Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.26 @ 07:45:34
Player: Haldron
Result: Destroyed by P-60 Hacker with Shock Rifle
Performance
-------------
Evolutions (1) 500
Regions Visited (5) 1000
Robots Destroyed (79) 395
Value Destroyed (1725) 1725
Prototype IDs (4) 80
Alien Tech Used (0) 0
Bonus (49) 49
TOTAL SCORE: 3749
Bonus
-------
High Alert Combat Kills 49
Cogmind
---------
Core Integrity 0/400
Matter 274/300
Energy 265/265
System Corruption 4%
Temperature Cool (78)
Movement Rolling (115) Ox1
Location -6/Proximity Caves
Parts
-------
> --- POWER (1) --------
Improved Ion Engine
> --- PROPULSION (2) ---
Armored Huge Wheel
> --- UTILITY (2) ------
Large Storage Unit
Hardened Medium Armor Plating
> --- WEAPON (4) -------
Autogun
Improved Assault Rifle
Improved Assault Rifle
Improved Assault Rifle
> --- INVENTORY (15) ---
Improved Ion Engine
Improved Deuterium Engine
Wheel
High-capacity Matter Pod (200)
Experimental Sensor Array
Improved Targeting Computer
Improved Targeting Computer
Hardened Light Armor Plating
Hacking Drone Bay (1/1)
Heavy Assault Rifle
Autogun
Rocket Launcher
Rocket Launcher
Heavy Hammer
CR-A16's Pointy Stick
Peak State
------------
> --- POWER ------------
Improved Ion Engine
> --- PROPULSION -------
Armored Huge Wheel
> --- UTILITY ----------
Large Storage Unit
Hardened Medium Armor Plating
> --- WEAPON -----------
Autogun
Improved Assault Rifle
Improved Assault Rifle
Improved Assault Rifle
> --- INVENTORY --------
Improved Ion Engine
Improved Deuterium Engine
Wheel
High-capacity Matter Pod
Experimental Sensor Array
Improved Targeting Computer
Improved Targeting Computer
Hardened Light Armor Plating
Hacking Drone Bay
Heavy Assault Rifle
Autogun
Rocket Launcher
Rocket Launcher
Heavy Hammer
CR-A16's Pointy Stick
[Rating: 29]
Favorites
-----------
Power Improved Ion Engine
Engine Improved Ion Engine
Propulsion Compact Wheel
Treads Improved Treads
Wheel Compact Wheel
Utility Large Storage Unit
Device Seismic Detector
Storage Large Storage Unit
Processor Targeting Computer
Protection Hardened Medium Armor Plating
Weapon Improved Assault Rifle
Energy Gun Medium Laser
Ballistic Gun Improved Assault Rifle
Ballistic Cannon Improved Light Cannon
Impact Weapon Heavy Hammer
Build | -11 -10 -9 -9 -7 -6
------- Run | Scr Mat Mat Min Zio Pro
Slots Evolved 2 | . . 2 . . .
Power . | . . . . . .
Propulsion . | . . . . . .
Utility . | . . . . . .
Weapon 2 | . . 2 . . .
Parts Attached 55 | 7 12 25 3 3 5
Power 5 | 1 1 3 . . .
Engine 5 | 1 1 3 . . .
Core . | . . . . . .
Reactor . | . . . . . .
Propulsion 15 | 2 5 4 1 . 3
Treads 6 | 1 3 1 . . 1
Leg . | . . . . . .
Wheel 9 | 1 2 3 1 . 2
Hover . | . . . . . .
Flight . | . . . . . .
Utility 11 | 2 2 2 2 2 1
Device 3 | 1 . . 1 1 .
Storage 3 | 1 2 . . . .
Processor 1 | . . 1 . . .
Hackware . | . . . . . .
Protection 4 | . . 1 1 1 1
Artifact . | . . . . . .
Weapon 24 | 2 4 16 . 1 1
Energy Gun 5 | 1 1 3 . . .
Energy Cannon . | . . . . . .
Ballistic Gun 17 | 1 3 12 . . 1
Ballistic Cannon 1 | . . 1 . . .
Launcher . | . . . . . .
Special Weapon . | . . . . . .
Impact Weapon 1 | . . . . 1 .
Slashing Weapon . | . . . . . .
Piercing Weapon . | . . . . . .
Special Melee Weapon . | . . . . . .
Unidentified Prototypes 4 | . . 2 1 1 .
Parts Lost 13 | . 3 9 . . 1
Power 1 | . . 1 . . .
Propulsion 5 | . 1 3 . . 1
Utility 2 | . . 2 . . .
Weapon 5 | . 2 3 . . .
Highest Loss Streak 7 | . 2 7 . . 1
To Critical Strikes . | . . . . . .
Average Slot Usage (%) 98 | . 99 94 100 100 97
Engine 11 | . 14 11 11 11 11
Treads 11 | . 13 9 11 11 8
Wheel 11 | . 13 11 11 11 11
Device 4 | . 14 1 1 1 .
Storage 11 | . 14 11 11 11 11
Protection 6 | . . 7 9 10 11
Energy Gun 3 | . 7 4 . . .
Ballistic Gun 33 | . 19 34 44 36 43
Impact Weapon 1 | . . . . 7 .
Naked Turns . | . . . . . .
Heaviest Build 47 | 13 30 44 44 47 47
Greatest Support 32 | 20 20 32 16 16 28
Greatest Overweight (x) 4 | 3 1 2 2 2 4
Average Overweight (x) 1 | . . 1 2 2 1
Largest Inventory Capacity 15 | 8 15 15 15 15 15
Average Capacity 14 | 7 13 15 15 15 15
Most Carried 15 | 4 9 15 15 15 15
Average Carried 12 | 3 7 13 14 14 14
Final Capacity 15 | 8 15 15 15 15 15
Final Carried 15 | 4 9 15 15 15 15
Class Distribution
--------------------
44% | Mutant
44% | Tank
4% | Scavenger-Tank
3% | Gunner
Dominant Class
----------------
Mutant | -10/Materials
Tank | -9/Materials
Tank | -9/Mines
Mutant | -7/Zion
Tank | -6/Proximity Caves
Resources | -11 -10 -9 -9 -7 -6
----------- Run | Scr Mat Mat Min Zio Pro
Matter Collected 2130 | 297 375 950 202 15 291
Remotely . | . . . . . .
Salvage Created 2865 | 102 651 1622 136 . 354
Parts 176 | 6 52 93 10 . 15
Haulers Intercepted 5 | . 2 3 . . .
Recyclers Shooed 2 | . 1 1 . . .
Parts Field Recycled . | . . . . . .
Retrieved Matter . | . . . . . .
Parts Self-Destructed 14 | . . . . . 14
Prevented . | . . . . . .
Kills | -11 -10 -9 -9 -7 -6
------- Run | Scr Mat Mat Min Zio Pro
Combat Hostiles Destroyed 49 | . 13 24 4 . 8
Guns 49 | . 13 24 4 . 8
Classes Destroyed 14 | 2 6 4 . . 2
Worker 1 | . . 1 . . .
Builder 2 | . 2 . . . .
Tunneler 4 | 2 1 . 1 . .
Hauler 5 | . 2 3 . . .
Recycler 8 | 1 1 5 1 . .
Mechanic 1 | . . 1 . . .
Operator 3 | . 1 2 . . .
Watcher 6 | . 3 3 . . .
Swarmer 21 | . 6 7 4 . 4
Grunt 19 | . 7 12 . . .
Brawler 2 | . . 1 . . 1
Duelist 1 | . . . . . 1
Sentry 5 | . . 4 . . 1
Programmer 1 | . . . . . 1
Best Kill Streak 9 | 2 3 9 4 . 4
Combat Bots Only 5 | . 3 5 4 . 4
Max Kills in Single Turn 2 | 1 2 2 1 . 2
Gunslinging 1 | . . 1 . . 1
Exploded . | . . . . . .
Melee . | . . . . . .
Uniques/NPCs Destroyed . | . . . . . .
Combat | -11 -10 -9 -9 -7 -6
-------- Run | Scr Mat Mat Min Zio Pro
Damage Taken 2391 | . 518 1290 129 . 454
Core 575 | . 172 300 20 . 83
Absorbed by Shields . | . . . . . .
Core Remaining (%) 65 | 100 31 . . . .
Volleys Fired 191 | 9 80 77 11 . 14
Largest 4 | 2 2 4 4 . 4
Hottest 122 | 70 70 122 92 . 92
Shots Fired 545 | 18 160 265 46 . 56
Gun 537 | 18 160 257 46 . 56
Cannon 8 | . . 8 . . .
Launcher . | . . . . . .
Special . | . . . . . .
Kinetic 458 | 9 114 233 46 . 56
Thermal 87 | 9 46 32 . . .
Explosive . | . . . . . .
Electromagnetic . | . . . . . .
Robot Hit Streak 16 | 7 7 16 5 . 8
Robot Miss Streak 6 | 3 5 6 5 . 2
Penetration Max . | . . . . . .
Secondary Targets 14 | . 2 5 2 . 5
Max Gunslinging Chain 1 | . 1 1 1 . 1
Shots Hit Robots 296 | 10 69 154 22 . 41
Core Hits 133 | 4 34 71 7 . 17
Critical Kills 2 | . 1 . . . 1
Critical Parts Destroyed 2 | . . 1 . . 1
Critical Strikes 11 | 2 5 2 . . 2
Burn 6 | 2 4 . . . .
Destroy 4 | . 1 1 . . 2
Blast 1 | . . 1 . . .
Melee Attacks 1 | . . . . 1 .
Impact 1 | . . . . 1 .
Slashing . | . . . . . .
Piercing . | . . . . . .
Sneak Attacks . | . . . . . .
Combat Hostiles . | . . . . . .
Follow-up Attacks . | . . . . . .
Damage Inflicted 4030 | 128 1047 1868 320 . 667
Guns 3761 | 128 872 1774 320 . 667
Cannons 81 | . . 81 . . .
Explosions 175 | . 175 . . . .
Melee . | . . . . . .
Ramming 13 | . . 13 . . .
Kinetic 3242 | 65 572 1618 320 . 667
Thermal 600 | 63 300 237 . . .
Explosive 133 | . 133 . . . .
Electromagnetic 42 | . 42 . . . .
Impact . | . . . . . .
Slashing . | . . . . . .
Piercing . | . . . . . .
Highest Corruption 9 | . . 9 9 9 3
Average Corruption 7 | . . 8 9 9 3
Corruption Purged . | . . . . . .
Corruption Blocked . | . . . . . .
Effects 61 | . . 25 29 1 6
Message Errors 19 | . . 6 10 . 3
Matter Fused 12 | . . 5 6 . 1
Heat Flow Errors 7 | . . 2 5 . .
Energy Discharges 7 | . . 3 3 . 1
Data Loss (minor) 5 | . . 3 2 . .
Data Loss (major) 3 | . . 1 1 . 1
Misfires 5 | . . 3 2 . .
Alerts 2 | . . 1 . 1 .
Weapon Failures 1 | . . 1 . . .
Overload Shots . | . . . . . .
Overflow Damage 54 | . 54 . . . .
Projectiles . | . . . . . .
Explosions 54 | . 54 . . . .
Melee . | . . . . . .
Knockbacks 1 | . . 1 . . .
Impact . | . . . . . .
Kinetic 1 | . . 1 . . .
Secondary . | . . . . . .
Self-Inflicted Damage 296 | . 290 6 . . .
Shots 5 | . 5 . . . .
Rammed 1 | . . 1 . . .
Targets Rammed 1 | . . 1 . . .
Kicked . | . . . . . .
Crushed . | . . . . . .
Highest Temperature 438 | 45 84 313 438 . 145
Average Temperature 83 | 17 20 84 196 . 69
Received Heat Transfer 591 | . 87 498 . . 6
Effects 2 | . . . 2 . .
Shutdowns 1 | . . . 1 . .
Damage (minor) 1 | . . . 1 . .
Siege Activations . | . . . . . .
Robots Corrupted . | . . . . . .
Combat Hostiles . | . . . . . .
Parts Fried . | . . . . . .
Impact Corruptions . | . . . . . .
Robots Melted . | . . . . . .
Combat Hostiles . | . . . . . .
Parts Melted 2 | . 1 1 . . .
Heat Transferred 2042 | 333 1184 525 . . .
Parts Sabotaged . | . . . . . .
Parts Stolen . | . . . . . .
Parts Stripped . | . . . . . .
Power Chain Reactions . | . . . . . .
Missiles Intercepted . | . . . . . .
Alert | -11 -10 -9 -9 -7 -6
------- Run | Scr Mat Mat Min Zio Pro
Peak Influence 649 | 15 260 649 308 . .
Initial 213 | . 9 109 213 . .
Average 213 | 8 162 340 189 . .
Maximum Alert Level 2 | . 1 2 1 . .
Low Security (%) 49 | 100 61 24 46 . .
Level 1 41 | . 38 42 53 . .
Level 2 9 | . . 33 . . .
Level 3 . | . . . . . .
Level 4 . | . . . . . .
Level 5 . | . . . . . .
High Security . | . . . . . .
Max Security . | . . . . . .
Squads Dispatched 6 | . 3 3 . . .
Investigation 5 | . 3 2 . . .
Extermination . | . . . . . .
Reinforcement 1 | . . 1 . . .
Assault . | . . . . . .
Garrison . | . . . . . .
Intercept . | . . . . . .
Searches Triggered . | . . . . . .
Construction Impeded . | . . . . . .
Haulers Reinforced . | . . . . . .
Active Scanning Responses . | . . . . . .
Cargo Convoy Interrupts . | . . . . . .
Stealth | -11 -10 -9 -9 -7 -6
--------- Run | Scr Mat Mat Min Zio Pro
Distress Signals 6 | . 1 5 . . .
Communications Jammed . | . . . . . .
Distress Signals . | . . . . . .
Times Spotted 74 | . 20 41 4 . 9
Peak Tracking Total 7 | . 3 7 4 . 4
Tactical Retreats 3 | . 1 2 . . .
Traps | -11 -10 -9 -9 -7 -6
------- Run | Scr Mat Mat Min Zio Pro
Traps Triggered 4 | . 4 . . . .
Indirectly . | . . . . . .
Trap Hack Attempts . | . . . . . .
Triggered . | . . . . . .
Disarmed . | . . . . . .
Reprogrammed . | . . . . . .
Reused . | . . . . . .
Traps Extracted . | . . . . . .
Installed . | . . . . . .
Triggered . | . . . . . .
Machines | -11 -10 -9 -9 -7 -6
---------- Run | Scr Mat Mat Min Zio Pro
Machines Disabled 8 | . 7 1 . . .
Max in Single Turn 4 | . 4 1 . . .
Machines Sabotaged . | . . . . . .
Garrisons Compromised . | . . . . . .
Overloaded Fab Kills . | . . . . . .
Hacking | -11 -10 -9 -9 -7 -6
--------- Run | Scr Mat Mat Min Zio Pro
Machines Accessed 13 | . 8 4 . 1 .
Terminals 9 | . 7 2 . . .
Fabricators . | . . . . . .
Repair Stations . | . . . . . .
Recycling Units 2 | . 1 1 . . .
Scanalyzers 1 | . . 1 . . .
Garrison Access . | . . . . . .
Total Hacks 34 | . 18 11 . 5 .
Successful 16 | . 8 3 . 5 .
Failed 17 | . 9 8 . . .
Catastrophic 3 | . 2 1 . . .
Database Lockouts 1 | . 1 . . . .
Manual 26 | . 15 9 . 2 .
Terminals 23 | . 17 6 . . .
Fabricators . | . . . . . .
Repair Stations . | . . . . . .
Recycling Units 4 | . 1 3 . . .
Scanalyzers 2 | . . 2 . . .
Garrison Access . | . . . . . .
Terminal Hacks 10 | . 4 1 . 5 .
Part Schematic 5 | . . . . 5 .
Robot Analysis 1 | . 1 . . . .
Branch Access Points 2 | . 1 1 . . .
Emergency Access Points 1 | . 1 . . . .
Machine Index 1 | . 1 . . . .
Fabricator Hacks . | . . . . . .
Repair Station Hacks . | . . . . . .
Recycling Unit Hacks . | . . . . . .
Scanalyzer . | . . . . . .
Garrison Access Hacks . | . . . . . .
Unauthorized Hacks 6 | . 4 2 . . .
Terminals 3 | . 3 . . . .
Botnet 3 | . 3 . . . .
Fabricators . | . . . . . .
Repair Stations . | . . . . . .
Recycling Units 2 | . 1 1 . . .
Tunnel 2 | . 1 1 . . .
Scanalyzers 1 | . . 1 . . .
Extract 1 | . . 1 . . .
Garrison Access . | . . . . . .
Data Cores Recovered 1 | . . 1 . . .
Used 1 | . . 1 . . .
Hacking Detections 10 | . 7 3 . . .
Full Trace Events 2 | . 2 . . . .
Feedback Events . | . . . . . .
Feedback Blocked . | . . . . . .
Robot Schematics Acquired 4 | . . . . 4 .
Robots Built . | . . . . . .
Authchips . | . . . . . .
Time . | . . . . . .
Total Robot Build Rating . | . . . . . .
Part Schematics Acquired 25 | . . 5 . 20 .
Parts Built . | . . . . . .
Authchips . | . . . . . .
Time . | . . . . . .
Total Part Build Rating . | . . . . . .
Parts Repaired . | . . . . . .
Time . | . . . . . .
Parts Recycled . | . . . . . .
Recycled Matter . | . . . . . .
Retrieved Matter . | . . . . . .
Retrieved Components . | . . . . . .
Parts Scanalyzed . | . . . . . .
Part Schematics Acquired . | . . . . . .
Parts Damaged . | . . . . . .
Bothacking | -11 -10 -9 -9 -7 -6
------------ Run | Scr Mat Mat Min Zio Pro
Used RIF Installer . | . . . . . .
Robots Hacked . | . . . . . .
Non-combat . | . . . . . .
Combat . | . . . . . .
Robot Hacks Applied . | . . . . . .
Relay Couplers Released . | . . . . . .
Fabnet Peak Effective % . | . . . . . .
Robots Rewired . | . . . . . .
Allies Hacked . | . . . . . .
Hacks Repelled . | . . . . . .
Allies | -11 -10 -9 -9 -7 -6
-------- Run | Scr Mat Mat Min Zio Pro
Total Allies . | . . . . . .
Largest Group . | . . . . . .
Highest-Rated Group . | . . . . . .
Highest-Rated Ally . | . . . . . .
Total Orders 1 | . . . . 1 .
RETURN 1 | . . . . 1 .
Ally Attacks . | . . . . . .
Total Damage . | . . . . . .
Kills . | . . . . . .
Allies Corrupted . | . . . . . .
Allies Melted . | . . . . . .
Intel | -11 -10 -9 -9 -7 -6
------- Run | Scr Mat Mat Min Zio Pro
Robot Analysis Total 1 | . 1 . . . .
Derelict Logs Recovered 5 | . . . 2 1 2
Drone Launches 1 | . . . . 1 .
Drone Recoveries 1 | . . . . 1 .
Exploration | -11 -10 -9 -9 -7 -6
------------- Run | Scr Mat Mat Min Zio Pro
Turns Passed 5646 | 148 1576 1005 746 1212 959
Spaces Moved 3362 | 71 706 470 519 919 677
Core 9 | 9 . . . . .
Treads 582 | 60 434 88 . . .
Legs . | . . . . . .
Wheels 2771 | 2 272 382 519 919 677
Hover . | . . . . . .
Flight . | . . . . . .
Fastest Speed 50 | 50 100 100 130 130 115
Average Speed 143 | 151 182 146 130 130 126
Slowest Speed 240 | 200 240 240 130 130 140
Overloaded Moves . | . . . . . .
Propulsion Burnouts . | . . . . . .
Robots Hopped . | . . . . . .
Cave-ins Triggered . | . . . . . .
Exploration Rate (%) 65 | 5 97 49 88 83 72
Regions Visited 5
Branch Regions 3
Pre-discovered Areas 4 | . 1 1 . 2 .
Known Exits Taken 1 | . . 1 . . .
Unknown Exits Taken 4 | 1 1 . 1 1 .
Scrap Searched 6 | . . . 2 1 3
Spaces Dug . | . . . . . .
Terrain Destroyed 61 | . 61 . . . .
Melee . | . . . . . .
Projectile . | . . . . . .
AOE 61 | . 61 . . . .
Terrain Rammed . | . . . . . .
Walls Destroyed . | . . . . . .
Machines Disabled . | . . . . . .
Actions | -11 -10 -9 -9 -7 -6
--------- Run | Scr Mat Mat Min Zio Pro
Total 3811 | 90 841 635 564 935 746
Wait 132 | . 31 22 30 6 43
Move 3357 | 70 705 469 518 918 677
Hop . | . . . . . .
Pick Up 40 | 4 9 21 1 3 2
Fast Attach 25 | 7 6 11 . . 1
Attach 11 | . 3 7 . . 1
Detach 2 | . . . . . 2
Swap 19 | . 3 7 3 3 3
Drop 32 | . 4 20 1 4 3
Fire 191 | 9 80 77 11 . 14
Melee 1 | . . . . 1 .
Ram 1 | . . 1 . . .
Kick . | . . . . . .
Crush . | . . . . . .
Escape Stasis . | . . . . . .
Rewire . | . . . . . .
Trap . | . . . . . .
Miscellaneous . | . . . . . .
Route
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Materials (discovered 4 exits: [*Mat] / *Min / *Sto x2)
-9/Mines (discovered 3 exits: [*Mat x2] / *Zio)
-7/Zion
-6/Proximity Caves (discovered 1 exit: Fac)
History
---------
Turn | Location | Event
12 | -11/Scrapyard | Discovered new exit (range 16)
149 | -11/Scrapyard | Entered Materials
237 | -10/Materials | Discovered new exit (range 9)
310 | -10/Materials | Identified exit to Mines
317 | -10/Materials | Build established: Mutant
498 | -10/Materials | Central database locked down
1010 | -10/Materials | Core integrity fell below 50%
1140 | -10/Materials | Discovered new exit (range 9)
1725 | -10/Materials | Entered another Materials area
1725 | -9/Materials | Evolved 2 slots: Weapon x2
1959 | -9/Materials | Core integrity fell below 50%
2036 | -9/Materials | Lost 7 parts (1p2n1u3w)
2113 | -9/Materials | Identified exit to Mines
2113 | -9/Materials | Identified exit to Storage
2357 | -9/Materials | Discovered new exit (range 11)
2623 | -9/Materials | Build established: Tank
2730 | -9/Materials | Entered Mines
2828 | -9/Mines | Discovered new exit (range 10)
3233 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached
3238 | -9/Mines | Found Prototype Device
3239 | -9/Mines | Identified Exp. Sensor Array
3261 | -9/Mines | Learned Materials terminal intel
3344 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place
3401 | -9/Mines | Discovered new exit (range 9)
3476 | -9/Mines | Entered Zion
3521 | -7/Zion | Acquired unknown access codes intercepted by a Zionite
3532 | -7/Zion | System corruption cleaned by Quarantine Array
3612 | -7/Zion | Given A8's code to call for help
3796 | -7/Zion | Learned location of Testing (-2)
4000 | -7/Zion | Learned Factory interactive machine intel
4025 | -7/Zion | Received a hallucinogenic algorithm
4183 | -7/Zion | Found CR-A16's Pointy Stick
4203 | -7/Zion | Build established: Mutant
4235 | -7/Zion | Learned location of Quarantine (-3)
4345 | -7/Zion | Learned Factory emergency access door positions
4575 | -7/Zion | Given the Hacking Drone Bay
4576 | -7/Zion | Found Prototype Device
4577 | -7/Zion | Identified Hacking Drone Bay
4586 | -7/Zion | Discovered new exit (range 13)
4688 | -7/Zion | Entered Proximity Caves
4988 | -6/Proximity Caves | Build established: Tank
5228 | -6/Proximity Caves | Core integrity fell below 20%
5384 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
5422 | -6/Proximity Caves | Identified exit to Factory
5466 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
5647 | -6/Proximity Caves | Destroyed by P-60 Hacker with Shock Rifle
Last Messages
---------------
05466_ UN-BZM(c): "The hack is \\N94F."
05480_ UN-BZM(c): "Unaware adapt fast enough that it will probably only
work once or twice, but once is all you need in a pinch, yeah?"
05504_ System corrupted: Matter fused (-9).
05522_ #VC/Q/LUVYETRE#F<<AP1
05543_ UN-BZM(c): "I can write more where this came from, so this one's
yours to play around with."
05553_ System corrupted: Substantial component data lost.
05556_ UN-BZM(c): "Anyway, see you later!"
05559_ UN-BZM(c): "Oh wait, I forgot to tell you what it does."
05578_ UN-BZM(c): "It's a hack that will make a Behemoth FRIENDLY! If you
can believe that."
05579_ PNB XSIEPJ1SF0/BKDMX&R:70G&0E2B|ALT&WJ
05588_ UN-BZM(c): "Well, I haven't tried it, but that's the theory."
05591_ Acquired 9 matter.
05600_ UN-BZM(c): "Enjoy!"
05600_ UN-BZM(c) slips back into the shadows.
05610_ System corrupted: Energy discharge (-55).
05637_ #O<IVKCZBCH>ASN&H SY>XW
05644_ Destroyed Gravmag System.
Map
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| ##???????????????????????????????????????????????? |
| ##??????????????????????????????????????????????? |
| #??????????????????????????????????????????????? |
| #?????????????????????????? ???????????????????? |
| #?????????????????????????? ????????????????? |
| ##?????????????????????????? ??????????????? |
| ##?????????????????????????? ????????????? |
| #??????????????????????????? ????????????? |
| ???????????????????????????? ???????????? |
| ??????????????????????????? ???????????? |
| ??????????????????????????? #??????????? |
| ??????????????????????????? #??????????? |
| ??????????????????????????# ??????????? |
| ?????????????????????##### ?????????? |
| #??#####????????????## ?????????? |
| #### ##????????#### ????????? |
| ##?????### ????????? |
| #????## @ p #??????????????? |
| ### #????# ### #??????????????? |
| #?# #????# ####?????? ??????????? |
| #?# ##??## #????????????? ?????????? |
| #?### #??# ##?????????????????????????? |
| #??## #??# #?????????????????????????? |
| #??# #??# #?????????????????????????? |
| #??# ##?## #?????????????????????????? |
| #### #### ##?????????????????????????? |
| ## ## ######??????????????????????????? |
| ## #?????????????????<?????????????? |
| ##??????????????????????????????? |
| #??????????????????????????????? |
| ### #?????????????????????????????? |
| ######?# ##########?????????????????????????????? |
| ???????####??????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+
Best States
-------------
Heat Dissipation 28
Energy Generation 12
Energy Capacity 265
Matter Stores 300
Matter Capacity 300
Sight Range 16
Robot Scan Range 20
Terrain Scan Density 10
Armor Coverage 225
Evasion (%) 40
Targeting Accuracy 5
Recoil Reduction 1
Item Schematics
-----------------
Targeting Computer | -9/Materials | Extracted
Hvy. Assault Rifle | -9/Materials | Extracted
Disposable Heat Sink | -9/Materials | Extracted
Utility Shielding | -9/Materials | Extracted
Shield Generator | -9/Materials | Extracted
Beamcaster | -7/Zion | Free
Riot Gun | -7/Zion | Free
Battle Rifle | -7/Zion | Free
Barrage Gun | -7/Zion | Free
Flamer | -7/Zion | Free
Stasis Canceller | -7/Zion | Archive
Coolant Injector | -7/Zion | Archive
Arc Thrower | -7/Zion | Archive
Adv. Assault Cannon | -7/Zion | Archive
Adv. Cooling System | -7/Zion | Archive
Thermic Laser | -7/Zion | Archive
Recalibrator | -7/Zion | Archive
Mak. Axe | -7/Zion | Archive
Adv. Heat Sink | -7/Zion | Archive
Imp. Medium Treads | -7/Zion | Archive
Mak. Leg | -7/Zion | Archive
Adv. Field Recycling Unit | -7/Zion | Archive
Matter Filter | -7/Zion | Archive
Hyp. Gauss Rifle | -7/Zion | Archive
Gatling Laser | -7/Zion | Archive
Robot Schematics
------------------
L-31 Rogue | -7/Zion | Archive
B-48 Gladiator | -7/Zion | Archive
K-01 Serf | -7/Zion | Archive
Y-72 Warden | -7/Zion | Archive
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Achievements
--------------
Dynamic Key
Robot Respite
Challenges
------------
None
Game
------
Seed DisposableGaussRail
Manual? 0
Play Time 00:55:15
Cumulative 5.5 hours
Start 2022.04.25 @ 19:53:12
End 2022.04.26 @ 07:45:34
Sessions 3
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 3
Rogue 3
Adventurer 0
Explorer 0
Win Type -
Total 0
Types 0/0/0/0/0/0/0/0/0
Lore% 2
Gallery% 9
Achievement% 16
Wizard Run 0
Options
---------
ASCII 0
Keyboard 0
Movement Mouse
Keybinds 0
Fullscreen 1
Font 18/SmallcapsGlow
Map View 76x50
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: 80d39290-9189-4448-af68-a502fdda2d43