Cogmind - Beta 17.1 --- EXPLORER MODE // 2026.08.27 @ 21:19:02 Player: Wolfechu Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (34) 170 Value Destroyed (928) 928 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2958 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 291/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Core Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Ion Engine Light Ion Engine Light Deuterium Engine Carbon-fiber Leg High-capacity Battery (250) Armor Integrity Analyzer Particle Charger Particle Charger Transmission Jammer Small Laser Beam Rifle Pulse Rifle Heavy Laser Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Structural Scanner Visual Processing Unit Core Shielding > --- WEAPON ----------- Arc Projector Ion Cannon Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine High-capacity Battery Armor Integrity Analyzer Particle Charger Particle Charger Transmission Jammer Small Laser Small Laser Beam Rifle Particle Gun Pulse Rifle Heavy Laser Light Assault Rifle Light Assault Rifle [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Core Shielding Device Structural Scanner Storage Medium Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 5 | . 1 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . 1 1 . 1 Weapon 1 | . . . . 1 Parts Attached 21 | 7 . 7 . 7 Power 3 | 1 . 1 . 1 Engine 3 | 1 . 1 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 5 | 2 . 1 . 2 Treads . | . . . . . Leg 5 | 2 . 1 . 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 2 . 3 . 2 Device 2 | . . 2 . . Storage 3 | 1 . 1 . 1 Processor 1 | . . . . 1 Hackware . | . . . . . Protection 1 | 1 . . . . Artifact . | . . . . . Weapon 6 | 2 . 2 . 2 Energy Gun 4 | 1 . 2 . 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 5 | . . 3 1 1 Power 1 | . . 1 . . Propulsion 2 | . . 1 1 . Utility . | . . . . . Weapon 2 | . . 1 . 1 Highest Loss Streak 3 | . . 3 1 1 To Critical Strikes 1 | . . 1 . . Average Backups 10 | 3 4 8 13 14 Power 1 | . 1 1 1 1 Propulsion . | . . . . . Utility 3 | 1 1 1 5 5 Weapon 5 | 1 1 4 6 7 Tool/Special . | . . . . . Unused Backups 15 | . . 1 . 14 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 6 | . . 1 . 5 Weapon 8 | . . . . 8 Tool/Special . | . . . . . Average Slot Usage (%) 89 | . 87 89 89 91 Engine 9 | . 12 9 10 7 Leg 20 | . 25 19 19 21 Device 12 | . . 19 10 8 Storage 14 | . 12 10 20 16 Processor 1 | . . . . 6 Protection 9 | . 12 10 10 8 Energy Gun 10 | . 12 10 10 9 Ballistic Gun 9 | . 12 10 10 7 Peak Build Rating 27 | 7 7 11 13 27 Average Rating 12 | 3 7 9 12 22 On Entrance 7 | . 7 7 11 12 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 58 | 19 19 37 37 58 Greatest Support 38 | 20 20 23 23 38 Greatest Overweight (x) 3 | 3 . 1 2 3 Average Overweight (x) . | 1 . . 1 1 Largest Inventory Capacity 15 | 10 10 15 15 15 Average Capacity 12 | 9 10 10 15 15 Most Carried 15 | 9 8 10 15 15 Average Carried 10 | 4 4 8 13 14 Final Capacity 15 | 10 10 15 15 15 Final Carried 15 | 3 8 9 15 15 Class Distribution -------------------- 86% | Hacker-Mutant 13% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 480 | 143 138 105 25 69 Remotely . | . . . . . Salvage Created 1176 | . 155 525 275 221 Parts 88 | . 22 37 12 17 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 27 | . 5 10 6 6 Guns 21 | . 3 9 6 3 Cannons 3 | . . . . 3 AOE 3 | . 2 1 . . Classes Destroyed 5 | . 3 2 . . Watcher 7 | . 3 3 . 1 Swarmer 10 | . 4 2 . 4 Grunt 11 | . 1 3 6 1 Brawler 1 | . . 1 . . Sentry 5 | . . 4 . 1 Best Kill Streak 3 | . 3 2 2 3 Combat Bots Only 3 | . 3 2 2 3 Max Kills in Single Turn 2 | . 2 1 1 1 Gunslinging . | . . . . . Exploded 2 | . 2 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 150 | . 11 87 28 24 Missed 48 | . 4 26 12 6 Hits 102 | . 7 61 16 18 Melee 2 | . . 2 . . Projectile 100 | . 7 59 16 18 Critical Strikes 3 | . . 3 . . Damage Taken 841 | . 34 552 148 107 Core 175 | . . 126 49 . Absorbed by Shields . | . . . . . Redirected to Shielding 31 | . . 21 10 . Ignored by Resistances 533 | . 23 343 92 75 Core Remaining (%) 85 | 100 100 . 56 . Volleys Fired 92 | . 11 55 17 9 Largest 3 | . 2 2 2 3 Hottest 135 | . 60 60 60 135 Shots Fired 191 | . 22 108 34 27 Gun 184 | . 22 108 34 20 Cannon 7 | . . . . 7 Launcher . | . . . . . Special . | . . . . . Kinetic 92 | . 11 55 17 9 Thermal 34 | . . 8 17 9 Explosive . | . . . . . Electromagnetic 65 | . 11 45 . 9 Robot Hit Streak 57 | . 11 36 57 7 Robot Miss Streak 2 | . 2 1 1 2 Penetration Max . | . . . . . Secondary Targets 4 | . 1 . 3 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 131 | . 14 68 33 16 Core Hits 57 | . 9 23 14 11 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . 1 . Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1663 | . 260 849 317 237 Guns 1407 | . 189 769 317 132 Cannons 90 | . . . . 90 Explosions 151 | . 71 80 . . Melee . | . . . . . Ramming 15 | . . . . 15 Kinetic 492 | . 41 285 128 38 Thermal 522 | . 71 148 189 114 Explosive . | . . . . . Electromagnetic 634 | . 148 416 . 70 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 12 | . . 12 . . Shots 1 | . . 1 . . Rammed . | . . . . . Targets Rammed 3 | . . . . 3 Kicked 3 | . . . . 3 Crushed . | . . . . . Highest Temperature 120 | . 40 46 75 120 Average Temperature 24 | . 15 14 28 49 Received Heat Transfer 456 | . 6 282 132 36 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . 4 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 1 . 2 Heat Transferred 923 | . 50 250 425 198 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 1 1 . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 90 | . 90 80 50 85 Initial 26 | . . 26 . 8 Average 13 | . 17 17 5 19 Influence Increases 762 | . 159 293 150 160 Destroy 0b10 Robot/C 540 | . 100 200 120 120 Destroy 0b10 Robot/NC 35 | . 15 15 . 5 Destroy Leader 164 | . 36 66 30 32 Successful Hack 6 | . 3 . . 3 Disable Machine 8 | . . 8 . . Destroy Structure 9 | . 5 4 . . Influence Decreases 707 | . 69 383 120 135 Entered New Map 86 | . . 64 . 22 Time Decay 591 | . 69 299 110 113 Lost Part 30 | . . 20 10 . Squads Dispatched 2 | . 1 . 1 . Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 2 | . . 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 40 | . 8 16 6 10 Peak Tracking Total 3 | . 3 3 2 3 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 3 | . . . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . . 6 . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 2 | . . 2 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 10 | . 4 3 1 2 Terminals 8 | . 3 3 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 26 | . 10 8 1 7 Successful 19 | . 8 4 1 6 Failed 7 | . 2 4 . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 22 | . 7 8 . 7 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 3 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 18 | . 7 4 1 6 Record 10 | . 5 3 . 2 Prototype ID Bank 1 | . . . . 1 Open Door 1 | . . . 1 . Scanalyzer Index 1 | . 1 . . . Alert Level 1 | . . . . 1 Disarm Traps 1 | . . 1 . . Investigation Status 1 | . . . . 1 Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 1 3 . 1 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 1716 | . . 732 645 339 Optics 289 | . . . . 289 Sensors 712 | . . 712 . . Structural 1715 | . . 731 645 339 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2003 | 80 198 738 645 342 Spaces Moved 944 | 43 136 315 305 145 Core 21 | 21 . . . . Treads . | . . . . . Legs 923 | 22 136 315 305 145 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 190 110 Average Speed 175 | 148 120 176 191 199 Slowest Speed 330 | 200 120 190 260 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 4 32 30 88 22 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched 2 | . . . 2 . Spaces Dug . | . . . . . Terrain Destroyed 9 | . 5 4 . . Melee . | . . . . . Projectile . | . . . . . AOE 9 | . 5 4 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1128 | 59 151 402 338 178 Wait 25 | . . 14 11 . Move 940 | 42 135 314 304 145 Hop . | . . . . . Pick Up 39 | 10 5 9 6 9 Fast Attach . | . . . . . Attach 20 | 7 . 7 . 6 Detach . | . . . . . Swap 2 | . . . . 2 Drop 7 | . . 3 . 4 Fire 92 | . 11 55 17 9 Melee . | . . . . . Ram . | . . . . . Kick 3 | . . . . 3 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 21 | -11/Scrapyard | Identified exit to Materials 21 | -11/Scrapyard | Discovered exit to Materials (range 15) 81 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Evolved 1 slot: Utility x1 259 | -10/Materials | Identified exit to Materials 259 | -10/Materials | Discovered exit to Materials (range 7) 279 | -10/Materials | Entered another Materials area 279 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 307 | -9/Materials | Build established: Hacker-Mutant 920 | -9/Materials | Lost 3 parts (1p1n1w) 1010 | -9/Materials | Identified exit to Mines 1010 | -9/Materials | Discovered exit to Mines (range 4) 1017 | -9/Materials | Entered Mines 1030 | -9/Mines | Identified exit to Materials 1030 | -9/Mines | Discovered exit to Materials (range 9) 1101 | -9/Mines | Met a Derelict shopkeep closing up shop 1340 | -9/Mines | Learned Materials terminal intel 1521 | -9/Mines | Found a hidden stash of uninstalled traps 1625 | -9/Mines | Discovered exit to Materials (range 5) 1662 | -9/Mines | Entered Materials 1662 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1663 | -8/Materials | Loaded intel: 12 terminal locations 2004 | -8/Materials | Self-destructed Last Messages --------------- within the floor. 01988_ Imp. Aluminum Leg severed. 01988_ VSS Leg severed. 01988_ Lgt. Assault Rifle severed. 01993_ Acquired Lgt. Deuterium Engine. 01998_ K-01 Serf cleans the Terminal. 02000_ K-01 Serf collects debris. 02000_ ZV-516(g) triggered Blade Trap. 02000_ Massive razor-sharp blades shoot up from within the floor. 02000_ Carbon-fiber Leg severed. 02001_ Triggered Blade Trap. 02001_ Massive razor-sharp blades shoot up from within the floor. 02001_ Imp. Aluminum Leg severed. 02001_ Visual Processing Unit severed. 02001_ Structural Scanner severed. 02002_ R-06 Scavenger collects Structural Scanner. 02003_ K-01 Serf collects debris. 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