Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.28 @ 06:56:51 Player: Demise Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (107) 535 Value Destroyed (3707) 3707 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (140) 140 TOTAL SCORE: 7922 Bonus ------- High Alert Combat Kills 140 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 98/100 System Corruption 3% Temperature Cool (9) Movement Treading (180) Ox1 Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Improved Flight Unit Improved Cesium-ion Thruster > --- UTILITY (6) ------ Medium Storage Unit Improved Salvage Targeting Computer Advanced Targeting Computer Sensor Drone Bay (18/20) > --- WEAPON (2) ------- Flak Gun > --- INVENTORY (8) ---- Micro Nuclear Core Micro Nuclear Core Improved Cesium-ion Thruster Cooled VTOL Module Transmission Jammer Hypervelocity Gauss Rifle Grenade Launcher Chainsword Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Humpback Transmission Jammer Advanced System Shield Sensor Drone Bay > --- WEAPON ----------- Heavy Battle Rifle Heavy Battle Rifle > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Improved Flight Unit Improved Flight Unit Improved Flight Unit Cesium-ion Thruster Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cooling System Medium Storage Unit Large Storage Unit Medium Matter Pod Advanced Terrain Scanner Advanced Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Damper Plating System Backup Module Heavy Battle Rifle Hypervelocity Gauss Rifle Grenade Launcher Datajack Chainsword Falx [Rating: 56] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Sensor Drone Bay Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Sto Slots Evolved 6 | . . . . . 4 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . Utility 4 | . . . . . 4 . . . . Weapon . | . . . . . . . . . . Parts Attached 147 | 3 10 . 1 . 55 2 6 36 34 Power 7 | . 1 . . . 3 . . 2 1 Engine 5 | . 1 . . . 2 . . 1 1 Core 2 | . . . . . 1 . . 1 . Reactor . | . . . . . . . . . . Propulsion 42 | 2 3 . . . 14 1 1 8 13 Treads 15 | 2 1 . . . 5 . . . 7 Leg . | . . . . . . . . . . Wheel 13 | . 2 . . . 6 1 1 2 1 Hover 2 | . . . . . 2 . . . . Flight 12 | . . . . . 1 . . 6 5 Utility 57 | 1 2 . 1 . 28 . 1 17 7 Device 25 | 1 . . . . 13 . . 7 4 Storage 6 | . 2 . 1 . 1 . . 2 . Processor 6 | . . . . . 4 . . 2 . Hackware 1 | . . . . . . . 1 . . Protection 19 | . . . . . 10 . . 6 3 Artifact . | . . . . . . . . . . Weapon 41 | . 4 . . . 10 1 4 9 13 Energy Gun 1 | . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 24 | . 4 . . . 5 . 2 4 9 Ballistic Cannon 4 | . . . . . 2 . 2 . . Launcher 3 | . . . . . 1 1 . 1 . Special Weapon 3 | . . . . . 2 . . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . 2 3 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . Unidentified Prototypes 7 | . . . . . 3 . . 2 2 Parts Lost 35 | . 5 . . . 7 . . 4 19 Power 6 | . 1 . . . 3 . . . 2 Propulsion 11 | . 2 . . . . . . . 9 Utility 12 | . . . . . 3 . . 4 5 Weapon 6 | . 2 . . . 1 . . . 3 Highest Loss Streak 4 | . 3 . . . 4 . . 2 4 Average Slot Usage (%) 86 | . 99 100 94 85 87 76 75 75 88 Engine 7 | . 14 14 14 14 6 7 7 5 5 Treads 7 | . 24 . . . 6 . . . 10 Wheel 9 | . 3 28 28 28 9 15 15 12 . Flight 3 | . . . . . . . . 3 12 Device 8 | . 1 . . . 11 7 7 8 13 Storage 13 | . 26 28 22 14 10 15 15 14 7 Processor 11 | . . . . . 17 15 14 1 15 Protection 4 | . . . . . 4 . . 9 6 Ballistic Gun 15 | . 25 28 28 28 14 15 4 11 11 Ballistic Cannon 1 | . . . . . 2 . 7 . . Naked Turns . | . . . . . . . . . . Heaviest Build 141 | 12 41 40 88 88 124 111 112 141 47 Greatest Support 56 | 40 40 20 20 20 40 56 56 56 40 Greatest Overweight (x) 14 | . 2 1 4 4 9 1 3 7 14 Average Overweight (x) 1 | . . 1 1 4 3 1 1 1 . Largest Inventory Capacity 30 | 6 16 16 24 24 30 30 30 30 8 Average Capacity 20 | 6 15 16 18 24 25 30 30 25 8 Most Carried 30 | 6 16 16 20 24 30 30 30 30 8 Average Carried 19 | 5 12 15 14 21 24 29 29 23 7 Final Capacity 30 | 6 16 16 24 24 30 30 30 8 8 Final Carried 30 | 6 15 16 20 24 30 30 30 8 8 Class Distribution -------------------- 42% | Hauler-Mutant 26% | Mutant 22% | Scavenger-Mutant 7% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Hauler-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Sto Matter Collected 3649 | 284 384 11 11 4 1163 72 61 584 1075 Remotely . | . . . . . . . . . . Salvage Created 4251 | 154 464 . . 44 1083 72 . 605 1829 Parts 245 | 16 25 . . 3 73 6 . 21 101 Haulers Intercepted 4 | . 1 . . . 3 . . . . Recyclers Shooed 1 | . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Sto Combat Hostiles Destroyed 86 | . 12 . . 1 24 3 . 13 33 Melee 4 | . . . . . . . . . 4 Guns 74 | . 12 . . 1 18 3 . 11 29 Cannons 4 | . . . . . 4 . . . . AOE 4 | . . . . . 2 . . 2 . Classes Destroyed 13 | 3 4 . . . 3 . . 2 1 Worker 4 | 2 . . . . 2 . . . . Builder 2 | . . . . . 2 . . . . Tunneler 4 | 4 . . . . . . . . . Hauler 4 | . 1 . . . 3 . . . . Recycler 2 | 1 . . . . 1 . . . . Operator 1 | . . . . . . . . . 1 Watcher 4 | . 1 . . . 2 . . . 1 Swarmer 22 | . 3 . . . 9 3 . . 7 Grunt 40 | . 9 . . 1 6 . . 9 15 Duelist 1 | . . . . . . . . 1 . Sentry 15 | . . . . . 7 . . 2 6 Hunter 4 | . . . . . 2 . . . 2 Programmer 4 | . . . . . . . . 1 3 Best Kill Streak 12 | 3 6 . . 1 12 3 . 10 9 Combat Bots Only 10 | . 6 . . 1 5 3 . 10 7 Max Kills in Single Turn 3 | 1 1 . . 1 3 1 . 1 2 Gunslinging 1 | . . . . . 1 . . . 1 Exploded 1 | . . . . . 1 . . 1 . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Sto Damage Taken 7714 | . 949 . . 13 1689 100 . 2028 2935 Core 1101 | . 201 . . 13 178 30 . 196 483 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 60 | 100 . . . 14 67 . . . . Volleys Fired 338 | 18 62 . . 1 93 9 . 55 100 Largest 2 | 2 2 . . 2 2 2 . 2 2 Hottest 100 | 70 70 . . 40 100 53 . 66 61 Shots Fired 608 | 36 123 . . 2 182 18 . 80 167 Gun 563 | 36 123 . . 2 139 18 . 78 167 Cannon 37 | . . . . . 37 . . . . Launcher 5 | . . . . . 3 . . 2 . Special 3 | . . . . . 3 . . . . Kinetic 569 | 18 116 . . 2 176 18 . 78 161 Thermal 34 | 18 7 . . . 3 . . . 6 Explosive 5 | . . . . . 3 . . 2 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 36 | 11 13 . . 3 14 3 . 12 36 Robot Miss Streak 10 | 3 4 . . . 10 1 . 3 6 Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 9 | . 2 . . . 2 . . 1 4 Max Gunslinging Chain 1 | . 1 . . . 1 . . 1 1 Shots Hit Robots 452 | 20 89 . . 2 113 11 . 53 164 Core Hits 273 | 8 26 . . 1 52 4 . 29 153 Critical Hits 11 | . 1 . . . 4 . . . 6 Critical Kills 4 | . 1 . . . . . . . 3 Critical Parts Destroyed 6 | . . . . . 4 . . . 2 Melee Attacks 31 | . . . . . . . . 3 28 Impact . | . . . . . . . . . . Slashing 31 | . . . . . . . . 3 28 Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9274 | 279 1056 . . 20 2866 135 . 1592 3326 Guns 6921 | 279 1056 . . 20 1693 135 . 1318 2420 Cannons 318 | . . . . . 318 . . . . Explosions 1103 | . . . . . 855 . . 248 . Melee 906 | . . . . . . . . . 906 Ramming 26 | . . . . . . . . 26 . Kinetic 6973 | 155 1008 . . 20 2011 135 . 1318 2326 Thermal 738 | 124 48 . . . 472 . . . 94 Explosive 631 | . . . . . 383 . . 248 . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 906 | . . . . . . . . . 906 Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . 3 Average Corruption 2 | . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . Effects 22 | . . . . . . . . . 22 Message Errors 6 | . . . . . . . . . 6 Matter Fused 5 | . . . . . . . . . 5 Heat Flow Errors 2 | . . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . . 2 Targeting Errors 5 | . . . . . . . . . 5 Weapon Failures 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 282 | . . . . . 153 . . 5 124 Projectiles . | . . . . . . . . . . Explosions 153 | . . . . . 153 . . . . Melee 129 | . . . . . . . . 5 124 Knockbacks 6 | . . . . . 5 . . 1 . Impact 1 | . . . . . . . . 1 . Kinetic 5 | . . . . . 5 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 156 | . . . . . 122 . . 34 . Shots 4 | . . . . . 2 . . 2 . Rammed 3 | . . . . . . . . 3 . Targets Rammed 3 | . . . . . . . . 3 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 477 | 45 135 . . . 111 . . 477 105 Average Temperature 87 | 21 47 . . . 28 . . 170 67 Received Heat Transfer 2379 | . 432 . . 9 387 . . 696 855 Effects 2 | . . . . . . . . 2 . Shutdowns 1 | . . . . . . . . 1 . Matter Decay 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | 1 . . . . . . . . . Heat Transferred 953 | 370 148 . . . 250 . . . 185 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Sto Peak Influence 607 | 35 207 80 . 30 441 258 90 330 607 Initial 171 | . 22 80 . . 11 171 90 63 150 Average 167 | 16 98 80 . 20 197 187 90 106 266 Maximum Alert Level 2 | . 1 . . . 2 1 . 1 2 Low Security (%) 62 | 100 95 100 . 100 46 86 100 82 28 Level 1 33 | . 4 . . . 51 13 . 17 55 Level 2 3 | . . . . . 1 . . . 16 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . 2 . . . 1 1 . 3 10 Investigation 4 | . . . . . 1 . . 1 2 Extermination 5 | . . . . . . 1 . 1 3 Reinforcement 7 | . 2 . . . . . . 1 4 Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Sto Distress Signals 7 | . 4 . . . 2 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 139 | . 22 . . 1 40 5 . 20 51 Peak Tracking Total 8 | . 6 . . 1 5 4 . 8 8 Tactical Retreats 15 | . . . . . 2 1 . 6 6 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Sto Traps Triggered 5 | . 1 . . . . 1 . 1 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Sto Machines Disabled 8 | . . . . . 5 . . 2 1 Max in Single Turn 1 | . . . . . 1 . . 1 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Sto Machines Accessed 29 | . 4 . 1 1 15 1 . 2 5 Terminals 18 | . 3 . . . 10 . . 1 4 Fabricators 1 | . . . . . . 1 . . . Repair Stations 3 | . . . . . 2 . . . 1 Recycling Units 2 | . 1 . . . 1 . . . . Scanalyzers 3 | . . . . . 2 . . 1 . Garrison Access . | . . . . . . . . . . Total Hacks 87 | . 13 . 1 1 47 1 . 6 18 Successful 54 | . 7 . 1 1 30 . . 1 14 Failed 32 | . 6 . . . 16 1 . 5 4 Catastrophic 9 | . 2 . . . 4 . . 2 1 Database Lockouts 1 | . . . . . 1 . . . . Manual 52 | . 10 . . . 27 . . 3 12 Terminals 59 | . 12 . . . 28 . . 3 16 Fabricators 1 | . . . . . . 1 . . . Repair Stations 12 | . . . . . 10 . . . 2 Recycling Units 5 | . 1 . . . 4 . . . . Scanalyzers 8 | . . . . . 5 . . 3 . Garrison Access . | . . . . . . . . . . Terminal Hacks 21 | . 2 . 1 1 7 . . . 10 Record 2 | . 1 . 1 . . . . . . Part Schematic 7 | . . . . . 1 . . . 6 Robot Analysis 4 | . 1 . . . 3 . . . . Prototype ID Bank 2 | . . . . . 2 . . . . Open Door 3 | . . . . 1 . . . . 2 Level Access Points 1 | . . . . . . . . . 1 Branch Access Points 1 | . . . . . 1 . . . . Zone Layout 1 | . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 8 | . . . . . 6 . . . 2 Scan Component 4 | . . . . . 3 . . . 1 Repair 4 | . . . . . 3 . . . 1 Recycling Unit Hacks 1 | . . . . . 1 . . . . Report Inventory 1 | . . . . . 1 . . . . Scanalyzer 5 | . . . . . 5 . . . . Insert Component 3 | . . . . . 3 . . . . Analyze 2 | . . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 19 | . 5 . . . 11 . . 1 2 Terminals 18 | . 5 . . . 10 . . 1 2 Assimilate 3 | . 1 . . . 2 . . . . Botnet 13 | . 3 . . . 7 . . 1 2 Operators 2 | . 1 . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . Reject 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 24 | . 3 . . . 14 1 . 2 4 Full Trace Events 4 | . 1 . . . 1 . . 1 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 9 | . . . . . 3 . . . 6 Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . . . . . 3 . . . 1 Time 113 | . . . . . 78 . . . 35 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . Parts Damaged 1 | . . . . . 1 . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Sto Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Sto Total Allies 1 | . . . . . 1 . . . . Largest Group 1 | . . . . . 1 . . . . Highest-Rated Group 10 | . . . . . 10 . . . . Highest-Rated Ally 10 | . . . . . 10 . . . . Total Orders 14 | . . . . . 9 . . 2 3 STAY 3 | . . . . . . . . 1 2 FOLLOW 2 | . . . . . . . . 1 1 EXPLORE 4 | . . . . . 4 . . . . RETURN 5 | . . . . . 5 . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Sto Robot Analysis Total 4 | . 1 . . . 3 . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 12 | . . . . . 8 . . 1 3 Drone Recoveries 10 | . . . . . 7 . . 1 2 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Sto Turns Passed 6190 | 147 738 92 197 257 2113 300 326 791 1229 Spaces Moved 3215 | 57 352 102 187 198 918 244 278 462 417 Core 10 | . . . . . . . . 4 6 Treads 913 | 46 275 . . . 319 . . . 273 Legs 11 | 11 . . . . . . . . . Wheels 2046 | . 77 102 187 198 557 244 278 377 26 Hover 42 | . . . . . 42 . . . . Flight 193 | . . . . . . . . 81 112 Fastest Speed 29 | 120 90 90 80 120 120 110 110 29 29 Average Speed 133 | 152 149 90 96 120 159 110 110 106 149 Slowest Speed 750 | 160 200 90 120 120 291 110 130 400 750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 5 52 17 54 46 72 6 96 11 53 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . 1 . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug 9 | . . . . . 3 . . 3 3 Terrain Destroyed 39 | . . . . . 24 1 . 11 3 Melee 6 | . . . . . . . . 3 3 Projectile 8 | . . . . . 6 1 . 1 . AOE 25 | . . . . . 18 . . 7 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Sto Total 4507 | 83 445 102 205 215 1405 263 304 679 806 Wait 571 | . 4 . . 13 263 2 . 78 211 Move 3207 | 56 351 101 186 197 917 244 277 461 417 Hop . | . . . . . . . . . . Pick Up 98 | 3 14 1 16 4 37 4 7 10 2 Fast Attach 62 | 1 3 . 1 . 14 . 4 17 22 Attach 38 | 2 5 . . . 12 1 1 14 3 Detach 23 | . 1 . . . 3 . 2 13 4 Swap 47 | . 2 . . . 29 1 1 5 9 Drop 87 | 3 3 . 2 . 37 2 12 20 8 Fire 338 | 18 62 . . 1 93 9 . 55 100 Melee 31 | . . . . . . . . 3 28 Ram 3 | . . . . . . . . 3 . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . . . . . 2 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -7/Storage (discovered 1 exit: Fac) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 1) 148 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 632 | -10/Materials | Discovered new exit (range 9) 784 | -10/Materials | Core integrity fell below 50% 808 | -10/Materials | Core integrity fell below 20% 816 | -10/Materials | Discovered new exit (range 16) 817 | -10/Materials | Lost 3 parts (2n1w) 886 | -10/Materials | Entered Mines 953 | -10/Mines | Discovered new exit (range 6) 970 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 975 | -10/Mines | Discovered new exit (range 5) 978 | -10/Mines | Entered Exiles 1000 | -10/Exiles | Met 8R-AWN 1015 | -10/Exiles | Met EX-HEX 1060 | -10/Exiles | Met EX-DEC 1075 | -10/Exiles | Learned location of Zion (-7) 1166 | -10/Exiles | Discovered new exit (range 10) 1175 | -10/Exiles | Entered Mines 1191 | -9/Mines | Met a Derelict bent on vengeance 1349 | -9/Mines | Found the Drone Emporium 1355 | -9/Mines | Found Prototype Device 1370 | -9/Mines | Discovered new exit (range 16) 1398 | -9/Mines | Build established: Hauler-Mutant 1413 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1432 | -9/Mines | Entered Materials 1432 | -8/Materials | Evolved 4 slots: Utility x4 1475 | -8/Materials | Repaired Lgt. Assault Rifle 1503 | -8/Materials | Repaired Wheel 1744 | -8/Materials | Identified Sensor Drone Bay 2017 | -8/Materials | Repaired Assault Rifle 2206 | -8/Materials | Discovered new exit (range 10) 2437 | -8/Materials | Lost 4 parts (1p3u) 2905 | -8/Materials | Build established: Scavenger-Mutant 3367 | -8/Materials | Discovered new exit (range 10) 3454 | -8/Materials | Identified exit to Factory 3471 | -8/Materials | Build established: Hauler-Mutant 3491 | -8/Materials | Central database locked down 3545 | -8/Materials | Entered Factory 3545 | -7/Factory | Evolved 2 slots: Propulsion x2 3845 | -7/Factory | Sucked down chute 3845 | -7/Factory | Entered Waste 3845 | -7/Waste | The area was eerily silent 3936 | -7/Waste | Found Damper Plating 4016 | -7/Waste | Discovered new exit (range 16) 4170 | -7/Waste | Identified exit to Factory 4171 | -7/Waste | Entered Factory 4853 | -7/Factory | Destroyed 10 combat bots 4950 | -7/Factory | Discovered new exit (range 8) 4962 | -7/Factory | Entered Storage 5207 | -7/Storage | Lost 4 parts (2n2u) 5342 | -7/Storage | Repaired Broken Hyp. Gauss Rifle 5413 | -7/Storage | Identified exit to Factory 5508 | -7/Storage | Lost 4 parts (2n1u1w) 5812 | -7/Storage | Core integrity fell below 50% 5828 | -7/Storage | Build established: Scavenger-Mutant 6048 | -7/Storage | Lost 3 parts (1p2n) 6056 | -7/Storage | Core integrity fell below 20% 6107 | -7/Storage | Destroyed 7 combat bots 6162 | -7/Storage | First assault squad dispatched 6191 | -7/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06136_ Acquired Arm. Wheel. 06142_ Flak Gun destroyed. 06145_ O-16 Technician destroyed. 06147_ Acquired 15 matter. 06152_ Connecting with Terminal... >>Open Sealed Heavy Doors opened. 06161_ G-47 Trooper destroyed. 06162_ ALERT: Significant disruption in Zone 3D, assault force dispatched. 06171_ R-06 Scavenger collects Imp. Heat Sink. 06173_ Imp. Cooling System destroyed. 06177_ System corrupted: Matter fused (-10). 06182_ G-47 Trooper destroyed. 06184_ Acquired 30 matter. 06185_ C-30 ARC bursts open, deploying its payload. 06185_ G-50 Soldier unfolds itself. 06185_ G-47 Trooper unfolds itself. 06185_ L-41 Fighter unfolds itself. 06185_ I-36 Angel unfolds itself. 06185_ Arm. Wheel destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ??????????????????????????????*??????????????????? | | ??????????????????????????????*??????????????????? | | #############?????????????????*??????????????????? | | ] =#????????????????? ??????????????????? | | = #????????????????? ??????????????????? | | #???######???????#/#?????????????????? | | ?? [ #???# #???????# #?????????????????? | | ???? #???# [^[#???????# #?????????????????? | | ?????? ! #???# [* ######### #?????????????????? | | ########+##+#####^^* # ## #?????????????????? | | + ^ # ## #?????????????????? | | #### "" # | ## #?????????????????? | | #??# "T # !|+ ########??????????? | | ###########+##### "" # t ##!##T#####??????????? | | #???# *!=///# |!# k ##%## ==##??????????? | | ##???# // ###+##+##/###=*%# ==##??????????? | | !#???# !! // # * + % T*+ ==##??????????? | | !#???# # !%# u ### =[#######??????????? | | !#???# """ """ #!!!=# % #?###########??????????? | | !#???# "Y *""" # #u #??????????????????????? | | ###???# """ """ # # #?#####????????????????? | | ??????# ######% g%###"""###??????????????? | | ??????# ##############/##@## " " ##?????????????? | | ??????##?????# = *! ##g# !% #?????????????? | | ?????????????#==" ""==!##g##%= #?????????????? | | ?????????????# " [""*[#=%i+ [ ###########???? | | ?????????????# "=|"""%+*! #!* # #???? | | ?????????????# """[*" #=![# # """"" #???? | | ?????????????# ""*/"=#%!!#%=% # """"" #???? | | ?????????????# """"*#=!|+! """ # """"" #???? | | ?????????????# [#*a!#= """ # #???? | | ?????????????########### %=# """ # #???? | | ???????????????????????# # # #???? | | ???????????????????????# # # #???? | | ???????????????######### ###########/#######???? | | ??????????????? #????? | | ??????????????? " < #????? | | ??????????????? % #????? | | ??????????????????????#######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Jamming Range 8 Armor Coverage 1350 Resistance: EM 90 Power Shielding 66 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 2 Salvage Targeting 2 Defensive Hacking 14 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Imp. Flight Unit | -8/Materials | Scanalyzed Cesium-ion Thruster | -8/Materials | Scanalyzed Hcp. Storage Unit | -7/Storage | Hacked Lrn. Sensor Array | -7/Storage | Hacked Lrn. Terrain Scanner | -7/Storage | Hacked Adv. Signal Interpreter | -7/Storage | Hacked Hcp. Battery | -7/Storage | Hacked Lrg. Storage Unit | -7/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafieldReflectiveBoregun Manual? 0 Play Time 01:13:25 Cumulative 54.3 hours Start 2020.10.28 @ 05:42:29 End 2020.10.28 @ 06:56:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 47 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6cc0bc5f-1179-4e3d-8162-3553d288c819