Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.27 @ 15:17:35 Player: ash Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (18) 90 Value Destroyed (611) 611 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2261 Bonus ------- None Cogmind --------- Core Integrity 306/400 Matter 400/400 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Zion Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Cooling System Small Storage Unit Medium Matter Pod Structural Scanner > --- WEAPON (2) ------- EM Shotgun Maul > --- INVENTORY (8) ---- Light Ion Engine Aluminum Leg Aluminum Leg High-capacity Matter Pod (153) Light Armor Plating Beam Rifle Improved Assault Rifle Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Medium Matter Pod Sensor Array Medium Armor Plating > --- WEAPON ----------- Particle Gun Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Improved Heat Sink High-capacity Matter Pod Structural Scanner EM Pulse Gun Maul [Rating: 16] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun EM Shotgun Ballistic Gun Improved Assault Rifle Impact Weapon Maul Build | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 19 | . 3 3 7 5 1 Power 1 | . . 1 . . . Engine . | . . . . . . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 6 | . 1 1 2 2 . Treads . | . . . . . . Leg 6 | . 1 1 2 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | . 1 . 3 2 . Device 3 | . 1 . 1 1 . Storage 1 | . . . 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . . 1 1 . Artifact . | . . . . . . Weapon 6 | . 1 1 2 1 1 Energy Gun 3 | . . 1 1 1 . Energy Cannon . | . . . . . . Ballistic Gun 2 | . 1 . 1 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 2 | . . 1 . 1 . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . . 1 . Weapon 1 | . . 1 . . . Highest Loss Streak 1 | . . 1 . 1 . To Critical Strikes . | . . . . . . Average Backups 7 | . 7 7 7 7 8 Power 1 | . 1 1 1 1 1 Propulsion 1 | . 2 2 1 1 2 Utility 2 | . 2 3 2 2 2 Weapon 2 | . 1 1 2 3 3 Tool/Special . | . . . . . . Unused Backups 18 | . 10 1 3 . 4 Power 2 | . 1 . . . 1 Propulsion 7 | . 6 . 1 . . Utility 5 | . 2 1 1 . 1 Weapon 4 | . 1 . 1 . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 99 | . 97 99 99 99 100 Engine 4 | . 14 11 . . . Core 7 | . . 2 11 11 11 Leg 23 | . 28 28 22 22 22 Device 16 | . 11 14 16 10 21 Storage 19 | . 14 14 21 22 22 Protection 3 | . . . 5 11 . Energy Gun 14 | . 18 23 14 11 11 Ballistic Gun 7 | . 9 4 7 10 6 Impact Weapon 1 | . . . . . 4 Peak Build Rating 16 | . 7 10 16 16 16 Average Rating 12 | . 6 7 14 15 15 On Entrance 10 | 6 6 7 10 16 16 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 26 | 14 15 15 26 26 23 Greatest Support 20 | 20 20 20 20 20 20 Greatest Overweight (x) 1 | . . . 1 1 1 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 8 | . 8 8 8 8 8 Average Capacity 8 | . 8 8 8 8 8 Most Carried 8 | . 8 8 8 8 8 Average Carried 7 | . 7 7 7 7 8 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 6 8 8 8 8 8 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Yrd Mat Min Mat Min Zio Matter Collected 841 | 200 169 114 144 139 75 Remotely . | . . . . . . Salvage Created 668 | . 236 149 144 139 . Parts 34 | . 11 8 11 4 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Combat Hostiles Destroyed 18 | . 8 4 3 3 . Guns 18 | . 8 4 3 3 . Classes Destroyed 3 | . 2 . 1 . . Swarmer 3 | . 3 . . . . Grunt 13 | . 5 4 1 3 . Sentry 2 | . . . 2 . . Best Kill Streak 5 | . 5 2 2 3 . Combat Bots Only 5 | . 5 2 2 3 . Max Kills in Single Turn 1 | . 1 1 1 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -7 -------- Run | Yrd Mat Min Mat Min Zio Hostile Shots Fired 118 | . 56 16 17 29 . Missed 32 | . 19 7 2 4 . Hits 86 | . 37 9 15 25 . Projectile 86 | . 37 9 15 25 . Critical Strikes 2 | . . 2 . . . Damage Taken 1015 | . 367 118 206 324 . Core 186 | . 80 12 38 56 . Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 78 | . . . 78 . . Core Remaining (%) 81 | 100 . 63 . . . Volleys Fired 55 | . 22 12 11 10 . Largest 2 | . 2 2 2 2 . Hottest 110 | . 70 90 90 110 . Shots Fired 110 | . 44 24 22 20 . Gun 110 | . 44 24 22 20 . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 45 | . 22 4 10 9 . Thermal 58 | . 22 20 12 4 . Explosive . | . . . . . . Electromagnetic 7 | . . . . 7 . Robot Hit Streak 14 | . 4 5 14 10 . Robot Miss Streak 3 | . 3 2 2 1 . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 75 | . 26 15 16 18 . Core Hits 35 | . 14 10 5 6 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 1 1 . . . Burn 2 | . 1 1 . . . Melee Attacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1055 | . 350 178 260 267 . Guns 1036 | . 339 178 252 267 . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 19 | . 11 . 8 . . Kinetic 452 | . 173 40 101 138 . Thermal 507 | . 166 138 151 52 . Explosive . | . . . . . . Electromagnetic 77 | . . . . 77 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . 1 . . . . Impact 1 | . 1 . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 4 | . 2 . 2 . . Kicked 4 | . 2 . 2 . . Crushed . | . . . . . . Highest Temperature 273 | . 177 133 273 180 . Average Temperature 78 | . 55 53 118 100 . Received Heat Transfer 495 | . 135 105 72 183 . Effects 4 | . . . 4 . . Energy Bleed 1 | . . . 1 . . Interference 3 | . . . 3 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 2 . . Heat Transferred 1470 | . 555 434 370 111 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Maximum Alert Level 1 | . 1 . . . . Low Security (%) 97 | . 91 100 100 100 . Level 1 2 | . 8 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 211 | . 211 88 52 50 . Initial 78 | . . 78 22 . . Average 42 | . 91 63 9 15 . Influence Increases 571 | . 311 100 90 70 . Destroy 0b10 Robot/C 360 | . 160 80 60 60 . Destroy Leader 80 | . 30 20 20 10 . Successful Hack 23 | . 15 . 8 . . Disable Machine 15 | . 15 . . . . Destroy Structure 3 | . 1 . 2 . . Lose Combat Pursuer 90 | . 90 . . . . Influence Decreases 571 | . 110 243 148 70 . Entered New Map 159 | . . 123 36 . . Time Decay 392 | . 110 110 112 60 . Lost Part 20 | . . 10 . 10 . Squads Dispatched 3 | . 3 . . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Distress Signals 4 | . 3 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 25 | . 13 4 5 3 . Peak Tracking Total 6 | . 6 2 2 3 . Tactical Retreats 3 | . 3 . . . . Traps | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed 1 | . . . . 1 . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Yrd Mat Min Mat Min Zio Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Machines Accessed 5 | . 3 . 2 . . Terminals 4 | . 3 . 1 . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 18 | . 12 . 6 . . Successful 10 | . 6 . 4 . . Failed 8 | . 6 . 2 . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 4 | . 4 . . . . Terminals 14 | . 12 . 2 . . Fabricators . | . . . . . . Repair Stations 4 | . . . 4 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 5 . 2 . . Prototype ID Bank 1 | . 1 . . . . Level Access Points 1 | . . . 1 . . Branch Access Points 1 | . . . 1 . . Locate Traps 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . 1 . . . . Terminals 1 | . 1 . . . . Botnet 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 3 . 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 4 | . . . . . 4 Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . . 15 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Yrd Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Yrd Mat Min Mat Min Zio Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Active Infowar (turns) 1670 | . 290 221 454 167 538 Sensors 253 | . . . 253 . . Structural 1638 | . 290 221 422 167 538 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Yrd Mat Min Mat Min Zio Turns Passed 1805 | . 330 221 469 211 574 Spaces Moved 997 | 1 197 140 277 84 298 Core . | . . . . . . Treads . | . . . . . . Legs 997 | 1 197 140 277 84 298 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 120 190 190 Average Speed 154 | 120 120 120 146 190 190 Slowest Speed 190 | 120 120 120 190 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 2 33 27 25 17 38 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 2 | . . . . . 2 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Total 1159 | . 249 171 321 115 303 Wait 44 | . 13 12 9 10 . Move 992 | . 196 139 276 83 298 Hop . | . . . . . . Pick Up 20 | . 7 2 8 2 1 Fast Attach 3 | . 1 1 1 . . Attach 8 | . . 1 5 2 . Detach 1 | . . . . 1 . Swap 11 | . 2 1 2 4 2 Drop 19 | . 6 3 7 2 1 Fire 55 | . 22 12 11 10 . Melee 1 | . . . . . 1 Ram . | . . . . . . Kick 4 | . 2 . 2 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 1 | . . . . 1 . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 5 exits: Mat x3 / *Min x2) -9/Mines -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Discovered new exit (range 21) 244 | -10/Materials | Discovered new exit (range 13) 244 | -10/Materials | Discovered new exit (range 21) 318 | -10/Materials | Build established: Mutant 331 | -10/Materials | Entered Mines 447 | -10/Mines | Discovered new exit (range 5) 552 | -10/Mines | Entered Materials 552 | -9/Materials | Evolved 2 slots: Utility x2 871 | -9/Materials | Repaired Aluminum Leg? 880 | -9/Materials | Identified exit to Mines 880 | -9/Materials | Identified exit to Materials 1021 | -9/Materials | Entered Mines 1142 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1181 | -9/Mines | Found a hidden stash of uninstalled traps 1232 | -9/Mines | Entered Zion 1294 | -7/Zion | Discovered new exit (range 16) 1412 | -7/Zion | Given A8's code to call for help 1658 | -7/Zion | Visited the Megawrench Repair Shop 1753 | -7/Zion | Learned location of Warlord (-4) 1789 | -7/Zion | Received a visual enhancement algorithm 1806 | -7/Zion | Self-destructed Last Messages --------------- God Mode is ready. World map updated: -4/Warlord. 01772_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 01773_ 0O-88M(z) searches inside the Twisted Machinery. 01785_ PUBLIC SERVICE ANNOUNCEMENT: Unaware detected at Zion entryway. Avoid the area unless you're armed and dangerous. UB-VJD(c): Ah, you're just in time. I need someone to test the latest iteration of my visual enhancement algorithms. My last batch of test subjects all reported a permanent 10.36531% improvement in visual clarity, regardless of existing physical capabilities. If you'd like to try, enter \\7L6R at that terminal over there to register. It'll also work remotely if you'd like to try it from somewhere else. Oh, and I make no guarantees this won't mess you up. 01791_ Searching scrap... 01791_ Found Scythe. 01791_ Found 34 Matter. 01792_ Acquired 34 matter. 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"""" """""""""""""" """"" | | ????????????????????"#""""#"#""""""""" """"# | | ????????????????????"""??"#######"#""" ""##" | | ?????????????????????????????#######"" """### | | ?????????????????????????????????###""" """"##" | | ??????????????????????????????????###"" """"""##"? | | ??????????????????????????????????##"""""""""###"" | | ??????????????????????????????????####""#"##"##"?" | | ??????????????????????????????????#############??? | | ????????????????????????????????????###########??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 250 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Item Schematics ----------------- Imp. Thermal Generator | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Jamming Amplifier | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Flak Gun | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 13% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AblativeCompactPulseblaster Manual? 0 Play Time 00:15:35 Cumulative 98.7 hours Start 2026.03.27 @ 13:32:21 End 2026.03.27 @ 15:17:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 42 Adventurer 45 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 60 Gallery% 50 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bddc853d-f2e1-4e3a-a8c0-5602bb7019ae