Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.26 @ 18:40:34 Player: medi Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (84) 420 Value Destroyed (1843) 1843 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (152) 152 TOTAL SCORE: 4315 Bonus ------- High Alert Combat Kills 152 Cogmind --------- Core Integrity 415/550 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Hot (205) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- VTOL Module Cesium-ion Thruster > --- UTILITY (4) ------ Improved Heat Sink Visual Processing Unit Sensor Array ECM Suite > --- WEAPON (2) ------- Improved EM Shotgun Precision Beam Rifle > --- INVENTORY (5) ---- Light Nuclear Core Structural Scanner Signal Interpreter Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- VTOL Module Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Improved Heat Sink Visual Processing Unit Sensor Array ECM Suite > --- WEAPON ----------- Improved EM Shotgun Precision Beam Rifle > --- INVENTORY -------- Light Nuclear Core Structural Scanner Signal Interpreter Datajack [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 85 | 7 12 . 62 4 Power 7 | 2 1 . 4 . Engine 6 | 2 1 . 3 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 19 | 2 3 . 13 1 Treads 14 | . 3 . 11 . Leg 2 | 2 . . . . Wheel . | . . . . . Hover . | . . . . . Flight 3 | . . . 2 1 Utility 21 | 1 4 . 15 1 Device 10 | 1 1 . 7 1 Storage 4 | . 2 . 2 . Processor 3 | . . . 3 . Hackware . | . . . . . Protection 4 | . 1 . 3 . Artifact . | . . . . . Weapon 38 | 2 4 . 30 2 Energy Gun 19 | . 2 . 15 2 Energy Cannon . | . . . . . Ballistic Gun 6 | 2 . . 4 . Ballistic Cannon 2 | . 1 . 1 . Launcher 8 | . 1 . 7 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 3 | . . . 3 . Unidentified Prototypes 3 | . . . 3 . Parts Lost 15 | . . 3 11 1 Power 2 | . . 1 1 . Propulsion 3 | . . . 2 1 Utility 2 | . . 1 1 . Weapon 8 | . . 1 7 . Highest Loss Streak 8 | . . 3 8 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 93 97 97 88 Engine 10 | . 14 12 9 . Core 1 | . . . 1 9 Treads 19 | . 22 28 19 . Leg 1 | . 5 . . . Flight 2 | . . . 2 25 Device 8 | . 3 . 9 27 Storage 10 | . 11 14 10 . Processor 12 | . . . 21 9 Protection 6 | . 12 12 2 . Energy Gun 11 | . 13 14 10 10 Ballistic Gun 3 | . 3 . 3 . Ballistic Cannon 1 | . . 14 2 . Launcher 3 | . 6 . 2 . Special Melee Weapon 1 | . . . 1 7 Peak Build Rating 25 | 6 8 8 21 25 Average Rating 12 | 4 7 7 16 20 On Entrance 7 | . 6 8 5 16 Naked Turns . | . . . . . Heaviest Build 37 | 8 33 33 37 14 Greatest Support 40 | 20 40 40 40 14 Greatest Overweight (x) 12 | . 1 . 12 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 5 15 15 15 5 Average Capacity 12 | 5 13 15 14 5 Most Carried 15 | 4 15 14 15 5 Average Carried 11 | 3 12 14 12 3 Final Capacity 15 | 5 15 15 5 5 Final Carried 14 | 4 14 14 5 4 Class Distribution -------------------- 55% | Mutant 35% | Scavenger-Mutant 8% | Infiltrator-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Infiltrator-Sprinter | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1906 | 342 432 52 1045 35 Remotely . | . . . . . Salvage Created 2600 | 131 473 49 1666 281 Parts 184 | 15 47 5 107 10 Haulers Intercepted 7 | . 1 . 5 1 Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 55 | 1 13 3 35 3 Guns 30 | 1 5 1 21 2 Cannons 6 | . . 2 4 . AOE 19 | . 8 . 10 1 Classes Destroyed 11 | 2 6 . 2 1 Worker 5 | . 1 . 4 . Builder 1 | . 1 . . . Tunneler 5 | 4 1 . . . Hauler 7 | . 1 . 5 1 Recycler 2 | . . . 1 1 Operator 2 | . 1 . 1 . Watcher 7 | . 3 . 4 . Swarmer 18 | . 8 3 7 . Grunt 27 | 1 5 . 19 2 Duelist 1 | . . . . 1 Sentry 9 | . . . 9 . Best Kill Streak 8 | 2 5 3 8 3 Combat Bots Only 7 | 1 5 3 7 3 Max Kills in Single Turn 4 | 1 3 1 4 1 Gunslinging . | . . . . . Exploded 3 | . 3 . 3 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 280 | 3 35 21 211 10 Missed 70 | 1 11 5 52 1 Damage Taken 3019 | 22 301 318 2125 253 Core 611 | . 48 33 395 135 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 46 | . 43 . 3 . Core Remaining (%) 56 | 100 . 67 1 . Volleys Fired 197 | 12 49 6 111 19 Largest 2 | 2 2 2 2 2 Hottest 126 | 40 70 75 126 106 Shots Fired 321 | 24 76 13 181 27 Gun 272 | 24 71 6 144 27 Cannon 30 | . . 7 23 . Launcher 19 | . 5 . 14 . Special . | . . . . . Kinetic 99 | 24 25 7 43 . Thermal 68 | . . . 60 8 Explosive 16 | . 5 . 11 . Electromagnetic 138 | . 46 6 67 19 Robot Hit Streak 23 | 7 6 2 23 6 Robot Miss Streak 5 | 1 5 2 5 4 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 226 | 15 44 6 136 25 Core Hits 119 | 6 26 2 76 9 Critical Kills . | . . . . . Critical Parts Destroyed 1 | 1 . . . . Critical Strikes 6 | 1 . . 5 . Burn 2 | . . . 2 . Destroy 1 | 1 . . . . Corrupt 3 | . . . 3 . Melee Attacks 13 | . . . 9 4 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 13 | . . . 9 4 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4748 | 182 989 78 3009 490 Guns 2898 | 182 597 44 1716 359 Cannons 248 | . . 34 214 . Explosions 1599 | . 392 . 1076 131 Melee . | . . . . . Ramming 3 | . . . 3 . Kinetic 875 | 182 204 34 455 . Thermal 1131 | . 20 . 874 237 Explosive 1079 | . 372 . 707 . Electromagnetic 1660 | . 393 44 970 253 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . 7 7 . . Average Corruption 4 | . 4 7 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 28 | . 25 3 . . Message Errors 5 | . 5 . . . Matter Fused 3 | . 3 . . . Heat Flow Errors 6 | . 5 1 . . Energy Discharges 3 | . 3 . . . Parts Rejected 1 | . 1 . . . Data Loss (minor) 5 | . 4 1 . . Data Loss (major) 2 | . 2 . . . Misfires 3 | . 2 1 . . Overload Shots . | . . . . . Overflow Damage 69 | . 29 10 30 . Projectiles 10 | . . 10 . . Explosions 59 | . 29 . 30 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 243 | . 90 . 77 76 Shots 9 | . 3 . 4 2 Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 413 | . 279 178 413 397 Average Temperature 88 | . 51 92 98 131 Received Heat Transfer 1029 | 12 54 . 891 72 Effects 2 | . . . 1 1 Interference 1 | . . . . 1 Matter Decay 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 7 | . 2 . 5 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . . . 5 1 Heat Transferred 2448 | . 50 . 1976 422 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 7 | . 1 . 4 2 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 634 | 41 211 76 634 446 Initial 263 | . 26 6 17 263 Average 189 | 21 83 69 271 335 Maximum Alert Level 2 | . 1 . 2 2 Low Security (%) 65 | 100 93 100 47 . Level 1 16 | . 6 . 19 89 Level 2 17 | . . . 33 10 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 3 . 5 1 Investigation 4 | . 2 . 2 . Extermination . | . . . . . Reinforcement 3 | . 1 . 1 1 Assault 2 | . . . 2 . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 4 | . . . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 90 | 1 22 5 56 6 Peak Tracking Total 7 | 1 4 3 7 3 Tactical Retreats 8 | . . . 5 3 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 7 | . 5 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . . . 1 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 21 | . 9 . 12 . Terminals 17 | . 8 . 9 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 58 | . 22 . 36 . Successful 31 | . 12 . 19 . Failed 27 | . 10 . 17 . Catastrophic 8 | . 4 . 4 . Database Lockouts . | . . . . . Manual 20 | . 6 . 14 . Terminals 46 | . 18 . 28 . Fabricators . | . . . . . Repair Stations 7 | . 4 . 3 . Recycling Units . | . . . . . Scanalyzers 5 | . . . 5 . Garrison Access . | . . . . . Terminal Hacks 22 | . 8 . 14 . Record 5 | . . . 5 . Prototype ID Bank 1 | . . . 1 . Branch Access Points 1 | . 1 . . . Alert Level 5 | . 2 . 3 . Locate Traps 1 | . 1 . . . Disarm Traps 1 | . . . 1 . Transport Status 1 | . 1 . . . Investigation Status 3 | . 1 . 2 . Assault Status 1 | . . . 1 . Hauler Manifests 2 | . 1 . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 4 . 2 . Scan Component 3 | . 2 . 1 . Repair 3 | . 2 . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . . 3 . Insert Component 2 | . . . 2 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 20 | . 9 . 11 . Full Trace Events 2 | . 2 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 2 . 1 . Time 98 | . 62 . 36 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 6 | . . . 4 2 Non-combat 6 | . . . 4 2 Combat . | . . . . . Robot Hacks Applied 9 | . . . 7 2 parse_system 2 | . . . 2 . no_distress 6 | . . . 4 2 find_station 1 | . . . 1 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 5282 | 274 1908 102 2754 244 Spaces Moved 3337 | 198 1109 53 1673 304 Core 46 | 21 . . 20 5 Treads 2055 | . 892 53 1110 . Legs 394 | 177 217 . . . Wheels . | . . . . . Hover . | . . . . . Flight 842 | . . . 543 299 Fastest Speed 29 | 50 120 160 32 29 Average Speed 127 | 112 152 160 128 32 Slowest Speed 650 | 120 190 160 650 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 6 | . . . 6 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 12 89 13 88 21 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched . | . . . . . Spaces Dug 16 | . . . 16 . Terrain Destroyed 127 | . 36 . 87 4 Melee . | . . . . . Projectile . | . . . . . AOE 127 | . 36 . 87 4 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 4058 | 222 1257 58 2101 420 Wait 304 | 1 47 . 170 86 Move 3321 | 197 1108 52 1660 304 Hop 6 | . . . 6 . Pick Up 57 | 5 22 . 29 1 Fast Attach 16 | 4 5 . 7 . Attach 44 | 2 5 . 33 4 Detach 25 | . 4 . 19 2 Swap 25 | 1 2 . 22 . Drop 49 | . 15 . 34 . Fire 197 | 12 49 6 111 19 Melee 13 | . . . 9 4 Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / *Sto) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 69 | -11/Scrapyard | Discovered new exit (range 8) 275 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 3) 818 | -10/Materials | Discovered new exit (range 4) 1103 | -10/Materials | Identified exit to Mines 1287 | -10/Materials | Discovered new exit (range 9) 1539 | -10/Materials | Repaired Corrupted Transport Network Coupler 1565 | -10/Materials | Repaired EM Pulse Gun 2183 | -10/Materials | Entered Mines 2229 | -10/Mines | Learned Materials stockpile data 2251 | -10/Mines | Discovered new exit (range 7) 2266 | -10/Mines | Assembled infested the area 2285 | -10/Mines | Entered Materials 2285 | -9/Materials | Evolved 2 slots: Utility x2 2313 | -9/Materials | Lost 3 parts (1p1u1w) 2601 | -9/Materials | Build established: Scavenger-Mutant 2911 | -9/Materials | Build established: Mutant 2940 | -9/Materials | Destroyed 7 combat bots 3069 | -9/Materials | Repaired Corrupted Transport Network Coupler? 3118 | -9/Materials | Discovered new exit (range 18) 3181 | -9/Materials | Identified exit to Materials 3520 | -9/Materials | Discovered new exit (range 7) 3608 | -9/Materials | Build established: Scavenger-Mutant 3843 | -9/Materials | Discovered new exit (range 5) 3969 | -9/Materials | Identified exit to Storage 4685 | -9/Materials | First assault squad dispatched 4713 | -9/Materials | Core integrity fell below 50% 4744 | -9/Materials | Core integrity fell below 20% 4815 | -9/Materials | Lost 8 parts (1p2n1u4w) 5013 | -9/Materials | Discovered exit to Materials (range 5) 5039 | -9/Materials | Entered another Materials area 5039 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 5118 | -8/Materials | Build established: Infiltrator-Sprinter 5283 | -8/Materials | Self-destructed Last Messages --------------- mode in the options menu, or press Ctrl-F7, for more detailed HUD info. 05110_ U-05 Engineer builds a Wall. 05157_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M009. 05206_ Acquired Prc. Beam Rifle. 05252_ Cesium-ion Thruster destroyed. 05257_ Chain reaction triggered in Imp. Ion Engine. 05257_ L-31 Rogue destroyed. 05265_ Overheating: System interference. 05265_ ECM Suite temporarily disabled. 05267_ G-47 Trooper IFF system glitched. 05269_ Aluminum Leg melted. 05269_ G-47 Trooper destroyed. 05269_ Switching to secondary target: G-47 Trooper. 05271_ Critical hit (Burn: +37). 05272_ G-47 Trooper destroyed. 05280_ Acquired 15 matter. 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