Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.02 @ 03:14:06

Player: Olga

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (1)       5
Value Destroyed (11)       11
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2016

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             127/550
Matter                     288/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (2) ---
              (None)
>         --- UTILITY (6) ------
          Visual Processing Unit
          Propulsion Shielding
>         --- WEAPON (2) -------
              (None)
>         --- INVENTORY (5) ----
    Light Ion Engine
    Light Treads
    Light Treads
          Wheel
  Compact Wheel

 Peak State 
------------
>         --- POWER ------------
              (None)
>         --- PROPULSION -------
          Flight Unit
>         --- UTILITY ----------
          Visual Processing Unit
>         --- WEAPON -----------
          Grenade Launcher
>         --- INVENTORY --------
    Light Ion Engine
    Light Treads
    Light Treads
          Wheel
  Compact Wheel
[Rating: 4]

 Favorites 
-----------
Power                      None
Propulsion                 Flight Unit
  Flight Unit              Flight Unit
Utility                    Visual Processing Unit
  Processor                Visual Processing Unit
  Protection               Propulsion Shielding
Weapon                     Grenade Launcher
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Sto Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             4    | .   1   2   .   .   1   
  Power                    .    | .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   .   
  Utility                  2    | .   1   .   .   .   1   
    Device                 .    | .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 2    | .   .   1   1   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   
  Highest Loss Streak      2    | .   .   1   2   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     15   | .   14  28  11  11  16  
  Flight                   1    | .   .   10  .   .   .   
  Processor                11   | .   14  14  11  11  9   
  Protection               2    | .   .   .   .   .   7   
Naked Turns                5    | .   5   .   .   .   .   
Heaviest Build             3    | .   .   3   .   .   1   
  Greatest Support         4    | 3   3   4   4   3   3   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 5    | .   5   5   5   5   5   
  Average Capacity         5    | .   5   5   5   5   5   
  Most Carried             5    | .   5   5   5   5   5   
  Average Carried          5    | .   5   5   5   5   5   
  Final Capacity           5    | 5   5   5   5   5   5   
  Final Carried            5    | 5   5   5   5   5   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Scr Mat Min Mat Sto Mat 
Matter Collected           200  | 200 .   .   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2    | .   .   2   .   .   .   
  Parts                    2    | .   .   2   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Sto Mat 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   
Classes Destroyed          1    | .   .   1   .   .   .   
  Worker                   1    | .   .   1   .   .   .   
Best Kill Streak           1    | .   .   1   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   .   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Sto Mat 
Damage Taken               942  | .   38  76  226 179 423 
  Core                     890  | .   38  53  197 179 423 
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         56   | 100 .   63  .   6   .   
Volleys Fired              1    | .   .   1   .   .   .   
  Largest                  1    | .   .   1   .   .   .   
  Hottest                  30   | .   .   30  .   .   .   
Shots Fired                1    | .   .   1   .   .   .   
  Gun                      .    | .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 1    | .   .   1   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                1    | .   .   1   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           .    | .   .   .   .   .   .   
  Core Hits                3    | .   .   1   1   1   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           73   | .   .   40  31  2   .   
  Guns                     .    | .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               40   | .   .   40  .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  33   | .   .   .   31  2   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                40   | .   .   40  .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         1    | .   .   .   .   .   1   
  Average Corruption       1    | .   .   .   .   .   1   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            23   | .   .   23  .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               23   | .   .   23  .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      92   | .   .   77  14  1   .   
  Shots                    2    | .   .   2   .   .   .   
  Rammed                   7    | .   .   .   6   1   .   
Targets Rammed             7    | .   .   .   6   1   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        5    | .   .   5   .   .   .   
  Average Temperature      5    | .   .   5   .   .   .   
  Received Heat Transfer   357  | .   21  .   129 27  180 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Sto Mat 
Peak Influence             103  | .   35  68  81  93  103 
  Initial                  39   | .   .   13  26  33  39  
  Average                  50   | .   17  27  46  57  73  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | .   100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   1   .   4   
  Investigation            4    | .   .   .   1   .   3   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Sto Mat 
Distress Signals           2    | .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              39   | .   5   .   6   8   20  
  Peak Tracking Total      18   | .   5   .   6   10  18  
  Tactical Retreats        1    | .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Sto Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Sto Mat 
Machines Disabled          1    | .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Sto Mat 
Machines Accessed          9    | .   2   .   1   1   5   
  Terminals                9    | .   2   .   1   1   5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                27   | .   6   .   5   1   15  
  Successful               9    | .   2   .   2   1   4   
  Failed                   18   | .   4   .   3   .   11  
    Catastrophic           4    | .   1   .   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   17   | .   3   .   5   .   9   
  Terminals                27   | .   6   .   5   1   15  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             6    | .   2   .   1   1   2   
  Open Door                1    | .   .   .   .   1   .   
  Terminal Index           3    | .   1   .   1   .   1   
  Zone Layout              2    | .   1   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   1   .   2   
  Terminals                3    | .   .   .   1   .   2   
    Botnet                 3    | .   .   .   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   2   .   1   .   5   
  Full Trace Events        7    | .   2   .   1   .   4   
  Feedback Events          1    | .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Scr Mat Min Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Sto Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Sto Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Scr Mat Min Mat Sto Mat 
Turns Passed               284  | .   48  31  49  70  86  
Spaces Moved               549  | 1   93  61  92  134 168 
  Core                     484  | 1   93  18  70  134 168 
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   65   | .   .   43  22  .   .   
  Fastest Speed            40   | 50  50  40  40  50  50  
  Average Speed            48   | 50  50  42  47  50  50  
  Slowest Speed            50   | 50  50  50  50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       21   | 2   34  15  16  35  28  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          21   | .   .   21  .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      21   | .   .   21  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Sto Mat 
Total                      558  | .   93  63  97  136 169 
  Wait                     2    | .   .   .   .   2   .   
  Move                     545  | .   92  60  92  133 168 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  .    | .   .   .   .   .   .   
  Fast Attach              4    | .   1   2   .   .   1   
  Attach                   .    | .   .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   
  Drop                     .    | .   .   .   .   .   .   
  Fire                     1    | .   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      6    | .   .   .   5   1   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: Min / *Sto)
-9/Storage
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Released all parts (6)
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   24 | -10/Materials | Discovered new exit (range 10)
   37 | -10/Materials | Met 8R-AWN
   49 | -10/Materials | Entered Mines
   53 | -10/Mines     | Met a Derelict bent on vengeance
   78 | -10/Mines     | Discovered new exit (range 5)
   80 | -10/Mines     | Entered Materials
   80 | -9/Materials  | Evolved 2 slots: Utility x2
   81 | -9/Materials  | Identified exit to Mines
  128 | -9/Materials  | Discovered new exit (range 3)
  129 | -9/Materials  | Entered Storage
  148 | -9/Storage    | Core integrity fell below 50%
  183 | -9/Storage    | Core integrity fell below 20%
  192 | -9/Storage    | Discovered new exit (range 16)
  199 | -9/Storage    | Entered Materials
  199 | -8/Materials  | Evolved 2 slots: Utility x2
  263 | -8/Materials  | Core integrity fell below 50%
  285 | -8/Materials  | Self-destructed

 Last Messages 
---------------
  Terminal linked with 1 system.
  Awaiting botnet instructions.
00225_ K-01 Serf collects debris.
00231_ Connecting with Terminal...
00231_ ALERT: Suspicious activity at Terminal M010. Dispatching
  Investigation squad.
00238_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M007.
00240_ Penetrated by Slug.
00243_ Slug penetrates G-50 Soldier.
00263_ Connecting with Terminal...
00263_ ALERT: Suspicious activity at Terminal M001. Dispatching
  Investigation squad.
00265_ Connecting with Terminal...
>>Layout(Zone)
Retrieving Zone 6Q layout...
  Downloaded map data.
Feedback: System corruption (+1%).
00268_ Slug penetrates G-50 Soldier.
00270_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
|         ???#   !     /  !        #      #???# ???? |
|         ???#]        #    """   "#  """ #???# ???? |
|         ???#         #    """   T#  """ #???# ???? |
|         ???#  !      #    """   "#  """ #???# ???? |
|         ???#         +           #      #???# ???? |
|         ???####/########         #      #???##???? |
|         ??????# #??????#!!!      ###+#########???? |
|         # ????# #??????#!!!                   ???? |
|         # ""??# #??????#!!!                   ???? |
|         # """ # ########                      ???? |
|         #     /                  #############???? |
|         #     # ##############/#####?????????????? |
|         #   ??# #????????#         #?????????????? |
|         ?#?#+## #????????#         #?????????????? |
|         ???#    #????????#    """  #?????????????? |
|         ???#    ##########   """"" #?????????????? |
|         ???#             +   """"" #?????????????? |
|         ???#+##+## #######   """"" #?????????????? |
|         ?????    # #?????#    """ ?#?????????????? |
|         ??? """" # #?????#         ??????????????? |
|         ??# """" #g#########/######??????????????? |
|         ??# """" # r      !# #???????????????????? |
|         ??#      # [ !!!   # #???????????????????? |
|         ??# ] !  #   !!!  !# #???????????????????? |
|         ???####### = !!!o  # #???????????????????? |
|         ????????#########@## #???????????????????? |
|         ????????      +      #???????????????????? |
|         ???????#! """ #    u #???????????????????? |
|         ???????#  "T" +      #???????????????????? |
|         ???????#      #      #???????????????????? |
|         ???????#!! [  #      #???????????????????? |
|         ???????#!!   ?#      #???????????????????? |
|         ???????## ##??#      #???????????????????? |
|         ????????#?????#      #???????????????????? |
|         ??????????????#      #???????????????????? |
|         ???????????####      #???????????????????? |
|         ??????????##!!       #???????????????????? |
|         ??????????#!         #???????????????????? |
|         ??????????#!    g    #???????????????????? |
|         ??????????#!   r     #???????????????????? |
|         ??????????#!   a     #???????????????????? |
|         ??????????##!!       #???????????????????? |
|         ???????#???####      #???????????????????? |
|         ???????#  "???#   ####???????????????????? |
|         ????????  ""??#   #??????????????????????? |
|         ????????? """?#   #??????????????????????? |
|         ??  ???????   #   #??????????????????????? |
|         ??"" ???????  #   #??????????????????????? |
|         ??""  ??????? +   #??????????????????????? |
|         ? "T  ?########   #??????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          5
Energy Capacity            100
Matter Stores              298
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Propulsion Shielding       33
Evasion (%)                62

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScatterDirtyArmor
  Manual?         0
Play Time         00:08:36
  Cumulative      152.0 hours
  Start           2022.05.02 @ 03:07:59
  End             2022.05.02 @ 03:14:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          242
  Rogue           241
  Adventurer      0
  Explorer        1
Win Type          -
  Total           7
  Types           7/0/0/0/0/0/0/0/0
Lore%             60
Gallery%          62
Achievement%      51
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 34058775-d9c1-4c29-8d10-1d8c6b90b329