Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.15 @ 12:22:18 Player: Quaternion Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (13) 65 Value Destroyed (474) 474 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2039 Bonus ------- None Cogmind --------- Core Integrity 165/400 Matter 270/300 Energy 24/240 System Corruption 0% Temperature Cool (78) Movement Hovering (180) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (2) --- Airjet > --- UTILITY (4) ------ Heat Sink Small Storage Unit Improved Targeting Computer ECM Suite > --- WEAPON (2) ------- Spread Laser Spread Laser > --- INVENTORY (8) ---- Airjet Airjet Shock Rifle Shock Rifle Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Airjet Airjet > --- UTILITY ---------- Heat Sink Small Storage Unit Improved Targeting Computer > --- WEAPON ----------- Shock Rifle Shock Rifle > --- INVENTORY -------- Nuclear Core Airjet Airjet ECM Suite Shock Rifle Shock Rifle Spread Laser Spread Laser [Rating: 21] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Airjet Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Weapon Shock Rifle Energy Gun Shock Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 26 | 6 3 14 . . 3 Power 4 | 1 . 2 . . 1 Engine 2 | 1 . 1 . . . Core 2 | . . 1 . . 1 Reactor . | . . . . . . Propulsion 6 | 2 . 4 . . . Treads . | . . . . . . Leg 4 | 2 . 2 . . . Wheel . | . . . . . . Hover 2 | . . 2 . . . Flight . | . . . . . . Utility 4 | 1 1 2 . . . Device 2 | . 1 1 . . . Storage 1 | 1 . . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 12 | 2 2 6 . . 2 Energy Gun 9 | . 2 5 . . 2 Energy Cannon . | . . . . . . Ballistic Gun 3 | 2 . 1 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 7 | . . 3 . . 4 Power 2 | . . 1 . . 1 Propulsion 2 | . . 1 . . 1 Utility . | . . . . . . Weapon 3 | . . 1 . . 2 Highest Loss Streak 4 | . . 1 . . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 84 | . 90 77 100 100 98 Engine 2 | . 12 . . . . Core 4 | . . 3 11 11 11 Leg 13 | . 26 13 . . . Hover 9 | . . 8 22 22 20 Device 13 | . 8 11 22 22 22 Storage 11 | . 14 11 11 11 11 Processor 6 | . . 6 11 11 11 Energy Gun 22 | . 25 21 22 22 21 Naked Turns . | . . . . . . Heaviest Build 21 | 13 17 21 21 21 21 Greatest Support 20 | 20 20 20 16 16 16 Greatest Overweight (x) 1 | . . 1 1 1 1 Average Overweight (x) . | . . . 1 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 Most Carried 8 | 4 8 8 7 7 7 Average Carried 6 | 2 7 6 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 4 8 7 7 7 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 422 | 236 54 122 . . 10 Remotely . | . . . . . . Salvage Created 525 | . 169 318 . . 38 Parts 23 | . 3 15 . . 5 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 13 | . 4 7 . . 2 Guns 12 | . 4 6 . . 2 Classes Destroyed 3 | . 1 1 . . 1 Swarmer 2 | . . . . . 2 Grunt 8 | . 4 4 . . . Sentry 3 | . . 3 . . . Best Kill Streak 3 | . 2 3 . . 2 Combat Bots Only 3 | . 2 3 . . 2 Max Kills in Single Turn 1 | . 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1244 | . 240 428 . . 576 Core 305 | . 70 95 . . 140 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 72 . . . . Volleys Fired 48 | . 13 30 . . 5 Largest 2 | . 2 2 . . 2 Hottest 130 | . 112 130 . . 130 Shots Fired 89 | . 26 54 . . 9 Gun 89 | . 26 54 . . 9 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal 80 | . 26 50 . . 4 Explosive . | . . . . . . Electromagnetic 9 | . . 4 . . 5 Robot Hit Streak 8 | . 6 8 . . 5 Robot Miss Streak 4 | . 2 4 . . 3 Penetration Max . | . . . . . . Secondary Targets 4 | . . 2 . . 2 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 56 | . 15 33 . . 8 Core Hits 41 | . 7 18 . . 16 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . 4 4 . . . Burn 8 | . 4 4 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 782 | . 218 427 . . 137 Guns 780 | . 218 425 . . 137 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 2 | . . 2 . . . Kinetic . | . . . . . . Thermal 677 | . 218 381 . . 78 Explosive . | . . . . . . Electromagnetic 103 | . . 44 . . 59 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 2 | . . 2 . . . Targets Rammed 2 | . . 2 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 267 | . 267 37 . . 78 Average Temperature 60 | . 92 13 . . 30 Received Heat Transfer 405 | . 132 219 . . 54 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 8 | . 4 4 . . . Heat Transferred 2132 | . 851 1181 . . 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 180 | . 120 180 . . . Initial 50 | . . 50 . . . Average 66 | . 56 80 . . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . 2 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 28 | . 6 9 . . 13 Peak Tracking Total 7 | . 3 3 . . 7 Tactical Retreats 7 | . 1 1 . . 5 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 3 | . 2 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 1 | . 1 . . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 2 | . 2 . . . . Successful 1 | . 1 . . . . Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . 2 . . . . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 1460 | 113 236 821 23 70 197 Spaces Moved 988 | 87 147 522 20 61 151 Core 5 | 5 . . . . . Treads . | . . . . . . Legs 528 | 82 147 299 . . . Wheels . | . . . . . . Hover 455 | . . 223 20 61 151 Flight . | . . . . . . Fastest Speed 50 | 50 120 56 116 116 60 Average Speed 117 | 115 120 116 116 116 115 Slowest Speed 130 | 120 120 130 116 116 116 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 15 | 5 24 24 13 8 17 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 1199 | 96 179 681 19 60 164 Wait 99 | . 12 82 . . 5 Move 983 | 86 146 521 19 60 151 Hop . | . . . . . . Pick Up 26 | 4 5 17 . . . Fast Attach 10 | 6 . 4 . . . Attach 9 | . 1 5 . . 3 Detach . | . . . . . . Swap 7 | . 2 5 . . . Drop 15 | . . 15 . . . Fire 48 | . 13 30 . . 5 Melee . | . . . . . . Ram 2 | . . 2 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 14) 350 | -10/Materials | Entered another Materials area 350 | -9/Materials | Evolved 2 slots: Utility x2 1155 | -9/Materials | Discovered new exit (range 13) 1171 | -9/Materials | Entered Mines 1185 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1194 | -9/Mines | Entered Zion 1246 | -7/Zion | Discovered new exit (range 14) 1264 | -7/Zion | Entered Proximity Caves 1379 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1457 | -6/Proximity Caves | Core integrity fell below 50% 1461 | -6/Proximity Caves | Self-destructed Last Messages --------------- PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. [Achievement: Tourist] LOCATION=UNKNOWN GOAL=ESCAPE SI-063(k) breaks down the debris. 8E-0SV(k) breaks down the debris. SI-063(k) breaks down the debris. 8E-0SV(k) breaks down the debris. SI-063(k) breaks down the debris. 8E-0SV(k) breaks down the debris. Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." Acquired 10 matter. Shock Rifle destroyed. Nuclear Core destroyed. Airjet destroyed. Shock Rifle destroyed. S-27 Virus destroyed. Switching to secondary target: S-27 Virus. S-27 Virus destroyed. Switching to secondary target: S-27 Virus. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????########?????####????????????????????????????? | | ????# ##???## ##???????????????????????????? | | ????## #?### #???????????????????????????? | | ?????# ## ### ####??###?????## ?????????????? | | ?????# ### ## #????## #????# ??????????????? | | ????## ### #????# #???? ???????????????? | | ????# ### #???## #??? ???????????????? | | ????## #?## #??## #??? ????????????????? | | ?????# #??# #### ##?? #????????????????? | | ?????# ##?# ### #?? #????????????????? | | ?????# #### ### ##? ##???????????????? | | ?????# ### %## @ ## #?????? ????????? | | ?????# % # =### ## = #????? ???????? | | ?????##!% #?#??## =%[ #???? ???????? | | ??????## #???## s%s ##?? #??????? | | ???????# ##???# * ## ??????? | | ???????# ##????## ## ### #?????? | | ???????# ##??????####?# #??????? | | ???????# ##????????????# #???????? | | ???????# %#####?????????#b ##?????????? | | ???????## % ##????????# ##??????????? | | ????????### #????????# Y ####????????? | | ??????????## #?????#### ????? | | ???????????# # %#?????# ????? | | ???????????# # #?###?# ## ### ##?????? | | ???????????# # ### ### ## #??????????? | | ???????????# # #??????????? | | ??????????## # #?????????? | | ??????????# ##% #????????? | | ?????????## ???????? | | ?????????# ## ###???????? | | ????????# ########## ###? ##?????????? | | ???????# ##????????## ##???# ##??????????? | | ???????## ???????????####?????# #???????????? | | ????????# ?????????????????????# ##???????????? | | ????????###??????????????????????####????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Tourist Challenges ------------ None Game ------ Seed QuantumGodWarhead Manual? 0 Play Time 00:18:53 Cumulative 1.3 hours Start 2022.08.04 @ 18:30:44 End 2022.11.15 @ 12:22:18 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 1 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a2bef5c7-a55a-440d-9c17-58c69bb07ccf