Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.12 @ 19:51:02 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (94) 470 Value Destroyed (2514) 2514 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (102) 102 TOTAL SCORE: 7266 Bonus ------- High Alert Combat Kills 102 Cogmind --------- Core Integrity 817/1000 Matter 121/300 Energy 510/510 System Corruption 3% Temperature Danger (494) Movement Hovering (210) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Fission Core > --- PROPULSION (5) --- Gravmag Array > --- UTILITY (7) ------ Large Storage Unit Launcher Guidance Computer Improved Target Analyzer ECM Suite Drone Bay (2/2) > --- WEAPON (3) ------- Heavy Machine Gun Mini Assault Cannon Enhanced Gauss Cannon > --- INVENTORY (15) --- Angular Momentum Engine Light Angular Momentum Engine Fission Core Fusion Compressor Improved Medium Treads Carbon-fiber Leg Armored Leg Gravmag Array Medium Matter Pod (100) Structural Scanner Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fission Core > --- PROPULSION ------- Gravmag Array Gravmag Array Antigrav System > --- UTILITY ---------- Power Amplifier Large Storage Unit Launcher Guidance Computer Improved Target Analyzer ECM Suite Improved Light Armor Plating Drone Bay > --- WEAPON ----------- Heavy Machine Gun Mini Assault Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Angular Momentum Engine Light Angular Momentum Engine Fission Core Fusion Compressor Improved Medium Treads Carbon-fiber Leg Armored Leg Gravmag Array Medium Matter Pod Structural Scanner Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Improved EM Pulse Cannon [Rating: 81] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Gravmag Array Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag Array Flight Unit Surge Thruster Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 3 | . . 1 1 . 1 . . . Utility 5 | . . 1 . 2 . . . 2 Weapon 1 | . . . 1 . . . . . Parts Attached 109 | 1 14 18 19 23 24 . 2 8 Power 13 | . 1 2 2 2 6 . . . Engine 6 | . 1 . . . 5 . . . Core 7 | . . 2 2 2 1 . . . Reactor . | . . . . . . . . . Propulsion 27 | . 2 7 7 7 3 . . 1 Treads 5 | . . . 3 1 1 . . . Leg 13 | . 2 5 3 3 . . . . Wheel 2 | . . 2 . . . . . . Hover 6 | . . . . 3 2 . . 1 Flight 1 | . . . 1 . . . . . Utility 35 | 1 5 4 5 7 7 . 2 4 Device 13 | 1 2 1 1 3 3 . 1 1 Storage 7 | . 1 1 1 1 3 . . . Processor 7 | . . . 1 3 1 . . 2 Hackware . | . . . . . . . . . Protection 8 | . 2 2 2 . . . 1 1 Artifact . | . . . . . . . . . Weapon 34 | . 6 5 5 7 8 . . 3 Energy Gun 2 | . . . . . 2 . . . Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 18 | . 5 4 3 3 2 . . 1 Ballistic Cannon 3 | . . . . . 1 . . 2 Launcher 3 | . . 1 1 . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon 4 | . . . . 4 . . . . Slashing Weapon 3 | . 1 . 1 . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 1 . . 1 Corrupted Parts 1 | . . . . 1 . . . . System Corruption 12 | . . . . 12 . . . . Parts Lost 37 | . 1 4 7 10 8 1 . 6 Power 3 | . . 1 . 1 1 . . . Propulsion 10 | . . 1 2 5 . . . 2 Utility 14 | . 1 1 3 3 2 1 . 3 Weapon 10 | . . 1 2 1 5 . . 1 Highest Loss Streak 8 | . 1 3 6 8 5 1 . 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 86 | . 99 94 90 61 84 79 79 82 Engine 6 | . 14 4 . . 7 6 6 5 Core 4 | . . 5 9 4 4 6 6 5 Treads 1 | . . . 5 3 . . . . Leg 10 | . 28 11 16 7 1 . . . Wheel 4 | . . 18 9 3 . . . . Hover 6 | . . . . 1 21 13 13 12 Device 9 | . 6 4 . 5 12 19 19 20 Storage 12 | . 14 17 16 6 12 13 6 5 Processor 2 | . . . . 6 6 . . 6 Protection 4 | . 7 10 8 . . . 5 5 Energy Gun 1 | . . . . . 1 6 6 1 Ballistic Gun 14 | . 26 17 23 6 9 6 6 5 Ballistic Cannon 1 | . . . . . 1 6 6 9 Slashing Weapon 1 | . 1 3 1 . . . . . Naked Turns 1 | . . . . 1 . . . . Heaviest Build 74 | 12 19 44 47 36 63 63 68 74 Greatest Support 56 | 20 20 24 28 49 56 40 40 51 Greatest Overweight (x) 9 | . . 3 9 2 1 1 1 1 Average Overweight (x) . | . . . 1 1 . 1 1 1 Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 Average Capacity 12 | 8 8 12 15 9 12 15 15 15 Most Carried 15 | 8 10 15 15 15 15 15 15 15 Average Carried 11 | 6 8 12 14 9 11 15 15 14 Final Capacity 15 | 8 10 15 15 5 15 15 15 15 Final Carried 15 | 8 10 15 15 5 15 15 15 15 Class Distribution -------------------- 34% | Scavenger-Mutant 24% | Mutant 17% | Skirmisher 8% | Tank 6% | Scavenger-Gunner 5% | Scavenger-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Skirmisher | -6/Lower Caves Tank | -6/Lower Caves Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Matter Collected 2811 | 246 357 683 375 293 552 138 20 147 Remotely . | . . . . . . . . . Salvage Created 3298 | 128 481 899 496 402 667 117 . 108 Parts 216 | 6 35 64 34 26 36 11 . 4 Haulers Intercepted 5 | . 2 . . 2 1 . . . Recyclers Shooed 2 | . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 14 | . . . . . . 14 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 63 | . 12 21 9 6 7 6 . 2 Melee 3 | . . . 1 2 . . . . Guns 44 | . 12 15 8 3 3 3 . . Cannons 6 | . . . . . 1 3 . 2 AOE 9 | . . 6 . . 3 . . . Classes Destroyed 16 | 2 4 5 2 1 . . . 2 Worker 9 | . 1 . 1 2 3 . . 2 Builder 5 | . . 1 . . 3 . . 1 Tunneler 3 | 1 1 1 . . . . . . Hauler 5 | . 2 . . 2 1 . . . Recycler 4 | 1 . 1 1 . 1 . . . Mechanic 1 | . . 1 . . . . . . Operator 2 | . . 1 . . 1 . . . Watcher 2 | . . 2 . . . . . . Swarmer 19 | . 6 7 . . . 6 . . Cutter 2 | . . . 2 . . . . . Grunt 27 | . 6 11 1 2 7 . . . Sentry 7 | . . 3 4 . . . . . Specialist 2 | . . . . 2 . . . . Hunter 4 | . . . 2 2 . . . . Programmer 1 | . . . . . . . . 1 Heavy 1 | . . . . . . . . 1 Best Kill Streak 10 | 2 7 10 3 8 5 4 . 2 Combat Bots Only 7 | . 7 7 3 2 4 4 . 1 Max Kills in Single Turn 3 | 1 1 2 1 1 3 1 . 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . 2 . . 2 . . . Melee 1 | . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Hostile Shots Fired 511 | . 70 84 97 119 53 32 . 56 Missed 139 | . 15 22 30 29 17 10 . 16 Damage Taken 6272 | . 622 814 1090 1764 723 340 . 919 Core 1228 | . 147 96 143 504 62 93 . 183 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 66 | 100 41 76 74 28 . . 81 . Volleys Fired 254 | 9 77 60 30 22 31 8 . 17 Largest 3 | 2 2 2 3 3 3 3 . 3 Hottest 141 | 40 40 46 69 78 141 141 . 135 Shots Fired 527 | 18 154 105 78 48 60 24 . 40 Gun 464 | 18 154 101 77 48 41 16 . 9 Cannon 56 | . . . . . 17 8 . 31 Launcher 7 | . . 4 1 . 2 . . . Special . | . . . . . . . . . Kinetic 494 | 18 154 101 77 48 39 17 . 40 Thermal 8 | . . . . . 1 7 . . Explosive 7 | . . 4 1 . 2 . . . Electromagnetic 18 | . . . . . 18 . . . Robot Hit Streak 13 | 6 7 10 10 9 13 7 . 5 Robot Miss Streak 6 | 3 5 3 5 2 2 3 . 6 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 3 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 354 | 11 91 74 55 39 54 10 . 20 Core Hits 178 | 4 35 47 28 13 35 6 . 10 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 8 | . 1 2 1 3 1 . . . Critical Strikes 14 | . 1 2 4 3 3 . . 1 Destroy 7 | . 1 2 2 1 1 . . . Blast 2 | . . . . . 1 . . 1 Smash 2 | . . . . 2 . . . . Sever 3 | . . . 2 . 1 . . . Melee Attacks 29 | . . 6 5 6 12 . . . Impact 6 | . . . . 6 . . . . Slashing 23 | . . 6 5 . 12 . . . Piercing . | . . . . . . . . . Sneak Attacks 7 | . . 2 1 1 3 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . 1 . . . . Damage Inflicted 6420 | 107 847 1315 823 806 1560 243 . 719 Guns 3937 | 107 847 940 698 580 505 134 . 126 Cannons 1031 | . . . . . 329 109 . 593 Explosions 796 | . . 277 37 . 482 . . . Melee 642 | . . 91 88 226 237 . . . Ramming 14 | . . 7 . . 7 . . . Kinetic 4667 | 107 847 940 698 580 533 243 . 719 Thermal 219 | . . . . . 219 . . . Explosive 577 | . . 277 37 . 263 . . . Electromagnetic 301 | . . . . . 301 . . . Impact 226 | . . . . 226 . . . . Slashing 416 | . . 91 88 . 237 . . . Piercing . | . . . . . . . . . Highest Corruption 14 | . . . . 14 9 9 9 3 Average Corruption 8 | . . . . 6 8 9 9 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 39 | . . . . 8 8 16 5 2 Message Errors 9 | . . . . 2 1 4 2 . Matter Fused 6 | . . . . 2 1 3 . . Heat Flow Errors 8 | . . . . . 2 5 . 1 Energy Discharges 4 | . . . . 1 . 1 1 1 Data Loss (minor) 3 | . . . . . 1 . 2 . Data Loss (major) 3 | . . . . . 2 1 . . Misfires 3 | . . . . 1 . 2 . . Weapon Failures 3 | . . . . 2 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 226 | . . 30 9 135 47 3 . 2 Projectiles 17 | . . . . . 12 3 . 2 Explosions 37 | . . 4 . . 33 . . . Melee 172 | . . 26 9 135 2 . . . Knockbacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Kinetic 1 | . . . . . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 175 | . . 89 . . 86 . . . Shots 4 | . . 3 . . 1 . . . Rammed 3 | . . 1 . . 2 . . . Targets Rammed 3 | . . 1 . . 2 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 414 | . 36 21 30 28 372 324 . 414 Average Temperature 91 | . 10 5 13 15 119 121 . 195 Received Heat Transfer 1401 | . 324 333 279 93 264 . . 108 Effects 14 | . . . . . 5 . . 9 Shutdowns 5 | . . . . . 1 . . 4 Energy Bleed 2 | . . . . . 2 . . . Interference 3 | . . . . . . . . 3 Matter Decay 2 | . . . . . 1 . . 1 Short Circuit 1 | . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . 3 . . . . Impact Corruptions 4 | . . . . 4 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 150 | . . . . . 150 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Peak Influence 552 | 10 391 552 547 299 446 . . 258 Initial 232 | . 6 102 232 164 146 . . 63 Average 246 | 7 207 305 324 190 270 . . 124 Maximum Alert Level 2 | . 1 2 2 1 2 . . 1 Low Security (%) 36 | 100 27 38 . 69 37 . . 69 Level 1 52 | . 72 23 89 30 53 . . 30 Level 2 10 | . . 37 10 . 9 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 1 4 6 3 4 . . 2 Investigation 3 | . . . . 1 2 . . . Extermination . | . . . . . . . . . Reinforcement 12 | . 1 4 2 2 1 . . 2 Assault 2 | . . . 1 . 1 . . . Garrison 3 | . . . 3 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . 1 1 . . . . . Haulers Reinforced 1 | . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Distress Signals 8 | . 1 2 3 . 1 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 125 | . 24 29 24 9 22 7 . 10 Peak Tracking Total 11 | . 9 6 8 6 8 4 . 11 Tactical Retreats 13 | . 4 2 2 1 3 . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Traps Triggered 4 | . 1 2 . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Disabled 7 | . . 1 . . 4 . . 2 Max in Single Turn 4 | . . 1 . . 4 . . 2 Garrison Access 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 14 | . 4 6 . 2 2 . . . Terminals 12 | . 4 5 . 2 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 33 | . 9 12 . 4 8 . . . Successful 10 | . 5 4 . . 1 . . . Failed 23 | . 4 8 . 4 7 . . . Catastrophic 2 | . . . . 1 1 . . . Database Lockouts . | . . . . . . . . . Manual 13 | . 6 5 . . 2 . . . Terminals 27 | . 9 11 . 4 3 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . . . 5 . . . Terminal Hacks 6 | . 2 4 . . . . . . Record 1 | . . 1 . . . . . . Alert Level 1 | . . 1 . . . . . . Locate Traps 2 | . 1 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 4 | . 3 . . . 1 . . . Terminals 4 | . 3 . . . 1 . . . Track 3 | . 3 . . . . . . . Assimilate 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 2 3 . 2 2 . . . Full Trace Events 3 | . . . . 1 2 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . 2 . . . . . Machine Destruction 2 | . . . 2 . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 2 | . . . . . . . 2 . ROAM 1 | . . . . . . . 1 . RETURN 1 | . . . . . . . 1 . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . Drone Launches 2 | . . . . . . . 2 . Drone Recoveries 2 | . . . . . . . 2 . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Turns Passed 3884 | 71 764 605 503 381 640 573 164 183 Spaces Moved 2626 | 36 407 382 212 231 636 514 107 101 Core 44 | . . . 1 43 . . . . Treads 24 | . . . . 24 . . . . Legs 607 | 36 407 37 111 16 . . . . Wheels 563 | . . 345 100 118 . . . . Hover 1388 | . . . . 30 636 514 107 101 Flight . | . . . . . . . . . Fastest Speed 40 | 120 120 90 120 50 40 106 106 105 Average Speed 103 | 120 120 102 171 113 65 106 106 105 Slowest Speed 500 | 120 120 190 500 190 106 106 106 106 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 3 62 37 19 8 20 73 38 3 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . 2 3 . Spaces Dug 5 | . . 4 . 1 . . . . Terrain Destroyed 115 | . . 22 5 1 25 1 . 61 Melee 5 | . . 4 . 1 . . . . Projectile 18 | . . . . . 1 1 . 16 AOE 92 | . . 18 5 . 24 . . 45 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total 3273 | 47 557 481 285 298 780 525 157 143 Wait 151 | . 36 . 6 3 45 4 48 9 Move 2618 | 35 406 381 211 230 635 513 106 101 Hop . | . . . . . . . . . Pick Up 44 | 2 9 7 3 7 14 . . 2 Fast Attach 65 | 1 5 9 8 18 14 . 2 8 Attach 12 | . 1 1 2 4 4 . . . Detach 2 | . . . . . 2 . . . Swap 33 | . 8 8 9 1 6 . . 1 Drop 63 | . 15 8 11 8 15 . 1 5 Fire 254 | 9 77 60 30 22 31 8 . 17 Melee 28 | . . 6 5 5 12 . . . Ram 3 | . . 1 . . 2 . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Fac / Upp) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 72 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Destroyed 7 combat bots 308 | -10/Materials | Discovered new exit (range 7) 335 | -10/Materials | Discovered new exit (range 16) 446 | -10/Materials | Core integrity fell below 50% 488 | -10/Materials | Discovered new exit (range 14) 770 | -10/Materials | Build established: Scavenger-Mutant 836 | -10/Materials | Entered another Materials area 836 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1109 | -9/Materials | Lost 3 parts (1p1u1w) 1261 | -9/Materials | Destroyed 7 combat bots 1416 | -9/Materials | Discovered new exit (range 14) 1441 | -9/Materials | Entered another Materials area 1441 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1540 | -8/Materials | Discovered new exit (range 6) 1579 | -8/Materials | Garrison activated, responded to threat 1837 | -8/Materials | Discovered new exit (range 16) 1907 | -8/Materials | Lost 6 parts (2n2u2w) 1944 | -8/Materials | Entered Factory 1944 | -7/Factory | Evolved 2 slots: Utility x2 2101 | -7/Factory | Discovered new exit (range 8) 2127 | -7/Factory | Released all parts (5) 2129 | -7/Factory | Core integrity fell below 50% 2157 | -7/Factory | Lost 8 parts (1p4n3u) 2233 | -7/Factory | System corruption reached 10% 2318 | -7/Factory | Discovered new exit (range 14) 2325 | -7/Factory | Entered another Factory area 2325 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2675 | -6/Factory | First assault squad dispatched 2732 | -6/Factory | Lost 5 parts (1p1u3w) 2951 | -6/Factory | Discovered new exit (range 8) 2965 | -6/Factory | Entered Lower Caves 3137 | -6/Lower Caves | Learned 4 Factory zone layouts 3165 | -6/Lower Caves | Build established: Skirmisher 3371 | -6/Lower Caves | Learned location of 1 exit from Factory 3476 | -6/Lower Caves | Discovered new exit (range 13) 3538 | -6/Lower Caves | Entered another Lower Caves area 3629 | -6/Lower Caves | Discovered new exit (range 48) 3702 | -6/Lower Caves | Entered Factory 3702 | -5/Factory | Evolved 2 slots: Utility x2 3703 | -5/Factory | Identified exit to Factory 3704 | -5/Factory | Identified exit to Upper Caves 3885 | -5/Factory | Self-destructed Last Messages --------------- 03860_ Dropped Hvy. Machine Gun. 03860_ Acquired Prototype Slashing Weapon. 03860_ Identified Plasma Sword. 03860_ Faulty integration triggers meltdown. 03860_ Antigrav System damaged (-25). 03860_ Power Amplifier damaged (-2). 03860_ Imp. Target Analyzer damaged (-8). 03861_ K-01 Serf collects debris. 03862_ Slug penetrates Wall. 03865_ K-01 Serf destroyed. 03869_ Acquired Hvy. Machine Gun. 03872_ Acquired 62 matter. 03872_ W-25 Informer sends out distress signal. 03873_ Acquired 10 matter. 03877_ Critical hit (Burn: +37). 03879_ Power Amplifier destroyed. 03880_ Imp. Light Armor Plating destroyed. 03884_ Antigrav System destroyed. 03884_ Gravmag Array destroyed. 03885_ System corrupted: Heat flow error (+232). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?"???????????????????????????????????????????????? | | ? ?????????????????????????????????????????????? | | "" #?????+#????????????????????????????????????? | | "" #????? #????????????????????????????????????? | | "" ###### #????????????????????????????????????? | | "" #???##?????????? ?????????????????? | | #???#??????????? #???????????????? | | """ #### ##????????? #???????????????? | | """ # ????????# #???????????????? | | """ # "????????" #?##????????????? | | ### """ = ????????# ##;#?###????????? | | ## ?????????# # ? ????????? | | ## ?????????# ; ? ????????? | | ###### [ ?????????# +? ?????????? | | #????# ?????????# # ??????????? | | ###### " ?? ???????# # ????????????? | | + " ????????### ;##?????????????? | | ########+#"""" ???#??#?# #?????????????? | | #?# "??#?????# #?????????????? | | #?# ######???# %% #?????????????? | | #?# %#%######## % %#?????????????? | | #?# x x= @ %=#?????????????? | | #?# ########## *#?????????????? | | ##?# ##???????# ??????? | | ???# ##?????#?# ######????????? | | #??# #????????# #?????????????? | | ???# #????????#####+#####?????????????? | | ???#! #????????????????????????????????? | | ???#!! ##?????????? ????????????????????? | | ???# ! #????#???????????????????????????? | | ???##############????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#?????????????????????????????????? | | ?????#???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 36 Energy Capacity 860 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Power Amplification 20 Additional Mass Support 9 Armor Coverage 300 Evasion (%) 57 Targeting Accuracy 13 Launcher Accuracy 20 Target Analysis 6 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NuclearInsulatedDetonator Manual? 0 Play Time 00:46:34 Cumulative 123.9 hours Start 2024.06.12 @ 15:08:21 End 2024.06.12 @ 19:51:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 201 Rogue 197 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 44 Achievement% 33 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 130x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 52e9ac84-7759-4bfd-bff0-12a192808dad