Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.16 @ 01:12:48 Player: Runagate Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (76) 380 Value Destroyed (1872) 1872 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (47) 47 TOTAL SCORE: 3979 Bonus ------- High Alert Combat Kills 47 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Heavy Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Improved Heat Sink Structural Scanner Structural Scanner Improved Signal Interpreter Seismic Detector Seismic Detector Transport Network Coupler Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Small Laser Improved Assault Rifle Improved Grenade Launcher > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Structural Scanner Structural Scanner Improved Signal Interpreter Seismic Detector Seismic Detector Transport Network Coupler Advanced Targeting Computer Flail [Rating: 23] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Improved Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 56 | 9 15 14 18 Power 4 | 1 1 1 1 Engine 3 | 1 . 1 1 Core 1 | . 1 . . Reactor . | . . . . Propulsion 22 | 2 5 5 10 Treads 5 | . . . 5 Leg 17 | 2 5 5 5 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 15 | 4 5 3 3 Device 10 | 3 4 1 2 Storage 4 | 1 1 2 . Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 15 | 2 4 5 4 Energy Gun 8 | . 4 2 2 Energy Cannon . | . . . . Ballistic Gun 5 | 2 . 2 1 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 21 | . . 2 19 Power 2 | . . . 2 Propulsion 9 | . . . 9 Utility 3 | . . . 3 Weapon 7 | . . 2 5 Highest Loss Streak 9 | . . 2 9 To Critical Strikes 1 | . . . 1 Average Backups 10 | 2 8 11 14 Power 1 | . 1 1 1 Propulsion 1 | . 1 1 3 Utility 5 | . 4 5 8 Weapon 1 | . 1 2 1 Tool/Special . | . . . . Unused Backups 8 | . 2 2 4 Power 3 | . 1 1 1 Propulsion . | . . . . Utility 3 | . . . 3 Weapon 2 | . 1 1 . Tool/Special . | . . . . Average Slot Usage (%) 94 | . 99 99 74 Engine 4 | . 1 7 6 Core 6 | . 12 3 . Treads 1 | . . . 8 Leg 32 | . 28 43 19 Device 11 | . 13 11 6 Storage 11 | . 14 11 9 Energy Gun 19 | . 24 18 6 Ballistic Gun 3 | . 3 1 10 Peak Build Rating 23 | 7 13 17 23 Average Rating 12 | 6 10 14 17 On Entrance 8 | . 7 11 15 Naked Turns . | . . . . Heaviest Build 42 | 13 20 35 42 Greatest Support 80 | 20 20 40 80 Greatest Overweight (x) 7 | 1 . . 7 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 10 15 15 Average Capacity 12 | 7 9 14 15 Most Carried 15 | 4 10 15 15 Average Carried 10 | 2 8 11 14 Final Capacity 15 | 8 10 15 15 Final Carried 15 | 3 10 15 13 Class Distribution -------------------- 54% | Scavenger-Mutant 36% | Mutant 5% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1886 | 374 262 690 560 Remotely . | . . . . Salvage Created 2796 | 297 437 1106 956 Parts 144 | 28 21 55 40 Haulers Intercepted 4 | . 2 2 . Recyclers Shooed 7 | . 2 3 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 46 | . 7 20 19 Melee 1 | . . . 1 Guns 44 | . 7 19 18 Classes Destroyed 11 | 3 3 3 2 Worker 5 | 2 . 1 2 Builder 2 | . 1 1 . Tunneler 10 | 9 . 1 . Hauler 4 | . 2 2 . Recycler 6 | 1 1 3 1 Watcher 3 | . . 3 . Swarmer 11 | . . 8 3 Grunt 22 | . 7 7 8 Brawler 4 | . . . 4 Duelist 1 | . . . 1 Sentry 8 | . . 5 3 Best Kill Streak 10 | 8 2 4 10 Combat Bots Only 7 | . 2 3 7 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 390 | . 27 100 263 Missed 106 | . 8 25 73 Hits 284 | . 19 75 190 Melee 13 | . . . 13 Projectile 271 | . 19 75 177 Critical Strikes 21 | . 2 3 16 Damage Taken 4233 | . 238 930 3065 Core 724 | . 43 117 564 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 91 | . . 91 . Core Remaining (%) 84 | 100 82 70 . Volleys Fired 267 | 42 44 76 105 Largest 3 | 2 2 2 3 Hottest 130 | 40 105 130 99 Shots Fired 507 | 84 88 139 196 Gun 503 | 84 88 139 192 Cannon . | . . . . Launcher 4 | . . . 4 Special . | . . . . Kinetic 249 | 84 27 10 128 Thermal 254 | . 61 129 64 Explosive 4 | . . . 4 Electromagnetic . | . . . . Robot Hit Streak 24 | 10 11 18 24 Robot Miss Streak 4 | 4 2 4 3 Penetration Max . | . . . . Secondary Targets 5 | . . . 5 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 360 | 49 68 88 155 Core Hits 148 | 22 24 40 62 Critical Kills 2 | . 1 . 1 Critical Parts Destroyed 4 | . 1 2 1 Critical Strikes 9 | . 3 3 3 Burn 3 | . 1 1 1 Destroy 2 | . 2 . . Smash 4 | . . 2 2 Melee Attacks 10 | . . 4 6 Impact 10 | . . 4 6 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4551 | 404 804 1244 2099 Guns 4298 | 404 804 1183 1907 Cannons . | . . . . Explosions 68 | . . . 68 Melee 158 | . . 61 97 Ramming 27 | . . . 27 Kinetic 2061 | 404 180 107 1370 Thermal 2237 | . 624 1076 537 Explosive 68 | . . . 68 Electromagnetic . | . . . . Impact 158 | . . 61 97 Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 1 2 3 Average Corruption 1 | . 1 2 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 15 | . 3 9 3 Message Errors 4 | . 1 3 . Matter Fused 2 | . 1 1 . Heat Flow Errors 2 | . . . 2 Energy Discharges 3 | . . 3 . Parts Rejected 1 | . . . 1 Data Loss (minor) 2 | . 1 1 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 72 | . . 54 18 Projectiles . | . . . . Explosions . | . . . . Melee 72 | . . 54 18 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 21 | . . . 21 Targets Rammed 22 | . . . 22 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 294 | . 191 294 190 Average Temperature 57 | . 49 63 54 Received Heat Transfer 2175 | . 174 426 1575 Effects 3 | . . 3 . Interference 3 | . . 3 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Fried . | . . . . Impact Corruptions 4 | . . 3 1 Robots Melted 1 | . 1 . . Combat Hostiles . | . . . . Parts Melted 9 | . 3 6 . Heat Transferred 5365 | . 1487 2602 1276 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . 1 2 Low Security (%) 80 | 100 100 87 13 Level 1 15 | . . 12 64 Level 2 3 | . . . 22 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 467 | 10 57 318 467 Initial 132 | . . . 132 Average 84 | 1 9 78 308 Influence Increases 1670 | 60 238 649 723 Destroy 0b10 Robot/C 920 | . 140 400 380 Destroy 0b10 Robot/NC 150 | 60 20 55 15 Destroy Leader 204 | . 44 100 60 Successful Hack 63 | . 33 30 . Disable Machine 45 | . . 15 30 Anti-Garrison Action 150 | . . . 150 Destroy Structure 18 | . 1 4 13 Lose Combat Pursuer 120 | . . 45 75 Influence Decreases 1307 | 60 238 335 674 Entered New Map 182 | . . . 182 Time Decay 915 | 60 238 315 302 Lost Part 210 | . . 20 190 Squads Dispatched 10 | . 2 1 7 Investigation 3 | . 1 1 1 Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault 2 | . . . 2 Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 75 | . 9 31 35 Peak Tracking Total 7 | . 3 5 7 Tactical Retreats 4 | . . 1 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 2 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . . 1 3 Max in Single Turn 2 | . . 1 2 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 14 | . 5 8 1 Terminals 11 | . 5 6 . Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 43 | . 23 16 4 Successful 28 | . 16 12 . Failed 15 | . 7 4 4 Catastrophic 2 | . . . 2 Database Lockouts . | . . . . Manual 27 | . 17 10 . Terminals 33 | . 23 10 . Fabricators . | . . . . Repair Stations 6 | . . 6 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 4 | . . . 4 Terminal Hacks 7 | . 7 . . Prototype ID Bank 2 | . 2 . . Alert Level 1 | . 1 . . Dispatch Records 1 | . 1 . . Recall Investigation 1 | . 1 . . Hauler Manifests 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . 4 . Scan Component 2 | . . 2 . Repair 2 | . . 2 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 17 | . 9 8 . Terminals 17 | . 9 8 . Botnet 6 | . 3 3 . Operators 1 | . 1 . . Skim 10 | . 5 5 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 12 | . 5 6 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . 2 . Time 52 | . . 52 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 2 | . . . 2 Machine Destruction 2 | . . . 2 Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 2490 | 172 1165 1082 71 Structural 1224 | . 899 299 26 Seismic 1292 | 172 266 783 71 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3924 | 305 1523 1433 663 Spaces Moved 1760 | 118 670 822 150 Core 5 | 4 . . 1 Treads 34 | . . . 34 Legs 1721 | 114 670 822 115 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 123 | 118 120 120 166 Slowest Speed 400 | 120 120 120 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 45 | 5 95 74 8 Regions Visited 3 Branch Regions . Pre-discovered Areas 2 | . . 2 . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug 2 | . . 2 . Terrain Destroyed 12 | . . 2 10 Melee 2 | . . 2 . Projectile . | . . . . AOE 10 | . . . 10 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2956 | 212 1299 1099 346 Wait 717 | 41 535 118 23 Move 1757 | 117 669 821 150 Hop . | . . . . Pick Up 21 | 2 7 11 1 Fast Attach 17 | 7 1 1 8 Attach 8 | . . 4 4 Detach 2 | . 1 1 . Swap 109 | 2 33 55 19 Drop 26 | 1 9 8 8 Fire 267 | 42 44 76 105 Melee 10 | . . 4 6 Ram 8 | . . . 8 Kick 1 | . . . 1 Crush 13 | . . . 13 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 14) 306 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Met a group of wandering Federalists 322 | -10/Materials | Build established: Mutant 568 | -10/Materials | Discovered new exit (range 15) 799 | -10/Materials | Discovered new exit (range 9) 807 | -10/Materials | Build established: Scavenger-Mutant 834 | -10/Materials | Discovered new exit (range 11) 930 | -10/Materials | Discovered new exit (range 14) 1274 | -10/Materials | Discovered new exit (range 12) 1364 | -10/Materials | Build established: Mutant 1392 | -10/Materials | Learned location of 2 exits from Mines 1463 | -10/Materials | Identified exit to Mines 1463 | -10/Materials | Identified exit to Materials 1524 | -10/Materials | Learned 2 Mines zone layouts 1574 | -10/Materials | Learned 2 Materials zone layouts 1616 | -10/Materials | Learned 2 Materials zone layouts 1647 | -10/Materials | Loaded intel: 9 trap records 1689 | -10/Materials | Identified exit to Subcaves 1804 | -10/Materials | Learned Storage stockpile data 1829 | -10/Materials | Entered another Materials area 1829 | -9/Materials | Evolved 2 slots: Propulsion x2 2136 | -9/Materials | Build established: Scavenger-Mutant 2449 | -9/Materials | Repaired Aluminum Leg 2476 | -9/Materials | Repaired Aluminum Leg 2537 | -9/Materials | Discovered new exit (range 3) 2888 | -9/Materials | Identified exit to Materials 2941 | -9/Materials | Learned 4 Recycling zone layouts 2982 | -9/Materials | Discovered exit to Materials (range 8) 2983 | -9/Materials | Learned Storage stockpile data 3017 | -9/Materials | Learned location of Zion (-6) 3074 | -9/Materials | Learned location of 1 exit from Recycling 3262 | -9/Materials | Entered another Materials area 3262 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3361 | -8/Materials | Garrison activated, responded to threat 3647 | -8/Materials | Destroyed 7 combat bots 3657 | -8/Materials | Lost 8 parts (1p3n2u2w) 3842 | -8/Materials | Core integrity fell below 50% 3880 | -8/Materials | Core integrity fell below 20% 3900 | -8/Materials | Lost 9 parts (1p4n1u3w) 3925 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03898_ Slammed into G-47 Trooper. 03900_ K-01 Serf collects debris. 03901_ Slammed into G-47 Trooper. 03903_ Acquired 28 matter. 03903_ K-01 Serf collects debris. 03904_ Slammed into G-47 Trooper. 03907_ K-01 Serf collects debris. 03907_ Slammed into G-47 Trooper. 03910_ K-01 Serf collects debris. 03910_ Slammed into G-47 Trooper. 03914_ K-01 Serf collects debris. 03914_ Slammed into G-47 Trooper. 03915_ Lgt. Treads destroyed. 03915_ Slammed into G-47 Trooper. 03917_ System corrupted: Heat flow error (+212). 03917_ K-01 Serf collects debris. 03919_ Slammed into G-47 Trooper. 03921_ K-01 Serf collects debris. 03922_ Slammed into G-47 Trooper. 03924_ K-01 Serf collects debris. 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""? | | ????????????????????????????????????????????" ???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 43% | -9/Materials Aluminum Leg | 55% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecyclingPhysicsAccelerator Manual? 0 Play Time 00:27:04 Cumulative 176.7 hours Start 2025.10.16 @ 00:50:25 End 2025.10.16 @ 01:12:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 309 Rogue 307 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 56 Achievement% 47 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 51bf784c-5755-48a6-b09c-d72f95677578