Cogmind - Beta 15 *** ADVENTURER MODE // 2025.09.05 @ 19:58:58 Player: Nagash Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (39) 195 Value Destroyed (961) 961 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2976 Bonus ------- None Cogmind --------- Core Integrity 302/550 Matter 186/450 Energy 140/140 System Corruption 3% Temperature Cool (0) Movement Core (600) Ox11 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Large Matter Pod Visual Processing Unit Seismic Detector > --- WEAPON (2) ------- Improved Light Cannon Mini Grenade Launcher > --- INVENTORY (15) --- Light Ion Engine Improved Ion Engine Medium Storage Unit Medium Matter Pod (0) Improved Terrain Scanner Terrain Scan Processor Hardened Light Armor Plating Hacking Suite Improved Light Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Wheel Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Large Matter Pod Visual Processing Unit Seismic Detector > --- WEAPON ----------- Improved Light Cannon Advanced EMP Blaster > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Deuterium Engine Medium Storage Unit Medium Matter Pod Improved Terrain Scanner Terrain Scan Processor Hardened Light Armor Plating Hacking Suite Improved Light Cannon Improved Light Cannon Flak Cannon Mini Grenade Launcher [Rating: 19] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Compact Wheel Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Visual Processing Unit Weapon Improved Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 32 | 8 4 5 1 14 Power 4 | 1 1 . . 2 Engine 4 | 1 1 . . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 2 . 1 1 6 Treads . | . . . . . Leg . | . . . . . Wheel 10 | 2 . 1 1 6 Hover . | . . . . . Flight . | . . . . . Utility 7 | 2 1 2 . 2 Device 1 | 1 . . . . Storage 5 | 1 1 2 . 1 Processor 1 | . . . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 11 | 3 2 2 . 4 Energy Gun 2 | 2 . . . . Energy Cannon . | . . . . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon 6 | . 2 2 . 2 Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 12 | . . . . 12 Power . | . . . . . Propulsion 9 | . . . . 9 Utility . | . . . . . Weapon 3 | . . . . 3 Highest Loss Streak 7 | . . . . 7 To Critical Strikes . | . . . . . Average Backups 9 | 4 7 8 13 12 Power 1 | . 1 2 2 2 Propulsion . | 2 1 . . . Utility 3 | . 1 3 7 5 Weapon 3 | . 2 3 4 4 Tool/Special . | . . . . . Unused Backups 11 | . 4 . . 7 Power 1 | . . . . 1 Propulsion 4 | . 4 . . . Utility 5 | . . . . 5 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 99 88 97 85 Engine 11 | . 14 11 11 9 Wheel 29 | . 28 33 41 23 Device 11 | . 14 11 11 9 Storage 14 | . 14 11 11 17 Processor 3 | . . . . 9 Ballistic Cannon 20 | . 26 22 22 12 Launcher 1 | . . . . 5 Peak Build Rating 19 | 8 11 13 14 19 Average Rating 12 | 5 10 12 13 16 On Entrance 9 | . 8 11 13 14 Naked Turns . | . . . . . Heaviest Build 41 | 15 21 36 36 41 Greatest Support 52 | 32 32 42 52 52 Greatest Overweight (x) 11 | 4 . . . 11 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 20 20 15 15 Average Capacity 12 | 7 8 14 15 15 Most Carried 14 | 8 8 13 13 14 Average Carried 9 | 4 7 8 13 12 Final Capacity 15 | 8 8 15 15 15 Final Carried 13 | 8 8 13 13 10 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 942 | 334 39 97 91 381 Remotely . | . . . . . Salvage Created 873 | 146 31 92 27 577 Parts 75 | 15 4 14 3 39 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 2 | . . 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 21 | . 3 4 . 14 Cannons 17 | . 3 4 . 10 AOE 4 | . . . . 4 Classes Destroyed 10 | 2 1 3 1 3 Worker 5 | . . . 2 3 Builder 4 | . . 1 . 3 Tunneler 3 | 3 . . . . Hauler 1 | . . . . 1 Recycler 1 | 1 . . . . Watcher 4 | . . 2 . 2 Swarmer 6 | . 3 3 . . Grunt 10 | . . . . 10 Sentry 2 | . . 1 . 1 Hunter 3 | . . . . 3 Best Kill Streak 11 | 4 3 3 2 11 Combat Bots Only 4 | . 3 3 . 4 Max Kills in Single Turn 2 | 1 1 2 1 2 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 172 | . 8 34 4 126 Missed 41 | . 2 9 . 30 Hits 131 | . 6 25 4 96 Projectile 131 | . 6 25 4 96 Critical Strikes 5 | . . 1 1 3 Damage Taken 1419 | . 73 193 39 1114 Core 338 | . 34 56 . 248 Absorbed by Shields . | . . . . . Ignored by Resistances 409 | . 24 57 12 316 Core Remaining (%) 90 | 100 86 . 86 . Volleys Fired 108 | 19 5 16 4 64 Largest 2 | 2 1 2 2 2 Hottest 80 | 80 33 66 66 66 Shots Fired 128 | 20 5 18 8 77 Gun 20 | 20 . . . . Cannon 98 | . 5 18 8 67 Launcher 10 | . . . . 10 Special . | . . . . . Kinetic 116 | 18 5 18 8 67 Thermal . | . . . . . Explosive 6 | . . . . 6 Electromagnetic 6 | 2 . . . 4 Robot Hit Streak 25 | 14 2 7 10 25 Robot Miss Streak 3 | 2 1 2 . 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 107 | 17 3 14 7 66 Core Hits 58 | 5 3 8 2 40 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . 1 . 1 Blast 2 | . . 1 . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2578 | 228 61 301 145 1843 Guns 228 | 228 . . . . Cannons 1629 | . 61 301 145 1122 Explosions 713 | . . . . 713 Melee . | . . . . . Ramming 8 | . . . . 8 Kinetic 1829 | 200 61 301 145 1122 Thermal 27 | . . . . 27 Explosive 418 | . . . . 418 Electromagnetic 296 | 28 . . . 268 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . . . 5 Message Errors 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 12 | . . . . 12 Projectiles 12 | . . . . 12 Explosions . | . . . . . Melee . | . . . . . Knockbacks 20 | . . 1 3 16 Impact 1 | . . . . 1 Kinetic 18 | . . 1 3 14 Secondary 1 | . . . . 1 Self-Inflicted Damage 4 | . . . . 4 Shots . | . . . . . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 54 | 18 . 3 11 54 Average Temperature 16 | 12 . 3 11 19 Received Heat Transfer 444 | . . 36 48 360 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | 1 . . . 3 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 50 | . . . . 50 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . . . . 6 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 1 | . . . . 1 Low Security (%) 94 | 100 100 100 100 83 Level 1 5 | . . . . 16 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 246 | 10 71 87 30 246 Initial 8 | . . . 8 . Average 46 | . 14 38 8 110 Influence Increases 779 | 20 79 135 40 505 Destroy 0b10 Robot/C 420 | . 60 80 . 280 Destroy 0b10 Robot/NC 90 | 20 . 15 10 45 Destroy Leader 110 | . 10 24 . 76 Successful Hack 23 | . 8 7 . 8 Disable Machine 36 | . . 9 . 27 Destroy Structure 55 | . 1 . . 54 Lose Combat Pursuer 45 | . . . 30 15 Influence Decreases 573 | 20 78 111 65 299 Entered New Map 18 | . . 1 17 . Time Decay 436 | 20 78 110 48 180 Lost Part 119 | . . . . 119 Squads Dispatched 8 | . . 1 . 7 Investigation 3 | . . . . 3 Extermination . | . . . . . Reinforcement 2 | . . 1 . 1 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 5 | . . 2 . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 39 | . 4 10 2 23 Peak Tracking Total 5 | . 3 4 2 5 Tactical Retreats 2 | . . . 1 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 6 | . 2 . . 4 Indirectly 1 | . . . . 1 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 4 | . . 1 . 3 Max in Single Turn 2 | . . 1 . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 5 | . 1 2 . 2 Terminals 5 | . 1 2 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 14 | . 2 5 . 7 Successful 10 | . 2 2 . 6 Failed 4 | . . 3 . 1 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 7 | . 2 4 . 1 Terminals 14 | . 2 5 . 7 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 2 2 . 6 Record 7 | . 1 1 . 5 Level Access Points 1 | . 1 . . . Branch Access Points 2 | . . 1 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . 1 . 2 Full Trace Events 2 | . . . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 1241 | 43 369 274 143 412 Optics 412 | . . . . 412 Seismic 1241 | 43 369 274 143 412 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1342 | 144 369 274 143 412 Spaces Moved 933 | 81 274 213 131 234 Core 18 | 16 . . . 2 Treads . | . . . . . Legs . | . . . . . Wheels 915 | 65 274 213 131 232 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 93 90 85 Average Speed 97 | 104 100 93 90 102 Slowest Speed 600 | 250 100 93 93 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 4 46 27 36 30 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 56 | . 1 . . 55 Melee . | . . . . . Projectile 3 | . 1 . . 2 AOE 53 | . . . . 53 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1221 | 116 365 269 147 324 Wait 106 | . 69 22 12 3 Move 929 | 80 273 212 130 234 Hop . | . . . . . Pick Up 25 | 9 5 8 . 3 Fast Attach 14 | 6 2 . 1 5 Attach 7 | 1 . 1 . 5 Detach . | . . . . . Swap 17 | 1 3 6 . 7 Drop 14 | . 8 4 . 2 Fire 108 | 19 5 16 4 64 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: Sto x2) History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 16) 145 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Identified exit to Materials 313 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 11) 514 | -10/Materials | Entered another Materials area 514 | -9/Materials | Evolved 2 slots: Propulsion x2 727 | -9/Materials | Identified exit to Mines 788 | -9/Materials | Entered Mines 835 | -9/Mines | Discovered new exit (range 7) 931 | -9/Mines | Entered Materials 931 | -8/Materials | Evolved 2 slots: Utility x2 977 | -8/Materials | Garrison activated, responded to threat 1112 | -8/Materials | Identified exit to Storage 1227 | -8/Materials | Lost 3 parts (2n1w) 1343 | -8/Materials | Self-destructed Last Messages --------------- 01309_ Acquired 5 matter. 01309_ R-06 Scavenger collects Med. Matter Pod. 01310_ U-05 Engineer builds a Wall. 01311_ U-05 Engineer lays Concrete. 01311_ Penetrated by Slug. 01312_ U-05 Engineer lays Concrete. 01313_ K-01 Serf collects debris. 01314_ U-05 Engineer lays Concrete. 01314_ R-06 Scavenger collects Welding Torch. 01314_ Penetrated by Slug. 01318_ Acquired 1 matter. 01326_ System corrupted: Component data lost. 01329_ Penetrated by Slug. 01329_ Wheel destroyed. 01329_ Scanalyzer disabled. 01330_ U-05 Engineer builds a Wall. 01331_ K-01 Serf collects debris. 01337_ Slug penetrates Door. 01338_ K-01 Serf collects debris. 01341_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????# ##????????????????? | | ????????????????????????????# ????????????????? | | ???????????????????????????? ??????????####### | | ????????????????????????????# ??????????# | | ????????????????????????????# #??????????# | | ????????????????????????????# #??????????# | | ????????????????????????????# #??????????# | | ????????????????????????????# #??????????# [ | | ????????????????????????????# #??????????# | | ??????????????????########### #??######??####+## | | ??????????????????# """ * # #### ####### ## | | ??????????????????# """ # ## ## ## | | ??????????????????# """ /# # # ## ## | | ??????????????????# @ k# # # #= # | | ??????????????????+ " ;uu # # % %/! # | | ???????????>??????# S""Y# #### # + | | ??????????????????# ! "" # hw + "" %# # | | ??????????????????# ! + ####= # # | | ??????????????????############+#### !" %T""" # # | | ?????????????????????# ########### # | | ?????????????????????# """"" #?????# # # | | ???????????????????????""""" " " #?????# T # # | | ???????????????????????""""" = "R" #?????# # # | | ??????????????????????? """ #?????# # = # | | ?????????????????????? #?????#! [# # | | ??????????????????????# ############?????# # ! # | | ??????????????????????##?????????????????# # # | | ?????????????????????????????????????######+## # | | ????????????????????????????????????##! | | ????????????????????????????????????#! | | ?????????????????>??????????????????#! | | ????????????????????????????????????#! ###+## | | ????????????????????????????????????#! ??????# | | ????????????????????????????????????#????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# ^"" | | ?????????????????????????????????????????????# "" | | ?????????????????????????????????????????????# "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 348 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 42 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaserSwarmScanner Manual? 0 Play Time 00:46:25 Cumulative 119.5 hours Start 2025.09.05 @ 17:19:23 End 2025.09.05 @ 19:58:58 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 68 Rogue 32 Adventurer 36 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 35 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f67c5bd3-9dfc-45ba-b1a6-a3e8877fb6b0