Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.06 @ 12:21:00 Player: Halloa Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (28) 140 Value Destroyed (410) 410 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2230 Bonus ------- None Cogmind --------- Core Integrity 404/550 Matter 300/300 Energy 250/250 System Corruption 8% Temperature Cool (0) Movement Flying (34) Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Flight Unit Flight Unit Flight Unit > --- UTILITY (4) ------ Structural Scanner Improved Terrain Scanner Seismic Detector ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Terrain Scanner Transport Network Coupler Medium Laser Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Improved Flight Unit > --- UTILITY ---------- Structural Scanner Improved Terrain Scanner Seismic Detector ECM Suite > --- WEAPON ----------- Mining Laser > --- INVENTORY -------- Flight Unit Improved Terrain Scanner Transport Network Coupler Medium Laser Mining Laser [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Weapon Medium Laser Energy Gun Medium Laser Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 25 | 7 8 7 3 Power 2 | 1 1 . . Engine 2 | 1 1 . . Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 2 4 2 Treads 5 | 2 2 1 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight 5 | . . 3 2 Utility 7 | 2 2 2 1 Device 5 | 1 1 2 1 Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 6 | 2 3 1 . Energy Gun 3 | 2 1 . . Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon 2 | . 1 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 5 | . . 2 3 Power . | . . . . Propulsion 3 | . . 1 2 Utility . | . . . . Weapon 2 | . . 1 1 Highest Loss Streak 2 | . . 1 2 To Critical Strikes . | . . . . Average Backups 7 | 4 8 8 4 Power . | . 1 . . Propulsion 2 | 1 2 3 . Utility 2 | . 2 3 2 Weapon 2 | 1 2 1 2 Tool/Special . | . . . . Unused Backups 10 | . 4 3 3 Power 1 | . . 1 . Propulsion 5 | . 4 1 . Utility 3 | . . 1 2 Weapon 1 | . . . 1 Tool/Special . | . . . . Average Slot Usage (%) 94 | . 98 85 86 Engine 12 | . 14 11 9 Treads 24 | . 28 20 . Flight 4 | . . 8 33 Device 17 | . 13 23 35 Storage 11 | . 14 8 . Energy Gun 19 | . 24 10 . Launcher 2 | . 3 . . Special Weapon 1 | . . 2 9 Peak Build Rating 14 | 7 8 9 14 Average Rating 8 | 6 7 8 13 On Entrance 5 | . 7 8 8 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 21 | 15 21 21 11 Greatest Support 60 | 40 40 60 20 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 5 Average Capacity 8 | 7 8 8 5 Most Carried 10 | 7 10 10 5 Average Carried 7 | 4 8 8 4 Final Capacity 10 | 8 10 5 5 Final Carried 10 | 7 10 5 4 Class Distribution -------------------- 89% | Mutant 7% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 625 | 270 183 92 80 Remotely . | . . . . Salvage Created 492 | 96 272 124 . Parts 54 | 15 28 11 . Haulers Intercepted 1 | . 1 . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 14 | . 10 4 . Guns 7 | . 3 4 . AOE 7 | . 7 . . Classes Destroyed 8 | 1 5 2 . Worker 1 | . . 1 . Builder 2 | . 2 . . Tunneler 6 | 5 . 1 . Hauler 1 | . 1 . . Watcher 4 | . 3 1 . Swarmer 9 | . 6 3 . Grunt 4 | . 4 . . Sentry 1 | . . 1 . Best Kill Streak 7 | 2 7 6 . Combat Bots Only 5 | . 5 4 . Max Kills in Single Turn 2 | 1 2 1 . Gunslinging . | . . . . Exploded 2 | . 2 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 83 | . 34 36 13 Missed 20 | . 9 5 6 Hits 63 | . 25 31 7 Projectile 63 | . 25 31 7 Damage Taken 1000 | . 370 312 318 Core 277 | . 85 46 146 Absorbed by Shields . | . . . . Core Remaining (%) 84 | 100 66 88 . Volleys Fired 65 | 6 29 26 4 Largest 2 | 2 2 2 1 Hottest 100 | 100 100 100 100 Shots Fired 96 | 12 48 32 4 Gun 80 | 12 36 32 . Cannon . | . . . . Launcher 11 | . 11 . . Special 5 | . 1 . 4 Kinetic . | . . . . Thermal 85 | 12 37 32 4 Explosive 11 | . 11 . . Electromagnetic . | . . . . Robot Hit Streak 18 | 5 2 18 1 Robot Miss Streak 5 | 1 5 3 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 44 | 9 9 25 1 Core Hits 37 | 5 24 8 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 7 | 3 2 2 . Burn 7 | 3 2 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1174 | 126 706 318 24 Guns 589 | 126 148 315 . Cannons . | . . . . Explosions 555 | . 555 . . Melee . | . . . . Ramming 6 | . 3 3 . Kinetic . | . . . . Thermal 613 | 126 148 315 24 Explosive 555 | . 555 . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 38 | . 38 . . Shots 1 | . 1 . . Rammed 1 | . 1 . . Targets Rammed 2 | . 1 1 . Kicked . | . . . . Crushed 1 | . . 1 . Highest Temperature 156 | 117 156 90 24 Average Temperature 35 | 39 40 32 12 Received Heat Transfer 63 | . 36 27 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 10 | 3 1 6 . Heat Transferred 2307 | 592 592 1073 50 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . 1 . . Low Security (%) 96 | 100 93 100 100 Level 1 3 | . 6 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 222 | 10 222 95 28 Initial . | . . . . Average 23 | . 29 21 7 Influence Increases 583 | 25 383 146 29 Destroy 0b10 Robot/C 280 | . 200 80 . Destroy 0b10 Robot/NC 70 | 25 30 15 . Destroy Leader 60 | . 38 22 . Successful Hack 42 | . . 14 28 Disable Machine 30 | . 30 . . Destroy Structure 41 | . 40 . 1 Lose Combat Pursuer 60 | . 45 15 . Influence Decreases 583 | 25 383 146 29 Time Decay 416 | 25 233 139 19 Lost Part 17 | . . 7 10 Purge Threat 150 | . 150 . . Squads Dispatched 2 | . 1 1 . Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 1 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . 3 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 34 | . 17 12 5 Peak Tracking Total 6 | . 6 5 5 Tactical Retreats 7 | . 2 3 2 ECM-based Alert Blocks 8 | . . 5 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . 2 . . Max in Single Turn 2 | . 2 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 11 | . 5 4 2 Terminals 8 | . 3 4 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 24 | . 12 8 4 Successful 16 | . 9 3 4 Failed 8 | . 3 5 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 4 | . . 4 . Terminals 19 | . 9 8 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 3 . . Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 12 | . 7 3 2 Prototype ID Bank 2 | . 2 . . Alert Level 1 | . 1 . . Unreport Threat 1 | . 1 . . Locate Traps 2 | . 1 1 . Dispatch Records 1 | . . . 1 Hauler Manifests 2 | . 1 1 . Zone Layout 3 | . 1 1 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Report Inventory 2 | . 2 . . Scanalyzer 2 | . . . 2 Retrieve Study 2 | . . . 2 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 4 3 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 2 | . . . 2 Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 2107 | 125 1336 556 90 Terrain 58 | . . . 58 Structural 615 | . . 556 59 Seismic 2032 | 125 1336 512 59 ECM 201 | . . 141 60 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2307 | 212 1434 556 105 Spaces Moved 1125 | 112 571 330 112 Core 2 | 2 . . . Treads 827 | 110 571 146 . Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight 296 | . . 184 112 Fastest Speed 31 | 50 160 34 31 Average Speed 126 | 158 160 89 31 Slowest Speed 160 | 160 160 160 34 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 30 | 6 68 35 13 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 2 | . 1 . 1 Terrain Destroyed 46 | . 44 . 2 Melee . | . . . . Projectile 3 | . 1 . 2 AOE 43 | . 43 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1900 | 132 1042 557 169 Wait 632 | . 403 182 47 Move 1122 | 111 570 329 112 Hop . | . . . . Pick Up 25 | 8 10 5 2 Fast Attach 14 | 6 6 2 . Attach 10 | 1 2 4 3 Detach 3 | . 1 2 . Swap 9 | . 6 2 1 Drop 18 | . 14 4 . Fire 65 | 6 29 26 4 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 2 | . 1 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 15) 213 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 882 | -10/Materials | Discovered new exit (range 9) 914 | -10/Materials | Discovered new exit (range 16) 1419 | -10/Materials | Discovered new exit (range 3) 1647 | -10/Materials | Entered another Materials area 1647 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2064 | -9/Materials | Discovered new exit (range 16) 2097 | -9/Materials | Discovered new exit (range 11) 2203 | -9/Materials | Entered another Materials area 2203 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2308 | -8/Materials | Crushed by falling debris 2308 | -8/Materials | Self-destructed Last Messages --------------- Downloading performance data... Effective improvements: +1 support >>Study(Ion Engine) Identified Ion Engine... Downloading performance data... Effective improvements: +2 supply 02239_ K-01 Serf collects debris. 02248_ U-05 Engineer works on Material Processor. 02250_ K-01 Serf collects debris. 02253_ U-05 Engineer works on Material Processor. 02254_ K-01 Serf collects debris. 02260_ Flight Unit+ destroyed. 02266_ The unstable cave ceiling collapses. 02308_ Crushed by falling debris. 02308_ Mining Laser destroyed. 02308_ System corrupted by crushing effect (+5). 02308_ Imp. Flight Unit destroyed. 02308_ System corrupted by crushing effect (+3). 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