Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.15 @ 12:22:18

Player: Quaternion

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (13)      65
Value Destroyed (474)      474
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2039

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             165/400
Matter                     270/300
Energy                     24/240
System Corruption          0%
Temperature                Cool (78)
Movement                   Hovering (180) Ox2
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
           Nuclear Core
>          --- PROPULSION (2) ---
           Airjet
>          --- UTILITY (4) ------
           Heat Sink
     Small Storage Unit
  Improved Targeting Computer
           ECM Suite
>          --- WEAPON (2) -------
           Spread Laser
           Spread Laser
>          --- INVENTORY (8) ----
           Airjet
           Airjet
           Shock Rifle
           Shock Rifle

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
           Airjet
           Airjet
>          --- UTILITY ----------
           Heat Sink
     Small Storage Unit
  Improved Targeting Computer
>          --- WEAPON -----------
           Shock Rifle
           Shock Rifle
>          --- INVENTORY --------
           Nuclear Core
           Airjet
           Airjet
           ECM Suite
           Shock Rifle
           Shock Rifle
           Spread Laser
           Spread Laser
[Rating: 21]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Airjet
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Shock Rifle
  Energy Gun               Shock Rifle
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             26   | 6   3   14  .   .   3   
  Power                    4    | 1   .   2   .   .   1   
    Engine                 2    | 1   .   1   .   .   .   
    Core                   2    | .   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               6    | 2   .   4   .   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    4    | 2   .   2   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  2    | .   .   2   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  4    | 1   1   2   .   .   .   
    Device                 2    | .   1   1   .   .   .   
    Storage                1    | 1   .   .   .   .   .   
    Processor              1    | .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 2   2   6   .   .   2   
    Energy Gun             9    | .   2   5   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | 2   .   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 7    | .   .   3   .   .   4   
  Power                    2    | .   .   1   .   .   1   
  Propulsion               2    | .   .   1   .   .   1   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   3    | .   .   1   .   .   2   
  Highest Loss Streak      4    | .   .   1   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   90  77  100 100 98  
  Engine                   2    | .   12  .   .   .   .   
  Core                     4    | .   .   3   11  11  11  
  Leg                      13   | .   26  13  .   .   .   
  Hover                    9    | .   .   8   22  22  20  
  Device                   13   | .   8   11  22  22  22  
  Storage                  11   | .   14  11  11  11  11  
  Processor                6    | .   .   6   11  11  11  
  Energy Gun               22   | .   25  21  22  22  21  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             21   | 13  17  21  21  21  21  
  Greatest Support         20   | 20  20  20  16  16  16  
  Greatest Overweight (x)  1    | .   .   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   1   1   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   
  Most Carried             8    | 4   8   8   7   7   7   
  Average Carried          6    | 2   7   6   7   7   6   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            8    | 4   8   7   7   7   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Scr Mat Mat Min Zio Pro 
Matter Collected           422  | 236 54  122 .   .   10  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            525  | .   169 318 .   .   38  
  Parts                    23   | .   3   15  .   .   5   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  13   | .   4   7   .   .   2   
  Guns                     12   | .   4   6   .   .   2   
Classes Destroyed          3    | .   1   1   .   .   1   
  Swarmer                  2    | .   .   .   .   .   2   
  Grunt                    8    | .   4   4   .   .   .   
  Sentry                   3    | .   .   3   .   .   .   
Best Kill Streak           3    | .   2   3   .   .   2   
  Combat Bots Only         3    | .   2   3   .   .   2   
Max Kills in Single Turn   1    | .   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  
Damage Taken               1244 | .    240  428  .    .    576  
  Core                     305  | .    70   95   .    .    140  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         86   | 100  72   .    .    .    .    
Volleys Fired              48   | .    13   30   .    .    5    
  Largest                  2    | .    2    2    .    .    2    
  Hottest                  130  | .    112  130  .    .    130  
Shots Fired                89   | .    26   54   .    .    9    
  Gun                      89   | .    26   54   .    .    9    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  80   | .    26   50   .    .    4    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          9    | .    .    4    .    .    5    
  Robot Hit Streak         8    | .    6    8    .    .    5    
  Robot Miss Streak        4    | .    2    4    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    .    2    .    .    2    
    Max Gunslinging Chain  1    | .    .    1    .    .    1    
Shots Hit Robots           56   | .    15   33   .    .    8    
  Core Hits                41   | .    7    18   .    .    16   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         8    | .    4    4    .    .    .    
    Burn                   8    | .    4    4    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           782  | .    218  427  .    .    137  
  Guns                     780  | .    218  425  .    .    137  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  2    | .    .    2    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  677  | .    218  381  .    .    78   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          103  | .    .    44   .    .    59   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   2    | .    .    2    .    .    .    
Targets Rammed             2    | .    .    2    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        267  | .    267  37   .    .    78   
  Average Temperature      60   | .    92   13   .    .    30   
  Received Heat Transfer   405  | .    132  219  .    .    54   
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    
  Parts Melted             8    | .    4    4    .    .    .    
  Heat Transferred         2132 | .    851  1181 .    .    100  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Peak Influence             180  | .   120 180 .   .   .   
  Initial                  50   | .   .   50  .   .   .   
  Average                  66   | .   56  80  .   .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   .   2   .   .   .   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Distress Signals           3    | .   1   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              28   | .   6   9   .   .   13  
  Peak Tracking Total      7    | .   3   3   .   .   7   
  Tactical Retreats        7    | .   1   1   .   .   5   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Traps Triggered            3    | .   2   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Machines Accessed          1    | .   1   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                2    | .   2   .   .   .   .   
  Successful               1    | .   1   .   .   .   .   
  Failed                   1    | .   1   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   2    | .   2   .   .   .   .   
  Terminals                2    | .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             1    | .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Mat Min Zio Pro 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -7  -6  
-------------              Run  | Scr Mat Mat Min Zio Pro 
Turns Passed               1460 | 113 236 821 23  70  197 
Spaces Moved               988  | 87  147 522 20  61  151 
  Core                     5    | 5   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     528  | 82  147 299 .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    455  | .   .   223 20  61  151 
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 56  116 116 60  
  Average Speed            117  | 115 120 116 116 116 115 
  Slowest Speed            130  | 120 120 130 116 116 116 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       15   | 5   24  24  13  8   17  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Total                      1199 | 96  179 681 19  60  164 
  Wait                     99   | .   12  82  .   .   5   
  Move                     983  | 86  146 521 19  60  151 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  26   | 4   5   17  .   .   .   
  Fast Attach              10   | 6   .   4   .   .   .   
  Attach                   9    | .   1   5   .   .   3   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     7    | .   2   5   .   .   .   
  Drop                     15   | .   .   15  .   .   .   
  Fire                     48   | .   13  30  .   .   5   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      2    | .   .   2   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    7 | -11/Scrapyard      | Discovered new exit (range 16)
  114 | -11/Scrapyard      | Entered Materials
  302 | -10/Materials      | Build established: Mutant
  334 | -10/Materials      | Discovered new exit (range 14)
  350 | -10/Materials      | Entered another Materials area
  350 | -9/Materials       | Evolved 2 slots: Utility x2
 1155 | -9/Materials       | Discovered new exit (range 13)
 1171 | -9/Materials       | Entered Mines
 1185 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1194 | -9/Mines           | Entered Zion
 1246 | -7/Zion            | Discovered new exit (range 14)
 1264 | -7/Zion            | Entered Proximity Caves
 1379 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 1457 | -6/Proximity Caves | Core integrity fell below 50%
 1461 | -6/Proximity Caves | Self-destructed

 Last Messages 
---------------
PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0.
[Achievement: Tourist]
LOCATION=UNKNOWN
GOAL=ESCAPE
SI-063(k) breaks down the debris.
8E-0SV(k) breaks down the debris.
SI-063(k) breaks down the debris.
8E-0SV(k) breaks down the debris.
SI-063(k) breaks down the debris.
8E-0SV(k) breaks down the debris.
Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT."
Acquired 10 matter.
Shock Rifle destroyed.
Nuclear Core destroyed.
Airjet destroyed.
Shock Rifle destroyed.
S-27 Virus destroyed.
Switching to secondary target: S-27 Virus.
S-27 Virus destroyed.
Switching to secondary target: S-27 Virus.

 Map 
-----
+----------------------------------------------------+
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| ???????#      ##????##   ##   ###          #?????? |
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| ??????????#       ##%                   #????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                55
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It's Just You
Tourist

 Challenges 
------------
None

 Game 
------
Seed              QuantumGodWarhead
  Manual?         0
Play Time         00:18:53
  Cumulative      1.3 hours
  Start           2022.08.04 @ 18:30:44
  End             2022.11.15 @ 12:22:18
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      1
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a2bef5c7-a55a-440d-9c17-58c69bb07ccf