Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 16:26:14 Player: Tater Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (89) 445 Value Destroyed (2877) 2877 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 6344 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 0/850 Matter 75/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Nuclear Core Nuclear Core Advanced Terrain Scan Processor Advanced Terrain Scan Processor Particle Charger Lightning Gun Lightning Gun Plasma Cannon Flak Gun Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Thermal Generator Huge Storage Unit Large Battery Compact Matter Pod Advanced Visual Processing Unit Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Lightning Gun Thermic Laser Coil Gun Advanced Assault Cannon > --- INVENTORY -------- Nuclear Core Nuclear Core Nuclear Core Improved Titanium Leg Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved Targeting Computer Particle Charger Medium Reactive Plating Lightning Gun Lightning Gun Plasma Cannon Plasma Cannon Heavy Assault Rifle Flak Gun Missile Launcher Heavy Missile Launcher Improved Datajack Remote Datajack [Rating: 54] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Improved Titanium Leg Treads Medium Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility Improved Targeting Computer Device Advanced Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Plasma Cannon Energy Gun Lightning Gun Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 5 | . . . 1 2 2 Weapon 2 | . . 2 . . . Parts Attached 103 | 5 21 18 23 14 22 Power 5 | 1 1 . 1 1 1 Engine 1 | 1 . . . . . Core 4 | . 1 . 1 1 1 Reactor . | . . . . . . Propulsion 27 | 2 8 6 6 . 5 Treads 5 | . . . . . 5 Leg 8 | . 4 . 4 . . Wheel 4 | 2 2 . . . . Hover 7 | . . 6 1 . . Flight 3 | . 2 . 1 . . Utility 22 | . 5 1 6 6 4 Device 6 | . 2 . 3 . 1 Storage 6 | . 2 . 1 3 . Processor 5 | . 1 . . 2 2 Hackware . | . . . . . . Protection 5 | . . 1 2 1 1 Artifact . | . . . . . . Weapon 49 | 2 7 11 10 7 12 Energy Gun 12 | 1 2 3 1 1 4 Energy Cannon 7 | . . . 4 2 1 Ballistic Gun 14 | 1 2 4 2 2 3 Ballistic Cannon 3 | . . . . 1 2 Launcher 11 | . 3 4 2 . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . 1 1 . Unidentified Prototypes 1 | . . 1 . . . Corrupted Parts 1 | . . 1 . . . System Corruption 10 | . . 10 . . . Parts Lost 36 | . 1 10 1 4 20 Power 3 | . . 1 . . 2 Propulsion 7 | . 1 2 . . 4 Utility 6 | . . . . 2 4 Weapon 20 | . . 7 1 2 10 Highest Loss Streak 12 | . 1 5 1 2 12 To Critical Strikes . | . . . . . . Average Slot Usage (%) 88 | . 92 72 84 97 88 Engine 1 | . 7 . . . . Core 5 | . 6 3 3 6 4 Leg 15 | . 17 6 14 23 7 Hover 2 | . . 12 4 . . Device 3 | . 9 . 4 4 2 Storage 12 | . 9 9 9 16 16 Processor 11 | . 7 11 6 12 23 Protection 2 | . . 1 7 2 1 Energy Gun 4 | . 8 7 1 1 4 Energy Cannon 7 | . . . 14 13 1 Ballistic Gun 9 | . 10 15 12 5 8 Ballistic Cannon 2 | . . . . 5 5 Launcher 4 | . 8 5 4 1 3 Naked Turns . | . . . . . . Heaviest Build 134 | 6 30 37 58 132 134 Greatest Support 84 | 20 26 26 60 60 84 Greatest Overweight (x) 37 | . 3 2 18 2 37 Average Overweight (x) 1 | . . 1 1 1 3 Largest Inventory Capacity 25 | 5 15 15 15 25 25 Average Capacity 18 | 5 10 13 15 24 25 Most Carried 24 | 3 6 10 15 20 24 Average Carried 10 | . 3 5 9 15 17 Final Capacity 25 | 5 15 5 15 25 25 Final Carried 19 | 1 4 5 15 19 11 Class Distribution -------------------- 40% | Gunner 26% | Mutant 16% | Tank 10% | Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2504 | 253 317 447 241 808 438 Remotely . | . . . . . . Salvage Created 2754 | 46 363 588 342 792 623 Parts 152 | 2 19 49 17 43 22 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 61 | 1 10 18 6 12 14 Melee 1 | . . . . . 1 Guns 30 | 1 3 16 3 . 7 Cannons 16 | . . . 2 12 2 AOE 14 | . 7 2 1 . 4 Classes Destroyed 13 | 1 1 5 1 3 2 Worker 2 | . . . . 2 . Builder 6 | . . 3 1 1 1 Tunneler 1 | . . 1 . . . Recycler 3 | . . 1 . 2 . Operator 3 | . . . 2 . 1 Watcher 13 | . 3 3 2 5 . Swarmer 15 | . . 11 . 4 . Grunt 31 | 1 10 6 5 2 7 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 6 | . . 1 1 1 3 Hunter 3 | . . . . 1 2 Programmer 4 | . . . . 4 . Best Kill Streak 8 | 1 5 8 4 3 3 Combat Bots Only 4 | 1 4 4 3 2 3 Max Kills in Single Turn 3 | 1 2 2 2 3 1 Gunslinging 1 | . . 1 . . . Exploded 2 | . 2 1 1 . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 663 | 1 27 139 34 106 356 Missed 186 | . 8 33 13 31 101 Damage Taken 6353 | 12 357 1069 341 965 3609 Core 1335 | 12 37 299 47 56 884 Absorbed by Shields . | . . . . . . Ignored by Resistances 290 | . . . . . 290 Regen/Repaired (Parts) 64 | . 35 . 29 . . Core Remaining (%) 76 | 95 80 25 91 92 . Volleys Fired 199 | 1 31 70 25 35 37 Largest 4 | 2 2 4 4 4 4 Hottest 273 | 60 86 139 219 236 273 Shots Fired 521 | 2 61 133 75 125 125 Gun 309 | 2 53 110 39 30 75 Cannon 150 | . . . 24 92 34 Launcher 62 | . 8 23 12 3 16 Special . | . . . . . . Kinetic 249 | 1 27 71 29 49 72 Thermal 157 | 1 26 39 24 45 22 Explosive 51 | . 8 12 12 3 16 Electromagnetic 64 | . . 11 10 28 15 Robot Hit Streak 15 | 2 7 9 5 7 15 Robot Miss Streak 14 | . 2 8 7 14 2 Penetration Max 1 | . . . . . 1 Secondary Targets 4 | . 1 2 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 276 | 2 29 56 36 68 85 Core Hits 178 | 2 22 37 24 51 42 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 3 | . 1 1 . . 1 Critical Strikes 13 | . 3 3 . 2 5 Burn 7 | . 2 2 . . 3 Destroy 4 | . 1 1 . . 2 Blast 1 | . . . . 1 . Corrupt 1 | . . . . 1 . Melee Attacks 1 | . . . . 1 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7604 | 21 999 1257 1016 1869 2442 Guns 2751 | 21 350 625 294 431 1030 Cannons 2121 | . . . 310 1370 441 Explosions 2676 | . 645 632 412 58 929 Melee . | . . . . . . Ramming 56 | . 4 . . 10 42 Kinetic 2479 | 11 179 406 178 780 925 Thermal 1690 | 10 191 236 310 601 342 Explosive 2390 | . 625 366 412 58 929 Electromagnetic 989 | . . 249 116 420 204 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . 10 . 2 . Average Corruption 6 | . . 10 . 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 28 | . . 21 . 7 . Message Errors 7 | . . 5 . 2 . Matter Fused 7 | . . 6 . 1 . Heat Flow Errors 2 | . . 2 . . . Energy Discharges 2 | . . 2 . . . Parts Rejected 1 | . . 1 . . . Parts Fused 2 | . . 1 . 1 . Data Loss (minor) 4 | . . 2 . 2 . Misfires 1 | . . 1 . . . Alerts 1 | . . . . 1 . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 169 | . 26 16 23 88 16 Projectiles 103 | . . . 23 80 . Explosions 66 | . 26 16 . 8 16 Melee . | . . . . . . Knockbacks 7 | . . . . 3 4 Impact . | . . . . . . Kinetic 7 | . . . . 3 4 Secondary . | . . . . . . Self-Inflicted Damage 313 | . 133 46 . . 134 Shots 9 | . 2 3 . . 4 Rammed 4 | . . . . . 4 Targets Rammed 7 | . 1 . . 1 5 Kicked 2 | . 1 . . 1 . Crushed 1 | . . . . . 1 Highest Temperature 799 | 1 94 225 390 258 799 Average Temperature 139 | 1 42 69 85 94 286 Received Heat Transfer 1587 | 6 126 252 162 57 984 Effects 34 | . . . 3 2 29 Shutdowns 3 | . . . . . 3 Energy Bleed 2 | . . . . . 2 Interference 14 | . . . 3 2 9 Matter Decay 4 | . . . . . 4 Short Circuit 2 | . . . . . 2 Damage (minor) 3 | . . . . . 3 Damage (major) 5 | . . . . . 5 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 10 | . 2 . . 5 3 Heat Transferred 4214 | 25 608 731 600 1100 1150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 2 . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 417 | 20 279 417 211 186 292 Initial 109 | . 13 41 109 29 41 Average 145 | 2 189 260 93 89 169 Maximum Alert Level 2 | . 1 2 1 . 1 Low Security (%) 66 | 100 24 21 87 100 55 Level 1 32 | . 75 73 12 . 44 Level 2 . | . . 5 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 2 2 1 4 9 Investigation 4 | . 2 . . 1 1 Extermination 4 | . . . . 3 1 Reinforcement 5 | . . 2 1 . 2 Assault 1 | . . . . . 1 Garrison 4 | . . . . . 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 4 | . . 1 1 . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 8 | . 2 3 1 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 92 | 1 14 27 10 19 21 Peak Tracking Total 7 | 1 5 7 3 4 5 Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 2 | . . 2 . . . Indirectly 2 | . . 2 . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 14 | . 5 2 2 3 2 Max in Single Turn 2 | . 2 1 1 1 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 8 | . 4 1 1 1 1 Terminals 4 | . 3 1 . . . Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . . 1 Total Hacks 20 | . 9 2 4 2 3 Successful 10 | . 4 1 3 1 1 Failed 10 | . 5 1 1 1 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 7 | . 5 2 . . . Fabricators . | . . . . . . Repair Stations 8 | . 4 . 4 . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 2 . Garrison Access 3 | . . . . . 3 Terminal Hacks 3 | . 2 1 . . . Record 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Investigation Status 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . 2 . 3 . . Scan Component 3 | . 1 . 2 . . Repair 2 | . 1 . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . . 1 . Insert Component 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 Unlock Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . 1 . 1 Used . | . . . . . . Hacking Detections 6 | . 2 1 1 1 1 Full Trace Events 5 | . 2 . 1 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 . 1 . . Time 70 | . 32 . 38 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . 1 . Non-combat . | . . . . . . Combat 1 | . . . . 1 . Robot Hacks Applied 1 | . . . . 1 . parse_system 1 | . . . . 1 . Relay Couplers Released 1 | . . . . . 1 Machine Destruction 1 | . . . . . 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5163 | 54 823 877 974 1743 692 Spaces Moved 2207 | 57 451 482 313 744 160 Core 45 | 17 10 . 8 . 10 Treads 54 | . . . . . 54 Legs 1484 | . 347 108 189 744 96 Wheels 129 | 40 89 . . . . Hover 485 | . . 374 111 . . Flight 10 | . 5 . 5 . . Fastest Speed 50 | 50 80 116 116 130 200 Average Speed 181 | 71 150 136 195 203 312 Slowest Speed 1900 | 80 260 190 950 270 1900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 7 55 34 32 18 4 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 468 | . 59 73 55 34 247 Melee . | . . . . . . Projectile 25 | . . . 8 3 14 AOE 443 | . 59 73 47 31 233 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3015 | 68 546 605 634 896 266 Wait 296 | . . . 210 66 20 Move 2202 | 56 450 481 312 743 160 Hop . | . . . . . . Pick Up 109 | 6 17 20 33 24 9 Fast Attach . | . . . . . . Attach 103 | 5 21 18 23 14 22 Detach 55 | . 16 7 16 7 9 Swap . | . . . . . . Drop 43 | . 10 9 15 5 4 Fire 199 | 1 31 70 25 35 37 Melee 1 | . . . . 1 . Ram . | . . . . . . Kick 2 | . 1 . . 1 . Crush 5 | . . . . . 5 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 46 | -11/Scrapyard | Discovered new exit (range 8) 55 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Discovered new exit (range 13) 325 | -10/Materials | Build established: Mutant 475 | -10/Materials | Discovered new exit (range 14) 621 | -10/Materials | Repaired Imp. Aluminum Leg? 878 | -10/Materials | Entered another Materials area 878 | -9/Materials | Evolved 2 slots: Weapon x2 1151 | -9/Materials | Lost 5 parts (1p1n3w) 1218 | -9/Materials | System corruption reached 10% 1257 | -9/Materials | Core integrity fell below 50% 1272 | -9/Materials | Lost 4 parts (1n3w) 1630 | -9/Materials | Discovered new exit (range 13) 1755 | -9/Materials | Entered another Materials area 1755 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2537 | -8/Materials | Discovered new exit (range 16) 2712 | -8/Materials | Repaired Missile Launcher 2729 | -8/Materials | Entered Factory 2729 | -7/Factory | Evolved 2 slots: Utility x2 2750 | -7/Factory | Build established: Tank 3294 | -7/Factory | Build established: Gunner 3812 | -7/Factory | Discovered new exit (range 12) 4472 | -7/Factory | Entered another Factory area 4472 | -6/Factory | Evolved 2 slots: Utility x2 4655 | -6/Factory | Garrison activated, responded to threat 4931 | -6/Factory | Lost 3 parts (1p1u1w) 4934 | -6/Factory | Identified exit to Garrison 5063 | -6/Factory | Core integrity fell below 50% 5127 | -6/Factory | Lost 12 parts (1p4n2u5w) 5162 | -6/Factory | Core integrity fell below 20% 5164 | -6/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer builds a Wall. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. L-41 Fighter unfolds itself. G-50 Soldier unfolds itself. M-28 Smith unfolds itself. Magnetic Acceleration Cannon destroyed. K-01 Serf collects debris. Broken Med. Treads severed. Plasma Cannon destroyed. K-01 Serf collects debris. [Achievement: First Step to Greatness] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????# ##########?????????? | | ?????######+### # #?????????? | | # """#?????????? | | + """#?????????? | | # R"#?????????? | | ? # """#?????????? | | ? # "" #?????????? | | ?##########+#### #?????????? | | ??????????????? # #?????????? | | ???????????????? #?????????? | | ????????????????# #+#####?????????? | | ????????????????# ## !# #??????????? | | ????????????????# # #*## #??????????? | | ????????????????# #=# ??????????? | | ????????????????# # # [ # #??????????? | | ????????????????# ?# [# #??????????? | | ????????????????# ??# =%!!# #########??? | | ????????????????# #?# ! ##?? | | ????????????????# #?# * # ## ##?? | | ????????????????# #?# ## # # ## ##? | | ????????????????# #?## # # ! # #? | | ??????????????### ### #g#%![[ #? | | ??????????????# " ##%#%%= ! #? | | ??????????????# "" ### ] # %## #? | | ????????????? + T llg "G ##? | | ?????????? # ### @ """ # # ##? | | ??????????????#! # ## # = ## ##?? | | ??????????#######+#### #+# # ###?##??? | | ??????????# = # #####???????? | | ??????????# === # ####???????? | | ??????????# = """ ####??????????? | | ??????????# === """ #?????????????? | | ??????????# """ #?????????????? | | ??????????# #?????????????? | | ??????????################?????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 440 Matter Stores 450 Matter Capacity 450 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 18 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness Made in Tau Ceti IV One Hack Too Far Oops Part-time Mechanic Please Form A Line Remodeling Risk Taker Serviceable Loadout Storm Trooper System Compromised Troublemaker Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed SwordDimensionalPendant Manual? 0 Play Time 01:31:08 Cumulative 1.4 hours Start 2024.03.31 @ 03:10:10 End 2024.03.31 @ 16:26:14 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2a2a23ef-39c5-462f-9e1d-b62d0f2ade25