Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.09 @ 17:06:28 Player: Gder Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (381) 1905 Value Destroyed (18279) 18279 Prototype IDs (48) 960 Alien Tech Used (0) 0 Bonus (5428) 5428 TOTAL SCORE: 33172 Bonus ------- High Alert Combat Kills 1125 Follower Combat Kills 303 Entered Garrisons 1200 Used RIF Installer 2500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 155/300 Energy 99/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Enhanced Nova Cannon Coil Gun Improved Remote Datajack Power Sword Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Advanced Medium Treads Advanced Medium Treads Heavy Siege Treads > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Improved Target Analyzer Core Analyzer Precision Matter Filter Improved Core Shielding Improved Medium Armor Plating Graphene Brace Hacking Suite Relay Coupler [Sentry] > --- WEAPON ----------- Heavy Plasma Cannon Enhanced Coil Gun Mini Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Antimatter Reactor Medium Treads Advanced Heat Sink Advanced Heat Sink High-capacity Matter Pod Structural Scanner Energy Filter Improved Hacking Suite Coil Gun Railgun Railgun Mini Assault Cannon Hardcell Cannon Hardcell Cannon Heavy Gauss Cannon Improved Remote Datajack Power Sword [Rating: 112] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Utility Hacking Suite Device Structural Scanner Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Particle Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Power Sword Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Gar Fac Gar Arm Slots Evolved 12 | . . . . . 4 . . . 2 . 2 . 2 2 . . . . Power 1 | . . . . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . . . 1 . . . . . . . 1 . . . . . Utility 8 | . . . . . 2 . . . 2 . 2 . 1 1 . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Parts Attached 178 | 7 10 1 . 1 18 3 1 4 16 3 15 8 32 7 8 25 9 10 Power 19 | 1 1 . . . 1 1 . . 3 . 1 . 3 . 2 3 1 2 Engine 5 | 1 1 . . . . . . . 2 . . . 1 . . . . . Core 7 | . . . . . 1 1 . . 1 . 1 . 1 . 1 . 1 . Reactor 7 | . . . . . . . . . . . . . 1 . 1 3 . 2 Propulsion 32 | 2 3 . . . 7 . . 1 1 1 3 1 6 . . 5 . 2 Treads 23 | . . . . . 3 . . 1 1 1 3 1 6 . . 5 . 2 Leg 6 | 2 3 . . . 1 . . . . . . . . . . . . . Wheel 3 | . . . . . 3 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 78 | 2 3 . . . 3 2 1 1 6 . 7 3 13 7 5 13 8 4 Device 31 | 1 1 . . . 2 . . . . . 3 . 5 5 1 9 1 3 Storage 4 | 1 1 . . . . . . . 1 . . . . 1 . . . . Processor 9 | . . . . . . 2 1 . . . 1 . 1 1 1 1 . 1 Hackware 16 | . . . . . . . . . 2 . 2 2 3 . 2 2 3 . Protection 18 | . 1 . . . 1 . . 1 3 . 1 1 4 . 1 1 4 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 49 | 2 3 1 . 1 7 . . 2 6 2 4 4 10 . 1 4 . 2 Energy Gun 4 | 1 1 . . . 1 . . 1 . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . 1 . . . . . Ballistic Gun 16 | 1 . . . . 3 . . . 1 1 1 3 4 . . 1 . 1 Ballistic Cannon 16 | . 1 1 . 1 2 . . . 3 1 . 1 3 . . 2 . 1 Launcher 3 | . 1 . . . . . . 1 1 . . . . . . . . . Special Weapon 5 | . . . . . . . . . . . 1 . 2 . 1 1 . . Impact Weapon 1 | . . . . . . . . . 1 . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . . . . . 2 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 1 . . . 1 . . . 4 . . 1 . 1 Parts Lost 63 | . . . . 1 . . . 4 2 . . 6 8 2 4 18 6 12 Power 9 | . . . . . . . . . 1 . . . 2 . . 3 1 2 Propulsion 13 | . . . . . . . . 1 . . . 2 2 . 1 4 . 3 Utility 27 | . . . . . . . . 1 . . . 2 2 2 3 8 5 4 Weapon 14 | . . . . 1 . . . 2 1 . . 2 2 . . 3 . 3 Highest Loss Streak 10 | . . . . 1 . . . 2 2 . . 2 2 2 1 4 4 10 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 . . Average Backups 14 | 3 11 15 14 14 14 15 14 12 14 14 13 13 13 13 17 17 17 14 Power . | . 1 1 1 1 1 1 1 1 . 1 1 1 . . . . 1 1 Propulsion 3 | 1 4 4 3 4 6 7 6 5 4 3 2 3 3 3 2 1 2 . Utility 5 | . 3 5 5 5 4 4 3 3 6 7 5 5 5 3 7 7 5 3 Weapon 4 | . 3 5 5 4 3 3 3 2 2 2 2 2 3 6 6 6 7 7 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 40 | . 6 . 3 1 6 . . . 5 1 2 1 4 1 . 1 1 8 Power 4 | . 1 . . . 1 . . . 1 . . . . . . . . 1 Propulsion 9 | . . . 2 1 3 . . . 2 . . . . 1 . . . . Utility 11 | . 1 . 1 . . . . . 2 . 2 . 2 . . 1 . 2 Weapon 16 | . 4 . . . 2 . . . . 1 . 1 2 . . . 1 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 100 100 100 100 99 100 99 100 99 98 91 93 97 91 98 98 90 81 Engine 4 | . 14 14 14 14 5 . . . 1 7 5 6 4 . . . . . Core 3 | . . . . . 3 9 9 9 5 . . . . 5 7 5 7 4 Treads 18 | . . . . . 15 27 26 27 22 23 19 20 23 20 21 19 15 12 Leg 4 | . 28 28 28 28 3 . . . . . . . . . . . . . Device 9 | . 13 14 14 13 17 11 8 . 5 . 13 6 4 6 12 10 13 8 Storage 7 | . 14 14 14 14 9 9 9 9 7 7 6 6 5 5 5 5 5 4 Processor 11 | . . . . . . 6 18 18 15 15 13 12 10 15 15 17 15 13 Hackware 11 | . . . . . . . . . 12 15 15 20 28 14 12 13 9 8 Protection 4 | . . . . . 9 9 . 9 3 7 3 5 1 7 4 4 3 8 Energy Gun 2 | . 14 14 14 14 3 . . 4 3 . . . . . . . . . Ballistic Gun 4 | . 13 . . . 8 18 17 7 3 5 . 3 3 2 2 1 5 4 Ballistic Cannon 7 | . . 10 14 10 12 5 3 8 9 7 5 5 7 10 10 7 4 4 Slashing Weapon 2 | . . . . . 2 3 5 4 . . 4 3 2 2 . 3 2 . Peak Build Rating 112 | 7 11 11 12 13 30 31 32 32 45 47 55 61 85 92 101 106 111 112 Average Rating 54 | 5 9 11 11 12 25 30 30 31 39 46 51 56 74 85 97 95 104 95 On Entrance 45 | . 7 11 11 12 13 30 31 32 32 44 45 54 58 84 92 97 106 111 Avg Prop Armor Cover (%) 12 | . . . . . 14 . . 7 . . . . 7 . . 8 . . Naked Turns 64 | . . . . . . . . . . . . . . . . . . 64 Heaviest Build 113 | 15 37 37 37 39 49 47 45 45 56 53 58 61 64 87 101 104 113 107 Greatest Support 135 | 20 20 20 20 20 60 60 60 60 60 67 67 70 112 112 112 135 135 135 Greatest Overweight (x) 4 | . 1 1 1 1 4 . . . . . . 1 . . . 1 . 1 Average Overweight (x) . | . . 1 1 1 3 . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 Average Capacity 16 | 6 13 15 15 15 15 15 15 15 15 15 15 15 15 19 20 20 20 18 Most Carried 20 | 6 15 15 15 15 15 15 15 15 15 15 15 15 15 16 20 20 20 18 Average Carried 14 | 3 11 15 14 14 14 15 14 12 14 14 14 14 13 13 17 17 18 14 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 5 Final Carried 19 | 6 15 15 15 15 15 15 15 15 15 15 15 14 15 16 18 19 17 5 Class Distribution -------------------- 28% | Hacker-Assassin 21% | Hacker-Skirmisher 19% | Mutant 11% | Hacker-Mutant 9% | Skirmisher 5% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Garrison Scavenger-Assassin | -8/Materials Mutant | -8/Garrison Hacker-Assassin | -7/Factory Hacker-Mutant | -7/Garrison Hacker-Assassin | -6/Factory Hacker-Assassin | -6/Garrison Hacker-Skirmisher | -5/Factory Hacker-Skirmisher | -4/Factory Hacker-Skirmisher | -4/Garrison Hacker-Assassin | -4/Factory Hacker-Tank | -4/Garrison Hacker-Tank | -4/Armory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Gar Fac Gar Arm Matter Collected 14185 | 245 354 3 181 77 729 448 596 824 798 377 836 1203 2463 518 902 1915 1107 609 Remotely 128 | . . . . . . . . . . . . . . . . 128 . . Salvage Created 15045 | 14 339 3 . 135 687 535 758 440 1570 309 1012 996 2902 331 849 1770 1221 1174 Parts 689 | 3 27 . . 12 38 28 39 41 83 12 32 42 116 14 24 78 47 53 Haulers Intercepted 15 | . 2 . . . 1 . 1 . 4 . 2 . 4 . . 1 . . Recyclers Shooed 5 | . . . . 1 . . . . 1 . . . 2 . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Parts Restored 1 | . . . . . . . . . . . . . 1 . . . . . Broken 1 | . . . . . . . . . . . . . 1 . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Gar Fac Gar Arm Combat Hostiles Destroyed 291 | . 9 2 . 4 19 15 16 28 22 5 14 31 33 7 16 24 23 23 Melee 13 | . . . . . . . . 2 1 4 . 2 1 . . 2 1 . Guns 93 | . 6 1 . 2 9 11 11 4 3 . . 5 13 3 3 7 6 9 Cannons 135 | . . . . 1 10 4 5 3 11 . 11 13 19 4 13 12 15 14 AOE 47 | . 3 1 . 1 . . . 19 6 . 3 11 . . . 2 1 . Classes Destroyed 19 | 1 4 1 . 3 1 . 2 1 . 1 . 1 . . . . 1 3 Worker 19 | . . . . 1 1 . . . 8 . 1 . 3 . . 5 . . Builder 18 | . . . . 1 . . 1 . 6 . 1 . 3 1 . 5 . . Tunneler 3 | 1 . . . . 1 . . . . . . . 1 . . . . . Hauler 15 | . 2 . . . 1 . 1 . 4 . 2 . 4 . . 1 . . Recycler 25 | . . . . . . . 1 . 9 . 3 . 7 1 . 4 . . Operator 2 | . . . . . . . 1 . . . 1 . . . . . . . Watcher 10 | . 3 . . . 1 . . . . . . . 3 . . 2 . 1 Swarmer 66 | . 6 . . . 4 3 2 13 6 1 3 10 . 5 4 . 2 7 Grunt 109 | . 3 . . 3 7 12 12 8 9 1 5 16 9 . 8 . 10 6 Brawler 4 | . . . . . . . . . . . . 1 1 . . . 1 1 Duelist 8 | . . . . 1 . . . . . . 1 . . . . . 3 3 Protector 1 | . . . . . . . . . . . . . . . . . . 1 Sentry 22 | . . . . . 8 . 2 2 1 1 1 2 1 . . 4 . . Demolisher 1 | . . . . . . . . . . . . . . . . . . 1 Specialist 2 | . . . . . . . . . . . . . . . . . . 2 Hunter 24 | . . . . . . . . . . 2 2 1 6 . 2 8 3 . Programmer 50 | . . . . . . . . 5 6 . 2 . 16 2 2 12 3 2 Behemoth 1 | . . . . . . . . . . . . . . . . . 1 . Assembled 2 | . . 2 . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 20 | 1 4 1 . 4 4 4 10 4 20 1 5 4 5 7 5 9 7 6 Combat Bots Only 12 | . 3 1 . 3 4 4 6 4 12 1 3 4 5 7 5 4 7 6 Max Kills in Single Turn 5 | 1 2 1 . 2 2 1 1 4 5 1 3 2 1 2 1 2 1 1 Gunslinging 1 | . 1 . . . . . . . . . . 1 . . . . . . Exploded 4 | . 2 1 . 1 . . . 4 2 . 3 2 . . . 1 1 . Melee 1 | . . . . . . . . 1 1 1 . 1 1 . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Gar Fac Gar Arm Hostile Shots Fired 1883 | . 31 3 . 10 82 42 32 83 118 . 103 295 210 48 119 325 141 241 Missed 554 | . 11 1 . 4 18 8 11 25 31 . 29 98 61 11 31 109 37 69 Hits 1329 | . 20 2 . 6 64 34 21 58 87 . 74 197 149 37 88 216 104 172 Melee 22 | . . . . 2 . . . . . . . . . . . . 2 18 Projectile 1307 | . 20 2 . 4 64 34 21 58 87 . 74 197 149 37 88 216 102 154 AOE 3 | . . . . . . . . 1 1 . . . . . . 1 . . Critical Strikes 45 | . . . . . 3 . . 4 3 . 1 2 5 1 9 7 2 8 Actively Blocked 11 | . . . . . . . . . . . . . . . . 3 2 6 Part Disruptions 4 | . . . . . . . . 1 . . . . 2 . . 1 . . Damage Taken 16885 | . 170 25 . 85 773 419 230 736 1090 . 909 1620 2190 481 1248 2914 1526 2469 Core 2028 | . 36 8 . 16 131 60 46 31 113 . 43 113 267 27 73 259 169 636 Absorbed by Shields 163 | . . . . . . . . . . . . . . . 69 94 . . Reduced by Siege Mode 363 | . . . . . . . . . . . . . . . . 21 51 291 Redirected to Shielding 130 | . . . . . . . . . . . . . . . . 81 . 49 Ignored by Resistances 4890 | . 53 8 . 24 198 121 68 216 311 . 264 512 611 140 383 829 437 715 Regen/Repaired (Parts) 1300 | . . . . . . . . . 316 . 294 . 189 501 . . . . Core Remaining (%) 77 | 100 . . . 76 . . . 51 . 83 . 81 73 . . . . . Volleys Fired 836 | 1 31 26 . 11 49 31 35 36 50 9 68 65 136 13 54 94 59 68 Largest 3 | 2 2 1 . 2 3 3 3 3 3 1 2 3 3 3 3 3 3 3 Hottest 196 | 70 95 65 . 95 123 83 83 130 133 50 80 71 170 110 110 160 160 196 Shots Fired 1816 | 2 60 26 . 15 140 85 105 65 128 10 85 91 287 39 130 231 143 174 Gun 717 | 2 57 2 . 8 67 57 70 23 44 2 17 43 128 13 41 56 41 46 Cannon 991 | . 1 13 . 4 73 28 35 23 79 8 56 27 145 26 83 172 90 128 Launcher 63 | . 2 11 . 3 . . . 19 5 . 2 21 . . . . . . Special 45 | . . . . . . . . . . . 10 . 14 . 6 3 12 . Kinetic 1528 | 1 29 13 . 4 119 85 105 42 120 10 73 70 267 39 124 194 123 110 Thermal 180 | 1 29 2 . 8 21 . . 4 3 . . . 6 . . 34 8 64 Explosive 63 | . 2 11 . 3 . . . 19 5 . 2 21 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 52 | 2 12 14 . 20 28 15 38 25 13 . 22 15 24 9 23 19 52 23 Robot Miss Streak 7 | . 2 . . 1 3 3 2 1 7 1 2 4 2 1 3 5 2 2 Penetration Max 2 | . . . . . . . . . 1 . . 1 1 . . 1 2 1 Secondary Targets 5 | . 2 . . . . . . . . . . 2 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . 1 1 . . . . . Shots Hit Robots 1366 | 2 43 2 . 12 100 58 86 47 92 12 73 76 214 30 106 176 119 118 Core Hits 744 | 1 19 5 . 8 45 46 56 51 89 3 25 66 89 11 47 74 50 59 Critical Kills 16 | . . . . . . . . . 1 2 . . 2 2 . 3 3 3 Critical Parts Destroyed 13 | . . . . . . . 2 . 2 . . . 3 . . 2 2 2 Critical Strikes 89 | . . . . . 3 . 2 3 5 2 6 5 13 3 5 19 13 10 Burn 1 | . . . . . 1 . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . 1 . . Destroy 26 | . . . . . . . 2 . 2 . . . 5 2 . 4 6 5 Blast 47 | . . . . . 2 . . . 2 . 6 1 8 1 4 11 7 5 Smash 3 | . . . . . . . . . 1 2 . . . . . . . . Sever 11 | . . . . . . . . 3 . . . 4 . . 1 3 . . Melee Attacks 347 | . . . . . 11 13 9 52 23 35 30 42 29 12 9 56 26 . Impact 56 | . . . . . . . . . 21 35 . . . . . . . . Slashing 291 | . . . . . 11 13 9 52 2 . 30 42 29 12 9 56 26 . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 43 | . . . . . 1 . . . 4 7 7 1 9 2 . 10 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 45058 | 26 787 110 . 394 1863 995 1382 2518 3661 1143 3399 4675 7074 1110 2863 5781 3607 3670 Guns 12532 | 26 571 18 . 124 848 606 915 276 888 . 313 600 2740 334 844 1391 1168 870 Cannons 20170 | . . . . 56 927 389 439 402 1447 . 2143 1286 3376 494 1513 2892 2115 2691 Explosions 5487 | . 193 87 . 210 . . . 1548 883 . 317 1903 . . . 261 . 85 Melee 6780 | . . . . . 66 . 27 292 442 1143 626 886 958 282 506 1228 324 . Ramming 89 | . 23 5 . 4 22 . 1 . 1 . . . . . . 9 . 24 Kinetic 29730 | 13 247 . . 56 1443 995 1354 643 2279 . 2456 1886 6076 828 2357 3931 3064 2102 Thermal 2972 | 13 324 18 . 124 332 . . 35 56 . . . 40 . . 352 219 1459 Explosive 5487 | . 193 87 . 210 . . . 1548 883 . 317 1903 . . . 261 . 85 Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact 1526 | . . . . . . . . . 383 1143 . . . . . . . . Slashing 5254 | . . . . . 66 . 27 292 59 . 626 886 958 282 506 1228 324 . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . . . 6 7 7 1 1 4 1 2 7 9 13 Average Corruption 4 | . . . . . . . . 5 4 7 1 1 2 1 1 4 7 9 Corruption Purged 5 | . . . . . . . . . . . . . 5 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 296 | . . . . . . . . 19 32 48 2 12 25 4 9 71 45 29 Message Errors 58 | . . . . . . . . 4 9 7 . 5 7 1 2 15 6 2 Matter Fused 79 | . . . . . . . . 6 8 17 . 3 6 . 1 18 13 7 Heat Flow Errors 25 | . . . . . . . . 3 3 5 . . . 1 1 5 6 1 Energy Discharges 27 | . . . . . . . . 1 4 4 1 . 1 1 1 6 3 5 Parts Rejected 4 | . . . . . . . . . . . . . . . . 1 2 1 Parts Fused 7 | . . . . . . . . . 2 1 . . . . 1 3 . . Data Loss (minor) 43 | . . . . . . . . 1 4 10 1 2 1 1 2 8 9 4 Data Loss (major) 20 | . . . . . . . . 1 . 2 . 1 6 . . 7 2 1 Misfires 19 | . . . . . . . . 3 1 1 . . 2 . . 5 3 4 Alerts 4 | . . . . . . . . . . 1 . . 2 . . 1 . . Misdirections 2 | . . . . . . . . . . . . . . . . . . 2 Weapon Failures 8 | . . . . . . . . . 1 . . 1 . . 1 2 1 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 2298 | . 18 . . . 41 . . 117 199 581 399 162 416 62 10 229 40 24 Projectiles 611 | . . . . . . . . 7 17 . 169 162 156 6 10 60 . 24 Explosions 136 | . 18 . . . . . . 66 29 . . . . . . 23 . . Melee 1551 | . . . . . 41 . . 44 153 581 230 . 260 56 . 146 40 . Knockbacks 190 | . . . . 1 8 14 13 8 31 2 14 5 25 5 18 18 13 15 Impact 6 | . . . . . 1 . . . 1 2 . . . . . . . 2 Kinetic 164 | . . . . 1 6 11 10 8 24 . 14 4 23 5 14 18 13 13 Secondary 20 | . . . . . 1 3 3 . 6 . . 1 2 . 4 . . . Self-Inflicted Damage 261 | . . 9 . . 11 . . 47 41 . 11 23 . . . 107 . 12 Shots 9 | . . 1 . . . . . 3 1 . 1 1 . . . 2 . . Rammed 9 | . . . . . 3 . . . 1 . . . . . . 1 . 4 Targets Rammed 18 | . 5 1 . 1 3 . 1 . 2 . . . . . . 1 . 4 Kicked 7 | . 5 1 . 1 . . . . . . . . . . . . . . Crushed 2 | . . . . . . . 1 . 1 . . . . . . . . . Highest Temperature 604 | 9 323 84 . 220 604 180 66 234 401 198 24 39 185 231 309 382 250 493 Average Temperature 97 | 6 81 38 . 91 149 64 22 56 96 83 8 11 41 104 125 147 92 106 Received Heat Transfer 3535 | . 84 40 . 24 432 306 153 135 393 . 138 540 315 . 224 183 102 466 Effects 26 | . 1 . . . 13 . . . . . . . . 1 3 5 . 3 Shutdowns 4 | . . . . . 2 . . . . . . . . . . 1 . 1 Energy Bleed 4 | . . . . . 2 . . . . . . . . 1 . . . 1 Interference 11 | . . . . . 4 . . . . . . . . . 3 4 . . Damage (minor) 3 | . 1 . . . 1 . . . . . . . . . . . . 1 Damage (major) 3 | . . . . . 3 . . . . . . . . . . . . . Damage (core) 1 | . . . . . 1 . . . . . . . . . . . . . Siege Activations 11 | . . . . . . . . . . . . . . . . 1 5 5 Total Turns 262 | . . . . . . . . . . . . . . . . 19 106 137 Longest Duration 53 | . . . . . . . . . . . . . . . . 19 29 53 Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . 1 2 . . . . . . . . Combat Hostiles 2 | . . . . . . . . . 1 1 . . . . . . . . Parts Fried 7 | . . . . . . . . . 6 1 . . . . . . . . Impact Corruptions 17 | . . . . . . . . . 4 11 . 1 . . 1 . . . Robots Melted 1 | . . . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . Parts Melted 4 | . 1 . . . 1 . . . . . . . . . . 2 . . Heat Transferred 5036 | 37 777 37 . 296 777 . . 74 111 . . . 50 . . 450 350 2077 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Gar Fac Gar Arm Maximum Alert Level 4 | . . . . . . 2 1 4 2 4 2 4 2 . 2 1 3 2 Low Security (%) 62 | 100 100 100 . 100 100 45 70 13 61 9 81 12 52 100 51 85 49 . Level 1 19 | . . . . . . 33 29 14 29 48 11 11 38 . 35 14 15 17 Level 2 12 | . . . . . . 20 . 20 9 18 7 43 9 . 13 . 32 82 Level 3 5 | . . . . . . . . 45 . 20 . 27 . . . . 2 . Level 4 . | . . . . . . . . 5 . 3 . 5 . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 1118 | 5 88 14 . 72 136 500 298 1118 508 1111 505 1117 507 170 476 293 715 557 Initial 508 | . 2 . . . . 62 210 56 508 68 505 37 507 12 . 198 24 325 Average 209 | . 12 1 . 6 49 257 171 632 172 470 94 618 209 38 224 83 268 453 Influence Increases 11501 | 5 342 25 . 173 645 438 449 1102 830 1043 664 1160 1149 228 546 1194 791 717 Destroy 0b10 Robot/C 5900 | . 180 . . 120 380 300 320 560 440 100 320 620 660 140 380 480 460 440 Destroy 0b10 Robot/NC 490 | 5 25 . . 10 20 . 20 . 135 . 40 5 105 10 15 85 5 10 Destroy Leader 1018 | . 50 . . 20 124 10 62 30 116 . 84 30 174 20 50 136 60 52 Allied During Kill 17 | . . . . 2 . . . . . . 2 . . . 12 . 1 . Successful Hack 296 | . 46 . . . 15 26 37 . 52 . 40 . 41 18 . 21 . . Select Force Hacks 60 | . 30 . . . 30 . . . . . . . . . . . . . Disable Machine 342 | . . . . . . . . 36 27 . 9 90 18 . 9 117 18 18 Anti-Garrison Action 1700 | . . . . . . 50 . 300 . 900 . 250 . . 50 . 150 . Destroy Structure 1108 | . 11 25 . 21 16 22 10 101 45 43 64 120 136 40 15 340 67 32 Partial Spotted 15 | . . . . . . . . . . . . . . . . 15 . . Lose Combat Pursuer 555 | . . . . . 60 30 . 75 15 . 105 45 15 . 15 . 30 165 Influence Decreases 10929 | . 347 25 . 173 535 48 850 83 1837 43 1714 104 2236 258 110 1589 117 860 Entered New Map 2940 | . 3 . . . . 48 290 43 610 43 606 24 610 18 . 238 17 390 Time Decay 7070 | . 340 25 . 148 535 . 550 . 1197 . 1058 . 1506 234 . 1127 . 350 Lost Part 580 | . . . . 10 . . . 40 20 . . 60 80 6 30 154 60 120 Lost Ally 335 | . . . . 15 . . 10 . 10 . 50 20 40 . 80 70 40 . Purge Threat 4 | . 4 . . . . . . . . . . . . . . . . . Squads Dispatched 52 | . 1 . . . 8 . 2 . 6 . 10 . 13 3 . 7 . 2 Investigation 10 | . 1 . . . 3 . . . . . 2 . 4 . . . . . Extermination 25 | . . . . . . . . . 5 . 5 . 7 2 . 5 . 1 Reinforcement 11 | . . . . . 2 . 1 . 1 . 3 . 2 1 . 1 . . Assault 1 | . . . . . . . . . . . . . . . . . . 1 Garrison 5 | . . . . . 3 . 1 . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . 1 . 1 . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Alert ID Control Effect 5 | . . . . . . . . . . . . . . . 3 2 . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Gar Fac Gar Arm Distress Signals 11 | . 1 . . . 1 . 1 . 4 . 1 . . . . 1 . 2 Communications Jammed 57 | . . . . . . . . . . . 25 . 21 . . 11 . . Distress Signals 57 | . . . . . . . . . . . 25 . 21 . . 11 . . Times Spotted 405 | . 17 2 . 5 26 13 27 27 32 . 29 32 46 7 22 34 32 54 Peak Tracking Total 12 | . 4 1 . 3 4 5 4 6 10 . 4 7 3 6 5 3 7 12 Tactical Retreats 24 | . . . . . 3 2 . 3 1 . 5 1 1 . 1 . 2 5 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Gar Fac Gar Arm Traps Triggered 11 | . . . . . 1 . 1 2 . 5 . . 1 . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . 6 . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Gar Fac Gar Arm Machines Disabled 53 | . . . . . . 1 . 9 3 4 1 13 2 . 2 13 3 2 Max in Single Turn 2 | . . . . . . 1 . 2 1 1 1 2 1 . 1 2 1 1 Garrison Access 2 | . . . . . . . . . . . 1 . . . . 1 . . Garrison Relay 14 | . . . . . . 1 . 4 . 4 . 3 . . 1 . 1 . Phase Generator 1 | . . . . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Gar Fac Gar Arm Machines Accessed 88 | . 9 . 3 . 5 2 7 2 13 3 16 1 8 4 2 12 . 1 Terminals 52 | . 8 . . . 3 2 6 2 6 3 8 1 4 2 2 5 . . Fabricators 7 | . . . . . . . . . 1 . 2 . 1 . . 2 . 1 Repair Stations 5 | . . . . . . . . . 1 . 2 . 1 1 . . . . Recycling Units 8 | . 1 . . . 1 . . . 2 . 1 . 2 . . 1 . . Scanalyzers 5 | . . . . . . . . . 2 . 1 . . . . 2 . . Garrison Access 8 | . . . . . 1 . 1 . 1 . 2 . . 1 . 2 . . Total Hacks 300 | . 39 . 12 . 12 4 33 4 43 5 60 2 28 11 6 37 . 4 Successful 212 | . 25 . 12 . 6 3 23 . 31 2 48 1 22 8 3 26 . 2 Failed 84 | . 13 . . . 6 1 10 4 11 3 11 1 6 3 3 10 . 2 Catastrophic 6 | . 2 . . . 1 . . 1 . . 1 . . . . 1 . . Database Lockouts 4 | . 1 . . . . . . . 1 . 1 . . . . 1 . . Manual 123 | . 25 . 1 . 9 1 22 . 14 . 26 . 4 4 4 12 . 1 Terminals 192 | . 38 . . . 10 4 31 4 21 5 31 2 16 5 6 19 . . Fabricators 17 | . . . . . . . . . 1 . 4 . 2 . . 6 . 4 Repair Stations 19 | . . . . . . . . . 4 . 7 . 4 4 . . . . Recycling Units 28 | . 1 . . . 1 . . . 10 . 8 . 6 . . 2 . . Scanalyzers 18 | . . . . . . . . . 5 . 6 . . . . 7 . . Garrison Access 14 | . . . . . 1 . 2 . 2 . 4 . . 2 . 3 . . Terminal Hacks 92 | . 16 . 12 . 1 2 12 . 8 2 14 1 11 1 2 10 . . Record 13 | . . . 11 . . . . . . . . . 1 . . 1 . . Part Schematic 2 | . . . . . . . . . 1 . 1 . . . . . . . Robot Analysis 5 | . 3 . . . . . 2 . . . . . . . . . . . Prototype ID Bank 9 | . 2 . . . . . 2 . 2 . 2 . . . . 1 . . Open Door 4 | . . . . . . . . . . 1 1 1 . . 1 . . . Level Access Points 1 | . . . . . . . . . . . 1 . . . . . . . Branch Access Points 2 | . 1 . . . . . . . . . . . . 1 . . . . Emergency Access Points 4 | . . . . . . . 1 . . 1 . . . . 1 1 . . Terminal Index 5 | . 1 . . . . . 2 . . . 1 . . . . 1 . . Fabricator Index 2 | . . . . . . . . . . . . . 1 . . 1 . . Scanalyzer Index 1 | . . . . . . . . . . . . . 1 . . . . . Garrison Index 2 | . . . . . . . . . 1 . . . . . . 1 . . Unreport Threat 2 | . 2 . . . . . . . . . . . . . . . . . Locate Traps 4 | . . . . . . . 1 . . . 1 . 1 . . 1 . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . 1 . . . . . . . Dispatch Records 4 | . . . . . . . 1 . 1 . 1 . 1 . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . Transport Status 2 | . 1 . . . . . 1 . . . . . . . . . . . Reinforcement Status 2 | . . . . . . . . . . . . . 1 . . 1 . . Assault Status 1 | . . . . . . . 1 . . . . . . . . . . . Recall Investigation 4 | . . . . . 1 . . . 1 . 1 . 1 . . . . . Recall Extermination 2 | . . . . . . . . . . . 2 . . . . . . . Recall Reinforcements 2 | . . . . . . . . . . . 1 . 1 . . . . . Hauler Manifests 4 | . 1 . . . . . 1 . . . 1 . 1 . . . . . Registered Components 3 | . 1 . . . . . . . . . . . 1 . . 1 . . Registered Prototypes 3 | . 1 . . . . . . . 1 . . . 1 . . . . . Zone Layout 3 | . 1 . . . . . . . 1 . . . . . . 1 . . Garrison Registry 1 | . . . . . . 1 . . . . . . . . . . . . Security Stations 1 | . . . . . . 1 . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . 1 . 2 . 2 . . 2 . 1 Network Status 4 | . . . . . . . . . 1 . 1 . . . . 1 . 1 Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . . Build 3 | . . . . . . . . . . . 1 . 1 . . 1 . . Repair Station Hacks 16 | . . . . . . . . . 4 . 6 . 2 4 . . . . Scan Component 8 | . . . . . . . . . 2 . 3 . 1 2 . . . . Repair 8 | . . . . . . . . . 2 . 3 . 1 2 . . . . Recycling Unit Hacks 10 | . . . . . . . . . 3 . 3 . 3 . . 1 . . Process 1 | . . . . . . . . . . . 1 . . . . . . . Report Inventory 4 | . . . . . . . . . 1 . 1 . 2 . . . . . Retrieve Matter 5 | . . . . . . . . . 2 . 1 . 1 . . 1 . . Scanalyzer 12 | . . . . . . . . . 3 . 5 . . . . 4 . . Insert Component 3 | . . . . . . . . . . . 1 . . . . 2 . . Analyze 2 | . . . . . . . . . . . 2 . . . . . . . Retrieve Study 7 | . . . . . . . . . 3 . 2 . . . . 2 . . Garrison Access Hacks 14 | . . . . . 1 . 2 . 2 . 4 . . 2 . 3 . . Unlock Access 6 | . . . . . 1 . 1 . 1 . 1 . . 1 . 1 . . Seal Access 2 | . . . . . . . . . . . 1 . . . . 1 . . Coupler Status 6 | . . . . . . . 1 . 1 . 2 . . 1 . 1 . . Unauthorized Hacks 59 | . 9 . . . 4 1 9 . 9 . 14 . 4 1 1 6 . 1 Terminals 43 | . 8 . . . 3 1 9 . 4 . 10 . 2 1 1 4 . . Assimilate 7 | . . . . . 1 . 2 . 2 . 2 . . . . . . . Botnet 17 | . 3 . . . 2 1 2 . 2 . 2 . 1 1 1 2 . . Skim 19 | . 5 . . . . . 5 . . . 6 . 1 . . 2 . . Fabricators 3 | . . . . . . . . . . . . . . . . 2 . 1 Liberate 2 | . . . . . . . . . . . . . . . . 1 . 1 Haulers 1 | . . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 13 | . 1 . . . 1 . . . 5 . 4 . 2 . . . . . Monitor 2 | . . . . . . . . . . . 1 . 1 . . . . . Reject 2 | . . . . . . . . . 1 . 1 . . . . . . . Recyclers 3 | . . . . . . . . . 2 . 1 . . . . . . . Mask 4 | . . . . . . . . . 2 . 1 . 1 . . . . . Tunnel 2 | . 1 . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 72 | . 8 . . . 3 2 7 2 10 3 13 1 8 3 2 9 . 1 Full Trace Events 8 | . . . . . 2 . . . . . 2 . 4 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . . 152 . . Total Robot Build Rating 10 | . . . . . . . . . . . . . . . . 10 . . Part Schematics Acquired 3 | . . . . . . . . . 1 . 2 . . . . . . . Parts Built 4 | . . . . . . . . . . . 2 . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 130 | . . . . . . . . . . . 35 . 95 . . . . . Total Part Build Rating 22 | . . . . . . . . . . . 12 . 10 . . . . . Part Studies Acquired 6 | . . . . . . . . . 3 . 1 . . . . 2 . . Parts Repaired 8 | . . . . . . . . . 2 . 3 . 1 2 . . . . Time 299 | . . . . . . . . . 38 . 127 . 28 106 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter 16 | . . . . . . . . . . . 16 . . . . . . . Retrieved Matter 127 | . . . . . . . . . 111 . 16 . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . . . . Parts Damaged 1 | . . . . . . . . . . . 1 . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Gar Fac Gar Arm Used RIF Installer 5 | . . . . . . 1 . 2 . 1 . 1 . . . . . . Code Merge 1 | . . . . . . . . . . 1 . . . . . . . . Signal Jammer 1 | . . . . . . . . . . . . 1 . . . . . . Watcher Feeds 1 | . . . . . . . . 1 . . . . . . . . . . Alert ID Control 1 | . . . . . . . . 1 . . . . . . . . . . Robots Hacked 22 | . . . . . . . . . . . 7 . 3 . 3 2 7 . Non-combat 9 | . . . . . . . . . . . 6 . 2 . . 1 . . Combat 13 | . . . . . . . . . . . 1 . 1 . 3 1 7 . Robot Hacks Applied 29 | . . . . . . . . . . . 10 . 3 . 4 2 10 . parse_system 6 | . . . . . . . . . . . 4 . . . 1 1 . . drop_inventory 1 | . . . . . . . . . . . 1 . . . . . . . locate_stockpiles 1 | . . . . . . . . . . . 1 . . . . . . . disrupt_area 1 | . . . . . . . . . . . . . . . . . 1 . overload_power 5 | . . . . . . . . . . . 1 . . . . . 4 . disable_weapons 2 | . . . . . . . . . . . . . . . . . 2 . reboot_system 1 | . . . . . . . . . . . . . . . . . 1 . streamctrl_low 1 | . . . . . . . . . . . 1 . . . . . . . formatsys_high 11 | . . . . . . . . . . . 2 . 3 . 3 1 2 . Relay Couplers Released 54 | . . . . . . 3 . 18 . 15 . 11 . . 4 . 3 . Machine Destruction 54 | . . . . . . 3 . 18 . 15 . 11 . . 4 . 3 . Attached 10 | . . . . . . . . . . . 2 2 . . 2 1 3 . Merged Code Value 56 | . . . . . . . . . . . . 49 . . 7 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 1 . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Gar Fac Gar Arm Total Allies 25 | . . . . 2 . . 1 . 1 2 3 1 3 . 4 6 2 . Largest Group 4 | . . . . 2 . . 1 . 1 1 3 1 3 . 4 3 1 . Highest-Rated Group 176 | . . . . 60 . . 10 . 10 25 61 46 88 . 176 141 47 . Highest-Rated Ally 49 | . . . . 31 . . 10 . 10 25 32 46 49 . 49 47 47 . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 84 | . . . . 12 . . . . . . 12 4 6 . 20 23 7 . Total Damage 2342 | . . . . 233 . . . . . . 417 93 167 . 584 648 200 . Kills 12 | . . . . 2 . . . . . . 2 . . . 6 2 . . Allies Corrupted 2 | . . . . . . . . . . . . . 1 . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Gar Fac Gar Arm Active Infowar (turns) 27605 | 10 1522 395 774 1279 1353 719 1102 1268 2552 1606 3337 1747 3219 905 838 3113 1232 634 Optics 21822 | . . . . . . 269 1102 1268 2552 1606 3337 1747 3219 905 838 3113 1232 634 Sensors 2 | . . . . . . . . . . . . . . 2 . . . . IFF 464 | . . . . . . . . . . . 464 . . . . . . . Structural 9206 | . . . . . 1344 449 1012 . 1905 . 2977 . . . . 1149 370 . Traps 7377 | . . . . . . . . . . . 302 1747 2192 905 780 1451 . . Seismic 5730 | 10 1522 395 774 1279 1300 450 . . . . . . . . . . . . Machine Analysis 3660 | . . . . . . . . . . . . . . 905 838 1917 . . Cloaking 1049 | . . . . . . . . . . . . . . 192 431 426 . . Jamming 3021 | . . . . . . . . . . . 2863 158 . . . . . . Robot Analysis Total 4 | . 3 . . . . . 1 . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Gar Fac Gar Arm Turns Passed 27809 | 76 1535 395 774 1317 1369 719 1102 1268 2552 1606 3337 1747 3219 905 838 3113 1232 705 Spaces Moved 13109 | 49 756 170 406 664 688 282 359 574 1293 870 1594 825 1425 414 351 1439 599 351 Core 123 | 2 . . . . . . . . . . . . . . . . . 121 Treads 10277 | . . . . . 22 282 359 574 1293 870 1594 825 1425 414 351 1439 599 230 Legs 2051 | 47 756 170 406 664 8 . . . . . . . . . . . . . Wheels 658 | . . . . . 658 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 105 170 170 170 170 170 170 166 162 165 165 150 150 50 Average Speed 166 | 117 172 190 190 190 143 170 170 170 170 170 170 170 163 165 166 163 150 119 Slowest Speed 255 | 120 190 190 190 190 190 170 170 170 170 170 170 210 166 165 167 221 150 255 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Potential Cave-ins 6 | . . . . . . . . . . 3 . . . . . 3 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 3 91 15 88 98 37 41 39 68 40 86 40 67 35 9 24 36 51 19 Regions Visited 18 Branch Regions 4 Pre-discovered Areas 8 | . 2 . 1 . 1 . 4 . . . . . . . . . . . Known Exits Taken 8 | . 1 . . . 1 . 1 . 1 . 1 . 1 1 . 1 . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . . . . . . . Scrap Searched 1 | . . . . 1 . . . . . . . . . . . . . . Spaces Dug 193 | . . . . . 10 2 8 5 13 9 37 29 18 7 . 37 14 4 Terrain Destroyed 777 | . 10 30 . 26 10 2 8 83 49 12 64 131 69 22 7 209 17 28 Melee 145 | . . . . . 10 2 8 5 13 6 21 13 15 7 . 31 14 . Projectile 221 | . . . . . . . . . 5 6 18 6 54 15 7 83 3 24 AOE 411 | . 10 30 . 26 . . . 78 31 . 25 112 . . . 95 . 4 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Gar Fac Gar Arm Total 16981 | 62 929 215 411 704 947 433 752 727 1507 928 2066 1002 2013 588 482 1926 784 505 Wait 1974 | . 97 17 . 21 133 95 329 42 84 1 309 21 319 123 30 239 63 51 Move 13097 | 48 755 169 405 663 688 281 359 573 1293 869 1594 824 1424 414 350 1439 598 351 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 142 | 6 15 . 3 3 12 . 3 5 13 2 12 10 18 4 3 21 8 4 Fast Attach 76 | 7 1 . . . 10 . 3 . 4 1 7 2 13 6 4 9 5 4 Attach 81 | . . . . 1 4 . . 4 4 . 6 7 15 3 5 17 4 11 Detach 45 | . . . . . 3 . . . 1 1 6 1 11 4 4 6 1 7 Swap 212 | . 11 2 . 2 13 12 10 14 16 2 21 16 27 4 11 34 16 1 Drop 129 | . 14 . 3 2 21 1 3 1 17 5 12 6 21 5 . 10 4 4 Fire 836 | 1 31 26 . 11 49 31 35 36 50 9 68 65 136 13 54 94 59 68 Melee 347 | . . . . . 11 13 9 52 23 35 30 42 29 12 9 56 26 . Ram 7 | . . . . . 3 . . . . . . . . . . . . 4 Kick 7 | . 5 1 . 1 . . . . . . . . . . . . . . Crush 4 | . . . . . . . 1 . 2 . . . . . . 1 . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 24 | . . . . . . . . . . 3 1 8 . . 12 . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Mines (discovered 3 exits: Mat / *Exi / Sub) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: Fac x3 / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 9 exits: *Fac x4 / Low x2 / *Ext x2 / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -4/Factory (discovered 4 exits: Upp x2 / Arm / Gar) -4/Garrison -4/Factory (discovered 2 exits: *Arm / Gar) -4/Garrison -4/Armory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Central database locked down 316 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 15) 564 | -10/Materials | Identified exit to Mines 927 | -10/Materials | Learned location of 2 exits from Mines 951 | -10/Materials | Identified exit to Materials 969 | -10/Materials | Identified exit to Subcaves 970 | -10/Materials | Learned Storage security intel 971 | -10/Materials | Learned Storage emergency access door positions 972 | -10/Materials | Learned Storage emergency access door positions 982 | -10/Materials | Learned location of 3 exits from Materials 1001 | -10/Materials | Learned Storage trap positions 1028 | -10/Materials | Learned Storage security intel 1612 | -10/Materials | Entered Mines 1647 | -10/Mines | Learned location of 1 exit from Materials 1723 | -10/Mines | Excavation squad dispatched 1723 | -10/Mines | A large section of the Mines collapsed 1941 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1941 | -10/Mines | Discovered new exit (range 5) 2007 | -10/Mines | Entered Exiles 2036 | -10/Exiles | Discovered new exit (range 14) 2059 | -10/Exiles | Met 8R-AWN 2085 | -10/Exiles | Met EX-HEX 2142 | -10/Exiles | Met EX-BIN 2173 | -10/Exiles | Aligned with FarCom system 2175 | -10/Exiles | Given EX-Vault access code 2220 | -10/Exiles | Opened EX-Vault 2235 | -10/Exiles | Found Potential Leg 2237 | -10/Exiles | Found Potential Leg 2275 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2345 | -10/Exiles | Met EX-DEC 2368 | -10/Exiles | Learned location of Zion (-6) 2448 | -10/Exiles | Visited The Gauntlet 2762 | -10/Exiles | Discovered new exit (range 12) 2781 | -10/Exiles | Left Exiles lab with Potential Leg 2781 | -10/Exiles | Entered Mines 3464 | -9/Mines | Learned Materials emergency access door positions 3868 | -9/Mines | Discovered new exit (range 8) 3885 | -9/Mines | Discovered new exit (range 13) 4064 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4098 | -9/Mines | Entered Materials 4098 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4099 | -8/Materials | Identified exit to Factory 4387 | -8/Materials | Build established: Skirmisher 5467 | -8/Materials | Identified exit to Garrison 5467 | -8/Materials | Entered Garrison 5550 | -8/Garrison | Learned Materials security intel 5557 | -8/Garrison | Triggered checkpoint 5654 | -8/Garrison | Discovered new exit (range 81) 5654 | -8/Garrison | Discovered new exit (range 46) 5654 | -8/Garrison | Discovered new exit (range 88) 5762 | -8/Garrison | Triggered checkpoint 5927 | -8/Garrison | Triggered checkpoint 6032 | -8/Garrison | Triggered checkpoint 6092 | -8/Garrison | Installed Relay Interface Framework 6116 | -8/Garrison | Garrison Relay disabled 6186 | -8/Garrison | Entered Materials 6688 | -8/Materials | Garrison activated, responded to threat 7114 | -8/Materials | Learned Storage garrison access intel 7123 | -8/Materials | Learned Storage stockpile data 7124 | -8/Materials | Learned location of 1 exit from Lower Caves 7144 | -8/Materials | Learned Factory emergency access door positions 7164 | -8/Materials | Build established: Scavenger-Assassin 7288 | -8/Materials | Identified exit to Garrison 7288 | -8/Materials | Entered Garrison 7463 | -8/Garrison | Triggered checkpoint 7498 | -8/Garrison | Garrison Relay disabled 7609 | -8/Garrison | Triggered checkpoint 7614 | -8/Garrison | Triggered checkpoint 7740 | -8/Garrison | Triggered checkpoint 7825 | -8/Garrison | Discovered exit to Factory (range 11) 7873 | -8/Garrison | Triggered checkpoint 7900 | -8/Garrison | Build established: Skirmisher 7915 | -8/Garrison | Garrison Relay disabled 7929 | -8/Garrison | Garrison Relay disabled 8236 | -8/Garrison | Discovered exit to Factory (range 4) 8323 | -8/Garrison | Phase Generator disabled 8364 | -8/Garrison | Expanded RIF knowledge: Watcher Feeds 8430 | -8/Garrison | Triggered checkpoint 8448 | -8/Garrison | Expanded RIF knowledge: Alert ID Control 8467 | -8/Garrison | Garrison Relay disabled 8556 | -8/Garrison | Entered Factory 8556 | -7/Factory | Evolved 2 slots: Utility x2 8619 | -7/Factory | Repaired Arm. Treads 8640 | -7/Factory | Repaired Imp. Grenade Launcher 8969 | -7/Factory | Build established: Hacker-Assassin 9470 | -7/Factory | Discovered new exit (range 17) 10225 | -7/Factory | Discovered new exit (range 9) 10445 | -7/Factory | Build established: Hacker-Skirmisher 10577 | -7/Factory | Destroyed 12 combat bots 10636 | -7/Factory | Central database locked down 11108 | -7/Factory | Identified exit to Garrison 11108 | -7/Factory | Entered Garrison 11108 | -7/Garrison | Discovered recently destroyed garrison 11260 | -7/Garrison | Garrison Relay disabled 11322 | -7/Garrison | Build established: Hacker-Mutant 11563 | -7/Garrison | Expanded RIF knowledge: Code Merge 11857 | -7/Garrison | Discovered new exit (range 14) 12029 | -7/Garrison | Garrison Relay disabled 12241 | -7/Garrison | Discovered new exit (range 11) 12304 | -7/Garrison | Rescued a captive Derelict 12342 | -7/Garrison | Garrison Relay disabled 12530 | -7/Garrison | Discovered new exit (range 9) 12662 | -7/Garrison | Garrison Relay disabled 12714 | -7/Garrison | Entered Factory 12714 | -6/Factory | Accompanied by 2 allies 12714 | -6/Factory | Evolved 2 slots: Utility x2 12901 | -6/Factory | Central database locked down 13090 | -6/Factory | Fabricated Variable Charge Gun? 13322 | -6/Factory | Build established: Hacker-Skirmisher 13793 | -6/Factory | Build established: Hacker-Assassin 14000 | -6/Factory | Discovered new exit (range 11) 14952 | -6/Factory | Repaired Arm. Treads+ 15332 | -6/Factory | Identified exit to Factory 15400 | -6/Factory | Repaired Hvy. Assault Cannon 15450 | -6/Factory | Learned Extension trap positions 15471 | -6/Factory | Repaired Hvy. Deuterium Engine 15522 | -6/Factory | Loaded intel: 8 recycling unit locations 15541 | -6/Factory | Identified exit to Lower Caves 15568 | -6/Factory | Identified exit to Extension 16051 | -6/Factory | Identified exit to Garrison 16051 | -6/Factory | Entered Garrison 16169 | -6/Garrison | Triggered checkpoint 16206 | -6/Garrison | Garrison Relay disabled 16419 | -6/Garrison | Triggered checkpoint 16466 | -6/Garrison | Triggered checkpoint 16598 | -6/Garrison | Discovered exit to Factory (range 21) 16883 | -6/Garrison | Triggered checkpoint 16948 | -6/Garrison | Garrison Relay disabled 17166 | -6/Garrison | Triggered checkpoint 17279 | -6/Garrison | Discovered exit to Factory (range 19) 17330 | -6/Garrison | Triggered checkpoint 17382 | -6/Garrison | Garrison Relay disabled 17548 | -6/Garrison | Triggered checkpoint 17644 | -6/Garrison | Discovered exit to Factory (range 12) 17768 | -6/Garrison | Expanded RIF knowledge: Signal Jamming 17798 | -6/Garrison | Entered Factory 17798 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17799 | -5/Factory | Identified exit to Upper Caves 17973 | -5/Factory | Discovered new exit (range 7) 18009 | -5/Factory | Identified exit to Factory 18053 | -5/Factory | Fabricated Imp. Medium Treads? 19265 | -5/Factory | Build established: Hacker-Mutant 19868 | -5/Factory | Build established: Hacker-Assassin 20108 | -5/Factory | Repaired Arm. Medium Treads 20395 | -5/Factory | Build established: Hacker-Skirmisher 20753 | -5/Factory | Discovered exit to Factory (range 21) 21017 | -5/Factory | Entered another Factory area 21017 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 21473 | -4/Factory | Destroyed 7 combat bots 21522 | -4/Factory | Repaired Imp. Medium Treads 21580 | -4/Factory | Repaired Arm. Medium Treads 21604 | -4/Factory | Identified exit to Upper Caves 21604 | -4/Factory | Identified exit to Armory 21922 | -4/Factory | Identified exit to Garrison 21922 | -4/Factory | Entered Garrison 21959 | -4/Garrison | Heavy support dispatched to Research 22044 | -4/Garrison | Triggered checkpoint 22162 | -4/Garrison | Discovered new exit (range 6) 22202 | -4/Garrison | Identified exit to Factory 22434 | -4/Garrison | Triggered checkpoint 22481 | -4/Garrison | Garrison Relay disabled 22527 | -4/Garrison | Heavy support dispatched to Research 22544 | -4/Garrison | Rescued a captive Derelict 22602 | -4/Garrison | Heavy support dispatched to Research 22613 | -4/Garrison | Triggered checkpoint 22660 | -4/Garrison | Triggered checkpoint 22760 | -4/Garrison | Entered Factory 23165 | -4/Factory | Build established: Hacker-Assassin 23229 | -4/Factory | Garrison activated, responded to threat 23257 | -4/Factory | Lost 4 parts (3u1w) 23298 | -4/Factory | Lost 4 parts (2p2n) 24063 | -4/Factory | Fabricated R-10 Processor? 24367 | -4/Factory | Central database locked down 24433 | -4/Factory | Spotted B-86 Titan 25012 | -4/Factory | Lost 3 parts (1p2u) 25391 | -4/Factory | Build established: Hacker-Mutant 25495 | -4/Factory | Discovered exit to Armory (range 20) 25699 | -4/Factory | Build established: Hacker-Tank 25873 | -4/Factory | Identified exit to Garrison 25873 | -4/Factory | Entered Garrison 26139 | -4/Garrison | Triggered checkpoint 26176 | -4/Garrison | Garrison Relay disabled 26311 | -4/Garrison | Heavy support dispatched to Armory 26381 | -4/Garrison | Heavy support dispatched to Armory 26419 | -4/Garrison | Spotted B-86 Titan 26429 | -4/Garrison | Triggered checkpoint 26519 | -4/Garrison | Destroyed B-86 Titan 26531 | -4/Garrison | Triggered checkpoint 26653 | -4/Garrison | Destroyed 7 combat bots 26676 | -4/Garrison | Triggered checkpoint 26699 | -4/Garrison | Triggered checkpoint 26730 | -4/Garrison | Lost 4 parts (4u) 26870 | -4/Garrison | Discovered exit to Armory (range 19) 27069 | -4/Garrison | Heavy support dispatched to Armory 27084 | -4/Garrison | Heavy support dispatched to Armory 27105 | -4/Garrison | Entered Armory 27605 | -4/Armory | First assault squad dispatched 27683 | -4/Armory | Core integrity fell below 50% 27743 | -4/Armory | System corruption reached 10% 27746 | -4/Armory | Released all parts (11) 27776 | -4/Armory | Lost 10 parts (1p2n4u3w) 27781 | -4/Armory | Core integrity fell below 20% 27810 | -4/Armory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 27746_ Released Imp. Target Analyzer. 27746_ Released Hcp. Storage Unit. 27746_ Released Core Analyzer. 27746_ Released Graphene Brace. 27746_ Released Imp. Core Shielding. [Achievement: Live, Flee, And Rebuild] 27748_ Critical hit (Burn: +37). 27758_ System corrupted: Matter fused (-10). 27778_ Slammed into G-73 Enforcer. 27778_ G-73 Enforcer knocked back. 27778_ Critical hit (Burn: +50). 27779_ Slammed into G-73 Enforcer. 27780_ G-73 Enforcer knocked back. 27785_ System corrupted: Component data lost. 27788_ Acquired 8 matter. 27799_ Acquired 69 matter. 27800_ System corrupted: Energy discharge (-24). 27800_ Slammed into W-44 Eye. 27808_ W-44 Eye distress signal alerts nearby ally. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????# [[] #[%*=/%* # | | ?????????????????????# [[ ]] " %!! # | | ?????????????????????# #% # | | ?????????????????????# " % # | | ?????????????????????####"##### # | | ??????????????????????# ## % " | | ??????????????????????# ##! % | | ??????????????????????# ## [ #####"### | | ??????????????????????# #*=* ##### ? | | ??????????????????????# !!! #%[= "" #? "" | | ??????????????????????# !!! %!!= """#? "" | | ??????????????????????#!!!! #!%*] F"#? "" | | ??????????????????????# # ]]% """#? ?? | | ??????????????????????# s #=[!* "" #????? | | ??????????????????????####/###=%! % ####????? | | ?????????????????????????# =i* [ #???????? | | ?????????????????????????# ##"[[%# #???##### | | ?????????????????????????#s### !*### #% #???#== | | ?????????????????????????#s#?# =%#?###= %##### [ | | ?????????????????????????# #?#####???# =^ +[! | | ?????????????????????????# #?????????# = =%% | | ???????????????????####### #?????????# ^ %!#### | | ???????????????????# #?????????# ^[ | | ???????????????????# #?????????# ^ | | ?????????????????" # ########??# ^ | | ????????????# g p @ ^ | | ?????????gw + p# #####+####################"## | | ????????????# """"?#???# #???????????????### | | ???????????????????????# #?????????????????# | | ???????????????????????# !! #?????????????????# | | ???????????????????????# !! #??????????######## | | ???????????????????????# ! #??????????# " | | ???????????????????????# #??????????######## | | ???????????????????????########?????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Energy Generation 37 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 2 Armor Coverage 900 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 52 Relay Coupler Types 2 Relay Coupler Value 117 Item Schematics ----------------- Hvy. Plasma Cannon | -7/Factory | Hacked Imp. Coolant Injector | -6/Factory | Hacked Imp. Medium Treads | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Variable Charge Gun | x2 | -6/Factory | Preloaded Imp. Medium Treads | x2 | -5/Factory R-10 Processor | x2 | -4/Factory | Preloaded Repaired ---------- Arm. Treads | 5% | -7/Factory Imp. Grenade Launcher | 56% | -7/Factory Arm. Treads | 45% | -6/Factory Hvy. Assault Cannon | 70% | -6/Factory Hvy. Deuterium Engine | 53% | -6/Factory Arm. Medium Treads | 58% | -5/Factory Imp. Medium Treads | 22% | -4/Factory Arm. Medium Treads | 23% | -4/Factory Studied --------- Arm. Treads | -7/Factory | Hacked Remote Datajack | -7/Factory | Hacked Hvy. Missile Launcher | -7/Factory | Hacked Power Sword | -6/Factory | Hacked Hvy. Gauss Cannon | -4/Factory | Hacked Adv. Medium Treads | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Analysis Probe Back For More Bumper Bots Construction Begets Destruction DATA ERROR: Steam Global Achievement% Deductive Reasoning Ew, Corruption Fancy Inventory For Emergencies Only Hack The Planet Heavy Suspicion I Have A Map? I Laugh At Your Crits Immobile And Lovin' It Item+ Join The Dark Side Let Me Out Of Here Live, Flee, And Rebuild Mindtrick Myspace Organ Harvest Overwhelming Sixth Sense Spot Them First That Tickles There's More Where That Came From Throw Away The Key We Love MA Well Done You Will Be Upgraded Challenges ------------ None Game ------ Seed AngularDroneDissipator Manual? 0 Play Time 06:00:49 Cumulative 122.3 hours Start 2025.11.01 @ 16:27:54 End 2025.11.09 @ 17:06:28 Sessions 15 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 51 Rogue 0 Adventurer 47 Explorer 4 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 44 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: efc9b16b-41ef-4330-b2d8-fb66e257edc2