Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.22 @ 00:42:04 Player: MrProgressor Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (273) 1365 Value Destroyed (10259) 10259 Prototype IDs (66) 1320 Alien Tech Used (0) 0 Bonus (4625) 4625 TOTAL SCORE: 23069 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3825 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 252/300 Energy 111/310 System Corruption 20% Temperature Warm (127) Movement Rolling (130) Ox2 Location -5/Extension Parts ------- > --- POWER (2) -------- Reinforced Fission Core > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (8) ------ Advanced Heat Sink High-capacity Storage Unit Improved Target Analyzer > --- WEAPON (3) ------- Advanced Plasma Cannon > --- INVENTORY (20) --- Improved Medium Treads Experimental Energy Well (600) Matter Compressor (250) Mobile Refinery Mk. CCLXVII Molecular Scythe CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Reinforced Fission Core Enhanced Fission Core > --- PROPULSION ------- Armored Huge Wheel High-density Centrium Wheel High-density Centrium Wheel > --- UTILITY ---------- Coolant Network High-capacity Storage Unit Improved Target Analyzer Improved Medium Armor Plating Layered Heavy Armor Plating Advanced Shield Generator > --- WEAPON ----------- Heavy Gatling Laser Heavy Phase Cannon Heavy Phase Cannon > --- INVENTORY -------- Enhanced Fission Core Armored Huge Wheel Advanced Heat Sink Advanced Heat Sink Experimental Energy Well Matter Compressor Precision Energy Filter Improved Medium Armor Plating Layered Heavy Armor Plating Improved System Restoration Module Mobile Refinery Mk. CCLXVII Latent Energy Streamer Heavy Plasma Cannon Long-range Missile Launcher Molecular Scythe CR-A16's Behemoth Slayer [Rating: 115] Favorites ----------- Power Enhanced Fission Core Engine Improved Ion Engine Power Core Enhanced Fission Core Reactor Light Antimatter Reactor Propulsion High-density Centrium Wheel Treads Light Treads Leg Aluminum Leg Wheel High-density Centrium Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Advanced Shield Generator Storage High-capacity Storage Unit Processor Improved Target Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Heavy Gatling Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Slashing Weapon Molecular Scythe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Ext Slots Evolved 10 | . . . 2 . . . 2 2 2 . . . . 2 . Power 1 | . . . . . . . 1 . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 . . . . . . . Utility 6 | . . . 1 . . . 1 . 2 . . . . 2 . Weapon 1 | . . . . . . . . 1 . . . . . . . Parts Attached 319 | . 11 4 27 5 6 . 52 4 32 7 3 21 16 78 53 Power 26 | . . 1 . . . . 11 . 4 . . . 1 4 5 Engine 8 | . . 1 . . . . 3 . 1 . . . . 2 1 Core 17 | . . . . . . . 8 . 3 . . . 1 2 3 Reactor 1 | . . . . . . . . . . . . . . . 1 Propulsion 64 | . 5 3 15 2 1 . 17 1 4 . . . . 3 13 Treads 24 | . 2 3 8 . . . 9 . . . . . . . 2 Leg 1 | . . . . . . . . . . . . . . . 1 Wheel 36 | . 3 . 7 2 1 . 6 1 3 . . . . 3 10 Hover 2 | . . . . . . . 1 . 1 . . . . . . Flight 1 | . . . . . . . 1 . . . . . . . . Utility 120 | . 4 . 6 1 3 . 10 2 9 5 3 13 5 45 14 Device 60 | . 2 . 4 1 1 . 3 . 1 3 1 6 1 28 9 Storage 9 | . 1 . . . . . 1 . 3 . . . 1 2 1 Processor 6 | . 1 . . . . . 2 . 3 . . . . . . Hackware 3 | . . . . . . . 1 1 1 . . . . . . Protection 42 | . . . 2 . 2 . 3 1 1 2 2 7 3 15 4 Artifact . | . . . . . . . . . . . . . . . . Weapon 109 | . 2 . 6 2 2 . 14 1 15 2 . 8 10 26 21 Energy Gun 19 | . . . 2 . . . . . 2 1 . 3 . 8 3 Energy Cannon 33 | . . . . . 1 . 4 . 3 . . . 1 10 14 Ballistic Gun 22 | . 1 . 1 . . . 7 1 5 1 . 1 3 2 . Ballistic Cannon 12 | . 1 . 2 1 1 . 3 . . . . . 2 2 . Launcher 10 | . . . 1 . . . . . 2 . . . . 4 3 Special Weapon 2 | . . . . 1 . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . . . 3 . . 2 3 . . Piercing Weapon 3 | . . . . . . . . . . . . 1 1 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . . . 2 1 2 . 3 . 11 1 . 4 . 6 . Parts Lost 45 | . . . . . . . 5 . 2 . . . 1 5 32 Power 8 | . . . . . . . 2 . 1 . . . . 1 4 Propulsion 12 | . . . . . . . . . . . . . . . 12 Utility 17 | . . . . . . . 3 . . . . . 1 4 9 Weapon 8 | . . . . . . . . . 1 . . . . . 7 Highest Loss Streak 13 | . . . . . . . 2 . 2 . . . 1 2 13 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 98 100 99 100 97 100 94 84 86 87 92 92 93 91 81 Engine 5 | . 14 14 11 11 11 11 9 . 1 . . . . 2 1 Core 7 | . . . . . . . 8 15 11 13 13 13 13 7 8 Treads 5 | . 13 27 18 11 5 . 7 . . . . . . . . Wheel 15 | . 12 . 14 22 27 33 15 15 13 20 20 20 20 17 16 Device 8 | . 7 . 7 11 4 . 1 . . 4 . 4 6 19 14 Storage 8 | . 14 14 11 11 11 11 9 7 6 6 6 6 6 6 5 Processor 8 | . 4 14 11 11 4 . 13 14 15 6 6 6 6 5 5 Hackware 2 | . . . . . . . 2 1 11 13 13 7 . . . Protection 7 | . . . 3 . 10 22 8 5 4 3 12 13 19 10 8 Energy Gun 2 | . . . 1 . . . . . . 1 6 6 2 5 3 Energy Cannon 3 | . . . . . . . 2 . 3 4 . . . 5 11 Ballistic Gun 8 | . 23 14 5 6 . . 10 23 15 7 13 6 10 2 . Ballistic Cannon 4 | . 3 14 14 14 21 22 4 . . . . . 2 1 . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 136 | 14 50 52 62 60 69 69 83 70 84 89 94 103 107 133 136 Greatest Support 68 | 20 40 40 60 32 48 48 62 56 68 68 68 68 68 68 68 Greatest Overweight (x) 9 | . 1 1 1 1 1 1 2 1 2 1 1 1 1 1 9 Average Overweight (x) 1 | . . 1 . 1 1 1 . 1 1 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 Average Carried 19 | 6 12 19 19 19 19 19 19 19 18 19 19 19 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 20 20 20 20 19 19 20 19 20 20 20 20 20 20 6 Class Distribution -------------------- 38% | Mutant 18% | Scavenger-Mutant 17% | Tank 8% | Hacker-Mutant 4% | Scavenger-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Mutant | -5/Proximity Caves Tank | -5/Factory Scavenger-Tank | -5/Extension Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Ext Matter Collected 6363 | 200 272 169 722 49 . . 1297 124 232 304 57 322 427 1465 723 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 11918 | . 329 66 734 . . . 1506 167 528 107 . . 871 3438 4172 Parts 526 | . 21 7 41 . . . 84 17 29 3 . . 41 138 145 Haulers Intercepted 10 | . 1 . 2 . . . 4 . 1 . . . . 1 1 Recyclers Shooed 8 | . 1 . . . . . 2 . 3 . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . . . . . . 5 . 5 39 . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Ext Combat Hostiles Destroyed 207 | . 8 3 20 . . . 27 2 10 3 . . 19 52 63 Melee 4 | . . . . . . . . . . . . . 4 . . Guns 55 | . 8 2 1 . . . 11 2 . . . . 11 11 9 Cannons 83 | . . 1 16 . . . 14 . 2 3 . . 3 19 25 AOE 50 | . . . 3 . . . 2 . 8 . . . . 16 21 Classes Destroyed 19 | . 5 1 2 . . . 3 . 4 . . . 1 3 . Worker 19 | . 1 . 1 . . . 2 1 1 . . . . 3 10 Builder 16 | . . . . . . . 1 3 1 . . . . 5 6 Hauler 10 | . 1 . 2 . . . 4 . 1 . . . . 1 1 Recycler 10 | . . . 1 . . . 1 . . . . . . 5 3 Carrier 2 | . . . . . . . . . . . . . . 1 1 Mechanic 4 | . . . . . . . . . 1 . . . . 1 2 Operator 1 | . . . . . . . 1 . . . . . . . . Watcher 18 | . 1 . 3 . . . 4 2 . . . . . 5 3 Swarmer 35 | . 3 2 3 . . . . . . 3 . . 12 9 3 Saboteur 5 | . . . . . . . . . . . . . . 2 3 Grunt 97 | . 5 . 15 . . . 17 2 . . . . 4 14 40 Brawler 8 | . . . 1 . . . 1 . . . . . . 3 3 Duelist 6 | . . . . . . . . . . . . . . 4 2 Protector 2 | . . . . . . . . . 2 . . . . . . Sentry 16 | . . 1 1 . . . 3 . . . . . 1 3 7 Specialist 10 | . . . . . . . 6 . 3 . . . . 1 . Hunter 8 | . . . . . . . . . 3 . . . . 2 3 Programmer 17 | . . . . . . . . . 2 . . . 1 14 . Behemoth 3 | . . . . . . . . . . . . . 1 . 2 Best Kill Streak 25 | . 5 2 5 . . . 5 4 12 3 . . 6 18 25 Combat Bots Only 15 | . 5 2 5 . . . 4 2 9 3 . . 6 9 15 Max Kills in Single Turn 5 | . 1 1 3 . . . 2 3 5 1 . . 2 4 4 Gunslinging 1 | . . . . . . . 1 . . . . . 1 . . Exploded 4 | . . . 3 . . . 1 . 4 . . . . 4 4 Melee 1 | . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Ext Damage Taken 13323 | . 185 188 388 . . . 1530 114 511 218 . . 1923 2771 5495 Core 1613 | . 32 41 62 . . . 144 18 144 16 . . 146 350 660 Absorbed by Shields 1390 | . . . . . . . . . . . . . . 511 879 Regen/Repaired (Parts) 77 | . . . . . . . 3 . . . . . . 74 . Core Remaining (%) 81 | 100 . 70 . . . 84 73 97 . . . . 64 . . Volleys Fired 590 | . 41 8 43 5 . . 100 10 14 16 . . 25 182 146 Largest 3 | . 2 2 2 1 . . 2 3 3 1 . . 3 3 3 Hottest 294 | . 55 55 100 100 . . 103 84 141 80 . . 193 288 294 Shots Fired 1295 | . 82 16 86 5 . . 186 29 29 18 . . 64 415 365 Gun 536 | . 74 8 18 . . . 95 29 12 5 . . 53 149 93 Cannon 724 | . 8 8 67 . . . 91 . 13 13 . . 11 259 254 Launcher 30 | . . . 1 . . . . . 4 . . . . 7 18 Special 5 | . . . . 5 . . . . . . . . . . . Kinetic 474 | . 82 16 83 . . . 143 29 12 1 . . 53 55 . Thermal 769 | . . . 2 5 . . 40 . 9 17 . . 11 352 333 Explosive 30 | . . . 1 . . . . . 4 . . . . 7 18 Electromagnetic 22 | . . . . . . . 3 . 4 . . . . 1 14 Robot Hit Streak 19 | . 11 3 11 . . . 15 5 5 8 . . 16 19 16 Robot Miss Streak 12 | . 8 2 8 . . . 4 12 4 3 . . 7 4 4 Penetration Max 1 | . . . . . . . 1 . . . . . . . . Secondary Targets 2 | . . . . . . . 1 . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . . 1 . . Shots Hit Robots 840 | . 46 8 63 . . . 143 20 14 15 . . 67 225 239 Core Hits 700 | . 20 4 70 . . . 116 25 35 5 . . 58 126 241 Critical Kills 10 | . . . . . . . . . . . . . . 5 5 Critical Parts Destroyed 20 | . . . . . . . 2 . . . . . . 16 2 Critical Strikes 41 | . . . 1 . . . 2 . . . . . 2 23 13 Burn 6 | . . . . . . . . . . . . . . . 6 Meltdown 7 | . . . . . . . . . . . . . . 2 5 Destroy 23 | . . . . . . . 2 . . . . . . 19 2 Blast 3 | . . . 1 . . . . . . . . . . 2 . Sever 1 | . . . . . . . . . . . . . 1 . . Impale 1 | . . . . . . . . . . . . . 1 . . Melee Attacks 35 | . . . . . . . . . . . . 15 20 . . Impact . | . . . . . . . . . . . . . . . . Slashing 32 | . . . . . . . . . . . . 15 17 . . Piercing 3 | . . . . . . . . . . . . . 3 . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 33053 | . 585 122 1269 . . . 3495 552 2639 418 . . 1619 9196 13158 Guns 8444 | . 553 66 124 . . . 1442 308 76 91 . . 729 3225 1830 Cannons 12523 | . 31 51 987 . . . 1524 . 232 327 . . 154 3666 5551 Explosions 11319 | . . . 158 . . . 521 244 2331 . . . . 2288 5777 Melee 736 | . . . . . . . . . . . . . 736 . . Ramming 31 | . 1 5 . . . . 8 . . . . . . 17 . Kinetic 6254 | . 584 117 1093 . . . 2318 308 76 5 . . 681 1072 . Thermal 16251 | . . . 18 . . . 625 . 1072 413 . . 202 6407 7514 Explosive 7165 | . . . 158 . . . . 244 990 . . . . 1136 4637 Electromagnetic 2616 | . . . . . . . 544 . 501 . . . . 564 1007 Impact . | . . . . . . . . . . . . . . . . Slashing 664 | . . . . . . . . . . . . . 664 . . Piercing 72 | . . . . . . . . . . . . . 72 . . Highest Corruption 18 | . . . . . . . 13 2 12 12 12 12 3 9 18 Average Corruption 6 | . . . . . . . 8 2 4 12 12 12 2 4 4 Corruption Purged 21 | . . . . . . . . . . . . . . 11 10 Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 212 | . . . . . . . 73 7 12 22 10 3 2 54 29 Message Errors 51 | . . . . . . . 24 2 2 2 5 1 . 11 4 Matter Fused 43 | . . . . . . . 12 1 3 8 1 1 . 11 6 Heat Flow Errors 25 | . . . . . . . 8 1 2 2 . . . 8 4 Energy Discharges 36 | . . . . . . . 8 2 1 5 3 1 2 7 7 Parts Rejected 1 | . . . . . . . 1 . . . . . . . . Parts Fused 3 | . . . . . . . 1 . . . . . . 1 1 Data Loss (minor) 29 | . . . . . . . 12 . 1 3 1 . . 8 4 Data Loss (major) 6 | . . . . . . . 2 . 2 . . . . 2 . Misfires 9 | . . . . . . . 3 . 1 2 . . . 3 . Alerts 1 | . . . . . . . 1 . . . . . . . . Weapon Failures 8 | . . . . . . . 1 1 . . . . . 3 3 Overload Shots 2 | . . . . . . . . . 2 . . . . . . Overflow Damage 926 | . . . . . . . 25 12 325 15 . . 75 293 181 Projectiles 345 | . . . . . . . 3 . 55 15 . . . 121 151 Explosions 506 | . . . . . . . 22 12 270 . . . . 172 30 Melee 75 | . . . . . . . . . . . . . 75 . . Knockbacks 76 | . . 1 31 . . . 37 . . . . . . 7 . Impact . | . . . . . . . . . . . . . . . . Kinetic 71 | . . 1 29 . . . 34 . . . . . . 7 . Secondary 5 | . . . 2 . . . 3 . . . . . . . . Self-Inflicted Damage 346 | . . . 5 . . . 2 54 74 . . . . 210 1 Shots 7 | . . . 1 . . . . 1 1 . . . . 3 1 Rammed 5 | . 1 1 . . . . 2 . . . . . . 1 . Targets Rammed 5 | . 1 1 . . . . 2 . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 433 | . 2 . 233 12 . . 326 178 144 194 . . 425 209 433 Average Temperature 91 | . 2 . 63 7 . . 82 39 43 96 . . 157 90 129 Received Heat Transfer 2715 | . 69 9 198 . . . 630 9 6 . . . 324 244 1226 Effects 6 | . . . . . . . 3 . . . . . 2 . 1 Shutdowns 1 | . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 . . . . . . . . Interference 4 | . . . . . . . 2 . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . Parts Fried 12 | . . . . . . . 3 . 4 . . . . 3 2 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 14 | . . . . . . . . . . . . . . 6 8 Combat Hostiles 13 | . . . . . . . . . . . . . . 5 8 Parts Melted 48 | . . . . . . . . . 1 . . . 1 25 21 Heat Transferred 21606 | . . . 37 . . . 925 . 817 700 . . 399 8728 10000 Parts Sabotaged 2 | . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . Latent Energy Used 1522 | . . . . . . . 382 . 446 . . . . 200 494 LE Corruption 34 | . . . . . . . 7 . 8 . . . . 3 16 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Ext Peak Influence 1992 | . 280 132 339 85 . . 492 250 415 . . . . 1769 1992 Initial 866 | . . 47 . 75 . . . 223 100 . . . . 56 866 Average 395 | . 123 38 120 41 . . 231 182 80 . . . . 556 1245 Maximum Alert Level 5 | . 1 . 1 . . . 2 1 2 . . . . 5 5 Low Security (%) 52 | 100 74 100 76 100 . 100 34 45 87 . . . . 41 . Level 1 19 | . 25 . 23 . . . 62 54 10 . . . . 7 . Level 2 7 | . . . . . . . 3 . 1 . . . . 22 . Level 3 4 | . . . . . . . . . . . . . . 1 33 Level 4 11 | . . . . . . . . . . . . . . 18 51 Level 5 3 | . . . . . . . . . . . . . . 7 5 High Security 1 | . . . . . . . . . . . . . . . 10 Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 68 | . 3 . 2 . . . 10 7 5 . . . . 28 13 Investigation 15 | . 1 . 1 . . . 3 4 2 . . . . 3 1 Extermination 8 | . . . . . . . . . 1 . . . . 7 . Reinforcement 23 | . 2 . 1 . . . 6 1 2 . . . . 9 2 Assault 15 | . . . . . . . . . . . . . . 5 10 Garrison 7 | . . . . . . . 1 2 . . . . . 4 . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . . 1 . 1 . . . . 3 2 Haulers Reinforced 2 | . . . . . . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Ext Distress Signals 15 | . 1 . 3 . . . 7 . . . . . . 3 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 309 | . 21 4 30 . . . 50 6 14 3 . . 21 64 96 Peak Tracking Total 16 | . 4 3 6 . . . 7 2 10 3 . . 6 6 16 Tactical Retreats 30 | . 2 1 2 . . . 8 . 1 . . . . 9 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Ext Traps Triggered 14 | . . . . . . . 1 4 1 . . . . 3 5 Indirectly 2 | . . . . . . . 1 . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Ext Machines Disabled 26 | . . . . . . . 4 3 11 . . . . 8 . Max in Single Turn 4 | . . . . . . . 2 3 4 . . . . 3 . Garrison Access 2 | . . . . . . . . 1 . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Ext Machines Accessed 50 | . 5 . 5 . 1 1 9 6 2 . 1 . . 16 4 Terminals 28 | . 4 . 5 . . 1 5 2 1 . . . . 7 3 Fabricators 4 | . . . . . . . . 1 1 . . . . 2 . Repair Stations 9 | . 1 . . . . . 2 2 . . . . . 3 1 Recycling Units 1 | . . . . . . . . . . . . . . 1 . Scanalyzers 4 | . . . . . . . 2 . . . . . . 2 . Garrison Access 2 | . . . . . . . . 1 . . . . . 1 . Total Hacks 164 | . 13 . 18 . 1 5 38 13 7 . 1 . . 58 10 Successful 80 | . 2 . 11 . 1 1 27 4 2 . 1 . . 29 2 Failed 83 | . 11 . 6 . . 4 11 9 5 . . . . 29 8 Catastrophic 17 | . 3 . 2 . . 2 5 . . . . . . 3 2 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . Manual 46 | . 1 . 13 . 1 6 7 1 . . . . . 11 6 Terminals 89 | . 10 . 18 . . 5 19 6 3 . . . . 20 8 Fabricators 12 | . . . . . . . . 3 4 . . . . 5 . Repair Stations 22 | . 3 . . . . . 4 3 . . . . . 10 2 Recycling Units 2 | . . . . . . . . . . . . . . 2 . Scanalyzers 32 | . . . . . . . 15 . . . . . . 17 . Garrison Access 5 | . . . . . . . . 1 . . . . . 4 . Terminal Hacks 33 | . 2 . 11 . 1 1 10 2 . . 1 . . 4 1 Part Schematic 1 | . . . . . . 1 . . . . . . . . . Robot Analysis 4 | . . . 3 . . . 1 . . . . . . . . Prototype ID Bank 8 | . . . 4 . . . 3 . . . . . . 1 . Open Door 2 | . . . . . . . . . . . 1 . . . 1 Branch Access Points 2 | . . . 1 . . . . . . . . . . 1 . Repair Station Index 1 | . . . . . . . . . . . . . . 1 . Recycling Unit Index 1 | . . . . . . . 1 . . . . . . . . Scanalyzer Index 2 | . . . . . . . 1 1 . . . . . . . Unreport Threat 2 | . . . 1 . . . . . . . . . . 1 . Locate Traps 6 | . 1 . 2 . . . 2 1 . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . 1 2 . . . . 3 . Load Schematic 3 | . . . . . . . . 1 1 . . . . 1 . Build 3 | . . . . . . . . . 1 . . . . 2 . Repair Station Hacks 8 | . . . . . . . 3 . . . . . . 5 . Scan Component 6 | . . . . . . . 2 . . . . . . 4 . Repair 2 | . . . . . . . 1 . . . . . . 1 . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . . . . . . . 1 . Scanalyzer 25 | . . . . . . . 14 . . . . . . 11 . Insert Component 13 | . . . . . . . 7 . . . . . . 6 . Analyze 12 | . . . . . . . 7 . . . . . . 5 . Garrison Access Hacks 2 | . . . . . . . . 1 . . . . . 1 . Seal Access 2 | . . . . . . . . 1 . . . . . 1 . Unauthorized Hacks 5 | . . . . . . . . . . . . . . 4 1 Terminals 4 | . . . . . . . . . . . . . . 3 1 Botnet 4 | . . . . . . . . . . . . . . 3 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . 1 . Reject 1 | . . . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . Hacking Detections 45 | . 5 . 5 . . 1 8 5 2 . . . . 16 3 Full Trace Events 14 | . 2 . 1 . . . 3 2 2 . . . . 3 1 Feedback Events 1 | . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . Robots Built 3 | . . . . . . . . . . . . . . 3 . Authchips . | . . . . . . . . . . . . . . . . Time 44 | . . . . . . . . . . . . . . 44 . Total Robot Build Rating 12 | . . . . . . . . . . . . . . 12 . Part Schematics Acquired 25 | . . . . . . 1 5 . . . . 15 . 4 . Parts Built 4 | . . . . . . . . . 2 . . . . 2 . Authchips . | . . . . . . . . . . . . . . . . Time 179 | . . . . . . . . . 84 . . . . 95 . Total Part Build Rating 18 | . . . . . . . . . 8 . . . . 10 . Parts Repaired 2 | . . . . . . . 1 . . . . . . 1 . Time 112 | . . . . . . . 44 . . . . . . 68 . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 10 | . . . . . . . 5 . . . . . . 5 . Part Schematics Acquired 9 | . . . . . . . 5 . . . . . . 4 . Parts Damaged 1 | . . . . . . . . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Ext Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Ext Total Allies 5 | . . . . 1 . . . . . . . . . 3 1 Largest Group 3 | . . . . 1 . . . . . . . . . 3 1 Highest-Rated Group 60 | . . . . 31 . . . . . . . . . 60 31 Highest-Rated Ally 31 | . . . . 31 . . . . . . . . . 20 31 Total Orders 13 | . . . . . . . . . . . . 1 . 12 . ROAM 2 | . . . . . . . . . . . . . . 2 . EXPLORE 7 | . . . . . . . . . . . . . . 7 . RETURN 4 | . . . . . . . . . . . . 1 . 3 . Ally Attacks 11 | . . . . . . . . . . . . . . 2 9 Total Damage 205 | . . . . . . . . . . . . . . 39 166 Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Ext Robot Analysis Total 4 | . . . 3 . . . 1 . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 1 . . . . . 2 . . 1 . . Drone Launches 9 | . . . . . . . . . . . . 1 . 8 . Drone Recoveries 7 | . . . . . . . . . . . . 1 . 6 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Ext Turns Passed 18326 | 36 722 1260 998 786 299 118 2671 779 1320 607 304 1043 918 4658 1807 Spaces Moved 10649 | 31 380 506 542 622 249 103 1285 528 784 506 268 856 669 2551 769 Core . | . . . . . . . . . . . . . . . . Treads 939 | . 124 503 105 . . . 207 . . . . . . . . Legs 66 | 31 35 . . . . . . . . . . . . . . Wheels 9644 | . 221 3 437 622 249 103 1078 528 784 506 268 856 669 2551 769 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 108 | 120 115 115 115 115 115 115 115 115 111 111 111 111 111 111 108 Average Speed 122 | 120 136 239 129 115 115 115 130 115 114 111 111 111 111 111 119 Slowest Speed 240 | 120 240 240 240 115 115 115 240 115 130 111 111 111 111 111 215 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . 1 . . . . . . 1 . Exploration Rate (%) 52 | 3 64 92 39 90 59 25 63 17 15 61 42 80 79 60 58 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 6 | . . 2 . 1 . . . . . . . 3 . . . Known Exits Taken 7 | . 1 1 1 1 . 1 . . . . . . 1 1 . Unknown Exits Taken 8 | 1 . . . . 1 . 1 1 1 1 1 1 . . . Scrap Searched 11 | . . 1 . 2 . . . . . 3 2 2 1 . . Spaces Dug 143 | . . . . 5 . . 10 . . . . 2 . 95 31 Terrain Destroyed 655 | . . . 11 5 . . 52 9 72 3 . 2 6 278 217 Melee 2 | . . . . . . . . . . . . 2 . . . Projectile 245 | . . . . 5 . . 16 1 3 3 . . 6 143 68 AOE 408 | . . . 11 . . . 36 8 69 . . . . 135 149 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Ext Total 14677 | 30 499 540 751 677 262 102 2105 678 1179 534 275 924 752 4023 1346 Wait 2687 | . 36 14 106 39 . . 600 127 314 1 . 13 17 1120 300 Move 10633 | 30 379 505 541 621 248 102 1284 527 783 505 267 855 668 2549 769 Hop . | . . . . . . . . . . . . . . . . Pick Up 149 | . 23 3 15 3 2 . 28 6 14 1 1 4 2 23 24 Fast Attach 95 | . . . 4 1 3 . 10 . 13 3 3 12 3 35 8 Attach 58 | . 2 . 3 . 2 . 8 2 5 2 . 1 1 5 27 Detach 1 | . . . . . . . . . 1 . . . . . . Swap 167 | . 9 4 20 4 1 . 34 2 14 2 . 8 12 39 18 Drop 208 | . 8 5 19 4 6 . 39 4 21 4 4 16 4 60 14 Fire 590 | . 41 8 43 5 . . 100 10 14 16 . . 25 182 146 Melee 35 | . . . . . . . . . . . . 15 20 . . Ram 2 | . . . . . . . 1 . . . . . . 1 . Kick . | . . . . . . . . . . . . . . . . Crush 3 | . 1 1 . . . . 1 . . . . . . . . Escape Stasis 49 | . . . . . . . . . . . . . . 9 40 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / *Ext x2) -5/Extension History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 37 | -11/Junkyard | Entered Materials 304 | -10/Materials | Build established: Mutant 479 | -10/Materials | Discovered new exit (range 15) 514 | -10/Materials | Identified exit to Materials 615 | -10/Materials | Discovered new exit (range 16) 696 | -10/Materials | Identified exit to Mines 759 | -10/Materials | Entered Mines 868 | -10/Mines | Discovered exit to Materials (range 6) 885 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 896 | -10/Mines | Learned location of Zion (-6) 1003 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1114 | -10/Mines | Learned location of Storage (-7) 2019 | -10/Mines | Entered Materials 2019 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2401 | -9/Materials | Identified exit to Mines 2832 | -9/Materials | Central database locked down 3017 | -9/Materials | Entered Mines 3019 | -9/Mines | Met a Derelict bent on vengeance 3272 | -9/Mines | Build established: Scavenger-Mutant 3284 | -9/Mines | Discovered new exit (range 3) 3289 | -9/Mines | Identified exit to Materials 3380 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3402 | -9/Mines | Found Prototype Device 3402 | -9/Mines | Identified Exp. Sensor Array 3424 | -9/Mines | Received a Mining Laser from a helpful Derelict 3799 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3799 | -9/Mines | Discovered new exit (range 5) 3802 | -9/Mines | Identified exit to Exiles 3803 | -9/Mines | Entered Exiles 3832 | -9/Exiles | Met 8R-AWN 3852 | -9/Exiles | Met EX-HEX 3884 | -9/Exiles | Met EX-BIN 3909 | -9/Exiles | Aligned with FarCom system 3910 | -9/Exiles | Given EX-Vault access code 3938 | -9/Exiles | Opened EX-Vault 3946 | -9/Exiles | Found Prototype Device 3946 | -9/Exiles | Identified Skeleton Box 3955 | -9/Exiles | Found Prototype Energy Cannon 3955 | -9/Exiles | Identified Latent Energy Streamer 3991 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4089 | -9/Exiles | Discovered new exit (range 14) 4102 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 4102 | -9/Exiles | Entered Mines 4186 | -8/Mines | Discovered exit to Materials (range 9) 4220 | -8/Mines | Entered Materials 4220 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4648 | -8/Materials | Discovered new exit (range 15) 5049 | -8/Materials | Garrison activated, responded to threat 5235 | -8/Materials | Repaired Armor Integrity Analyzer 5322 | -8/Materials | Build established: Mutant 5405 | -8/Materials | Crushed by falling debris 5640 | -8/Materials | System corruption reached 10% 5883 | -8/Materials | Build established: Scavenger-Mutant 6871 | -8/Materials | Discovered new exit (range 12) 6891 | -8/Materials | Entered Factory 6891 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6903 | -7/Factory | Discovered new exit (range 9) 7194 | -7/Factory | Build established: Scavenger-Gunner 7258 | -7/Factory | Garrison activated, responded to threat 7647 | -7/Factory | Garrison activated, responded to threat 7666 | -7/Factory | Discovered new exit (range 4) 7670 | -7/Factory | Entered another Factory area 7670 | -6/Factory | Evolved 2 slots: Utility x2 7906 | -6/Factory | Discovered new exit (range 15) 7988 | -6/Factory | Fabricated Arm. Huge Wheel? 8190 | -6/Factory | Build established: Hacker-Skirmisher 8397 | -6/Factory | Discovered new exit (range 10) 8416 | -6/Factory | Identified exit to Factory 8748 | -6/Factory | Build established: Hacker-Gunner 8823 | -6/Factory | Cargo convoy interrupted 8840 | -6/Factory | System corruption reached 10% 8857 | -6/Factory | Destroyed 9 combat bots 8874 | -6/Factory | Found Prototype Slashing Weapon 8875 | -6/Factory | Identified Molecular Scythe 8890 | -6/Factory | Found Prototype Slashing Weapon 8891 | -6/Factory | Identified Vibroblade 8894 | -6/Factory | Found Molecular Scythe 8990 | -6/Factory | Entered Lower Caves 9062 | -6/Lower Caves | Learned Factory security intel 9078 | -6/Lower Caves | Encountered a Warlord checkpoint 9115 | -6/Lower Caves | Build established: Hacker-Mutant 9301 | -6/Lower Caves | Learned Factory emergency access door positions 9514 | -6/Lower Caves | Discovered new exit (range 15) 9597 | -6/Lower Caves | Entered another Lower Caves area 9862 | -6/Lower Caves | Discovered new exit (range 9) 9901 | -6/Lower Caves | Entered Zion 9924 | -6/Zion | Given the Hacking Drone Bay 9935 | -6/Zion | Found Prototype Device 9935 | -6/Zion | Identified Hacking Drone Bay 9956 | -6/Zion | System corruption cleaned by Quarantine Array 9978 | -6/Zion | Learned location of Armory (-3) 10255 | -6/Zion | Learned location of Quarantine (-2) 10322 | -6/Zion | Found CR-A16's Pointy Stick 10405 | -6/Zion | Discovered new exit (range 5) 10406 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 10483 | -6/Zion | Found Prototype Device 10483 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 10663 | -6/Zion | Found Prototype Special Weapon 10663 | -6/Zion | Identified RU-N14's Throwing Claymores 10691 | -6/Zion | Found Prototype Device 10691 | -6/Zion | Identified Bomb Factory No. 2 10776 | -6/Zion | Build established: Mutant 10935 | -6/Zion | Discovered new exit (range 9) 10944 | -6/Zion | Entered Proximity Caves 11002 | -5/Proximity Caves | Learned 4 Factory zone layouts 11133 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11230 | -5/Proximity Caves | Spotted B-75 Beast 11252 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 11256 | -5/Proximity Caves | Destroyed B-75 Beast 11671 | -5/Proximity Caves | Discovered exit to Factory (range 13) 11862 | -5/Proximity Caves | Entered Factory 11862 | -5/Factory | Evolved 2 slots: Utility x2 11863 | -5/Factory | Identified exit to Factory 11976 | -5/Factory | Repaired Broken Coolant Network 12381 | -5/Factory | Discovered exit to Factory (range 73) 12667 | -5/Factory | Found Prototype Launcher 12667 | -5/Factory | Identified Tesla Bomb Launcher 12930 | -5/Factory | Garrison activated, responded to threat 12969 | -5/Factory | Build established: Tank 13387 | -5/Factory | Identified exit to Upper Caves 13387 | -5/Factory | Identified exit to Extension 13809 | -5/Factory | Fabricated B-48 Gladiator? 14317 | -5/Factory | Found Hvy. Reactive Plating 15162 | -5/Factory | First assault squad dispatched 15329 | -5/Factory | Destroyed 9 combat bots 15765 | -5/Factory | Crushed by falling debris 15794 | -5/Factory | Garrison activated, responded to threat 16467 | -5/Factory | Fabricated Imp. System Restoration Module (x2) 16520 | -5/Factory | Entered Extension 16605 | -5/Extension | Rescued a captive Derelict 16820 | -5/Extension | First assault squad dispatched 16890 | -5/Extension | Lost 3 parts (1n1u1w) 17623 | -5/Extension | Build established: Scavenger-Tank 17855 | -5/Extension | Core integrity fell below 50% 17920 | -5/Extension | Disrupted transfer network 17974 | -5/Extension | Spotted B-75 Beast 17987 | -5/Extension | Spotted B-75 Beast 17993 | -5/Extension | Destroyed B-75 Beast 18007 | -5/Extension | Destroyed B-75 Beast 18021 | -5/Extension | System corruption reached 10% 18080 | -5/Extension | Destroyed 15 combat bots 18084 | -5/Extension | Lost 9 parts (1p3n4u1w) 18144 | -5/Extension | High security lockdown imminent 18175 | -5/Extension | Destroyed 7 combat bots 18224 | -5/Extension | High security lockdown engaged 18237 | -5/Extension | Lost 3 parts (1p2n) 18310 | -5/Extension | Core integrity fell below 20% 18327 | -5/Extension | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 18312_ Adv. Plasma Cannon destroyed. 18315_ System corrupted: Adv. Plasma Cannon failed to cycle. 18316_ Penetrated by Slug. 18316_ P-70 Sage resets H-66 Slayer, system corruption cleaned. 18316_ Critical hit (Burn: +37). 18318_ H-66 Slayer destroyed. 18318_ Enh. Fission Core destroyed. 18318_ Wheel destroyed. 18318_ Penetrated by Slug. 18319_ G-50 Soldier destroyed. 18320_ Adv. Heat Sink destroyed. 18322_ Penetrated by Slug. 18322_ Slug penetrates Wall. 18322_ System corrupted: Hvy. Plasma Cannon failed to cycle. 18322_ G-50 Soldier suffers critical hit (Meltdown). 18324_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 18325_ H-66 Slayer destroyed. 18325_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 18325_ Hvy. Plasma Cannon destroyed. 18326_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????? ??????????????????????????????????????????? | | ?????? ??????????????????????????????????????????? | | ?????? ??????????????????????????????????????????? | | ?????# #?????????????????????????????????????????? | | ?????# #?????????????????????????????????????????? | | ####?# #?????????????????????????????????????????? | | ## ### ###???????????????????????????????????????? | | "" ""#???????????????????????????????????????? | | " " #???????????????????????????????????????? | | #???????????????????????????????????????? | | ##????????????????????????? ?????????? | | ####################### %[ #?????????? | | %g %= ????????? | | g* * k%m????????? | | %! @ %pR %% %%!????????? | | = !%gku =????????? | | % R k *!g=%p *%tu????????? | | % ##################### %* ?????????? | | | #????????????????????? # # ?????????? | | #??????????????????????? p #??????????? | | #????????????????????????#####??????????? | | #???????????????????????????????????????? | | """#######???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 130 Coolant Potential 80 Energy Generation 37 Energy Capacity 1140 Matter Stores 531 Matter Capacity 800 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 825 Resistance: EM 25 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 6 Energy Filtering 50 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hcp. Battery | -8/Mines | Hacked Arm. Huge Wheel | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Scanalyzed Com. Wheel | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Hyp. Gauss Rifle | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Energy Well | -6/Zion | Archive Point Defense System | -6/Zion | Archive System Guard | -6/Zion | Archive Adv. Target Analyzer | -6/Zion | Archive Hyp. Mass Driver | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Mass Driver | -6/Zion | Archive Fission Core | -6/Zion | Archive Antigrav System | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive 0b10 Decoder Chip [Generic] | -6/Zion | Archive Cld. Plasma Cannon | -5/Factory | Scanalyzed Imp. Medium Armor Plating | -5/Factory | Scanalyzed Exp. Energy Well | -5/Factory | Scanalyzed Phase Cannon | -5/Factory | Scanalyzed Robot Schematics ------------------ A-15 Conveyor | -6/Zion | Archive R-10 Processor | -6/Zion | Archive S-27 Virus | -6/Zion | Archive G-73 Enforcer | -6/Zion | Archive Fabricated ------------ Arm. Huge Wheel | x2 | -6/Factory B-48 Gladiator | x3 | -5/Factory | Preloaded Imp. System Restoration Module | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Preemptive Strike Quantum Hacking Challenges ------------ None Game ------ Seed SkeletonDeliveryCleaver Manual? 0 Play Time 06:49:28 Cumulative 104.4 hours Start 2023.03.20 @ 00:07:43 End 2023.03.22 @ 00:42:04 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 49 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 467b495c-7f6c-4879-bc37-14dd2a4b929f