Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.16 @ 02:30:04 Player: naththebg Result: Destroyed by Striker with Compact Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (324) 1620 Value Destroyed (15063) 15063 Prototype IDs (47) 940 Alien Tech Used (0) 0 Bonus (3968) 3968 TOTAL SCORE: 29491 Bonus ------- High Alert Combat Kills 2378 Follower Combat Kills 689 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -199 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 36% Temperature Cool (1) Movement Flying (40) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Impulse Thruster > --- UTILITY (11) ----- Advanced Targeting Computer Advanced Target Analyzer Hacking Suite Hacking Suite > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor Micro Antimatter Reactor Advanced Particle Charger Advanced Particle Charger Advanced Dynamic Insulation System Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Armored Heavy Treads > --- UTILITY ---------- 2N-1CE's Frost Array Large Storage Unit Experimental Energy Well Advanced Target Analyzer Experimental Armor Integrity Analyzer Advanced Particle Charger Zionite Weapon Casing Heavy Reactive Plating Improved Focal Shield Advanced Dynamic Insulation System > --- WEAPON ----------- Gamma Rifle Gamma Rifle Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon Heavy Gauss Cannon > --- INVENTORY -------- Light Antimatter Reactor Micro Antimatter Reactor Armored Medium Treads Advanced Medium Treads Advanced Medium Treads Biometal Medium Treads Improved Cryofiber Web Experimental Cooling System Advanced Particle Charger Layered Medium Armor Plating Heavy Reactive Plating Hacking Suite Improved System Shield Improved System Restoration Module [Rating: 197] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Meta Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Impulse Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Utility Shielding Weapon Compact Ion Cannon Energy Gun Gatling Laser Energy Cannon Compact Ion Cannon Ballistic Gun Railgun Ballistic Cannon Heavy Gauss Cannon Launcher Rocket Launcher Slashing Weapon Plasma Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Slots Evolved 18 | . . . . 4 2 2 . . . . 2 2 2 . 2 2 . Power 1 | . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . . 1 . . . . . . . 2 . . 1 . . Utility 9 | . . . . 2 2 1 . . . . 2 . 2 . . . . Weapon 4 | . . . . 1 . 1 . . . . . . . . . 2 . Parts Attached 322 | 5 7 9 5 37 30 14 2 . 2 4 22 7 42 21 69 14 32 Power 30 | 1 1 1 . 6 2 1 . . . . 1 1 1 2 6 1 6 Engine 13 | 1 . . . 5 2 . . . . . 1 1 . 1 . . 2 Core 4 | . 1 1 . 1 . 1 . . . . . . . . . . . Reactor 13 | . . . . . . . . . . . . . 1 1 6 1 4 Propulsion 72 | 2 1 2 . 8 8 3 . . . 2 2 3 6 8 18 . 9 Treads 55 | 2 1 . . 8 8 3 . . . 2 2 3 6 6 8 . 6 Leg . | . . . . . . . . . . . . . . . . . . Wheel 2 | . . 2 . . . . . . . . . . . . . . . Hover 11 | . . . . . . . . . . . . . . . 9 . 2 Flight 4 | . . . . . . . . . . . . . . 2 1 . 1 Utility 149 | 1 1 3 . 10 12 6 2 . . 2 16 2 27 8 36 9 14 Device 87 | . . 1 . 7 5 1 1 . . 2 11 2 16 7 22 4 8 Storage 12 | 1 1 1 . . . . 1 . . . 1 . 1 . 5 . 1 Processor 19 | . . 1 . 1 5 2 . . . . 1 . 1 . 5 2 1 Hackware 8 | . . . . 1 . 1 . . . . . . . . 1 2 3 Protection 23 | . . . . 1 2 2 . . . . 3 . 9 1 3 1 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 71 | 1 4 3 5 13 8 4 . . 2 . 3 1 8 3 9 4 3 Energy Gun 25 | . 2 . 2 8 4 . . . . . 3 . 1 . 3 2 . Energy Cannon 18 | . . . . 4 4 4 . . 1 . . . 1 . 2 1 1 Ballistic Gun 8 | 1 . . 1 . . . . . . . . . 4 1 . 1 . Ballistic Cannon 10 | . 1 2 . 1 . . . . . . . 1 2 2 1 . . Launcher 4 | . 1 1 2 . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . 1 . 1 Piercing Weapon 4 | . . . . . . . . . 1 . . . . . 2 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . 1 . 3 2 1 . . . . 2 . 4 2 7 . 2 Parts Lost 135 | . . 2 3 8 12 . . . . 1 7 1 8 36 17 6 34 Power 13 | . . . . 2 . . . . . . . . . 4 2 . 5 Propulsion 44 | . . 2 1 1 5 . . . . . 2 . 1 11 9 1 11 Utility 45 | . . . . 1 4 . . . . 1 2 . 5 13 4 4 11 Weapon 33 | . . . 2 4 3 . . . . . 3 1 2 8 2 1 7 Highest Loss Streak 23 | . . 2 2 4 2 . . . . 1 4 1 2 23 12 4 20 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 76 87 92 97 98 91 95 95 95 93 93 92 92 81 66 89 70 Engine 3 | . 6 . . 6 7 4 4 4 4 4 4 4 1 . . . 1 Core 2 | . 7 14 14 2 . 2 4 4 4 4 4 4 3 3 . . . Reactor 1 | . . . . . . . . . . . . . 1 2 5 7 3 Treads 17 | . 27 17 . 25 22 17 18 18 18 18 15 15 12 15 9 19 16 Wheel 1 | . . 9 23 1 . . . . . . . . . . . . . Device 16 | . . 1 14 17 15 7 12 13 13 15 20 29 28 26 16 14 7 Storage 6 | . 14 14 14 9 7 4 4 4 4 4 4 4 3 3 4 8 7 Processor 10 | . . . . 6 14 19 13 13 13 13 13 8 8 10 7 9 11 Protection 4 | . . . . 1 5 7 9 9 9 5 4 4 6 3 3 7 1 Energy Gun 5 | . 8 14 10 11 8 . . . . . 3 8 5 2 5 10 1 Energy Cannon 13 | . . . . 14 13 21 27 27 27 27 21 10 7 5 . 6 5 Ballistic Gun 1 | . 10 . 5 . . . . . . . . . 4 2 . . 1 Ballistic Cannon 1 | . 1 5 2 . . . . . . . . 3 3 4 . 4 1 Peak Build Rating 197 | 5 10 19 24 48 52 112 114 114 116 118 149 153 181 176 185 197 178 Average Rating 99 | 3 7 11 22 38 44 85 113 114 115 115 129 148 173 142 117 184 114 On Entrance 83 | . 5 9 19 23 48 46 112 114 114 116 118 132 148 167 12 180 146 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 164 | 9 21 52 54 65 75 103 104 104 104 104 153 143 147 147 141 164 133 Greatest Support 195 | 40 40 40 20 64 76 151 151 151 151 151 150 159 185 164 195 195 192 Greatest Overweight (x) 6 | . 1 2 5 6 1 . 1 . . . 1 1 . 1 3 . 3 Average Overweight (x) . | . . . 2 1 . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 20 20 20 20 20 20 20 20 20 25 25 25 25 15 15 15 Average Capacity 18 | 6 8 12 20 20 20 20 20 20 20 20 22 25 25 23 7 15 13 Most Carried 25 | 4 10 10 20 20 20 20 18 18 20 20 25 25 25 25 15 15 15 Average Carried 17 | 1 5 8 17 19 18 16 15 18 19 19 21 24 24 17 6 13 9 Final Capacity 25 | 8 10 20 20 20 20 20 20 20 20 20 25 25 25 5 15 15 5 Final Carried 25 | 4 9 9 20 20 18 13 18 18 20 20 24 25 25 5 15 12 5 Class Distribution -------------------- 40% | Scavenger-Executioner 20% | Scavenger-Gunner 11% | Mutant 8% | Gunner 4% | Messiah-Executioner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Scavenger-Executioner | -6/Lower Caves Scavenger-Executioner | -6/Lower Caves Scavenger-Executioner | -6/Zion Scavenger-Executioner | -5/Proximity Caves Scavenger-Executioner | -5/Factory Scavenger-Executioner | -4/Factory Scavenger-Executioner | -3/Research Scavenger-Tank | -3/Testing Mutant | -2/Research Scavenger-Executioner | -1/Access Hacker-Executioner | -1/Command Resources | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Matter Collected 5557 | 222 115 251 120 322 364 100 59 . 20 30 326 162 1484 223 523 639 597 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 16368 | . 248 182 94 1862 1926 154 681 . . 110 2904 360 2855 426 878 1675 2013 Parts 743 | . 11 10 12 120 101 2 24 . . 10 120 13 97 11 61 51 100 Haulers Intercepted 12 | . 1 . . 3 3 . . . . . 2 . . . 1 2 . Recyclers Shooed 8 | . . 1 . 1 1 . . . . . 1 . 3 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . 5 . . . 23 . . 14 . . . . . . . Prevented 7 | . . . . . . . 6 . . 1 . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Combat Hostiles Destroyed 241 | . 4 5 4 36 41 2 13 . . 5 39 6 39 1 8 17 21 Melee 14 | . . . . . 1 1 . . . . . . . . 6 . 6 Guns 63 | . 4 4 1 17 14 . . . . . 4 1 11 . . 3 4 Cannons 138 | . . . . 18 25 1 11 . . 5 25 3 23 1 2 14 10 AOE 8 | . . 1 3 . . . . . . . 4 . . . . . . Classes Destroyed 22 | . 3 1 1 7 2 . 2 . . . 2 . 1 1 1 . 1 Worker 18 | . . 2 . 2 2 1 . . . . 3 1 4 . . . 3 Builder 12 | . . . . 5 1 . . . . . 2 . 4 . . . . Tunneler 1 | . . . . . . . . . . . 1 . . . . . . Hauler 11 | . 1 . . 3 3 . . . . . 2 . . . . 2 . Recycler 9 | . . . . . . . . . . . 1 . 3 2 1 . 2 Mechanic 1 | . . . . . . . . . . . . . . . . . 1 Operator 5 | . 1 . . 1 . . . . . . 1 . . 1 1 . . Watcher 23 | . . . . 3 4 . . . . . 6 1 7 . . 1 1 Swarmer 42 | . . . . 10 18 . 4 . . 5 . . 5 . . . . Grunt 82 | . 4 5 . 16 10 1 7 . . . 17 . 9 . . 7 6 Brawler 5 | . . . . 1 . 1 . . . . 2 . . . . 1 . Duelist 7 | . . . . . . . 1 . . . 3 . . . . 1 2 Protector 1 | . . . . . . . . . . . . . 1 . . . . Researcher 2 | . . . . . . . . . . . . . . 2 . . . Sentry 30 | . . . . 6 4 . . . . . . 4 7 . . 5 4 Specialist 6 | . . . . 2 . . . . . . 4 . . . . . . Hunter 16 | . . . . . 1 . . . . . 7 . 5 1 . . 2 Programmer 40 | . . . . . 8 . . . . . 5 2 12 . 6 . 7 Heavy 3 | . . . . 1 . . . . . . 1 . . . . 1 . Q-Series 4 | . . . . . . . . . . . . . . . 2 2 . Subdweller 4 | . . . 4 . . . . . . . . . . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . 1 . . Mutant 2 | . . . . . . . 1 . . . 1 . . . . . . Best Kill Streak 12 | . 2 3 3 12 6 2 4 . . 3 8 3 5 2 2 4 7 Combat Bots Only 8 | . 2 2 3 8 4 2 4 . . 3 6 3 4 1 2 4 7 Max Kills in Single Turn 6 | . 1 1 3 2 2 1 2 . . 1 6 2 2 1 1 1 2 Gunslinging 1 | . . . . . . . . . . . 1 . . . . . . Exploded 4 | . . 1 3 . . . . . . . 4 . . . . . . Melee 1 | . . . . . 1 1 . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Hostile Shots Fired 2102 | . 37 30 7 155 290 8 48 . . 18 150 35 218 467 160 122 357 Missed 666 | . 13 12 2 40 111 1 12 . . 3 32 16 70 151 62 32 109 Damage Taken 27171 | . 294 291 142 1697 2041 141 647 . . 230 2189 439 2916 5589 2476 2336 5743 Core 3908 | . 46 39 13 148 182 . 16 . . . 171 . 165 973 527 93 1535 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 650 | . . . . . . . 40 . . . 95 11 326 75 6 97 . Redirected to Shielding 845 | . . . . . . . 17 . . 4 66 29 496 98 44 91 . Ignored by Resistances 1346 | . . . . . . . . . . . 84 48 342 521 . 263 88 Regen/Repaired (Parts) 348 | . . . . . . . . . . . 273 . . . . . 75 Core Remaining (%) 73 | 100 . . 60 73 74 . . . . 98 82 100 . 12 63 . . Volleys Fired 539 | . 29 21 17 85 89 6 20 . 1 6 65 14 96 15 10 38 27 Largest 6 | . 2 2 2 3 3 6 6 . 3 6 6 6 6 5 4 6 6 Hottest 550 | . 85 100 98 215 209 398 398 . 128 398 518 499 440 378 331 545 550 Shots Fired 2022 | . 48 34 21 246 239 27 75 . 3 26 327 67 453 71 31 205 149 Gun 793 | . 48 21 17 126 84 1 . . . . 60 23 217 23 20 103 50 Cannon 1218 | . . 6 . 120 155 26 75 . 3 26 267 44 236 48 11 102 99 Launcher 11 | . . 7 4 . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 383 | . 29 6 7 8 . . . . . . . 13 183 29 7 49 52 Thermal 1561 | . 15 21 10 238 239 27 75 . 3 26 327 54 270 42 4 113 97 Explosive 11 | . . 7 4 . . . . . . . . . . . . . . Electromagnetic 67 | . 4 . . . . . . . . . . . . . 20 43 . Robot Hit Streak 45 | . 7 7 7 18 23 23 45 . . 24 30 13 33 28 17 36 17 Robot Miss Streak 5 | . 2 2 1 5 4 . 4 . . 3 5 3 5 3 1 3 2 Penetration Max 1 | . . . . . . . . . . . . . 1 . . . 1 Secondary Targets 5 | . . . . 2 . . . . . . 1 . 1 . . . 1 Max Gunslinging Chain 1 | . . . . 1 . . . . . . 1 . 1 . . . 1 Shots Hit Robots 1330 | . 32 23 7 139 158 9 47 . . 11 195 42 322 52 52 130 111 Core Hits 653 | . 13 15 8 73 88 3 21 . . 4 103 22 170 17 17 47 52 Critical Kills 6 | . 1 . . . . . 1 . . . 2 . . . . 1 1 Critical Parts Destroyed 2 | . . . . . . . . . . . . . 1 . . . 1 Critical Strikes 51 | . 2 . 1 5 1 . 1 . . . 3 1 10 . 12 4 11 Burn 9 | . 1 . 1 5 1 . . . . . 1 . . . . . . Meltdown 5 | . . . . . . . 1 . . . 2 . . . . 1 1 Destroy 3 | . 1 . . . . . . . . . . . 1 . . . 1 Blast 20 | . . . . . . . . . . . . 1 9 . 6 1 3 Corrupt 2 | . . . . . . . . . . . . . . . . 2 . Sever 8 | . . . . . . . . . . . . . . . 6 . 2 Impale 4 | . . . . . . . . . . . . . . . . . 4 Melee Attacks 81 | . . . . . . . . . . . . . . . 34 . 47 Impact . | . . . . . . . . . . . . . . . . . . Slashing 51 | . . . . . . . . . . . . . . . 30 . 21 Piercing 30 | . . . . . . . . . . . . . . . 4 . 26 Sneak Attacks 7 | . . . . . . . . . . . . . . . 2 . 5 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . 3 . . Damage Inflicted 42146 | . 334 486 399 3263 4254 256 1399 . . 301 6957 1309 10121 1434 1956 4724 4953 Guns 14694 | . 334 258 81 1658 1779 19 . . . . 1339 527 4937 478 84 2267 933 Cannons 22370 | . . 37 . 1511 2445 212 1399 . . 301 4366 782 4960 834 495 2457 2571 Explosions 1952 | . . 180 318 48 . . . . . . 1222 . 184 . . . . Melee 2814 | . . . . . . . . . . . . . . . 1365 . 1449 Ramming 316 | . . 11 . 46 30 25 . . . . 30 . 40 122 12 . . Kinetic 6533 | . 161 37 68 75 . . . . . . . 290 3425 532 276 747 922 Thermal 30610 | . 146 258 13 3094 4224 231 1399 . . 301 6882 1019 6472 780 219 2990 2582 Explosive 498 | . . 180 318 . . . . . . . . . . . . . . Electromagnetic 1375 | . 27 . . 48 . . . . . . 45 . 184 . 84 987 . Impact . | . . . . . . . . . . . . . . . . . . Slashing 1784 | . . . . . . . . . . . . . . . 1323 . 461 Piercing 1030 | . . . . . . . . . . . . . . . 42 . 988 Highest Corruption 36 | . . . . . 7 . . . . . 3 1 10 16 14 6 36 Average Corruption 6 | . . . . . 3 . . . . . 1 1 4 9 10 3 13 Corruption Purged 27 | . . . . . . . . . . . . . 8 . 14 . 5 Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 211 | . . . . . 44 . . . . . 8 . 42 18 32 12 55 Message Errors 44 | . . . . . 7 . . . . . . . 10 . 8 7 12 Matter Fused 42 | . . . . . 8 . . . . . 4 . 8 4 7 3 8 Heat Flow Errors 30 | . . . . . 9 . . . . . 1 . 5 3 3 1 8 Energy Discharges 28 | . . . . . 6 . . . . . . . 7 3 3 1 8 Parts Rejected 2 | . . . . . 1 . . . . . . . . 1 . . . Parts Fused 3 | . . . . . . . . . . . . . 2 . . . 1 Data Loss (minor) 27 | . . . . . 9 . . . . . 1 . 3 3 6 . 5 Data Loss (major) 6 | . . . . . 1 . . . . . . . 2 . 1 . 2 Misfires 3 | . . . . . . . . . . . 1 . 1 1 . . . Alerts 8 | . . . . . 2 . . . . . 1 . 1 . 2 . 2 Misdirections 9 | . . . . . . . . . . . . . . 2 2 . 5 Weapon Failures 9 | . . . . . 1 . . . . . . . 3 1 . . 4 Overload Shots 7 | . . . . . 2 . . . . . 5 . . . . . . Effects 1 | . . . . . 1 . . . . . . . . . . . . Heat Surge 1 | . . . . . 1 . . . . . . . . . . . . Overflow Damage 1166 | . . . . 70 62 4 16 . . 41 282 4 145 3 179 44 316 Projectiles 481 | . . . . 70 60 4 16 . . 41 40 4 136 . 25 44 41 Explosions 251 | . . . . . . . . . . . 242 . 9 . . . . Melee 434 | . . . . . 2 . . . . . . . . 3 154 . 275 Knockbacks 26 | . . 1 . 2 1 . . . . . . 2 12 . 1 1 6 Impact 2 | . . . . . 1 . . . . . . . . . 1 . . Kinetic 23 | . . 1 . 2 . . . . . . . 2 12 . . 1 5 Secondary 1 | . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 204 | . . 31 41 14 . . . . . . 115 . . 3 . . . Shots 8 | . . 2 2 1 . . . . . . 3 . . . . . . Rammed 37 | 1 1 1 . 5 7 2 . . . . 1 . 6 11 2 . . Targets Rammed 39 | 1 1 1 . 5 7 3 . . . . 2 . 6 11 2 . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . 1 . . . . 1 . . . . . . Highest Temperature 500 | . 383 299 . 332 375 303 327 . . 245 379 . . 72 78 325 500 Average Temperature 123 | . 165 135 . 119 106 136 167 . . 148 126 . . 49 34 111 122 Received Heat Transfer 4058 | . 168 147 15 693 309 54 183 . . . 644 27 315 801 81 279 342 Effects 17 | . 4 1 . 2 4 . . . . 1 4 . . . . 1 . Shutdowns 4 | . 2 . . . . . . . . . 2 . . . . . . Energy Bleed 6 | . 2 1 . . 1 . . . . 1 . . . . . 1 . Interference 5 | . . . . 2 3 . . . . . . . . . . . . Matter Decay 2 | . . . . . . . . . . . 2 . . . . . . Siege Activations 35 | . . . . . . . 2 . . . 8 1 15 2 1 6 . Total Turns 756 | . . . . . . . 44 . . . 170 16 293 27 115 91 . Longest Duration 115 | . . . . . . . 27 . . . 75 16 85 23 115 29 . Robots Corrupted 3 | . . . . 1 . . . . . . . . . 2 . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . Parts Fried 12 | . . . . . . . . . . . . . . 4 . 8 . Impact Corruptions 4 | . . . . 1 1 . . . . . . . . 2 . . . Robots Melted 18 | . . . . . 1 . 2 . . . 6 2 5 . . 1 1 Combat Hostiles 17 | . . . . . 1 . 2 . . . 6 2 5 . . . 1 Parts Melted 139 | . 2 . . 17 22 1 5 . . . 34 6 43 . . 7 2 Heat Transferred 45728 | . 444 629 111 5883 7046 333 2039 . . 457 9859 1755 10625 1182 148 2812 2405 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Peak Influence 1058 | . 143 152 . 742 405 294 . . . . 1058 730 1030 783 468 620 710 Initial 579 | . . . . . 204 198 . . . . 1 491 278 579 378 159 372 Average 349 | . 54 83 . 335 198 195 . . . . 466 538 487 657 324 389 557 Maximum Alert Level 3 | . . . . 3 2 1 . . . . 3 3 3 3 2 2 3 Low Security (%) 30 | 100 100 100 . 29 58 43 . . . . 26 . 6 . . 5 . Level 1 36 | . . . . 37 38 56 . . . . 28 . 50 . 82 48 6 Level 2 23 | . . . . 24 2 . . . . . 11 96 19 71 17 45 90 Level 3 9 | . . . . 8 . . . . . . 34 3 24 28 . . 2 Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 65 | . 1 . . 6 10 . . . . . 13 4 9 6 5 6 5 Investigation 5 | . . . . 1 . . . . . . 2 . . 1 . . 1 Extermination 24 | . . . . . 6 . . . . . 3 1 4 1 5 2 2 Reinforcement 21 | . 1 . . 5 4 . . . . . 6 . 2 2 . 1 . Assault 8 | . . . . . . . . . . . 2 . 1 1 . 2 2 Garrison 7 | . . . . . . . . . . . . 3 2 1 . 1 . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . 1 1 . . . . . 1 . 1 1 . . . Haulers Reinforced 2 | . . . . . 1 . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Distress Signals 7 | . . . . 1 . . . . . . . . 4 . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 406 | . 7 5 4 49 49 3 15 . . 9 56 9 58 32 25 29 56 Peak Tracking Total 15 | . 2 2 3 7 4 3 4 . . 5 5 3 6 15 6 6 15 Tactical Retreats 18 | . . . . 3 2 . 1 . . . 1 . 1 3 3 . 4 Traps | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Traps Triggered 12 | . 2 . . . 4 1 . . . . 1 . 2 . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 1 | . . . 1 . . . . . . . . . . . . . . Triggered 6 | . . . 3 . . . 1 . . . 1 . . . 1 . . Most Traps Carried 1 | . . . 1 . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Machines Disabled 35 | . . . 1 6 2 . 1 . . . 14 . 4 1 . 4 2 Max in Single Turn 5 | . . . 1 1 1 . 1 . . . 5 . 1 1 . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Machines Accessed 34 | . 1 . 1 6 9 3 . . . . 4 . 1 1 2 3 3 Terminals 15 | . 1 . . 5 3 2 . . . . . . . . . 3 1 Fabricators 6 | . . . . . 3 1 . . . . 1 . . . 1 . . Repair Stations 4 | . . . . 1 . . . . . . 1 . . . 1 . 1 Recycling Units 5 | . . . . . 2 . . . . . 1 . 1 . . . 1 Scanalyzers 1 | . . . . . . . . . . . 1 . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . . . 1 . . . Total Hacks 92 | . 3 . 9 33 18 7 . . . . 6 . 1 1 2 4 8 Successful 53 | . 1 . 9 21 6 4 . . . . 4 . 1 1 . 3 3 Failed 39 | . 2 . . 12 12 3 . . . . 2 . . . 2 1 5 Catastrophic 13 | . . . . 3 4 2 . . . . . . . . 2 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 63 | . . . . 7 14 1 . . . . 4 . 7 8 5 3 14 Terminals 53 | . 3 . . 31 6 6 . . . . . . . . . 4 3 Fabricators 8 | . . . . . 5 1 . . . . 1 . . . 1 . . Repair Stations 9 | . . . . 2 . . . . . . 3 . . . 1 . 3 Recycling Units 10 | . . . . . 6 . . . . . 1 . 1 . . . 2 Scanalyzers 1 | . . . . . . . . . . . 1 . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . . . 1 . . . Terminal Hacks 34 | . 1 . 9 17 1 3 . . . . . . . . . 3 . Record 9 | . . . 8 1 . . . . . . . . . . . . . Prototype ID Bank 5 | . . . . 4 . 1 . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . . 3 . Branch Access Points 3 | . 1 . . 1 . 1 . . . . . . . . . . . Alert Level 3 | . . . . 3 . . . . . . . . . . . . . Unreport Threat 3 | . . . . 2 1 . . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . . . . . Registered Components 2 | . . . . 1 . 1 . . . . . . . . . . . Zone Layout 2 | . . . . 2 . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . 1 1 . . . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 5 | . . . . 1 . . . . . . 2 . . . . . 2 Scan Component 3 | . . . . 1 . . . . . . 1 . . . . . 1 Repair 2 | . . . . . . . . . . . 1 . . . . . 1 Recycling Unit Hacks 3 | . . . . . . . . . . . 1 . 1 . . . 1 Report Inventory 2 | . . . . . . . . . . . 1 . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . . 3 . . . . . . 1 . . 1 . . . Terminals 3 | . . . . 3 . . . . . . . . . . . . . Botnet 3 | . . . . 3 . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . Download 1 | . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . Jam 1 | . . . . . . . . . . . . . . 1 . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 1 . . 6 8 2 . . . . . . 1 . 2 . 3 Full Trace Events 2 | . . . . 1 . . . . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 3 . . . . 2 . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . . . . . . . 14 . 1 . . 1 . . 14 Parts Built 1 | . . . . . . 1 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 64 | . . . . . . 64 . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . 8 . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . 1 . . . . . 1 Time 92 | . . . . . . . . . . . 68 . . . . . 24 Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . . . 10 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Total Allies 15 | . . . . . . 1 . . 4 . . . 5 . 4 1 . Largest Group 4 | . . . . . . 1 1 . 4 4 3 . 3 . 3 1 . Highest-Rated Group 345 | . . . . . . 29 29 . 154 154 116 . 288 . 345 50 . Highest-Rated Ally 115 | . . . . . . 29 29 . 39 39 39 . 96 . 115 50 . Zionite Dispatches 5 | . . . . . . . . . . . . . 2 . 2 1 . Light 2 | . . . . . . . . . . . . . 1 . 1 . . Recon 1 | . . . . . . . . . . . . . 1 . . . . Demo 1 | . . . . . . . . . . . . . . . . 1 . Melee Resupply 1 | . . . . . . . . . . . . . . . 1 . . Total Orders 5 | . . . . . . . . . . . 1 . 3 . 1 . . ROAM 2 | . . . . . . . . . . . . . 2 . . . . DROP 1 | . . . . . . . . . . . . . . . 1 . . RETURN 2 | . . . . . . . . . . . 1 . 1 . . . . Ally Attacks 123 | . . . . . . 6 2 . . 11 40 . 16 . 40 8 . Total Damage 4440 | . . . . . . 94 19 . . 178 666 . 430 . 2265 788 . Kills 18 | . . . . . . 1 . . . 3 6 . 2 . 3 3 . Allies Corrupted 2 | . . . . . . . . . . . . . 2 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . 1 1 1 1 . . . . . . . Drone Launches 6 | . . . . . . . . . . . 1 . 2 3 . . . Drone Recoveries 5 | . . . . . . . . . . . 1 . 2 2 . . . Zionite Intel Received 5 | . . . . . . . . . . . . . . 2 . . 3 Main Access 1 | . . . . . . . . . . . . . . 1 . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . 1 . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Turns Passed 20542 | 78 493 499 643 1439 3908 674 550 446 2447 663 2095 446 2223 383 1359 906 1290 Spaces Moved 10231 | 46 239 274 453 508 1512 328 263 271 1434 378 840 212 915 203 1074 443 838 Core 221 | 7 . . . . . . . . . . . . . 63 99 . 52 Treads 8292 | 39 239 168 . 369 1512 328 263 271 1434 378 840 212 915 140 284 443 457 Legs . | . . . . . . . . . . . . . . . . . . Wheels 698 | . . 106 453 139 . . . . . . . . . . . . . Hover 589 | . . . . . . . . . . . . . . . 584 . 5 Flight 431 | . . . . . . . . . . . . . . . 107 . 324 Fastest Speed 40 | 50 160 95 110 150 160 160 165 165 165 165 167 166 165 50 40 145 40 Average Speed 158 | 143 160 138 122 156 225 165 172 165 165 165 187 175 168 135 81 149 108 Slowest Speed 260 | 160 240 160 155 242 246 170 240 165 165 167 260 260 173 246 240 150 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 3 44 74 23 61 42 7 47 46 91 55 25 6 28 39 18 14 26 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 3 | . . 1 . . . . 1 1 . . . . . . . . . Known Exits Taken 10 | . 1 . . . . 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 . . . . . . . . . 1 1 . Scrap Searched 10 | . . 1 4 . . . 2 1 1 1 . . . . . . . Spaces Dug 32 | . . . . 4 . 5 . . . . 1 2 7 . 2 10 1 Terrain Destroyed 337 | . . 33 12 32 . 8 4 . . 5 88 13 47 7 5 42 41 Melee 3 | . . . . . . . . . . . . . . . 2 . 1 Projectile 242 | . . . . 32 . 8 4 . . 5 41 13 47 7 3 42 40 AOE 92 | . . 33 12 . . . . . . . 47 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Total 13171 | 55 303 359 521 955 1809 444 311 270 1513 401 1180 256 1426 273 1474 574 1047 Wait 1650 | . 21 47 25 295 138 78 21 . 71 3 224 11 313 20 230 73 80 Move 10214 | 45 238 273 452 507 1511 327 262 270 1433 377 839 211 914 202 1073 442 838 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 170 | 4 6 4 17 10 18 7 5 . 4 5 16 8 25 . 26 4 11 Fast Attach 105 | 5 2 2 . 11 4 2 . . . 1 4 . 10 7 38 3 16 Attach 102 | . 2 3 2 7 12 11 . . 1 1 10 2 10 13 11 4 13 Detach 8 | . . . . . . . . . . . 1 . 4 1 2 . . Swap 116 | . 3 4 3 20 14 1 2 . 1 2 8 5 22 1 20 7 3 Drop 131 | . 1 4 4 15 16 6 . . 2 6 11 5 26 3 17 3 12 Fire 539 | . 29 21 17 85 89 6 20 . 1 6 65 14 96 15 10 38 27 Melee 77 | . . . . . . . . . . . . . . . 30 . 47 Ram 2 | . . . . . . . . . . . . . . 2 . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 37 | 1 1 1 . 5 7 3 . . . . 2 . 6 9 2 . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 19 | . . . . . . 3 1 . . . . . . . 15 . . Trap 1 | . . . 1 . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -4/Factory -3/Research -3/Testing -2/Research -1/Access -1/Command History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 572 | -10/Materials | Entered Mines 783 | -10/Mines | Discovered new exit (range 13) 938 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 966 | -10/Mines | Found DCF Scrap (15 items) 1003 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1006 | -10/Mines | Found Prototype Device 1006 | -10/Mines | Identified Exp. Sensor Array 1069 | -10/Mines | Discovered new exit (range 3) 1071 | -10/Mines | Entered Subcaves 1176 | -10/Subcaves | A Subdweller sparked back to life 1176 | -10/Subcaves | A Subdweller sparked back to life 1176 | -10/Subcaves | A Subdweller sparked back to life 1196 | -10/Subcaves | Found Prototype Processor 1290 | -10/Subcaves | Visited 4L-MR0's lab 1295 | -10/Subcaves | Identified Rainbow Chip 1304 | -10/Subcaves | Found Meta Core 1369 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1681 | -10/Subcaves | Discovered new exit (range 14) 1714 | -10/Subcaves | Entered Materials 1714 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2444 | -8/Materials | Build established: Gunner 2505 | -8/Materials | Destroyed 8 combat bots 2669 | -8/Materials | Lost 4 parts (1p3w) 3127 | -8/Materials | Discovered new exit (range 4) 3153 | -8/Materials | Entered Factory 3153 | -7/Factory | Evolved 2 slots: Utility x2 4169 | -7/Factory | Build established: Scavenger-Gunner 6916 | -7/Factory | Discovered new exit (range 16) 7061 | -7/Factory | Entered another Factory area 7061 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7083 | -6/Factory | Identified exit to Lower Caves 7083 | -6/Factory | Identified exit to Extension 7123 | -6/Factory | Build established: Gunner 7237 | -6/Factory | Fabricated Imp. Heavy Siege Treads (x1) 7369 | -6/Factory | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 7373 | -6/Factory | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon 7735 | -6/Factory | Entered Lower Caves 7735 | -6/Lower Caves | Accompanied by 1 ally 8093 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 8136 | -6/Lower Caves | Learned location of Zion (-6) 8145 | -6/Lower Caves | Build established: Scavenger-Executioner 8263 | -6/Lower Caves | Discovered new exit (range 4) 8266 | -6/Lower Caves | Identified exit to Lower Caves 8285 | -6/Lower Caves | Entered another Lower Caves area 8285 | -6/Lower Caves | Discovered new exit (range 8) 8295 | -6/Lower Caves | Identified exit to Factory 8721 | -6/Lower Caves | Discovered new exit (range 6) 8728 | -6/Lower Caves | Identified exit to Zion 8731 | -6/Lower Caves | Entered Zion 8853 | -6/Zion | Discovered new exit (range 9) 8868 | -6/Zion | Identified exit to Proximity Caves 8892 | -6/Zion | Found CR-A16's Pointy Stick 9763 | -6/Zion | Given A8's code to call for help 10073 | -6/Zion | Met Imprinter 10103 | -6/Zion | Imprinted 10105 | -6/Zion | Declared Zion's savior 10475 | -6/Zion | Given the Hacking Drone Bay 10475 | -6/Zion | Found Prototype Device 11178 | -6/Zion | Entered Proximity Caves 11178 | -5/Proximity Caves | Accompanied by 4 allies 11419 | -5/Proximity Caves | Learned Factory stockpile data 11725 | -5/Proximity Caves | Discovered exit to Factory (range 13) 11841 | -5/Proximity Caves | Entered Factory 11841 | -5/Factory | Accompanied by 3 allies 11841 | -5/Factory | Evolved 2 slots: Utility x2 12820 | -5/Factory | Identified Hacking Drone Bay 12854 | -5/Factory | Cargo convoy interrupted 12891 | -5/Factory | Repaired Imp. Heavy Siege Treads 13084 | -5/Factory | Terminal network hard line cut 13145 | -5/Factory | Found Prototype Device 13341 | -5/Factory | First assault squad dispatched 13400 | -5/Factory | Identified Active Sensor Suite 13756 | -5/Factory | Lost 4 parts (2n1u1w) 13928 | -5/Factory | Discovered new exit (range 4) 13933 | -5/Factory | Identified exit to Factory 13936 | -5/Factory | Entered another Factory area 13936 | -4/Factory | Evolved 2 slots: Propulsion x2 14193 | -4/Factory | Discovered new exit (range 5) 14208 | -4/Factory | Identified exit to Research 14382 | -4/Factory | Entered Research 14382 | -3/Research | Evolved 2 slots: Utility x2 14475 | -3/Research | Zion Light squad teleported in 14486 | -3/Research | Found Prototype Protection 14486 | -3/Research | Identified Zio. Weapon Casing 14519 | -3/Research | Found Zio. Weapon Casing 14785 | -3/Research | Build established: Messiah-Executioner 14820 | -3/Research | Zion Recon squad teleported in 14937 | -3/Research | Found Zio. Weapon Casing 15604 | -3/Research | Terminal network hard line cut 16005 | -3/Research | Build established: Scavenger-Executioner 16168 | -3/Research | Enhanced Grunt warped into view, answering call for help 16172 | -3/Research | Enhanced Grunt warped into view, answering call for help 16319 | -3/Research | System corruption reached 10% 16382 | -3/Research | First assault squad dispatched 16408 | -3/Research | Garrison activated, responded to threat 16536 | -3/Research | Discovered new exit (range 15) 16603 | -3/Research | Identified exit to Testing 16605 | -3/Research | Entered Testing 16634 | -3/Testing | Found Prototype Device 16634 | -3/Testing | Identified 2N-1CE's Frost Array 16694 | -3/Testing | Spotted Superbehemoth 16729 | -3/Testing | Scanned by Researcher 16759 | -3/Testing | Superbehemoth self-activated to run performance analysis 16801 | -3/Testing | Garrison activated, responded to threat 16834 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 16855 | -3/Testing | First assault squad dispatched 16865 | -3/Testing | Lost 13 parts (1p3n4u5w) 16910 | -3/Testing | Retrieved Zion intel report: Main Access 16910 | -3/Testing | Identified exit to Research 16958 | -3/Testing | Core integrity fell below 50% 16980 | -3/Testing | Core integrity fell below 20% 16988 | -3/Testing | Entered Research 16988 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 17005 | -2/Research | Lost 23 parts (3p8n9u3w) 17200 | -2/Research | Build established: Mutant 17373 | -2/Research | Zion Melee Resupply teleported in 17374 | -2/Research | P-80 Master assimilated allied LW-W9B(A) 17415 | -2/Research | System corruption reached 10% 17461 | -2/Research | Lost 12 parts (1p6n4u1w) 17552 | -2/Research | Zion Light squad teleported in 17566 | -2/Research | Spotted B-90 Cyclops 17584 | -2/Research | Allies destroyed B-90 Cyclops 17640 | -2/Research | Found Prototype Energy Gun 17640 | -2/Research | Identified Enh. Gamma Rifle 17776 | -2/Research | Found Prototype Processor 17776 | -2/Research | Identified Exp. Armor Integrity Analyzer 17792 | -2/Research | Found Hvy. Reactive Plating 17882 | -2/Research | Found Hvy. Reactive Plating 17889 | -2/Research | Found Zio. Weapon Casing 17896 | -2/Research | Found Corrupted Enh. Gamma Rifle 18293 | -2/Research | Discovered new exit (range 14) 18298 | -2/Research | Build established: Scavenger-Gunner 18347 | -2/Research | Spotted B-90 Cyclops 18347 | -2/Research | Entered Access 18347 | -1/Access | Evolved 2 slots: Weapon x2 18534 | -1/Access | Garrison activated, responded to threat 18606 | -1/Access | Zion Demo squad teleported in 18872 | -1/Access | Build established: Scavenger-Executioner 19125 | -1/Access | First assault squad dispatched 19199 | -1/Access | Discovered new exit (range 7) 19253 | -1/Access | Entered Command 19280 | -1/Command | Lost 4 parts (1n2u1w) 19496 | -1/Command | Repaired Lgt. Quantum Reactor 19503 | -1/Command | First assault squad dispatched 19544 | -1/Command | Retrieved Zion intel report: Unaware Analyses 19557 | -1/Command | Build established: Hacker-Executioner 19733 | -1/Command | Retrieved Zion intel report: Guard Positions 19845 | -1/Command | System corruption reached 10% 19905 | -1/Command | Destroyed 7 combat bots 19924 | -1/Command | Lost 20 parts (3p6n5u6w) 20184 | -1/Command | Build established: Scavenger-Mutant 20301 | -1/Command | Retrieved Zion intel report: Component Schematics 20354 | -1/Command | System corruption reached 30% 20369 | -1/Command | Core integrity fell below 50% 20419 | -1/Command | Lost 11 parts (2p5n3u1w) 20447 | -1/Command | Core integrity fell below 20% 20479 | -1/Command | Hacking Suite fried by hacking feedback 20514 | -1/Command | Spotted Alpha 7 20514 | -1/Command | Spotted Alpha 7 20514 | -1/Command | Spotted Striker 20514 | -1/Command | Spotted Striker 20514 | -1/Command | Spotted Executioner 20514 | -1/Command | Spotted Executioner 20514 | -1/Command | Spotted Executioner 20514 | -1/Command | Spotted Executioner 20542 | -1/Command | Spotted M Guard 20542 | -1/Command | Spotted M Guard 20543 | -1/Command | Spotted Combat Programmer 20543 | -1/Command | Spotted Combat Programmer 20543 | -1/Command | Destroyed by Striker with Compact Linear Accelerator Last Messages --------------- 20490_ System corrupted: Slammed into wall. 20490_ Imp. System Shield destroyed. 20490_ System corrupted by crushing effect (+4). 20493_ Acquired Prototype Device. 20493_ Identified Exp. Reaction Control System. 20493_ Core Analyzer broken. 20493_ Faulty integration triggers power surge. 20494_ Dropped Faulty Exp. Reaction Control System. 20495_ Discarded Broken Core Analyzer. 20500_ IPYFCYIOQQ=TATA:L2ZSJ 20528_ Acquired 6 matter. 20532_ System corrupted: Heat flow error (+133). 20534_ K-01 Serf cleans the Quantum Router. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????#####+#/# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# * | | ?????????????????????????????????????????????#[ % | | ?????????????????????????????????????????????# % | | ?????????????????????????????????????????????" | | ????????????????##????#####?#####?#####??????# | | ????????????????# ???# ### #?# #??????# | | ???????????++#### W ### W # W ### W ######## | | ??????????? / | | ?????????? Y /K | | ?????????? / | | ?????????? Y %@ / % | | ?????????? p / | | ?????????? p ### # W W ### W #####+##"### | | ????????????????#???## #?# #??# [[[%% | | ?????????????????????## #######?#####?## ==%% | | ??????????????????????#####?????????????#" %!![" | | ????????????????????????????????????????## " " ! | | ?????????????????????????????????????????# """% | | ?????????????????????????????????????????# """" | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ????????????????????????????????????############## | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ?????????????????????????????????#### | | ?????????????????????????????????# " % """"T"" | | ?????????????????????????????????#### """""""" | | ????????????????????????????????????###"%######### | | ?????????????????????????????????????##% | | ?????????????????????????????????????#" | | ????????????????????????????????????# #% ########+ | | ???????????????????????????????????# ## ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 277 Coolant Potential 65 Energy Generation 45 Energy Capacity 1040 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Base Temperature (-) 150 EM Shielding 4 Armor Coverage 1650 Resistance: KI 40 Resistance: EX 50 Resistance: EM 15 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 5 Evasion (%) 74 Targeting Accuracy 21 Melee Accuracy 6 Target Analysis 12 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 6 Particle Charging 37 Offensive Hacking 30 Defensive Hacking 12 Item Schematics ----------------- Arm. Leg | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Mass Driver | -6/Zion | Archive Energy Well | -6/Zion | Archive Railgun | -6/Zion | Archive Imp. Launcher Guidance Computer | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Centrium Leg | -5/Factory | Downloaded Centrium Medium Armor Plating | -3/Testing | Archive Disruptor Cannon | -1/Command | Z-intel Force Lance | -1/Command | Z-intel Imp. Antigrav System | -1/Command | Z-intel Remote Datajack | -1/Command | Z-intel Adv. Melee Analysis Suite | -1/Command | Z-intel Imp. Targeting Computer | -1/Command | Z-intel Enh. Nova Cannon | -1/Command | Z-intel Adv. Trap Extractor | -1/Command | Z-intel Adv. VSS Leg | -1/Command | Z-intel Q-thruster | -1/Command | Z-intel Imp. Focal Shield | -1/Command | Z-intel Mni. Drone Bay | -1/Command | Z-intel Imp. Melee Analysis Suite | -1/Command | Z-intel Adv. System Restoration Module | -1/Command | Z-intel Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive C-57 Dissector | -6/Zion | Archive B-60 Warrior | -3/Testing | Archive A-27 Freighter | -3/Testing | Archive Fabricated ------------ Imp. Heavy Siege Treads | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Turtlemind Challenges ------------ None Game ------ Seed LauncherAuthchipTriangulator Manual? 0 Play Time 03:32:44 Cumulative 102.9 hours Start 2024.11.15 @ 23:00:51 End 2024.11.16 @ 02:30:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 58 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 84dd0708-5cb5-4844-9bf7-30a088adbe93