Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.11 @ 08:09:01 Player: Dankquan Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (53) 265 Value Destroyed (1929) 1929 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (211) 211 TOTAL SCORE: 5365 Bonus ------- High Alert Combat Kills 11 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 250/450 Energy 24/150 System Corruption 3% Temperature Danger (451) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Compact Matter Pod Improved Shield Generator > --- WEAPON (4) ------- Lightning Gun Particle Gun > --- INVENTORY (15) --- Light Nuclear Core Aluminum Leg Sensor Array Kinecellerator Autogun Rocket Launcher EMP Trap EMP Trap Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Compact Matter Pod Light Armor Plating > --- WEAPON ----------- Shock Rifle Shock Rifle Beam Rifle Assault Rifle > --- INVENTORY -------- Ion Engine Carbon-fiber Leg Sensor Array Light Armor Plating Light Armor Plating Shock Rifle Field Laser Light Assault Rifle Heavy Assault Rifle Shotgun Rocket Launcher EMP Trap EMP Trap [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Shield Generator Storage Large Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Shock Rifle Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Fac Slots Evolved 6 | . . . 2 2 2 . . Power 1 | . . . 1 . . . . Propulsion 2 | . . . . 1 1 . . Utility 1 | . . . 1 . . . . Weapon 2 | . . . . 1 1 . . Parts Attached 62 | 8 2 3 12 6 2 24 5 Power 8 | 1 . . 2 2 . 3 . Engine 5 | 1 . . 1 2 . 1 . Core 3 | . . . 1 . . 2 . Reactor . | . . . . . . . . Propulsion 20 | 3 . 1 3 1 1 10 1 Treads 10 | 2 . 1 3 1 1 2 . Leg 9 | . . . . . . 8 1 Wheel 1 | 1 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 1 2 2 4 2 . 2 2 Device 1 | . . . . . . . 1 Storage 9 | 1 2 2 2 1 . . 1 Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 5 | . . . 2 1 . 2 . Artifact . | . . . . . . . . Weapon 19 | 3 . . 3 1 1 9 2 Energy Gun 9 | . . . 2 1 1 3 2 Energy Cannon . | . . . . . . . . Ballistic Gun 9 | 3 . . 1 . . 5 . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 26 | . . . . 2 . 21 3 Power 4 | . . . . 1 . 3 . Propulsion 8 | . . . . . . 7 1 Utility 5 | . . . . 1 . 4 . Weapon 9 | . . . . . . 7 2 Highest Loss Streak 18 | . . . . 2 . 18 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 82 | . 90 100 97 86 89 46 86 Engine 7 | . 14 14 12 9 7 1 . Core 4 | . . . 7 . . 5 7 Treads 17 | . 28 28 21 27 30 7 . Leg 6 | . . . . . . 7 30 Storage 17 | . 18 28 23 11 15 8 14 Protection 4 | . . . 9 12 7 . . Energy Gun 8 | . . . 5 18 20 5 17 Ballistic Gun 14 | . 28 28 16 9 7 8 11 Naked Turns . | . . . . . . . . Heaviest Build 44 | 12 22 19 37 43 44 44 44 Greatest Support 80 | 40 40 40 40 60 80 80 40 Greatest Overweight (x) 3 | 1 . . 1 . . 3 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 10 25 15 15 15 15 15 Average Capacity 13 | 7 8 10 11 15 15 15 15 Most Carried 15 | 4 4 10 12 15 14 13 8 Average Carried 7 | 2 3 6 10 11 13 5 7 Final Capacity 15 | 8 10 10 15 15 15 15 15 Final Carried 15 | 3 4 10 11 15 13 5 8 Class Distribution -------------------- 53% | Mutant 19% | Tank 10% | Scavenger-Gunner 8% | Scavenger-Mutant 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Mutant | -7/Garrison Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Jun Mat Min Mat Mat Fac Gar Fac Matter Collected 1499 | 280 . 122 435 137 . 477 48 Remotely . | . . . . . . . . Salvage Created 2052 | . . 108 555 559 . 733 97 Parts 136 | . . 6 43 43 . 40 4 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Fac Combat Hostiles Destroyed 47 | . . 2 12 9 . 22 2 Guns 38 | . . 2 12 7 . 15 2 AOE 8 | . . . . 1 . 7 . Classes Destroyed 10 | . . 1 5 3 . 1 . Worker 1 | . . . 1 . . . . Builder 1 | . . . . 1 . . . Operator 1 | . . . 1 . . . . Watcher 3 | . . . 2 1 . . . Swarmer 13 | . . . 3 . . 10 . Grunt 19 | . . . 6 2 . 10 1 Brawler 1 | . . . . 1 . . . Duelist 3 | . . . . 2 . . 1 Sentry 10 | . . 2 3 4 . 1 . Programmer 1 | . . . . . . 1 . Best Kill Streak 11 | . . 2 4 5 . 11 1 Combat Bots Only 11 | . . 2 4 2 . 11 1 Max Kills in Single Turn 3 | . . 1 1 2 . 3 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . . 1 . 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Gar Fac Damage Taken 4658 | . . 57 511 391 . 3301 398 Core 782 | . . 16 48 18 . 646 54 Absorbed by Shields 24 | . . . . . . . 24 Regen/Repaired (Parts) 23 | . . . 23 . . . . Core Remaining (%) 94 | 100 . 93 88 96 . . . Volleys Fired 152 | . . 4 46 26 . 66 10 Largest 4 | . . 2 2 3 . 4 4 Hottest 208 | . . 40 70 120 . 176 208 Shots Fired 319 | . . 8 92 78 . 108 33 Gun 312 | . . 8 92 78 . 101 33 Cannon . | . . . . . . . . Launcher 7 | . . . . . . 7 . Special . | . . . . . . . . Kinetic 183 | . . 8 82 26 . 56 11 Thermal 43 | . . . . . . 29 14 Explosive 7 | . . . . . . 7 . Electromagnetic 86 | . . . 10 52 . 16 8 Robot Hit Streak 14 | . . 8 10 12 . 14 7 Robot Miss Streak 6 | . . . 4 6 . 3 1 Penetration Max . | . . . . . . . . Secondary Targets 6 | . . . 2 3 . 1 . Max Gunslinging Chain 1 | . . . 1 1 . 1 . Shots Hit Robots 200 | . . 8 56 48 . 71 17 Core Hits 109 | . . 4 29 23 . 46 7 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 4 | . . . . 2 . 2 . Burn 2 | . . . . . . 2 . Destroy 1 | . . . . 1 . . . Corrupt 1 | . . . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4017 | . . 103 845 978 . 1824 267 Guns 2958 | . . 103 743 761 . 1084 267 Cannons . | . . . . . . . . Explosions 1059 | . . . 102 217 . 740 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1677 | . . 103 655 181 . 636 102 Thermal 891 | . . . 102 173 . 510 106 Explosive 549 | . . . . . . 549 . Electromagnetic 900 | . . . 88 624 . 129 59 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . 3 3 Average Corruption 2 | . . . . . . 2 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 27 | . . . . . . 16 11 Message Errors 6 | . . . . . . 3 3 Matter Fused 7 | . . . . . . 7 . Heat Flow Errors 5 | . . . . . . 2 3 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 5 | . . . . . . 2 3 Misfires 1 | . . . . . . . 1 Weapon Failures 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 51 | . . . 6 . . 45 . Projectiles . | . . . . . . . . Explosions 51 | . . . 6 . . 45 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 183 | . . . . 134 . 49 . Shots 4 | . . . . 3 . 1 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 465 | . . 2 234 296 . 246 465 Average Temperature 107 | . . 2 69 117 . 107 156 Received Heat Transfer 1587 | . . 18 225 117 . 1149 78 Effects 7 | . . . . . . 4 3 Shutdowns 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . 1 . Interference 4 | . . . . . . 3 1 Matter Decay 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Fried 2 | . . . . 1 . 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . 1 . Heat Transferred 1658 | . . . 150 250 . 999 259 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . . 1 4 . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Fac Peak Influence 405 | . 6 55 295 308 78 405 232 Initial 212 | . . 1 21 48 78 54 212 Average 162 | . 4 19 144 178 78 304 176 Maximum Alert Level 2 | . . . 1 1 . 2 1 Low Security (%) 58 | 100 100 100 73 62 100 16 27 Level 1 39 | . . . 26 37 . 74 72 Level 2 2 | . . . . . . 9 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . . 1 5 . . . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 1 | . . . 1 . . . . Assault . | . . . . . . . . Garrison 5 | . . . . 5 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Gar Fac Distress Signals 4 | . . . 3 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 65 | . . 2 19 12 . 25 7 Peak Tracking Total 11 | . . 2 4 3 . 11 5 Tactical Retreats 5 | . . . 1 1 . 3 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Fac Traps Triggered 3 | . . . 1 . . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Most Traps Carried 3 | . . 3 2 2 2 2 2 Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Jun Mat Min Mat Mat Fac Gar Fac Machines Disabled 1 | . . . . 1 . . . Max in Single Turn 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Gar Fac Machines Accessed 8 | . 1 . 4 . 1 . 2 Terminals 5 | . 1 . 2 . . . 2 Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 14 | . 3 . 8 . 1 . 2 Successful 14 | . 3 . 8 . 1 . 2 Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 8 | . 3 . 3 . . . 2 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units 3 | . . . 3 . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 8 | . 3 . 3 . . . 2 Record 6 | . 3 . 1 . . . 2 Prototype ID Bank 2 | . . . 2 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 3 | . . . 3 . . . . Recycle Component 1 | . . . 1 . . . . Process 1 | . . . 1 . . . . Report Inventory 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 4 | . 1 . 2 . 1 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 38 | . . . 38 . . . . Parts Recycled 1 | . . . 1 . . . . Recycled Matter 176 | . . . 176 . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Jun Mat Min Mat Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Gar Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Jun Mat Min Mat Mat Fac Gar Fac Turns Passed 3987 | 112 64 729 960 623 21 928 550 Spaces Moved 1963 | 58 38 428 469 296 12 359 303 Core 5 | 5 . . . . . . . Treads 1437 | 51 38 428 469 296 12 143 . Legs 519 | . . . . . . 216 303 Wheels 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 170 170 120 120 Average Speed 168 | 150 160 160 165 170 170 197 154 Slowest Speed 330 | 160 160 160 250 170 170 330 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 5 9 90 32 23 . 39 6 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 32 | . . . 4 15 . 13 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 32 | . . . 4 15 . 13 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Gar Fac Total 2374 | 84 41 465 562 359 13 488 362 Wait 110 | 8 . 19 13 20 . 12 38 Move 1954 | 57 37 427 468 295 11 356 303 Hop . | . . . . . . . . Pick Up 62 | 9 2 9 13 9 . 14 6 Fast Attach 4 | . . . 3 1 . . . Attach 48 | 8 1 1 5 5 2 23 3 Detach 5 | 2 . . . 1 . 2 . Swap 10 | . 1 2 4 . . 1 2 Drop 19 | . . 3 10 2 . 4 . Fire 152 | . . 4 46 26 . 66 10 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 10 | . . . . . . 10 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 15) 113 | -11/Junkyard | Entered Materials 113 | -10/Materials | Discovered new exit (range 14) 177 | -10/Materials | Entered Mines 250 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 315 | -10/Mines | Build established: Mutant 535 | -10/Mines | Discovered new exit (range 5) 601 | -10/Mines | Found a hidden stash of uninstalled traps 906 | -10/Mines | Entered Materials 906 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1757 | -9/Materials | Repaired Lgt. Nuclear Core? 1860 | -9/Materials | Discovered new exit (range 4) 1866 | -9/Materials | Entered another Materials area 1866 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2023 | -8/Materials | Garrison activated, responded to threat 2152 | -8/Materials | Garrison activated, responded to threat 2169 | -8/Materials | Build established: Tank 2469 | -8/Materials | Garrison activated, responded to threat 2481 | -8/Materials | Discovered new exit (range 6) 2489 | -8/Materials | Entered Factory 2489 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2508 | -7/Factory | Identified exit to Garrison 2510 | -7/Factory | Entered Garrison 2618 | -7/Garrison | Triggered checkpoint 2646 | -7/Garrison | Triggered checkpoint 2674 | -7/Garrison | Destroyed 11 combat bots 2685 | -7/Garrison | Core integrity fell below 50% 2779 | -7/Garrison | Lost 18 parts (2p5n4u7w) 2898 | -7/Garrison | Triggered checkpoint 3059 | -7/Garrison | Discovered new exit (range 12) 3093 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3322 | -7/Garrison | Triggered checkpoint 3341 | -7/Garrison | Core integrity fell below 20% 3379 | -7/Garrison | Lost 3 parts (1p2n) 3428 | -7/Garrison | Discovered new exit (range 10) 3438 | -7/Garrison | Entered Factory 3647 | -7/Factory | Build established: Scavenger-Gunner 3952 | -7/Factory | Build established: Scavenger-Tank 3988 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- results under some conditions. Nonetheless, quite a few Derelicts rely on it as a primary or secondary weapon. System corrupted: Component data lost. System corrupted: Heat flow error (+190). 2: 86FZ8NTFNXRICC>MZTP9ARDTKRWADD, Slug penetrates Wall. Overheating: System interference. Imp. Shield Generator temporarily disabled. Slug penetrates Wall. Particle Gun destroyed. L-41 Fighter destroyed. System corrupted: FCS attempts to trigger Lightning Gun. System corrupted: Lightning Gun misfires. Slug penetrates Wall. Hvy. Assault Rifle destroyed. Slug penetrates Wall. Power failure, Mic. Nuclear Core shutdown. Penetrated by Slug. Overheating: Matter decay (-27). Aluminum Leg destroyed. 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