Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.18 @ 10:30:25 Player: soporte tecnico Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (12) 60 Value Destroyed (83) 83 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1783 Bonus ------- None Cogmind --------- Core Integrity 459/550 Matter 207/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Small Storage Unit Visual Processing Unit Improved Terrain Scanner Terrain Scan Processor > --- WEAPON (2) ------- Heavy Flail > --- INVENTORY (8) ---- High-capacity Battery (250) Small Matter Pod (50) Visual Processing Unit Seismic Detector Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Improved Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- Heavy Flail > --- INVENTORY -------- Small Matter Pod Seismic Detector [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Weapon Assault Rifle Ballistic Gun Assault Rifle Impact Weapon Heavy Flail Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 14 | 8 . 3 3 Power 2 | 1 . . 1 Engine 2 | 1 . . 1 Core . | . . . . Reactor . | . . . . Propulsion 2 | 2 . . . Treads . | . . . . Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 3 . 3 1 Device 4 | 2 . 2 . Storage 1 | 1 . . . Processor 2 | . . 1 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 3 | 2 . . 1 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 3 | . . . 3 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility . | . . . . Weapon . | . . . . Highest Loss Streak 3 | . . . 3 To Critical Strikes . | . . . . Average Slot Usage (%) 87 | . 100 86 67 Engine 11 | . 14 11 8 Leg 22 | . 28 22 14 Device 11 | . 14 10 9 Storage 11 | . 14 11 9 Processor 7 | . . 10 15 Ballistic Gun 20 | . 28 22 4 Impact Weapon 1 | . . . 6 Naked Turns . | . . . . Heaviest Build 14 | 13 13 14 13 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 3 | . . . 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 5 | 5 3 4 4 Average Carried 2 | 2 3 2 3 Final Capacity 8 | 8 8 8 8 Final Carried 4 | 3 3 3 4 Class Distribution -------------------- 91% | Mutant 8% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Assassin | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 380 | 380 . . . Remotely . | . . . . Salvage Created 266 | 212 . 54 . Parts 21 | 14 . 7 . Haulers Intercepted . | . . . . Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 4 | . . 4 . Guns 4 | . . 4 . Classes Destroyed 4 | 3 . 1 . Worker 2 | 2 . . . Tunneler 5 | 5 . . . Recycler 1 | 1 . . . Swarmer 4 | . . 4 . Best Kill Streak 5 | 5 . 4 . Combat Bots Only 4 | . . 4 . Max Kills in Single Turn 1 | 1 . 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 627 | . 54 308 265 Core 143 | . 22 30 91 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 13 | . . 13 . Core Remaining (%) 94 | 100 91 92 . Volleys Fired 22 | 14 . 8 . Largest 2 | 2 . 2 . Hottest 40 | 40 . 40 . Shots Fired 44 | 28 . 16 . Gun 44 | 28 . 16 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 44 | 28 . 16 . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 5 | 3 . 5 . Robot Miss Streak 3 | 1 . 3 . Penetration Max . | . . . . Secondary Targets 3 | . . 3 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 27 | 17 . 10 . Core Hits 13 | 9 . 4 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 337 | 218 . 119 . Guns 337 | 218 . 119 . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 337 | 218 . 119 . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature . | . . . . Average Temperature . | . . . . Received Heat Transfer 327 | . 39 108 180 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 137 | 40 49 137 79 Initial 49 | . . 17 49 Average 28 | 18 23 36 55 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 24 | . 7 8 9 Peak Tracking Total 9 | . 4 5 9 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 6 | . 6 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 4 | . 2 1 1 Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 14 | . 7 2 5 Successful 11 | . 6 2 3 Failed 3 | . 1 . 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 7 | . 7 . . Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 5 | . . . 5 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 6 . . Prototype ID Bank 1 | . 1 . . Branch Access Points 1 | . 1 . . Alert Level 1 | . 1 . . Locate Traps 1 | . 1 . . Disarm Traps 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks 3 | . . . 3 Recycle Component 1 | . . . 1 Process 1 | . . . 1 Retrieve Components 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 38 | . . 38 . Parts Recycled 1 | . . . 1 Recycled Matter 9 | . . . 9 Retrieved Matter . | . . . . Retrieved Components 1 | . . . 1 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 1523 | 657 303 392 171 Spaces Moved 902 | 269 253 260 120 Core 27 | 17 . . 10 Treads . | . . . . Legs 875 | 252 253 260 110 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 120 | 115 120 120 132 Slowest Speed 200 | 120 120 120 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 14 45 22 22 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1294 | 586 252 323 133 Wait 339 | 286 . 51 2 Move 899 | 268 252 259 120 Hop . | . . . . Pick Up 17 | 10 . 2 5 Fast Attach . | . . . . Attach 11 | 7 . 2 2 Detach . | . . . . Swap 3 | 1 . 1 1 Drop 3 | . . . 3 Fire 22 | 14 . 8 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 15) 658 | -11/Junkyard | Entered Materials 659 | -10/Materials | Build established: Mutant 681 | -10/Materials | Identified exit to Mines 776 | -10/Materials | Discovered new exit (range 5) 961 | -10/Materials | Entered another Materials area 961 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1172 | -9/Materials | Repaired Imp. Terrain Scanner 1338 | -9/Materials | Discovered new exit (range 10) 1353 | -9/Materials | Entered another Materials area 1353 | -8/Materials | Evolved 2 slots: Utility x2 1524 | -8/Materials | Self-destructed Last Messages --------------- 01376_ Acquired EM Pulse Cannon. 01377_ Connecting with Recycling Unit... >>Recycle(EM Pulse Cannon) Accepting EM Pulse Cannon... >>Recycling(Process) Analyzing inventory... Recycling at 100% efficiency: EM Pulse Cannon (9) 01379_ Connecting with Recycling Unit... 01392_ Acquired Hvy. Flail. 01393_ Dropped Assault Rifle. 01397_ Acquired Visual Processing Unit. 01405_ Acquired Hcp. Battery. 01427_ K-01 Serf cleans the Processing Tank. 01429_ K-01 Serf collects debris. 01436_ K-01 Serf cleans the Processing Tank. 01469_ K-01 Serf cleans the Nuclear Reactor. 01479_ Aluminum Leg destroyed. 01511_ Lgt. Ion Engine destroyed. 01520_ Critical hit (Burn: +37). 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