Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.07 @ 22:15:11 Player: Amy! Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (152) 760 Value Destroyed (6543) 6543 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (1590) 1590 TOTAL SCORE: 16793 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 290 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1450 Matter 47/300 Energy 40/100 System Corruption 23% Temperature Cool (0) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink High-capacity Storage Unit Superbattery Enhanced Optical Array Improved Targeting Computer Improved Targeting Computer Advanced Target Analyzer Advanced Transmission Jammer Improved Phase Shifter Layered Heavy Armor Plating Force Field > --- WEAPON ----------- Quantum Rifle Phase Cannon Neutron Cannon Matter Neutralizer > --- INVENTORY -------- Graviton Reactor Armored Medium Treads Armored Medium Treads Heavy Treads Improved Heavy Siege Treads Advanced Heat Sink Particle Charger Improved Phase Shifter EM Disruption Field Quantum Rifle Matter Neutralizer Matter Neutralizer Hardcell Cannon Heavy Gauss Cannon Heavy Gauss Cannon Heavy Pick [Rating: 156] Favorites ----------- Power Improved Quantum Reactor Engine Heavy Ion Engine Power Core Nuclear Core Reactor Improved Quantum Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Utility Improved Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Layered Heavy Armor Plating Weapon Plasma Cannon Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Fac Res Res Qua Slots Evolved 16 | . . . . . 4 2 . . 2 . . 2 2 2 2 . Power 1 | . . . . . . . . . 1 . . . . . . . Propulsion 2 | . . . . . 1 . . . . . . 1 . . . . Utility 11 | . . . . . 2 2 . . 1 . . 1 2 2 1 . Weapon 2 | . . . . . 1 . . . . . . . . . 1 . Parts Attached 175 | 6 5 . . 3 36 6 . . 5 4 39 20 5 17 22 7 Power 24 | 1 . . . 1 1 1 . . 1 1 9 3 . 3 3 . Engine 9 | 1 . . . 1 . 1 . . 1 1 3 1 . . . . Core 8 | . . . . . 1 . . . . . 6 1 . . . . Reactor 7 | . . . . . . . . . . . . 1 . 3 3 . Propulsion 41 | 2 2 . . 2 11 2 . . . 2 8 7 . . 3 2 Treads 18 | . . . . . 3 2 . . . 1 . 7 . . 3 2 Leg 11 | 2 2 . . 2 3 . . . . . 2 . . . . . Wheel 11 | . . . . . 5 . . . . 1 5 . . . . . Hover 1 | . . . . . . . . . . . 1 . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 54 | 1 1 . . . 8 3 . . 2 . 11 5 3 10 8 2 Device 29 | . 1 . . . 3 2 . . 2 . 5 2 1 8 4 1 Storage 6 | 1 . . . . 2 . . . . . 1 . 1 1 . . Processor 11 | . . . . . 3 1 . . . . 4 1 1 . 1 . Hackware . | . . . . . . . . . . . . . . . . . Protection 8 | . . . . . . . . . . . 1 2 . 1 3 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 56 | 2 2 . . . 16 . . . 2 1 11 5 2 4 8 3 Energy Gun 18 | 1 2 . . . 7 . . . . . 6 . . . 2 . Energy Cannon 23 | . . . . . 7 . . . 1 1 3 3 2 3 3 . Ballistic Gun 2 | 1 . . . . . . . . . . . . . . . 1 Ballistic Cannon 5 | . . . . . . . . . . . . . . 1 2 2 Launcher 1 | . . . . . 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 5 | . . . . . . . . . . . 2 2 . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . 1 . . . . . 3 . 3 1 2 Parts Lost 51 | . . . . 4 5 . . . . 9 6 6 . 6 14 1 Power 6 | . . . . 1 . . . . . . 2 1 . 1 1 . Propulsion 13 | . . . . 2 3 . . . . 4 2 2 . . . . Utility 21 | . . . . 1 . . . . . 3 1 3 . 3 9 1 Weapon 11 | . . . . . 2 . . . . 2 1 . . 2 4 . Highest Loss Streak 13 | . . . . 4 2 . . . . 9 3 3 . 4 13 1 Average Slot Usage (%) 89 | . 93 100 100 90 92 100 100 100 98 56 80 91 83 86 83 20 Engine 3 | . 14 14 14 13 . 3 7 7 12 6 1 7 . . . . Core 3 | . . . . . 8 3 . . . . 9 . 5 . . . Reactor 2 | . . . . . . . . . . . . 2 5 8 7 . Treads 10 | . . . . . 8 23 23 23 20 7 . 19 10 9 7 7 Leg 4 | . 28 28 28 24 10 . . . . . 2 . . . . . Wheel 1 | . . . . . 1 . . . . 1 7 . . . . . Device 15 | . 7 14 14 8 10 23 23 23 25 17 9 11 14 21 20 . Storage 7 | . 14 14 14 14 9 7 7 7 6 3 4 5 5 9 7 . Processor 15 | . . . . . 15 15 15 15 13 11 24 17 21 19 16 . Protection 2 | . . . . . . . . . . . 2 4 5 2 3 2 Energy Gun 4 | . 18 28 28 28 7 . . . . . 5 . . . 3 . Energy Cannon 13 | . . . . . 18 23 23 23 19 7 4 16 15 11 10 . Naked Turns 61 | . . . . . . . . . . 10 8 . . . 31 12 Heaviest Build 159 | 14 16 15 15 15 69 71 71 71 80 80 70 85 105 123 159 38 Greatest Support 150 | 20 20 20 20 20 71 71 71 71 71 71 39 140 140 140 150 102 Greatest Overweight (x) 6 | 3 . . . 1 6 . . . 1 4 6 2 . . 1 . Average Overweight (x) . | . . . . . 1 . . . . . 1 . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 20 20 20 20 20 20 15 15 20 20 20 5 Average Capacity 16 | 7 8 8 8 8 14 20 20 20 20 13 12 15 15 20 19 5 Most Carried 20 | 3 8 8 8 8 20 20 20 20 20 20 15 15 20 20 20 4 Average Carried 15 | 1 5 8 7 7 13 19 20 20 19 13 10 14 14 18 18 . Final Capacity 20 | 8 8 8 8 8 20 20 20 20 20 5 15 15 20 20 5 5 Final Carried 20 | 3 8 8 8 8 20 20 20 20 20 5 15 15 20 20 5 . Class Distribution -------------------- 54% | Gunner 19% | Skirmisher 11% | Mutant 7% | Scavenger-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Skirmisher | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Gunner | -5/Factory Gunner | -4/Factory Gunner | -3/Research Gunner | -2/Research Mutant | -2/Quarantine Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -2 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Fac Res Res Qua Matter Collected 2553 | 184 174 . . 20 370 56 . . 48 . 505 220 30 337 546 63 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 6464 | . 285 . . . 1216 133 163 79 151 . 742 905 208 1250 1332 . Parts 334 | . 21 . . . 61 5 6 5 7 . 53 46 10 43 77 . Haulers Intercepted 1 | . . . . . . . . . . . . . . 1 . . Recyclers Shooed 7 | . . . . . 1 . . . 1 . . . 3 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . 8 5 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Fac Res Res Qua Combat Hostiles Destroyed 113 | . 6 . . . 22 2 3 3 4 . 10 15 5 21 21 1 Melee 6 | . . . . . 2 . . . . . 1 2 . . . 1 Guns 27 | . 6 . . . 10 . . . . . 5 . . . 6 . Cannons 69 | . . . . . 9 1 3 3 4 . 3 9 4 19 14 . AOE 1 | . . . . . . . . . . . . 1 . . . . Classes Destroyed 15 | . 5 . . . 3 . . . . . 3 1 . 1 1 1 Worker 6 | . 1 . . . 1 . . . . . 2 1 . 1 . . Builder 12 | . . . . . 3 . . . . . 4 1 . 1 3 . Tunneler 2 | . . . . . . . . . . . 1 . . . 1 . Hauler 1 | . . . . . . . . . . . . . . 1 . . Recycler 8 | . 1 . . . 4 . . . . . 1 . . 1 1 . Operator 1 | . . . . . . . . . . . . 1 . . . . Watcher 9 | . 1 . . . 3 . . . . . . 2 2 1 . . Swarmer 37 | . 3 . . . 10 . . 3 3 . 3 . 4 8 3 . Grunt 19 | . 3 . . . 2 . 2 . 1 . . 3 . 5 3 . Brawler 3 | . . . . . 1 . . . . . . . . . 2 . Duelist 2 | . . . . . . . . . . . . . . . 2 . Sentry 20 | . . . . . 9 2 1 . . . 2 2 1 2 1 . Hunter 4 | . . . . . . . . . . . 2 2 . . . . Programmer 27 | . . . . . . . . . . . 3 8 . 6 10 . Alpha 7 1 | . . . . . . . . . . . . . . . . 1 Best Kill Streak 8 | . 3 . . . 4 1 3 3 3 . 6 3 5 8 5 1 Combat Bots Only 6 | . 2 . . . 3 1 3 3 3 . 3 3 4 6 4 1 Max Kills in Single Turn 3 | . 2 . . . 2 1 1 1 2 . 2 2 2 1 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . 1 . . . . Melee 1 | . . . . . 1 . . . . . 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Fac Res Res Qua Damage Taken 13415 | . 196 . . 548 803 118 83 84 181 388 961 1584 270 2269 4551 1379 Core 2531 | . 33 . . 118 183 15 . . 14 287 130 100 25 167 1000 459 Absorbed by Shields 1438 | . . . . . . . . . . . . . . 509 929 . Core Remaining (%) 78 | 100 . . . 39 66 . . 97 . . 49 90 97 87 . . Volleys Fired 354 | . 17 . . 2 72 5 3 3 4 12 31 38 8 79 62 18 Largest 4 | . 2 . . 2 3 3 3 3 3 3 3 3 3 3 4 3 Hottest 409 | . 105 . . 105 240 240 240 240 240 240 245 255 255 270 409 167 Shots Fired 990 | . 34 . . 4 189 15 9 9 12 26 62 110 24 226 233 37 Gun 218 | . 34 . . 4 66 . . . . . 47 2 . . 61 4 Cannon 770 | . . . . . 121 15 9 9 12 26 15 108 24 226 172 33 Launcher 2 | . . . . . 2 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 112 | . 16 . . . . . . . . . . . . 35 24 37 Thermal 846 | . 11 . . 4 187 15 9 9 12 26 39 110 24 191 209 . Explosive 2 | . . . . . 2 . . . . . . . . . . . Electromagnetic 30 | . 7 . . . . . . . . . 23 . . . . . Robot Hit Streak 20 | . 7 . . 1 10 19 5 3 4 20 19 19 11 17 14 7 Robot Miss Streak 4 | . 3 . . 2 3 1 1 2 1 1 3 3 2 4 4 4 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . Shots Hit Robots 569 | . 21 . . 1 101 13 6 4 5 23 54 73 14 126 104 24 Core Hits 249 | . 12 . . . 42 3 4 3 5 3 30 30 7 45 56 9 Critical Kills 8 | . . . . . 1 1 . . . . . 3 . 2 1 . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 17 | . . . . . 5 1 . . . . . 3 . 3 2 3 Burn 4 | . . . . . 4 . . . . . . . . . . . Meltdown 8 | . . . . . 1 1 . . . . . 3 . 2 1 . Blast 5 | . . . . . . . . . . . . . . 1 1 3 Melee Attacks 18 | . . . . . 1 . . . 3 . 6 4 . . 4 . Impact 4 | . . . . . 1 . . . 3 . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 14 | . . . . . . . . . . . 6 4 . . 4 . Sneak Attacks 3 | . . . . . . . . . . . 3 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 18946 | . 316 . . 18 2130 344 153 101 151 609 1447 2944 571 5252 4241 669 Guns 2920 | . 316 . . 18 581 . . . . . 742 23 . . 1122 118 Cannons 14989 | . . . . . 1534 338 153 101 147 609 309 2526 502 5135 3091 544 Explosions 340 | . . . . . . . . . . . . 340 . . . . Melee 396 | . . . . . . . . . . . 396 . . . . . Ramming 301 | . . . . . 15 6 . . 4 . . 55 69 117 28 7 Kinetic 1874 | . 137 . . . . . . . . . . . . 704 371 662 Thermal 15608 | . 126 . . 18 2115 338 153 101 147 609 677 2549 502 4431 3842 . Explosive 340 | . . . . . . . . . . . . 340 . . . . Electromagnetic 427 | . 53 . . . . . . . . . 374 . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 396 | . . . . . . . . . . . 396 . . . . . Highest Corruption 23 | . . . . . . . . . 1 2 10 6 . 6 12 23 Average Corruption 4 | . . . . . . . . . 1 2 6 3 . 4 4 16 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 152 | . . . . . . . . . 3 . 34 39 . 34 31 11 Message Errors 33 | . . . . . . . . . . . 6 12 . 6 5 4 Matter Fused 36 | . . . . . . . . . . . 8 9 . 12 7 . Heat Flow Errors 18 | . . . . . . . . . . . 5 4 . 4 5 . Energy Discharges 21 | . . . . . . . . . 1 . 6 6 . 5 3 . Parts Rejected 2 | . . . . . . . . . . . . . . . 2 . Data Loss (minor) 20 | . . . . . . . . . 2 . 5 6 . 3 4 . Data Loss (major) 4 | . . . . . . . . . . . 2 1 . 1 . . Misfires 5 | . . . . . . . . . . . 1 . . 2 1 1 Misdirections 4 | . . . . . . . . . . . . . . . 2 2 Weapon Failures 9 | . . . . . . . . . . . 1 1 . 1 2 4 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 752 | . . . . . 46 . . . . . 74 219 7 297 109 . Projectiles 663 | . . . . . 46 . . . . . 41 170 . 297 109 . Explosions 49 | . . . . . . . . . . . . 49 . . . . Melee 40 | . . . . . . . . . . . 33 . 7 . . . Knockbacks 14 | . . . . . . . . . . . . 1 . 3 3 7 Impact 1 | . . . . . . . . . . . . 1 . . . . Kinetic 13 | . . . . . . . . . . . . . . 3 3 7 Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 17 | . . . . . . . . . . . . 17 . . . . Shots 1 | . . . . . . . . . . . . 1 . . . . Rammed 29 | . . . . . 1 1 . . 1 . . 9 3 8 5 1 Targets Rammed 37 | . . . . . 3 1 . . 1 . . 11 5 9 5 2 Kicked . | . . . . . . . . . . . . . . . . . Crushed 8 | . . . . . 2 . . . . . . 2 2 1 . 1 Highest Temperature 486 | . 72 . . 30 396 216 106 160 132 346 486 404 224 329 427 . Average Temperature 118 | . 48 . . 15 141 82 50 76 54 197 176 94 106 74 130 . Received Heat Transfer 1195 | . 87 . . . 189 18 36 . . . 36 333 18 165 268 45 Effects 25 | . . . . . 6 . . . . . 15 1 . 2 1 . Shutdowns 5 | . . . . . 1 . . . . . 4 . . . . . Energy Bleed 6 | . . . . . 1 . . . . . 4 1 . . . . Interference 8 | . . . . . 4 . . . . . 2 . . 2 . . Matter Decay 1 | . . . . . . . . . . . 1 . . . . . Short Circuit 4 | . . . . . . . . . . . 3 . . . 1 . Damage (major) 1 | . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . Parts Fried 4 | . . . . . . . . . . . 3 . . . 1 . Impact Corruptions 1 | . . . . . . . . . . . . . 1 . . . Robots Melted 10 | . . . . . 1 1 . . . . . 3 1 2 2 . Combat Hostiles 9 | . . . . . 1 1 . . . . . 3 1 2 1 . Parts Melted 48 | . . . . . 16 1 . 1 2 . 5 10 3 5 5 . Heat Transferred 18735 | . 284 . . 37 4682 650 300 200 300 1200 1118 2487 520 3415 3542 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Fac Res Res Qua Peak Influence 1658 | . 232 36 . . 361 237 . . 490 142 233 443 362 372 488 1658 Initial 189 | . . 36 . . . 147 . . 77 142 36 74 158 84 179 189 Average 182 | . 69 36 . . 133 163 . . 56 102 87 256 225 170 268 1604 Maximum Alert Level 5 | . 1 . . . 1 1 . . 2 . 1 2 1 1 2 5 Low Security (%) 62 | 100 89 100 . 100 80 93 . . 95 100 90 17 30 71 31 . Level 1 34 | . 10 . . . 19 6 . . . . 10 81 69 28 55 . Level 2 2 | . . . . . . . . . 3 . . 1 . . 12 . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . 99 Squads Dispatched 35 | . . . . . 2 2 . . 4 . 3 6 . 5 7 6 Investigation . | . . . . . . . . . . . . . . . . . Extermination 14 | . . . . . . 1 . . 1 . 2 3 . 3 4 . Reinforcement 13 | . . . . . 1 1 . . 3 . 1 3 . 2 2 . Assault 7 | . . . . . . . . . . . . . . . 1 6 Garrison 1 | . . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . . . . 1 . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Fac Res Res Qua Distress Signals 14 | . 3 . . . 8 . . . . . . . . 1 1 1 Communications Jammed 62 | . . . . . . . . . . . . . . 3 59 . Distress Signals 61 | . . . . . . . . . . . . . . 3 58 . Times Spotted 259 | . 13 . . 2 41 2 7 2 7 6 14 29 9 39 52 36 Peak Tracking Total 27 | . 4 . . 1 5 2 3 2 4 6 3 4 4 6 23 27 Tactical Retreats 17 | . 3 . . 2 2 . 2 . . . . 3 1 4 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Fac Res Res Qua Traps Triggered 9 | . . . . . 3 . . . 2 . 2 . . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . 6 . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -2 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Fac Res Res Qua Machines Disabled 17 | . . . . . 1 . . . . . 1 11 . 1 3 . Max in Single Turn 5 | . . . . . 1 . . . . . 1 5 . 1 1 . Garrison Access 2 | . . . . . . . . . . . . 1 . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Fac Res Res Qua Machines Accessed 34 | . 3 . 2 . 7 2 . . 2 . 6 5 . 4 3 . Terminals 27 | . 3 . . . 7 1 . . 1 . 5 4 . 3 3 . Fabricators 1 | . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 1 1 . 1 . . Total Hacks 75 | . 11 . 5 . 18 2 . . 3 . 12 10 . 8 6 . Successful 39 | . 5 . 5 . 11 1 . . 2 . 5 5 . 4 1 . Failed 36 | . 6 . . . 7 1 . . 1 . 7 5 . 4 5 . Catastrophic 6 | . 1 . . . 2 1 . . . . . 1 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 51 | . 4 . 1 . 14 1 . . 2 . 11 7 . 5 6 . Terminals 63 | . 11 . . . 18 1 . . 2 . 11 8 . 6 6 . Fabricators 1 | . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . 1 2 . 2 . . Terminal Hacks 13 | . 2 . 5 . 5 . . . . . . 1 . . . . Record 5 | . . . 4 . . . . . . . . 1 . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . . . . . Report Inventory 1 | . . . . . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . 1 . 1 . . Seal Access 2 | . . . . . . . . . . . . 1 . 1 . . Unauthorized Hacks 22 | . 3 . . . 6 . . . 1 . 5 3 . 3 1 . Terminals 21 | . 3 . . . 6 . . . 1 . 4 3 . 3 1 . Botnet 21 | . 3 . . . 6 . . . 1 . 4 3 . 3 1 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . Watchers 1 | . . . . . . . . . . . 1 . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 3 . . . 6 2 . . 1 . 5 5 . 4 3 . Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -2 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Fac Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 4 . . . . . Programmers 4 | . . . . . . . . . . . 4 . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Fac Res Res Qua Total Allies 18 | . . . . . . . . . 18 . . . . . . . Largest Group 12 | . . . . . . . . . 12 . . . . . . . Highest-Rated Group 451 | . . . . . . . . . 451 . . . . . . . Highest-Rated Ally 74 | . . . . . . . . . 74 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 63 | . . . . . . . . . 63 . . . . . . . Total Damage 1279 | . . . . . . . . . 1279 . . . . . . . Kills 8 | . . . . . . . . . 8 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Fac Res Res Qua Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -2 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Fac Res Res Qua Turns Passed 14207 | 65 535 62 255 214 2915 331 592 111 936 107 1290 2315 455 2204 1676 144 Spaces Moved 7236 | 39 286 52 212 150 1131 192 372 66 344 93 831 1262 237 1084 831 54 Core 467 | 7 . . . . 9 . . . . 78 288 . . . 60 25 Treads 4645 | . . . . . 361 192 372 66 344 5 . 1184 237 1084 771 29 Legs 1371 | 32 286 52 212 150 635 . . . . . 4 . . . . . Wheels 668 | . . . . . 126 . . . . 10 454 78 . . . . Hover 85 | . . . . . . . . . . . 85 . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 101 155 155 155 155 50 50 120 160 160 50 50 Average Speed 162 | 138 120 120 120 133 204 155 155 155 231 69 125 163 160 160 165 117 Slowest Speed 440 | 200 120 120 120 200 360 155 155 155 255 255 440 255 160 160 260 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 28 | 3 36 12 60 28 79 6 62 8 8 65 19 31 7 28 18 7 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 2 | . . . 1 . . . 1 . . . . . . . . . Known Exits Taken 2 | . 1 . . . . . . . . . 1 . . . . . Unknown Exits Taken 12 | 1 . 1 1 1 1 1 1 1 . . . 1 1 1 1 . Scrap Searched 2 | . . . . 1 . . 1 . . . . . . . . . Spaces Dug 136 | . . . . . 15 . . . 2 . . 56 . 30 33 . Terrain Destroyed 297 | . . . . . 47 . . . 2 . 1 106 5 59 66 11 Melee 7 | . . . . . 1 . . . 2 . . 3 . . 1 . Projectile 188 | . . . . . 32 . . . . . 1 15 5 59 65 11 AOE 102 | . . . . . 14 . . . . . . 88 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Fac Res Res Qua Total 8869 | 47 445 51 213 159 1579 218 381 68 470 113 1001 1414 293 1362 961 94 Wait 830 | . 125 . . 1 283 . 7 . 107 5 53 49 27 143 17 13 Move 7221 | 38 285 51 211 149 1130 191 371 65 344 92 830 1261 236 1083 830 54 Hop . | . . . . . . . . . . . . . . . . . Pick Up 116 | 3 7 . 1 3 28 6 . . 3 . 21 13 8 15 8 . Fast Attach 63 | 6 2 . . 1 13 1 . . 1 1 22 5 1 4 3 3 Attach 60 | . . . . 2 7 2 . . 1 3 8 6 2 11 14 4 Detach 18 | . . . . . 5 . . . . . 5 4 . 3 1 . Swap 52 | . 3 . . . 16 3 . . 3 . 9 9 2 2 5 . Drop 99 | . 6 . 1 1 21 9 . . 3 . 16 14 4 13 11 . Fire 354 | . 17 . . 2 72 5 3 3 4 12 31 38 8 79 62 18 Melee 18 | . . . . . 1 . . . 3 . 6 4 . . 4 . Ram 1 | . . . . . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . . . . Crush 37 | . . . . . 3 1 . . 1 . . 11 5 9 5 2 Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory -3/Research -2/Research -2/Quarantine History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 571 | -10/Materials | Discovered new exit (range 12) 583 | -10/Materials | Identified exit to Mines 600 | -10/Materials | Build established: Scavenger-Mutant 601 | -10/Materials | Entered Mines 657 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 658 | -10/Mines | Discovered new exit (range 5) 663 | -10/Mines | Entered Exiles 693 | -10/Exiles | Met 8R-AWN 714 | -10/Exiles | Met EX-HEX 745 | -10/Exiles | Met EX-BIN 761 | -10/Exiles | Aligned with FarCom system 762 | -10/Exiles | Given EX-Vault access code 789 | -10/Exiles | Opened EX-Vault 800 | -10/Exiles | Found Superbattery 826 | -10/Exiles | Warned to stay clear of 0b10 Research branches 859 | -10/Exiles | Met EX-DEC 871 | -10/Exiles | Learned location of Zion (-6) 907 | -10/Exiles | Discovered new exit (range 10) 918 | -10/Exiles | Left Exiles lab with Superbattery 918 | -10/Exiles | Entered Mines 931 | -9/Mines | Met a Derelict bent on vengeance 985 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1064 | -9/Mines | Core integrity fell below 50% 1094 | -9/Mines | Lost 4 parts (1p2n1u) 1106 | -9/Mines | Discovered new exit (range 6) 1132 | -9/Mines | Entered Materials 1132 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1820 | -8/Materials | Build established: Skirmisher 2604 | -8/Materials | Build established: Scavenger-Skirmisher 3138 | -8/Materials | Garrison activated, responded to threat 3417 | -8/Materials | Build established: Skirmisher 4032 | -8/Materials | Discovered new exit (range 11) 4047 | -8/Materials | Entered Factory 4047 | -7/Factory | Evolved 2 slots: Utility x2 4348 | -7/Factory | Build established: Gunner 4353 | -7/Factory | Discovered new exit (range 7) 4378 | -7/Factory | Entered Lower Caves 4559 | -7/Lower Caves | Encountered a Warlord checkpoint 4744 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4902 | -7/Lower Caves | Learned location of 1 exit from Factory 4939 | -7/Lower Caves | Learned location of Extension (-5) 4961 | -7/Lower Caves | Discovered new exit (range 6) 4970 | -7/Lower Caves | Entered another Lower Caves area 5069 | -7/Lower Caves | Discovered new exit (range 9) 5081 | -7/Lower Caves | Entered Factory 5081 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5082 | -6/Factory | Identified exit to Factory 5500 | -6/Factory | Build established: Skirmisher 5974 | -6/Factory | Cargo convoy interrupted 6017 | -6/Factory | Sucked down chute 6017 | -6/Factory | Entered Waste 6053 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6056 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6059 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6059 | -6/Waste | Spotted C-40 Crusher 6059 | -6/Waste | Spotted C-40 Crusher 6062 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6081 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6087 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6095 | -6/Waste | Spotted C-40 Crusher 6098 | -6/Waste | Spotted C-40 Crusher 6098 | -6/Waste | Spotted C-40 Crusher 6102 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6111 | -6/Waste | Spotted C-40 Crusher 6114 | -6/Waste | Crushed by Compactor (1 part destroyed) 6119 | -6/Waste | Discovered new exit (range 11) 6124 | -6/Waste | Entered Factory 6145 | -6/Factory | Lost 9 parts (4n3u2w) 6365 | -6/Factory | Build established: Mutant 6822 | -6/Factory | Lost 3 parts (1p1n1u) 7324 | -6/Factory | Discovered exit to Factory (range 8) 7385 | -6/Factory | Core integrity fell below 50% 7388 | -6/Factory | System corruption reached 10% 7414 | -6/Factory | Entered another Factory area 7414 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7643 | -5/Factory | Build established: Gunner 9339 | -5/Factory | Lost 3 parts (1p1n1u) 9713 | -5/Factory | Discovered new exit (range 10) 9729 | -5/Factory | Entered another Factory area 9729 | -4/Factory | Evolved 2 slots: Utility x2 10106 | -4/Factory | Discovered new exit (range 20) 10184 | -4/Factory | Entered Research 10184 | -3/Research | Evolved 2 slots: Utility x2 10586 | -3/Research | Found Prototype Device 10586 | -3/Research | Identified EM Disruption Field 11237 | -3/Research | Spotted B-86 Titan 11538 | -3/Research | Lost 4 parts (1p2u1w) 12280 | -3/Research | Discovered new exit (range 17) 12388 | -3/Research | Entered another Research area 12388 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 13354 | -2/Research | Found Powered Armor 13356 | -2/Research | Found Powered Armor 13832 | -2/Research | Spotted B-90 Cyclops 13888 | -2/Research | First assault squad dispatched 14025 | -2/Research | System corruption reached 10% 14033 | -2/Research | Released all parts (15) 14037 | -2/Research | Core integrity fell below 50% 14056 | -2/Research | Discovered new exit (range 15) 14064 | -2/Research | Lost 13 parts (1p9u3w) 14064 | -2/Research | Entered Quarantine 14065 | -2/Quarantine | Maximum security lockdown engaged 14109 | -2/Quarantine | Spotted Alpha 7 14169 | -2/Quarantine | Found Prototype Ballistic Gun 14169 | -2/Quarantine | Identified Multirail 14189 | -2/Quarantine | Destroyed Alpha 7 14196 | -2/Quarantine | Released all parts (6) 14198 | -2/Quarantine | Core integrity fell below 20% 14208 | -2/Quarantine | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 14196_ H-88 Terminator unfolds itself. 14196_ P-80 Master unfolds itself. 14196_ I-47 Archangel unfolds itself. 14197_ C-30 ARC bursts open, deploying its payload. 14197_ G-73 Enforcer unfolds itself. 14197_ B-74 Champion unfolds itself. 14202_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 14202_ C-30 ARC bursts open, deploying its payload. 14202_ G-73 Enforcer unfolds itself. 14202_ B-74 Champion unfolds itself. 14202_ G-73 Enforcer unfolds itself. 14202_ E-15 Imp unfolds itself. 14202_ C-30 ARC bursts open, deploying its payload. 14202_ G-73 Enforcer unfolds itself. 14202_ M-36 Artificer unfolds itself. 14203_ C-30 ARC bursts open, deploying its payload. 14203_ G-73 Enforcer unfolds itself. 14203_ L-61 Swordsman unfolds itself. 14203_ M-36 Artificer unfolds itself. 14204_ E-15 Imp destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????? ?????????????????????? | | ??????????????????"" ???????????????????? | | ?????????????????? ???????????????????? | | ?????????????????? ??p????????????????? | | ?????????????????? #???????????????????? | | ?????????????????? #???????????????????? | | ?????????????????# #?""????????????????? | | ?????????????????# #?""????????????????? | | ?????????????????# # "?????????????????? | | ?????????????????# m% # ??????????????????? | | ?????????????????# b l???????????????????? | | ?????????????????# l% #???????????????????? | | ?????????????????#glg%#???????????????????? | | ???????###########ogg #???????????????????? | | ?????### ! #gm #???????????????????? | | ????? "" #@ggg#???????????????????? | | ?????""" ]]] * # #???????????????????? | | ????#"R ]][ + #???????????????????? | | ?????""" ]][ #%! #???????????????????? | | ?????""" #* #???????????????????? | | ?????### ""T"" # #???????????????????? | | ???????# """"" # #???????????????????? | | ???????###+#######/%= #???????????????????? | | ?????????????????# = #???????????????????? | | ?????????????????# w#######?????????????? | | ?????????????????# # #?????????????? | | ?????????????????# l # #?????????????? | | ?????????????????# g# ##????????????? | | ?????????????????# pg# #????????????? | | ?????????????????# # #????????????? | | ?????????????????# p # #????????????? | | ?????????????????# gh % #????????????? | | ?????????????????# #g #######+#####?? | | ?????????????????# # ## | | ?????????????????# # ]% /%"" | | ?????????????????###### =[] #%%" | | ??????????????????????# != #? | | ??????????????????????## #?? ######### | | ???????????????????????#######????#???????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 62 Energy Capacity 2100 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Power Amplification 20 Additional Mass Support 9 Armor Coverage 1000 Resistance: EM 50 Thermal Conversion 30 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 24 Target Analysis 8 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeldingShieldBuckler Manual? 0 Play Time 02:08:55 Cumulative 62.9 hours Start 2021.06.07 @ 20:03:27 End 2021.06.07 @ 22:15:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 48 Achievement% 41 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1bc42af8-ffa6-4a24-9fba-ef7a54e238a8