Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.26 @ 07:45:34

Player: Haldron

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (79)      395
Value Destroyed (1725)     1725
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (49)                 49
              TOTAL SCORE: 3749

 Bonus
-------
High Alert Combat Kills    49

 Cogmind 
---------
Core Integrity             0/400
Matter                     274/300
Energy                     265/265
System Corruption          4%
Temperature                Cool (78)
Movement                   Rolling (115) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (2) ---
        Armored Huge Wheel
>               --- UTILITY (2) ------
          Large Storage Unit
       Hardened Medium Armor Plating
>               --- WEAPON (4) -------
                Autogun
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY (15) ---
       Improved Ion Engine
       Improved Deuterium Engine
                Wheel
  High-capacity Matter Pod (200)
   Experimental Sensor Array
       Improved Targeting Computer
       Improved Targeting Computer
       Hardened Light Armor Plating
                Hacking Drone Bay (1/1)
          Heavy Assault Rifle
                Autogun
                Rocket Launcher
                Rocket Launcher
          Heavy Hammer
                CR-A16's Pointy Stick

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
        Armored Huge Wheel
>               --- UTILITY ----------
          Large Storage Unit
       Hardened Medium Armor Plating
>               --- WEAPON -----------
                Autogun
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY --------
       Improved Ion Engine
       Improved Deuterium Engine
                Wheel
  High-capacity Matter Pod
   Experimental Sensor Array
       Improved Targeting Computer
       Improved Targeting Computer
       Hardened Light Armor Plating
                Hacking Drone Bay
          Heavy Assault Rifle
                Autogun
                Rocket Launcher
                Rocket Launcher
          Heavy Hammer
                CR-A16's Pointy Stick
[Rating: 29]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Compact Wheel
  Treads                   Improved Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   2    | .   .   2   .   .   .   
Parts Attached             55   | 7   12  25  3   3   5   
  Power                    5    | 1   1   3   .   .   .   
    Engine                 5    | 1   1   3   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               15   | 2   5   4   1   .   3   
    Treads                 6    | 1   3   1   .   .   1   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  9    | 1   2   3   1   .   2   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | 2   2   2   2   2   1   
    Device                 3    | 1   .   .   1   1   .   
    Storage                3    | 1   2   .   .   .   .   
    Processor              1    | .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   1   1   1   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   24   | 2   4   16  .   1   1   
    Energy Gun             5    | 1   1   3   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          17   | 1   3   12  .   .   1   
    Ballistic Cannon       1    | .   .   1   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   2   1   1   .   
Parts Lost                 13   | .   3   9   .   .   1   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               5    | .   1   3   .   .   1   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   5    | .   2   3   .   .   .   
  Highest Loss Streak      7    | .   2   7   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  94  100 100 97  
  Engine                   11   | .   14  11  11  11  11  
  Treads                   11   | .   13  9   11  11  8   
  Wheel                    11   | .   13  11  11  11  11  
  Device                   4    | .   14  1   1   1   .   
  Storage                  11   | .   14  11  11  11  11  
  Protection               6    | .   .   7   9   10  11  
  Energy Gun               3    | .   7   4   .   .   .   
  Ballistic Gun            33   | .   19  34  44  36  43  
  Impact Weapon            1    | .   .   .   .   7   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             47   | 13  30  44  44  47  47  
  Greatest Support         32   | 20  20  32  16  16  28  
  Greatest Overweight (x)  4    | 3   1   2   2   2   4   
  Average Overweight (x)   1    | .   .   1   2   2   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 7   13  15  15  15  15  
  Most Carried             15   | 4   9   15  15  15  15  
  Average Carried          12   | 3   7   13  14  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 4   9   15  15  15  15  

 Class Distribution 
--------------------
 44% | Mutant
 44% | Tank
  4% | Scavenger-Tank
  3% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials
   Tank | -9/Mines
 Mutant | -7/Zion
   Tank | -6/Proximity Caves

 Resources                      | -11  -10  -9   -9   -7   -6   
-----------                Run  | Scr  Mat  Mat  Min  Zio  Pro  
Matter Collected           2130 | 297  375  950  202  15   291  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2865 | 102  651  1622 136  .    354  
  Parts                    176  | 6    52   93   10   .    15   
Haulers Intercepted        5    | .    2    3    .    .    .    
Recyclers Shooed           2    | .    1    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      14   | .    .    .    .    .    14   
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  49   | .   13  24  4   .   8   
  Guns                     49   | .   13  24  4   .   8   
Classes Destroyed          14   | 2   6   4   .   .   2   
  Worker                   1    | .   .   1   .   .   .   
  Builder                  2    | .   2   .   .   .   .   
  Tunneler                 4    | 2   1   .   1   .   .   
  Hauler                   5    | .   2   3   .   .   .   
  Recycler                 8    | 1   1   5   1   .   .   
  Mechanic                 1    | .   .   1   .   .   .   
  Operator                 3    | .   1   2   .   .   .   
  Watcher                  6    | .   3   3   .   .   .   
  Swarmer                  21   | .   6   7   4   .   4   
  Grunt                    19   | .   7   12  .   .   .   
  Brawler                  2    | .   .   1   .   .   1   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   5    | .   .   4   .   .   1   
  Programmer               1    | .   .   .   .   .   1   
Best Kill Streak           9    | 2   3   9   4   .   4   
  Combat Bots Only         5    | .   3   5   4   .   4   
Max Kills in Single Turn   2    | 1   2   2   1   .   2   
  Gunslinging              1    | .   .   1   .   .   1   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  
Damage Taken               2391 | .    518  1290 129  .    454  
  Core                     575  | .    172  300  20   .    83   
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         65   | 100  31   .    .    .    .    
Volleys Fired              191  | 9    80   77   11   .    14   
  Largest                  4    | 2    2    4    4    .    4    
  Hottest                  122  | 70   70   122  92   .    92   
Shots Fired                545  | 18   160  265  46   .    56   
  Gun                      537  | 18   160  257  46   .    56   
  Cannon                   8    | .    .    8    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  458  | 9    114  233  46   .    56   
  Thermal                  87   | 9    46   32   .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         16   | 7    7    16   5    .    8    
  Robot Miss Streak        6    | 3    5    6    5    .    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        14   | .    2    5    2    .    5    
    Max Gunslinging Chain  1    | .    1    1    1    .    1    
Shots Hit Robots           296  | 10   69   154  22   .    41   
  Core Hits                133  | 4    34   71   7    .    17   
  Critical Kills           2    | .    1    .    .    .    1    
  Critical Parts Destroyed 2    | .    .    1    .    .    1    
  Critical Strikes         11   | 2    5    2    .    .    2    
    Burn                   6    | 2    4    .    .    .    .    
    Destroy                4    | .    1    1    .    .    2    
    Blast                  1    | .    .    1    .    .    .    
Melee Attacks              1    | .    .    .    .    1    .    
  Impact                   1    | .    .    .    .    1    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4030 | 128  1047 1868 320  .    667  
  Guns                     3761 | 128  872  1774 320  .    667  
  Cannons                  81   | .    .    81   .    .    .    
  Explosions               175  | .    175  .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  13   | .    .    13   .    .    .    
  Kinetic                  3242 | 65   572  1618 320  .    667  
  Thermal                  600  | 63   300  237  .    .    .    
  Explosive                133  | .    133  .    .    .    .    
  Electromagnetic          42   | .    42   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         9    | .    .    9    9    9    3    
  Average Corruption       7    | .    .    8    9    9    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  61   | .    .    25   29   1    6    
    Message Errors         19   | .    .    6    10   .    3    
    Matter Fused           12   | .    .    5    6    .    1    
    Heat Flow Errors       7    | .    .    2    5    .    .    
    Energy Discharges      7    | .    .    3    3    .    1    
    Data Loss (minor)      5    | .    .    3    2    .    .    
    Data Loss (major)      3    | .    .    1    1    .    1    
    Misfires               5    | .    .    3    2    .    .    
    Alerts                 2    | .    .    1    .    1    .    
    Weapon Failures        1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            54   | .    54   .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               54   | .    54   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 1    | .    .    1    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  1    | .    .    1    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      296  | .    290  6    .    .    .    
  Shots                    5    | .    5    .    .    .    .    
  Rammed                   1    | .    .    1    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        438  | 45   84   313  438  .    145  
  Average Temperature      83   | 17   20   84   196  .    69   
  Received Heat Transfer   591  | .    87   498  .    .    6    
  Effects                  2    | .    .    .    2    .    .    
    Shutdowns              1    | .    .    .    1    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    1    1    .    .    .    
  Heat Transferred         2042 | 333  1184 525  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Peak Influence             649  | 15  260 649 308 .   .   
  Initial                  213  | .   9   109 213 .   .   
  Average                  213  | 8   162 340 189 .   .   
Maximum Alert Level        2    | .   1   2   1   .   .   
  Low Security (%)         49   | 100 61  24  46  .   .   
  Level 1                  41   | .   38  42  53  .   .   
  Level 2                  9    | .   .   33  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   3   3   .   .   .   
  Investigation            5    | .   3   2   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Distress Signals           6    | .   1   5   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              74   | .   20  41  4   .   9   
  Peak Tracking Total      7    | .   3   7   4   .   4   
  Tactical Retreats        3    | .   1   2   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Traps Triggered            4    | .   4   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Mat Min Zio Pro 
Machines Disabled          8    | .   7   1   .   .   .   
  Max in Single Turn       4    | .   4   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Machines Accessed          13   | .   8   4   .   1   .   
  Terminals                9    | .   7   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                34   | .   18  11  .   5   .   
  Successful               16   | .   8   3   .   5   .   
  Failed                   17   | .   9   8   .   .   .   
    Catastrophic           3    | .   2   1   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   
  Manual                   26   | .   15  9   .   2   .   
  Terminals                23   | .   17  6   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          4    | .   1   3   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             10   | .   4   1   .   5   .   
  Part Schematic           5    | .   .   .   .   5   .   
  Robot Analysis           1    | .   1   .   .   .   .   
  Branch Access Points     2    | .   1   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Machine Index            1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         6    | .   4   2   .   .   .   
  Terminals                3    | .   3   .   .   .   .   
    Botnet                 3    | .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   
    Tunnel                 2    | .   1   1   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
    Extract                1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   
  Used                     1    | .   .   1   .   .   .   
Hacking Detections         10   | .   7   3   .   .   .   
  Full Trace Events        2    | .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   4   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   25   | .   .   5   .   20  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Mat Min Zio Pro 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   1   .   
  RETURN                   1    | .   .   .   .   1   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   2   1   2   
Drone Launches             1    | .   .   .   .   1   .   
  Drone Recoveries         1    | .   .   .   .   1   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Scr  Mat  Mat  Min  Zio  Pro  
Turns Passed               5646 | 148  1576 1005 746  1212 959  
Spaces Moved               3362 | 71   706  470  519  919  677  
  Core                     9    | 9    .    .    .    .    .    
  Treads                   582  | 60   434  88   .    .    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   2771 | 2    272  382  519  919  677  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  100  130  130  115  
  Average Speed            143  | 151  182  146  130  130  126  
  Slowest Speed            240  | 200  240  240  130  130  140  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       65   | 5    97   49   88   83   72   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     4    | .    1    1    .    2    .    
  Known Exits Taken        1    | .    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    1    .    1    1    .    
Scrap Searched             6    | .    .    .    2    1    3    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          61   | .    61   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      61   | .    61   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Total                      3811 | 90  841 635 564 935 746 
  Wait                     132  | .   31  22  30  6   43  
  Move                     3357 | 70  705 469 518 918 677 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  40   | 4   9   21  1   3   2   
  Fast Attach              25   | 7   6   11  .   .   1   
  Attach                   11   | .   3   7   .   .   1   
  Detach                   2    | .   .   .   .   .   2   
  Swap                     19   | .   3   7   3   3   3   
  Drop                     32   | .   4   20  1   4   3   
  Fire                     191  | 9   80  77  11  .   14  
  Melee                    1    | .   .   .   .   1   .   
  Ram                      1    | .   .   1   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Materials (discovered 4 exits: [*Mat] / *Min / *Sto x2)
-9/Mines (discovered 3 exits: [*Mat x2] / *Zio)
-7/Zion
-6/Proximity Caves (discovered 1 exit: Fac)

 History 
---------
 Turn | Location           | Event
   12 | -11/Scrapyard      | Discovered new exit (range 16)
  149 | -11/Scrapyard      | Entered Materials
  237 | -10/Materials      | Discovered new exit (range 9)
  310 | -10/Materials      | Identified exit to Mines
  317 | -10/Materials      | Build established: Mutant
  498 | -10/Materials      | Central database locked down
 1010 | -10/Materials      | Core integrity fell below 50%
 1140 | -10/Materials      | Discovered new exit (range 9)
 1725 | -10/Materials      | Entered another Materials area
 1725 | -9/Materials       | Evolved 2 slots: Weapon x2
 1959 | -9/Materials       | Core integrity fell below 50%
 2036 | -9/Materials       | Lost 7 parts (1p2n1u3w)
 2113 | -9/Materials       | Identified exit to Mines
 2113 | -9/Materials       | Identified exit to Storage
 2357 | -9/Materials       | Discovered new exit (range 11)
 2623 | -9/Materials       | Build established: Tank
 2730 | -9/Materials       | Entered Mines
 2828 | -9/Mines           | Discovered new exit (range 10)
 3233 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
 3238 | -9/Mines           | Found Prototype Device
 3239 | -9/Mines           | Identified Exp. Sensor Array
 3261 | -9/Mines           | Learned Materials terminal intel
 3344 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 3401 | -9/Mines           | Discovered new exit (range 9)
 3476 | -9/Mines           | Entered Zion
 3521 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 3532 | -7/Zion            | System corruption cleaned by Quarantine Array
 3612 | -7/Zion            | Given A8's code to call for help
 3796 | -7/Zion            | Learned location of Testing (-2)
 4000 | -7/Zion            | Learned Factory interactive machine intel
 4025 | -7/Zion            | Received a hallucinogenic algorithm
 4183 | -7/Zion            | Found CR-A16's Pointy Stick
 4203 | -7/Zion            | Build established: Mutant
 4235 | -7/Zion            | Learned location of Quarantine (-3)
 4345 | -7/Zion            | Learned Factory emergency access door positions
 4575 | -7/Zion            | Given the Hacking Drone Bay
 4576 | -7/Zion            | Found Prototype Device
 4577 | -7/Zion            | Identified Hacking Drone Bay
 4586 | -7/Zion            | Discovered new exit (range 13)
 4688 | -7/Zion            | Entered Proximity Caves
 4988 | -6/Proximity Caves | Build established: Tank
 5228 | -6/Proximity Caves | Core integrity fell below 20%
 5384 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 5422 | -6/Proximity Caves | Identified exit to Factory
 5466 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 5647 | -6/Proximity Caves | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
05466_ UN-BZM(c): "The hack is \\N94F."
05480_ UN-BZM(c): "Unaware adapt fast enough that it will probably only
  work once or twice, but once is all you need in a pinch, yeah?"
05504_ System corrupted: Matter fused (-9).
05522_ #VC/Q/LUVYETRE#F<<AP1 
05543_ UN-BZM(c): "I can write more where this came from, so this one's
  yours to play around with."
05553_ System corrupted: Substantial component data lost.
05556_ UN-BZM(c): "Anyway, see you later!"
05559_ UN-BZM(c): "Oh wait, I forgot to tell you what it does."
05578_ UN-BZM(c): "It's a hack that will make a Behemoth FRIENDLY! If you
  can believe that."
05579_ PNB XSIEPJ1SF0/BKDMX&R:70G&0E2B|ALT&WJ
05588_ UN-BZM(c): "Well, I haven't tried it, but that's the theory."
05591_ Acquired 9 matter.
05600_ UN-BZM(c): "Enjoy!"
05600_ UN-BZM(c) slips back into the shadows.
05610_ System corrupted: Energy discharge (-55).
05637_ #O<IVKCZBCH>ASN&H SY>XW
05644_ Destroyed Gravmag System.

 Map 
-----
+----------------------------------------------------+
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|   #?????????????????????????? ???????????????????? |
|   #??????????????????????????    ????????????????? |
|  ##??????????????????????????      ??????????????? |
| ##??????????????????????????         ????????????? |
| #???????????????????????????         ????????????? |
| ????????????????????????????          ???????????? |
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| ???????????????????????????           #??????????? |
| ???????????????????????????           #??????????? |
| ??????????????????????????#            ??????????? |
| ?????????????????????#####              ?????????? |
| #??#####????????????##                  ?????????? |
| ####   ##????????####                    ????????? |
|         ##?????###                       ????????? |
|          #????##         @ p      #??????????????? |
| ###      #????#          ###      #??????????????? |
| #?#      #????#       ####??????       ??????????? |
| #?#      ##??##       #?????????????    ?????????? |
| #?###     #??#        ##?????????????????????????? |
| #??##     #??#         #?????????????????????????? |
| #??#      #??#         #?????????????????????????? |
| #??#      ##?##        #?????????????????????????? |
| ####       ####       ##?????????????????????????? |
|  ##         ##   ######??????????????????????????? |
|             ##   #?????????????????<?????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           1

 Item Schematics 
-----------------
        Targeting Computer | -9/Materials | Extracted
        Hvy. Assault Rifle | -9/Materials | Extracted
      Disposable Heat Sink | -9/Materials | Extracted
         Utility Shielding | -9/Materials | Extracted
          Shield Generator | -9/Materials | Extracted
                Beamcaster | -7/Zion      | Free
                  Riot Gun | -7/Zion      | Free
              Battle Rifle | -7/Zion      | Free
               Barrage Gun | -7/Zion      | Free
                    Flamer | -7/Zion      | Free
          Stasis Canceller | -7/Zion      | Archive
          Coolant Injector | -7/Zion      | Archive
               Arc Thrower | -7/Zion      | Archive
       Adv. Assault Cannon | -7/Zion      | Archive
       Adv. Cooling System | -7/Zion      | Archive
             Thermic Laser | -7/Zion      | Archive
              Recalibrator | -7/Zion      | Archive
                  Mak. Axe | -7/Zion      | Archive
            Adv. Heat Sink | -7/Zion      | Archive
        Imp. Medium Treads | -7/Zion      | Archive
                  Mak. Leg | -7/Zion      | Archive
 Adv. Field Recycling Unit | -7/Zion      | Archive
             Matter Filter | -7/Zion      | Archive
          Hyp. Gauss Rifle | -7/Zion      | Archive
             Gatling Laser | -7/Zion      | Archive

 Robot Schematics 
------------------
     L-31 Rogue | -7/Zion | Archive
 B-48 Gladiator | -7/Zion | Archive
      K-01 Serf | -7/Zion | Archive
    Y-72 Warden | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key
Robot Respite

 Challenges 
------------
None

 Game 
------
Seed              DisposableGaussRail
  Manual?         0
Play Time         00:55:15
  Cumulative      5.5 hours
  Start           2022.04.25 @ 19:53:12
  End             2022.04.26 @ 07:45:34
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          9
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 80d39290-9189-4448-af68-a502fdda2d43