Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.11 @ 13:45:36 Player: Intraloper Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (109) 545 Value Destroyed (3743) 3743 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (158) 158 TOTAL SCORE: 8246 Bonus ------- High Alert Combat Kills 158 Cogmind --------- Core Integrity 0/1000 Matter 192/300 Energy 91/100 System Corruption 3% Temperature Cool (3) Movement Flying (40) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Nuclear Pulse Array > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- High-powered Shock Rifle High-powered Shock Rifle Tesla Rifle Tesla Rifle Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Medium Treads Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Energy Filter Overload Regulator > --- WEAPON ----------- Improved Arc Projector Wave Gun Wave Gun Variable Charge Gun > --- INVENTORY -------- Reinforced Deuterium Engine Light Angular Momentum Engine Power Amplifier Gatling Laser Wave Gun Wave Gun [Rating: 75] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Nuclear Pulse Array Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Machine Gun Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 2 | . . . 1 . 1 . Propulsion 4 | . . 1 1 . 1 1 Utility 2 | . . . . 1 . 1 Weapon 2 | . . 1 . 1 . . Parts Attached 149 | 6 7 13 25 16 62 20 Power 25 | 1 3 3 4 2 9 3 Engine 25 | 1 3 3 4 2 9 3 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 41 | 2 1 4 4 4 24 2 Treads 24 | 2 1 4 4 4 8 1 Leg 16 | . . . . . 16 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . . . . 1 Utility 16 | 1 1 . 2 2 5 5 Device 13 | . . . 1 2 5 5 Storage 3 | 1 1 . 1 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 67 | 2 2 6 15 8 24 10 Energy Gun 41 | . . 2 6 6 17 10 Energy Cannon 10 | . . 3 7 . . . Ballistic Gun 14 | 2 2 1 2 2 5 . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . . 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 1 1 . 3 . Parts Lost 61 | . 2 4 3 2 30 20 Power 7 | . . 1 . . 1 5 Propulsion 21 | . 1 1 2 1 12 4 Utility 6 | . . . . . 2 4 Weapon 27 | . 1 2 1 1 15 7 Highest Loss Streak 20 | . 2 2 3 1 11 20 Average Slot Usage (%) 92 | . 99 92 99 97 96 60 Engine 16 | . 14 11 18 15 19 12 Treads 23 | . 28 25 35 30 20 3 Leg 5 | . . . . . 11 12 Device 8 | . . . 3 12 12 11 Storage 11 | . 27 22 14 7 6 4 Energy Gun 12 | . . 5 6 18 18 12 Energy Cannon 5 | . . 15 19 7 . . Ballistic Gun 7 | . 28 11 . 3 5 . Naked Turns 56 | . . . . . . 56 Heaviest Build 88 | 10 14 23 54 64 85 88 Greatest Support 116 | 40 40 60 80 88 116 50 Greatest Overweight (x) 23 | . . . . . 23 22 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 12 | 6 6 6 12 12 12 12 Average Capacity 9 | 5 6 6 7 12 12 10 Most Carried 12 | 4 6 6 7 12 12 6 Average Carried 7 | 1 4 5 5 9 10 2 Final Capacity 12 | 6 6 6 12 12 12 4 Final Carried 11 | 4 6 6 7 11 3 4 Class Distribution -------------------- 62% | Scavenger-Gunner 15% | Mutant 12% | Gunner 4% | Generator-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Generator-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 2215 | 188 354 174 273 170 851 205 Remotely . | . . . . . . . Salvage Created 4702 | . 394 629 855 577 2004 243 Parts 220 | . 34 27 44 34 76 5 Haulers Intercepted 8 | . . 4 2 . 2 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 88 | . 14 7 19 10 33 5 Guns 62 | . 14 6 7 4 27 4 Cannons 13 | . . 1 10 2 . . AOE 8 | . . . 2 3 3 . Classes Destroyed 13 | . 2 4 2 2 3 . Worker 4 | . . . 1 1 2 . Builder 4 | . . . . 2 2 . Tunneler 2 | . . . . 2 . . Hauler 8 | . . 4 2 . 2 . Recycler 2 | . . 1 . 1 . . Watcher 1 | . . . 1 . . . Swarmer 24 | . 6 . 8 5 2 3 Grunt 46 | . 8 4 9 3 21 1 Brawler 2 | . . . . . 2 . Duelist 2 | . . 1 . . 1 . Sentry 7 | . . 2 2 2 . 1 Hunter 2 | . . . . . 2 . Programmer 5 | . . . . . 5 . Best Kill Streak 11 | . 4 4 8 11 7 3 Combat Bots Only 6 | . 4 3 5 5 6 3 Max Kills in Single Turn 6 | . 1 1 2 6 2 1 Gunslinging . | . . . . . . . Exploded 3 | . . . 1 3 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 8772 | . 593 268 929 742 3759 2481 Core 1708 | . 80 . 115 34 472 1007 Absorbed by Shields . | . . . . . . . Core Remaining (%) 81 | 100 68 100 79 95 44 . Volleys Fired 233 | . 33 20 50 15 93 22 Largest 4 | . 2 3 3 4 4 4 Hottest 302 | . 40 204 204 220 254 302 Shots Fired 659 | . 66 57 98 58 337 43 Gun 574 | . 66 48 45 48 324 43 Cannon 72 | . . 9 53 10 . . Launcher 13 | . . . . . 13 . Special . | . . . . . . . Kinetic 208 | . 66 29 12 6 95 . Thermal 193 | . . 9 53 10 89 32 Explosive 13 | . . . . . 13 . Electromagnetic 245 | . . 19 33 42 140 11 Robot Hit Streak 38 | . 15 21 28 38 22 7 Robot Miss Streak 5 | . 2 1 3 2 5 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 . . . 2 . Max Gunslinging Chain 1 | . 1 . . . 1 . Shots Hit Robots 463 | . 50 40 67 43 235 28 Core Hits 237 | . 21 21 37 34 111 13 Critical Hits 7 | . 1 1 2 . 3 . Critical Kills 3 | . . 1 1 . 1 . Critical Parts Destroyed 4 | . 1 . 1 . 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9362 | . 559 507 1341 1299 5038 618 Guns 6539 | . 559 402 500 453 4063 562 Cannons 944 | . . 102 659 183 . . Explosions 1714 | . . . 178 642 894 . Melee . | . . . . . . . Ramming 165 | . . 3 4 21 81 56 Kinetic 2251 | . 559 179 136 64 1313 . Thermal 3384 | . . 102 837 600 1365 480 Explosive 803 | . . . . . 803 . Electromagnetic 2759 | . . 223 364 614 1476 82 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 24 | . . . 2 . 24 3 Average Corruption 6 | . . . 2 . 11 1 Corruption Purged . | . . . . . . . Effects 63 | . . . 8 . 54 1 Message Errors 9 | . . . 3 . 6 . Matter Fused 4 | . . . . . 4 . Heat Flow Errors 4 | . . . 1 . 2 1 Energy Discharges 6 | . . . . . 6 . Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 6 | . . . 1 . 5 . Misfires 1 | . . . . . 1 . Alerts 1 | . . . . . 1 . Misdirections 5 | . . . . . 5 . Targeting Errors 23 | . . . 3 . 20 . Weapon Failures 3 | . . . . . 3 . Overload Shots . | . . . . . . . Overflow Damage 159 | . . . 47 43 69 . Projectiles 6 | . . . 1 5 . . Explosions 153 | . . . 46 38 69 . Melee . | . . . . . . . Knockbacks 2 | . . . . 1 1 . Impact 2 | . . . . 1 1 . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 665 | . . . 188 257 196 24 Shots 13 | . . . 3 4 6 . Rammed 20 | . . 1 1 2 3 13 Targets Rammed 33 | . . 1 2 2 14 14 Kicked 12 | . . . . . 11 1 Crushed 1 | . . . 1 . . . Highest Temperature 749 | . 30 135 457 314 632 749 Average Temperature 170 | . 7 43 225 121 164 227 Received Heat Transfer 1905 | . 156 69 288 51 576 765 Effects 52 | . . . 11 . 25 16 Shutdowns 23 | . . . 6 . 15 2 Energy Bleed 5 | . . . 2 . 2 1 Interference 7 | . . . 2 . 3 2 Matter Decay 5 | . . . . . 2 3 Short Circuit 3 | . . . 1 . . 2 Damage (minor) 2 | . . . . . 2 . Damage (major) 6 | . . . . . . 6 Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted 4 | . . . . 1 3 . Combat Hostiles 4 | . . . . 1 3 . Parts Fried 23 | . . 3 . 3 17 . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 16 | . . 3 3 3 1 6 Heat Transferred 5769 | . . 185 1384 733 2727 740 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . 2 1 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 578 | . 220 180 453 474 578 297 Initial 231 | . . 46 24 192 231 225 Average 210 | . 61 89 251 183 301 191 Maximum Alert Level 2 | . 1 . 2 2 2 1 Low Security (%) 49 | 100 96 100 31 64 22 37 Level 1 38 | . 3 . 48 33 51 62 Level 2 12 | . . . 19 2 25 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 28 | . 4 2 2 2 15 3 Investigation 2 | . 1 . . . . 1 Extermination 5 | . . . . . 4 1 Reinforcement 13 | . 3 2 2 2 3 1 Assault . | . . . . . . . Garrison 8 | . . . . . 8 . Intercept . | . . . . . . . Construction Impeded 2 | . . . . 1 1 . Haulers Reinforced 1 | . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 7 | . . . 1 1 5 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 147 | . 19 12 33 12 50 21 Peak Tracking Total 9 | . 4 3 8 5 5 9 Tactical Retreats 8 | . . . . 1 5 2 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 2 | . 1 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 13 | . . . 2 9 2 . Max in Single Turn 4 | . . . 1 4 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 2 | . . . 1 . . 1 Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 1 . . 1 Garrison Access . | . . . . . . . Total Hacks 6 | . . . 5 . . 1 Successful 4 | . . . 4 . . . Failed 2 | . . . 1 . . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 6 | . . . 5 . . 1 Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . . 4 . . . Insert Component 2 | . . . 2 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . . . . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 5397 | 87 588 635 702 699 2049 637 Spaces Moved 2576 | 49 271 284 250 356 947 419 Core 101 | 3 . . . . 1 97 Treads 1832 | 46 271 284 250 356 621 4 Legs 594 | . . . . . 325 269 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 49 | . . . . . . 49 Fastest Speed 40 | 50 160 160 160 160 120 40 Average Speed 151 | 153 160 160 160 160 152 122 Slowest Speed 1200 | 160 160 160 160 160 1200 1150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 21 | 4 50 22 30 11 19 13 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 234 | . . . 40 68 126 . Melee . | . . . . . . . Projectile 3 | . . . . . 3 . AOE 231 | . . . 40 68 123 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 3571 | 58 367 423 458 443 1324 498 Wait 487 | . 47 93 128 48 157 14 Move 2570 | 48 270 283 249 355 946 419 Hop . | . . . . . . . Pick Up 49 | 4 5 7 2 4 21 6 Fast Attach 33 | 6 1 5 2 1 8 10 Attach 42 | . 2 4 4 3 22 7 Detach 3 | . . . . . 1 2 Swap 74 | . 4 4 19 12 32 3 Drop 46 | . 5 6 2 3 29 1 Fire 233 | . 33 20 50 15 93 22 Melee . | . . . . . . . Ram 10 | . . . . . 1 9 Kick 18 | . . . . . 13 5 Crush 6 | . . 1 2 2 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 9) 487 | -10/Materials | Discovered new exit (range 16) 676 | -10/Materials | Entered another Materials area 676 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1030 | -9/Materials | Discovered new exit (range 14) 1194 | -9/Materials | Build established: Gunner 1297 | -9/Materials | Discovered new exit (range 3) 1311 | -9/Materials | Entered another Materials area 1311 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1651 | -8/Materials | Lost 3 parts (2n1w) 1943 | -8/Materials | Build established: Scavenger-Gunner 1978 | -8/Materials | Discovered new exit (range 16) 2013 | -8/Materials | Entered Factory 2013 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2637 | -7/Factory | Discovered new exit (range 5) 2712 | -7/Factory | Entered another Factory area 2712 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3172 | -6/Factory | Garrison activated, responded to threat 3928 | -6/Factory | Garrison activated, responded to threat 4035 | -6/Factory | Lost 4 parts (3n1w) 4158 | -6/Factory | Garrison activated, responded to threat 4379 | -6/Factory | Garrison activated, responded to threat 4400 | -6/Factory | System corruption reached 10% 4427 | -6/Factory | Lost 5 parts (5w) 4492 | -6/Factory | Discovered new exit (range 15) 4588 | -6/Factory | Crushed by falling debris 4618 | -6/Factory | Core integrity fell below 50% 4641 | -6/Factory | Lost 11 parts (1p5n1u4w) 4761 | -6/Factory | Entered another Factory area 4761 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4789 | -5/Factory | Lost 5 parts (2n1u2w) 5314 | -5/Factory | Core integrity fell below 50% 5341 | -5/Factory | Lost 20 parts (5p4n4u7w) 5364 | -5/Factory | Core integrity fell below 20% 5392 | -5/Factory | Discovered new exit (range 13) 5398 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 05313_ Dropped Hcp. Storage Unit. 05327_ Slammed into G-50 Soldier. 05336_ R-10 Processor collects Adv. Heat Sink. 05336_ Acquired 90 matter. 05336_ Slammed into R-10 Processor. 05337_ Repair Station disabled. 05339_ Slammed into M-13 Machinist. 05339_ Destabilizing: Core damaged (-20). 05350_ Acquired Tesla Rifle. 05351_ Power Conduit explodes. 05353_ Acquired Hpw. Shock Rifle. 05360_ Acquired Tesla Rifle. 05361_ Acquired Hpw. Shock Rifle. 05363_ System corrupted: Heat flow error (+242). 05366_ C-30 ARC bursts open, deploying its payload. 05366_ S-27 Virus unfolds itself. 05378_ Acquired Nuclear Pulse Array. Flying robots can pass through spaces occupied by others, even hostile robots. 05392_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ????????????????????##############???????????????? | | ???????????????????? #???????????????? | | ????????????????? 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Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Remodeling Challenges ------------ None Game ------ Seed FactoryRelayNeutralizer Manual? 0 Play Time 00:56:38 Cumulative 6.3 hours Start 2021.02.11 @ 12:49:18 End 2021.02.11 @ 13:45:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86ccec1d-27c6-4ef0-b89e-71dc38af0341