Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.16 @ 21:18:15 Player: Dew Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (25) 125 Value Destroyed (524) 524 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2509 Bonus ------- None Cogmind --------- Core Integrity 450/550 Matter 165/300 Energy 280/280 System Corruption 0% Temperature Cool (90) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Improved Signal Interpreter Terrain Scanner > --- WEAPON (2) ------- Pulse Rifle Heavy Assault Rifle > --- INVENTORY (10) --- Light Ion Engine Advanced Treads Grenade Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Signal Interpreter Decoy Drone Bay > --- WEAPON ----------- Heavy Assault Rifle Great Maul > --- INVENTORY -------- Light Ion Engine Aluminum Leg Terrain Scanner Assault Rifle Grenade Launcher [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Decoy Drone Bay Device Decoy Drone Bay Storage Small Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 21 | . 5 1 14 1 Power 2 | . . . 2 . Engine 2 | . . . 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 5 | . 1 . 4 . Treads . | . . . . . Leg 5 | . 1 . 4 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | . 2 1 3 . Device 3 | . 2 1 . . Storage 1 | . . . 1 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 8 | . 2 . 5 1 Energy Gun 1 | . . . . 1 Energy Cannon . | . . . . . Ballistic Gun 4 | . 1 . 3 . Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon 2 | . . . 2 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 2 . Parts Lost 5 | . 1 . 1 3 Power . | . . . . . Propulsion 4 | . 1 . 1 2 Utility 1 | . . . . 1 Weapon . | . . . . . Highest Loss Streak 3 | . 1 . 1 3 To Critical Strikes . | . . . . . Average Backups 5 | 6 6 4 4 3 Power 1 | 1 1 1 1 1 Propulsion 1 | 4 3 2 . . Utility . | . . . . . Weapon 1 | 1 1 1 1 2 Tool/Special . | . . . . . Unused Backups 14 | . 10 . 2 2 Power 3 | . 1 . 1 1 Propulsion 7 | . 6 . . 1 Utility 1 | . 1 . . . Weapon 3 | . 2 . 1 . Tool/Special . | . . . . . Average Slot Usage (%) 88 | . 97 85 87 87 Engine 12 | . 14 14 11 9 Leg 29 | . 27 28 31 25 Device 11 | . 14 14 9 9 Storage 3 | . 11 . 1 9 Processor 5 | . . . 10 9 Protection 1 | . . . 2 8 Ballistic Gun 20 | . 27 28 13 4 Impact Weapon 3 | . . . 8 5 Peak Build Rating 28 | 6 7 19 28 18 Average Rating 18 | 6 6 18 23 16 On Entrance 10 | 6 6 7 19 16 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 29 | 11 15 21 29 28 Greatest Support 30 | 20 20 20 30 30 Greatest Overweight (x) 1 | . 1 1 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 5 10 10 Average Capacity 5 | 8 7 5 5 10 Most Carried 8 | 6 8 5 5 5 Average Carried 5 | 6 6 4 4 3 Final Capacity 10 | 8 5 5 10 10 Final Carried 6 | 6 4 5 4 4 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 588 | 200 56 67 265 . Remotely . | . . . . . Salvage Created 548 | . 101 29 394 24 Parts 49 | . 11 3 34 1 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 24 | . 5 2 16 1 Melee 3 | . . . 3 . Guns 12 | . 4 2 6 . AOE 7 | . 1 . 5 1 Classes Destroyed 5 | . 2 . 3 . Builder 1 | . . . 1 . Swarmer 14 | . 3 2 9 . Grunt 8 | . 2 . 5 1 Brawler 1 | . . . 1 . Sentry 1 | . . . 1 . Best Kill Streak 8 | . 3 2 8 1 Combat Bots Only 7 | . 3 2 7 1 Max Kills in Single Turn 3 | . 2 1 3 1 Gunslinging 1 | . 1 . 1 . Exploded 3 | . 1 . 3 1 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 159 | . 24 6 84 45 Missed 49 | . 6 4 23 16 Hits 110 | . 18 2 61 29 Melee 2 | . . . 2 . Projectile 108 | . 18 2 59 29 Critical Strikes 4 | . . . 3 1 Damage Taken 1389 | . 243 16 648 482 Core 155 | . 23 . 32 100 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 48 | . . . 48 . Core Remaining (%) 94 | 100 . 90 92 . Volleys Fired 29 | . 6 3 12 8 Largest 2 | . 2 2 2 2 Hottest 86 | . 50 40 43 86 Shots Fired 49 | . 12 6 20 11 Gun 41 | . 10 6 17 8 Cannon . | . . . . . Launcher 8 | . 2 . 3 3 Special . | . . . . . Kinetic 36 | . 10 6 17 3 Thermal 5 | . . . . 5 Explosive 8 | . 2 . 3 3 Electromagnetic . | . . . . . Robot Hit Streak 4 | . 4 1 4 3 Robot Miss Streak 3 | . 1 2 3 1 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . 2 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 33 | . 8 2 17 6 Core Hits 29 | . 7 2 15 5 Critical Kills 3 | . . . 3 . Critical Parts Destroyed 3 | . . . 3 . Critical Strikes 6 | . . . 6 . Smash 6 | . . . 6 . Melee Attacks 11 | . . . 11 . Impact 11 | . . . 11 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1253 | . 162 39 693 359 Guns 337 | . 73 39 129 96 Cannons . | . . . . . Explosions 589 | . 89 . 237 263 Melee 327 | . . . 327 . Ramming . | . . . . . Kinetic 288 | . 73 39 129 47 Thermal 49 | . . . . 49 Explosive 589 | . 89 . 237 263 Electromagnetic . | . . . . . Impact 327 | . . . 327 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 181 | . . . 181 . Projectiles . | . . . . . Explosions . | . . . . . Melee 181 | . . . 181 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 53 | . . . 53 . Shots 2 | . . . 2 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 110 | . 2 . 20 110 Average Temperature 54 | . 2 . 13 64 Received Heat Transfer 474 | . 30 . 192 252 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 2 | . . . 2 . Combat Hostiles 2 | . . . 2 . Parts Fried 1 | . . . 1 . Impact Corruptions 4 | . . . 4 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 111 | . . . . 111 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 1 | . . . 1 . Low Security (%) 99 | 100 100 100 99 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 202 | . 100 50 202 62 Initial 57 | . . 7 . 57 Average 33 | . 29 6 52 46 Influence Increases 614 | . 139 50 399 26 Destroy 0b10 Robot/C 480 | . 100 40 320 20 Destroy 0b10 Robot/NC 5 | . . . 5 . Destroy Leader 80 | . 20 10 50 . Successful Hack 9 | . 9 . . . Destroy Structure 40 | . 10 . 24 6 Influence Decreases 601 | . 119 70 261 151 Entered New Map 94 | . . 13 . 81 Time Decay 442 | . 109 57 236 40 Lost Part 40 | . 10 . . 30 Lost Ally 25 | . . . 25 . Squads Dispatched 3 | . 1 . 2 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . 1 . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 3 | . 1 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | . 15 3 38 5 Peak Tracking Total 8 | . 8 2 7 4 Tactical Retreats 3 | . 3 . . . ECM-based Alert Blocks 10 | . 10 . . . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 7 | . 3 1 3 . Terminals 3 | . 2 . 1 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 17 | . 5 1 11 . Successful 8 | . 3 1 4 . Failed 9 | . 2 . 7 . Catastrophic 2 | . 1 . 1 . Database Lockouts . | . . . . . Manual 6 | . 3 . 3 . Terminals 7 | . 3 . 4 . Fabricators . | . . . . . Repair Stations 4 | . . . 4 . Recycling Units 2 | . 2 . . . Scanalyzers 3 | . . . 3 . Garrison Access . | . . . . . Terminal Hacks 3 | . 2 1 . . Open Door 1 | . . 1 . . Maintenance Status 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 2 | . . . 2 . Retrieve Study 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 2 . 1 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 411 | . 289 14 23 85 Terrain 177 | . 55 14 23 85 ECM 303 | . 289 14 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches 16 | . . . 16 . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1722 | 4 323 548 762 85 Spaces Moved 1008 | 4 211 287 463 43 Core . | . . . . . Treads . | . . . . . Legs 1008 | 4 211 287 463 43 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 120 120 120 Average Speed 141 | 120 123 187 122 120 Slowest Speed 190 | 120 190 190 190 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 2 33 77 58 7 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug 10 | . . . 10 . Terrain Destroyed 41 | . 9 . 28 4 Melee . | . . . . . Projectile . | . . . . . AOE 41 | . 9 . 28 4 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1236 | 3 265 292 613 63 Wait 123 | . 31 . 88 4 Move 1004 | 3 210 286 462 43 Hop . | . . . . . Pick Up 11 | . 6 . 3 2 Fast Attach 10 | . 1 1 8 . Attach 8 | . 2 . 5 1 Detach 2 | . . 1 1 . Swap 18 | . 2 . 12 4 Drop 20 | . 7 1 11 1 Fire 29 | . 6 3 12 8 Melee 11 | . . . 11 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 5 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Discovered new exit (range 18) 313 | -10/Materials | Build established: Mutant 328 | -10/Materials | Entered Mines 332 | -10/Mines | Found the Drone Emporium 343 | -10/Mines | Found Prototype Device 343 | -10/Mines | Identified Decoy Drone Bay 363 | -10/Mines | Discovered new exit (range 16) 542 | -10/Mines | Learned Materials stockpile data 722 | -10/Mines | Discovered new exit (range 9) 876 | -10/Mines | Entered Materials 876 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 954 | -9/Materials | Repaired Aluminum Leg 1393 | -9/Materials | Discovered new exit (range 64) 1447 | -9/Materials | Lost 9 allies 1513 | -9/Materials | Destroyed 7 combat bots 1541 | -9/Materials | Discovered new exit (range 11) 1636 | -9/Materials | Identified exit to Materials 1638 | -9/Materials | Entered another Materials area 1638 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1723 | -8/Materials | Self-destructed Last Messages --------------- 01565_ K-01 Serf collects debris. 01580_ U-05 Engineer builds a Wall. 01582_ K-01 Serf collects debris. 01636_ EXIT=IDENTIFIED: MATERIALS PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=MATERIALS GOAL=ESCAPE 01649_ Acquired Adv. Treads. 01654_ Acquired Pulse Rifle. 01656_ Dropped Hvy. Assault Rifle. 01672_ K-01 Serf collects debris. 01690_ Critical hit (Burn: +37). 01694_ G-47 Trooper destroyed. 01709_ U-05 Engineer lays Concrete. 01714_ Lgt. Armor Plating destroyed. 01715_ U-05 Engineer lays Concrete. 01716_ Aluminum Leg destroyed. 01716_ U-05 Engineer lays Concrete. 01717_ Aluminum Leg destroyed. 01719_ U-05 Engineer lays Concrete. 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Challenges ------------ None Game ------ Seed PoweredPiercingMicrothruster Manual? 0 Play Time 00:24:03 Cumulative 15.3 hours Start 2026.01.16 @ 20:49:07 End 2026.01.16 @ 21:18:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 18 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 130x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3cc54cd2-6e2c-4ec6-80ac-f506d20a41bc