Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.03 @ 21:16:56 Player: TenMicu Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (89) 445 Value Destroyed (3167) 3167 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1310) 1310 TOTAL SCORE: 10562 Bonus ------- High Alert Combat Kills 95 Follower Combat Kills 282 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -167 Cogmind --------- Core Integrity 0/1300 Matter 196/300 Energy 19/100 System Corruption 9% Temperature Cool (0) Movement Core (100) Ox1 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- High-powered Shock Rifle > --- INVENTORY (5) ---- Improved Dynamic Insulation System Peak State ------------ > --- POWER ------------ Micro Fission Core Particle Reactor > --- PROPULSION ------- Medium Treads Medium Treads Heavy Siege Treads Heavy Siege Treads Biometal Medium Treads > --- UTILITY ---------- Medium Storage Unit Energy Well Improved Transmission Jammer Phase Shifter Improved Heavy Armor Plating Advanced Force Field Advanced Component Analysis Suite > --- WEAPON ----------- Quantum Rifle Quantum Rifle Heavy Flak Cannon Power Sword > --- INVENTORY -------- Structural Scanner Improved Medium Armor Plating Improved Thermal Shield Improved Dynamic Insulation System High-powered Shock Rifle Quantum Rifle Gamma Bomb Array Scythe [Rating: 131] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Combat Airjet Flight Unit Improved Flight Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Target Analyzer Protection Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Heavy Laser Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Hammer Slashing Weapon Power Sword Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac DSF Res Slots Evolved 14 | . . 2 . . . 6 2 2 . 2 Power 1 | . . . . . . 1 . . . . Propulsion 5 | . . 2 . . . 1 1 1 . . Utility 6 | . . . . . . 3 1 1 . 1 Weapon 2 | . . . . . . 1 . . . 1 Parts Attached 145 | 6 11 7 4 2 6 63 12 . 9 25 Power 14 | 1 4 1 . . . 4 2 . 1 1 Engine 10 | 1 4 1 . . . 4 . . . . Core 3 | . . . . . . . 2 . 1 . Reactor 1 | . . . . . . . . . . 1 Propulsion 37 | 2 2 3 2 . 1 15 2 . 3 7 Treads 12 | . . . . . . 3 1 . 3 5 Leg 15 | 2 2 3 2 . 1 2 1 . . 2 Wheel . | . . . . . . . . . . . Hover 5 | . . . . . . 5 . . . . Flight 5 | . . . . . . 5 . . . . Utility 43 | 1 1 1 . . 1 21 6 . 3 9 Device 21 | 1 . . . . . 10 3 . 1 6 Storage 7 | . 1 . . . . 5 1 . . . Processor 2 | . . . . . . 1 . . 1 . Hackware . | . . . . . . . . . . . Protection 13 | . . 1 . . 1 5 2 . 1 3 Artifact . | . . . . . . . . . . . Weapon 51 | 2 4 2 2 2 4 23 2 . 2 8 Energy Gun 21 | 1 1 2 2 1 1 5 1 . 1 6 Energy Cannon 7 | . 1 . . . . 6 . . . . Ballistic Gun 4 | 1 1 . . . . 1 . . 1 . Ballistic Cannon 5 | . . . . 1 1 2 1 . . . Launcher 5 | . . . . . 1 3 . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 7 | . 1 . . . 1 5 . . . . Slashing Weapon 2 | . . . . . . 1 . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . 2 . . . 5 . . . . Corrupted Parts 1 | . . . . . . 1 . . . . System Corruption 4 | . . . . . . 4 . . . . Parts Lost 54 | . 1 1 . . . 22 . . 4 26 Power 6 | . . 1 . . . 3 . . 1 1 Propulsion 14 | . . . . . . 7 . . 1 6 Utility 19 | . . . . . . 5 . . 1 13 Weapon 15 | . 1 . . . . 7 . . 1 6 Highest Loss Streak 19 | . 1 1 . . . 10 . . 3 19 To Critical Strikes 1 | . . . . . . 1 . . . . Average Slot Usage (%) 86 | . 98 94 100 100 100 75 75 73 76 63 Engine 7 | . 14 10 11 11 11 4 . . . . Core 1 | . . . . . . . 5 10 9 2 Treads 4 | . . . . . . 2 13 15 16 13 Leg 21 | . 28 39 44 44 44 3 2 . . . Hover 1 | . . . . . . 6 . . . . Flight 2 | . . . . . . 10 . . . . Device 8 | . 14 2 . . . 15 15 15 15 16 Storage 10 | . 12 11 11 11 11 9 11 10 10 7 Protection 6 | . . 8 11 11 11 3 5 5 4 3 Energy Gun 8 | . 4 16 22 13 8 5 5 5 4 5 Energy Cannon 1 | . 9 . . . . 3 . . . . Ballistic Gun 1 | . 12 . . . . . 1 . . . Ballistic Cannon 4 | . . . . 8 10 2 3 5 5 2 Slashing Weapon 1 | . . . . . . 1 5 5 5 5 Peak Build Rating 131 | 8 11 17 18 21 26 57 56 55 100 131 Average Rating 36 | 4 8 13 17 20 23 41 47 55 86 94 On Entrance 31 | . 8 11 17 17 21 26 36 55 55 98 Naked Turns 5 | . . . . . . . . . . 5 Heaviest Build 94 | 6 29 37 37 41 41 52 59 59 60 94 Greatest Support 242 | 20 20 40 40 40 48 68 72 72 242 231 Greatest Overweight (x) 12 | . 1 1 . 1 1 5 1 . . 12 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 10 10 10 10 Average Capacity 11 | 5 14 15 15 15 15 8 8 10 10 9 Most Carried 15 | 2 9 13 15 15 15 15 10 10 10 10 Average Carried 10 | . 6 10 13 14 14 7 8 10 9 7 Final Capacity 15 | 5 15 15 15 15 15 8 10 10 10 5 Final Carried 15 | 2 9 11 15 15 15 8 10 10 10 1 Class Distribution -------------------- 57% | Mutant 22% | Scavenger-Mutant 6% | Derelict-Skirmisher 4% | Infiltrator-Mutant 3% | Infiltrator-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/DSF Infiltrator-Mutant | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac DSF Res Matter Collected 2072 | 265 110 90 40 40 180 727 130 . 230 260 Remotely . | . . . . . . . . . . . Salvage Created 3778 | 82 503 289 443 . 309 1106 287 . 284 475 Parts 155 | 5 19 21 24 . 14 32 7 . 16 17 Haulers Intercepted 4 | . 1 2 . . . . . . 1 . Recyclers Shooed 4 | . . . 2 . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . 4 . . . . . Prevented 12 | . . . . . 12 . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac DSF Res Combat Hostiles Destroyed 63 | 1 8 3 5 . 10 18 2 . 8 8 Melee 13 | . . 1 . . . 3 1 . . 8 Guns 16 | 1 2 1 4 . 1 2 1 . 4 . Cannons 11 | . 2 . . . 2 5 . . 2 . AOE 13 | . 1 1 . . 6 3 . . 2 . Classes Destroyed 18 | 3 4 1 . . 3 5 . . 2 . Worker 8 | 1 2 1 2 . . 2 . . . . Builder 1 | . . 1 . . . . . . . . Tunneler 5 | 2 . . 2 . . 1 . . . . Hauler 4 | . 1 2 . . . . . . 1 . Recycler 4 | . 1 . 1 . . 1 1 . . . Watcher 3 | . 2 . . . . 1 . . . . Swarmer 14 | . 1 . . . 4 2 . . 5 2 Cutter 2 | . . . . . . . . . 2 . Grunt 27 | 1 7 3 5 . 4 5 . . . 2 Brawler 1 | . . . . . . 1 . . . . Duelist 1 | . . . . . 1 . . . . . Sentry 9 | . . . . . 1 5 1 . . 2 Specialist 1 | . . . . . . 1 . . . . Hunter 1 | . . . . . . 1 . . . . Programmer 5 | . . . . . . 2 1 . . 2 Heavy 1 | . . . . . . . . . 1 . Behemoth 1 | . . . . . . 1 . . . . Mutant 1 | . . . . . 1 . . . . . Best Kill Streak 6 | 1 5 5 3 . 6 5 2 . 5 4 Combat Bots Only 6 | 1 3 2 3 . 6 5 1 . 5 4 Max Kills in Single Turn 4 | 1 2 2 1 . 4 2 1 . 2 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 1 1 . . 3 2 . . 1 . Melee 1 | . . 1 . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac DSF Res Hostile Shots Fired 917 | 8 39 14 23 . 71 418 20 . 41 283 Missed 300 | 2 12 4 8 . 24 153 4 . 7 86 Damage Taken 11800 | 68 351 119 200 . 638 3562 362 . 1582 4918 Core 2820 | . 100 37 35 . 97 787 44 . 402 1318 Absorbed by Shields 210 | . . . . . . . . . . 210 Ignored by Resistances 51 | . . . . . . 36 . . . 15 Regen/Repaired (Parts) 250 | . . . . 250 . . . . . . Core Remaining (%) 64 | 100 60 . . . 57 7 95 . 65 . Volleys Fired 179 | 15 34 10 21 . 18 42 4 . 19 16 Largest 3 | 2 2 2 2 . 2 3 2 . 2 3 Hottest 241 | 60 80 90 90 . 117 225 89 . 113 241 Shots Fired 337 | 30 68 18 37 . 30 74 8 . 38 34 Gun 220 | 30 40 18 37 . 12 29 8 . 19 27 Cannon 103 | . 28 . . . 12 37 . . 19 7 Launcher 14 | . . . . . 6 8 . . . . Special . | . . . . . . . . . . . Kinetic 103 | 15 34 . . . 12 8 4 . 23 7 Thermal 122 | 15 34 2 . . 12 29 4 . . 26 Explosive 14 | . . . . . 6 8 . . . . Electromagnetic 98 | . . 16 37 . . 29 . . 15 1 Robot Hit Streak 10 | 10 7 5 7 . 10 7 5 . 8 9 Robot Miss Streak 7 | 2 5 3 3 . 4 5 3 . 7 2 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 305 | 21 39 16 28 . 17 72 12 . 30 70 Core Hits 173 | 7 17 8 16 . 30 34 6 . 33 22 Critical Kills 2 | . 1 . . . . 1 . . . . Critical Parts Destroyed 8 | . 3 1 . . 1 3 . . . . Critical Strikes 21 | . 4 1 . . 1 8 1 . . 6 Burn 4 | . . . . . . 4 . . . . Meltdown 1 | . 1 . . . . . . . . . Smash 9 | . 3 1 . . 1 4 . . . . Sever 7 | . . . . . . . 1 . . 6 Melee Attacks 124 | . 9 3 . . 2 42 8 . . 60 Impact 32 | . 9 3 . . 2 18 . . . . Slashing 92 | . . . . . . 24 8 . . 60 Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . . 1 . . . 2 1 . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 10 | . . . . . . 3 . . . 7 Damage Inflicted 9117 | 205 748 410 604 . 917 2528 410 . 841 2454 Guns 2463 | 205 156 185 493 . 76 392 120 . 298 538 Cannons 1708 | . 247 . . . 122 738 . . 391 210 Explosions 1830 | . 121 121 100 . 684 652 . . 152 . Melee 3078 | . 215 104 . . 35 728 290 . . 1706 Ramming 38 | . 9 . 11 . . 18 . . . . Kinetic 1222 | 82 136 . . . 122 128 70 . 474 210 Thermal 2070 | 123 388 139 100 . 76 504 50 . 152 538 Explosive 1224 | . . . . . 684 540 . . . . Electromagnetic 1485 | . . 167 493 . . 610 . . 215 . Impact 654 | . 215 104 . . 35 300 . . . . Slashing 2424 | . . . . . . 428 290 . . 1706 Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . . . . 9 2 . . 9 Average Corruption 4 | . . . . . . 4 1 . . 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 37 | . . . . . . 25 3 . . 9 Message Errors 8 | . . . . . . 6 . . . 2 Matter Fused 9 | . . . . . . 8 1 . . . Heat Flow Errors 8 | . . . . . . 5 1 . . 2 Energy Discharges 4 | . . . . . . 2 . . . 2 Parts Rejected 2 | . . . . . . 1 . . . 1 Parts Fused 1 | . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . 2 . . . 1 Data Loss (major) 2 | . . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 487 | . 103 30 . . 39 108 50 . 26 131 Projectiles 33 | . . . . . 24 9 . . . . Explosions 59 | . . 15 . . . 18 . . 26 . Melee 395 | . 103 15 . . 15 81 50 . . 131 Knockbacks 10 | . 1 . . . 1 2 . . 6 . Impact 2 | . 1 . . . . 1 . . . . Kinetic 8 | . . . . . 1 1 . . 6 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 316 | . 44 . . . 20 203 . . 49 . Shots 7 | . 1 . . . 1 3 . . 2 . Rammed 1 | . . . . . . 1 . . . . Targets Rammed 5 | . 3 . 1 . . 1 . . . . Kicked 4 | . 3 . 1 . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 1235 | 76 304 170 267 . 263 392 87 . 1235 484 Average Temperature 138 | 29 90 82 99 . 75 138 48 . 381 155 Received Heat Transfer 1629 | 36 123 69 111 . 198 573 45 . . 474 Effects 35 | . 1 . 2 . 1 2 . . 27 2 Shutdowns 8 | . . . . . . . . . 7 1 Energy Bleed 7 | . 1 . 1 . 1 1 . . 3 . Interference 1 | . . . 1 . . . . . . . Matter Decay 4 | . . . . . . . . . 4 . Short Circuit 1 | . . . . . . . . . 1 . Damage (minor) 5 | . . . . . . 1 . . 3 1 Damage (major) 7 | . . . . . . . . . 7 . Damage (core) 2 | . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 10 | . 3 . 1 . 1 5 . . . . Combat Hostiles 9 | . 2 . 1 . 1 5 . . . . Parts Fried 14 | . 4 1 1 . 3 5 . . . . Impact Corruptions 11 | . 5 1 . . 1 4 . . . . Robots Melted 1 | . 1 . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . Parts Melted 3 | . 1 1 . . . 1 . . . . Heat Transferred 3317 | 275 668 137 100 . 148 1099 74 . 150 666 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . . 1 1 . . 2 . . 2 . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac DSF Res Peak Influence 507 | 35 252 163 207 . . 507 284 42 182 252 Initial 197 | . 22 60 59 . . 149 197 42 29 102 Average 184 | 13 117 105 117 . . 284 197 42 108 133 Maximum Alert Level 2 | . 1 . 1 . . 2 1 . . 1 Low Security (%) 60 | 100 83 100 61 . . 31 55 100 100 79 Level 1 30 | . 16 . 38 . . 43 44 . . 20 Level 2 9 | . . . . . . 25 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . Squads Dispatched 19 | . 2 . . . 1 7 1 1 1 6 Investigation 2 | . . . . . . 1 . 1 . . Extermination 5 | . . . . . . 2 1 . . 2 Reinforcement 7 | . 2 . . . . 3 . . 1 1 Assault 2 | . . . . . 1 1 . . . . Garrison 3 | . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac DSF Res Distress Signals 3 | . 3 . . . . . . . . . Communications Jammed 18 | . . . . . . 1 . . 7 10 Distress Signals 12 | . . . . . . 1 . . 1 10 Times Spotted 111 | 1 16 3 6 . 18 37 2 . 9 19 Peak Tracking Total 12 | 1 4 2 3 . 8 12 1 . 5 7 Tactical Retreats 7 | . . . . . . 6 . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac DSF Res Traps Triggered 3 | . . . . . . 1 . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac DSF Res Machines Disabled 6 | . 2 . . . . 3 . . . 1 Max in Single Turn 2 | . 1 . . . . 2 . . . 1 Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac DSF Res Machines Accessed 6 | . 1 1 . . . 2 1 1 . . Terminals 4 | . 1 1 . . . . 1 1 . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 14 | . 2 4 . . . 5 1 2 . . Successful 7 | . . 2 . . . 3 1 1 . . Failed 7 | . 2 2 . . . 2 . 1 . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 28 | . 2 . . 6 . 9 8 3 . . Terminals 9 | . 2 4 . . . . 1 2 . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations 3 | . . . . . . 3 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 4 | . . 2 . . . . 1 1 . . Open DSF 2 | . . . . . . . 1 1 . . Alert Level 1 | . . 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Network Status 1 | . . . . . . 1 . . . . Repair Station Hacks 1 | . . . . . . 1 . . . . Scan Component 1 | . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . 1 . . . . Terminals . | . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . Report 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . 1 1 . . . 1 1 1 . . Full Trace Events 1 | . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac DSF Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac DSF Res Total Allies 4 | . . . . 4 . . . . . . Largest Group 4 | . . . . 4 4 2 . . . . Highest-Rated Group 156 | . . . . 156 156 76 . . . . Highest-Rated Ally 42 | . . . . 42 42 40 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 31 | . . . . . 26 5 . . . . Total Damage 1197 | . . . . . 1102 95 . . . . Kills 9 | . . . . . 7 2 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac DSF Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 2 1 1 . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . 1 . . . Branch Access 1 | . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac DSF Res Turns Passed 6574 | 154 535 158 498 1445 606 1671 521 72 318 596 Spaces Moved 3478 | 92 202 65 351 850 406 873 276 46 131 186 Core 35 | 13 . . . . . . . . . 22 Treads 775 | . . . . . . 170 276 46 131 152 Legs 2041 | 79 202 65 351 850 406 76 . . . 12 Wheels . | . . . . . . . . . . . Hover 323 | . . . . . . 323 . . . . Flight 304 | . . . . . . 304 . . . . Fastest Speed 50 | 50 120 120 120 120 120 58 160 160 160 50 Average Speed 148 | 110 177 141 120 167 125 136 160 160 173 174 Slowest Speed 650 | 120 190 190 120 190 190 410 240 160 180 650 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 8 40 8 90 85 63 22 7 2 93 5 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . Scrap Searched 5 | . . . 1 3 1 . . . . . Spaces Dug 10 | . . . . . . 7 2 . . 1 Terrain Destroyed 173 | . 23 3 3 . 16 121 2 . 4 1 Melee 10 | . . . . . . 7 2 . . 1 Projectile 4 | . . . . . 3 1 . . . . AOE 159 | . 23 3 3 . 13 113 . . 4 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac DSF Res Total 4364 | 114 298 108 389 872 469 1208 335 45 183 343 Wait 307 | . 21 6 10 11 33 142 17 . 16 51 Move 3468 | 91 201 64 350 849 405 872 275 45 130 186 Hop . | . . . . . . . . . . . Pick Up 67 | 2 11 10 2 5 2 16 8 . 4 7 Fast Attach 62 | 6 2 2 1 . . 31 7 . 5 8 Attach 39 | . 1 2 . . 1 15 1 . 3 16 Detach 11 | . . . . . . 8 . . . 3 Swap 45 | . 8 4 3 2 5 17 4 . 1 1 Drop 68 | . 8 7 1 5 3 26 11 . 4 3 Fire 179 | 15 34 10 21 . 18 42 4 . 19 16 Melee 112 | . 9 3 . . 2 38 8 . . 52 Ram 1 | . . . . . . 1 . . . . Kick 4 | . 3 . 1 . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -4/DSF -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 74 | -11/Scrapyard | Discovered new exit (range 8) 155 | -11/Scrapyard | Entered Materials 343 | -10/Materials | Build established: Mutant 573 | -10/Materials | Discovered new exit (range 10) 690 | -10/Materials | Entered another Materials area 690 | -9/Materials | Evolved 2 slots: Propulsion x2 817 | -9/Materials | Discovered new exit (range 16) 848 | -9/Materials | Entered Mines 972 | -9/Mines | Discovered new exit (range 10) 1082 | -9/Mines | Learned Materials emergency access door positions 1162 | -9/Mines | Learned location of Zion (-7) 1180 | -9/Mines | Discovered new exit (range 9) 1223 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1225 | -9/Mines | Found Prototype Device 1341 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1346 | -9/Mines | Entered Zion 1705 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1916 | -7/Zion | Received a visual enhancement algorithm 2110 | -7/Zion | Met Imprinter 2143 | -7/Zion | Imprinted 2145 | -7/Zion | Declared Zion's savior 2764 | -7/Zion | Visited the Megawrench Repair Shop 2764 | -7/Zion | Megawrench repaired 8 parts 2775 | -7/Zion | Discovered new exit (range 9) 2791 | -7/Zion | Entered Proximity Caves 2791 | -6/Proximity Caves | Accompanied by 4 allies 2853 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2945 | -6/Proximity Caves | Learned Factory security intel 2992 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3166 | -6/Proximity Caves | Discovered new exit (range 15) 3397 | -6/Proximity Caves | Entered Factory 3397 | -6/Factory | Accompanied by 2 allies 3397 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 3506 | -6/Factory | Identified Exp. Sensor Array 3773 | -6/Factory | Build established: Derelict-Skirmisher 3963 | -6/Factory | Lost 3 parts (1p1u1w) 4426 | -6/Factory | Spotted B-75 Beast 4610 | -6/Factory | Core integrity fell below 50% 4662 | -6/Factory | Lost 10 parts (1p3n1u5w) 4693 | -6/Factory | Terminal network hard line cut 4694 | -6/Factory | Core integrity fell below 20% 4704 | -6/Factory | Destroyed B-75 Beast 5034 | -6/Factory | Discovered new exit (range 9) 5044 | -6/Factory | Build established: Scavenger-Mutant 5068 | -6/Factory | Entered another Factory area 5068 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5415 | -5/Factory | Retrieved Zion intel report: Branch Access 5415 | -5/Factory | Identified exit to Upper Caves 5576 | -5/Factory | Discovered new exit (range 5) 5589 | -5/Factory | Entered another Factory area 5589 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5655 | -4/Factory | Identified exit to DSF 5661 | -4/Factory | Entered DSF 5713 | -4/DSF | Additional patrols routed to DSF 5803 | -4/DSF | Lost 3 parts (1p1u1w) 5865 | -4/DSF | Sterilization system engaged 5885 | -4/DSF | Ambient heat levels rising (+10) 5900 | -4/DSF | Ambient heat levels rising (+10) 5915 | -4/DSF | Ambient heat levels rising (+10) 5922 | -4/DSF | Found Gamma Bomb Array 5930 | -4/DSF | Ambient heat levels rising (+10) 5945 | -4/DSF | Ambient heat levels rising (+10) 5951 | -4/DSF | Discovered new exit (range 14) 5960 | -4/DSF | Ambient heat levels rising (+10) 5975 | -4/DSF | Ambient heat levels rising (+10) 5979 | -4/DSF | Entered Research 5979 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 6313 | -3/Research | Garrison activated, responded to threat 6535 | -3/Research | Core integrity fell below 50% 6570 | -3/Research | Core integrity fell below 20% 6575 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06564_ System corrupted: Hpw. Shock Rifle rejected. 06564_ Slug penetrates H-77 Assassin. 06564_ Critical hit (Destroy). 06564_ Penetrated by Slug. 06564_ Slug penetrates Wall. 06564_ Penetrated by Slug. 06564_ Imp. Heavy Armor Plating destroyed. 06567_ Slug penetrates Wall. 06568_ Penetrated by Slug. 06568_ Slug penetrates Wall. 06570_ Quantum Rifle destroyed. 06571_ Slug penetrates Wall. 06572_ Acquired Hpw. Shock Rifle. 06572_ Penetrated by Slug. 06574_ Slug penetrates Wall. 06574_ Penetrated by Slug. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? #?????????????????????????? | | ?????????????????????? #?????????????????????????? | | ?????????????????????? #?????????????????????????? | | ?????????????????????? ###########???????????????? | | ????????????########## ###########???????????????? | | ????????????##########+# ##???????????????? | | ????????????## # ##???????????????? | | ????????????## ! # ##???????????????? | | ????????????## # ##???????????????? | | ???????????### # ##???????????????? | | ???????????### # @ p ##???????????????? | | ???????????## !]] # hp ##???????????????? | | ???????????### !] % # hgp ##???????????????? | | ????????????## ]] % # Y % ####### ????? | | ????????????#########/######+#############+##????? | | ????????????## = ^ ! % ????? | | ????????????## % = !% % ????? | | ????????????## % ^ !]! % ????? | | ????????????## % ^% % ????? | | ????????????## ###+######+############# ?????? | | ????????????## # ## ####### ??????? | | ????????????## ?# ????## ##????????????? | | ????????????## ????????## ##????????????? | | ????????????## # ????## ##????????????? | | ????????????## # ????## ##????????????? | | ????????????## # ????## """ ##????????????? | | ????????????## # ????## """ ##????????????? | | ????????????## # ## """ ##????????????? | | ????????????## ##########+########????????????? | | ????????????## ### ########????????????? | | ????????????## ### ##??????????????????? | | ?############# ### ##??????????????????? | | ?############# ### ##??????????????????? | | ?## ### !!! ### ##??????????????????? | | ?## ### !!! ### ####################? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 33 Energy Capacity 820 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 9 Armor Coverage 600 Resistance: TH 25 Phase Shifting 5 Evasion (%) 55 Target Analysis 6 Recoil Reduction 7 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Backstab Close Call Crack Shot Dangerous Findings First Step to Greatness I'm Back, Baby! It's Just You Loot Pinata Made in Tau Ceti IV More Dakka Please One Hack Too Far Part-time Excavator Power Corrupts Respectable Loadout Risk Taker Robot Respite Serviceable Loadout Storm Trooper The One Total Silence Tourist Troublemaker True Hacker Challenges ------------ None Game ------ Seed TransportBarrageReplica Manual? 0 Play Time 02:00:03 Cumulative 1.9 hours Start 2024.11.03 @ 18:43:14 End 2024.11.03 @ 21:16:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02ab57b7-6f94-414a-8f75-2b72cac52482