Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.16 @ 14:46:20 // Halloween2020/ForbiddenLore Player: Flufflewump Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (79) 395 Value Destroyed (2462) 2462 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (783) 783 TOTAL SCORE: 6900 Bonus ------- High Alert Combat Kills 448 Follower Combat Kills 35 Aligned with FarCom 300 Cogmind --------- Core Integrity 641/700 Matter 236/300 Energy 36/280 System Corruption 5% Temperature Cool (9) Movement Rolling (100) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (7) ------ Large Storage Unit Long-range Sensor Array Improved Core Shielding Layered Light Armor Plating Force Field Hacking Suite > --- WEAPON (3) ------- Force Rifle Proton Cannon > --- INVENTORY (10) --- Wheel Xenon Bombardment Thruster Improved Medium Armor Plating Improved Medium Laser Pulse Rifle Enhanced Autogun Advanced Assault Cannon Heavy Missile Launcher Improved Datajack Makeshift Hammer Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Large Storage Unit Long-range Sensor Array Advanced Signal Interpreter Improved Core Shielding Layered Light Armor Plating Force Field Hacking Suite > --- WEAPON ----------- Force Rifle Proton Cannon Advanced Assault Cannon > --- INVENTORY -------- Wheel Xenon Bombardment Thruster Improved Medium Armor Plating Improved Medium Laser Pulse Rifle Enhanced Autogun Heavy Missile Launcher Improved Datajack Makeshift Hammer [Rating: 47] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Heavy Assault Rifle Energy Gun AWS/Thermal Energy Cannon Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Makeshift Hammer Slashing Weapon Longsword +1 Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Slots Evolved 6 | . . 2 . . . 2 2 . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 5 | . . 2 . . . 1 2 . Weapon 1 | . . . . . . 1 . . Parts Attached 60 | . 7 9 . 4 2 23 7 8 Power 10 | . . 4 . . 2 3 . 1 Engine 7 | . . 4 . . . 2 . 1 Core 3 | . . . . . 2 1 . . Reactor . | . . . . . . . . . Propulsion 6 | . 1 2 . . . 2 1 . Treads . | . . . . . . . . . Leg 1 | . 1 . . . . . . . Wheel 5 | . . 2 . . . 2 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 18 | . 3 2 . 2 . 5 3 3 Device 6 | . . 1 . 2 . 1 1 1 Storage 2 | . 2 . . . . . . . Processor 5 | . 1 1 . . . 2 1 . Hackware 1 | . . . . . . 1 . . Protection 4 | . . . . . . 1 1 2 Artifact . | . . . . . . . . . Weapon 26 | . 3 1 . 2 . 13 3 4 Energy Gun 5 | . . 1 . 1 . 1 1 1 Energy Cannon 5 | . . . . . . 4 . 1 Ballistic Gun 7 | . 3 . . . . 4 . . Ballistic Cannon 1 | . . . . . . . 1 . Launcher 6 | . . . . . . 3 1 2 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . 3 . 3 . 2 . . Parts Lost 5 | . . . . . . 2 2 1 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . . . 1 1 . Utility 1 | . . . . . . . . 1 Weapon 1 | . . . . . . 1 . . Highest Loss Streak 2 | . . . . . . 2 2 1 Average Slot Usage (%) 93 | . 98 99 100 95 88 89 82 96 Engine 7 | . 14 11 11 11 . 5 6 7 Core 1 | . . . . . 10 3 . . Leg 5 | . 28 . . . . . . . Wheel 14 | . . 22 22 22 22 18 14 15 Device 8 | . . 11 11 10 11 9 7 11 Storage 9 | . 14 11 11 11 11 9 7 7 Processor 16 | . 12 21 22 22 22 22 15 10 Hackware 3 | . . . . . . 4 7 7 Protection 3 | . . . . . . . 4 13 Energy Gun 6 | . . 8 11 10 11 8 . 7 Energy Cannon 2 | . . . . . . 6 . 4 Ballistic Gun 8 | . 28 13 11 7 . 1 6 . Ballistic Cannon 1 | . . . . . . . 5 5 Naked Turns . | . . . . . . . . . Heaviest Build 59 | 9 25 31 31 33 33 37 46 59 Greatest Support 20 | 20 20 20 20 20 20 20 20 20 Greatest Overweight (x) 4 | . 1 1 1 1 1 2 4 2 Average Overweight (x) 1 | . . 1 1 1 1 1 1 2 Largest Inventory Capacity 10 | . 10 10 10 10 10 10 10 10 Average Capacity 9 | . 9 10 10 10 10 10 10 10 Most Carried 10 | . 10 10 10 10 10 10 10 10 Average Carried 8 | . 8 8 10 9 9 9 8 8 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 Final Carried 10 | 6 10 10 10 9 10 7 9 10 Class Distribution -------------------- 54% | Skirmisher 33% | Mutant 8% | Tank 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Matter Collected 1456 | 200 268 150 . . 134 421 25 258 Remotely . | . . . . . . . . . Salvage Created 2743 | . 498 273 . . 298 1580 52 42 Parts 151 | . 39 15 . . 11 78 4 4 Haulers Intercepted 6 | . 2 2 . . . 2 . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . 3 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Combat Hostiles Destroyed 61 | . 7 4 . . 5 36 5 4 Guns 41 | . 7 4 . . 4 24 . 2 Cannons 4 | . . . . . . 3 1 . AOE 15 | . . . . . . 9 4 2 Classes Destroyed 12 | . 5 1 . . 2 4 . . Worker 1 | . . . . . . 1 . . Builder 1 | . 1 . . . . . . . Tunneler 1 | . . . . . 1 . . . Hauler 6 | . 2 2 . . . 2 . . Recycler 1 | . . . . . . 1 . . Operator 3 | . 2 . . . . 1 . . Watcher 5 | . 2 . . . . 3 . . Swarmer 18 | . . . . . . 10 4 4 Grunt 31 | . 7 3 . . 4 17 . . Brawler 1 | . . . . . 1 . . . Sentry 10 | . . 1 . . . 8 1 . Hunter 1 | . . . . . . 1 . . Best Kill Streak 11 | . 3 2 . . 4 11 5 4 Combat Bots Only 9 | . 2 2 . . 3 9 5 4 Max Kills in Single Turn 5 | . 2 1 . . 1 5 4 2 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . . . 4 4 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Damage Taken 1850 | . 231 145 . . 153 545 365 411 Core 243 | . 45 36 . . 35 68 41 18 Absorbed by Shields 80 | . . . . . . . . 80 Core Remaining (%) 87 | 100 82 . . . 82 87 . . Volleys Fired 121 | . 33 18 . . . 59 4 7 Largest 3 | . 2 2 . . . 1 3 3 Hottest 194 | . 46 79 . . . 60 110 194 Shots Fired 320 | . 66 36 . . 31 155 12 20 Gun 245 | . 66 36 . . 31 101 4 7 Cannon 53 | . . . . . . 42 4 7 Launcher 22 | . . . . . . 12 4 6 Special . | . . . . . . . . . Kinetic 105 | . 66 20 . . . 5 8 6 Thermal 192 | . . 16 . . 31 138 . 7 Explosive 22 | . . . . . . 12 4 6 Electromagnetic 1 | . . . . . . . . 1 Robot Hit Streak 19 | . 9 9 . . 19 16 6 3 Robot Miss Streak 5 | . 3 2 . . 1 4 3 5 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Autonomous 128 | . . . . . 31 97 . . Shots Hit Robots 225 | . 44 25 . . 28 116 7 5 Core Hits 107 | . 21 8 . . 8 57 7 6 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6967 | . 656 351 . . 828 3981 719 432 Guns 4206 | . 656 351 . . 828 2271 49 51 Cannons 686 | . . . . . . 632 54 . Explosions 2075 | . . . . . . 1078 616 381 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 945 | . 656 150 . . . 36 103 . Thermal 3947 | . . 201 . . 828 2867 . 51 Explosive 2075 | . . . . . . 1078 616 381 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . 4 4 4 4 1 . 5 Average Corruption 2 | . . 4 4 4 4 1 . 5 Corruption Purged . | . . . . . . . . . Effects 23 | . . . 3 9 10 1 . . Message Errors 3 | . . . . 1 2 . . . Matter Fused 12 | . . . 1 7 4 . . . Heat Flow Errors 3 | . . . 1 . 2 . . . Energy Discharges 2 | . . . 1 1 . . . . Data Loss (minor) 2 | . . . . . 2 . . . Targeting Errors 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 123 | . . . . . . 51 57 15 Projectiles 42 | . . . . . . 42 . . Explosions 81 | . . . . . . 9 57 15 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 207 | . . . . . . 43 145 19 Shots 5 | . . . . . . 2 2 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 281 | . 4 75 237 . 139 93 142 281 Average Temperature 49 | . 3 24 124 . 63 23 88 136 Received Heat Transfer 580 | . 129 75 . . 90 180 66 40 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 3 | . . . . . . 3 . . Heat Transferred 5476 | . . 444 . . 1073 3848 . 111 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Peak Influence 1121 | . 176 269 104 . 119 1121 711 . Initial 509 | . . 10 104 . . . 509 . Average 291 | . 57 127 104 . 57 694 529 . Maximum Alert Level 4 | . . 1 . . . 4 3 . Low Security (%) 60 | . 100 76 100 . 100 8 . . Level 1 4 | . . 23 . . . 5 . . Level 2 19 | . . . . . . 27 93 . Level 3 14 | . . . . . . 55 6 . Level 4 . | . . . . . . 2 . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 1 3 . . 1 11 1 . Investigation 2 | . . . . . 1 1 . . Extermination . | . . . . . . . . . Reinforcement 10 | . 1 3 . . . 6 . . Assault 1 | . . . . . . . 1 . Garrison 4 | . . . . . . 4 . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Distress Signals 7 | . 2 2 . . . 3 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 108 | . 16 17 . . 6 51 8 10 Peak Tracking Total 8 | . 4 4 . . 3 8 7 7 Tactical Retreats 3 | . . . . . . 2 . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Traps Triggered 1 | . . . . . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Machines Disabled 3 | . . . . . . 2 1 . Max in Single Turn 1 | . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Machines Accessed 4 | . . 1 . . 1 1 . 1 Terminals 2 | . . 1 . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 7 | . . 2 . . 3 1 . 1 Successful 3 | . . . . . 1 1 . 1 Failed 4 | . . 2 . . 2 . . . Catastrophic 1 | . . . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual 6 | . . 2 . 1 2 1 . . Terminals 5 | . . 2 . . 3 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 2 | . . . . . 1 . . 1 Record 1 | . . . . . 1 . . . Open Door 1 | . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . . . . . 1 . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Eject 1 | . . . . . . 1 . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . . 1 . . 1 . . . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . Ejected 3 | . . . . . . 3 . . Robots Rewired 1 | . . . . . . . . 1 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Total Allies 4 | . . . 3 . . . . 1 Largest Group 3 | . . . 3 3 2 . . . Highest-Rated Group 40 | . . . 40 40 32 . . . Highest-Rated Ally 16 | . . . 16 16 16 . . . Total Orders . | . . . . . . . . . Ally Attacks 18 | . . . . . 16 . . 2 Total Damage 230 | . . . . . 196 . . 34 Kills 1 | . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Turns Passed 4599 | . 873 378 143 396 552 795 424 1038 Spaces Moved 3972 | 1 532 275 143 410 552 663 429 967 Core . | . . . . . . . . . Treads . | . . . . . . . . . Legs 534 | 1 532 1 . . . . . . Wheels 3438 | . . 274 143 410 552 663 429 967 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 90 | 120 120 90 90 90 90 90 90 100 Average Speed 98 | 120 133 90 90 90 90 90 92 100 Slowest Speed 150 | 120 150 150 90 90 90 100 120 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 51 | 2 72 35 22 91 82 57 13 89 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 4 | . . . . . 2 . . 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed 281 | . . . . . 2 119 72 88 Melee . | . . . . . . . . . Projectile 23 | . . . . . 2 18 . 3 AOE 258 | . . . . . . 101 72 85 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Total 4473 | . 629 370 157 438 610 799 448 1022 Wait 234 | . 34 56 15 19 40 42 . 28 Move 3964 | . 531 274 142 409 551 662 428 967 Hop . | . . . . . . . . . Pick Up 27 | . 13 4 . . 6 1 3 . Fast Attach 33 | . 5 4 . 3 2 9 5 5 Attach 14 | . . 4 . 1 . 5 2 2 Detach 19 | . 1 3 . 1 1 3 4 6 Swap 13 | . 2 1 . . . 9 . 1 Drop 41 | . 10 6 . 5 7 9 2 2 Fire 121 | . 33 18 . . . 59 4 7 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 7 | . . . . . 3 . . 4 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Sto / *Low) -7/Lower Caves (discovered 1 exit: *Low) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Discovered new exit (range 12) 151 | -10/Materials | Identified exit to Mines 287 | -10/Materials | Discovered exit to Mines (range 16) 307 | -10/Materials | Build established: Mutant 757 | -10/Materials | Discovered new exit (range 13) 771 | -10/Materials | Identified exit to Materials 874 | -10/Materials | Entered another Materials area 874 | -9/Materials | Evolved 2 slots: Utility x2 1158 | -9/Materials | Build established: Skirmisher 1215 | -9/Materials | Discovered new exit (range 11) 1224 | -9/Materials | Identified exit to Mines 1252 | -9/Materials | Entered Mines 1264 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1340 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1341 | -9/Mines | Discovered new exit (range 5) 1344 | -9/Mines | Identified exit to Exiles 1395 | -9/Mines | Entered Exiles 1395 | -9/Exiles | Accompanied by 3 allies 1407 | -9/Exiles | Discovered new exit (range 17) 1422 | -9/Exiles | Identified exit to Mines 1441 | -9/Exiles | Met 8R-AWN 1455 | -9/Exiles | Met EX-HEX 1486 | -9/Exiles | Met EX-DEC 1509 | -9/Exiles | Visited The Gauntlet 1621 | -9/Exiles | Met EX-BIN 1635 | -9/Exiles | Aligned with FarCom system 1636 | -9/Exiles | Given EX-Vault access code 1657 | -9/Exiles | Opened EX-Vault 1662 | -9/Exiles | Found Prototype Device 1662 | -9/Exiles | Identified Trap Reconfigurator 1666 | -9/Exiles | Found Prototype Slashing Weapon 1666 | -9/Exiles | Identified Longsword +1 1672 | -9/Exiles | Found Prototype Energy Gun 1672 | -9/Exiles | Identified AWS/Thermal 1698 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1703 | -9/Exiles | Exiles lab attacked by MAIN.C 1764 | -9/Exiles | Discovered exit to Mines (range 14) 1791 | -9/Exiles | Left Exiles lab with AWS/Thermal 1791 | -9/Exiles | Entered Mines 1791 | -8/Mines | Accompanied by 3 allies 2283 | -8/Mines | Discovered new exit (range 17) 2294 | -8/Mines | Identified exit to Materials 2343 | -8/Mines | Entered Materials 2343 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2444 | -8/Materials | Destroyed 9 combat bots 2448 | -8/Materials | Garrison activated, responded to threat 2545 | -8/Materials | Discovered new exit (range 14) 2563 | -8/Materials | Identified exit to Factory 2809 | -8/Materials | Garrison activated, responded to threat 3102 | -8/Materials | Discovered exit to Factory (range 3) 3138 | -8/Materials | Entered Factory 3138 | -7/Factory | Evolved 2 slots: Utility x2 3187 | -7/Factory | Discovered new exit (range 9) 3194 | -7/Factory | Identified exit to Storage 3500 | -7/Factory | Discovered new exit (range 8) 3519 | -7/Factory | Identified exit to Lower Caves 3538 | -7/Factory | First assault squad dispatched 3562 | -7/Factory | Entered Lower Caves 3609 | -7/Lower Caves | Encountered a Warlord checkpoint 3954 | -7/Lower Caves | Discovered new exit (range 6) 3959 | -7/Lower Caves | Identified exit to Lower Caves 4121 | -7/Lower Caves | Learned Factory stockpile data 4275 | -7/Lower Caves | Build established: Tank 4339 | -7/Lower Caves | Spotted B-75 Beast 4597 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4600 | -7/Lower Caves | Self-destructed Last Messages --------------- 04480_ Acquired 2 matter. 04483_ Acquired 1 matter. 04486_ Acquired 5 matter. 04491_ Acquired 4 matter. 04593_ S-27 Virus springs to life. 04594_ L-41 Fighter springs to life. 04594_ G-47 Trooper springs to life. 04594_ B-48 Gladiator springs to life. 04594_ G-47 Trooper springs to life. 04595_ Attempting to rewire G-47 Trooper. 04595_ G-47 Trooper rewired. 04596_ Attempting to rewire B-48 Gladiator. 04597_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 04597_ Attempting to rewire B-48 Gladiator. 04597_ Adv. Signal Interpreter destroyed. 04597_ System corrupted by crushing effect (+5). 04598_ Attempting to rewire B-48 Gladiator. 04599_ Slug penetrates Trooper 4a. 04599_ Trooper 4a destroyed. 04599_ Acquired 48 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ????????????####????????????????###?????????#### | | ???????????## ##?????????????## ##?????#### | | ??????####?# ##????????????# ##????# | | ??????# ### ##????????????# ##???# ## | | ??????# ## ##???????????## ##??## ### | | ####???# ## ##???????????## #???## #### | | ##??# #?# ###?????????## #????####?# | | #### #??# #????????## ##?????##### | | > ## #### ##??????## ##?????# | | ## ## ##????## ###???### | | ### ## ##???# ##????# | | ##?# ### ###?# ###??## | | #### ###?# ### #???# | | ###???# #???# | | ##?????## ##??### | | ####### #???????## #????? | | ##?????## ##????????## ###/#### ##????? | | ????????####??????????# #@llb "# # #####?? | | ??????????????????????# #b= g"# # ### #?? | | ??????????????????????# #"gs "# ##?## ### | | ?????????????????????? #" Y#### #???## ## | | ?????????????????????? #" +??# ##????## ### | | ?????????????????????? #" #? #######??# #?# | | ????????????????????? ##### #??# #??# ### | | ????????????????????? # ???? #??# #?## | | ???????????????????????#?? ?## ### ### | | ????????????????????????? ?# #?# | | ???????????????????????? ###?## #?# | | ???????????????????????# #????## ### | | ???????????????????????# ####???### | | ???????????????????????# ??????## | | ??????????????????????? ??????## ##### | | ???????????????????????????????# ###???# | | ??????????????????????????????## ####?# | | ????????????????????????????### ## | | ???????????????????????????## ## | | ???????????????????????????# ## ##### | | ???????????????????????????################???#### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 210 Armor Coverage 375 Core Shielding 30 Evasion (%) 42 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StructuralTeslaMagmablaster Manual? 0 Play Time 00:45:40 Cumulative 14.6 hours Start 2020.11.16 @ 11:23:58 End 2020.11.16 @ 14:46:20 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 29 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 62f15dc0-6c58-4d39-be55-6db16b0bbb15