Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.03 @ 21:16:56

Player: TenMicu

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (10)       2000
Robots Destroyed (89)      445
Value Destroyed (3167)     3167
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (1310)               1310
              TOTAL SCORE: 10562

 Bonus
-------
High Alert Combat Kills    95
Follower Combat Kills      282
Entered DSFs               500
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -167

 Cogmind 
---------
Core Integrity             0/1300
Matter                     196/300
Energy                     19/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -3/Research

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (7) ---
                   (None)
>              --- UTILITY (8) ------
                   (None)
>              --- WEAPON (4) -------
  High-powered Shock Rifle
>              --- INVENTORY (5) ----
      Improved Dynamic Insulation System

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
               Particle Reactor
>              --- PROPULSION -------
        Medium Treads
        Medium Treads
         Heavy Siege Treads
         Heavy Siege Treads
               Biometal Medium Treads
>              --- UTILITY ----------
        Medium Storage Unit
               Energy Well
      Improved Transmission Jammer
               Phase Shifter
      Improved Heavy Armor Plating
      Advanced Force Field
      Advanced Component Analysis Suite
>              --- WEAPON -----------
               Quantum Rifle
               Quantum Rifle
         Heavy Flak Cannon
               Power Sword
>              --- INVENTORY --------
               Structural Scanner
      Improved Medium Armor Plating
      Improved Thermal Shield
      Improved Dynamic Insulation System
  High-powered Shock Rifle
               Quantum Rifle
               Gamma Bomb Array
               Scythe
[Rating: 131]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Particle Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Combat Airjet
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Improved Target Analyzer
  Protection               Light Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Proton Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -9  -9  -7  -6  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac Fac DSF Res 
Slots Evolved              14   | .   .   2   .   .   .   6   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               5    | .   .   2   .   .   .   1   1   1   .   .   
  Utility                  6    | .   .   .   .   .   .   3   1   1   .   1   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   1   
Parts Attached             145  | 6   11  7   4   2   6   63  12  .   9   25  
  Power                    14   | 1   4   1   .   .   .   4   2   .   1   1   
    Engine                 10   | 1   4   1   .   .   .   4   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   2   .   1   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               37   | 2   2   3   2   .   1   15  2   .   3   7   
    Treads                 12   | .   .   .   .   .   .   3   1   .   3   5   
    Leg                    15   | 2   2   3   2   .   1   2   1   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   5   .   .   .   .   
    Flight                 5    | .   .   .   .   .   .   5   .   .   .   .   
  Utility                  43   | 1   1   1   .   .   1   21  6   .   3   9   
    Device                 21   | 1   .   .   .   .   .   10  3   .   1   6   
    Storage                7    | .   1   .   .   .   .   5   1   .   .   .   
    Processor              2    | .   .   .   .   .   .   1   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             13   | .   .   1   .   .   1   5   2   .   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   51   | 2   4   2   2   2   4   23  2   .   2   8   
    Energy Gun             21   | 1   1   2   2   1   1   5   1   .   1   6   
    Energy Cannon          7    | .   1   .   .   .   .   6   .   .   .   .   
    Ballistic Gun          4    | 1   1   .   .   .   .   1   .   .   1   .   
    Ballistic Cannon       5    | .   .   .   .   1   1   2   1   .   .   .   
    Launcher               5    | .   .   .   .   .   1   3   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          7    | .   1   .   .   .   1   5   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   1   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   2   .   .   .   5   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   .   .   .   .   
    System Corruption      4    | .   .   .   .   .   .   4   .   .   .   .   
Parts Lost                 54   | .   1   1   .   .   .   22  .   .   4   26  
  Power                    6    | .   .   1   .   .   .   3   .   .   1   1   
  Propulsion               14   | .   .   .   .   .   .   7   .   .   1   6   
  Utility                  19   | .   .   .   .   .   .   5   .   .   1   13  
  Weapon                   15   | .   1   .   .   .   .   7   .   .   1   6   
  Highest Loss Streak      19   | .   1   1   .   .   .   10  .   .   3   19  
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   .   .   .   
Average Slot Usage (%)     86   | .   98  94  100 100 100 75  75  73  76  63  
  Engine                   7    | .   14  10  11  11  11  4   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   5   10  9   2   
  Treads                   4    | .   .   .   .   .   .   2   13  15  16  13  
  Leg                      21   | .   28  39  44  44  44  3   2   .   .   .   
  Hover                    1    | .   .   .   .   .   .   6   .   .   .   .   
  Flight                   2    | .   .   .   .   .   .   10  .   .   .   .   
  Device                   8    | .   14  2   .   .   .   15  15  15  15  16  
  Storage                  10   | .   12  11  11  11  11  9   11  10  10  7   
  Protection               6    | .   .   8   11  11  11  3   5   5   4   3   
  Energy Gun               8    | .   4   16  22  13  8   5   5   5   4   5   
  Energy Cannon            1    | .   9   .   .   .   .   3   .   .   .   .   
  Ballistic Gun            1    | .   12  .   .   .   .   .   1   .   .   .   
  Ballistic Cannon         4    | .   .   .   .   8   10  2   3   5   5   2   
  Slashing Weapon          1    | .   .   .   .   .   .   1   5   5   5   5   
Peak Build Rating          131  | 8   11  17  18  21  26  57  56  55  100 131 
  Average Rating           36   | 4   8   13  17  20  23  41  47  55  86  94  
  On Entrance              31   | .   8   11  17  17  21  26  36  55  55  98  
Naked Turns                5    | .   .   .   .   .   .   .   .   .   .   5   
Heaviest Build             94   | 6   29  37  37  41  41  52  59  59  60  94  
  Greatest Support         242  | 20  20  40  40  40  48  68  72  72  242 231 
  Greatest Overweight (x)  12   | .   1   1   .   1   1   5   1   .   .   12  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 5   15  15  15  15  15  15  10  10  10  10  
  Average Capacity         11   | 5   14  15  15  15  15  8   8   10  10  9   
  Most Carried             15   | 2   9   13  15  15  15  15  10  10  10  10  
  Average Carried          10   | .   6   10  13  14  14  7   8   10  9   7   
  Final Capacity           15   | 5   15  15  15  15  15  8   10  10  10  5   
  Final Carried            15   | 2   9   11  15  15  15  8   10  10  10  1   

 Class Distribution 
--------------------
 57% | Mutant
 22% | Scavenger-Mutant
  6% | Derelict-Skirmisher
  4% | Infiltrator-Mutant
  3% | Infiltrator-Skirmisher

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
             Mutant | -9/Mines
             Mutant | -7/Zion
             Mutant | -6/Proximity Caves
   Scavenger-Mutant | -6/Factory
   Scavenger-Mutant | -5/Factory
   Scavenger-Mutant | -4/Factory
   Scavenger-Mutant | -4/DSF
 Infiltrator-Mutant | -3/Research

 Resources                      | -11  -10  -9   -9   -7   -6   -6   -5   -4   -4   -3   
-----------                Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Fac  Fac  DSF  Res  
Matter Collected           2072 | 265  110  90   40   40   180  727  130  .    230  260  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3778 | 82   503  289  443  .    309  1106 287  .    284  475  
  Parts                    155  | 5    19   21   24   .    14   32   7    .    16   17   
Haulers Intercepted        4    | .    1    2    .    .    .    .    .    .    1    .    
Recyclers Shooed           4    | .    .    .    2    .    .    1    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      4    | .    .    .    .    .    4    .    .    .    .    .    
  Prevented                12   | .    .    .    .    .    12   .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac Fac DSF Res 
Combat Hostiles Destroyed  63   | 1   8   3   5   .   10  18  2   .   8   8   
  Melee                    13   | .   .   1   .   .   .   3   1   .   .   8   
  Guns                     16   | 1   2   1   4   .   1   2   1   .   4   .   
  Cannons                  11   | .   2   .   .   .   2   5   .   .   2   .   
  AOE                      13   | .   1   1   .   .   6   3   .   .   2   .   
Classes Destroyed          18   | 3   4   1   .   .   3   5   .   .   2   .   
  Worker                   8    | 1   2   1   2   .   .   2   .   .   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   .   .   .   
  Tunneler                 5    | 2   .   .   2   .   .   1   .   .   .   .   
  Hauler                   4    | .   1   2   .   .   .   .   .   .   1   .   
  Recycler                 4    | .   1   .   1   .   .   1   1   .   .   .   
  Watcher                  3    | .   2   .   .   .   .   1   .   .   .   .   
  Swarmer                  14   | .   1   .   .   .   4   2   .   .   5   2   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   2   .   
  Grunt                    27   | 1   7   3   5   .   4   5   .   .   .   2   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   9    | .   .   .   .   .   1   5   1   .   .   2   
  Specialist               1    | .   .   .   .   .   .   1   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   2   1   .   .   2   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   1   .   
  Behemoth                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           6    | 1   5   5   3   .   6   5   2   .   5   4   
  Combat Bots Only         6    | 1   3   2   3   .   6   5   1   .   5   4   
Max Kills in Single Turn   4    | 1   2   2   1   .   4   2   1   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   1   .   .   3   2   .   .   1   .   
  Melee                    1    | .   .   1   .   .   .   1   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -7   -6   -6   -5   -4   -4   -3   
--------                   Run   | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Fac  Fac  DSF  Res  
Hostile Shots Fired        917   | 8    39   14   23   .    71   418  20   .    41   283  
  Missed                   300   | 2    12   4    8    .    24   153  4    .    7    86   
Damage Taken               11800 | 68   351  119  200  .    638  3562 362  .    1582 4918 
  Core                     2820  | .    100  37   35   .    97   787  44   .    402  1318 
  Absorbed by Shields      210   | .    .    .    .    .    .    .    .    .    .    210  
  Ignored by Resistances   51    | .    .    .    .    .    .    36   .    .    .    15   
  Regen/Repaired (Parts)   250   | .    .    .    .    250  .    .    .    .    .    .    
Core Remaining (%)         64    | 100  60   .    .    .    57   7    95   .    65   .    
Volleys Fired              179   | 15   34   10   21   .    18   42   4    .    19   16   
  Largest                  3     | 2    2    2    2    .    2    3    2    .    2    3    
  Hottest                  241   | 60   80   90   90   .    117  225  89   .    113  241  
Shots Fired                337   | 30   68   18   37   .    30   74   8    .    38   34   
  Gun                      220   | 30   40   18   37   .    12   29   8    .    19   27   
  Cannon                   103   | .    28   .    .    .    12   37   .    .    19   7    
  Launcher                 14    | .    .    .    .    .    6    8    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  103   | 15   34   .    .    .    12   8    4    .    23   7    
  Thermal                  122   | 15   34   2    .    .    12   29   4    .    .    26   
  Explosive                14    | .    .    .    .    .    6    8    .    .    .    .    
  Electromagnetic          98    | .    .    16   37   .    .    29   .    .    15   1    
  Robot Hit Streak         10    | 10   7    5    7    .    10   7    5    .    8    9    
  Robot Miss Streak        7     | 2    5    3    3    .    4    5    3    .    7    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           305   | 21   39   16   28   .    17   72   12   .    30   70   
  Core Hits                173   | 7    17   8    16   .    30   34   6    .    33   22   
  Critical Kills           2     | .    1    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 8     | .    3    1    .    .    1    3    .    .    .    .    
  Critical Strikes         21    | .    4    1    .    .    1    8    1    .    .    6    
    Burn                   4     | .    .    .    .    .    .    4    .    .    .    .    
    Meltdown               1     | .    1    .    .    .    .    .    .    .    .    .    
    Smash                  9     | .    3    1    .    .    1    4    .    .    .    .    
    Sever                  7     | .    .    .    .    .    .    .    1    .    .    6    
Melee Attacks              124   | .    9    3    .    .    2    42   8    .    .    60   
  Impact                   32    | .    9    3    .    .    2    18   .    .    .    .    
  Slashing                 92    | .    .    .    .    .    .    24   8    .    .    60   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5     | .    .    1    .    .    .    2    1    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        10    | .    .    .    .    .    .    3    .    .    .    7    
Damage Inflicted           9117  | 205  748  410  604  .    917  2528 410  .    841  2454 
  Guns                     2463  | 205  156  185  493  .    76   392  120  .    298  538  
  Cannons                  1708  | .    247  .    .    .    122  738  .    .    391  210  
  Explosions               1830  | .    121  121  100  .    684  652  .    .    152  .    
  Melee                    3078  | .    215  104  .    .    35   728  290  .    .    1706 
  Ramming                  38    | .    9    .    11   .    .    18   .    .    .    .    
  Kinetic                  1222  | 82   136  .    .    .    122  128  70   .    474  210  
  Thermal                  2070  | 123  388  139  100  .    76   504  50   .    152  538  
  Explosive                1224  | .    .    .    .    .    684  540  .    .    .    .    
  Electromagnetic          1485  | .    .    167  493  .    .    610  .    .    215  .    
  Impact                   654   | .    215  104  .    .    35   300  .    .    .    .    
  Slashing                 2424  | .    .    .    .    .    .    428  290  .    .    1706 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    .    .    9    2    .    .    9    
  Average Corruption       4     | .    .    .    .    .    .    4    1    .    .    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  37    | .    .    .    .    .    .    25   3    .    .    9    
    Message Errors         8     | .    .    .    .    .    .    6    .    .    .    2    
    Matter Fused           9     | .    .    .    .    .    .    8    1    .    .    .    
    Heat Flow Errors       8     | .    .    .    .    .    .    5    1    .    .    2    
    Energy Discharges      4     | .    .    .    .    .    .    2    .    .    .    2    
    Parts Rejected         2     | .    .    .    .    .    .    1    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      3     | .    .    .    .    .    .    2    .    .    .    1    
    Data Loss (major)      2     | .    .    .    .    .    .    1    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            487   | .    103  30   .    .    39   108  50   .    26   131  
  Projectiles              33    | .    .    .    .    .    24   9    .    .    .    .    
  Explosions               59    | .    .    15   .    .    .    18   .    .    26   .    
  Melee                    395   | .    103  15   .    .    15   81   50   .    .    131  
Knockbacks                 10    | .    1    .    .    .    1    2    .    .    6    .    
  Impact                   2     | .    1    .    .    .    .    1    .    .    .    .    
  Kinetic                  8     | .    .    .    .    .    1    1    .    .    6    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      316   | .    44   .    .    .    20   203  .    .    49   .    
  Shots                    7     | .    1    .    .    .    1    3    .    .    2    .    
  Rammed                   1     | .    .    .    .    .    .    1    .    .    .    .    
Targets Rammed             5     | .    3    .    1    .    .    1    .    .    .    .    
  Kicked                   4     | .    3    .    1    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        1235  | 76   304  170  267  .    263  392  87   .    1235 484  
  Average Temperature      138   | 29   90   82   99   .    75   138  48   .    381  155  
  Received Heat Transfer   1629  | 36   123  69   111  .    198  573  45   .    .    474  
  Effects                  35    | .    1    .    2    .    1    2    .    .    27   2    
    Shutdowns              8     | .    .    .    .    .    .    .    .    .    7    1    
    Energy Bleed           7     | .    1    .    1    .    1    1    .    .    3    .    
    Interference           1     | .    .    .    1    .    .    .    .    .    .    .    
    Matter Decay           4     | .    .    .    .    .    .    .    .    .    4    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    1    .    
    Damage (minor)         5     | .    .    .    .    .    .    1    .    .    3    1    
    Damage (major)         7     | .    .    .    .    .    .    .    .    .    7    .    
    Damage (core)          2     | .    .    .    .    .    .    .    .    .    2    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           10    | .    3    .    1    .    1    5    .    .    .    .    
  Combat Hostiles          9     | .    2    .    1    .    1    5    .    .    .    .    
  Parts Fried              14    | .    4    1    1    .    3    5    .    .    .    .    
  Impact Corruptions       11    | .    5    1    .    .    1    4    .    .    .    .    
Robots Melted              1     | .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    1    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    1    1    .    .    .    1    .    .    .    .    
  Heat Transferred         3317  | 275  668  137  100  .    148  1099 74   .    150  666  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    1    1    .    .    2    .    .    2    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac Fac DSF Res 
Peak Influence             507  | 35  252 163 207 .   .   507 284 42  182 252 
  Initial                  197  | .   22  60  59  .   .   149 197 42  29  102 
  Average                  184  | 13  117 105 117 .   .   284 197 42  108 133 
Maximum Alert Level        2    | .   1   .   1   .   .   2   1   .   .   1   
  Low Security (%)         60   | 100 83  100 61  .   .   31  55  100 100 79  
  Level 1                  30   | .   16  .   38  .   .   43  44  .   .   20  
  Level 2                  9    | .   .   .   .   .   .   25  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   .   1   .   
Squads Dispatched          19   | .   2   .   .   .   1   7   1   1   1   6   
  Investigation            2    | .   .   .   .   .   .   1   .   1   .   .   
  Extermination            5    | .   .   .   .   .   .   2   1   .   .   2   
  Reinforcement            7    | .   2   .   .   .   .   3   .   .   1   1   
  Assault                  2    | .   .   .   .   .   1   1   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Fac Fac DSF Res 
Distress Signals           3    | .   3   .   .   .   .   .   .   .   .   .   
Communications Jammed      18   | .   .   .   .   .   .   1   .   .   7   10  
  Distress Signals         12   | .   .   .   .   .   .   1   .   .   1   10  
Times Spotted              111  | 1   16  3   6   .   18  37  2   .   9   19  
  Peak Tracking Total      12   | 1   4   2   3   .   8   12  1   .   5   7   
  Tactical Retreats        7    | .   .   .   .   .   .   6   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac Fac DSF Res 
Traps Triggered            3    | .   .   .   .   .   .   1   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -5  -4  -4  -3  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac Fac Fac DSF Res 
Machines Disabled          6    | .   2   .   .   .   .   3   .   .   .   1   
  Max in Single Turn       2    | .   1   .   .   .   .   2   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Fac Fac DSF Res 
Machines Accessed          6    | .   1   1   .   .   .   2   1   1   .   .   
  Terminals                4    | .   1   1   .   .   .   .   1   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                14   | .   2   4   .   .   .   5   1   2   .   .   
  Successful               7    | .   .   2   .   .   .   3   1   1   .   .   
  Failed                   7    | .   2   2   .   .   .   2   .   1   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   28   | .   2   .   .   6   .   9   8   3   .   .   
  Terminals                9    | .   2   4   .   .   .   .   1   2   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   3   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   2   .   .   .   .   1   1   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   1   1   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   1   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   1   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   1   .   .   .   1   1   1   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -5  -4  -4  -3  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac Fac Fac DSF Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   2   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   2   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   -5   -4   -4   -3   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Fac  Fac  DSF  Res  
Total Allies               4    | .    .    .    .    4    .    .    .    .    .    .    
  Largest Group            4    | .    .    .    .    4    4    2    .    .    .    .    
  Highest-Rated Group      156  | .    .    .    .    156  156  76   .    .    .    .    
  Highest-Rated Ally       42   | .    .    .    .    42   42   40   .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               31   | .    .    .    .    .    26   5    .    .    .    .    
  Total Damage             1197 | .    .    .    .    .    1102 95   .    .    .    .    
  Kills                    9    | .    .    .    .    .    7    2    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac Fac DSF Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   2   1   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     1    | .   .   .   .   .   .   .   1   .   .   .   
  Branch Access            1    | .   .   .   .   .   .   .   1   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   -5   -4   -4   -3   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Fac  Fac  DSF  Res  
Turns Passed               6574 | 154  535  158  498  1445 606  1671 521  72   318  596  
Spaces Moved               3478 | 92   202  65   351  850  406  873  276  46   131  186  
  Core                     35   | 13   .    .    .    .    .    .    .    .    .    22   
  Treads                   775  | .    .    .    .    .    .    170  276  46   131  152  
  Legs                     2041 | 79   202  65   351  850  406  76   .    .    .    12   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    323  | .    .    .    .    .    .    323  .    .    .    .    
  Flight                   304  | .    .    .    .    .    .    304  .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  58   160  160  160  50   
  Average Speed            148  | 110  177  141  120  167  125  136  160  160  173  174  
  Slowest Speed            650  | 120  190  190  120  190  190  410  240  160  180  650  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 8    40   8    90   85   63   22   7    2    93   5    
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    .    .    
Scrap Searched             5    | .    .    .    1    3    1    .    .    .    .    .    
Spaces Dug                 10   | .    .    .    .    .    .    7    2    .    .    1    
Terrain Destroyed          173  | .    23   3    3    .    16   121  2    .    4    1    
  Melee                    10   | .    .    .    .    .    .    7    2    .    .    1    
  Projectile               4    | .    .    .    .    .    3    1    .    .    .    .    
  AOE                      159  | .    23   3    3    .    13   113  .    .    4    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -5   -4   -4   -3   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Fac  Fac  DSF  Res  
Total                      4364 | 114  298  108  389  872  469  1208 335  45   183  343  
  Wait                     307  | .    21   6    10   11   33   142  17   .    16   51   
  Move                     3468 | 91   201  64   350  849  405  872  275  45   130  186  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  67   | 2    11   10   2    5    2    16   8    .    4    7    
  Fast Attach              62   | 6    2    2    1    .    .    31   7    .    5    8    
  Attach                   39   | .    1    2    .    .    1    15   1    .    3    16   
  Detach                   11   | .    .    .    .    .    .    8    .    .    .    3    
  Swap                     45   | .    8    4    3    2    5    17   4    .    1    1    
  Drop                     68   | .    8    7    1    5    3    26   11   .    4    3    
  Fire                     179  | 15   34   10   21   .    18   42   4    .    19   16   
  Melee                    112  | .    9    3    .    .    2    38   8    .    .    52   
  Ram                      1    | .    .    .    .    .    .    1    .    .    .    .    
  Kick                     4    | .    3    .    1    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    .    .    .    1    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 3 exits: [*Mat x2] / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory (discovered 3 exits: *Fac / Upp x2)
-4/Factory
-4/DSF
-3/Research

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
   74 | -11/Scrapyard      | Discovered new exit (range 8)
  155 | -11/Scrapyard      | Entered Materials
  343 | -10/Materials      | Build established: Mutant
  573 | -10/Materials      | Discovered new exit (range 10)
  690 | -10/Materials      | Entered another Materials area
  690 | -9/Materials       | Evolved 2 slots: Propulsion x2
  817 | -9/Materials       | Discovered new exit (range 16)
  848 | -9/Materials       | Entered Mines
  972 | -9/Mines           | Discovered new exit (range 10)
 1082 | -9/Mines           | Learned Materials emergency access door positions
 1162 | -9/Mines           | Learned location of Zion (-7)
 1180 | -9/Mines           | Discovered new exit (range 9)
 1223 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
 1225 | -9/Mines           | Found Prototype Device
 1341 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1346 | -9/Mines           | Entered Zion
 1705 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 1916 | -7/Zion            | Received a visual enhancement algorithm
 2110 | -7/Zion            | Met Imprinter
 2143 | -7/Zion            | Imprinted
 2145 | -7/Zion            | Declared Zion's savior
 2764 | -7/Zion            | Visited the Megawrench Repair Shop
 2764 | -7/Zion            | Megawrench repaired 8 parts
 2775 | -7/Zion            | Discovered new exit (range 9)
 2791 | -7/Zion            | Entered Proximity Caves
 2791 | -6/Proximity Caves | Accompanied by 4 allies
 2853 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2945 | -6/Proximity Caves | Learned Factory security intel
 2992 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 3166 | -6/Proximity Caves | Discovered new exit (range 15)
 3397 | -6/Proximity Caves | Entered Factory
 3397 | -6/Factory         | Accompanied by 2 allies
 3397 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1
 3506 | -6/Factory         | Identified Exp. Sensor Array
 3773 | -6/Factory         | Build established: Derelict-Skirmisher
 3963 | -6/Factory         | Lost 3 parts (1p1u1w)
 4426 | -6/Factory         | Spotted B-75 Beast
 4610 | -6/Factory         | Core integrity fell below 50%
 4662 | -6/Factory         | Lost 10 parts (1p3n1u5w)
 4693 | -6/Factory         | Terminal network hard line cut
 4694 | -6/Factory         | Core integrity fell below 20%
 4704 | -6/Factory         | Destroyed B-75 Beast
 5034 | -6/Factory         | Discovered new exit (range 9)
 5044 | -6/Factory         | Build established: Scavenger-Mutant
 5068 | -6/Factory         | Entered another Factory area
 5068 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5415 | -5/Factory         | Retrieved Zion intel report: Branch Access
 5415 | -5/Factory         | Identified exit to Upper Caves
 5576 | -5/Factory         | Discovered new exit (range 5)
 5589 | -5/Factory         | Entered another Factory area
 5589 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5655 | -4/Factory         | Identified exit to DSF
 5661 | -4/Factory         | Entered DSF
 5713 | -4/DSF             | Additional patrols routed to DSF
 5803 | -4/DSF             | Lost 3 parts (1p1u1w)
 5865 | -4/DSF             | Sterilization system engaged
 5885 | -4/DSF             | Ambient heat levels rising (+10)
 5900 | -4/DSF             | Ambient heat levels rising (+10)
 5915 | -4/DSF             | Ambient heat levels rising (+10)
 5922 | -4/DSF             | Found Gamma Bomb Array
 5930 | -4/DSF             | Ambient heat levels rising (+10)
 5945 | -4/DSF             | Ambient heat levels rising (+10)
 5951 | -4/DSF             | Discovered new exit (range 14)
 5960 | -4/DSF             | Ambient heat levels rising (+10)
 5975 | -4/DSF             | Ambient heat levels rising (+10)
 5979 | -4/DSF             | Entered Research
 5979 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 6313 | -3/Research        | Garrison activated, responded to threat
 6535 | -3/Research        | Core integrity fell below 50%
 6570 | -3/Research        | Core integrity fell below 20%
 6575 | -3/Research        | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
06564_ System corrupted: Hpw. Shock Rifle
  rejected.
06564_ Slug penetrates H-77 Assassin.
06564_ Critical hit (Destroy).
06564_ Penetrated by Slug.
06564_ Slug penetrates Wall.
06564_ Penetrated by Slug.
06564_ Imp. Heavy Armor Plating destroyed.
06567_ Slug penetrates Wall.
06568_ Penetrated by Slug. <x2>
06568_ Slug penetrates Wall.
06570_ Quantum Rifle destroyed.
06571_ Slug penetrates Wall. <x2>
06572_ Acquired Hpw. Shock Rifle.
06572_ Penetrated by Slug.
06574_ Slug penetrates Wall. <x2>
06574_ Penetrated by Slug. <x2>
[Achievement: First Step to Greatness]
[Achievement: 5k Club]
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????? ??????????????????????????? |
| ?????????????????????? #?????????????????????????? |
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| ???????????###         # @    p ##???????????????? |
| ???????????##  !]]     #    hp  ##???????????????? |
| ???????????### !]    % #   hgp  ##???????????????? |
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| ????????????##        = ^ !  %               ????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          33
Energy Capacity            820
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              14
Additional Mass Support    9
Armor Coverage             600
Resistance: TH             25
Phase Shifting             5
Evasion (%)                55
Target Analysis            6
Recoil Reduction           7

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
5k Club
Backstab
Close Call
Crack Shot
Dangerous Findings
First Step to Greatness
I'm Back, Baby!
It's Just You
Loot Pinata
Made in Tau Ceti IV
More Dakka Please
One Hack Too Far
Part-time Excavator
Power Corrupts
Respectable Loadout
Risk Taker
Robot Respite
Serviceable Loadout
Storm Trooper
The One
Total Silence
Tourist
Troublemaker
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              TransportBarrageReplica
  Manual?         0
Play Time         02:00:03
  Cumulative      1.9 hours
  Start           2024.11.03 @ 18:43:14
  End             2024.11.03 @ 21:16:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          6
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 02ab57b7-6f94-414a-8f75-2b72cac52482