Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.22 @ 20:03:50 Player: animal_waves Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (70) 350 Value Destroyed (2196) 2196 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 6306 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Large Matter Pod (150) Improved Medium Armor Plating Remote Datajack Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Spiked Treads Medium Treads Armored Huge Wheel > --- UTILITY ---------- Thermal Converter High-capacity Storage Unit Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Beamcaster Ion Cannon Flak Gun Mini Grenade Launcher > --- INVENTORY -------- Carbon-fiber Leg Large Matter Pod Makeshift Salvage Targeting Computer Hardened Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Beam Rifle High-powered Shotgun Remote Datajack Power Maul Self-destruct Interrupter [Rating: 44] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Spiked Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Thermal Converter Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Flak Gun Energy Gun Beamcaster Energy Cannon Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 2 | . . 2 . . . . . . Weapon 2 | . . . . 2 . . . . Parts Attached 102 | 5 5 30 19 16 14 7 2 4 Power 11 | 1 . 4 2 1 2 1 . . Engine 8 | 1 . 4 1 1 . 1 . . Core 3 | . . . 1 . 2 . . . Reactor . | . . . . . . . . . Propulsion 32 | 2 . 8 7 9 1 2 1 2 Treads 6 | . . . . 4 . 2 . . Leg 25 | 2 . 8 7 5 1 . . 2 Wheel 1 | . . . . . . . 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | . 4 5 2 2 4 1 1 . Device 3 | . . . 1 . 1 1 . . Storage 4 | . 2 1 . . . . 1 . Processor 6 | . 2 1 . 1 2 . . . Hackware 1 | . . . . . 1 . . . Protection 5 | . . 3 1 1 . . . . Artifact . | . . . . . . . . . Weapon 40 | 2 1 13 8 4 7 3 . 2 Energy Gun 8 | . . 5 . . . 2 . 1 Energy Cannon 2 | . . . . . 1 1 . . Ballistic Gun 24 | 2 1 6 6 3 5 . . 1 Ballistic Cannon 3 | . . . 2 1 . . . . Launcher 3 | . . 2 . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 3 . . . . . . Parts Lost 50 | . . 15 4 2 12 5 . 12 Power 7 | . . 3 1 . 1 1 . 1 Propulsion 16 | . . 5 2 . 4 . . 5 Utility 5 | . . 2 . 1 1 1 . . Weapon 22 | . . 5 1 1 6 3 . 6 Highest Loss Streak 12 | . . 6 3 1 6 4 . 12 Average Slot Usage (%) 88 | . 97 95 98 98 79 80 92 88 Engine 4 | . 14 10 7 2 . 3 7 6 Core 2 | . . . 1 4 6 2 . . Treads 7 | . . . . 4 4 8 15 14 Leg 9 | . 28 21 35 24 5 7 . . Wheel 2 | . . . . . . . 6 6 Device 2 | . . . 7 5 . 4 3 . Storage 9 | . 15 9 9 7 7 7 11 15 Processor 12 | . 11 23 18 15 14 10 7 7 Hackware 4 | . . . . . 5 7 7 7 Protection 1 | . . 9 1 1 1 . . . Energy Gun 3 | . . 5 . . . . 7 6 Energy Cannon 3 | . . . . . 2 6 7 6 Ballistic Gun 14 | . 26 14 15 22 20 10 7 6 Launcher 4 | . . . . . 6 7 7 6 Naked Turns 4 | . . . . . . . . 4 Heaviest Build 74 | 5 9 46 48 59 60 59 74 74 Greatest Support 80 | 20 20 20 50 80 80 48 48 48 Greatest Overweight (x) 13 | . . 13 1 2 5 5 1 3 Average Overweight (x) 1 | . . 1 . . 3 2 1 . Largest Inventory Capacity 18 | 4 4 12 12 12 12 12 18 18 Average Capacity 12 | 4 4 10 12 12 12 12 15 17 Most Carried 15 | 4 4 12 12 12 12 12 15 15 Average Carried 10 | . 3 6 10 11 10 10 12 14 Final Capacity 18 | 4 4 12 12 12 12 12 18 4 Final Carried 15 | 4 4 10 12 12 11 9 15 4 Class Distribution -------------------- 26% | Skirmisher 26% | Derelict-Gunner 14% | Mutant 14% | Gunner 7% | Messiah-Gunner 6% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Gunner | -7/Lower Caves Derelict-Gunner | -7/Zion Messiah-Gunner | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Matter Collected 2515 | 254 141 448 361 410 436 392 73 . Remotely . | . . . . . . . . . Salvage Created 2138 | 48 48 772 393 304 382 191 . . Parts 134 | 3 2 58 17 21 18 15 . . Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 3 | . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 25 | . . . . . 14 10 1 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 64 | 1 . 23 10 5 14 11 . . Melee 2 | . . . . 1 1 . . . Guns 40 | 1 . 17 10 4 7 1 . . Cannons 2 | . . . . . 1 1 . . AOE 20 | . . 6 . . 5 9 . . Classes Destroyed 10 | 1 1 5 . 3 . . . . Worker 1 | . . 1 . . . . . . Builder 1 | . . . . 1 . . . . Tunneler 1 | . . 1 . . . . . . Hauler 1 | . 1 . . . . . . . Recycler 2 | . . 1 . 1 . . . . Swarmer 29 | . . 10 3 . 8 8 . . Grunt 19 | 1 . 8 2 . 5 3 . . Sentry 12 | . . 5 5 1 1 . . . Hunter 2 | . . . . 2 . . . . Programmer 1 | . . . . 1 . . . . Thug 1 | . . . . 1 . . . . Best Kill Streak 6 | 1 1 6 3 3 6 4 . . Combat Bots Only 6 | 1 . 5 3 2 6 4 . . Max Kills in Single Turn 4 | 1 1 4 1 1 2 3 . . Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 . . 2 3 . . Melee 1 | . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Damage Taken 7458 | 23 . 1728 959 1113 1971 454 . 1210 Core 1127 | . . 256 140 49 252 64 . 366 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 77 | 100 100 36 74 . . . . . Volleys Fired 202 | 2 8 94 47 16 19 12 . 4 Largest 4 | 2 2 2 2 4 4 4 . 3 Hottest 191 | 40 40 112 69 126 129 151 . 191 Shots Fired 428 | 4 16 159 93 61 56 30 . 9 Gun 368 | 4 16 155 85 45 45 13 . 5 Cannon 41 | . . . 8 16 7 6 . 4 Launcher 19 | . . 4 . . 4 11 . . Special . | . . . . . . . . . Kinetic 356 | 4 16 117 93 61 52 13 . . Thermal 53 | . . 38 . . . 6 . 9 Explosive 19 | . . 4 . . 4 11 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 24 | 4 7 24 16 8 7 7 . 4 Robot Miss Streak 7 | . 2 5 4 5 6 7 . 4 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 297 | 4 12 109 71 36 42 19 . 4 Core Hits 153 | 2 2 48 21 23 28 27 . 2 Critical Hits 3 | . . 2 . 1 . . . . Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed 2 | . . 1 . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5778 | 34 89 1456 1236 632 1068 1152 . 111 Guns 3460 | 34 89 959 1097 511 487 219 . 64 Cannons 436 | . . . 139 105 48 97 . 47 Explosions 1844 | . . 497 . . 511 836 . . Melee . | . . . . . . . . . Ramming 38 | . . . . 16 22 . . . Kinetic 3381 | 34 89 652 1236 616 535 219 . . Thermal 515 | . . 307 . . . 97 . 111 Explosive 1844 | . . 497 . . 511 836 . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . 4 . 2 8 8 8 . Average Corruption 4 | . . 4 . 1 3 8 8 . Corruption Purged . | . . . . . . . . . Effects 103 | . . 23 . 1 45 30 4 . Message Errors 26 | . . 6 . . 12 7 1 . Matter Fused 20 | . . 6 . . 7 7 . . Heat Flow Errors 15 | . . 1 . . 8 5 1 . Energy Discharges 17 | . . 4 . . 7 5 1 . Data Loss (minor) 16 | . . 2 . . 10 3 1 . Data Loss (major) 2 | . . . . . 1 1 . . Misfires 1 | . . . . . . 1 . . Targeting Errors 6 | . . 4 . 1 . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 132 | . . 36 1 . 15 80 . . Projectiles 1 | . . . 1 . . . . . Explosions 131 | . . 36 . . 15 80 . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . Impact . | . . . . . . . . . Kinetic 1 | . . . . . 1 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 232 | . . 106 . . 83 43 . . Shots 9 | . . 5 . . 3 1 . . Rammed 9 | . . . . 3 6 . . . Targets Rammed 10 | . . . . 4 6 . . . Kicked . | . . . . . . . . . Crushed 1 | . . . . 1 . . . . Highest Temperature 281 | 6 . 237 54 278 267 213 252 281 Average Temperature 74 | 6 . 61 15 108 69 68 136 151 Received Heat Transfer 1767 | 12 . 477 333 201 348 189 . 207 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . 3 . . . . . . Heat Transferred 998 | . . 777 . . . 148 . 73 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Peak Influence 386 | 20 92 238 386 187 . . . . Average Influence 121 | 3 41 127 236 85 . . . . Maximum Alert Level 1 | . . 1 1 . . . . . Low Security (%) 82 | 100 100 88 33 100 . . . . Level 1 17 | . . 11 66 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . . 3 1 3 . . . . Investigation 3 | . . 2 1 . . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 2 | . . 1 . 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Distress Signals 2 | . . 1 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 85 | 1 4 30 16 7 17 8 . 2 Peak Tracking Total 7 | 1 2 6 4 3 7 4 . 3 Tactical Retreats 12 | . . 4 3 . 3 2 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 7 | . . 3 . 2 1 . . 1 Max in Single Turn 2 | . . 2 . 1 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 12 | . 3 4 1 . 3 1 . . Terminals 5 | . 2 1 1 . 1 . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 1 . . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 37 | . 9 12 3 . 11 2 . . Successful 31 | . 6 9 3 . 11 2 . . Failed 6 | . 3 3 . . . . . . Catastrophic 1 | . . 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual 9 | . . . . . . . 9 . Terminals 15 | . 5 3 3 . 4 . . . Fabricators . | . . . . . . . . . Repair Stations 6 | . 4 2 . . . . . . Recycling Units 2 | . . 2 . . . . . . Scanalyzers 5 | . . 5 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 20 | . 3 1 3 . 11 2 . . Record 12 | . . . . . 10 2 . . Robot Analysis 1 | . . . 1 . . . . . Open Door 1 | . . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . Terminal Index 1 | . . . 1 . . . . . Maintenance Status 1 | . . 1 . . . . . . Reinforcement Status 1 | . 1 . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . 3 2 . . . . . . Scan Component 3 | . 2 1 . . . . . . Repair 2 | . 1 1 . . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . Report Inventory 1 | . . 1 . . . . . . Retrieve Components 1 | . . 1 . . . . . . Scanalyzer 4 | . . 4 . . . . . . Insert Component 2 | . . 2 . . . . . . Analyze 2 | . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 2 4 1 . 1 . . . Full Trace Events 5 | . 1 2 1 . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 1 1 . . . . . . Time 52 | . 26 26 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . . 1 . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total Allies 6 | . . . . . . . 6 . Largest Group 6 | . . . . . . . 6 6 Highest-Rated Group 214 | . . . . . . . 214 214 Highest-Rated Ally 41 | . . . . . . . 41 41 Total Orders . | . . . . . . . . . Ally Attacks 13 | . . . . . . . . 13 Total Damage 148 | . . . . . . . . 148 Kills 5 | . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 4 | . . . . . 1 1 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Turns Passed 9053 | 83 346 1005 465 608 2671 916 2654 305 Spaces Moved 4276 | 63 224 402 217 326 1098 398 1387 161 Core 26 | 14 . 2 . . . . . 10 Treads 2100 | . . . . 47 248 273 1387 145 Legs 2145 | 49 224 400 217 279 850 125 . 1 Wheels 5 | . . . . . . . . 5 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 125 170 190 190 50 Average Speed 189 | 104 120 164 129 147 233 219 190 179 Slowest Speed 700 | 120 120 700 150 210 270 270 190 230 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . Exploration Rate (%) 41 | 6 29 31 22 10 89 60 87 35 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 2 . Known Exits Taken 5 | . 1 1 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . . . 1 1 . Scrap Searched 10 | . . . . . 3 3 4 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 164 | . . 32 1 6 37 88 . . Melee . | . . . . . . . . . Projectile 13 | . . . 1 6 5 1 . . AOE 151 | . . 32 . . 32 87 . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total 4870 | 74 288 605 319 421 1168 420 1406 169 Wait 195 | 1 46 61 16 43 18 . 10 . Move 4267 | 62 223 401 216 325 1096 397 1386 161 Hop . | . . . . . . . . . Pick Up 59 | 4 2 13 14 4 11 4 7 . Fast Attach 27 | 5 5 9 . 6 1 1 . . Attach 44 | . . 11 9 3 10 6 1 4 Detach 1 | . . 1 . . . . . . Swap 31 | . . 10 10 7 3 . 1 . Drop 33 | . 4 5 7 13 3 . 1 . Fire 202 | 2 8 94 47 16 19 12 . 4 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 10 | . . . . 4 6 . . . Escape Stasis 1 | . . . . . 1 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / Pro) -7/Deep Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 59 | -11/Scrapyard | Discovered new exit (range 8) 84 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Repaired Lgt. Assault Rifle 331 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 13) 429 | -10/Materials | Identified exit to Materials 430 | -10/Materials | Entered another Materials area 430 | -9/Materials | Evolved 2 slots: Utility x2 926 | -9/Materials | Lost 6 parts (1p2n1u2w) 960 | -9/Materials | Core integrity fell below 50% 1096 | -9/Materials | Repaired Aluminum Leg 1176 | -9/Materials | Build established: Scavenger-Mutant 1392 | -9/Materials | Discovered new exit (range 7) 1433 | -9/Materials | Identified exit to Materials 1435 | -9/Materials | Entered another Materials area 1435 | -8/Materials | Evolved 2 slots: Propulsion x2 1440 | -8/Materials | Lost 4 parts (1p2n1u) 1772 | -8/Materials | Build established: Skirmisher 1870 | -8/Materials | Discovered new exit (range 9) 1871 | -8/Materials | Lost 3 parts (1p2n) 1899 | -8/Materials | Identified exit to Factory 1900 | -8/Materials | Entered Factory 1900 | -7/Factory | Evolved 2 slots: Weapon x2 2199 | -7/Factory | P-60 Hacker assimilated allied 26-XGM(g) 2460 | -7/Factory | Discovered new exit (range 7) 2501 | -7/Factory | Identified exit to Lower Caves 2508 | -7/Factory | Entered Lower Caves 2683 | -7/Lower Caves | Build established: Tank 2815 | -7/Lower Caves | Attracted the attention of an 0b10 base 2913 | -7/Lower Caves | Lost 6 parts (2n4w) 2988 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3198 | -7/Lower Caves | Build established: Skirmisher 3389 | -7/Lower Caves | Learned location of 1 exit from Factory 3670 | -7/Lower Caves | Learned 8 Research zone layouts 3670 | -7/Lower Caves | Learned Factory trap positions 4378 | -7/Lower Caves | Crushed by falling debris 4409 | -7/Lower Caves | Lost 3 parts (1u2w) 4669 | -7/Lower Caves | Build established: Gunner 5150 | -7/Lower Caves | Encountered a Warlord checkpoint 5155 | -7/Lower Caves | Discovered new exit (range 7) 5176 | -7/Lower Caves | Identified exit to Lower Caves 5179 | -7/Lower Caves | Entered another Lower Caves area 5180 | -7/Lower Caves | Identified exit to Factory 5570 | -7/Lower Caves | Lost 4 parts (1p1u2w) 5953 | -7/Lower Caves | Build established: Mutant 6048 | -7/Lower Caves | Core integrity fell below 50% 6067 | -7/Lower Caves | Discovered new exit (range 15) 6095 | -7/Lower Caves | Entered Zion 6096 | -7/Zion | Identified exit to Proximity Caves 6139 | -7/Zion | Received a visual enhancement algorithm 6191 | -7/Zion | Learned Factory non-interactive machine intel 6202 | -7/Zion | System corruption cleaned by Quarantine Array 6265 | -7/Zion | Build established: Derelict-Gunner 6458 | -7/Zion | Learned location of Data Miner (-6) 6668 | -7/Zion | Given A8's code to call for help 7506 | -7/Zion | Gained Derelict followers 7935 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8317 | -7/Zion | Imprinted 8319 | -7/Zion | Declared Zion's savior 8606 | -7/Zion | Build established: Messiah-Gunner 8699 | -7/Zion | Opened final containment barrier to the Deep Caves 8733 | -7/Zion | Discovered new exit (range 3) 8733 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8749 | -7/Zion | Entered Deep Caves 8749 | -7/Deep Caves | Accompanied by 6 allies 9010 | -7/Deep Caves | Z-Facility disabled 9023 | -7/Deep Caves | Attacked by Z-Imprinter 9049 | -7/Deep Caves | Core integrity fell below 20% 9050 | -7/Deep Caves | Released all parts (4) 9054 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! Mni. Grenade Launcher destroyed. A7-RQY(o) destroyed. Beamcaster destroyed. Spk. Treads destroyed. Med. Treads destroyed. Ion Cannon destroyed. Beam Rifle destroyed. Carbon-fiber Leg destroyed. Arm. Huge Wheel destroyed. Z-Power explodes. Hpw. Shotgun destroyed. Imp. Deuterium Engine destroyed. Mak. Leg destroyed. VZ-BNE(i) destroyed. Released Lrg. Storage Unit. Released Hacking Suite. Released Hcp. Storage Unit. Released Imp. Targeting Computer. Map ----- +----------------------------------------------------+ | ?????????????????????????????"""" | | ?????????????????????????????"""" | | ?????????????????????????????? | | ??????????????????????????????""" | | ?????????????????????????????"""" | | ?????????????????????????????"" | | ??????????????????????????"" | | ?????????????????????????? | | ???????????????????????? % % | | ??????????????????????? = | | ?????????????????????? = | | ????????????????????? | | ?????????????????? | | ???????????????? | | ?????????????? | | ?????????????? | | ????????????? | | ????????????? [ | | ???????????? !!! | | ???????????? !!! | | ???????????? /! | | ??????????? | | ??????????? | | ?????????? | | ?????????? | | ?????????? @ | | ?????????? | | ?????????? | | ??????????? ? | | ??????????? ?? | | ???????????? ??? | | ???????????? ;#### ???? | | ???????????? ### ;;###???## ????? | | ????????????????## ####????????????? | | ?????????????????### #####???????????????? | | ???????????????????###########???????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 135 Armor Coverage 150 Power Shielding 33 Thermal Conversion 30 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Fist Fight Maybe Next Time I'll Detach My Launcher More Dakka Please Robot Respite Signs Are For Wimps The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed DefenseOverloadLoader Manual? 0 Play Time 01:14:34 Cumulative 4.7 hours Start 2020.05.22 @ 18:17:55 End 2020.05.22 @ 20:03:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 7 Gallery% 10 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ad0dbfee-5c4d-4eb1-a562-d7919bc71227