Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.20 @ 21:07:05 Player: jumpy Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (20) 4000 Robots Destroyed (129) 645 Value Destroyed (5610) 5610 Prototype IDs (37) 740 Alien Tech Used (2) 400 Bonus (3835) 3835 TOTAL SCORE: 18230 Bonus ------- Follower Combat Kills 383 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2984 Friendly Fire -832 Cogmind --------- Core Integrity 0/1150 Matter 24/300 Energy 98/100 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -3/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Experimental Flexi-carbon Leg Armored Huge Wheel Advanced Hacking Suite Heavy Battle Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Advanced Terrain Scanner Improved Targeting Computer Core Analyzer Core Analyzer Improved Phase Shifter Improved Medium Armor Plating > --- WEAPON ----------- Precision Beam Rifle Thermic Laser Improved Heavy Machine Gun Plasma Lance > --- INVENTORY -------- Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg Improved Cooling System High-capacity Storage Unit Makeshift Terrain Scan Processor Transmission Jammer Improved Light Armor Plating Improved Medium Armor Plating Force Field Advanced Hacking Suite Transdimensional Reconstructor Thermic Laser Precision Assault Rifle Heavy Battle Rifle Heavy Battle Rifle Heavy Battle Rifle Scatter Rocket Array CR-A16's Pointy Stick [Rating: 117] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Advanced Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Vortex Driver Ballistic Gun Improved Heavy Machine Gun Launcher Scatter Rocket Array Slashing Weapon Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Slots Evolved 12 | . . . 2 2 2 2 . . . . 2 . . . . 2 . . . . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . Propulsion 3 | . . . . 2 . 1 . . . . . . . . . . . . . . Utility 6 | . . . 1 . 1 1 . . . . 1 . . . . 2 . . . . Weapon 2 | . . . 1 . 1 . . . . . . . . . . . . . . . Parts Attached 93 | 8 . . 4 12 8 20 . 1 4 . 4 . . 6 3 7 1 4 5 6 Power 12 | 1 . . . 1 1 5 . . . . 2 . . . . . . 1 1 . Engine 8 | 1 . . . 1 1 4 . . . . 1 . . . . . . . . . Core 4 | . . . . . . 1 . . . . 1 . . . . . . 1 1 . Reactor . | . . . . . . . . . . . . . . . . . . . . . Propulsion 25 | 2 . . . 3 1 6 . . 2 . . . . 3 . 2 . . 3 3 Treads . | . . . . . . . . . . . . . . . . . . . . . Leg 25 | 2 . . . 3 1 6 . . 2 . . . . 3 . 2 . . 3 3 Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 26 | 3 . . 2 1 1 4 . 1 1 . 2 . . 3 3 3 1 . . 1 Device 10 | 2 . . . . . 2 . . 1 . 1 . . 1 1 1 . . . 1 Storage 3 | 1 . . 1 . . . . . . . . . . . 1 . . . . . Processor 5 | . . . . . 1 1 . 1 . . . . . . . 2 . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 8 | . . . 1 1 . 1 . . . . 1 . . 2 1 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 30 | 2 . . 2 7 5 5 . . 1 . . . . . . 2 . 3 1 2 Energy Gun 9 | . . . . 2 3 . . . . . . . . . . 1 . 1 . 2 Energy Cannon 2 | . . . . 1 . . . . . . . . . . . . . . 1 . Ballistic Gun 15 | 2 . . 2 4 2 3 . . . . . . . . . . . 2 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . 1 . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . 1 . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . 4 2 2 . . . . . . . 4 . 2 1 . 1 . Parts Lost 34 | . . . . . 2 3 1 3 . . . . . . 2 1 4 1 16 1 Power 4 | . . . . . . . . . . . . . . . . . 2 . 2 . Propulsion 11 | . . . . . . 2 1 1 . . . . . . 1 . . . 5 1 Utility 13 | . . . . . 1 1 . 2 . . . . . . 1 . 2 . 6 . Weapon 6 | . . . . . 1 . . . . . . . . . . 1 . 1 3 . Highest Loss Streak 12 | . . . . . 1 1 1 2 . . . . . . 2 1 3 1 12 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Backups 17 | 3 7 7 9 18 19 19 20 19 19 19 19 20 20 19 19 18 17 13 15 6 Power 1 | . 1 1 1 1 1 2 3 3 3 2 1 1 1 . . . . . . . Propulsion 2 | 1 2 2 3 4 3 1 1 1 1 1 1 1 1 1 1 2 4 4 5 2 Utility 7 | . 2 2 2 5 6 7 8 7 7 9 9 10 9 9 9 7 6 5 5 1 Weapon 6 | . 2 2 2 7 7 7 8 8 7 7 7 8 8 8 8 7 7 4 5 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 27 | . . . . 5 . 7 . . 2 2 1 . 5 . . 1 . . . 4 Power 2 | . . . . . . 1 . . . 1 . . . . . . . . . . Propulsion 5 | . . . . 2 . 1 . . . . . . . . . 1 . . . 1 Utility 8 | . . . . . . 1 . . 1 1 1 . 2 . . . . . . 2 Weapon 12 | . . . . 3 . 4 . . 1 . . . 3 . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 100 90 99 99 99 99 87 88 100 93 93 94 96 99 99 86 87 89 9 Engine 5 | . 14 14 11 8 7 4 6 6 6 6 9 5 5 5 5 5 . . 3 . Core 2 | . . . . . . 1 . . . . . 5 5 5 5 5 2 4 5 . Leg 28 | . 28 28 22 35 30 33 32 21 24 33 29 29 29 29 28 26 26 26 25 5 Device 8 | . 14 14 11 9 7 8 6 6 9 13 5 5 5 5 7 14 12 14 13 . Storage 6 | . 14 14 11 9 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 1 Processor 9 | . . . . . 7 12 13 13 13 13 11 11 11 11 11 15 12 10 9 . Protection 4 | . . . 8 9 7 4 6 5 . . 4 5 5 7 8 5 4 5 4 . Energy Gun 9 | . . . . . . 17 13 13 12 13 11 11 11 11 11 10 10 9 9 1 Ballistic Gun 13 | . 28 28 26 27 29 5 13 13 13 13 11 10 11 11 11 9 10 9 9 . Peak Build Rating 117 | 7 7 7 10 26 36 61 62 58 66 66 81 83 81 96 95 117 115 102 112 61 Average Rating 62 | 5 7 7 9 22 33 49 60 55 58 65 79 80 81 86 93 109 101 99 100 12 On Entrance 55 | . 7 7 7 10 26 32 61 58 53 66 66 81 81 81 94 93 115 94 101 33 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . . . . . . Naked Turns 125 | . . . . . . . . . . . . . . . . . . . . 125 Heaviest Build 102 | 15 15 15 55 61 65 66 66 66 70 70 92 88 88 88 77 80 80 88 102 57 Greatest Support 136 | 20 20 20 20 40 40 78 78 60 80 80 80 80 80 125 125 136 136 136 136 109 Greatest Overweight (x) 2 | . . . 2 1 1 1 1 1 1 . 1 1 1 1 . . . . 1 . Average Overweight (x) . | . . . . 1 1 . . 1 . . 1 . 1 . . . . . . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 8 8 13 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7 Most Carried 20 | 7 7 7 14 20 20 20 20 20 20 20 20 20 20 20 20 20 20 17 20 17 Average Carried 18 | 4 7 7 9 18 19 19 19 19 19 19 19 20 19 19 19 18 17 13 16 6 Final Capacity 20 | 8 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 7 7 7 14 20 20 20 20 20 20 20 20 20 20 20 19 19 17 15 17 5 Class Distribution -------------------- 53% | Scavenger-Gunner 20% | Gunner 12% | Tank 7% | Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Gunner | -5/Zhirov Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Gunner | -4/Upper Caves Tank | -4/Upper Caves Tank | -4/Warlord Mutant | -3/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Matter Collected 2920 | 344 . 14 108 335 187 501 65 79 58 24 64 308 62 . 234 65 172 130 170 . Remotely 10 | 10 . . . . . . . . . . . . . . . . . . . . Salvage Created 5458 | 106 . . 116 357 240 1407 45 211 . 50 73 1003 63 . 411 65 353 142 816 . Parts 224 | 14 . . 13 15 13 55 5 9 . 2 7 36 5 . 16 2 11 6 15 . Haulers Intercepted 3 | . . . 1 1 . 1 . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 93 | . . . . . . . 8 9 . 2 . 39 9 . 15 . 11 . . . Prevented 1 | . . . . . . . . . . . . 1 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Combat Hostiles Destroyed 104 | . . . 3 3 5 18 3 2 . 1 1 21 3 . 6 1 6 6 25 . Melee 2 | . . . . . . 2 . . . . . . . . . . . . . . Guns 68 | . . . 3 3 5 14 3 2 . 1 1 17 3 . 6 1 6 1 2 . AOE 30 | . . . . . . . . . . . . 3 . . . . . 5 22 . Classes Destroyed 19 | 2 . . 3 . 2 5 1 1 . . 1 1 . . . . . . 3 . Worker 4 | . . . . . . 4 . . . . . . . . . . . . . . Builder 1 | . . . . . . . . . . . 1 . . . . . . . . . Tunneler 6 | 4 . . . . 1 1 . . . . . . . . . . . . . . Hauler 3 | . . . 1 1 . 1 . . . . . . . . . . . . . . Recycler 6 | 1 . . . 2 1 2 . . . . . . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . . . . . . . . Watcher 1 | . . . . . . 1 . . . . . . . . . . . . . . Swarmer 25 | . . . 2 . 3 4 2 . . . . 4 3 . . . 2 5 . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . 1 . Grunt 40 | . . . 1 5 . 8 . . . . . 9 . . 2 . . . 15 . Brawler 7 | . . . . . . 1 . . . . . 2 . . . . 2 . 2 . Duelist 3 | . . . . . . . . . . . . 2 . . . . . . 1 . Protector 1 | . . . . . . . . . . . . . . . . . . . 1 . Sentry 9 | . . . . . 1 1 . 1 . . . 2 . . 1 1 1 1 . . Hunter 4 | . . . . . . 2 . . . . . . . . 2 . . . . . Programmer 9 | . . . . . 1 2 . . . 1 1 2 . . 1 . . . 1 . Behemoth 2 | . . . . . . . . 1 . . . . . . . . 1 . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . 1 . Thief 1 | . . . . . . . 1 . . . . . . . . . . . . . Thug 4 | . . . . . . . . . . . . . . . . . . . 4 . Best Kill Streak 24 | 2 . . 3 3 3 6 2 1 . 1 2 10 3 . 3 1 5 5 24 . Combat Bots Only 24 | . . . 3 3 3 4 2 1 . 1 1 10 3 . 3 1 5 5 24 . Max Kills in Single Turn 7 | 2 . . 2 1 2 3 1 1 . 1 2 3 1 . 2 1 1 5 7 . Gunslinging 1 | . . . 1 . . 1 . . . . . . . . 1 . . . . . Exploded 7 | . . . . . . . . . . . . 3 . . . . . 5 7 . Melee 1 | . . . . . . 1 . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Hostile Shots Fired 615 | . . . 17 8 45 101 6 27 . 6 2 64 4 . 39 6 56 23 156 55 Missed 201 | . . . 5 3 15 38 2 12 . 2 1 18 2 . 12 1 18 7 53 12 Hits 414 | . . . 12 5 30 63 4 15 . 4 1 46 2 . 27 5 38 16 103 43 Melee 15 | . . . . . 3 . . . . . . 5 . . . . . . 7 . Projectile 399 | . . . 12 5 27 63 4 15 . 4 1 41 2 . 27 5 38 16 96 43 Critical Strikes 19 | . . . . . 1 1 . 1 . 1 . 5 . . . . 2 1 5 2 Damage Taken 8910 | . . . 144 87 771 1045 61 320 . 60 21 968 30 . 524 111 935 439 2483 911 Core 1590 | . . . 30 18 88 117 12 79 . . . 133 . . 42 . 114 25 524 408 Absorbed by Shields 278 | . . . . . . . . . . 21 . . . . . . . 67 190 . Redirected to Shielding 166 | . . . . . . . . . . . . . . . 166 . . . . . Regen/Repaired (Parts) 760 | . . . . . . . . . 633 . . . . . . . . . 127 . Core Remaining (%) 90 | 100 . 100 92 96 87 . . . . 75 . . . . 82 . . . . . Volleys Fired 219 | 13 . . 14 17 8 46 7 10 . 3 4 30 5 . 13 4 22 9 10 4 Largest 4 | 2 . . 3 3 4 4 4 4 . 4 4 4 4 . 4 4 4 4 4 2 Hottest 253 | 40 . . 60 84 112 211 152 152 . 152 152 152 152 . 152 176 176 236 253 176 Shots Fired 741 | 26 . . 29 51 32 147 29 40 . 12 16 117 20 . 52 16 84 32 30 8 Gun 734 | 26 . . 29 51 32 147 29 40 . 12 16 116 20 . 52 16 84 31 25 8 Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 7 | . . . . . . . . . . . . 1 . . . . . 1 5 . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 376 | 26 . . 29 51 32 17 15 20 . 6 8 58 10 . 26 8 44 15 11 . Thermal 358 | . . . . . . 130 14 20 . 6 8 58 10 . 26 8 40 16 14 8 Explosive 7 | . . . . . . . . . . . . 1 . . . . . 1 5 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 35 | 7 . . 9 8 7 35 10 20 . 28 4 24 4 . 12 5 29 30 4 3 Robot Miss Streak 12 | 2 . . 1 12 7 2 2 1 . . 3 3 5 . 3 1 3 3 6 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 16 | . . . 1 . 1 5 . . . . . 4 1 . 2 . 1 . 1 . Max Gunslinging Chain 2 | . . . 1 . 1 2 . . . . . 1 1 . 1 . 1 . 1 . Shots Hit Robots 539 | 15 . . 21 34 24 126 17 34 . 11 8 97 7 . 35 8 63 22 12 5 Core Hits 436 | 6 . . 8 45 29 55 6 10 . 2 4 52 5 . 19 4 18 14 158 1 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | 1 . . . . . . . . . . . . . . . . . . . . Critical Strikes 24 | 1 . . . . . 10 . 2 . 1 . 3 . . 2 . 3 1 1 . Burn 23 | . . . . . . 10 . 2 . 1 . 3 . . 2 . 3 1 1 . Destroy 1 | 1 . . . . . . . . . . . . . . . . . . . . Melee Attacks 18 | . . . . . . 14 . . 1 . . . . . . 3 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 14 | . . . . . . 14 . . . . . . . . . . . . . . Piercing 4 | . . . . . . . . . 1 . . . . . . 3 . . . . Sneak Attacks 4 | . . . . . . 4 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 15688 | 196 . . 256 572 403 2614 337 670 . 262 202 2265 145 . 657 149 1309 748 4773 130 Guns 10069 | 196 . . 256 572 403 2117 337 670 . 262 202 1948 145 . 657 149 1309 409 307 130 Cannons . | . . . . . . . . . . . . . . . . . . . . . Explosions 5095 | . . . . . . . . . . . . 317 . . . . . 339 4439 . Melee 497 | . . . . . . 497 . . . . . . . . . . . . . . Ramming 27 | . . . . . . . . . . . . . . . . . . . 27 . Kinetic 5072 | 196 . . 256 572 403 239 170 340 . 137 142 1094 47 . 333 65 736 196 146 . Thermal 4997 | . . . . . . 1878 167 330 . 125 60 854 98 . 324 84 573 213 161 130 Explosive 5095 | . . . . . . . . . . . . 317 . . . . . 339 4439 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 497 | . . . . . . 497 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . 5 1 1 1 1 1 . . . . . . . . 8 9 Average Corruption 1 | . . . . . 5 1 1 1 1 1 . . . . . . . . 7 8 Corruption Purged 1 | . . . . . . 1 . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 18 | . . . . . . 6 2 2 . 1 . . . . . . . . 1 6 Message Errors 7 | . . . . . . . 1 1 . 1 . . . . . . . . 1 3 Matter Fused 2 | . . . . . . 1 . 1 . . . . . . . . . . . . Heat Flow Errors 2 | . . . . . . 1 . . . . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . 1 . . . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . 3 . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . 1 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 50 | . . . . . . 34 . . . . . . . . . . . 15 1 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 16 | . . . . . . . . . . . . . . . . . . 15 1 . Melee 34 | . . . . . . 34 . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 535 | . . . . . . . . . . . . 28 . . . . . 196 311 . Shots 22 | . . . . . . . . . . . . 1 . . . . . 8 13 . Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed 5 | . . . . . . 1 . . . . . . . . . . . . 4 . Kicked 5 | . . . . . . 1 . . . . . . . . . . . . 4 . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 232 | . . . . 33 66 209 . 7 . . 18 72 48 . 8 15 3 84 73 232 Average Temperature 25 | . . . . 14 28 32 . 4 . . 8 21 21 . 4 6 1 33 33 67 Received Heat Transfer 1361 | . . . 39 36 24 318 . 54 . . . 189 . . 39 18 63 27 392 162 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . 2 . . . . . 1 . . . . . . 1 . Combat Hostiles 4 | . . . . . . 2 . . . . . 1 . . . . . . 1 . Parts Melted 27 | . . . . . . 14 . 2 . . . 3 1 . 2 1 . 3 1 . Heat Transferred 12627 | . . . . . . 4773 370 851 . 296 111 2035 222 . 851 198 1575 635 525 185 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Maximum Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . Low Security (%) 98 | 100 100 100 81 100 100 100 . . . . 100 . . . . 100 . . . . Level 1 1 | . . . 18 . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 221 | 10 3 . 221 89 50 148 . . . . 35 . . . . 30 . . . . Initial 89 | . . . . 89 . . . . . . . . . . . 6 . . . . Average 32 | 1 . . 106 25 5 58 . . . . 5 . . . . 3 . . . . Influence Increases 3266 | 25 13 . 371 133 130 506 40 60 . 30 42 583 127 . 140 36 130 130 590 180 Destroy 0b10 Robot/C 2300 | . . . 240 80 100 360 40 40 . 20 20 500 100 . 120 20 120 120 420 . Destroy 0b10 Robot/NC 125 | 25 . . 5 15 10 50 . 10 . . 5 . . . . . . . 5 . Destroy Leader 308 | . . . 72 22 20 64 . 10 . 10 10 40 10 . 20 10 10 10 . . Allied During Kill 111 | . . . 47 4 . . . . . . . 43 17 . . . . . . . Successful Hack 39 | . 13 . 7 12 . . . . . . 7 . . . . . . . . . Disable Machine 30 | . . . . . . 30 . . . . . . . . . . . . . . Destroy Structure 8 | . . . . . . 2 . . . . . . . . . 6 . . . . Lose Combat Pursuer 345 | . . . . . . . . . . . . . . . . . . . 165 180 Influence Decreases 3136 | 25 10 3 160 344 130 404 122 68 12 30 42 418 292 . 130 46 130 70 272 428 Entered New Map 654 | . . 3 . 122 . . 39 4 12 . . . 32 . . 4 . . 60 378 Time Decay 2200 | 25 10 . 140 222 120 374 73 64 . 30 42 418 260 . 110 40 100 70 52 50 Lost Part 262 | . . . . . 10 30 10 . . . . . . . 20 2 30 . 160 . Lost Ally 20 | . . . 20 . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . 2 . 4 2 2 4 . . . . 1 . . . . 1 . . . . Investigation 4 | . 1 . 2 . . 1 . . . . . . . . . . . . . . Extermination 4 | . . . . . 1 2 . . . . . . . . . 1 . . . . Reinforcement 8 | . 1 . 2 2 1 1 . . . . 1 . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Distress Signals 1 | . . . . . . 1 . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 199 | . . . 12 10 9 21 3 2 . 1 1 26 5 . 5 5 11 12 64 12 Peak Tracking Total 20 | . 1 . 4 3 3 3 2 1 . 1 . 7 5 . 3 5 5 7 20 8 Tactical Retreats 7 | . . . . . . . . . . . . . . . . . . . 4 3 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Traps Triggered 8 | . 1 . . . 4 3 . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . 6 . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Machines Disabled 2 | . . . . . . 2 . . . . . . . . . . . . . . Max in Single Turn 1 | . . . . . . 1 . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Machines Accessed 22 | . 1 . 3 2 2 3 . . 1 . 1 . 1 4 . 1 . . 3 . Terminals 6 | . 1 . 2 2 . . . . . . 1 . . . . . . . . . Fabricators 3 | . . . . . 2 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 2 . . . . . . . . . 1 . . . . Total Hacks 64 | . 4 . 9 8 2 4 . . 6 . 4 . 1 17 . 2 . . 7 . Successful 44 | . 2 . 4 5 . . . . 6 . 2 . 1 17 . . . . 7 . Failed 20 | . 2 . 5 3 2 4 . . . . 2 . . . . 2 . . . . Catastrophic 7 | . . . 1 1 2 2 . . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 8 | . 4 . . 2 . . . . . . 2 . . . . . . . . . Terminals 23 | . 4 . 7 8 . . . . . . 4 . . . . . . . . . Fabricators 3 | . . . . . 2 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 3 . . . . . . . . . 2 . . . . Terminal Hacks 41 | . 2 . 2 5 . . . . 6 . 1 . 1 17 . . . . 7 . Record 7 | . . . . . . . . . . . . . . 5 . . . . 2 . Part Schematic 11 | . 1 . . . . . . . 6 . . . . 4 . . . . . . Robot Analysis 6 | . 1 . . 1 . . . . . . . . . 4 . . . . . . Prototype ID Bank 10 | . . . . 1 . . . . . . 1 . . 4 . . . . 4 . Open Door 2 | . . . . . . . . . . . . . 1 . . . . . 1 . Locate Traps 2 | . . . . 2 . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . . . . . Retrieve Study 2 | . . . 2 . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . Terminals 1 | . . . . . . . . . . . 1 . . . . . . . . . Disrupt 1 | . . . . . . . . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . 1 . 3 2 2 3 . . . . 1 . . . . 1 . . . . Full Trace Events 3 | . . . 2 . . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . 1 . . . . . . . 20 . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . 2 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Total Allies 5 | . . 3 . . . . . . . . . 2 . . . . . . . . Largest Group 3 | . . 3 3 2 . . . . . . . 2 2 2 2 . . . . . Highest-Rated Group 59 | . . 40 40 32 . . . . . . . 59 59 59 59 . . . . . Highest-Rated Ally 30 | . . 16 16 16 . . . . . . . 30 30 30 30 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 66 | . . . 29 11 . . . . . . . 14 11 . 1 . . . . . Total Damage 841 | . . . 293 97 . . . . . . . 318 114 . 19 . . . . . Kills 16 | . . . 9 1 . . . . . . . 4 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Active Infowar (turns) 2985 | 84 46 63 350 697 883 350 . . . . . . . . . 357 155 . . . Terrain 512 | . . . . . . . . . . . . . . . . 357 155 . . . Seismic 2473 | 84 46 63 350 697 883 350 . . . . . . . . . . . . . . Robot Analysis Total 6 | . 1 . . 1 . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 10 | . . . . . . . . 1 1 2 . 1 2 . 2 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Turns Passed 10190 | 237 46 63 350 697 883 1211 297 608 936 261 265 1221 590 278 319 358 316 277 822 155 Spaces Moved 6189 | 156 39 47 193 341 467 647 222 303 586 206 115 573 297 160 212 279 225 218 680 223 Core 227 | 12 . . . . . . . . . . . . . . . . . . . 215 Treads . | . . . . . . . . . . . . . . . . . . . . . Legs 5962 | 144 39 47 193 341 467 647 222 303 586 206 115 573 297 160 212 279 225 218 680 8 Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 105 175 175 108 120 190 120 120 190 120 190 120 120 108 108 108 90 50 Average Speed 144 | 114 120 120 152 175 175 142 124 190 157 120 190 189 190 153 120 112 108 108 108 51 Slowest Speed 245 | 120 120 120 245 175 175 178 190 190 190 120 190 190 190 190 120 120 108 108 170 102 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 8 | . . . . . . . . . . . . . . . . . . . 8 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 39 | 7 17 15 23 28 19 19 33 59 74 50 3 68 54 60 49 9 52 56 81 50 Regions Visited 20 Branch Regions 13 Pre-discovered Areas 8 | . . . . . . . . . 3 . . 1 . 3 1 . . . . . Known Exits Taken 2 | . . . . . . . . . . 1 . . . . 1 . . . . . Unknown Exits Taken 18 | 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 1 . Scrap Searched 24 | . . 1 . . . . 7 1 5 3 . 1 3 . . . 1 1 . 1 Spaces Dug 3 | . . . . . . . . . . . . . . . . 3 . . . . Terrain Destroyed 122 | . . . . . . . . . . . . 24 . . . 3 . 5 90 . Melee 3 | . . . . . . . . . . . . . . . . 3 . . . . Projectile . | . . . . . . . . . . . . . . . . . . . . . AOE 119 | . . . . . . . . . . . . 24 . . . . . 5 90 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Total 6933 | 184 38 53 221 404 509 821 232 315 599 214 155 641 315 194 248 308 253 238 737 254 Wait 208 | . . 7 1 9 20 39 . 1 1 3 27 9 4 14 18 4 2 1 28 20 Move 6169 | 155 38 46 192 340 466 646 221 302 585 205 114 572 296 159 211 278 224 217 679 223 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 78 | 7 . . 7 11 2 19 2 1 4 1 3 . 5 3 1 6 . 1 5 . Fast Attach 26 | 8 . . 2 1 1 3 . . 2 . . 2 . 5 1 . . 1 . . Attach 36 | . . . . 2 3 7 . 1 1 . 2 . . 1 1 3 3 3 3 6 Detach 2 | . . . . . . . . . . . . . . . . . 1 1 . . Swap 69 | . . . 3 14 8 16 . . 2 . 2 2 . 4 2 7 . 3 5 1 Drop 72 | 1 . . 2 10 1 25 2 . 3 2 3 . 5 8 1 3 1 2 3 . Fire 219 | 13 . . 14 17 8 46 7 10 . 3 4 30 5 . 13 4 22 9 10 4 Melee 18 | . . . . . . 14 . . 1 . . . . . . 3 . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 5 | . . . . . . 1 . . . . . . . . . . . . 4 . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . . . . . . . . . . . . Rewire 26 | . . . . . . . . . . . . 26 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / [*Upp]) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 238 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 8) 284 | -10/Materials | Entered Mines 315 | -10/Mines | Build established: Mutant 324 | -10/Mines | Discovered new exit (range 7) 329 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 347 | -10/Mines | Entered Materials 347 | -9/Materials | Accompanied by 3 allies 347 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 347 | -9/Materials | Discovered new exit (range 8) 671 | -9/Materials | Discovered new exit (range 9) 697 | -9/Materials | Entered another Materials area 697 | -8/Materials | Accompanied by 2 allies 697 | -8/Materials | Evolved 2 slots: Propulsion x2 987 | -8/Materials | Build established: Scavenger-Tank 1388 | -8/Materials | Discovered new exit (range 4) 1394 | -8/Materials | Entered Factory 1394 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1683 | -7/Factory | Build established: Scavenger-Gunner 2243 | -7/Factory | Discovered new exit (range 14) 2277 | -7/Factory | Entered another Factory area 2277 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2649 | -6/Factory | Found Prototype Launcher 2649 | -6/Factory | Identified Scatter Rocket Array 3472 | -6/Factory | Discovered new exit (range 3) 3488 | -6/Factory | Entered Lower Caves 3749 | -6/Lower Caves | Discovered new exit (range 12) 3785 | -6/Lower Caves | Entered another Lower Caves area 3844 | -6/Lower Caves | Discovered new exit (range 15) 3875 | -6/Lower Caves | Spotted B-75 Beast 3892 | -6/Lower Caves | Destroyed B-75 Beast 3914 | -6/Lower Caves | Learned Factory stockpile data 4364 | -6/Lower Caves | Discovered new exit (range 11) 4365 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4393 | -6/Lower Caves | Entered Zion 4445 | -6/Zion | System corruption cleaned by Quarantine Array 4475 | -6/Zion | Learned location of Armory (-3) 4636 | -6/Zion | Found CR-A16's Pointy Stick 4657 | -6/Zion | Build established: Gunner 4862 | -6/Zion | Learned Factory security intel 4952 | -6/Zion | Learned location of Quarantine (-3) 5025 | -6/Zion | Visited the Megawrench Repair Shop 5025 | -6/Zion | Megawrench repaired 13 parts 5319 | -6/Zion | Discovered new exit (range 9) 5329 | -6/Zion | Entered Proximity Caves 5491 | -5/Proximity Caves | Learned 8 Factory zone layouts 5577 | -5/Proximity Caves | Identified exit to Factory 5590 | -5/Proximity Caves | Entered Factory 5590 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5591 | -5/Factory | Identified exit to Factory 5829 | -5/Factory | Discovered new exit (range 14) 5855 | -5/Factory | Entered Upper Caves 5902 | -5/Upper Caves | Entered a destroyed Warlord outpost 6084 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6127 | -5/Upper Caves | Build established: Scavenger-Gunner 6165 | -5/Upper Caves | Destroyed 10 combat bots 6691 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6986 | -5/Upper Caves | Discovered new exit (range 10) 7076 | -5/Upper Caves | Entered another Upper Caves area 7076 | -5/Upper Caves | Accompanied by 2 allies 7486 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 7528 | -5/Upper Caves | Learned 4 Factory zone layouts 7619 | -5/Upper Caves | Discovered new exit (range 15) 7666 | -5/Upper Caves | Entered Zhirov 7666 | -5/Zhirov | Accompanied by 2 allies 7666 | -5/Zhirov | Discovered new exit (range 3) 7701 | -5/Zhirov | Met Zhirov 7742 | -5/Zhirov | Learned location of Testing (-2) 7742 | -5/Zhirov | Learned location of Command (-1) 7760 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7866 | -5/Zhirov | Found Alien Artifact 7880 | -5/Zhirov | Found Alien Artifact 7880 | -5/Zhirov | Identified Integrated Reactor 7880 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 7944 | -5/Zhirov | Entered Proximity Caves 7944 | -4/Proximity Caves | Accompanied by 2 allies 8024 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8104 | -4/Proximity Caves | Build established: Gunner 8231 | -4/Proximity Caves | Learned Research stockpile data 8263 | -4/Proximity Caves | Entered Factory 8263 | -4/Factory | Evolved 2 slots: Utility x2 8463 | -4/Factory | Build established: Scavenger-Gunner 8605 | -4/Factory | Discovered new exit (range 2) 8621 | -4/Factory | Entered Upper Caves 8625 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8699 | -4/Upper Caves | Spotted B-86 Titan 8704 | -4/Upper Caves | Identified Transdimensional Reconstructor 8704 | -4/Upper Caves | Warped through subspace 8785 | -4/Upper Caves | Destroyed B-86 Titan 8807 | -4/Upper Caves | Lost 3 parts (1p2u) 8834 | -4/Upper Caves | Learned Research emergency access door positions 8924 | -4/Upper Caves | Discovered new exit (range 12) 8937 | -4/Upper Caves | Entered another Upper Caves area 8939 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9209 | -4/Upper Caves | Discovered new exit (range 6) 9214 | -4/Upper Caves | Entered Warlord 9248 | -4/Warlord | Build established: Tank 9437 | -4/Warlord | Met Warlord 9462 | -4/Warlord | Warlord's base attacked by MAIN.C 9530 | -4/Warlord | Found Prototype Energy Cannon 9530 | -4/Warlord | Identified Vortex Driver 9812 | -4/Warlord | Warlord forces counterattacked 9904 | -4/Warlord | Lost 11 allies 9911 | -4/Warlord | Spotted Executioner 9913 | -4/Warlord | Spotted Striker 9942 | -4/Warlord | Attacked by Warlord forces 9951 | -4/Warlord | Destroyed Executioner 9972 | -4/Warlord | Lost 10 allies 9977 | -4/Warlord | Discovered new exit (range 15) 9983 | -4/Warlord | Destroyed 24 combat bots 9996 | -4/Warlord | Lost 4 parts (3u1w) 10022 | -4/Warlord | Core integrity fell below 50% 10036 | -4/Warlord | Entered Proximity Caves 10058 | -3/Proximity Caves | Lost 12 parts (2p5n3u2w) 10066 | -3/Proximity Caves | Released all parts (9) 10083 | -3/Proximity Caves | Core integrity fell below 20% 10176 | -3/Proximity Caves | Spotted B-86 Titan 10191 | -3/Proximity Caves | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 10066_ Penetrated by Slug. 10066_ Slug penetrates Wall. 10067_ Penetrated by Slug. 10067_ Slug penetrates Wall. 10067_ Penetrated by Slug. 10067_ Slug penetrates Wall. 10082_ Penetrated by Slug. 10082_ Slug penetrates Wall. 10084_ System corrupted: Heat flow error (+275). 10105_ DF3NH&L/C LHYP>UM 8E 10134_ System corrupted: Energy discharge (-23). 10152_ Drone sends a signal. 10155_ Searching scrap... 10155_ Found Fusion Compressor. 10155_ Found 35 Matter. 10156_ U2ZM8DTO8N:=EL#XBFLGGUNW 10173_ System corrupted: Component data lost. 10176_ Penetrated by Slug. 10180_ Slug penetrates Wall. 10180_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ## #????????????????????????????????????????????? | | ## #????????????????????????????????????????????? | | # ##???????????????????????????????????????????? | | # ##??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | ###??????????????????????????????????????????? | | ##????????????????????????????????????????????? | | # ##?????????????????????????????????????????????? | | ###????? ????????##??????????????????????????????? | | ?????? ?????## ##?????????????????????????????? | | ?????? #??### ##????????????????????????????? | | ??????? ### #????????????????????????????? | | ??????? #????????????????????????????? | | ????????# ##???????????????????????????? | | ?????????# ????????????????????????????? | | ###???????# ?????????????????????????????? | | ##?????## ??????????????????????????????? | | #????## #??????????????????????????????? | | #?????# ###?????###????????????????????? | | ?????????# ###### #????????????????????? | | ??????????# #????????????????????? | | ????????????# ##???????????????????? | | #???????##### #???????????????????? | | ####????# ## ######## #???????????????????? | | ###### #??????# ##???????????????????? | | #??????# @###????????????????????? | | #???# #??????????????????????? | | ##### #??#Y ??????????????????????? | | #???## #" # ?????????????????????? | | ##????#### #" # # ????????????????????? | | #????????## ### ### # ????????????????????? | | ##?????????# ?? ## ???????????????????? | | ##?????????? ??? ##?### ??????????????????? | | ??????????? ?? ??????# ?????????????????? | | ???????????## ???????#?????????????????? | | ##????????????# ? ?????????????????????????? | | ?????????????? ?##?????????????????????????? | | ??????????????? ?????????????????????????????? | | ???????????????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 39 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 135 Armor Coverage 600 Weapon Shielding 90 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 14 Core Analysis 9 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Hyp. Gauss Rifle | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Power Sword | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Point Defense System | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive IFF Parser | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Imp. Remote Shield | -6/Zion | Archive Plasma Flamer | -6/Zion | Free Ripper | -6/Zion | Free Barrage Gun | -6/Zion | Free Beamcaster | -6/Zion | Free Flamer | -6/Zion | Free Battle Cannon | -6/Zion | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ B-48 Gladiator | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive G-73 Enforcer | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Assault Rifle | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Killing Spree Plot Armor Challenges ------------ None Game ------ Seed SurgeBarrageInitializer Manual? 0 Play Time 00:49:08 Cumulative 224.9 hours Start 2025.10.20 @ 20:19:00 End 2025.10.20 @ 21:07:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 525 Rogue 525 Adventurer 0 Explorer 0 Win Type - Total 13 Types 9/0/2/1/1/0/0/0/0/0 Lore% 78 Gallery% 68 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: d52145db-a766-40b3-aaa0-2d8cb2b5ada0