Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.23 @ 09:27:33 Player: Jefffff Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (126) 630 Value Destroyed (3644) 3644 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 6964 Bonus ------- High Alert Combat Kills 30 Cogmind --------- Core Integrity 24/700 Matter 3/300 Energy 100/100 System Corruption 23% Temperature Cool (0) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Huge Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Nuclear Core Light Nuclear Core Light Treads Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Transport Network Coupler Salvage Targeting Computer Improved Melee Analysis Suite Target Analyzer Transmission Jammer ECM Suite Propulsion Shielding Improved Weapon Shielding Hardlight Generator System Shield System Restoration Module Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Huge Storage Unit Improved Targeting Computer System Restoration Module > --- WEAPON ----------- Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Transport Network Coupler Salvage Targeting Computer ECM Suite Propulsion Shielding Propulsion Shielding Improved Weapon Shielding Hardened Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Hardlight Generator System Shield Assault Cannon Mining Laser [Rating: 47] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Utility Shielding Device Improved Heat Sink Storage High-capacity Storage Unit Processor Transport Network Coupler Protection Utility Shielding Weapon Ion Cannon Energy Gun Field Laser Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 3 | . . 1 . 1 1 Utility 3 | . . 1 . 1 1 Weapon . | . . . . . . Parts Attached 90 | 6 8 15 2 31 28 Power 9 | 1 1 2 . 1 4 Engine 6 | 1 1 2 . 1 1 Core 3 | . . . . . 3 Reactor . | . . . . . . Propulsion 37 | 2 2 8 1 18 6 Treads 20 | . . . . 14 6 Leg 17 | 2 2 8 1 4 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 1 2 3 . 4 13 Device 9 | . . . . 3 6 Storage 4 | 1 1 1 . . 1 Processor 4 | . . 2 . 1 1 Hackware . | . . . . . . Protection 6 | . 1 . . . 5 Artifact . | . . . . . . Weapon 21 | 2 3 2 1 8 5 Energy Gun 4 | . . . . 4 . Energy Cannon 7 | . 1 2 1 3 . Ballistic Gun 3 | 2 . . . . 1 Ballistic Cannon 4 | . 1 . . . 3 Launcher 1 | . . . . 1 . Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 2 . 2 1 Corrupted Parts 1 | . . . . . 1 System Corruption 6 | . . . . . 6 Parts Lost 24 | . . . 1 5 18 Power 2 | . . . . 1 1 Propulsion 10 | . . . . 2 8 Utility 5 | . . . . . 5 Weapon 7 | . . . 1 2 4 Highest Loss Streak 13 | . . . 1 2 13 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 97 98 99 99 96 Engine 8 | . 14 11 11 9 2 Core 1 | . . . . . 3 Treads 17 | . . . . 27 36 Leg 16 | . 28 31 33 8 . Device 6 | . . . . 8 14 Storage 9 | . 14 11 11 9 7 Processor 8 | . . 11 11 9 7 Protection 9 | . 11 11 11 9 6 Energy Gun 2 | . . . . 6 1 Energy Cannon 9 | . 11 11 21 11 3 Ballistic Gun 1 | . 9 . . . 3 Ballistic Cannon 5 | . 7 11 . . 5 Naked Turns . | . . . . . . Heaviest Build 106 | 11 22 58 61 63 106 Greatest Support 134 | 20 20 36 34 112 134 Greatest Overweight (x) 29 | . 1 2 2 3 29 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 25 | 8 10 20 20 20 25 Average Capacity 18 | 6 8 14 20 20 24 Most Carried 25 | 5 9 11 15 20 25 Average Carried 15 | 1 6 9 13 18 23 Final Capacity 25 | 8 10 20 20 20 25 Final Carried 20 | 1 9 10 15 20 19 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1751 | 187 260 444 43 295 522 Remotely . | . . . . . . Salvage Created 4729 | . 337 1348 177 1863 1004 Parts 252 | . 31 79 10 99 33 Haulers Intercepted 12 | . 1 6 . 4 1 Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 86 | . 7 23 7 32 17 Guns 17 | . 3 . . 10 4 Cannons 67 | . 4 23 7 21 12 Classes Destroyed 11 | . 6 3 . . 2 Worker 8 | . 1 . . 5 2 Builder 3 | . 1 . . 2 . Hauler 12 | . 1 6 . 4 1 Recycler 5 | . . 2 . . 3 Operator 3 | . . 1 . 2 . Watcher 9 | . 2 5 . 1 1 Swarmer 16 | . 3 3 4 6 . Grunt 44 | . 4 13 3 16 8 Sentry 19 | . . 7 . 10 2 Hunter 4 | . . . . . 4 Programmer 3 | . . . . . 3 Best Kill Streak 8 | . 3 5 4 8 7 Combat Bots Only 7 | . 3 4 4 5 7 Max Kills in Single Turn 2 | . 1 1 1 2 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 643 | . 27 69 40 170 337 Missed 170 | . 5 17 7 42 99 Damage Taken 5863 | . 216 522 278 1370 3477 Core 958 | . 34 80 42 126 676 Absorbed by Shields . | . . . . . . Redirected to Shielding 101 | . . 5 12 20 64 Ignored by Resistances 1681 | . 65 153 87 400 976 Core Remaining (%) 83 | 100 86 . 69 77 . Volleys Fired 300 | . 31 74 16 98 81 Largest 2 | . 2 2 2 2 2 Hottest 128 | . 95 103 120 128 125 Shots Fired 593 | . 62 148 31 192 160 Gun 156 | . 29 . . 77 50 Cannon 437 | . 33 148 31 115 110 Launcher . | . . . . . . Special . | . . . . . . Kinetic 237 | . 42 74 4 . 117 Thermal 356 | . 20 74 27 192 43 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 26 | . 11 17 6 22 26 Robot Miss Streak 5 | . 5 2 1 4 3 Penetration Max 1 | . . . . . 1 Secondary Targets 4 | . . . . 4 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 445 | . 39 100 22 153 131 Core Hits 165 | . 16 38 7 64 40 Critical Kills 3 | . . . . 1 2 Critical Parts Destroyed . | . . . . . . Critical Strikes 13 | . 2 3 . 3 5 Burn 2 | . . . . 2 . Meltdown 2 | . . . . 1 1 Destroy 1 | . . . . . 1 Blast 6 | . 2 3 . . 1 Sever 2 | . . . . . 2 Melee Attacks 4 | . . . . . 4 Impact . | . . . . . . Slashing 4 | . . . . . 4 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9399 | . 592 1962 558 3247 3040 Guns 2104 | . 155 . . 1072 877 Cannons 7142 | . 437 1962 558 2175 2010 Explosions . | . . . . . . Melee 153 | . . . . . 153 Ramming . | . . . . . . Kinetic 3279 | . 347 789 77 . 2066 Thermal 5967 | . 245 1173 481 3247 821 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 153 | . . . . . 153 Piercing . | . . . . . . Highest Corruption 23 | . . . . . 23 Average Corruption 5 | . . . . . 5 Corruption Purged 3 | . . . . . 3 Corruption Blocked . | . . . . . . Effects 5 | . . . . . 5 Message Errors 2 | . . . . . 2 Matter Fused 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 136 | . . 27 27 23 59 Projectiles 136 | . . 27 27 23 59 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 21 | . 3 7 2 . 9 Impact . | . . . . . . Kinetic 20 | . 3 6 2 . 9 Secondary 1 | . . 1 . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 369 | . 310 268 369 65 262 Average Temperature 77 | . 82 63 176 20 126 Received Heat Transfer 2355 | . 165 279 162 918 831 Effects 4 | . 2 1 1 . . Energy Bleed 1 | . . 1 . . . Interference 2 | . 2 . . . . Short Circuit 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . 1 1 Combat Hostiles 2 | . . . . 1 1 Parts Melted 21 | . . 2 1 13 5 Heat Transferred 10730 | . 518 2109 740 5994 1369 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 485 | . 178 485 169 391 225 Initial 143 | . . 39 17 . 143 Average 154 | . 80 232 105 216 72 Maximum Alert Level 2 | . . 2 . 1 1 Low Security (%) 70 | 100 100 51 100 41 92 Level 1 23 | . . 27 . 58 7 Level 2 6 | . . 21 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 22 | . . 5 . 7 10 Investigation 4 | . . 2 . 1 1 Extermination 3 | . . . . . 3 Reinforcement 9 | . . 3 . 3 3 Assault . | . . . . . . Garrison 6 | . . . . 3 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 2 | . . . . . 2 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 11 | . 1 4 . 3 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 117 | . 11 33 6 37 30 Peak Tracking Total 7 | . 4 5 4 5 7 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 7 | . 1 2 . 1 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 4 | . 1 2 . . 1 Max in Single Turn 1 | . 1 1 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 23 | . 3 9 . 6 5 Terminals 17 | . 3 5 . 5 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . 2 . 1 1 Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 72 | . 13 36 . 15 8 Successful 53 | . 8 30 . 10 5 Failed 17 | . 4 5 . 5 3 Catastrophic 2 | . . 2 . . . Database Lockouts 2 | . 1 1 . . . Manual 54 | . 10 24 . 13 7 Terminals 52 | . 13 19 . 13 7 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 7 | . . 4 . 2 1 Scanalyzers 13 | . . 13 . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 5 6 . 3 1 Part Schematic 1 | . 1 . . . . Robot Analysis 7 | . 2 3 . 2 . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . . 1 . . . Alert Level 2 | . 1 1 . . . Unreport Threat 2 | . . 1 . . 1 Registered Components 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . 1 . 1 . Report Inventory 2 | . . 1 . 1 . Scanalyzer 13 | . . 13 . . . Insert Component 7 | . . 7 . . . Analyze 6 | . . 6 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 23 | . 3 10 . 6 4 Terminals 20 | . 3 8 . 5 4 Track 1 | . . 1 . . . Assimilate 1 | . . 1 . . . Botnet 17 | . 3 5 . 5 4 Operators 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . 2 . 1 . Tunnel 3 | . . 2 . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 18 | . 3 8 . 4 3 Full Trace Events 4 | . 2 1 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 7 | . 1 6 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 6 | . . 6 . . . Part Schematics Acquired 6 | . . 6 . . . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total 5 | . 2 1 . 2 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 6615 | 43 730 1884 451 1567 1940 Spaces Moved 3339 | 34 395 1084 211 684 931 Core 16 | 13 . . . . 3 Treads 1469 | . . . . 541 928 Legs 1854 | 21 395 1084 211 143 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 90 183 155 157 Average Speed 152 | 93 124 141 186 166 162 Slowest Speed 1500 | 120 190 270 270 400 1500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 5 68 85 38 51 20 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 3 | . . 2 . 1 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 21 | . . 2 2 5 12 Melee . | . . . . . . Projectile 21 | . . 2 2 5 12 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 4289 | 45 575 1296 237 943 1193 Wait 375 | . 115 86 3 53 118 Move 3334 | 33 394 1083 210 683 931 Hop . | . . . . . . Pick Up 95 | 6 16 15 6 35 17 Fast Attach 19 | 1 2 3 . 9 4 Attach 29 | 5 1 2 1 8 12 Detach . | . . . . . . Swap 42 | . 5 10 1 14 12 Drop 91 | . 11 23 . 43 14 Fire 300 | . 31 74 16 98 81 Melee 4 | . . . . . 4 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 9) 303 | -10/Materials | Build established: Mutant 322 | -10/Materials | Central database locked down 743 | -10/Materials | Discovered new exit (range 6) 774 | -10/Materials | Entered another Materials area 774 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1211 | -9/Materials | Central database locked down 1211 | -9/Materials | Identified exit to Mines 1211 | -9/Materials | Identified exit to Storage 1296 | -9/Materials | Build established: Scavenger-Mutant 1346 | -9/Materials | Discovered new exit (range 16) 1758 | -9/Materials | Discovered new exit (range 11) 1859 | -9/Materials | Build established: Mutant 2340 | -9/Materials | Discovered new exit (range 5) 2658 | -9/Materials | Entered Mines 2681 | -9/Mines | Met a Derelict bent on vengeance 2930 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2966 | -9/Mines | Discovered new exit (range 7) 3109 | -9/Mines | Entered Materials 3109 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3687 | -8/Materials | Garrison activated, responded to threat 4644 | -8/Materials | Discovered new exit (range 15) 4676 | -8/Materials | Entered Factory 4676 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5512 | -7/Factory | Garrison activated, responded to threat 5616 | -7/Factory | Destroyed 7 combat bots 6470 | -7/Factory | Garrison activated, responded to threat 6560 | -7/Factory | System corruption reached 10% 6587 | -7/Factory | Core integrity fell below 50% 6614 | -7/Factory | Core integrity fell below 20% 6616 | -7/Factory | Self-destructed Last Messages --------------- 06559_ Acquired Corrupted Greatsword. 06559_ Assault Cannon destroyed. 06559_ System corrupted by crushing effect (+4). 06559_ K-01 Serf cleans the Terminal. 06563_ Critical hit (Smash). 06564_ K-01 Serf collects debris. 06572_ Imp. Cooling System destroyed. 06572_ System corrupted by crushing effect (+3). 06574_ Hrd. Light Armor Plating severed. 06577_ MN#PY,N2SWCMQE5ZCOEI0&W==I /F,LZ LK 06579_ Imp. Light Armor Plating severed. 06581_ Imp. Targeting Computer destroyed. 06581_ System corrupted by crushing effect (+3). 06590_ Integrated Corrupted Greatsword (+6). 06591_ B-48 Gladiator Imp. Light Armor Plating severed. 06597_ B-48 Gladiator Lgt. Treads severed. 06601_ Greatsword destroyed. 06601_ Knocked back. 06602_ System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | ?????# """ G???############# ########+####### | | ??????? ""???# || ^ | | ?????????""" " ??# || | | ???????? """ ### [! | | ???????? """ + %% [! | | ?????# ###%! [ | | ?????# ??#[% | | ?????# ???# %= | | ?????# ???#%!! 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""??????????? | | ???????????????????## lbll #???????????? | | ????????????????????# @l #???????????? | | ????????????????????#####/############???????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? ????????????????????? | | ????????????????????? ???????????????????? | | ????????????????????? ???????????????????? | | ???????????????????? ??????????????????? | | ???????????????????? ??????????????????? | | ???????????????????# ?????????????????? | | ???????????????????# ?????????????????? | | ?????????????????????#########???????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 57 Targeting Accuracy 6 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Cld. Ion Engine | -9/Materials | Scanalyzed Imp. Terrain Scan Processor | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Salvage Targeting Computer | -9/Materials | Scanalyzed Mining Laser | -9/Materials | Scanalyzed Ion Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonStorageRigger Manual? 0 Play Time 00:52:14 Cumulative 62.8 hours Start 2024.07.23 @ 08:18:26 End 2024.07.23 @ 09:27:33 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 95 Rogue 0 Adventurer 95 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 41 Achievement% 32 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b91cda7b-66e6-48df-84c6-e73cfe2111c1