Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.30 @ 11:01:34 Player: laeb2 Result: Destroyed by B-60 Warrior with Heavy Mace Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (147) 735 Value Destroyed (5089) 5089 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (549) 549 TOTAL SCORE: 11413 Bonus ------- High Alert Combat Kills 192 Follower Combat Kills 57 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 295/300 Energy 63/100 System Corruption 10% Temperature Cool (9) Movement Rolling (130) Ox2 Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Enhanced Flexi-carbon Leg Compact Wheel Compact Wheel > --- UTILITY (9) ------ High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Layered Heavy Armor Plating > --- WEAPON (3) ------- Power Maul Katana Katana > --- INVENTORY (20) --- Micro Fission Core Micro Fission Core Enhanced Flexi-carbon Leg Advanced Cooling System Large Storage Unit Improved Reaction Control System Improved Medium Armor Plating Layered Heavy Armor Plating Variable Charge Gun Cooled Particle Cannon Hypervelocity Gauss Rifle Heavy Machine Gun Hypervelocity Gauss Cannon Precision Grenade Launcher Plasma Cutter Katana Katana Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Potential Leg Potential Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite Microactuators > --- WEAPON ----------- Katana Spear Lance > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Compact Wheel Coolant Injector Large Storage Unit Improved Melee Analysis Suite Advanced Melee Analysis Suite Hardened Medium Armor Plating Improved System Shield Cooled Particle Cannon Cooled Particle Cannon Hypervelocity Gauss Rifle Mini Assault Cannon Rocket Array Improved Datajack Plasma Cutter Power Maul Spear Spear [Rating: 83] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Fusion Reactor Propulsion Potential Leg Treads Light Treads Leg Potential Leg Wheel Wheel Hover Unit Antigrav System Utility Improved Melee Analysis Suite Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Spear Energy Gun Advanced Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Power Maul Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Slots Evolved 10 | . . . . . 4 2 . . . 4 . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . 2 . Utility 7 | . . . . . 4 2 . . . 1 . Weapon 1 | . . . . . . . . . . 1 . Parts Attached 124 | 4 5 6 3 5 43 2 9 3 1 40 3 Power 9 | . 1 . 1 1 2 . 2 . . 1 1 Engine 7 | . 1 . 1 1 2 . 2 . . . . Core 1 | . . . . . . . . . . . 1 Reactor 1 | . . . . . . . . . . 1 . Propulsion 25 | 2 . 2 2 . 2 . . . . 17 . Treads 2 | 2 . . . . . . . . . . . Leg 8 | . . . 2 . . . . . . 6 . Wheel 14 | . . 2 . . 2 . . . . 10 . Hover 1 | . . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . Utility 50 | 1 3 . . 2 21 2 1 2 1 15 2 Device 15 | . . . . 2 5 1 . 2 1 4 . Storage 5 | 1 1 . . . 2 . . . . 1 . Processor 14 | . . . . . 5 1 1 . . 6 1 Hackware 1 | . . . . . 1 . . . . . . Protection 15 | . 2 . . . 8 . . . . 4 1 Artifact . | . . . . . . . . . . . . Weapon 40 | 1 1 4 . 2 18 . 6 1 . 7 . Energy Gun 11 | . . 1 . 2 7 . 1 . . . . Energy Cannon 3 | . . . . . 1 . 1 1 . . . Ballistic Gun 5 | 1 1 . . . 2 . . . . 1 . Ballistic Cannon 3 | . . 2 . . . . 1 . . . . Launcher 5 | . . 1 . . 2 . 2 . . . . Special Weapon 1 | . . . . . . . 1 . . . . Impact Weapon 1 | . . . . . . . . . . 1 . Slashing Weapon 4 | . . . . . 2 . . . . 2 . Piercing Weapon 7 | . . . . . 4 . . . . 3 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 17 | . . . 2 . 6 . 6 . . 3 . Parts Lost 59 | . . 7 . 2 14 . 2 1 . 27 6 Power 8 | . . 1 . 1 1 . 1 . . 2 2 Propulsion 15 | . . 2 . . . . . . . 12 1 Utility 23 | . . 1 . . 8 . 1 1 . 9 3 Weapon 13 | . . 3 . 1 5 . . . . 4 . Highest Loss Streak 11 | . . 5 . 2 11 . 1 1 . 9 5 To Critical Strikes . | . . . . . . . . . . . . Average Backups 17 | 4 5 12 11 12 18 19 19 19 20 18 18 Power 1 | . . . . . 1 1 1 2 2 2 2 Propulsion 2 | 1 2 3 3 3 3 3 3 2 3 . 1 Utility 5 | . 1 4 5 4 4 6 6 5 4 5 6 Weapon 6 | 1 2 3 3 3 6 8 8 8 8 8 8 Tool/Special . | . . . . . . . . . . . . Unused Backups 34 | . . . . 2 6 1 1 2 . 7 15 Power 4 | . . . . . 1 . . . . 1 2 Propulsion 6 | . . . . 1 2 . . 1 . 1 1 Utility 13 | . . . . 1 2 1 . 1 . 2 6 Weapon 10 | . . . . . 1 . 1 . . 2 6 Tool/Special 1 | . . . . . . . . . . 1 . Average Slot Usage (%) 92 | . 89 65 85 98 96 99 99 99 100 90 92 Engine 7 | . 9 2 14 13 8 7 6 7 7 4 . Treads 2 | . 28 15 . . . . . . . . . Leg 11 | . . . 12 28 12 15 15 15 15 6 5 Wheel 5 | . . 1 16 . 5 . . . . 11 16 Device 7 | . . . . 13 12 6 4 4 7 6 5 Storage 8 | . 14 14 14 14 9 7 7 7 7 5 5 Processor 22 | . . . . . 12 38 40 46 46 31 28 Protection 6 | . 12 2 . . 15 7 7 1 . 1 5 Energy Gun 4 | . . 1 14 27 8 . . . . . . Ballistic Gun 2 | . 23 15 . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 4 7 4 11 Piercing Weapon 6 | . . . . . 6 15 13 6 7 10 . Peak Build Rating 83 | 4 8 9 25 31 58 64 65 68 66 83 77 Average Rating 48 | 3 6 5 15 29 45 63 63 65 65 63 75 On Entrance 38 | . 4 8 6 25 31 58 64 65 65 66 75 Naked Turns . | . . . . . . . . . . . . Heaviest Build 82 | 7 31 31 28 29 82 58 64 63 57 80 82 Greatest Support 94 | 40 40 40 60 60 60 60 60 60 60 94 42 Greatest Overweight (x) 22 | . . 1 . . 3 . 1 1 . 22 1 Average Overweight (x) . | . . . . . . . . . . 1 1 Largest Inventory Capacity 25 | 8 15 15 15 15 25 20 20 20 20 20 20 Average Capacity 18 | 7 11 15 15 15 19 20 20 20 20 20 20 Most Carried 20 | 5 11 15 15 15 20 20 20 20 20 20 20 Average Carried 17 | 4 5 13 13 14 18 19 19 19 20 18 19 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 Final Carried 20 | 5 11 14 14 15 20 20 20 20 20 20 18 Class Distribution -------------------- 41% | Gladiator 38% | Mutant 14% | Scavenger-Gladiator 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -7/Storage Gladiator | -7/Recycling Gladiator | -7/Scraptown Scavenger-Gladiator | -5/Factory Scavenger-Gladiator | -5/Upper Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Matter Collected 2251 | 252 106 116 . 109 809 . 184 97 20 538 20 Remotely . | . . . . . . . . . . . . Salvage Created 5908 | 84 213 48 . 172 2026 . 1060 319 . 1492 494 Parts 308 | 3 15 10 . 12 108 . 53 7 . 78 22 Haulers Intercepted 6 | . . . . . 4 . . . . 2 . Recyclers Shooed 1 | . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . . . . 17 Prevented 2 | . . . . . . . . . . . 2 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Combat Hostiles Destroyed 116 | . 6 7 . 6 44 . 19 5 . 16 13 Melee 58 | . . . . . 13 . 19 1 . 13 12 Guns 26 | . 6 1 . 6 12 . . . . 1 . Cannons 9 | . . 2 . . 1 . . 4 . 2 . AOE 22 | . . 4 . . 18 . . . . . . Classes Destroyed 15 | 2 3 . . . 8 . 2 . . . . Worker 4 | . . . . . 1 . . . . 3 . Builder 6 | . 2 . . . 2 . 1 . . 1 . Tunneler 3 | 1 . . . . . . . . . 2 . Hauler 6 | . . . . . 4 . . . . 2 . Recycler 5 | 1 . . . . 1 . . . . 3 . Mechanic 1 | . . . . . 1 . . . . . . Operator 1 | . . . . . 1 . . . . . . Watcher 5 | . . . . . 4 . 1 . . . . Swarmer 32 | . 3 6 . 3 9 . . . . 4 7 Grunt 49 | . 3 . . 3 23 . 12 2 . 2 4 Duelist 5 | . . . . . 3 . . 1 . 1 . Protector 1 | . . . . . 1 . . . . . . Sentry 16 | . . . . . 8 . 3 2 . 2 1 Hunter 2 | . . . . . . . 1 . . . 1 Programmer 10 | . . . . . . . 3 . . 7 . Best Kill Streak 9 | 2 3 6 . 6 9 . 8 4 . 7 8 Combat Bots Only 8 | . 3 6 . 6 5 . 8 4 . 5 8 Max Kills in Single Turn 3 | 1 1 2 . 1 3 . 1 1 . 1 2 Gunslinging 1 | . . . . . 1 . . . . . . Exploded 2 | . . 2 . . 2 . . . . . . Melee 2 | . . . . . 1 . 1 1 . 1 2 Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Hostile Shots Fired 697 | . 23 56 . 11 218 . 90 24 . 179 96 Missed 191 | . 7 16 . 3 57 . 30 12 . 44 22 Hits 506 | . 16 40 . 8 161 . 60 12 . 135 74 Melee 21 | . . . . . 7 . . . . 12 2 Projectile 485 | . 16 40 . 8 154 . 60 12 . 123 72 AOE 17 | . . 17 . . . . . . . . . Critical Strikes 27 | . . . . . 13 . 1 . . 10 3 Actively Blocked 4 | . . . . . 4 . . . . . . Part Disruptions 1 | . . . . . . . 1 . . . . Damage Taken 9010 | . 158 802 . 97 2694 . 615 116 . 3306 1222 Core 1638 | . 9 100 . . 343 . 134 16 . 715 321 Absorbed by Shields 275 | . . . . . . . . . . 275 . Redirected to Shielding 199 | . 1 . . . 198 . . . . . . Ignored by Resistances 180 | . . . . . . . . . . 32 148 Regen/Repaired (Parts) 63 | . . . . . 63 . . . . . . Core Remaining (%) 67 | 100 . . . 56 37 . . . 78 . . Volleys Fired 171 | 4 17 17 . 8 106 . . 7 . 12 . Largest 2 | 1 2 2 . 2 2 . . 2 . 2 . Hottest 130 | 20 40 70 . 115 122 . . 130 . 123 . Shots Fired 292 | 4 29 31 . 15 185 . . 14 . 14 . Gun 206 | 4 29 15 . 15 139 . . . . 4 . Cannon 68 | . . 13 . . 31 . . 14 . 10 . Launcher 18 | . . 3 . . 15 . . . . . . Special . | . . . . . . . . . . . . Kinetic 89 | 4 29 25 . . 20 . . 7 . 4 . Thermal 141 | . . . . 11 113 . . 7 . 10 . Explosive 18 | . . 3 . . 15 . . . . . . Electromagnetic 44 | . . 3 . 4 37 . . . . . . Robot Hit Streak 12 | 4 9 5 . 5 12 . . 9 . 5 . Robot Miss Streak 4 | . 1 2 . 2 4 . . 2 . 1 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . . . . 2 2 . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . Shots Hit Robots 387 | 4 23 18 . 11 142 . 52 13 . 79 45 Core Hits 202 | 3 13 9 . 8 99 . 23 6 . 28 13 Critical Kills 4 | 1 1 . . . . . . . . 1 1 Critical Parts Destroyed 6 | . . . . . . . . . . 1 5 Critical Strikes 30 | 1 1 . . . 8 . 4 1 . 7 8 Burn 5 | . . . . . 5 . . . . . . Destroy 4 | 1 1 . . . . . . . . 2 . Blast 2 | . . . . . 1 . . 1 . . . Smash 7 | . . . . . . . . . . . 7 Sever 2 | . . . . . 1 . . . . . 1 Impale 10 | . . . . . 1 . 4 . . 5 . Melee Attacks 279 | . . . . . 56 2 64 4 . 107 46 Impact 31 | . . . . . . . . . . 2 29 Slashing 43 | . . . . . 14 . . 3 . 9 17 Piercing 205 | . . . . . 42 2 64 1 . 96 . Sneak Attacks 22 | . . . . . 6 . 5 . . 11 . Combat Hostiles 2 | . . . . . 2 . . . . . . Follow-up Attacks 47 | . . . . . 1 . 11 . . 18 17 Damage Inflicted 13908 | 53 260 498 . 142 5008 . 1926 504 . 3519 1998 Guns 2099 | 53 253 100 . 142 1526 . . . . 25 . Cannons 1112 | . . 131 . . 279 . . 308 . 394 . Explosions 2345 | . . 260 . . 1985 . . . . 100 . Melee 8312 | . . . . . 1192 . 1926 196 . 3000 1998 Ramming 40 | . 7 7 . . 26 . . . . . . Kinetic 957 | 53 253 219 . . 237 . . 170 . 25 . Thermal 2018 | . . . . 103 1383 . . 138 . 394 . Explosive 2208 | . . 260 . . 1848 . . . . 100 . Electromagnetic 373 | . . 12 . 39 322 . . . . . . Impact 1546 | . . . . . . . . . . 148 1398 Slashing 1261 | . . . . . 391 . . 162 . 108 600 Piercing 5505 | . . . . . 801 . 1926 34 . 2744 . Highest Corruption 10 | . . . . . . . 1 1 . 5 10 Average Corruption 2 | . . . . . . . 1 1 . 2 5 Corruption Purged 4 | . . . . . . . . 1 . 3 . Corruption Blocked . | . . . . . . . . . . . . Effects 29 | . . . . . . . 7 2 . 13 7 Message Errors 8 | . . . . . . . 3 . . 4 1 Matter Fused 7 | . . . . . . . 3 . . 4 . Heat Flow Errors 3 | . . . . . . . . 2 . . 1 Energy Discharges 3 | . . . . . . . 1 . . . 2 Parts Rejected 2 | . . . . . . . . . . 2 . Data Loss (minor) 3 | . . . . . . . . . . 3 . Data Loss (major) 1 | . . . . . . . . . . . 1 Alerts 2 | . . . . . . . . . . . 2 Overload Shots 17 | . . . . . . . . 6 . 11 . Effects 4 | . . . . . . . . 2 . 2 . Energy Bleed 2 | . . . . . . . . 1 . 1 . Heat Surge 2 | . . . . . . . . 1 . 1 . Overflow Damage 1010 | . . 18 . . 164 . 86 26 . 331 385 Projectiles 47 | . . . . . 17 . . 6 . 24 . Explosions 121 | . . 18 . . 63 . . . . 40 . Melee 842 | . . . . . 84 . 86 20 . 267 385 Knockbacks 10 | . . 3 . . . . . 2 . 1 4 Impact 5 | . . . . . . . . . . 1 4 Kinetic 5 | . . 3 . . . . . 2 . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 191 | . . 36 . . 95 . . . . 60 . Shots 6 | . . 1 . . 4 . . . . 1 . Rammed 3 | . 2 1 . . . . . . . . . Targets Rammed 4 | . 2 1 . . 1 . . . . . . Kicked 1 | . . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 393 | . 18 6 . 183 393 . 3 299 . 180 155 Average Temperature 83 | . 6 4 . 102 83 . 3 145 . 53 78 Received Heat Transfer 2505 | . 48 24 . 48 1404 . 186 48 . 459 288 Effects 2 | . . . . . 2 . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 1 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Fried 4 | . . . . . . . . . . 2 2 Impact Corruptions 12 | . . . . . . . . . . 1 11 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . . . . 2 2 . . . . . . Heat Transferred 3935 | . . . . 259 3189 . . 137 . 350 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 3 . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Maximum Alert Level 2 | . . . . . 2 1 1 . . . . Low Security (%) 65 | 100 100 100 . 100 11 28 76 100 . 100 . Level 1 11 | . . . . . 18 71 23 . . . . Level 2 22 | . . . . . 70 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 671 | 10 100 161 . 110 671 302 351 153 . 112 . Initial 302 | . . 23 . . . 302 64 124 . . . Average 169 | . 50 10 . 19 406 222 106 93 . 32 . Influence Increases 3614 | 10 170 204 . 151 1418 30 561 124 . 611 335 Destroy 0b10 Robot/C 2320 | . 120 120 . 120 860 . 380 100 . 360 260 Destroy 0b10 Robot/NC 165 | 10 10 . . . 75 . 10 5 . 55 . Destroy Leader 452 | . 20 20 . 20 196 . 102 . . 64 30 Allied During Kill 15 | . . . . . . . . . . 15 . Successful Hack 50 | . 5 . . 11 19 15 . . . . . Select Force Hacks 60 | . . . . . 60 . . . . . . Disable Machine 150 | . . 15 . . 30 15 45 15 . 30 . Destroy Structure 192 | . . 19 . . 118 . 9 4 . 42 . Lose Combat Pursuer 210 | . 15 30 . . 60 . 15 . . 45 45 Influence Decreases 3439 | 10 110 119 145 151 752 554 382 429 16 499 272 Entered New Map 879 | . . 37 145 . . 364 78 197 16 . 42 Time Decay 2140 | 10 110 52 . 141 612 190 284 222 . 349 170 Lost Part 420 | . . 30 . 10 140 . 20 10 . 150 60 Squads Dispatched 25 | . 1 . . . 10 2 5 . . 7 . Investigation 7 | . 1 . . . 6 . . . . . . Extermination 8 | . . . . . . 1 2 . . 5 . Reinforcement 8 | . . . . . 2 1 3 . . 2 . Assault 2 | . . . . . 2 . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced 2 | . . . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Distress Signals 7 | . 1 . . . 3 . 1 . . 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 169 | . 11 9 . 6 63 . 22 5 . 30 23 Peak Tracking Total 11 | . 5 4 . 3 8 1 6 4 . 7 11 Tactical Retreats 11 | . 1 2 . . 2 . 1 . . 3 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Traps Triggered 6 | . . . . . 1 . 1 . . 4 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Most Traps Carried 2 | . . 2 2 2 1 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Machines Disabled 10 | . . 1 . . 2 1 3 1 . 2 . Max in Single Turn 2 | . . 1 . . 1 1 1 1 . 2 . Garrison Access 1 | . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled 3 | . . . . . . . 3 . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Machines Accessed 33 | . 1 1 2 2 12 4 3 3 1 4 . Terminals 21 | . 1 . . 1 9 4 2 1 . 3 . Fabricators 1 | . . . . . . . . . . 1 . Repair Stations 1 | . . . . . 1 . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 87 | . 5 1 17 5 30 7 4 9 1 8 . Successful 52 | . 2 1 17 3 15 5 . 7 1 1 . Failed 35 | . 3 . . 2 15 2 4 2 . 7 . Catastrophic 6 | . 1 . . 1 1 . 2 1 . . . Database Lockouts . | . . . . . . . . . . . . Manual 26 | . 3 . 1 2 14 4 . . . 2 . Terminals 50 | . 5 . . 4 24 7 2 2 . 6 . Fabricators 2 | . . . . . . . . . . 2 . Repair Stations 3 | . . . . . 3 . . . . . . Recycling Units 3 | . . . . . 3 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . Terminal Hacks 36 | . 1 1 17 3 3 3 . 7 1 . . Record 25 | . . . 17 . . . . 7 1 . . Robot Analysis 1 | . . . . 1 . . . . . . . Open Door 2 | . . 1 . 1 . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . Emergency Access Points 2 | . 1 . . . 1 . . . . . . Security Status 1 | . . . . . . 1 . . . . . Recall Extermination 1 | . . . . . . 1 . . . . . Hauler Manifests 2 | . . . . . 1 1 . . . . . Zone Layout 1 | . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . 1 . Repair Station Hacks 2 | . . . . . 2 . . . . . . Scan Component 1 | . . . . . 1 . . . . . . Repair 1 | . . . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 12 | . 1 . . . 9 2 . . . . . Terminals 9 | . 1 . . . 6 2 . . . . . Assimilate 2 | . . . . . 2 . . . . . . Botnet 7 | . 1 . . . 4 2 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . Patch 1 | . . . . . 1 . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . Tunnel 2 | . . . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 22 | . 1 . . 1 8 4 3 1 . 4 . Full Trace Events 3 | . 1 . . . 2 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . Time 38 | . . . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . . . Machine Destruction 1 | . . . . . 1 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . Allies Hacked 2 | . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Total Allies 3 | . . . . . 1 . . 2 . . . Largest Group 2 | . . . . . 1 . . 2 2 2 . Highest-Rated Group 72 | . . . . . 10 . . 72 72 72 . Highest-Rated Ally 40 | . . . . . 10 . . 40 40 40 . Total Orders . | . . . . . . . . . . . . Ally Attacks 10 | . . . . . . . . . . 10 . Total Damage 408 | . . . . . . . . . . 408 . Kills 2 | . . . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Active Infowar (turns) 5375 | . . . . . 300 393 1041 462 672 2149 358 Optics 5075 | . . . . . . 393 1041 462 672 2149 358 Terrain 168 | . . . . . . . . . . 153 15 Structural 300 | . . . . . 300 . . . . . . Traps 1000 | . . . . . . 357 643 . . . . Robot Analysis Total 1 | . . . . 1 . . . . . . . Derelict Logs Recovered 4 | . . 2 . 1 . . . . . . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Turns Passed 10058 | 114 299 746 279 749 2796 393 1041 462 672 2149 358 Spaces Moved 5908 | 71 134 327 285 619 1454 416 259 266 635 1207 235 Core 18 | 17 . . . . . . . . . 1 . Treads 478 | 54 134 290 . . . . . . . . . Legs 3384 | . . . 135 619 934 416 259 266 635 120 . Wheels 2025 | . . 37 150 . 520 . . . . 1083 235 Hover 3 | . . . . . . . . . . 3 . Flight . | . . . . . . . . . . . . Fastest Speed 45 | 50 160 100 90 90 45 90 90 90 90 95 108 Average Speed 111 | 133 160 207 95 90 104 90 117 112 90 118 108 Slowest Speed 1150 | 160 160 240 100 90 170 90 170 170 90 1150 108 Overloaded Moves 14 | . . . . . 14 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 12 | . . . . . . . . . . 12 . Cave-ins Triggered . | . . . . . . . . . . . . Time Travels 1 | . . . 1 . . . . . . . . Exploration Rate (%) 48 | 4 26 84 61 99 84 12 41 53 46 36 33 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 3 | . . 1 . . 2 . . . . . . Known Exits Taken 6 | . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched 7 | . . 1 . 2 . . . . 2 . 2 Spaces Dug 45 | . . . . . 15 . 9 . . 21 . Terrain Destroyed 197 | . . 20 . . 132 . 9 4 . 32 . Melee 45 | . . . . . 15 . 9 . . 21 . Projectile 7 | . . 1 . . . . . 4 . 2 . AOE 145 | . . 19 . . 117 . . . . 9 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Total 8702 | 86 190 362 292 797 2456 433 868 408 735 1794 281 Wait 1982 | . 24 4 1 153 703 11 506 99 94 378 9 Move 5897 | 70 133 326 284 618 1453 415 258 265 634 1206 235 Hop . | . . . . . . . . . . . . Pick Up 142 | 8 9 8 3 8 48 3 3 5 2 43 2 Fast Attach 32 | 1 . . . . 5 . 7 2 1 14 2 Attach 76 | 3 3 5 2 3 22 2 1 1 . 33 1 Detach 6 | . . . . . 2 . 2 . . 2 . Swap 63 | . 2 1 1 2 37 . 6 3 1 10 . Drop 79 | . . . 1 5 29 1 8 6 3 23 3 Fire 171 | 4 17 17 . 8 106 . . 7 . 12 . Melee 208 | . . . . . 50 1 51 4 . 73 29 Ram . | . . . . . . . . . . . . Kick 1 | . . . . . 1 . . . . . . Crush 3 | . 2 1 . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . . . . Rewire 16 | . . . . . . . . 16 . . . Trap . | . . . . . . . . . . . . Miscellaneous 21 | . . . . . . . 21 . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Sto / Low) -7/Storage -7/Recycling -7/Scraptown -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 115 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 414 | -10/Materials | Entered Mines 420 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 444 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 498 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 553 | -10/Mines | Destroyed YI-UF0 582 | -10/Mines | Lost 5 parts (1p1n1u2w) 680 | -10/Mines | Discovered new exit (range 8) 730 | -10/Mines | Discovered new exit (range 9) 810 | -10/Mines | Found a hidden stash of uninstalled traps 849 | -10/Mines | Learned location of Storage (-7) 852 | -10/Mines | Learned location of 1 exit from Materials 1006 | -10/Mines | Learned Materials emergency access door positions 1139 | -10/Mines | Discovered new exit (range 5) 1156 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1156 | -10/Mines | Discovered new exit (range 5) 1160 | -10/Mines | Entered Exiles 1185 | -10/Exiles | Met 8R-AWN 1203 | -10/Exiles | Met EX-HEX 1230 | -10/Exiles | Met EX-BIN 1241 | -10/Exiles | Aligned with FarCom system 1242 | -10/Exiles | Given EX-Vault access code 1302 | -10/Exiles | Opened EX-Vault 1307 | -10/Exiles | Found Prototype Device 1308 | -10/Exiles | Identified Chronowheel 1308 | -10/Exiles | Activated Chronowheel 1308 | -10/Exiles | Spacetime reconverged on an earlier point 1312 | -10/Exiles | Found Prototype Leg 1313 | -10/Exiles | Identified Potential Leg 1316 | -10/Exiles | Found Potential Leg 1337 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1346 | -10/Exiles | Exiles lab attacked by MAIN.C 1431 | -10/Exiles | Discovered new exit (range 10) 1439 | -10/Exiles | Left Exiles lab with Potential Leg 1439 | -10/Exiles | Entered Mines 1600 | -9/Mines | Found the Drone Emporium 1605 | -9/Mines | Found Prototype Device 1849 | -9/Mines | Discovered new exit (range 10) 1897 | -9/Mines | Discovered new exit (range 14) 1918 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2188 | -9/Mines | Entered Materials 2188 | -8/Materials | Evolved 4 slots: Utility x4 2188 | -8/Materials | Identified Bomb Drone Bay 2189 | -8/Materials | Identified exit to Factory 2636 | -8/Materials | Lost 11 parts (1p5u5w) 2727 | -8/Materials | Core integrity fell below 50% 4153 | -8/Materials | Build established: Gladiator 4604 | -8/Materials | Discovered exit to Factory (range 16) 4812 | -8/Materials | Repaired Katana 4948 | -8/Materials | Discovered exit to Factory (range 9) 4984 | -8/Materials | Entered Factory 4984 | -7/Factory | Evolved 2 slots: Utility x2 4985 | -7/Factory | Identified exit to Lower Caves 5082 | -7/Factory | Discovered new exit (range 20) 5099 | -7/Factory | Identified exit to Storage 5377 | -7/Factory | Entered Storage 5780 | -7/Storage | Found Prototype Launcher 5780 | -7/Storage | Identified Rocket Array 6089 | -7/Storage | Destroyed 8 combat bots 6230 | -7/Storage | Destroyed 8 combat bots 6298 | -7/Storage | Discovered new exit (range 3) 6303 | -7/Storage | Identified exit to Recycling 6418 | -7/Storage | Entered Recycling 6791 | -7/Recycling | Scanned before Scraplab entrance 6857 | -7/Recycling | Entered Scraplab 6866 | -7/Recycling | Discovered new exit (range 2) 6866 | -7/Recycling | Identified exit to Scraptown 6880 | -7/Recycling | Entered Scraptown 6880 | -7/Scraptown | Accompanied by 2 allies 6912 | -7/Scraptown | Visited Shadow of the Wyrm 6937 | -7/Scraptown | Visited Awakened 6970 | -7/Scraptown | Turned away by UFD registrar 6982 | -7/Scraptown | Visited The Evicted 7003 | -7/Scraptown | Visited Red Mages 7034 | -7/Scraptown | Visited Symbiants 7060 | -7/Scraptown | Visited Fellowship of the Rings 7138 | -7/Scraptown | Discovered new exit (range 11) 7214 | -7/Scraptown | Visited Comm Corps 7450 | -7/Scraptown | Identified exit to Factory 7552 | -7/Scraptown | Entered Factory 7552 | -5/Factory | Accompanied by 2 allies 7552 | -5/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 7574 | -5/Factory | Discovered new exit (range 18) 7746 | -5/Factory | Lost 3 parts (2n1u) 7793 | -5/Factory | Identified exit to Upper Caves 8394 | -5/Factory | Build established: Scavenger-Gladiator 8728 | -5/Factory | Discovered new exit (range 7) 8733 | -5/Factory | Identified exit to Factory 9137 | -5/Factory | Lost 8 parts (4n3u1w) 9156 | -5/Factory | Core integrity fell below 50% 9199 | -5/Factory | Lost 9 parts (2p1n3u3w) 9263 | -5/Factory | Found Launcher Loader 9701 | -5/Factory | Entered Upper Caves 9885 | -5/Upper Caves | Learned 12 Factory zone layouts 10015 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10018 | -5/Upper Caves | Core integrity fell below 20% 10057 | -5/Upper Caves | System corruption reached 10% 10059 | -5/Upper Caves | Destroyed by B-60 Warrior with Heavy Mace Last Messages --------------- 10048_ Flexi-carbon Leg fries itself beyond repair. 10051_ G-50 Soldier destroyed. 10051_ Katana follow-up attack on G-50 Soldier. 10051_ G-50 Soldier destroyed. 10051_ Imp. Melee Analysis Suite destroyed. 10053_ System corrupted: IFF burst signal emitted. 10053_ Field Laser fries itself beyond repair. 10054_ B-60 Warrior suffers critical hit (Smash). 10054_ Destroyed Rnf. Fission Core. 10054_ B-60 Warrior system corrupted by crushing effect. 10056_ Lgt. Antimatter Reactor fries itself beyond repair. 10056_ Focal Shield destroyed. 10056_ System corrupted by crushing effect (+5). 10057_ G-50 Soldier suffers critical hit (Burn). 10057_ G-50 Soldier destroyed. 10058_ B-60 Warrior suffers critical hit (Smash). 10058_ Katana follow-up attack on B-60 Warrior. 10058_ B-60 Warrior Imp. Treads severed. 10059_ Hvy. Laser fries itself beyond repair. 10059_ Lyr. Heavy Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????#####????# | | ??????????????????????????????????????### #####? | | ?????????????????????????????????????## # ## | | ?????????????????????????????????????# # # | | ????????????????????????????????????## # # ## | | ???????????????????????????????????## ### # | | ????????????????###???????????????## #### # | | ?????????????????"""?????????????## #?## ## | | ?????????????????? #????????????# # ##??# #? | | ??????????????????? ???????????# # ##??## # | | ???????????????????? ???????????## # ##??## ### | | ????????????????????# ???????????# ##### ##?# | | ????????????????????# ???######??# # #### | | ?????????????# ####### ?## ##?# # | | ?????????????# gg## # #### ### # # | | ???????????????????# =gb@! #?#####?## | | ???????????????????# g%== #??????### ## | | ???????????????????########### #?????## ##? | | ???????????????????????????## #????## # #?? | | ???????????????????????????# ###### # # #?? | | ???????????????????????????# #### #?? | | ???????????????????????????## # # ##??? ?? | | ????????????????????????????### # #???? ? | | ??????????????????????????????## # ##???? # | | ???????????????????????????????# # ##????? | | ???????????????????????????????### ###??????# | | ????????????????????????????????? ????????? # | | ???????????????????????????????? # ##???????? # | | ??????????????????????????????? ?????????# | | ?????????????????????????????? ????????? # | | ?????????????????????????????# #????????? # | | ??????????????????????????????##?# ????????? ?# | | ????????????????????????????????? # ??????????? | | ?????????????????????????????????# ??????????? | | ??????????????????????????????????# ?????????? | | ??????????????????????????????????? #?????????? | | ???????????????????????????????????# ##?????????? | | ????????????????????????????????????###??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Coolant Potential 65 Energy Generation 23 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Propulsion Shielding 33 Utility Shielding 33 Melee Speed Boost 20 Evasion (%) 66 Melee Accuracy 34 Target Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Katana | 8% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurgeMomentumMatterbank Manual? 0 Play Time 01:36:06 Cumulative 107.4 hours Start 2025.06.12 @ 07:27:37 End 2025.08.30 @ 11:01:34 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 124 Rogue 124 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 58 Achievement% 54 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 13% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b7f0fbf2-9c25-4d1e-9228-47f07963d94f