Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.12 @ 12:18:15 Player: Corvi Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (74) 370 Value Destroyed (2444) 2444 Prototype IDs (48) 960 Alien Tech Used (0) 0 Bonus (1726) 1726 TOTAL SCORE: 9400 Bonus ------- High Alert Combat Kills 248 Follower Combat Kills 283 Entered Garrisons 200 Used RIF Installer 1000 Aligned with FarCom 300 Friendly Fire -305 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 54/100 System Corruption 1% Temperature Cool (0) Movement Flying (32) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Cooled VTOL Module > --- UTILITY (5) ------ Improved Melee Analysis Suite Makeshift System Shield > --- WEAPON (2) ------- Flail > --- INVENTORY (5) ---- Phase Shifter Makeshift System Shield Advanced EMP Blaster Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Cooled VTOL Module Flying Fortress v7 > --- UTILITY ---------- Medium Storage Unit Improved Melee Analysis Suite Phase Shifter Improved Powered Armor Hacking Suite > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Cooled VTOL Module Core Analyzer Microactuators Layered Light Armor Plating Advanced EMP Blaster Heavy Missile Launcher Precision Grenade Launcher Power Maul [Rating: 74] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Flying Fortress v7 Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Powered Armor Weapon Medium Laser Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Gar Fac Low Low Slots Evolved 6 | . . . . . 4 2 . . . . . . Power . | . . . . . . . . . . . . . Propulsion 3 | . . . . . 2 1 . . . . . . Utility 3 | . . . . . 2 1 . . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 102 | 6 9 1 3 4 20 6 7 17 13 6 . 10 Power 13 | 1 1 . 1 . 2 1 1 3 2 . . 1 Engine 7 | 1 1 . 1 . 1 . 1 2 . . . . Core 4 | . . . . . 1 1 . 1 1 . . . Reactor 2 | . . . . . . . . . 1 . . 1 Propulsion 15 | 2 . . 1 . 5 . . 2 . 2 . 3 Treads 4 | 2 . . 1 . 1 . . . . . . . Leg 3 | . . . . . 3 . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 8 | . . . . . 1 . . 2 . 2 . 3 Utility 28 | 1 3 . . . 5 3 . 7 3 4 . 2 Device 5 | . . . . . 1 1 . . 2 1 . . Storage 3 | 1 1 . . . . . . 1 . . . . Processor 5 | . 1 . . . 1 1 . 2 . . . . Hackware 3 | . . . . . 1 1 . . . . . 1 Protection 12 | . 1 . . . 2 . . 4 1 3 . 1 Artifact . | . . . . . . . . . . . . . Weapon 46 | 2 5 1 1 4 8 2 6 5 8 . . 4 Energy Gun 10 | 2 2 1 . 2 2 . 1 . . . . . Energy Cannon 3 | . . . . . 3 . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon 3 | . 1 . . . 1 1 . . . . . . Launcher 16 | . 2 . . 1 . . 4 3 4 . . 2 Special Weapon 1 | . . . . . 1 . . . . . . . Impact Weapon 5 | . . . . . 1 1 . 1 1 . . 1 Slashing Weapon 5 | . . . . . . . . 1 3 . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 3 | . . . 1 1 . . 1 . . . . . Unidentified Prototypes 9 | . . . . . 1 . 1 6 . 1 . . Parts Lost 17 | . 1 . . 1 1 . . 1 1 . . 12 Power 2 | . . . . . . . . . . . . 2 Propulsion 6 | . . . . 1 . . . 1 . . . 4 Utility 4 | . . . . . . . . . 1 . . 3 Weapon 5 | . 1 . . . 1 . . . . . . 3 Highest Loss Streak 7 | . 1 . . 1 1 . . 1 1 . . 7 To Critical Strikes 1 | . 1 . . . . . . . . . . . Average Slot Usage (%) 80 | . 95 100 100 100 86 67 68 72 68 67 69 65 Engine 5 | . 14 14 14 14 2 . 5 4 1 . . . Core 2 | . . . . . 6 6 1 2 4 . . . Reactor 1 | . . . . . . . . . . 7 7 6 Treads 9 | . 28 28 28 28 11 . . . . . . . Leg 3 | . . . . . 15 . . . . . . . Flight 7 | . . . . . . 7 7 13 15 15 15 16 Device 2 | . . . . . 1 5 7 . . 6 7 5 Storage 9 | . 14 14 14 14 9 7 7 6 7 7 7 6 Processor 8 | . 7 14 14 14 13 . . 6 7 7 7 7 Hackware 6 | . . . . . 1 11 15 15 11 7 7 6 Protection 5 | . 2 . . . 5 10 7 6 6 6 7 5 Energy Gun 5 | . 18 16 15 23 2 . . . . . . . Energy Cannon 1 | . . . . . 9 . . . . . . . Ballistic Cannon 1 | . . . . . 3 6 . . . . . . Launcher 3 | . 9 11 . 1 1 . 12 5 3 . . . Impact Weapon 1 | . . . . . . 7 1 5 3 . . . Slashing Weapon 1 | . . . . . . . . 1 3 7 7 6 Special Melee Weapon 1 | . . . 12 3 . . . . . . . . Peak Build Rating 74 | 6 8 8 10 10 53 61 67 73 74 72 67 72 Average Rating 41 | 4 7 8 8 9 26 58 62 70 70 69 66 59 On Entrance 38 | . 6 8 8 10 9 53 61 63 73 71 67 67 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 43 | 12 18 18 18 20 35 33 37 40 43 41 30 41 Greatest Support 55 | 40 40 40 40 40 50 50 50 55 55 55 55 55 Greatest Overweight (x) 7 | 3 . . . . 1 . . . . . . 7 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 9 10 10 10 9 Most Carried 10 | 2 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 1 6 10 9 10 9 9 9 9 9 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 2 10 10 10 10 9 10 10 10 10 10 10 4 Class Distribution -------------------- 52% | Mutant 22% | Hacker-Mutant 19% | Gladiator 4% | Hacker-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Garrison Gladiator | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Gar Fac Low Low Matter Collected 2206 | 225 182 . . 11 333 . 471 230 300 73 228 153 Remotely . | . . . . . . . . . . . . . Salvage Created 3307 | . 341 . . 26 296 . 973 427 755 . 46 443 Parts 98 | . 27 . . . 10 . 6 3 33 . 3 16 Haulers Intercepted 4 | . 2 . . . 1 . . 1 . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . . . . 5 21 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Gar Fac Low Low Combat Hostiles Destroyed 63 | . 11 . . 3 6 . 4 . 27 . 2 10 Melee 18 | . . . . . . . . . 7 . 2 9 Guns 5 | . 3 . . 1 1 . . . . . . . Cannons 2 | . . . . . 2 . . . . . . . AOE 37 | . 8 . . 2 2 . 4 . 20 . . 1 Classes Destroyed 16 | . 6 . . 1 3 . 1 . 4 . . 1 Worker 1 | . 1 . . . . . . . . . . . Builder 1 | . 1 . . . . . . . . . . . Hauler 4 | . 2 . . . 1 . . 1 . . . . Recycler 3 | . 1 . . . . . . 2 . . . . Operator 1 | . . . . . 1 . . . . . . . Watcher 3 | . . . . . 2 . . 1 . . . . Swarmer 26 | . 9 . . . . . . . 10 . 2 5 Cutter 3 | . . . . . . . . . 3 . . . Grunt 20 | . 2 . . . 4 . . . 9 . . 5 Sentry 3 | . . . . . 2 . . . 1 . . . Specialist 1 | . . . . . . . . . 1 . . . Compactor 4 | . . . . . . . 4 . . . . . Tinkerer 1 | . . . . . . . . . . . . 1 Assembled 3 | . . . . 3 . . . . . . . . Thug 1 | . . . . . . . 1 . . . . . Savage 2 | . . . . . . . . . 2 . . . Butcher 1 | . . . . . . . . . 1 . . . Best Kill Streak 8 | . 5 . . 3 4 . 2 2 8 . 2 3 Combat Bots Only 8 | . 3 . . 3 3 . 2 . 8 . 2 3 Max Kills in Single Turn 3 | . 3 . . 2 1 . 1 1 2 . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . 2 . . 2 1 . 1 . 2 . . 1 Melee 1 | . . . . . . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Gar Fac Low Low Hostile Shots Fired 386 | . 50 . . 25 36 . . 3 70 . 14 188 Missed 147 | . 17 . . 5 9 . . 1 41 . 7 67 Damage Taken 3970 | 1 291 . . 277 418 . . 30 624 . 105 2224 Core 907 | . 63 . . 22 109 . . 16 51 . . 646 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 53 | . . . . . 11 . . . . . 20 22 Regen/Repaired (Parts) 430 | . . . . . . . . 309 . 121 . . Core Remaining (%) 82 | 100 . . . 66 80 . . . . . . . Volleys Fired 119 | . 36 . . 7 28 . 13 1 29 . . 5 Largest 2 | . 2 . . 2 2 . 2 1 2 . . 1 Hottest 126 | . 90 . . 90 126 . 75 36 75 . . 39 Shots Fired 169 | . 52 . . 10 49 . 21 1 31 . . 5 Gun 60 | . 44 . . 8 8 . . . . . . . Cannon 30 | . . . . . 30 . . . . . . . Launcher 74 | . 8 . . 2 6 . 21 1 31 . . 5 Special 5 | . . . . . 5 . . . . . . . Kinetic 13 | . . . . . 13 . . . . . . . Thermal 51 | . 38 . . 8 5 . . . . . . . Explosive 71 | . 8 . . 2 6 . 21 1 28 . . 5 Electromagnetic 34 | . 6 . . . 25 . . . 3 . . . Robot Hit Streak 15 | . 15 . . 3 8 . 3 . 10 . . 13 Robot Miss Streak 5 | . 3 . . 2 5 . 2 . 1 . . 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 135 | . 24 . 5 6 23 . 10 9 29 . 2 27 Core Hits 129 | . 26 . . 10 15 . 10 12 39 . 2 15 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . 1 . . 2 1 . . . Critical Strikes 11 | . 2 . . . 2 . . 2 3 . . 2 Burn 2 | . 2 . . . . . . . . . . . Blast 1 | . . . . . 1 . . . . . . . Smash 4 | . . . . . 1 . . 2 1 . . . Sever 4 | . . . . . . . . . 2 . . 2 Melee Attacks 95 | . . . 5 2 4 . 2 13 25 . 7 37 Impact 18 | . . . . . 4 . . 7 5 . . 2 Slashing 68 | . . . . . . . . 6 20 . 7 35 Piercing . | . . . . . . . . . . . . . Sneak Attacks 21 | . . . 5 2 1 . 2 4 5 . 1 1 Combat Hostiles 1 | . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9841 | 3 726 . . 224 1222 . 1911 1071 3036 . 147 1501 Guns 462 | . 306 . . 48 108 . . . . . . . Cannons 414 | . . . . . 414 . . . . . . . Explosions 5429 | . 417 . . 176 463 . 1911 252 1835 . . 375 Melee 3530 | . . . . . 237 . . 819 1201 . 147 1126 Ramming 6 | 3 3 . . . . . . . . . . . Kinetic 104 | . . . . . 104 . . . . . . . Thermal 413 | . 294 . . 48 . . . 71 . . . . Explosive 5113 | . 417 . . 176 463 . 1911 . 1771 . . 375 Electromagnetic 675 | . 12 . . . 418 . . 181 64 . . . Impact 956 | . . . . . 237 . . 509 210 . . . Slashing 2574 | . . . . . . . . 310 991 . 147 1126 Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . . . . . 8 . . 1 1 1 1 1 Average Corruption 3 | . . . . . 7 . . 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 46 | . . . . . 31 . . 4 4 3 2 2 Message Errors 17 | . . . . . 11 . . 3 . 2 . 1 Matter Fused 10 | . . . . . 5 . . 1 1 1 2 . Heat Flow Errors 3 | . . . . . 3 . . . . . . . Energy Discharges 10 | . . . . . 7 . . . 2 . . 1 Parts Fused 1 | . . . . . 1 . . . . . . . Data Loss (minor) 3 | . . . . . 3 . . . . . . . Data Loss (major) 1 | . . . . . 1 . . . . . . . Misfires 1 | . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 902 | . 5 . . 2 128 . . 480 144 . . 143 Projectiles 23 | . . . . . 23 . . . . . . . Explosions 121 | . 5 . . 2 . . . 5 59 . . 50 Melee 758 | . . . . . 105 . . 475 85 . . 93 Knockbacks 7 | . . . . . 5 . . 2 . . . . Impact 4 | . . . . . 2 . . 2 . . . . Kinetic 3 | . . . . . 3 . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 476 | 1 . . . . . . . . 212 . . 263 Shots 12 | . . . . . . . . . 7 . . 5 Rammed 3 | 2 1 . . . . . . . . . . . Targets Rammed 3 | 2 1 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 262 | . 180 . . 226 213 . 70 1 75 . . 262 Average Temperature 51 | . 41 . . 140 53 . 35 1 18 . . 103 Received Heat Transfer 1190 | . 48 . . 140 279 . . . 135 . 9 579 Effects 3 | . . . . 1 . . . . . . . 2 Energy Bleed 1 | . . . . 1 . . . . . . . . Interference 2 | . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . 3 . . 2 . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . Parts Fried 8 | . . . . . 3 . . 4 1 . . . Impact Corruptions 16 | . . . . . 6 . . 9 1 . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | . 5 . . . . . . . . . . . Heat Transferred 1212 | . 976 . . 136 . . . 100 . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Gar Fac Low Low Peak Influence 1050 | . 212 55 . 11 180 38 73 551 1050 572 . . Initial 550 | . . 55 . . . 9 13 51 191 550 . . Average 201 | . 111 55 . . 66 26 55 308 657 461 . . Maximum Alert Level 3 | . 1 . . . . . . 2 3 2 . . Low Security (%) 65 | 100 78 100 . 100 100 100 100 24 8 . . . Level 1 13 | . 21 . . . . . . 46 19 . . . Level 2 15 | . . . . . . . . 28 16 100 . . Level 3 5 | . . . . . . . . . 55 . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 13 | . 2 . . . 1 . . 6 . 3 . 1 Investigation 3 | . . . . . . . . 1 . 2 . . Extermination 3 | . . . . . . . . 2 . 1 . . Reinforcement 6 | . 2 . . . 1 . . 3 . . . . Assault 1 | . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Gar Fac Low Low Distress Signals 4 | . 1 . . . 1 . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 111 | . 18 . . 11 18 . 6 6 20 . 4 28 Peak Tracking Total 11 | . 4 . . 11 4 . 3 4 8 1 2 7 Tactical Retreats 11 | . . . . 1 . . . . 1 . 1 8 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Gar Fac Low Low Traps Triggered 10 | . . . . . 5 1 . . 4 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Gar Fac Low Low Machines Disabled 12 | . . . . . 2 . . 7 2 . . 1 Max in Single Turn 5 | . . . . . 1 . . 5 1 . . 1 Garrison Access 2 | . . . . . . 1 . . . 1 . . Garrison Relay 1 | . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Gar Fac Low Low Machines Accessed 44 | . 3 . 1 . 6 3 . 17 2 10 1 1 Terminals 18 | . 3 . . . 5 . . 4 2 4 . . Fabricators 7 | . . . . . . 1 . 4 . 2 . . Repair Stations 5 | . . . . . . 1 . 3 . 1 . . Recycling Units 4 | . . . . . . . . 3 . 1 . . Scanalyzers 3 | . . . . . 1 . . 1 . 1 . . Garrison Access 4 | . . . . . . 1 . 2 . 1 . . Total Hacks 89 | . 4 . 1 . 15 5 . 37 4 21 1 1 Successful 61 | . 3 . 1 . 11 4 . 23 2 15 1 1 Failed 28 | . 1 . . . 4 1 . 14 2 6 . . Catastrophic 1 | . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual 26 | . 2 . 1 . 8 . . 8 . 7 . . Terminals 35 | . 4 . . . 9 . . 10 4 8 . . Fabricators 13 | . . . . . . 1 . 6 . 6 . . Repair Stations 10 | . . . . . . 2 . 6 . 2 . . Recycling Units 10 | . . . . . . . . 8 . 2 . . Scanalyzers 12 | . . . . . 6 . . 4 . 2 . . Garrison Access 6 | . . . . . . 2 . 3 . 1 . . Terminal Hacks 16 | . 1 . 1 . 3 . . 5 2 2 1 1 Record 3 | . . . . . 1 . . 1 . 1 . . Open Door 3 | . . . . . . . . . 1 . 1 1 Alert Level 3 | . . . . . 1 . . 2 . . . . Unreport Threat 4 | . . . . . 1 . . 2 . 1 . . Locate Traps 1 | . 1 . . . . . . . . . . . Garrison Registry 1 | . . . . . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks 9 | . . . . . . 1 . 4 . 4 . . Network Status 3 | . . . . . . . . 3 . . . . Load Schematic 3 | . . . . . . . . 1 . 2 . . Build 3 | . . . . . . 1 . . . 2 . . Repair Station Hacks 10 | . . . . . . 2 . 6 . 2 . . Scan Component 5 | . . . . . . 1 . 3 . 1 . . Repair 5 | . . . . . . 1 . 3 . 1 . . Recycling Unit Hacks 4 | . . . . . . . . 3 . 1 . . Report Inventory 4 | . . . . . . . . 3 . 1 . . Scanalyzer 9 | . . . . . 5 . . 3 . 1 . . Insert Component 5 | . . . . . 3 . . 1 . 1 . . Analyze 4 | . . . . . 2 . . 2 . . . . Garrison Access Hacks 3 | . . . . . . 1 . 1 . 1 . . Unlock Access 1 | . . . . . . . . 1 . . . . Seal Access 2 | . . . . . . 1 . . . 1 . . Unauthorized Hacks 10 | . 2 . . . 3 . . 1 . 4 . . Terminals 10 | . 2 . . . 3 . . 1 . 4 . . Assimilate 1 | . . . . . 1 . . . . . . . Botnet 9 | . 2 . . . 2 . . 1 . 4 . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 35 | . 3 . . . 5 3 . 14 2 8 . . Full Trace Events 3 | . . . . . . . . 1 . 2 . . Feedback Events 1 | . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 2 . . 1 . . . . Parts Built 3 | . . . . . . 1 . . . 2 . . Authchips . | . . . . . . . . . . . . . Time 165 | . . . . . . 31 . . . 134 . . Total Part Build Rating 13 | . . . . . . 5 . . . 8 . . Parts Repaired 5 | . . . . . . 1 . 3 . 1 . . Time 215 | . . . . . . 18 . 141 . 56 . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 2 . . 1 . . . . Part Schematics Acquired 3 | . . . . . 2 . . 1 . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Gar Fac Low Low Used RIF Installer 2 | . . . . . . . . . 2 . . . Program Shield 1 | . . . . . . . . . 1 . . . Robots Hacked 9 | . . . 5 2 . . 2 . . . . . Non-combat 3 | . . . 3 . . . . . . . . . Combat 6 | . . . 2 2 . . 2 . . . . . Robot Hacks Applied 9 | . . . 5 2 . . 2 . . . . . parse_system 9 | . . . 5 2 . . 2 . . . . . Relay Couplers Released 5 | . . . . . . . . . 5 . . . Machine Destruction 5 | . . . . . . . . . 5 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Gar Fac Low Low Total Allies 21 | . . . . 1 . . 20 . . . . . Largest Group 19 | . . . . 1 1 . 19 19 1 . . . Highest-Rated Group 475 | . . . . 31 31 . 475 475 11 . . . Highest-Rated Ally 35 | . . . . 31 31 . 35 35 11 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 145 | . . . . 12 . . 27 103 3 . . . Total Damage 3143 | . . . . 147 . . 899 2061 36 . . . Kills 25 | . . . . 3 . . 2 20 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Gar Fac Low Low Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . 1 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Gar Fac Low Low Turns Passed 5915 | 85 584 183 574 199 1234 286 274 921 429 391 183 572 Spaces Moved 6887 | 45 291 109 350 107 781 440 378 1471 558 923 410 1024 Core 14 | 14 . . . . . . . . . . . . Treads 1059 | 31 291 109 350 107 171 . . . . . . . Legs 431 | . . . . . 431 . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 5383 | . . . . . 179 440 378 1471 558 923 410 1024 Fastest Speed 14 | 50 160 160 160 160 50 50 50 39 39 39 39 14 Average Speed 67 | 158 160 160 160 160 129 50 50 41 39 39 39 42 Slowest Speed 490 | 200 160 160 160 160 240 50 50 50 39 50 39 490 Overloaded Moves 121 | . . . . . . . . . . . . 121 Propulsion Burnouts 1 | . . . . . . . . . . . . 1 Robots Hopped 1 | . . . . . 1 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 45 | 5 43 26 64 29 41 8 96 35 77 22 59 85 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . Known Exits Taken 1 | . . . . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . . . 1 1 . Scrap Searched 6 | . . . . . . . . . . . 2 4 Spaces Dug 25 | . . . . . 5 . . 1 18 . 1 . Terrain Destroyed 485 | . 54 . . 16 30 . 121 1 197 . 1 65 Melee 4 | . . . . . . . . 1 2 . 1 . Projectile 5 | . . . . . 5 . . . . . . . AOE 476 | . 54 . . 16 25 . 121 . 195 . . 65 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Gar Fac Low Low Total 7803 | 54 354 117 362 123 938 507 436 1755 690 955 418 1094 Wait 452 | . 9 8 . . 84 49 31 211 35 11 . 14 Move 6873 | 44 290 108 349 106 778 440 377 1470 556 922 409 1024 Hop 1 | . . . . . 1 . . . . . . . Pick Up 57 | 2 7 . 1 2 7 4 2 21 3 6 1 1 Fast Attach 47 | 6 2 . . . 12 5 2 7 6 5 . 2 Attach 23 | . 1 . . . 3 1 . 3 7 . . 8 Detach 12 | . 1 . . . 1 2 . 2 5 . . 1 Swap 33 | . 6 1 3 4 5 . 5 8 . 1 . . Drop 70 | . 1 . 4 2 15 6 4 19 6 10 1 2 Fire 119 | . 36 . . 7 28 . 13 1 29 . . 5 Melee 95 | . . . 5 2 4 . 2 13 25 . 7 37 Ram 2 | 2 . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . 18 . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 641 | -10/Materials | Discovered new exit (range 8) 670 | -10/Materials | Entered Mines 842 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 843 | -10/Mines | Discovered new exit (range 5) 853 | -10/Mines | Entered Exiles 909 | -10/Exiles | Met 8R-AWN 959 | -10/Exiles | Met EX-HEX 1039 | -10/Exiles | Met EX-BIN 1082 | -10/Exiles | Aligned with FarCom system 1083 | -10/Exiles | Given EX-Vault access code 1131 | -10/Exiles | Opened EX-Vault 1149 | -10/Exiles | Found Flying Fortress v7 1187 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1243 | -10/Exiles | Met EX-DEC 1401 | -10/Exiles | Discovered new exit (range 12) 1427 | -10/Exiles | Left Exiles lab with Flying Fortress v7 1427 | -10/Exiles | Entered Mines 1430 | -9/Mines | Received a Mining Laser from a helpful Derelict 1473 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1588 | -9/Mines | Discovered new exit (range 13) 1594 | -9/Mines | Assembled infested the area 1599 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1626 | -9/Mines | Entered Materials 1626 | -8/Materials | Accompanied by 1 ally 1626 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2628 | -8/Materials | Discovered new exit (range 10) 2860 | -8/Materials | Entered Factory 2860 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2903 | -7/Factory | Discovered new exit (range 12) 2986 | -7/Factory | Fabricated Imp. Hacking Suite (x1) 3042 | -7/Factory | Repaired Broken ECM Suite 3146 | -7/Factory | Sucked down chute 3146 | -7/Factory | Entered Waste 3147 | -7/Waste | Met a frightened Derelict 3160 | -7/Waste | Found Broken Imp. Powered Armor 3170 | -7/Waste | Spotted C-40 Crusher 3188 | -7/Waste | Destroyed C-40 Crusher 3204 | -7/Waste | Spotted C-40 Crusher 3210 | -7/Waste | Spotted C-40 Crusher 3212 | -7/Waste | Destroyed C-40 Crusher 3215 | -7/Waste | Destroyed C-40 Crusher 3233 | -7/Waste | Warlord forces began an assault 3260 | -7/Waste | Spotted C-40 Crusher 3260 | -7/Waste | Spotted C-40 Crusher 3266 | -7/Waste | Destroyed C-40 Crusher 3269 | -7/Waste | Allies destroyed C-40 Crusher 3270 | -7/Waste | Spotted C-40 Crusher 3277 | -7/Waste | Allies destroyed C-40 Crusher 3284 | -7/Waste | Build established: Hacker-Mutant 3353 | -7/Waste | Discovered new exit (range 16) 3420 | -7/Waste | Entered Factory 3420 | -7/Factory | Accompanied by 19 allies 3736 | -7/Factory | Repaired Broken Imp. Powered Armor 3760 | -7/Factory | Discovered new exit (range 13) 3800 | -7/Factory | Repaired Med. Storage Unit 4007 | -7/Factory | Repaired Lgt. Angular Momentum Engine 4340 | -7/Factory | Identified exit to Garrison 4341 | -7/Factory | Entered Garrison 4341 | -7/Garrison | Accompanied by 1 ally 4471 | -7/Garrison | Triggered checkpoint 4492 | -7/Garrison | Destroyed 8 combat bots 4509 | -7/Garrison | Triggered checkpoint 4522 | -7/Garrison | Triggered checkpoint 4563 | -7/Garrison | Discovered new exit (range 9) 4579 | -7/Garrison | Triggered checkpoint 4600 | -7/Garrison | Discovered new exit (range 70) 4600 | -7/Garrison | Discovered new exit (range 14) 4600 | -7/Garrison | Discovered new exit (range 59) 4661 | -7/Garrison | Installed Relay Interface Framework 4672 | -7/Garrison | Triggered checkpoint 4711 | -7/Garrison | Expanded RIF knowledge: Program Shield 4770 | -7/Garrison | Entered Factory 4917 | -7/Factory | Build established: Gladiator 5083 | -7/Factory | Discovered new exit (range 6) 5104 | -7/Factory | Fabricated Cld. VTOL Module? 5105 | -7/Factory | Repaired Imp. Powered Armor? 5122 | -7/Factory | Fabricated Cld. VTOL Module? 5161 | -7/Factory | Entered Lower Caves 5209 | -7/Lower Caves | Encountered a Warlord checkpoint 5226 | -7/Lower Caves | Spotted B-75 Beast 5231 | -7/Lower Caves | Found DCF Scrap (16 items) 5292 | -7/Lower Caves | Learned location of Zion (-7) 5329 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5340 | -7/Lower Caves | Discovered new exit (range 8) 5344 | -7/Lower Caves | Entered another Lower Caves area 5346 | -7/Lower Caves | Learned location of 1 exit from Factory 5508 | -7/Lower Caves | Spotted B-75 Beast 5661 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5862 | -7/Lower Caves | Lost 3 parts (1p2u) 5886 | -7/Lower Caves | Core integrity fell below 50% 5892 | -7/Lower Caves | Core integrity fell below 20% 5916 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- The unstable cave ceiling collapses. Slug penetrates Earth. The unstable cave ceiling collapses. Cld. VTOL Module destroyed. Cld. VTOL Module burned out. Searching scrap... Found Flail. Found Remote Datajack. Found Mak. System Shield. Found Recoil Stabilizer. Found 55 Matter. Acquired Flail. M-28 Smith repairs Y-64 Sentinel. Slug penetrates M-28 Smith. Acquired Mak. System Shield. The unstable cave ceiling collapses. Acquired 15 matter. Acquired 18 matter. Acquired 8 matter. Acquired 17 matter. Map ----- +----------------------------------------------------+ | " #?????## ###### ##? | | " #??????## #????## ### | | " #???????## ##?????## ## # | | " #????????##????????## ## # | | " #???????????????????##### # | | #??????????######??????### ## | | #?????????## ## #????## ## ### | | #?????????# ##?### # ### | | #?????????# ### ####?# | | #??????????# ## #???## | | #????????### #???# # | | ####???????## ###! #???# ## ### | | ??????????## #?## ## #???## ###### ###?# | | #?????##### #??# ####????# ####### #???? | | ###???# ##?# ## ##?????# ### ## #??## | | ###?# ###### #?????# ## #?## | | # ### ##?????# ### | | ####+### #??????# ## | | # # "# #????### ## ## | | # ### # "# ##?### ###?## | | #### ## + "# ### ##???# | | ! ## + "# ?# ##??# ## | | |% #= # "# #?# ##?## ## | | ####### # #! "# #?# ##?# # | | ##?????# ### ####+### #?# ## ### | | ##??????# #?# %%! % s@ #?## #### | | ???????# #?# % % ## ##### ## ##?# | | ??????# #?# %%% ### ###### ##?# ##??# | | ????? ##?# %% #?### #??? #???# | | ????## ###??# % ##??# #???## | | ?????## ##????# % #??####### #????# | | ???######??????## % #????????## ?# | | ???# %%####?????## % %##?????????# ##### # | | ???#% ##????## % ##??????????###????? ? | | ???# % #????# ##??####?????????????? ? | | ???#% ###### ##?### ##?????????????? ? | | ???####%% ##?## %##?????????????? ?? | | ??????### % % %##### #???????????????#??? | | ???????##%% ##### # ## #?????????????????? | | ??????## #### =% #### %##?????????????????? | | ?????## % %"% ###?#%#??????????????????? | | ?##### %%% ##?##??????????????????? | | ?# ### ####??????????????????? | | ?# % % #??????????????????? | | ?# % ##% ## ### % #?????????????????? | | ?## #### #########?##### ##?????????????????? | | ??####???####??????????????####??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Power Shielding 33 Propulsion Shielding 33 Utility Shielding 66 Melee Speed Boost 20 Evasion (%) 64 Targeting Accuracy 5 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 22 Defensive Hacking 11 Item Schematics ----------------- Grenade Launcher | -8/Materials | Scanalyzed ECM Suite | -8/Materials | Scanalyzed Cld. VTOL Module | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Hacking Suite | x1 | -7/Factory | Preloaded Cld. VTOL Module | x1 | -7/Factory Cld. VTOL Module | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Whoosh! Challenges ------------ None Game ------ Seed BoltAngularNanosword Manual? 0 Play Time 01:42:32 Cumulative 21.5 hours Start 2024.09.11 @ 20:41:30 End 2024.09.12 @ 12:18:15 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 27 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: c9232b62-dbbe-4f0e-ba85-aa31b1440119