Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.10 @ 09:08:55 Player: ChromeKnight Result: Core destroyed Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (13) 65 Value Destroyed (117) 117 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 582 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 263/300 Energy 100/100 System Corruption 30% Temperature Cool (0) Movement Core (500) Ox9 Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Improved Treads > --- UTILITY (2) ------ Large Storage Unit Medium Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Improved Treads Large Storage Unit High-capacity Matter Pod (153) Experimental Sensor Array Medium Armor Plating Medium Armor Plating Autogun Autogun Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Medium Armor Plating > --- WEAPON ----------- Autogun Autogun > --- INVENTORY -------- Improved Treads Improved Treads Large Storage Unit High-capacity Matter Pod Experimental Sensor Array Medium Armor Plating Medium Armor Plating Medium Armor Plating Autogun Autogun [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Protection Medium Armor Plating Weapon Autogun Ballistic Gun Autogun Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 17 | 6 6 5 Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 7 | 2 2 3 Treads 5 | . 2 3 Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | 1 2 1 Device . | . . . Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection 2 | . 1 1 Artifact . | . . . Weapon 5 | 2 2 1 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 5 | 2 2 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 4 | . . 4 Power . | . . . Propulsion 2 | . . 2 Utility 1 | . . 1 Weapon 1 | . . 1 Highest Loss Streak 2 | . . 2 Average Slot Usage (%) 91 | . 99 87 Engine 14 | . 14 14 Treads 24 | . 20 27 Leg 2 | . 6 . Storage 14 | . 14 14 Protection 10 | . 13 9 Ballistic Gun 23 | . 28 21 Naked Turns . | . . . Heaviest Build 34 | 12 34 34 Greatest Support 46 | 20 46 46 Greatest Overweight (x) 3 | 3 1 1 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 6 10 10 Average Capacity 9 | 5 9 10 Most Carried 10 | . 10 10 Average Carried 8 | . 8 9 Final Capacity 10 | 6 10 10 Final Carried 10 | . 10 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 860 | 249 228 383 Remotely . | . . . Salvage Created 491 | . 205 286 Parts 24 | . 12 12 Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 14 | . 3 11 Guns 14 | . 3 11 Classes Destroyed 6 | . 4 2 Worker 2 | . 1 1 Tunneler 1 | . . 1 Recycler 2 | . 1 1 Watcher 1 | . 1 . Swarmer 7 | . 3 4 Assembled 7 | . . 7 Best Kill Streak 7 | . 4 7 Combat Bots Only 7 | . 3 7 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 1101 | . 172 929 Core 257 | . 16 241 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 49 | . 15 34 Largest 2 | . 2 2 Hottest 46 | . 46 46 Shots Fired 95 | . 30 65 Gun 95 | . 30 65 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 95 | . 30 65 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 14 | . 5 14 Robot Miss Streak 3 | . 3 3 Penetration Max . | . . . Secondary Targets 5 | . 2 3 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 63 | . 18 45 Core Hits 28 | . 7 21 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 968 | . 224 744 Guns 895 | . 224 671 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 73 | . . 73 Kinetic 895 | . 224 671 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 30 | . . 30 Average Corruption 18 | . . 18 Corruption Purged . | . . . Effects 8 | . . 8 Message Errors 1 | . . 1 Matter Fused 2 | . . 2 Heat Flow Errors 3 | . . 3 Data Loss (major) 2 | . . 2 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 73 | . . 73 Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 272 | . 33 272 Average Temperature 33 | . 14 40 Received Heat Transfer . | . . . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 90 | . 89 90 Initial 21 | . . 21 Average 34 | . 20 44 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 2 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 31 | . 11 20 Peak Tracking Total 10 | . 8 10 Tactical Retreats 2 | . . 2 Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 1 | . 1 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 2 | . 2 . Successful 1 | . 1 . Failed 1 | . 1 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 2 | . 2 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 1 | . 1 . Terminals 1 | . 1 . Track 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 1345 | 48 482 815 Spaces Moved 629 | 30 269 330 Core 9 | 9 . . Treads 526 | . 196 330 Legs 94 | 21 73 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 160 Average Speed 156 | 132 155 160 Slowest Speed 200 | 200 180 180 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 1 | . . 1 Exploration Rate (%) 37 | 2 51 58 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 1 | . . 1 Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed 46 | . . 46 Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 780 | 35 310 435 Wait 23 | . 6 17 Move 627 | 29 268 330 Hop . | . . . Pick Up 11 | . 10 1 Fast Attach 11 | 6 3 2 Attach 3 | . . 3 Detach 1 | . . 1 Swap 3 | . 3 . Drop 7 | . 5 2 Fire 49 | . 15 34 Melee . | . . . Ram 45 | . . 45 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / [*Exi]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 49 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 517 | -10/Materials | Discovered new exit (range 8) 531 | -10/Materials | Entered Mines 555 | -10/Mines | Met a Derelict bent on vengeance 587 | -10/Mines | Learned location of Zion (-6) 608 | -10/Mines | Discovered new exit (range 4) 659 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 663 | -10/Mines | Found Prototype Device 824 | -10/Mines | Assembled infested the area 829 | -10/Mines | Assisted by a Guerilla fighting off Assembled 910 | -10/Mines | Destroyed 7 combat bots 999 | -10/Mines | Discovered new exit (range 8) 1091 | -10/Mines | Discovered new exit (range 5) 1218 | -10/Mines | System corruption reached 10% 1235 | -10/Mines | Crushed by falling debris 1250 | -10/Mines | Core integrity fell below 50% 1302 | -10/Mines | Core integrity fell below 20% 1337 | -10/Mines | System corruption reached 30% 1346 | -10/Mines | Core destroyed Last Messages --------------- 01296_ Destabilizing: System corrupted (+2). 01296_ Destabilizing: Core damaged (-2). 01301_ Slammed into Wall. 01301_ Destabilizing: Core damaged (-10). 01306_ Slammed into Wall. 01306_ Destabilizing: Core damaged (-10). 01309_ System corrupted: Heat flow error (+294). 01311_ Slammed into Wall. 01316_ Destabilizing: Core damaged (-2). 01316_ Destabilizing: Core damaged (-12). 01321_ Slammed into Wall. 01326_ Destabilizing: Core damaged (-10). 01327_ System corrupted: Matter fused (-5). 01331_ Slammed into Wall. 01336_ Destabilizing: System corrupted (+2). 01341_ Slammed into Wall. 01341_ Destabilizing: Core damaged (-2). 01344_ H VNYLVP 2NROYWIBT3 NW9BB42DNE9CM Q 01346_ Slammed into Wall. 01346_ Destabilizing: Core damaged (-10). Map ----- +----------------------------------------------------+ | ############## ## #?## #???????????????? | | < ## ## #?? #????????????????? | | ### ############# ### #?? ##???????????????? | | # #???????????####?# #### #####???????????? | | #### ##????############# ##??????????? | | ???##??????# #??????????? | | ???????????# ############### # #???????????? | | ???????????# #?????????????#%## #####???????????? | | ???????????# #?????????????#%#?###???????????????? | | ???????????# #?????????????#%#???????????????????? | | ?????####### #?????????????# #???????????????????? | | ?????# = =#?????????????# #???????????????????? | | ?????#[##### #?????????????# #???????????????????? | | ?????#]#???# #?????????????# #???????????????????? | | ?????# #???# #?????????????# #####???????????????? | | ?????# #?### ######????????# #???????????????? | | ?????# #?# #????????##### #???????????????? | | ?????#!#?# #??????????????????????????????? | | ?????# #?# < #??????????????????????????????? | | ?????#=#?# #??????????????????????????????? | | ?????# #?# #??????????????????????????????? | | ###### ######### ##??????????????????????????????? | | #?????# ############????????????????????? | | """ """ #?????#[ = #????????????????????? | | """ """ #?????# ########## #????????????????????? | | """ """ #?????# #????## @# #????????????????????? | | #?????# #????# ## #????????????????????? | | """ """ #?????# #????## ## ##???????????????????? | | """ """ #?????# ?????# ## ### #????????? | | """ """ #?????###?????# # " #?????????????? | | #?????????????### #??????????????? | | """ #???????????????## # #????????????? | | """ #????????????????## ###??#????????????? | | """ < #??????????????????####?????????????????? | | #??????????????????###??????????????????? | | #???????????????????????????????????????? | | ##########???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightDeliveryMantle Manual? 0 Play Time 00:09:17 Cumulative 248.1 hours Start 2021.12.10 @ 09:02:55 End 2021.12.10 @ 09:08:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 469 Rogue 314 Adventurer 148 Explorer 7 Win Type - Total 10 Types 8/0/1/1/0/0/0/0/0 Lore% 75 Gallery% 88 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bfe21043-dd64-4fb8-bc40-4024e201c4b3