Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.02 @ 10:31:48

Player: Stick8ug

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (24)      120
Value Destroyed (364)      364
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-9)                 -9
              TOTAL SCORE: 3675

 Bonus
-------
Friendly Fire              -9

 Cogmind 
---------
Core Integrity             0/850
Matter                     224/300
Energy                     100/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Waste

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Melee Analysis Suite
  Advanced ECM Suite
           Missile Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
     Light Fission Core
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
           Cesium-ion Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
>          --- UTILITY ----------
           Power Amplifier
    Medium Storage Unit
           Phase Shifter
           Hacking Suite
>          --- WEAPON -----------
     Light Assault Rifle
     Light Assault Rifle
  Improved Datajack
>          --- INVENTORY --------
     Light Ion Engine
           Flight Unit
  Advanced ECM Suite
           Phase Shifter
           Phase Shifter
     Heavy Assault Rifle
           Shock Bomb Launcher
           Missile Launcher
           Remote Datajack
[Rating: 44]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Fission Core
Propulsion                 Flight Unit
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Power Amplifier
  Storage                  Small Storage Unit
  Processor                Makeshift Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Shock Bomb Launcher
  Special Weapon           Remote Datajack
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -8  -7  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Was 
Slots Evolved              8    | .   .   .   4   2   2   .   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   2   1   .   .   
  Utility                  2    | .   .   .   1   .   1   .   
  Weapon                   2    | .   .   .   .   1   1   .   
Parts Attached             45   | 4   7   2   12  3   15  2   
  Power                    9    | 1   .   1   1   .   6   .   
    Engine                 8    | 1   .   1   1   .   5   .   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               14   | 2   4   .   6   2   .   .   
    Treads                 2    | .   2   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 10   | .   2   .   6   2   .   .   
  Utility                  14   | 1   1   1   2   1   6   2   
    Device                 7    | .   .   .   .   1   4   2   
    Storage                3    | 1   1   .   1   .   .   .   
    Processor              2    | .   .   1   1   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             1    | .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   8    | .   2   .   3   .   3   .   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          5    | .   2   .   2   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   .   
    Special Weapon         1    | .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   
    System Corruption      2    | .   .   .   .   .   .   2   
Parts Lost                 28   | .   1   .   2   .   23  2   
  Power                    6    | .   .   .   1   .   5   .   
  Propulsion               7    | .   1   .   .   .   6   .   
  Utility                  8    | .   .   .   .   .   6   2   
  Weapon                   7    | .   .   .   1   .   6   .   
  Highest Loss Streak      11   | .   1   .   2   .   11  2   
  To Critical Strikes      1    | .   .   .   1   .   .   .   
Average Backups            6    | 5   5   8   7   9   5   3   
  Power                    .    | .   1   1   .   .   .   .   
  Propulsion               2    | 1   1   4   2   3   .   .   
  Utility                  .    | .   .   .   .   1   1   2   
  Weapon                   2    | 2   2   3   3   4   2   1   
  Tool/Special             .    | .   .   .   .   .   .   .   
Unused Backups             6    | .   1   1   .   2   1   1   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   4    | .   1   1   .   .   1   1   
  Tool/Special             .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     73   | .   90  99  85  83  46  17  
  Engine                   8    | .   14  14  9   7   3   .   
  Treads                   6    | .   5   27  .   .   .   .   
  Wheel                    2    | .   15  .   .   .   .   .   
  Flight                   14   | .   2   .   35  33  13  .   
  Device                   2    | .   .   .   .   2   4   10  
  Storage                  12   | .   23  24  9   7   5   .   
  Processor                5    | .   .   2   13  11  1   .   
  Hackware                 1    | .   .   .   .   .   4   .   
  Ballistic Gun            16   | .   27  28  17  15  5   .   
  Special Melee Weapon     1    | .   .   .   .   3   3   .   
Peak Build Rating          44   | 4   7   9   17  27  44  20  
  Average Rating           12   | 3   6   7   14  21  18  17  
  On Entrance              9    | .   4   7   9   16  27  5   
Naked Turns                16   | .   .   .   .   .   16  .   
Heaviest Build             24   | 10  15  15  17  21  24  22  
  Greatest Support         40   | 26  40  40  17  25  25  3   
  Greatest Overweight (x)  7    | .   3   .   .   .   5   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   5   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  5   
  Average Capacity         8    | 7   8   8   8   10  9   5   
  Most Carried             10   | 6   8   8   10  10  10  3   
  Average Carried          6    | 5   5   7   7   9   4   3   
  Final Capacity           10   | 8   8   8   10  10  5   5   
  Final Carried            10   | 6   8   8   10  9   3   3   

 Class Distribution 
--------------------
 59% | Mutant
 20% | Sprinter
  9% | Scavenger-Mutant
  9% | Scavenger-Sprinter

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -10/Subcaves
 Sprinter | -8/Materials
 Sprinter | -7/Factory
   Mutant | -6/Factory
   Mutant | -6/Waste

 Resources                      | -11 -10 -10 -8  -7  -6  -6  
-----------                Run  | Yrd Mat Sub Mat Fac Fac Was 
Matter Collected           943  | 230 47  234 120 206 106 .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            663  | .   47  120 145 206 145 .   
  Parts                    53   | .   5   9   20  8   11  .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   .   1   2   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   7   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -8  -7  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Was 
Combat Hostiles Destroyed  16   | .   3   3   6   .   4   .   
  Guns                     15   | .   3   3   6   .   3   .   
  AOE                      1    | .   .   .   .   .   1   .   
Classes Destroyed          7    | .   1   1   2   2   1   .   
  Worker                   3    | .   .   .   .   2   1   .   
  Builder                  2    | .   .   .   1   .   1   .   
  Recycler                 2    | .   .   .   .   2   .   .   
  Operator                 1    | .   .   .   .   .   1   .   
  Swarmer                  13   | .   3   1   5   .   4   .   
  Sentry                   1    | .   .   .   1   .   .   .   
  Subdweller               2    | .   .   2   .   .   .   .   
Best Kill Streak           4    | .   3   2   4   2   4   .   
  Combat Bots Only         3    | .   3   2   3   .   3   .   
Max Kills in Single Turn   1    | .   1   1   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -7   -6   -6   
--------                   Run  | Yrd  Mat  Sub  Mat  Fac  Fac  Was  
Hostile Shots Fired        269  | .    22   3    45   .    198  1    
  Missed                   80   | .    5    1    17   .    57   .    
  Hits                     189  | .    17   2    28   .    141  1    
    Melee                  1    | .    .    .    .    .    .    1    
    Projectile             188  | .    17   2    28   .    141  .    
  Critical Strikes         2    | .    .    .    1    .    1    .    
Damage Taken               2626 | .    138  19   268  .    2153 48   
  Core                     995  | .    34   10   70   .    841  40   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   10   | .    .    .    .    10   .    .    
Core Remaining (%)         92   | 100  .    82   87   100  .    .    
Volleys Fired              79   | .    5    9    22   7    36   .    
  Largest                  2    | .    2    2    2    2    2    .    
  Hottest                  56   | .    40   40   40   40   56   .    
Shots Fired                135  | .    10   18   44   14   49   .    
  Gun                      131  | .    10   18   44   14   45   .    
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 2    | .    .    .    .    .    2    .    
  Special                  2    | .    .    .    .    .    2    .    
  Kinetic                  131  | .    10   18   44   14   45   .    
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          2    | .    .    .    .    .    2    .    
  Robot Hit Streak         22   | .    2    5    20   22   6    .    
  Robot Miss Streak        3    | .    1    1    2    1    3    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    
Shots Hit Robots           93   | .    6    14   33   10   30   .    
  Core Hits                42   | .    3    7    10   7    15   .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    
  Critical Strikes         1    | .    .    .    .    .    1    .    
    Destroy                1    | .    .    .    .    .    1    .    
Melee Attacks              1    | .    .    .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           1070 | .    59   158  326  87   440  .    
  Guns                     948  | .    59   158  326  87   318  .    
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               122  | .    .    .    .    .    122  .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  948  | .    59   158  326  87   318  .    
  Thermal                  62   | .    .    .    .    .    62   .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          60   | .    .    .    .    .    60   .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    .    .    11   
  Average Corruption       10   | .    .    .    .    .    .    10   
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    2    
    Message Errors         1    | .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            38   | .    .    .    .    .    38   .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               38   | .    .    .    .    .    38   .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      71   | .    .    .    .    .    71   .    
  Shots                    2    | .    .    .    .    .    2    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        13   | .    .    .    7    13   12   .    
  Average Temperature      5    | .    .    .    3    7    6    .    
  Received Heat Transfer   36   | .    .    .    27   .    9    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         100  | .    .    .    .    .    100  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    

 Alert                          | -11 -10 -10 -8  -7  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Was 
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 .   100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Peak Influence             165  | .   60  .   165 59  43  .   
  Initial                  56   | .   .   .   5   56  .   .   
  Average                  24   | .   21  .   79  23  7   .   
Influence Increases        521  | .   70  30  235 28  158 .   
  Destroy 0b10 Robot/C     280  | .   60  20  120 .   80  .   
  Destroy 0b10 Robot/NC    40   | .   .   .   5   20  15  .   
  Destroy Leader           50   | .   10  10  20  .   10  .   
  Successful Hack          8    | .   .   .   .   8   .   .   
  Destroy Structure        8    | .   .   .   .   .   8   .   
  Partial Spotted          45   | .   .   .   45  .   .   .   
  Lose Combat Pursuer      90   | .   .   .   45  .   45  .   
Influence Decreases        521  | .   50  40  120 153 158 .   
  Entered New Map          84   | .   .   10  5   69  .   .   
  Time Decay               334  | .   50  30  95  84  75  .   
  Lost Part                103  | .   .   .   20  .   83  .   
Squads Dispatched          5    | .   .   .   2   .   3   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   .   3   .   
  Assault                  2    | .   .   .   2   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -7  -6  -6  
---------                  Run  | Yrd Mat Sub Mat Fac Fac Was 
Distress Signals           3    | .   .   .   2   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              42   | .   4   11  11  2   12  2   
  Peak Tracking Total      7    | .   4   7   6   2   5   2   
  Tactical Retreats        3    | .   .   .   2   .   1   .   

 Traps                          | -11 -10 -10 -8  -7  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Was 
Traps Triggered            1    | .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -6  -6  
----------                 Run  | Yrd Mat Sub Mat Fac Fac Was 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -6  -6  
---------                  Run  | Yrd Mat Sub Mat Fac Fac Was 
Machines Accessed          2    | .   .   .   .   2   .   .   
  Terminals                1    | .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                3    | .   .   .   .   3   .   .   
  Successful               3    | .   .   .   .   3   .   .   
  Failed                   .    | .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   
  Time                     38   | .   .   .   .   38  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -6  -6  
------------               Run  | Yrd Mat Sub Mat Fac Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   3   .   
  Non-combat               2    | .   .   .   .   .   2   .   
  Combat                   1    | .   .   .   .   .   1   .   
Robot Hacks Applied        3    | .   .   .   .   .   3   .   
  parse_system             2    | .   .   .   .   .   2   .   
  check_alert              1    | .   .   .   .   .   1   .   
Relay Couplers Released    1    | .   .   .   1   .   .   .   
  Machine Destruction      1    | .   .   .   1   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  -6  -6  
--------                   Run  | Yrd Mat Sub Mat Fac Fac Was 
Total Allies               1    | .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   1   
  Highest-Rated Group      31   | .   .   .   .   .   .   31  
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               13   | .   .   .   .   .   .   13  
  Total Damage             230  | .   .   .   .   .   .   230 
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -7  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Was 
Active Infowar (turns)     1    | .   .   .   .   1   .   .   
  ECM                      1    | .   .   .   .   1   .   .   
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -8  -7  -6  -6  
-------------              Run  | Yrd Mat Sub Mat Fac Fac Was 
Turns Passed               1586 | 166 182 305 260 181 396 96  
Spaces Moved               1688 | 41  129 169 470 415 434 30  
  Core                     139  | 2   .   .   .   .   107 30  
  Treads                   198  | .   29  169 .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   119  | 39  80  .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   1232 | .   20  .   470 415 327 .   
  Fastest Speed            27   | 50  90  160 29  27  27  150 
  Average Speed            64   | 87  111 160 29  27  65  310 
  Slowest Speed            440  | 90  280 160 31  29  440 400 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            6    | .   .   .   6   .   .   .   
  Potential Cave-ins       .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       20   | 5   30  15  41  10  19  23  
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   
Scrap Searched             1    | .   .   1   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          10   | .   .   .   .   .   10  .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      10   | .   .   .   .   .   10  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -8  -7  -6  -6  
---------                  Run  | Yrd Mat Sub Mat Fac Fac Was 
Total                      2067 | 169 159 187 547 471 502 32  
  Wait                     195  | 119 10  .   25  38  3   .   
  Move                     1671 | 40  128 168 457 414 434 30  
  Hop                      6    | .   .   .   6   .   .   .   
  Pick Up                  23   | 6   5   1   5   2   4   .   
  Fast Attach              28   | 4   3   3   3   4   9   2   
  Attach                   21   | .   4   .   10  .   7   .   
  Detach                   10   | .   2   .   7   .   1   .   
  Swap                     10   | .   .   2   7   1   .   .   
  Drop                     23   | .   2   4   5   5   7   .   
  Fire                     79   | .   5   9   22  7   36  .   
  Melee                    1    | .   .   .   .   .   1   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Subcaves (discovered 2 exits: [*Mat] / Rec)
-8/Materials
-7/Factory
-6/Factory
-6/Waste

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 14)
  167 | -11/Scrapyard | Entered Materials
  288 | -10/Materials | Discovered new exit (range 5)
  311 | -10/Materials | Build established: Mutant
  349 | -10/Materials | Entered Subcaves
  350 | -10/Subcaves  | Approached by a straggling Scientist
  382 | -10/Subcaves  | Identified exit to Recycling
  529 | -10/Subcaves  | Ambushed by swarm of Subdwellers
  529 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
  529 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
  529 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
  615 | -10/Subcaves  | Discovered new exit (range 15)
  654 | -10/Subcaves  | Entered Materials
  654 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
  711 | -8/Materials  | Met 7R-MNS
  906 | -8/Materials  | Discovered new exit (range 10)
  914 | -8/Materials  | Entered Factory
  914 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
  918 | -7/Factory    | Discovered new exit (range 13)
  970 | -7/Factory    | Repaired Cesium-ion Thruster
 1095 | -7/Factory    | Entered another Factory area
 1095 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1276 | -6/Factory    | Lost 11 parts (1p5n3u2w)
 1357 | -6/Factory    | Lost 7 parts (2p1n1u3w)
 1409 | -6/Factory    | Core integrity fell below 50%
 1434 | -6/Factory    | Core integrity fell below 20%
 1485 | -6/Factory    | Lost 4 parts (2p2u)
 1491 | -6/Factory    | Sucked down chute
 1491 | -6/Factory    | Entered Waste
 1492 | -6/Waste      | Met a frightened Derelict
 1506 | -6/Waste      | EMP discharged
 1519 | -6/Waste      | System corruption reached 10%
 1552 | -6/Waste      | Spotted C-40 Crusher
 1576 | -6/Waste      | Spotted C-40 Crusher
 1587 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 1587 | -6/Waste      | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
System corrupted (+9).
Acquired Corrupted Adv. Thermal Generator.
Integrated Corrupted Adv. Thermal Generator
  (+2).
[Achievement: System Compromised]
System corrupted: Component data lost.
I:MSAELZSGOGO&I51ZILH5J:#U|Q9IL
C-40 Crusher suffers critical hit (Burn).
78-3E5(g) Carbon-fiber Leg crushed.
78-3E5(g) Beamcaster crushed.
78-3E5(g) Imp. Heat Sink crushed.
78-3E5(g) Lgt. Angular Momentum Engine crushed.
78-3E5(g) Carbon-fiber Leg crushed.
78-3E5(g) Imp. Heat Sink crushed.
78-3E5(g) suffers critical hit (Destroy).
78-3E5(g) destroyed.
43 Matter crushed.
Imp. Medium Armor Plating crushed.
Adv. Thermal Generator crushed.
Broken Adv. Point Defense System destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          20
Energy Capacity            250
Matter Stores              300
Matter Capacity            400
Sight Range                16
Terrain Scan Density       85
Power Amplification        20
Armor Coverage             225
Phase Shifting             5
Evasion (%)                69
Targeting Accuracy         10
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Cesium-ion Thruster | 60% | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              TeslaColdScythe
  Manual?         0
Play Time         00:59:04
  Cumulative      4.2 hours
  Start           2025.06.01 @ 21:03:02
  End             2025.06.02 @ 10:31:48
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          9
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 123b89cc-ff9f-4a57-801e-faf9d20f5238