . . . . . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . 3 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Machines Disabled 3 | . . . . . 3 . . . . . . . . . . . Max in Single Turn 3 | . . . . . 3 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Machines Accessed 14 | . 3 . 1 . 3 3 . . 3 . . . . 1 . . Terminals 7 | . 3 . . . 3 1 . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 45 | . 10 . 1 . 10 5 . . 15 . . . . 4 . . Successful 34 | . 5 . 1 . 7 2 . . 15 . . . . 4 . . Failed 11 | . 5 . . . 3 3 . . . . . . . . . . Catastrophic 2 | . . . . . 1 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 18 | . 5 . 1 . 8 . . . . . . . . 4 . . Terminals 23 | . 10 . . . 10 3 . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 32 | . 5 . 1 . 6 1 . . 15 . . . . 4 . . Record 2 | . . . 1 . . . . . 1 . . . . . . . Part Schematic 13 | . . . . . 4 . . . 5 . . . . 4 . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . 3 . . . . . . . Emergency Access Points 2 | . 1 . . . 1 . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . Unreport Threat 2 | . 1 . . . . 1 . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . . . . . . . . . . Terminals 1 | . . . . . 1 . . . . . . . . . . . Detonate 1 | . . . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 6 | . 3 . . . 1 2 . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . 4 . . . 5 . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Total Allies 7 | . . 2 . . . . . . . 1 . . . 4 . . Largest Group 4 | . . 2 2 . . . . . . 1 . . . 4 4 . Highest-Rated Group 105 | . . 43 43 . . . . . . 94 . . . 105 105 . Highest-Rated Ally 94 | . . 31 31 . . . . . . 94 . . . 37 37 . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 22 | . . 7 . . . . . . . 10 . . . . 5 . Total Damage 573 | . . 146 . . . . . . . 332 . . . . 95 . Kills 6 | . . 2 . . . . . . . 4 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . . . . 1 . . 1 . 1 1 1 . 2 Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Turns Passed 4991 | . 316 364 292 53 494 542 286 170 127 364 177 127 451 729 240 259 Spaces Moved 5396 | 1 217 270 235 43 552 584 315 203 79 399 210 156 498 804 314 516 Core 1036 | . . . . . . . 250 144 . . . . . . 126 516 Treads 230 | . . . . . . . . 59 79 92 . . . . . . Legs 790 | 1 217 270 235 43 18 . 6 . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover 248 | . . . . . . . . . . . . . . 60 188 . Flight 3092 | . . . . . 534 584 59 . . 307 210 156 498 744 . . Fastest Speed 34 | 120 120 120 120 120 34 34 37 50 160 70 70 70 70 70 50 50 Average Speed 73 | 120 120 120 120 120 39 35 73 82 160 90 70 78 70 80 74 50 Slowest Speed 160 | 120 120 120 120 120 120 37 120 160 160 160 70 80 70 90 100 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . 2 1 . . . . 3 . . 2 . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . . . . Exploration Rate (%) 46 | 2 39 51 61 22 33 14 57 43 74 68 6 33 74 81 60 69 Regions Visited 16 Branch Regions 12 Pre-discovered Areas 4 | . . 1 . . . . . . . . . . . 3 . . Known Exits Taken 6 | . . . . . 1 . . . . . 1 1 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 . 1 1 1 1 1 . . . . . . Scrap Searched 11 | . . . . . . . 2 . . 1 . 2 1 2 . 3 Spaces Dug 83 | . 4 . . . 33 22 . . . . 9 . 15 . . . Terrain Destroyed 168 | . 10 . . . 112 22 . . . . 9 . 15 . . . Melee 83 | . 4 . . . 33 22 . . . . 9 . 15 . . . Projectile . | . . . . . . . . . . . . . . . . . AOE 85 | . 6 . . . 79 . . . . . . . . . . . Terrain Rammed 1 | . . . . . 1 . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Total 6140 | . 249 304 244 44 749 861 337 205 80 400 218 159 566 886 321 517 Wait 579 | . 12 32 9 . 144 233 5 . 2 . . 2 52 81 6 1 Move 5363 | . 216 269 234 42 546 581 314 202 78 398 203 155 497 799 313 516 Hop 8 | . . . . . 2 1 . . . . 3 . . 2 . . Pick Up 15 | . 3 . . . 4 4 . . . 1 1 1 . 1 . . Fast Attach 20 | . . . 1 . 6 5 2 2 . 1 1 1 . 1 . . Attach 10 | . . . . 2 3 2 . 1 . . 1 . . 1 . . Detach 3 | . . . . . 2 . . . . . . . . . 1 . Swap 2 | . 2 . . . . . . . . . . . . . . . Drop 14 | . 3 . . . 2 7 . . . . . . . 1 1 . Fire 13 | . 9 3 . . 1 . . . . . . . . . . . Melee 110 | . 4 . . . 37 28 15 . . . 9 . 17 . . . Ram 2 | . . . . . 1 . 1 . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . 1 . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -6/Deep Caves -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 6) 309 | -10/Materials | Build established: Mutant 317 | -10/Materials | Entered Mines 356 | -10/Mines | Found a hidden stash of uninstalled traps 373 | -10/Mines | Learned location of 1 exit from Materials 544 | -10/Mines | Discovered new exit (range 5) 667 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 668 | -10/Mines | Discovered new exit (range 5) 681 | -10/Mines | Entered Exiles 681 | -10/Exiles | Accompanied by 2 allies 711 | -10/Exiles | Led the pair of lost Derelicts to a safe place 719 | -10/Exiles | Met 8R-AWN 740 | -10/Exiles | Met EX-HEX 776 | -10/Exiles | Met EX-BIN 795 | -10/Exiles | Aligned with FarCom system 796 | -10/Exiles | Given EX-Vault access code 825 | -10/Exiles | Opened EX-Vault 828 | -10/Exiles | Found Prototype Processor 828 | -10/Exiles | Identified 0b10 Alert Chip 853 | -10/Exiles | Warned to stay clear of 0b10 Research branches 886 | -10/Exiles | Met EX-DEC 963 | -10/Exiles | Discovered new exit (range 10) 973 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 973 | -10/Exiles | Entered Mines 974 | -9/Mines | Assembled infested the area 979 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1011 | -9/Mines | Core integrity fell below 50% 1017 | -9/Mines | Discovered new exit (range 8) 1026 | -9/Mines | Entered Materials 1026 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1027 | -8/Materials | Identified exit to Factory 1039 | -8/Materials | Lost 6 parts (2p2n2w) 1505 | -8/Materials | Crushed by falling debris 1520 | -8/Materials | Entered Factory 1520 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1817 | -7/Factory | Build established: Scout 2057 | -7/Factory | Discovered new exit (range 5) 2062 | -7/Factory | Entered Lower Caves 2185 | -7/Lower Caves | Learned Factory security intel 2287 | -7/Lower Caves | Core integrity fell below 50% 2302 | -7/Lower Caves | Core integrity fell below 20% 2325 | -7/Lower Caves | Spotted B-75 Beast 2326 | -7/Lower Caves | Lost 4 parts (1p1u2w) 2342 | -7/Lower Caves | Build established: Hacker-Mutant 2346 | -7/Lower Caves | Discovered new exit (range 5) 2348 | -7/Lower Caves | Entered another Lower Caves area 2421 | -7/Lower Caves | Encountered a Warlord checkpoint 2475 | -7/Lower Caves | Discovered new exit (range 20) 2518 | -7/Lower Caves | Entered Data Miner 2518 | -7/Data Miner | Discovered new exit (range 6) 2539 | -7/Data Miner | Met Data Miner 2612 | -7/Data Miner | Received God Mode back door access code from Data Miner 2645 | -7/Data Miner | Entered Proximity Caves 2645 | -6/Proximity Caves | Spotted B-75 Beast 2753 | -6/Proximity Caves | Learned Factory non-interactive machine intel 2995 | -6/Proximity Caves | Discovered new exit (range 21) 3009 | -6/Proximity Caves | Entered Factory 3009 | -6/Factory | Evolved 2 slots: Utility x2 3011 | -6/Factory | Loaded intel: 210 non-interactive machine locations 3177 | -6/Factory | Discovered new exit (range 15) 3186 | -6/Factory | Identified exit to Lower Caves 3186 | -6/Factory | Entered Lower Caves 3207 | -6/Lower Caves | Ambushed by wild Derelicts 3260 | -6/Lower Caves | Learned location of 1 exit from Factory 3310 | -6/Lower Caves | Discovered new exit (range 5) 3312 | -6/Lower Caves | Identified exit to Lower Caves 3313 | -6/Lower Caves | Entered another Lower Caves area 3687 | -6/Lower Caves | Identified exit to Zion 3762 | -6/Lower Caves | Attacked by a faux Warlord 3764 | -6/Lower Caves | Entered Zion 3800 | -6/Zion | Given the Hacking Drone Bay 3803 | -6/Zion | Found Prototype Device 3907 | -6/Zion | Gained Derelict followers 4017 | -6/Zion | Learned location of Extension (-6) 4073 | -6/Zion | Visited the Megawrench Repair Shop 4073 | -6/Zion | Megawrench repaired 8 parts 4130 | -6/Zion | Loaded intel: 6 derelict terminal locations 4263 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 4405 | -6/Zion | Opened final containment barrier to the Deep Caves 4420 | -6/Zion | Discovered new exit (range 3) 4420 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 4421 | -6/Zion | Identified exit to Deep Caves 4493 | -6/Zion | Entered Deep Caves 4493 | -6/Deep Caves | Accompanied by 4 allies 4662 | -6/Deep Caves | Attacked by Z-Imprinter 4669 | -6/Deep Caves | Z-Facility disabled 4703 | -6/Deep Caves | Core integrity fell below 50% 4730 | -6/Deep Caves | Discovered new exit (range 6) 4733 | -6/Deep Caves | Identified exit to Proximity Caves 4733 | -6/Deep Caves | Entered Proximity Caves 4744 | -5/Proximity Caves | Lost 4 parts (4n) 4771 | -5/Proximity Caves | Learned Factory terminal intel 4903 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 4984 | -5/Proximity Caves | Core integrity fell below 20% 4992 | -5/Proximity Caves | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 04878_ Penetrated by Slug. 04878_ Slug penetrates Wall. 04878_ L-41 Fighter springs to life. 04903_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 04903_ Melee Analysis Suite destroyed. 04903_ Slug penetrates G-50 Soldier. 04903_ Slug penetrates Wall. 04907_ Y-72 Warden: "REQUESTING BACKUP." 04944_ C-30 ARC bursts open, deploying its payload. 04944_ G-67 Veteran unfolds itself. 04944_ G-50 Soldier unfolds itself. 04945_ A derelict emerges from the shadows: "Hey! In the mood for some fun?" 04949_ G-50 Soldier unfolds itself. 04949_ E-15 Imp unfolds itself. 04950_ LL-WST(c) destroyed. 04962_ FO-IKJ(S) Com. Battery blown off. 04962_ FO-IKJ(S) Med. Treads blown off. 04989_ Slug penetrates Wall. 04992_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #### #????# ###?????????????????????? | | #????# ##?########??????????????? | | ###??# ### ##?????????????? | | """ """ ##?# ##????????????? | | """ """ ### #????????????? | | # """ """ ## ## #????????????? | | ## " " ## #?# ##????????????? | | ?# """"" ## #??## ## ##?????????????? | | ## """"" # ### #??## #?# ##??????????????? | | # """ ###### ### #??# ##???????????????? | | # #??## #######????????????????? | | ## ## ##??# ##??????????????????? | | ## ## ##??## #??????????????????? | | ## #???# ### ####???????????????? | | ## ##??# ### ##??????????????? | | # ###???# #??????????????? | | # ##?????# #??????????????? | | ## #??????###### ## ##??????????????? | | ## #????????##### ## ###?????????????? | | ?# #???????##; ##g ### #?????????????? | | ?# ######### g #### #?????????????? | | ?# l #### #?????????????? | | ?# Y ### ###???????????? | | ?############# ##??????????? | | ????????## ### ## #??????????? | | #???????# ####### @ #??????????? | | #??????## ##???# ## #### ##??????????? | | #?????## ###?##### ##?### ##???????????? | | #?????# ##??## #????# #????????????? | | #???#?# #?## #?????###????????????? | | ?? #?## #?# ##???????????????????? | | #??## #### #?# #??####?????????????? | | ????## ##???##?### #?# #?????????????? | | ###??## #????????## ## #?????????????? | | ##????# ####????## #??????????????? | | #?????# #""##???# ##??????????????? | | #?##### #???# ###?????????????? | | ### #??##b #?????????????? | | ## ## #?## ### #?????????????? | | ## #?# ##??#####?????????????? | | #### ### ####?????????????????????? | | ## #??# #????????????????????????? | | ##### #??# ##????????????????????????? | | ##???# ?##### #?????????????????????????? | | #????# ????# ???????????????????????? | | ##???? ?? #?????????????????????? | | ##????? ##?????????????????????? | | ?????? ##??????????????????????? | | ?????? #???????????????????????? | | ?????? ### #### #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 6 Utility Shielding 66 Evasion (%) 63 Melee Accuracy 5 Recoil Reduction 1 Defensive Hacking 20 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked System Shield | -8/Materials | Hacked Propulsion Shielding | -8/Materials | Hacked Lgt. Deuterium Engine | -8/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Riot Gun | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Slug Cannon | -6/Zion | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreGrenadeInterrupter Manual? 0 Play Time 00:52:36 Cumulative 64.8 hours Start 2020.10.23 @ 21:17:49 End 2020.10.23 @ 22:09:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 118 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 51 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a074437-982f-49ad-a975-0ab830bd9416