Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.06 @ 13:25:10 Player: Vetulus Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (181) 905 Value Destroyed (6539) 6539 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (147) 147 TOTAL SCORE: 12751 Bonus ------- High Alert Combat Kills 147 Cogmind --------- Core Integrity 775/1150 Matter 300/300 Energy 600/600 System Corruption 2% Temperature Cool (0) Movement Walking (300) Ox6 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Leg > --- UTILITY (9) ------ Coolant Injector Advanced Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Energy Well > --- WEAPON (4) ------- (None) > --- INVENTORY (28) --- Light Nuclear Core Heat Sink High-capacity Storage Unit High-capacity Storage Unit Precision Shock Rifle Tesla Rifle Heavy Particle Gun Precision Beam Rifle Gatling Laser Variable Charge Gun Variable Charge Gun Variable Charge Gun Improved EM Pulse Cannon Disruptor Cannon Heavy Ion Cannon Heavy Ion Cannon Cooled Particle Cannon KE Penetrator Assault Cannon Advanced Assault Cannon Heavy Flak Cannon Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Coolant Injector Advanced Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Energy Well Energy Filter > --- WEAPON ----------- Variable Charge Gun Variable Charge Gun Variable Charge Gun Variable Charge Gun > --- INVENTORY -------- Light Nuclear Core Heat Sink High-capacity Storage Unit High-capacity Storage Unit Precision Shock Rifle Tesla Rifle Heavy Particle Gun Precision Beam Rifle Gatling Laser Variable Charge Gun Variable Charge Gun Variable Charge Gun Variable Charge Gun Variable Charge Gun Improved EM Pulse Cannon Disruptor Cannon Heavy Ion Cannon Heavy Ion Cannon Cooled Particle Cannon KE Penetrator Assault Cannon Advanced Assault Cannon Heavy Flak Cannon Heavy Gauss Cannon [Rating: 90] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Heavy Armor Plating Weapon Assault Cannon Energy Gun Arc Projector Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . 2 2 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . 2 . . . . . . . . Utility 7 | . . . . 2 2 . . 1 1 1 Weapon 2 | . . . . . . . . 1 1 . Parts Attached 136 | 6 15 13 15 14 31 6 . 19 9 8 Power 16 | 1 2 1 3 1 2 1 . 3 . 2 Engine 10 | 1 1 1 3 1 2 . . 1 . . Core 5 | . 1 . . . . 1 . 2 . 1 Reactor 1 | . . . . . . . . . . 1 Propulsion 44 | 2 5 6 10 7 8 3 . 3 . . Treads 37 | 2 5 6 10 7 6 1 . . . . Leg 7 | . . . . . 2 2 . 3 . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 24 | 1 2 . . 4 6 1 . 6 1 3 Device 13 | . . . . 1 4 1 . 4 . 3 Storage 6 | 1 2 . . . . . . 2 1 . Processor 2 | . . . . 2 . . . . . . Hackware . | . . . . . . . . . . . Protection 3 | . . . . 1 2 . . . . . Artifact . | . . . . . . . . . . . Weapon 52 | 2 6 6 2 2 15 1 . 7 8 3 Energy Gun 32 | 2 2 3 . . 11 1 . 4 6 3 Energy Cannon 4 | . . . . 1 1 . . . 2 . Ballistic Gun 5 | . 3 . . . 2 . . . . . Ballistic Cannon 11 | . 1 3 2 1 1 . . 3 . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . 2 . . 1 1 . Parts Lost 20 | . 2 1 . . . . . 3 . 14 Power 4 | . . 1 . . . . . 1 . 2 Propulsion 4 | . . . . . . . . 1 . 3 Utility 4 | . . . . . . . . 1 . 3 Weapon 8 | . 2 . . . . . . . . 6 Highest Loss Streak 13 | . 1 1 . . . . . 2 . 13 Average Slot Usage (%) 95 | . 94 99 100 99 95 91 92 89 96 92 Engine 6 | . 12 3 11 9 7 4 . 1 5 4 Core 2 | . 1 7 . . . 2 7 4 . 2 Treads 23 | . 24 44 44 36 28 3 . . . . Leg 8 | . . . . . 1 26 30 25 23 17 Device 8 | . . . . . 14 14 15 16 23 22 Storage 19 | . 27 22 22 18 15 15 15 14 19 21 Processor 1 | . . . . 9 3 . . . . . Protection 3 | . . . . 8 7 7 7 4 . . Energy Gun 7 | . 16 1 . . 11 7 7 7 10 20 Ballistic Gun 2 | . 9 . . . 2 7 7 . . . Ballistic Cannon 8 | . 1 20 22 14 . . . 10 8 . Naked Turns . | . . . . . . . . . . . Heaviest Build 153 | 12 74 79 81 92 105 105 100 131 144 153 Greatest Support 86 | 40 40 80 80 82 86 70 70 74 70 70 Greatest Overweight (x) 21 | . 21 . 1 1 5 2 1 2 2 6 Average Overweight (x) . | . 1 . . . 1 1 1 1 1 1 Largest Inventory Capacity 28 | 6 20 20 20 20 20 20 20 28 28 28 Average Capacity 20 | 5 19 20 20 20 20 20 20 21 28 28 Most Carried 24 | 2 13 20 20 20 20 19 16 18 24 24 Average Carried 16 | . 6 17 18 17 16 16 16 15 16 22 Final Capacity 28 | 6 20 20 20 20 20 20 20 28 28 28 Final Carried 24 | 2 12 18 18 16 18 16 16 17 24 22 Class Distribution -------------------- 63% | Hauler-Mutant 17% | Scavenger-Mutant 11% | Hauler-Gunner 6% | Hauler-Tank Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Storage Hauler-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Tank | -6/Factory Hauler-Gunner | -5/Factory Hauler-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Matter Collected 4204 | 259 189 776 852 690 414 257 . 413 260 94 Remotely . | . . . . . . . . . . . Salvage Created 6073 | . 446 983 880 696 1128 419 . 545 363 613 Parts 360 | . 28 63 70 39 75 18 . 29 20 18 Haulers Intercepted 2 | . . 1 . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . 20 . . . . Prevented 4 | . . . . . . 4 . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 149 | . 13 30 29 22 19 7 . 10 10 9 Guns 52 | . 10 . . . 16 7 . 4 7 8 Cannons 89 | . 3 27 29 22 1 . . 5 2 . AOE 6 | . . 3 . . 1 . . 1 1 . Classes Destroyed 14 | . 3 5 1 2 2 1 . . . . Worker 4 | . . . . 1 3 . . . . . Builder 7 | . . 3 1 . 1 . . . 1 1 Tunneler 2 | . . . . . 1 . . 1 . . Hauler 2 | . . 1 . 1 . . . . . . Recycler 3 | . . 2 . . 1 . . . . . Operator 4 | . . . 1 1 2 . . . . . Watcher 10 | . 1 2 2 3 1 . . 1 . . Swarmer 37 | . 3 8 7 6 6 . . . 7 . Grunt 60 | . 10 13 10 13 3 4 . 4 . 3 Brawler 1 | . . . . . . 1 . . . . Duelist 1 | . . 1 . . . . . . . . Sentry 30 | . . 8 12 2 3 1 . 2 1 1 Hunter 7 | . . . . 1 3 1 . 1 . 1 Programmer 13 | . . . . . 4 . . 3 2 4 Best Kill Streak 11 | . 3 11 5 5 6 2 . 3 4 5 Combat Bots Only 7 | . 3 7 4 4 4 2 . 2 3 4 Max Kills in Single Turn 6 | . 1 6 2 2 2 1 . 2 3 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 3 . . 1 . . 1 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Damage Taken 7601 | . 421 853 704 1060 1090 456 58 709 428 1822 Core 972 | . 92 134 103 121 74 20 12 29 12 375 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 79 | 100 63 . 40 78 . . 84 96 98 . Volleys Fired 377 | . 45 63 65 61 51 22 . 32 16 22 Largest 4 | . 2 2 2 2 2 2 . 3 4 4 Hottest 300 | . 90 88 88 104 135 83 . 173 300 300 Shots Fired 832 | . 83 124 129 114 102 44 . 96 64 76 Gun 380 | . 73 . . . 99 44 . 51 37 76 Cannon 452 | . 10 124 129 114 3 . . 45 27 . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 479 | . 27 124 129 93 15 23 . 45 23 . Thermal 219 | . 56 . . 21 44 . . . 22 76 Explosive . | . . . . . . . . . . . Electromagnetic 134 | . . . . . 43 21 . 51 19 . Robot Hit Streak 39 | . 28 32 35 32 39 15 . 26 29 22 Robot Miss Streak 4 | . 1 2 2 2 2 1 . 3 3 4 Penetration Max 1 | . . . . . 1 1 . . . . Secondary Targets 3 | . 1 . . . . . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 Shots Hit Robots 626 | . 72 83 83 91 89 37 . 66 41 64 Core Hits 314 | . 28 43 34 43 62 17 . 43 21 23 Critical Hits 5 | . . 2 . . 1 2 . . . . Critical Kills 2 | . . . . . 1 1 . . . . Critical Parts Destroyed 3 | . . 2 . . . 1 . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14921 | . 776 3061 1974 2138 1968 618 . 1808 916 1662 Guns 5860 | . 643 . . . 1715 618 . 631 591 1662 Cannons 7279 | . 133 2063 1916 2138 82 . . 694 253 . Explosions 1773 | . . 998 58 . 171 . . 474 72 . Melee . | . . . . . . . . . . . Ramming 9 | . . . . . . . . 9 . . Kinetic 7510 | . 253 2063 1916 1697 268 394 . 694 225 . Thermal 4584 | . 523 . . 441 1195 . . 286 477 1662 Explosive 1244 | . . 998 58 . . . . 188 . . Electromagnetic 1574 | . . . . . 505 224 . 631 214 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . 7 8 . 5 5 5 4 3 2 Average Corruption 5 | . . 4 7 . 4 5 5 2 2 1 Corruption Purged . | . . . . . . . . . . . Effects 189 | . . 28 68 . 32 50 1 6 . 4 Message Errors 40 | . . 9 12 . 6 10 1 . . 2 Matter Fused 42 | . . 4 16 . 6 13 . 3 . . Heat Flow Errors 21 | . . 4 5 . 4 6 . 1 . 1 Energy Discharges 24 | . . 2 8 . 6 8 . . . . Parts Rejected 1 | . . . . . . 1 . . . . Data Loss (minor) 23 | . . 2 9 . 2 8 . 2 . . Data Loss (major) 3 | . . . 1 . . 2 . . . . Misfires 3 | . . . 1 . 1 1 . . . . Targeting Errors 26 | . . 5 14 . 6 . . . . 1 Weapon Failures 6 | . . 2 2 . 1 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 324 | . . 148 10 45 . . . 121 . . Projectiles 115 | . . 60 10 45 . . . . . . Explosions 209 | . . 88 . . . . . 121 . . Melee . | . . . . . . . . . . . Knockbacks 77 | . 4 24 15 19 . . . 12 3 . Impact . | . . . . . . . . . . . Kinetic 70 | . 3 22 13 17 . . . 12 3 . Secondary 7 | . 1 2 2 2 . . . . . . Self-Inflicted Damage 370 | . . 47 . . 180 . . 105 38 . Shots 7 | . . 1 . . 3 . . 2 1 . Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . 1 . . Kicked 1 | . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . Highest Temperature 396 | . 228 256 232 396 191 172 . 196 187 199 Average Temperature 75 | . 76 58 61 103 53 52 . 61 76 117 Received Heat Transfer 1923 | . 252 315 216 504 129 171 . 183 9 144 Effects 8 | . . . . 8 . . . . . . Interference 6 | . . . . 6 . . . . . . Matter Decay 1 | . . . . 1 . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Fried 14 | . . . . . 4 1 . 7 2 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 20 | . 2 . . 1 5 . . . 1 11 Heat Transferred 7454 | . 1270 . . 703 2244 . . 150 719 2368 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 2 . . . 1 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Peak Influence 633 | . 107 454 633 291 250 . . 244 395 232 Initial 166 | . . 32 142 133 77 . . 18 82 166 Average 181 | . 44 266 383 161 103 . . 95 260 138 Maximum Alert Level 2 | . . 2 2 1 1 . . 1 1 1 Low Security (%) 63 | 100 100 24 3 82 83 . . 90 23 93 Level 1 26 | . . 63 48 17 16 . . 9 76 6 Level 2 10 | . . 12 48 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 30 | . 1 2 3 5 6 . . 5 4 4 Investigation 7 | . 1 1 1 . 2 . . 1 . 1 Extermination 8 | . . . . . 2 . . 3 1 2 Reinforcement 12 | . . 1 2 5 2 . . 1 . 1 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Distress Signals 13 | . 1 6 . 3 . . . . . 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 226 | . 20 43 35 38 23 9 4 20 13 21 Peak Tracking Total 12 | . 4 7 4 6 4 3 4 4 4 12 Tactical Retreats 18 | . 2 6 . 2 1 2 . 2 2 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Traps Triggered 14 | . 3 3 5 . 2 . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Machines Disabled 21 | . . 5 4 . 3 . . 7 2 . Max in Single Turn 4 | . . 4 2 . 3 . . 4 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Machines Accessed 37 | . 4 6 10 4 5 . . 5 . 3 Terminals 29 | . 3 4 9 3 5 . . 3 . 2 Fabricators 1 | . . . . . . . . 1 . . Repair Stations 4 | . 1 . 1 . . . . 1 . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . 2 . 1 . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 80 | . 12 11 19 11 13 . . 9 . 5 Successful 40 | . 6 10 10 5 3 . . 3 . 3 Failed 40 | . 6 1 9 6 10 . . 6 . 2 Catastrophic 11 | . 1 . 1 2 4 . . 2 . 1 Database Lockouts . | . . . . . . . . . . . Manual 35 | . 8 3 6 4 9 . . 4 . 1 Terminals 59 | . 8 6 17 8 13 . . 5 . 2 Fabricators 2 | . . . . . . . . 2 . . Repair Stations 11 | . 4 . 2 . . . . 2 . 3 Recycling Units . | . . . . . . . . . . . Scanalyzers 8 | . . 5 . 3 . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 24 | . 2 5 8 4 3 . . 1 . 1 Record 2 | . . . . . 2 . . . . . Prototype ID Bank 2 | . . 1 . 1 . . . . . . Open Door 2 | . . . 2 . . . . . . . Level Access Points 4 | . 1 . 1 1 . . . 1 . . Branch Access Points 5 | . 1 1 1 1 . . . . . 1 Terminal Index 2 | . . 1 1 . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . Recall Assault 1 | . . . . . 1 . . . . . Zone Layout 3 | . . 1 1 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . Network Status 2 | . . . . . . . . 2 . . Repair Station Hacks 8 | . 4 . 2 . . . . . . 2 Scan Component 4 | . 2 . 1 . . . . . . 1 Repair 4 | . 2 . 1 . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 6 | . . 5 . 1 . . . . . . Insert Component 4 | . . 3 . 1 . . . . . . Analyze 2 | . . 2 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used 1 | . . . . 1 . . . . . . Hacking Detections 29 | . 3 3 6 4 5 . . 5 . 3 Full Trace Events 9 | . 1 1 1 2 2 . . 1 . 1 Feedback Events 2 | . . . . . 1 . . 1 . . Corruption 2 | . . . . . 1 . . 1 . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . 2 . 1 . . . . . . 1 Time 134 | . 52 . 38 . . . . . . 44 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . 2 . 1 . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Turns Passed 11594 | 60 1421 1289 1756 1391 1647 1779 31 1071 330 819 Spaces Moved 5415 | 30 610 606 742 595 725 993 21 558 157 378 Core 2 | 1 1 . . . . . . . . . Treads 3256 | 29 609 606 742 595 675 . . . . . Legs 2157 | . . . . . 50 993 21 558 157 378 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 156 176 155 155 150 150 150 Average Speed 170 | 156 186 160 169 174 180 166 155 153 156 179 Slowest Speed 1100 | 160 1100 160 180 180 280 190 155 183 180 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 4 59 58 93 47 19 92 6 18 4 10 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . . . Known Exits Taken 5 | . 1 1 1 1 . . . 1 . . Unknown Exits Taken 5 | 1 . . . . 1 1 1 . 1 . Scrap Searched 4 | . . . . . . 4 . . . . Spaces Dug 4 | . . 2 . . . . . 2 . . Terrain Destroyed 161 | . . 28 25 9 21 1 . 68 6 3 Melee . | . . . . . . . . . . . Projectile 48 | . . 12 15 9 1 1 . 4 3 3 AOE 113 | . . 16 10 . 20 . . 64 3 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Total 7023 | 43 810 800 1117 836 956 1079 20 696 199 467 Wait 872 | . 117 96 265 138 92 50 . 63 3 48 Move 5405 | 29 609 605 741 594 724 992 20 557 156 378 Hop . | . . . . . . . . . . . Pick Up 145 | 8 22 16 16 15 32 4 . 13 12 7 Fast Attach . | . . . . . . . . . . . Attach 45 | 6 10 4 . 3 6 2 . 6 3 5 Detach . | . . . . . . . . . . . Swap 91 | . 5 9 15 11 25 4 . 13 6 3 Drop 82 | . 2 7 15 14 26 5 . 6 3 4 Fire 377 | . 45 63 65 61 51 22 . 32 16 22 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 1 | . . . . . . . . 1 . . Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat / *Min / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Low x2]) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 103 | -10/Materials | Identified exit to Mines 430 | -10/Materials | Build established: Hauler-Mutant 488 | -10/Materials | Discovered new exit (range 15) 871 | -10/Materials | Repaired Lgt. Treads 899 | -10/Materials | Repaired Lgt. Treads 1160 | -10/Materials | Identified exit to Materials 1482 | -10/Materials | Entered another Materials area 1482 | -9/Materials | Evolved 2 slots: Propulsion x2 1690 | -9/Materials | Identified exit to Mines 1690 | -9/Materials | Identified exit to Storage 1789 | -9/Materials | Destroyed 7 combat bots 2353 | -9/Materials | Discovered new exit (range 8) 2771 | -9/Materials | Entered Storage 3222 | -9/Storage | Identified exit to Recycling 3222 | -9/Storage | Identified exit to Materials 3535 | -9/Storage | Repaired Assault Cannon 3793 | -9/Storage | Core integrity fell below 50% 4127 | -9/Storage | Build established: Scavenger-Mutant 4527 | -9/Storage | Entered Materials 4527 | -8/Materials | Evolved 2 slots: Utility x2 4939 | -8/Materials | Build established: Hauler-Mutant 5431 | -8/Materials | Identified exit to Factory 5918 | -8/Materials | Entered Factory 5918 | -7/Factory | Evolved 2 slots: Utility x2 6218 | -7/Factory | Build established: Scavenger-Mutant 6390 | -7/Factory | Discovered new exit (range 4) 7377 | -7/Factory | Discovered new exit (range 5) 7379 | -7/Factory | Build established: Hauler-Mutant 7565 | -7/Factory | Entered Lower Caves 8229 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8477 | -7/Lower Caves | Learned Factory terminal intel 8641 | -7/Lower Caves | Discovered new exit (range 12) 8693 | -7/Lower Caves | Encountered a Warlord checkpoint 9344 | -7/Lower Caves | Entered another Lower Caves area 9358 | -7/Lower Caves | Discovered new exit (range 10) 9375 | -7/Lower Caves | Entered Factory 9375 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9376 | -6/Factory | Loaded intel: 20 terminal locations 9675 | -6/Factory | Build established: Hauler-Tank 9770 | -6/Factory | Identified exit to Factory 10446 | -6/Factory | Entered another Factory area 10446 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10467 | -5/Factory | Build established: Hauler-Gunner 10503 | -5/Factory | Garrison activated, responded to threat 10697 | -5/Factory | Discovered new exit (range 4) 10776 | -5/Factory | Entered another Factory area 10776 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 11071 | -4/Factory | Repaired Energy Filter 11204 | -4/Factory | Identified exit to Upper Caves 11595 | -4/Factory | Self-destructed Last Messages --------------- 11586_ Slug penetrates Wall. 11587_ K-01 Serf collects debris. 11590_ Penetrated by Slug. 11590_ Arm. Leg destroyed. 11591_ K-01 Serf collects debris. 11591_ Penetrated by Slug. 11591_ Slug penetrates Wall. 11591_ Penetrated by Slug. 11591_ Critical hit. 11591_ Antimatter Reactor destroyed. 11592_ Slug penetrates Wall. 11592_ Penetrated by Slug. 11593_ Slug penetrates Wall. 11593_ Penetrated by Slug. 11593_ Variable Charge Gun destroyed. 11593_ Slug penetrates Wall. 11594_ K-01 Serf collects debris. 11594_ R-10 Processor collects Adv. Heat Sink. 11595_ Penetrated by Slug. 11595_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | #???????????????????????????????????????????????? | | "#???????????????????????????????????????????????? | | "#???????????????????????????????????????????????? | | "#???????????????????????????????????????????????? | | "#???????????????????????????????????????????????? | | "#???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ##############???????######????????????????????? | | # ! #??????# * ??????????????????? | | # #??????# #???????????????? | | # #??????# #???????????????? | | # %[% #??????# #???????????????? | | # """ """ #??????# #???????????????? | | # """ """ #??????# #???????????????? | | + """ """ #??????# #???????????????? | | # #??????# #???????????????? | | # """ """ #??????# #???????????????? | | # """ """ #??????# ! u#???????????????? | | # """ """ #??????# #???????????????? | | # #??????# w #???????????????? | | #########+####??????# Rh #???????????????? | | #???????# #?????????# h ] #???????????????? | | #??????##+########### @kk[ #???????????????? | | #??????# ####/#######???????????????? | | #??????# #*%*%= #??????????????????? | | #+######## """ """ #=%*= #??????????????????? | | ## """ """ #%=[ #??????????????????? | | ## """ """ +!* #??????????????????? | | "" "" ## #= #??????????????????? | | "" "" ## """ """ # #??????????????????? | | """ """ ## """ """ # #??????????????????? | | """ """ ## """ """ ### ###??????????????????? | | """ """ ## #?# #????????????????????? | | ## #?# #????????????????????? | | ?# % #?# #????????????????????? | | ########?#+#########/#### #????????????????????? | | ?????????# ^ = ?????????????? | | ?????????# ?????????????? | | ?????????# """" """" "" "%"""" ???????????????? | | ?????????# """" """" """" "???????????????????? | | ?????????? """" """" """" "???????????????????? | | ????????????? """" """" """" ????????????????????? | | ??????????????"""" """" """"?????????????????????? | | ??????????????"""" ???? ""???????????????????????? | | ?????????????????" ?????"????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 165 Energy Generation 34 Energy Capacity 875 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactionNovaHumpback Manual? 0 Play Time 01:33:05 Cumulative 22.7 hours Start 2020.10.06 @ 11:22:10 End 2020.10.06 @ 13:25:10 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 36 Rogue 23 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 29 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/Terminus Map View 63x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b378833-8230-4e07-97a2-9bc21af43599