Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.01 @ 07:28:33 Player: SunShine214 Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (153) 765 Value Destroyed (4577) 4577 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (447) 447 TOTAL SCORE: 10349 Bonus ------- High Alert Combat Kills 110 Follower Combat Kills 337 Cogmind --------- Core Integrity 0/1000 Matter 296/300 Energy 100/100 System Corruption 15% Temperature Cool (1) Movement Flying (45) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Field Propulsion Drive > --- UTILITY (8) ------ Enhanced Optical Array Targeting Computer Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Experimental Heat Sink Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Momentum-Ion Engine > --- PROPULSION ------- Hovering FPD-Antigrav Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Targeting Computer Advanced Targeting Computer Core Analyzer Improved System Shield > --- WEAPON ----------- Thermic Laser Hypervelocity Coil Gun EM Lightning Construct/C > --- INVENTORY -------- Experimental Heat Sink Improved Coolant Injector Heavy Laser Improved Plasma Cutter [Rating: 76] Favorites ----------- Power Constructs Engine Constructs Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Constructs Flight Unit Field Propulsion Drive Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Targeting Computer Hackware Improved System Shield Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Thermic Laser Energy Cannon Constructs Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Maul Build | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Was Fac Slots Evolved 10 | . . 2 . . 4 2 2 . . Power 1 | . . . . . . . 1 . . Propulsion 2 | . . . . . 2 . . . . Utility 6 | . . 2 . . 2 1 1 . . Weapon 1 | . . . . . . 1 . . . Parts Attached 68 | 7 8 5 22 3 10 2 1 1 9 Power 6 | 1 1 . 2 . 2 . . . . Engine 5 | 1 1 . 2 . 1 . . . . Core 1 | . . . . . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 14 | 2 2 . 9 . . . . . 1 Treads 12 | 2 2 . 8 . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 2 | . . . 1 . . . . . 1 Utility 29 | 2 2 3 3 2 8 2 1 1 5 Device 6 | 1 . . . 1 1 . . 1 2 Storage 3 | 1 1 . . . . 1 . . . Processor 10 | . . 1 . 1 4 1 . . 3 Hackware 1 | . . . . . . . 1 . . Protection 9 | . 1 2 3 . 3 . . . . Artifact . | . . . . . . . . . . Weapon 19 | 2 3 2 8 1 . . . . 3 Energy Gun 2 | . . . . . . . . . 2 Energy Cannon 1 | . . . 1 . . . . . . Ballistic Gun 10 | 2 2 . 5 . . . . . 1 Ballistic Cannon 2 | . . 2 . . . . . . . Launcher 3 | . 1 . 1 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . 5 1 . . . 1 . Parts Lost 38 | . 2 2 1 1 8 7 . . 17 Power 6 | . . . . . 2 1 . . 3 Propulsion 9 | . . . . . 1 3 . . 5 Utility 15 | . 1 1 1 1 3 2 . . 6 Weapon 8 | . 1 1 . . 2 1 . . 3 Highest Loss Streak 6 | . 2 2 1 1 5 6 . . 4 To Critical Strikes . | . . . . . . . . . . Average Backups 13 | 1 13 19 19 15 14 13 2 4 3 Power . | . . 1 1 . . . . . . Propulsion 3 | . 3 5 8 4 1 . . . . Utility 6 | . 6 9 6 6 10 9 . . 1 Weapon 3 | 1 3 3 4 3 1 2 1 3 1 Tool/Special . | . . . . . . . . . . Unused Backups 27 | . . 3 7 6 1 6 2 . 2 Power 1 | . . . . 1 . . . . . Propulsion 7 | . . 1 2 4 . . . . . Utility 13 | . . 1 3 . 1 6 2 . . Weapon 5 | . . 1 2 1 . . . . 1 Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 76 | . 100 77 100 74 60 44 17 23 53 Engine 8 | . 14 11 11 10 5 . . . . Treads 13 | . 28 22 22 10 3 . . . 1 Flight 1 | . . . . 4 2 . . . . Device 6 | . 7 . . 7 14 6 5 5 8 Storage 9 | . 14 11 11 11 7 5 . . . Processor 9 | . . . 11 11 7 15 11 11 18 Protection 8 | . 6 11 22 6 6 . . . . Ballistic Gun 8 | . 21 6 12 6 . . . . 2 Ballistic Cannon 3 | . . 7 8 4 2 4 . . . Launcher 1 | . 6 7 . 1 . . . . . Peak Build Rating 76 | 7 10 14 21 38 66 55 32 39 76 Average Rating 30 | 5 8 10 18 30 52 49 26 33 58 On Entrance 23 | . 7 10 14 21 38 47 24 32 40 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 68 | 13 54 61 67 66 68 52 1 10 34 Greatest Support 76 | 40 40 40 43 43 76 67 3 3 32 Greatest Overweight (x) 3 | . 1 1 1 3 2 2 . 3 3 Average Overweight (x) . | . . 1 1 1 . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 5 5 5 Average Capacity 17 | 7 17 20 20 20 20 19 5 5 5 Most Carried 20 | 3 19 20 20 20 20 17 5 5 5 Average Carried 14 | 1 13 19 19 15 15 15 3 4 3 Final Capacity 20 | 8 20 20 20 20 20 5 5 5 5 Final Carried 20 | 2 19 18 20 13 14 5 4 5 2 Scrap Engine Consumption 125 | . . . . 33 39 9 5 3 36 Constructs Created 12 | . . . . 3 . 1 . 1 7 Constructs Modified 35 | . . . . 8 19 1 . . 7 Class Distribution -------------------- 56% | Mutant 31% | Construct 6% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Construct | -9/Recycling Construct | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Was Fac Matter Collected 2987 | 314 445 131 895 280 173 52 . . 697 Remotely . | . . . . . . . . . . Salvage Created 6661 | 170 658 311 1123 1134 1444 137 . . 1684 Parts 327 | 13 40 21 83 43 66 10 . . 51 Haulers Intercepted 9 | . 2 1 5 . 1 . . . . Recyclers Shooed 7 | . 2 . . 2 1 . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Was Fac Combat Hostiles Destroyed 103 | . 12 8 29 6 22 4 . . 22 Guns 48 | . 10 2 15 3 . . . . 18 Cannons 34 | . . 3 10 2 14 2 . . 3 AOE 18 | . 2 3 4 1 6 2 . . . Classes Destroyed 16 | 3 6 2 1 2 2 . . . . Worker 6 | 1 . . . . 2 1 . . 2 Builder 4 | . 1 . 1 1 1 . . . . Tunneler 4 | 4 . . . . . . . . . Hauler 9 | . 2 1 5 . 1 . . . . Recycler 21 | 1 2 . . 11 5 . . . 2 Operator 4 | . 1 . 2 . . 1 . . . Watcher 2 | . 1 . . . 1 . . . . Swarmer 24 | . 3 . 7 . 10 2 . . 2 Grunt 46 | . 9 6 11 1 4 1 . . 14 Brawler 2 | . . 1 . . . . . . 1 Duelist 2 | . . . . 1 . . . . 1 Protector 2 | . . . 2 . . . . . . Sentry 16 | . . 1 9 2 3 1 . . . Hunter 2 | . . . . . 2 . . . . Programmer 7 | . . . . . 3 . . . 4 Scrapper 2 | . . . . 2 . . . . . Best Kill Streak 7 | 2 6 3 7 4 5 2 . . 7 Combat Bots Only 7 | . 5 3 7 2 4 2 . . 4 Max Kills in Single Turn 4 | 1 2 2 4 1 4 2 . . 1 Gunslinging . | . . . . . . . . . . Exploded 4 | . 1 2 3 1 4 2 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Was Fac Hostile Shots Fired 854 | . 65 15 97 22 303 136 4 2 210 Missed 286 | . 17 3 32 5 112 57 1 . 59 Hits 568 | . 48 12 65 17 191 79 3 2 151 Melee 10 | . . . . 3 . . . 2 5 Projectile 558 | . 48 12 65 14 191 79 3 . 146 AOE 1 | . . . 1 . . . . . . Critical Strikes 22 | . 1 . 2 2 4 2 . 2 9 Part Disruptions 2 | . . . . . . . . . 2 Damage Taken 9275 | . 689 178 920 330 2565 1334 62 110 3087 Core 2054 | . 105 41 87 15 329 417 24 . 1036 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 1557 | . . . . 46 703 102 400 . 306 Core Remaining (%) 65 | 100 58 . . 64 53 50 . . . Volleys Fired 426 | 16 51 17 86 43 81 31 . . 101 Largest 3 | 2 2 2 2 2 1 1 . . 3 Hottest 206 | 40 50 63 66 94 206 37 . . 191 Shots Fired 689 | 32 102 24 173 61 81 31 . . 185 Gun 425 | 32 94 9 104 31 . . . . 155 Cannon 235 | . . 8 67 24 77 29 . . 30 Launcher 29 | . 8 7 2 6 4 2 . . . Special . | . . . . . . . . . . Kinetic 518 | 32 94 17 171 55 39 29 . . 81 Thermal 122 | . . . . . 18 . . . 104 Explosive 29 | . 8 7 2 6 4 2 . . . Electromagnetic 20 | . . . . . 20 . . . . Robot Hit Streak 25 | 15 8 7 16 23 10 9 . . 25 Robot Miss Streak 4 | 1 4 2 3 1 4 2 . . 2 Penetration Max 1 | . . . . . 1 . . . 1 Secondary Targets 4 | . 1 . . . . . . . 3 Max Gunslinging Chain 1 | . 1 . . . . . . . 1 Shots Hit Robots 495 | 27 59 17 121 49 58 19 . . 145 Core Hits 244 | 6 33 16 53 20 35 13 . . 68 Critical Kills 6 | . . 1 . . . . . . 5 Critical Parts Destroyed 12 | . . . 1 . . . . . 11 Critical Strikes 35 | . . 2 4 . . 2 . . 27 Burn 6 | . . . . . . . . . 6 Destroy 19 | . . 1 1 . . . . . 17 Blast 10 | . . 1 3 . . 2 . . 4 Melee Attacks 1 | . . . 1 . . . . . . Impact 1 | . . . 1 . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13411 | 355 1084 616 2342 1387 3873 958 . . 2796 Guns 4712 | 348 665 44 1222 391 . . . . 2042 Cannons 6375 | . . 177 858 816 3232 545 . . 747 Explosions 2162 | . 411 395 251 164 528 413 . . . Melee . | . . . . . . . . . . Ramming 162 | 7 8 . 11 16 113 . . . 7 Kinetic 7970 | 348 665 221 2080 1207 1824 545 . . 1080 Thermal 2228 | . . . . . 519 . . . 1709 Explosive 1912 | . 411 395 251 164 278 413 . . . Electromagnetic 1139 | . . . . . 1139 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 15 | . . . 2 2 . 4 . 5 15 Average Corruption 2 | . . . 1 2 . 3 . 5 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 88 | . . . 14 31 . . . . 43 Message Errors 20 | . . . 4 9 . . . . 7 Matter Fused 22 | . . . 3 10 . . . . 9 Heat Flow Errors 12 | . . . 2 2 . . . . 8 Energy Discharges 10 | . . . 2 3 . . . . 5 Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 1 | . . . . 1 . . . . . Data Loss (minor) 6 | . . . 1 3 . . . . 2 Data Loss (major) 3 | . . . 1 . . . . . 2 Misfires 5 | . . . 1 2 . . . . 2 Alerts 2 | . . . . 1 . . . . 1 Misdirections 2 | . . . . . . . . . 2 Weapon Failures 4 | . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . Overflow Damage 521 | . . . 32 48 413 27 . . 1 Projectiles 507 | . . . 32 48 399 27 . . 1 Explosions 11 | . . . . . 11 . . . . Melee 3 | . . . . . 3 . . . . Knockbacks 21 | . . 1 2 4 10 4 . . . Impact 1 | . . . . 1 . . . . . Kinetic 18 | . . 1 2 3 9 3 . . . Secondary 2 | . . . . . 1 1 . . . Self-Inflicted Damage 332 | . 78 36 . . 215 . . . 3 Shots 10 | . 3 2 . . 5 . . . . Rammed 14 | . 1 . 1 2 7 . . . 3 Targets Rammed 15 | 1 1 . 1 2 7 . . . 3 Kicked . | . . . . . . . . . . Crushed 1 | 1 . . . . . . . . . Highest Temperature 497 | . 51 19 251 351 497 2 . . 315 Average Temperature 92 | . 15 6 40 109 159 2 . . 104 Received Heat Transfer 2247 | . 228 78 321 93 384 297 27 . 819 Effects 14 | . . . . 1 13 . . . . Shutdowns 2 | . . . . . 2 . . . . Energy Bleed 1 | . . . . . 1 . . . . Interference 3 | . . . . 1 2 . . . . Matter Decay 1 | . . . . . 1 . . . . Short Circuit 1 | . . . . . 1 . . . . Damage (major) 6 | . . . . . 6 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 2 | . . . . . 2 . . . . Combat Hostiles 2 | . . . . . 2 . . . . Robots Corrupted 3 | . . . . . 3 . . . . Combat Hostiles 2 | . . . . . 2 . . . . Parts Fried 10 | . . . . . 10 . . . . Impact Corruptions 1 | . . . . . 1 . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 18 | . . . . . 1 . . . 17 Heat Transferred 4373 | . . . . . 296 . . . 4077 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Was Fac Maximum Alert Level 2 | . . . 2 1 2 1 . . 1 Low Security (%) 75 | 100 100 100 54 95 35 79 100 100 74 Level 1 17 | . . . 12 4 63 20 . . 25 Level 2 6 | . . . 33 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 672 | 10 156 149 672 258 422 217 93 8 288 Initial 258 | . . . 41 258 200 206 93 8 . Average 120 | 1 45 77 223 38 205 183 48 3 124 Influence Increases 4520 | 30 437 264 1334 219 1091 245 60 . 840 Destroy 0b10 Robot/C 2200 | . 240 160 760 80 440 80 . . 440 Destroy 0b10 Robot/NC 275 | 30 35 5 65 60 50 10 . . 20 Destroy Leader 494 | . 66 42 212 . 104 10 . . 60 Allied During Kill 98 | . . . 98 . . . . . . Successful Hack 109 | . 5 15 20 32 23 . . . 14 Disable Machine 300 | . 30 . 75 15 120 45 . . 15 Destroy Structure 199 | . 46 42 14 32 49 10 . . 6 Advance Influence 200 | . . . . . 200 . . . . Partial Spotted 15 | . . . . . . 15 . . . Lose Combat Pursuer 630 | . 15 . 90 . 105 75 60 . 285 Influence Decreases 4383 | 30 437 165 769 883 669 476 228 23 703 Entered New Map 793 | . . . 58 406 . 216 98 15 . Time Decay 2863 | 30 368 145 515 455 589 190 130 8 433 Search Patrol Dispatched 100 | . . . . . . . . . 100 Lost Part 361 | . 10 20 10 1 80 70 . . 170 Lost Ally 207 | . . . 186 21 . . . . . Purge Threat 59 | . 59 . . . . . . . . Squads Dispatched 31 | . 3 1 7 . 8 2 2 . 8 Investigation 10 | . 2 . 2 . 4 1 . . 1 Extermination 8 | . . . . . 3 1 1 . 3 Reinforcement 11 | . 1 1 3 . 1 . 1 . 4 Assault 2 | . . . 2 . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 Construction Impeded 2 | . . . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Was Fac Distress Signals 9 | . 1 . 4 . . 1 1 . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 212 | . 22 12 48 7 37 21 7 6 52 Peak Tracking Total 13 | . 7 3 8 2 8 13 5 6 7 Tactical Retreats 20 | . 1 . 2 . 3 2 2 . 10 Traps | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Was Fac Traps Triggered 19 | . 4 . 4 . 4 2 1 . 4 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Was Fac Machines Disabled 20 | . 2 . 5 1 8 3 . . 1 Max in Single Turn 5 | . 1 . 1 1 5 1 . . 1 Garrison Access 2 | . . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Was Fac Machines Accessed 29 | . 5 1 7 8 5 . . . 3 Terminals 18 | . 4 1 6 4 3 . . . . Fabricators 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 6 | . 1 . . 3 1 . . . 1 Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 2 | . . . 1 . . . . . 1 Total Hacks 65 | . 8 3 14 19 13 . . . 8 Successful 25 | . 3 2 5 7 4 . . . 4 Failed 40 | . 5 1 9 12 9 . . . 4 Catastrophic 11 | . 1 . 2 5 3 . . . . Database Lockouts . | . . . . . . . . . . Manual 3 | . 1 1 1 . . . . . . Terminals 37 | . 6 3 13 10 5 . . . . Fabricators 2 | . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . Recycling Units 14 | . 2 . . 7 3 . . . 2 Scanalyzers 5 | . . . . . 5 . . . . Garrison Access 5 | . . . 1 . . . . . 4 Terminal Hacks 15 | . 2 2 4 5 2 . . . . Part Schematic 5 | . . . 1 3 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 3 | . . . 3 . . . . . . Branch Access Points 1 | . . 1 . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . Registered Components 1 | . . 1 . . . . . . . Release Object 2 | . . . . 2 . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 4 | . 1 . . 2 . . . . 1 Retrieve Components 4 | . 1 . . 2 . . . . 1 Scanalyzer 2 | . . . . . 2 . . . . Insert Component 1 | . . . . . 1 . . . . Analyze 1 | . . . . . 1 . . . . Garrison Access Hacks 2 | . . . 1 . . . . . 1 Seal Access 2 | . . . 1 . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 22 | . 4 1 4 7 4 . . . 2 Full Trace Events 10 | . . . 3 4 2 . . . 1 Feedback Events 1 | . . . 1 . . . . . . Corruption 1 | . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . . 1 3 2 . . . . Parts Built 2 | . . . . . . . . . 2 Authchips . | . . . . . . . . . . Time 36 | . . . . . . . . . 36 Total Part Build Rating 6 | . . . . . . . . . 6 Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 16 | . 9 . . 7 . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Sto Rec Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 3 | . . . . 3 . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Was Fac Total Allies 15 | . . . 12 3 . . . . . Largest Group 10 | . . . 10 3 . . . . . Highest-Rated Group 94 | . . . 94 40 . . . . . Highest-Rated Ally 31 | . . . 31 15 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 111 | . . . 107 4 . . . . . Total Damage 1286 | . . . 1227 59 . . . . . Kills 15 | . . . 14 1 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . 1 . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Was Fac Active Infowar (turns) 1148 | 7 929 . . . . . . . 212 Optics 212 | . . . . . . . . . 212 Seismic 936 | 7 929 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Was Fac Turns Passed 10945 | 231 1797 331 2209 2613 1856 385 269 48 1206 Spaces Moved 4946 | 85 686 118 759 747 1073 343 286 92 757 Core 506 | 3 . . . . . 25 286 92 100 Treads 2820 | 82 686 118 759 541 514 . . . 120 Legs 558 | . . . . . . 228 . . 330 Wheels 244 | . . . . . 154 90 . . . Hover 240 | . . . . . 160 . . . 80 Flight 578 | . . . . 206 245 . . . 127 Fastest Speed 45 | 50 160 240 240 198 55 45 50 50 45 Average Speed 165 | 156 224 240 240 245 134 50 50 51 104 Slowest Speed 323 | 160 240 240 240 323 268 185 50 200 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 6 92 9 88 91 33 10 9 85 26 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 5 | . . . 1 1 2 1 . . . Terrain Destroyed 236 | . 51 48 12 73 39 10 . . 3 Melee 1 | . . . 1 . . . . . . Projectile 30 | . . . 3 4 17 3 . . 3 AOE 205 | . 51 48 8 69 22 7 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Was Fac Total 7049 | 148 840 147 977 1482 1421 524 412 93 1005 Wait 1444 | 37 80 . 74 630 238 143 120 . 122 Move 4938 | 84 685 117 758 746 1072 342 286 91 757 Hop . | . . . . . . . . . . Pick Up 53 | 3 14 5 11 5 7 2 3 . 3 Fast Attach 17 | 6 . 1 . 2 1 . 1 1 5 Attach 22 | 1 2 3 1 . 8 2 . . 5 Detach 9 | . . . . 3 1 2 . 1 2 Swap 39 | . 6 1 25 2 4 1 . . . Drop 48 | . 1 3 20 17 2 1 2 . 2 Fire 426 | 16 51 17 86 43 81 31 . . 101 Melee 1 | . . . 1 . . . . . . Ram 10 | . . . . . 7 . . . 3 Kick . | . . . . . . . . . . Crush 5 | 1 1 . 1 2 . . . . . Escape Stasis 5 | . . . . . . . . . 5 Rewire 32 | . . . . 32 . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory (discovered 1 exit: [*Ext]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 232 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 829 | -10/Materials | Discovered new exit (range 10) 1211 | -10/Materials | Discovered new exit (range 15) 1379 | -10/Materials | Discovered new exit (range 7) 2029 | -10/Materials | Entered another Materials area 2029 | -9/Materials | Evolved 2 slots: Utility x2 2029 | -9/Materials | Discovered new exit (range 8) 2041 | -9/Materials | Identified exit to Mines 2041 | -9/Materials | Identified exit to Storage 2360 | -9/Materials | Entered Storage 2566 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2663 | -9/Storage | Lost 3 allies 2815 | -9/Storage | Build established: Commander-Mutant 3168 | -9/Storage | Lost 3 allies 3388 | -9/Storage | Met a pair of Derelict thieves 3549 | -9/Storage | Lost 4 allies 3560 | -9/Storage | Build established: Mutant 3753 | -9/Storage | Destroyed 7 combat bots 4281 | -9/Storage | Discovered new exit (range 8) 4549 | -9/Storage | Used back door to open Recycling access 4549 | -9/Storage | Discovered new exit (range 5) 4569 | -9/Storage | Entered Recycling 4962 | -9/Recycling | Discovered new exit (range 15) 5233 | -9/Recycling | Scanned before Scraplab entrance 5244 | -9/Recycling | Angered Scraplab inhabitants 5319 | -9/Recycling | Lost 3 allies 5385 | -9/Recycling | Found Prototype Device 5385 | -9/Recycling | Identified Scrap Engine 5849 | -9/Recycling | Build established: Construct 7182 | -9/Recycling | Entered Factory 7182 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 9031 | -7/Factory | Discovered new exit (range 6) 9038 | -7/Factory | Entered another Factory area 9038 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9062 | -6/Factory | Lost 5 parts (2p1n1u1w) 9272 | -6/Factory | Discovered new exit (range 9) 9313 | -6/Factory | Build established: Mutant 9423 | -6/Factory | Entered another Factory area 9423 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9438 | -5/Factory | Lost 6 parts (3n2u1w) 9692 | -5/Factory | Sucked down chute 9692 | -5/Factory | Entered Waste 9700 | -5/Waste | Spotted C-40 Crusher 9703 | -5/Waste | Spotted C-40 Crusher 9707 | -5/Waste | EMP discharged 9718 | -5/Waste | Spotted C-40 Crusher 9723 | -5/Waste | Spotted C-40 Crusher 9727 | -5/Waste | Spotted C-40 Crusher 9736 | -5/Waste | Discovered new exit (range 10) 9736 | -5/Waste | Spotted C-40 Crusher 9740 | -5/Waste | Entered Factory 9838 | -5/Factory | Fabricated Adv. Targeting Computer (x2) 10476 | -5/Factory | Lost 3 parts (1n1u1w) 10504 | -5/Factory | Discovered new exit (range 12) 10573 | -5/Factory | System corruption reached 10% 10637 | -5/Factory | Core integrity fell below 50% 10771 | -5/Factory | Lost 4 parts (1p1n1u1w) 10831 | -5/Factory | Spotted B-75 Beast 10836 | -5/Factory | Core integrity fell below 20% 10940 | -5/Factory | Search patrols dispatched 10946 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 10926_ Scrap Engine destroyed. 10926_ Slug penetrates U-05 Engineer. 10926_ U-05 Engineer destroyed. 10927_ H-66 Slayer retrieves Drone. 10929_ Slug penetrates A-15 Conveyor. 10932_ System corrupted: Component data lost. 10937_ W-25 Informer sends out distress signal. 10938_ Triggered Tesla Bomb Trap. 10938_ A bubble of electromagnetic force engulfs the area. 10940_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 10940_ System corrupted: Slammed into ceiling. 10940_ Connecting with Terminal... 10944_ W-25 Informer destroyed. 10946_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F021. 10946_ Momentum-Ion Engine destroyed. 10946_ Imp. System Shield destroyed. 10946_ Critical hit (Blast). Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#####+#####??????????????????????? | | ????????????????# ####+######### ####????? | | ????? ########### ????? | | ????? ????? | | ????? ???? | | ???? ! ???? | | ???? H ??? | | ??????? R ??? | | ????????????????# @% ??? | | ????????????????# ####+######????????????? | | ????????????????### ! ###??????????????????????? | | ??????????????????# *% #????????????????????????? | | ??????????????????# ##???????????????????????? | | ??????????????????# %"#???????????????????????? | | ??????????????????# ##???????????????????????? | | ??????????????????# #????????????????????????? | | ?????????????????## ##???????????????????????? | | ?????????????????# #???????????????????????? | | ?????????????????# #???????????????????????? | | ?????????????????# " #???????????????????????? | | ?????????????????# "T #???????????????????????? | | ?????????????????# #???????????????????????? | | ?????????????????# #??########????###+#??#+# | | ?????????????????# #??? #???? ?# #??# # | | ?????????????????### ###??? #???? ?# #??# T | | ???????????????????#^ #?????? ""???? ?# #??# | | ???????????????????# #?????? Y"???? ?# #??# # | | ???????????????????# #??????? "????#"#?# #### # | | ?????????????????### ###????? ????# #?# # | | ?????????????????# #######+###### #?# # | | ?????????????????# # ### # | | ?????????????????# | | ?????????????????+ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 80 Energy Generation 25 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 66 Targeting Accuracy 21 Core Analysis 6 Recoil Reduction 4 Defensive Hacking 12 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Storage | Hacked Arm. Wheel | -9/Recycling | Hacked Imp. EM Pulse Cannon | -9/Recycling | Hacked Hvy. Ion Cannon | -9/Recycling | Hacked Adv. Cooling System | -7/Factory | Hacked Adv. Targeting Computer | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Targeting Computer | x2 | -5/Factory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledRemoteKatana Manual? 0 Play Time 01:09:23 Cumulative 273.2 hours Start 2026.09.26 @ 18:16:58 End 2026.10.01 @ 07:28:33 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 379 Rogue 379 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 63 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cf5425e0-1396-4484-ad97-229a775ae70f