Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.01 @ 18:36:59 Player: Archangel Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (33) 165 Value Destroyed (949) 949 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (108) 108 TOTAL SCORE: 3122 Bonus ------- Follower Combat Kills 108 Cogmind --------- Core Integrity 499/550 Matter 173/300 Energy 460/460 System Corruption 1% Temperature Cool (0) Movement Walking (175) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Heavy Ion Engine Heavy Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Hardlight Generator > --- WEAPON (2) ------- Gauss Rifle Bore Cannon > --- INVENTORY (10) --- Improved Ion Engine Heavy Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Hardlight Generator > --- WEAPON ----------- Gauss Rifle Bore Cannon > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Datajack [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 2 | . . 2 . . Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 36 | 6 12 10 4 4 Power 7 | 1 3 1 . 2 Engine 7 | 1 3 1 . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 13 | 2 4 5 2 . Treads . | . . . . . Leg 13 | 2 4 5 2 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 3 . . 1 Device 2 | . 1 . . 1 Storage 2 | 1 1 . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 11 | 2 2 4 2 1 Energy Gun 1 | . . 1 . . Energy Cannon 1 | . . 1 . . Ballistic Gun 8 | 2 2 2 1 1 Ballistic Cannon 1 | . . . 1 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 3 | . 1 1 . 1 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . 1 . . 1 Weapon . | . . . . . Highest Loss Streak 1 | . 1 1 . 1 To Critical Strikes . | . . . . . Average Backups 7 | . 3 8 10 9 Power 2 | . 1 2 3 2 Propulsion 1 | . 1 . 1 2 Utility . | . . . . . Weapon 2 | . . 3 4 4 Tool/Special . | . . . . . Unused Backups 11 | . . 3 3 5 Power 4 | . . 2 . 2 Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon 3 | . . 1 1 1 Tool/Special 2 | . . . . 2 Average Slot Usage (%) 97 | . 97 99 100 91 Engine 13 | . 14 11 11 18 Leg 37 | . 27 43 44 35 Device 8 | . 2 11 11 10 Storage 11 | . 14 11 11 9 Processor 3 | . 10 . . . Energy Gun 3 | . . 7 5 . Energy Cannon 3 | . . 7 5 . Ballistic Gun 13 | . 28 6 5 9 Ballistic Cannon 2 | . . . 5 9 Peak Build Rating 28 | 6 9 17 20 28 Average Rating 14 | 4 7 14 18 24 On Entrance 10 | . 6 9 17 20 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 45 | 10 20 25 30 45 Greatest Support 40 | 20 20 40 40 40 Greatest Overweight (x) 4 | 2 4 . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 Most Carried 10 | 1 7 10 10 10 Average Carried 7 | . 3 8 9 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 1 7 10 10 10 Class Distribution -------------------- 69% | Scavenger-Mutant 30% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1032 | 189 333 204 62 244 Remotely . | . . . . . Salvage Created 1297 | . 388 560 174 175 Parts 60 | . 13 34 8 5 Haulers Intercepted 3 | . . 2 . 1 Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 26 | . 9 10 4 3 Guns 20 | . 9 6 2 3 Cannons 5 | . . 3 2 . Classes Destroyed 9 | . 1 6 1 1 Worker 1 | . . . 1 . Hauler 3 | . . 2 . 1 Recycler 1 | . . 1 . . Operator 1 | . . 1 . . Watcher 1 | . . 1 . . Swarmer 5 | . . 3 2 . Grunt 18 | . 9 5 2 2 Duelist 1 | . . . . 1 Sentry 2 | . . 2 . . Best Kill Streak 5 | . 2 5 2 2 Combat Bots Only 3 | . 2 3 2 2 Max Kills in Single Turn 2 | . 2 1 1 1 Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 161 | . 68 39 29 25 Missed 53 | . 25 11 10 7 Hits 108 | . 43 28 19 18 Melee 2 | . . . . 2 Projectile 106 | . 43 28 19 16 Critical Strikes 2 | . . 1 . 1 Damage Taken 1308 | . 505 310 225 268 Core 192 | . 97 17 27 51 Absorbed by Shields 36 | . . . . 36 Core Remaining (%) 83 | 100 61 . 89 . Volleys Fired 113 | . 37 36 18 22 Largest 2 | . 2 2 2 2 Hottest 124 | . 40 124 124 76 Shots Fired 225 | . 74 72 35 44 Gun 155 | . 74 42 17 22 Cannon 70 | . . 30 18 22 Launcher . | . . . . . Special . | . . . . . Kinetic 149 | . 74 12 19 44 Thermal 76 | . . 60 16 . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 9 | . 8 8 9 9 Robot Miss Streak 5 | . 2 5 3 3 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 134 | . 55 37 19 23 Core Hits 57 | . 23 17 9 8 Critical Kills 4 | . 1 1 1 1 Critical Parts Destroyed 7 | . 1 . . 6 Critical Strikes 14 | . 2 2 3 7 Burn 3 | . . 1 2 . Meltdown 1 | . . 1 . . Destroy 10 | . 2 . 1 7 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2039 | . 569 649 322 499 Guns 1353 | . 569 364 160 260 Cannons 682 | . . 285 162 235 Explosions . | . . . . . Melee . | . . . . . Ramming 4 | . . . . 4 Kinetic 1255 | . 569 87 104 495 Thermal 780 | . . 562 218 . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Message Errors 1 | . . . . 1 Matter Fused 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 9 | . . . . 9 Projectiles 9 | . . . . 9 Explosions . | . . . . . Melee . | . . . . . Knockbacks 4 | . . . . 4 Impact . | . . . . . Kinetic 4 | . . . . 4 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | . . . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 180 | . 31 114 180 97 Average Temperature 40 | . 11 36 89 35 Received Heat Transfer 617 | . 279 123 96 119 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 3 | . . 2 1 . Heat Transferred 1924 | . . 1295 629 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 144 | . 80 127 144 72 Initial 49 | . . 25 41 49 Average 38 | . 31 42 59 27 Influence Increases 1014 | . 266 328 248 172 Destroy 0b10 Robot/C 600 | . 180 200 140 80 Destroy 0b10 Robot/NC 45 | . . 25 10 10 Destroy Leader 150 | . 50 46 30 24 Allied During Kill 23 | . . . 19 4 Successful Hack 58 | . 20 24 14 . Disable Machine 60 | . . 15 15 30 Destroy Structure 18 | . 1 3 5 9 Lose Combat Pursuer 60 | . 15 15 15 15 Influence Decreases 942 | . 206 281 227 228 Entered New Map 180 | . . 35 66 79 Time Decay 719 | . 196 236 161 126 Lost Part 20 | . 10 10 . . Lost Ally 23 | . . . . 23 Squads Dispatched 8 | . 4 2 . 2 Investigation 7 | . 4 2 . 1 Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 50 | . 19 13 8 10 Peak Tracking Total 6 | . 6 3 3 4 Tactical Retreats 4 | . 1 1 1 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . 4 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 4 | . . 1 1 2 Max in Single Turn 1 | . . 1 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 12 | . 6 4 1 1 Terminals 9 | . 5 3 1 . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 46 | . 23 15 5 3 Successful 25 | . 11 10 3 1 Failed 21 | . 12 5 2 2 Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual 7 | . 2 1 4 . Terminals 36 | . 22 9 5 . Fabricators . | . . . . . Repair Stations 3 | . . . . 3 Recycling Units 1 | . 1 . . . Scanalyzers 6 | . . 6 . . Garrison Access . | . . . . . Terminal Hacks 19 | . 10 6 3 . Record 7 | . 3 2 2 . Robot Analysis 1 | . 1 . . . Prototype ID Bank 2 | . 1 1 . . Emergency Access Points 1 | . 1 . . . Recycling Unit Index 1 | . . 1 . . Locate Traps 2 | . 1 1 . . Disarm Traps 1 | . 1 . . . Reprogram Traps 1 | . 1 . . . Security Status 2 | . 1 1 . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . . 1 Scan Component 1 | . . . . 1 Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 4 | . . 4 . . Retrieve Study 4 | . . 4 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used 1 | . . 1 . . Hacking Detections 11 | . 5 4 1 1 Full Trace Events 11 | . 5 4 1 1 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 4 | . . 4 . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 3 | . . . 3 . Largest Group 3 | . . . 3 3 Highest-Rated Group 40 | . . . 40 40 Highest-Rated Ally 16 | . . . 16 16 Total Orders 1 | . . . 1 . FOLLOW 1 | . . . 1 . Ally Attacks 38 | . . . 16 22 Total Damage 293 | . . . 159 134 Kills 5 | . . . 3 2 Allies Corrupted 1 | . . . . 1 Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) . | . . . . . Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1892 | 66 596 593 345 292 Spaces Moved 1180 | 48 375 346 237 174 Core 12 | 11 1 . . . Treads . | . . . . . Legs 1168 | 37 374 346 237 174 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 105 105 105 Average Speed 116 | 116 121 118 105 116 Slowest Speed 250 | 150 250 120 105 175 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 3 64 26 49 23 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 14 | . . . 5 9 Melee . | . . . . . Projectile 14 | . . . 5 9 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1476 | 55 447 459 298 217 Wait 75 | 1 7 29 28 10 Move 1176 | 47 374 345 236 174 Hop . | . . . . . Pick Up 39 | 1 11 19 5 3 Fast Attach 13 | 6 4 1 . 2 Attach 6 | . 2 3 . 1 Detach . | . . . . . Swap 27 | . 8 12 5 2 Drop 25 | . 4 14 5 2 Fire 113 | . 37 36 18 22 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire 1 | . . . 1 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 10) 285 | -10/Materials | Discovered new exit (range 6) 313 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 10) 663 | -10/Materials | Entered another Materials area 663 | -9/Materials | Evolved 2 slots: Propulsion x2 885 | -9/Materials | Build established: Scavenger-Mutant 963 | -9/Materials | Discovered new exit (range 15) 1256 | -9/Materials | Entered Mines 1311 | -9/Mines | Learned location of Zion (-7) 1339 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1426 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1576 | -9/Mines | Discovered new exit (range 14) 1601 | -9/Mines | Entered Materials 1601 | -8/Materials | Accompanied by 3 allies 1601 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1718 | -8/Materials | Discovered new exit (range 10) 1893 | -8/Materials | Self-destructed Last Messages --------------- 01861_ L-31 Rogue suffers critical hit (Destroy). 01861_ Destroyed Imp. Aluminum Leg. 01861_ L-31 Rogue knocked back. 01864_ L-31 Rogue destroyed. 01867_ Slug penetrates G-47 Trooper. 01867_ HV Slug penetrates G-47 Trooper. 01867_ G-47 Trooper suffers critical hit (Destroy). 01867_ Destroyed Lgt. Nuclear Core. 01869_ U-05 Engineer builds a Door. 01870_ G-47 Trooper destroyed. 01870_ HV Slug penetrates Wall. 01875_ Acquired Aluminum Leg+. 01875_ U-05 Engineer builds a Wall. 01880_ Kicked R-06 Scavenger. 01883_ Slug penetrates Matter Pump. 01886_ Acquired 3 matter. 01887_ System corrupted: Matter fused (-9). 01890_ Acquired 30 matter. 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"????????????????????? | | # # """ """???????????? ????????????????????? | | ###### ????????????? ?????????????????????? | | ?????#########???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Beam Rifle | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Imp. Light Cannon | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Loot Pinata Storm Trooper Challenges ------------ None Game ------ Seed GyrokineticHelicalSteel Manual? 0 Play Time 00:25:23 Cumulative 3.5 hours Start 2026.07.01 @ 18:10:41 End 2026.07.01 @ 18:36:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 1 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 6 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bde0ee4c-2057-4181-a24c-6ebaa0ac73f9