Cogmind - Beta 14 *** ADVENTURER MODE // 2024.11.06 @ 17:32:41 Player: skye Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (58) 290 Value Destroyed (1990) 1990 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (89) 89 TOTAL SCORE: 5609 Bonus ------- Follower Combat Kills 123 Friendly Fire -34 Cogmind --------- Core Integrity 0/850 Matter 63/300 Energy 20/100 System Corruption 11% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Weight Redist. System Visual Processing Unit Improved Signal Interpreter Drone Bay (0/2) > --- WEAPON (3) ------- Shock Rifle > --- INVENTORY (5) ---- Improved Trap Scanner Weapon Cycler Improved Light Armor Plating Proton Cannon Hypervelocity Gauss Rifle Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg Armored Leg > --- UTILITY ---------- Power Amplifier Medium Storage Unit Large Matter Pod Visual Processing Unit Energy Filter Improved Light Armor Plating > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Gauss Cannon > --- INVENTORY -------- Medium Treads Medium Treads Improved Signal Interpreter Core Analyzer Weapon Cycler Improved Light Armor Plating EM Disruption Field Shock Rifle Flak Gun Mining Laser [Rating: 55] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Machine Gun Energy Gun Heavy Laser Energy Cannon Proton Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Flak Cannon Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . . 1 . . 1 Utility 4 | . . . 1 1 1 1 Weapon 1 | . . . . 1 . . Parts Attached 100 | . 9 3 16 30 16 26 Power 13 | . 1 1 1 4 2 4 Engine 11 | . 1 . . 4 2 4 Core 2 | . . 1 1 . . . Reactor . | . . . . . . . Propulsion 25 | . 2 1 5 7 6 4 Treads 3 | . . . . . 3 . Leg 21 | . 2 1 5 7 3 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . . . . 1 Utility 27 | . 2 . 4 9 4 8 Device 15 | . 2 . 2 4 2 5 Storage 2 | . . . . 1 . 1 Processor 6 | . . . 2 2 1 1 Hackware . | . . . . . . . Protection 4 | . . . . 2 1 1 Artifact . | . . . . . . . Weapon 35 | . 4 1 6 10 4 10 Energy Gun 12 | . 2 . 3 2 1 4 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 16 | . 2 . 3 8 1 2 Ballistic Cannon 2 | . . . . . 1 1 Launcher 1 | . . . . . 1 . Special Weapon 1 | . . . . . . 1 Impact Weapon 1 | . . . . . . 1 Slashing Weapon 1 | . . 1 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 28 | . . . . 7 11 10 Power 5 | . . . . 1 2 2 Propulsion 9 | . . . . 2 4 3 Utility 8 | . . . . 2 3 3 Weapon 6 | . . . . 2 2 2 Highest Loss Streak 11 | . . . . 6 11 6 To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 90 | . 98 100 100 96 85 76 Engine 7 | . 14 7 . 8 9 5 Core 2 | . . 6 11 . . . Treads 1 | . . . . . 3 2 Leg 24 | . 27 28 33 26 17 16 Device 13 | . 12 14 11 15 16 11 Storage 9 | . 14 14 11 9 7 8 Processor 6 | . . . 11 6 2 9 Protection 2 | . . . . 4 7 3 Energy Gun 8 | . 14 14 11 8 6 1 Ballistic Gun 11 | . 13 10 10 16 9 7 Ballistic Cannon 1 | . . . . . 1 3 Peak Build Rating 55 | 6 7 10 14 37 44 55 Average Rating 25 | 6 6 8 13 28 35 41 On Entrance 15 | 6 6 7 10 14 37 26 Naked Turns . | . . . . . . . Heaviest Build 58 | 13 15 15 17 37 46 58 Greatest Support 58 | 20 20 20 30 47 56 58 Greatest Overweight (x) 11 | . 4 . 5 . 11 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 Average Capacity 8 | 8 8 8 8 8 10 9 Most Carried 10 | 6 8 8 8 10 9 10 Average Carried 7 | 6 7 7 7 7 6 8 Final Capacity 10 | 8 8 8 8 10 10 5 Final Carried 9 | 6 8 8 8 9 4 5 Class Distribution -------------------- 31% | Mutant 22% | Scavenger-Mutant 13% | Scavenger-Gunner 9% | Skirmisher 8% | Scavenger-Skirmisher 8% | Scavenger-Tank 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 1470 | 200 145 29 234 514 132 216 Remotely . | . . . . . . . Salvage Created 2052 | . 430 60 400 708 214 240 Parts 110 | . 24 3 21 43 6 13 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 3 | . . . . 2 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 46 | . 9 1 9 16 5 6 Guns 40 | . 9 1 8 16 4 2 Cannons 5 | . . . . . 1 4 AOE 1 | . . . 1 . . . Classes Destroyed 11 | . 4 . 2 3 1 1 Worker 2 | . . . . 1 1 . Hauler 1 | . . . 1 . . . Recycler 1 | . 1 . . . . . Operator 1 | . . . . 1 . . Watcher 7 | . 2 . 2 3 . . Swarmer 10 | . 3 . 2 4 1 . Grunt 21 | . 6 1 3 8 2 1 Duelist 1 | . . . . . 1 . Sentry 8 | . . . 4 3 . 1 Hunter 3 | . . . . 1 1 1 Programmer 3 | . . . . . . 3 Best Kill Streak 7 | . 4 1 7 4 6 2 Combat Bots Only 5 | . 3 1 5 4 5 2 Max Kills in Single Turn 2 | . 1 1 2 2 2 1 Gunslinging 1 | . . . 1 1 . . Exploded 1 | . . . 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 711 | . 41 . 37 176 195 262 Missed 201 | . 8 . 8 42 67 76 Damage Taken 6045 | . 275 . 281 1547 1718 2224 Core 1406 | . 27 . 58 180 285 856 Absorbed by Shields . | . . . . . . . Ignored by Resistances 1757 | . 88 . 82 447 502 638 Regen/Repaired (Parts) 214 | . . . . 177 37 . Core Remaining (%) 80 | 100 . 89 85 67 59 . Volleys Fired 228 | . 38 2 38 95 24 31 Largest 3 | . 2 2 2 3 2 3 Hottest 169 | . 70 70 85 117 107 169 Shots Fired 358 | . 76 4 53 130 40 55 Gun 334 | . 76 4 53 130 31 40 Cannon 22 | . . . . . 9 13 Launcher . | . . . . . . . Special 2 | . . . . . . 2 Kinetic 206 | . 38 2 16 95 20 35 Thermal 146 | . 38 2 37 35 20 14 Explosive . | . . . . . . . Electromagnetic 6 | . . . . . . 6 Robot Hit Streak 19 | . 19 2 12 14 19 15 Robot Miss Streak 4 | . 2 1 2 4 2 3 Penetration Max . | . . . . . . . Secondary Targets 5 | . 2 . 1 2 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . Shots Hit Robots 277 | . 56 3 37 103 32 46 Core Hits 133 | . 23 2 20 47 22 19 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 8 | . 2 1 . 2 2 1 Burn 7 | . 2 1 . 1 2 1 Destroy 1 | . . . . 1 . . Melee Attacks 3 | . . . . . . 3 Impact 3 | . . . . . . 3 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4951 | . 596 34 684 1717 674 1246 Guns 4106 | . 596 34 556 1714 469 737 Cannons 488 | . . . . . 205 283 Explosions 128 | . . . 128 . . . Melee 132 | . . . . . . 132 Ramming 67 | . . . . 3 . 64 Kinetic 2778 | . 234 21 170 1277 375 701 Thermal 1725 | . 362 13 386 437 299 228 Explosive 128 | . . . 128 . . . Electromagnetic 121 | . . . . . . 121 Impact 132 | . . . . . . 132 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . . . . 10 Average Corruption 6 | . . . . . . 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 21 | . . . . . . 21 Message Errors 4 | . . . . . . 4 Matter Fused 3 | . . . . . . 3 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 2 | . . . . . . 2 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 2 | . . . . . . 2 Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Misdirections 1 | . . . . . . 1 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 18 | . . . . . . 18 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 18 | . . . . . . 18 Knockbacks 11 | . . . . . 4 7 Impact 2 | . . . . . . 2 Kinetic 8 | . . . . . 4 4 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 2 | . . . . . . 2 Shots . | . . . . . . . Rammed 9 | . . . . . . 9 Targets Rammed 19 | . . . . 1 . 18 Kicked 10 | . . . . 1 . 9 Crushed . | . . . . . . . Highest Temperature 311 | . 256 18 107 311 141 169 Average Temperature 63 | . 71 10 30 112 73 42 Received Heat Transfer 1761 | . 180 . 111 891 324 255 Effects 4 | . . . . 4 . . Energy Bleed 1 | . . . . 1 . . Interference 2 | . . . . 2 . . Short Circuit 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 10 | . 4 . 4 2 . . Heat Transferred 4457 | . 1151 111 962 999 777 457 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 306 | . 221 53 306 279 86 123 Initial 109 | . . 4 17 109 13 27 Average 97 | . 92 29 143 179 35 35 Maximum Alert Level 1 | . 1 . 1 1 . . Low Security (%) 80 | 100 78 100 70 56 100 100 Level 1 19 | . 21 . 29 43 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 . . . 1 4 Investigation 1 | . 1 . . . . . Extermination 4 | . . . . . 1 3 Reinforcement 1 | . . . . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 6 | . . . 1 4 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 92 | . 16 2 18 32 10 14 Peak Tracking Total 9 | . 5 2 4 8 9 4 Tactical Retreats 5 | . 1 . . 2 . 2 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 7 | . 3 . . . 1 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 2 | . . . 1 1 . . Max in Single Turn 1 | . . . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 21 | . 5 . 4 7 3 2 Terminals 15 | . 5 . 3 4 1 2 Fabricators 1 | . . . . . 1 . Repair Stations 2 | . . . . 1 1 . Recycling Units 1 | . . . . 1 . . Scanalyzers 2 | . . . 1 1 . . Garrison Access . | . . . . . . . Total Hacks 55 | . 16 . 10 20 5 4 Successful 34 | . 6 . 7 15 3 3 Failed 21 | . 10 . 3 5 2 1 Catastrophic 4 | . 2 . . 1 1 . Database Lockouts . | . . . . . . . Manual 40 | . 14 . 8 12 2 4 Terminals 42 | . 16 . 8 13 1 4 Fabricators 1 | . . . . . 1 . Repair Stations 7 | . . . . 4 3 . Recycling Units 1 | . . . . 1 . . Scanalyzers 4 | . . . 2 2 . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 2 . 2 5 . 1 Record 1 | . . . . 1 . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 1 | . . . 1 . . . Branch Access Points 2 | . . . 1 1 . . Emergency Access Points 1 | . 1 . . . . . Alert Level 1 | . . . . 1 . . Unreport Threat 1 | . . . . . . 1 Locate Traps 2 | . . . . 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . . 4 2 . Scan Component 3 | . . . . 2 1 . Repair 3 | . . . . 2 1 . Recycling Unit Hacks 1 | . . . . 1 . . Report Inventory 1 | . . . . 1 . . Scanalyzer 4 | . . . 2 2 . . Insert Component 2 | . . . 1 1 . . Analyze 2 | . . . 1 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 13 | . 4 . 3 3 1 2 Terminals 13 | . 4 . 3 3 1 2 Botnet 13 | . 4 . 3 3 1 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 20 | . 5 . 4 6 3 2 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . . 2 1 . Time 127 | . . . . 89 38 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 1 1 . . Part Schematics Acquired 2 | . . . 1 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 2 . . . Highest-Rated Group 40 | . . 40 32 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders . | . . . . . . . Ally Attacks 34 | . . 5 29 . . . Total Damage 381 | . . 60 321 . . . Kills 6 | . . 1 5 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches 2 | . . . . . . 2 Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 4901 | 5 843 176 780 1210 543 1344 Spaces Moved 2932 | 5 576 129 535 669 310 708 Core 96 | . 2 . 4 . 1 89 Treads 236 | . . . . . 81 155 Legs 2571 | 5 574 129 531 669 228 435 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 29 | . . . . . . 29 Fastest Speed 50 | 120 120 120 120 120 120 50 Average Speed 127 | 120 120 120 121 121 133 143 Slowest Speed 600 | 120 250 120 300 123 600 280 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 2 71 32 40 48 8 18 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 22 | . . . 20 . . 2 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE 20 | . . . 20 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 3742 | 4 655 148 620 951 394 970 Wait 351 | . 18 7 8 120 40 158 Move 2926 | 4 575 128 534 668 309 708 Hop . | . . . . . . . Pick Up 46 | . 6 3 8 15 3 11 Fast Attach 37 | . 5 . . 8 6 18 Attach 17 | . . . 2 7 7 1 Detach 4 | . . . . 2 . 2 Swap 46 | . 4 3 14 15 3 7 Drop 65 | . 9 5 16 20 2 13 Fire 228 | . 38 2 38 95 24 31 Melee 3 | . . . . . . 3 Ram 9 | . . . . . . 9 Kick 10 | . . . . 1 . 9 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Min x2] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 6 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Discovered new exit (range 7) 170 | -10/Materials | Discovered new exit (range 11) 311 | -10/Materials | Build established: Mutant 789 | -10/Materials | Discovered new exit (range 8) 849 | -10/Materials | Entered Mines 850 | -10/Mines | Learned location of Storage (-7) 892 | -10/Mines | Discovered new exit (range 15) 893 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 914 | -10/Mines | Learned Materials interactive machine intel 1003 | -10/Mines | Discovered new exit (range 16) 1025 | -10/Mines | Entered Materials 1025 | -9/Materials | Accompanied by 2 allies 1025 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1026 | -9/Materials | Loaded intel: 18 interactive machine locations 1240 | -9/Materials | Build established: Scavenger-Mutant 1621 | -9/Materials | Discovered new exit (range 13) 1765 | -9/Materials | Identified exit to Mines 1805 | -9/Materials | Entered another Materials area 1805 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1940 | -8/Materials | Lost 6 parts (1p2n1u2w) 2447 | -8/Materials | Build established: Scavenger-Gunner 2852 | -8/Materials | Discovered new exit (range 16) 2948 | -8/Materials | Repaired Carbon-fiber Leg 3001 | -8/Materials | Repaired Imp. Assault Rifle 3015 | -8/Materials | Entered Factory 3015 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3065 | -7/Factory | Discovered new exit (range 13) 3119 | -7/Factory | Repaired Lgt. Deuterium Engine 3145 | -7/Factory | Discovered new exit (range 16) 3453 | -7/Factory | Lost 11 parts (2p4n3u2w) 3558 | -7/Factory | Entered another Factory area 3558 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3649 | -6/Factory | Build established: Mutant 4714 | -6/Factory | Core integrity fell below 50% 4729 | -6/Factory | Lost 6 parts (1p2n1u2w) 4778 | -6/Factory | Core integrity fell below 20% 4889 | -6/Factory | System corruption reached 10% 4902 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Acquired Adv. Weight Redist. System. Penetrated by Slug. 2V,VK BF#HF Y&JKJEZWNM4C2C:MCDC0ZHIC Acquired Drone Bay. System corrupted: Heat flow error (+149). Drone released from Drone Bay. Acquired Proton Cannon. Penetrated by Slug. K-01 Serf cleans the Subcomponent Replicator. Slug penetrates Wall. P-60 Hacker resets H-66 Slayer, system corruption cleaned. System corrupted: Matter fused (-5). Slug penetrates Wall. P-60 Hacker resets H-66 Slayer, system corruption cleaned. Penetrated by Slug. Targeting Computer fried. H-66 Slayer destroyed. Destroyed Hover Unit. Map ----- +----------------------------------------------------+ | ?" ??? "?????????# ######## "" ?? | | ?" ??? 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Heat Sink | -9/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActiveTargetingScrap Manual? 0 Play Time 00:58:35 Cumulative 43.4 hours Start 2024.10.28 @ 18:30:12 End 2024.11.06 @ 17:32:41 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 46 Rogue 5 Adventurer 41 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 40 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 96e6dc9a-3085-4197-8e44-49cd27819c9b