Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.27 @ 01:24:01 Player: szymekc Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (37) 7400 Robots Destroyed (413) 2065 Value Destroyed (26906) 26906 Prototype IDs (278) 5560 Alien Tech Used (16) 3200 Bonus (62019) 62019 TOTAL SCORE: 111650 Bonus ------- High Alert Combat Kills 3673 Follower Combat Kills 2818 Awakened Behemoth Slayer 1000 Finished Modified EM Gauss 1000 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2630 Found Hidden Lab 3000 Pursued by Intercept 1000 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A6 400 Destroyed A4 700 Destroyed A3 800 Destroyed Architect 15000 Win 3000 Friendly Fire -802 Cogmind --------- Core Integrity 565/1600 Matter 161/300 Energy 1425/1440 System Corruption 24% Temperature Cool (7) +ITN Movement Walking (104) +NEM 1 Location 0b11 Command Parts ------- > --- POWER (3) -------- Zero-point Reactor Vortex Chain Reactor > --- PROPULSION (7) --- Centrium Leg Centrium Leg Heavy Shield Leg Experimental Biometal Leg Experimental Biometal Leg Zionite Supercomposite Leg > --- UTILITY (12) ----- Experimental Power Amplifier Huge Storage Unit Experimental Energy Well Experimental Optical Array Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Advanced Weapon Cycler Experimental Phase Shifter Centrium Linked Plating Medium Regenerative Plating Experimental Force Field > --- WEAPON (4) ------- Potential Cannon (fused) Sigix Broadsword > --- INVENTORY (31) --- Improved Quantum Reactor Singularity Reactor High-density Centrium Leg Experimental Biometal Leg Experimental Matter Compressor (500) Heavy Regenerative Plating Experimental EM Disruption Field Experimental Force Field Microwarp Drive Heavy Quantum Rifle Heavy Quantum Rifle Sigix Sheargun Compact HERF Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Multirail Advanced Remote Datajack Sigix Corpse Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg Centrium Leg Heavy Shield Leg Zionite Supercomposite Leg > --- UTILITY ---------- Experimental Coolant Injector Huge Storage Unit Spectral Analyzer Experimental Targeting Computer Experimental Core Analyzer Advanced Reaction Control System Zionite Shade Armor Experimental Powered Armor Experimental Force Field Microwarp Drive > --- WEAPON ----------- Modified EM Gauss Rifle Zionite Alpha Cannon Mk. II Sigix Broadsword > --- INVENTORY -------- Improved Quantum Reactor Centrium Leg Heavy Shield Leg Experimental Power Amplifier Experimental Energy Well Experimental Matter Compressor Quantum Capacitor Advanced Phase Shifter Experimental Phase Shifter Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Experimental EM Shield Experimental Hacking Suite Assault Drone Bay Transdimensional Reconstructor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Sigix Sheargun Compact HERF Cannon Vortex Cannon Enhanced Nova Cannon Enhanced Nova Cannon Potential Cannon RU-N14's Throwing Claymores v3 RU-N14's Throwing Claymores v3 CR-A16's Behemoth Slayer [Rating: 290] Favorites ----------- Power Vortex Chain Reactor Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Centrium Leg Treads Light Treads Leg Centrium Leg Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Core Analyzer Device Experimental Force Field Storage Huge Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Zionite Shade Armor Artifact Microwarp Drive Weapon Sigix Broadsword Energy Gun Zionite Phaser-M Energy Cannon Neutron Cannon Ballistic Gun Improved Assault Rifle Launcher Heavy Missile Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Thunder Hammer Slashing Weapon Sigix Broadsword Piercing Weapon Kinetic Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Slots Evolved 17 | . . . 2 . . . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . . 1 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 5 | . . . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Utility 10 | . . . 1 . . . 1 . 1 . . . . 2 . . . . 1 . . . . 2 . . . . . . . 1 . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Attached 343 | 8 5 1 23 4 11 1 5 17 22 . 4 2 5 17 . 2 15 2 6 9 4 2 . 10 18 3 15 2 6 39 8 1 15 9 4 30 18 Power 47 | 1 1 . 2 . . . 1 2 3 . 1 . 1 2 . 1 2 . . 2 3 1 . 1 2 1 1 . 1 8 1 . 3 1 1 1 3 Engine 8 | 1 1 . 2 . . . 1 1 . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Core 13 | . . . . . . . . 1 3 . . . 1 2 . 1 . . . 1 3 . . . . 1 . . . . . . . . . . . Reactor 26 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . 1 2 . 1 . 1 8 1 . 3 1 1 1 3 Propulsion 71 | 2 . . 5 . 5 . 1 9 7 . 1 1 . 2 . . 5 1 . . . 1 . 2 1 . 4 . 1 12 . 1 3 . 1 5 1 Treads 17 | 2 . . 5 . 3 . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Leg 40 | . . . . . 2 . 1 . . . . . . . . . 5 1 . . . 1 . 2 1 . 4 . 1 12 . 1 3 . 1 4 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 13 | . . . . . . . . 2 7 . 1 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . Utility 135 | 2 1 1 6 4 1 . 1 3 8 . 2 1 1 11 . . 4 . 3 5 . . . 5 10 2 6 1 1 13 4 . 5 6 2 15 11 Device 58 | 2 . 1 . 2 1 . . 1 2 . 1 1 1 2 . . 2 . 2 2 . . . 3 5 2 2 1 . 4 1 . 3 3 2 8 4 Storage 12 | . 1 . 1 1 . . . 1 1 . 1 . . 1 . . 1 . . . . . . 1 1 . . . 1 . . . 1 . . . . Processor 20 | . . . 2 1 . . 1 1 1 . . . . 4 . . . . . 1 . . . . . . 2 . . . . . 1 1 . 3 2 Hackware 11 | . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . 7 . . . . . 1 . Protection 33 | . . . 3 . . . . . 3 . . . . 2 . . 1 . 1 2 . . . 1 4 . 2 . . 2 3 . . 1 . 3 5 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 90 | 3 3 . 10 . 5 1 2 3 4 . . . 3 2 . 1 4 1 3 2 1 . . 2 5 . 4 1 3 6 3 . 4 2 . 9 3 Energy Gun 20 | 2 1 . 1 . . . . 1 . . . . . . . . . . . . . . . 2 3 . 2 . . 2 2 . 1 1 . 2 . Energy Cannon 19 | . . . 1 . . . . . . . . . . . . . 2 . 1 2 . . . . 1 . 1 . . 2 1 . 1 1 . 3 3 Ballistic Gun 20 | 1 . . 5 . 3 1 1 . 1 . . . . . . . 1 . . . . . . . 1 . . 1 3 1 . . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . 2 . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Special Weapon 8 | . 2 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . 3 . Impact Weapon 3 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Slashing Weapon 8 | . . . . . 1 . . 1 1 . . . 1 2 . . . . 1 . . . . . . . . . . . . . 1 . . . . Piercing Weapon 3 | . . . . . . . . . . . . . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . Unidentified Prototypes 54 | . . . 4 2 . . . 6 1 . . 1 . . . 1 . . . . . 1 . . 6 . 3 . . 3 3 . 5 9 1 4 4 Corrupted Parts 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . System Corruption 7 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . Parts Lost 50 | . 2 1 1 . 6 . . 1 . . . . 4 . . . 2 . 1 2 . . . . 4 1 4 2 . 4 . . 1 . . 5 9 Power 5 | . 1 . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . . Propulsion 9 | . . . . . 5 . . . . . . . 1 . . . 1 . . . . . . . 1 . . . . . . . . . . . 1 Utility 29 | . . 1 . . . . . 1 . . . . 2 . . . 1 . 1 1 . . . . 3 . 4 . . 2 . . 1 . . 4 8 Weapon 7 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 2 . 1 . . . . . 1 . Highest Loss Streak 6 | . 1 1 1 . 6 . . 1 . . . . 4 . . . 2 . 1 2 . . . . 4 1 2 2 . 3 . . 1 . . 3 1 To Critical Strikes 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 18 | 1 5 9 18 20 21 19 20 20 8 8 9 9 8 8 9 8 9 18 18 17 18 19 19 18 18 17 18 17 19 22 21 22 22 21 25 24 24 Power 1 | . . . 1 2 4 5 4 . . . . . . . . . . . . . . . . . 1 1 . 2 2 1 . . . . 1 1 2 Propulsion 1 | . . 1 1 3 2 . . 5 3 4 4 3 2 1 1 1 1 1 1 . 1 1 1 1 2 1 . . . 1 1 1 . . 1 3 2 Utility 6 | . . 2 4 5 5 7 7 8 3 3 3 2 2 2 3 3 4 10 10 10 9 9 9 7 6 6 6 3 3 7 10 9 9 8 11 8 6 Weapon 7 | 1 3 5 10 9 8 6 6 6 1 1 2 3 3 4 5 4 4 6 7 7 7 7 7 7 6 6 8 10 11 9 8 9 8 6 8 7 8 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 78 | . . . 11 2 . . 2 6 4 . 1 1 . . . 1 . . 3 . . . . 3 9 . 5 1 1 11 1 . 4 4 . 4 4 Power 12 | . . . 4 . . . 1 3 . . . . . . . . . . . . . . . . 1 . 2 . . 1 . . . . . . . Propulsion 11 | . . . . . . . . 2 . . . . . . . . . . . . . . . . 4 . 1 . . 1 . . . 1 . . 2 Utility 33 | . . . 1 2 . . . 1 2 . . 1 . . . . . . 3 . . . . 1 2 . 2 1 1 4 1 . 3 3 . 3 2 Weapon 20 | . . . 6 . . . 1 . 1 . 1 . . . . 1 . . . . . . . 2 2 . . . . 5 . . . . . 1 . Tool/Special 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 92 | . 99 94 98 100 98 96 89 99 94 93 92 92 79 90 93 92 89 99 99 99 100 99 100 99 95 99 95 94 92 93 90 87 87 85 83 80 79 Engine 2 | . 13 14 11 11 11 11 9 3 . . 2 7 1 . . . . . . 3 1 . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . 5 7 7 4 . 5 6 6 6 4 . . 1 9 7 5 1 . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . 4 12 11 5 . 2 5 8 10 10 6 5 9 10 13 12 11 8 7 4 3 Treads 7 | . 28 28 31 33 30 11 9 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 16 | . . . . . . 22 20 5 . . . . . . . . 13 30 27 27 27 27 27 25 24 25 24 25 24 25 21 19 22 24 23 22 23 Flight 4 | . . . . . . . . . 37 38 38 38 37 33 33 32 13 . . . . . . . . . . . . . . . . . . . . Device 12 | . 18 8 7 . 4 11 9 8 2 7 15 15 8 9 6 6 7 12 15 11 11 11 11 19 18 24 13 15 13 12 8 15 15 17 18 20 14 Storage 5 | . 9 14 11 11 11 11 9 9 4 7 7 7 7 6 6 6 4 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 3 3 3 Processor 13 | . . . 3 13 17 11 14 18 15 11 7 7 7 15 26 25 22 18 16 20 22 22 22 20 16 15 22 25 22 21 17 12 12 12 11 6 16 Protection 6 | . . . 10 8 . . . . 6 7 7 7 1 3 6 6 4 6 5 5 5 4 5 5 6 5 8 5 4 2 8 8 7 7 7 9 9 Energy Gun 4 | . 19 14 . . . . . . . . . . . . . . . . . . . . . 3 13 15 14 10 1 3 9 11 5 2 2 4 . Energy Cannon 2 | . . . . . . . . . . . . . . . . . 4 11 11 10 11 12 15 11 1 . . . . 1 4 4 5 5 3 1 3 Ballistic Gun 4 | . 8 14 21 22 4 9 15 12 . 1 . . . . . . 4 . . . . . . . . . . 4 11 7 . . . . . . . Slashing Weapon 2 | . . . . . 9 9 1 5 8 7 7 7 6 5 6 6 1 . 1 . . . . . . . . . . . . . 1 4 3 2 2 Peak Build Rating 290 | 9 9 8 20 27 37 41 42 46 59 64 62 63 57 68 61 65 107 108 119 119 113 117 114 132 143 141 163 161 172 199 213 227 260 278 290 286 282 Average Rating 136 | 5 7 7 17 21 22 40 40 38 49 53 55 55 45 59 61 61 78 106 116 110 112 112 113 127 137 137 147 158 168 176 204 226 240 258 273 271 266 On Entrance 107 | . 9 7 8 20 22 37 41 42 38 48 55 55 56 44 61 61 65 107 107 116 111 113 111 114 132 141 134 161 160 172 198 211 226 254 278 290 267 Avg Prop Armor Cover (%) 12 | . . . . . 12 8 9 16 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 231 | 11 30 27 63 94 94 61 55 95 25 31 32 25 27 28 23 25 100 101 114 109 96 109 109 113 119 118 118 100 159 179 197 203 205 207 209 231 220 Greatest Support 215 | 40 40 40 60 60 60 60 70 80 37 37 37 25 37 34 25 25 140 140 140 140 140 140 132 132 135 127 144 136 159 185 185 215 215 210 215 215 211 Greatest Overweight (x) 2 | . . . 1 1 2 1 . 1 . 1 1 . 1 1 . . 1 . . . . . . . 1 . 1 . . 1 1 . 1 . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 31 | 5 15 15 20 25 25 20 20 25 25 10 10 10 10 10 10 10 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 31 31 31 31 Average Capacity 21 | 5 12 15 19 20 22 20 20 22 8 10 10 10 10 10 10 10 14 20 20 20 20 20 20 20 20 20 20 20 22 25 25 25 25 26 31 31 31 Most Carried 31 | 3 8 11 20 21 24 20 20 22 25 10 10 10 10 10 10 10 20 20 20 20 20 20 20 20 20 20 20 20 22 25 25 25 25 28 31 31 31 Average Carried 20 | 1 5 9 18 20 21 19 19 20 8 8 9 9 9 9 9 9 10 19 19 18 19 20 20 19 19 18 19 18 20 24 24 24 24 24 29 29 29 Final Capacity 31 | 5 15 15 20 25 20 20 20 25 10 10 10 10 10 10 10 10 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 31 31 31 31 Final Carried 31 | 3 8 11 20 21 19 20 20 22 10 9 10 10 10 10 10 10 20 20 20 19 20 20 20 20 20 17 20 20 22 25 25 25 25 28 31 31 25 Class Distribution -------------------- 17% | Mutant 12% | Messiah-Mutant 11% | Scavenger-Mutant 10% | Hauler-Mutant 8% | Messiah-Gunner 7% | Sprinter 7% | Scavenger-Assassin 5% | Scavenger-Skirmisher 4% | Scavenger-Gunner 3% | Messiah-Tank 3% | Commander-Mutant 3% | Messiah-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Commander-Mutant | -8/Storage Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scavenger-Skirmisher | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Assassin | -5/Upper Caves Scavenger-Assassin | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Messiah-Skirmisher | -4/Upper Caves Messiah-Skirmisher | -4/Upper Caves Messiah-Gunner | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Armory Messiah-Gunner | -3/Lab Messiah-Gunner | -2/Research Messiah-Tank | -2/Quarantine Messiah-Mutant | -2/Section 7 Hauler-Mutant | -1/Access Hauler-Mutant | -1/Command Messiah-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Matter Collected 10104 | 229 217 38 1060 84 109 201 122 724 369 124 59 110 110 440 . 60 399 50 169 314 80 65 . 256 454 55 905 116 105 953 144 137 442 424 29 453 498 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 21837 | 153 622 . 1418 227 109 141 122 1094 602 163 . . 419 1053 68 194 428 71 565 479 123 91 . 183 1029 496 1068 145 105 895 59 196 1354 3777 104 2364 1920 Parts 1040 | 10 36 . 84 8 4 5 6 72 39 5 . . 11 57 1 14 33 7 22 32 9 3 . 6 41 21 62 7 3 55 3 6 51 170 5 98 54 Haulers Intercepted 19 | . 2 . 5 . . . . 5 3 . . . . 3 . . . . . . . . . . . . . . . . . . . 1 . . . Recyclers Shooed 11 | . 2 . 5 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 129 | . . . . . . . . . . 3 . . 23 . . 6 . 7 . 18 1 3 . . 40 21 . 7 . . . . . . . . . Prevented 17 | . . . . . . . . . . . . . . . . 2 . . . 7 8 . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 324 | . 11 . 25 4 1 3 2 18 6 1 . . 7 8 . 1 4 2 8 17 2 . 1 5 13 8 21 2 1 14 1 2 19 38 . 30 49 Melee 23 | . . . . . 1 1 . . 4 1 . . 5 4 . 1 . . 2 . . . . . . . 1 . . 1 . . . 2 . . . Guns 119 | . 11 . 16 4 . 2 1 18 1 . . . . 4 . . 4 . . . . . . . 10 8 20 2 1 9 . . 4 1 . 1 2 Cannons 97 | . . . . . . . . . . . . . . . . . . . 6 5 1 . . 1 2 . . . . 1 1 2 5 28 . 21 24 AOE 60 | . . . 9 . . . 1 . . . . . 2 . . . . 1 . 10 . . 1 3 . . . . . 3 . . 6 7 . 4 13 Classes Destroyed 28 | 2 6 . 4 . . . 1 . 1 1 . . 1 2 . 2 . 1 . . . . . . . . 4 . . 1 . . 1 . . 1 . Worker 16 | . 1 . 4 1 . . . . 1 . . . . 3 . . . . 1 . . . . . . . . . . . . 2 . 2 1 . . Builder 12 | . 1 . 2 . . . . 3 . . . . . 3 . . . . . . . . . . . . . . . . . . . 3 . . . Tunneler 4 | 3 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler 19 | . 2 . 5 . . . . 5 3 . . . . 3 . . . . . . . . . . . . . . . . . . . 1 . . . Recycler 13 | 1 2 . 3 . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Minesweeper 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Operator 6 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 1 . Drone 4 | . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . . . Watcher 8 | . . . 1 . . . . 2 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . 1 . . Swarmer 50 | . 6 . 3 . . 2 . 8 . . . . 3 2 . . . . . 13 . . . 3 2 1 3 . . . . . . 4 . . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Grunt 89 | . 4 . 16 4 . 1 2 5 2 . . . 3 4 . . . . 5 2 . . . . 7 4 2 . . 4 . . 6 6 . 12 . Brawler 4 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . Duelist 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Protector 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . Researcher 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 4 . . . Sentry 27 | . . . 4 . . . . 5 3 . . . . 1 . . . . 2 . . . . 1 1 1 . . 1 2 . 2 . 2 . 2 . Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . Hunter 20 | . . . . . . . . . 2 1 . . . . . . . . 1 . 2 . . 1 2 . 3 2 . 2 . . . 4 . . . Programmer 32 | . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . 2 5 . . 4 . . 2 10 . 6 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Behemoth 4 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . 1 . Quarantine Guard 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . S7 Guard 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 27 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . 23 Enhanced Sentry 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Enhanced Programmer 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Tracker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . Combat Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Executioner 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Subdweller 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decomposer 3 | . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . Packrat 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | 3 3 . 8 2 1 2 3 7 4 1 . . 2 5 . 1 2 1 6 5 2 . 1 3 5 5 5 2 1 6 1 2 6 8 1 7 4 Combat Bots Only 7 | . 3 . 7 2 1 2 2 5 2 1 . . 2 3 . 1 2 1 6 5 2 . 1 3 5 5 5 2 1 6 1 1 6 7 . 7 4 Max Kills in Single Turn 4 | 1 1 . 4 1 1 1 1 1 1 1 . . 1 2 1 1 1 1 2 3 1 . 1 1 1 1 1 1 1 3 1 1 2 4 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 3 . . . 1 . . . . . 1 . . . . 1 . 3 . . 1 1 . . . . . 2 . . 2 4 . 1 2 Melee 1 | . . . . . 1 1 . . 1 1 . . 1 1 . 1 . . 1 . . . . . . . 1 . . 1 . . . 1 . . . Uniques/NPCs Destroyed 10 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 6 8R-AWN (-9/Exiles) A5 (-3/Lab) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A2 (-1/Access_0) Architect (-1/Access_0) A4 (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Hostile Shots Fired 2731 | . 49 21 82 14 70 20 6 63 61 4 . . 21 15 . 6 21 27 68 43 21 . . 9 114 36 78 42 10 119 40 4 86 402 . 337 842 Missed 1146 | . 13 6 28 3 11 8 . 16 35 1 . . 5 7 . 4 7 18 21 20 8 . . 2 31 14 25 21 4 27 4 4 52 241 . 121 389 Deflected 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . 3 . Hits 1585 | . 36 15 54 11 59 12 6 47 26 3 . . 16 8 . 2 14 9 47 23 13 . . 7 83 22 53 21 6 92 36 . 34 161 . 216 453 Melee 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 2 Projectile 1580 | . 36 15 53 11 59 12 6 47 26 3 . . 16 8 . 2 14 9 47 23 13 . . 7 83 22 52 21 6 92 36 . 34 160 . 216 451 AOE 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 5 . Critical Strikes 142 | . 2 . 2 . 26 . . 4 . . . . 1 1 . . . 1 1 . . . . . 5 3 2 . . 3 . . 5 10 . 17 59 Actively Blocked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Part Disruptions 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 12 4 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Damage Taken 24206 | . 418 114 721 158 1002 104 96 712 300 39 . . 568 133 . 29 615 48 1133 484 170 . 80 133 1660 256 1083 379 38 2258 510 . 816 1698 46 2733 5672 Core 3139 | . 50 46 132 . 215 43 63 143 74 . . . 191 30 . 14 122 22 153 77 . . 22 . 119 37 158 31 . 58 71 . 30 522 46 212 458 Absorbed by Shields 9916 | . . . . . . . . . . . . . . . . . . . . . . . . . . 222 177 . . 150 . . 48 1265 . 2450 5604 Reduced by Siege Mode 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Redirected to Shielding 848 | . . . . . . . . . . . . . . . . . . . . . . . . . 243 . 47 . . . 72 . . . . . 486 Ignored by Resistances 9184 | . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . 44 241 . 392 1592 . 2844 4059 Regen/Repaired (Parts) 5394 | . . . . . . . . . . . . 8 . 39 . . . . . . . . . . . . 211 . . . . . 48 1173 41 475 3399 Core Remaining (%) 60 | 100 . 61 . . . 2 . 62 . . . . 62 . . . . 77 . . . . 74 . . . . 70 . . 83 . . 42 . . 35 Volleys Fired 1310 | 12 56 4 86 9 3 11 8 55 5 14 5 . 3 30 . . 22 4 32 29 14 4 18 18 37 20 52 14 4 52 39 25 68 159 9 165 224 Largest 4 | 2 2 2 2 2 2 2 2 2 1 1 1 . 1 1 . . 2 2 3 2 1 1 1 3 3 3 3 3 3 3 1 4 4 2 1 3 4 Hottest 380 | 80 100 60 60 46 46 46 46 46 30 30 30 . 30 30 . . 180 180 270 180 90 81 90 259 266 249 219 234 120 314 120 299 304 210 200 350 380 Shots Fired 2155 | 24 108 8 166 18 6 20 15 110 5 14 5 . 3 30 . . 44 7 61 34 14 4 18 20 105 50 148 40 12 114 39 36 167 192 9 196 313 Gun 1236 | 24 103 8 159 18 6 20 14 110 4 14 5 . . 30 . . 38 . . . . 3 . 1 101 50 148 40 12 88 . 13 84 16 . 34 93 Cannon 872 | . . . . . . . . . . . . . . . . . 6 6 61 28 14 1 16 16 4 . . . . 26 39 23 83 171 9 152 217 Launcher 23 | . . . 7 . . . 1 . . . . . 3 . . . . 1 . 6 . . 2 3 . . . . . . . . . . . . . Special 24 | . 5 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 5 . 10 3 Kinetic 557 | . 31 4 156 18 6 20 14 110 4 14 5 . . 30 . . 38 . . . . 3 . . . . 5 8 12 68 . . . . . . 11 Thermal 695 | . 5 . . . . . . . . . . . . . . . 6 6 61 8 5 . 16 9 18 30 . 14 . 40 2 28 94 20 3 62 268 Explosive 38 | . . . 7 . . . 1 . . . . . 3 . . . . 1 . 6 . . 2 3 . . . . . . . . . 5 . 10 . Electromagnetic 207 | 24 72 4 3 . . . . . . . . . . . . . . . . 20 9 1 . 8 . . . . . . . 2 13 23 . 24 4 Slashing 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 27 Entropic 81 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 6 44 . . 26 . Phasic 531 | . . . . . . . . . . . . . . . . . . . . . . . . . 87 20 143 18 . 1 37 . 16 144 6 59 . Robot Hit Streak 24 | 5 16 7 24 5 11 2 4 18 2 . . . . 3 . . 5 . 10 3 2 3 . 2 7 6 17 3 5 19 14 15 24 24 1 23 17 Robot Miss Streak 5 | 1 5 2 3 2 . 3 3 2 . . . . . 5 . . 3 . 3 2 1 1 . 1 4 4 4 3 . 4 5 1 2 4 . 2 5 Penetration Max 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . 2 . . . . Secondary Targets 17 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . 2 4 4 . . 3 . . . . . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 1 1 . . 1 . . . . . . 1 Capacitor 128 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 119 . Shots Hit Robots 1425 | 16 68 4 117 12 36 10 11 89 22 5 . . 19 39 3 10 12 1 25 15 5 3 . 4 46 32 90 8 4 72 24 17 119 129 3 140 215 Core Hits 766 | 5 28 . 70 6 7 3 7 46 13 2 . . 11 25 2 3 8 1 16 19 2 1 2 10 22 14 38 5 3 43 4 8 53 70 1 71 147 Critical Kills 31 | . . . . . . . . . 2 . . . . 5 . . 4 . . . . . . . . . . . 1 6 . . 4 . . . 9 Critical Parts Destroyed 45 | . 1 . . . . . . 2 1 2 . . . 6 . . 3 . . . . 1 . . . . 2 . 2 15 . 1 9 . . . . Critical Strikes 134 | . 1 . . . 2 . . 2 3 3 . . 4 13 . 1 12 . . . . 1 . . 4 2 19 2 5 25 . 1 17 4 . 3 10 Burn 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . Meltdown 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 9 Destroy 67 | . 1 . . . . . . 2 2 2 . . . 11 . . 12 . . . . 1 . . . . 2 . 5 21 . 1 6 . . . 1 Smash 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 14 | . . . . . 2 . . . . 1 . . 3 2 . 1 . . . . . . . . . . . . . . . . . 2 . 3 . Impale 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . Detonate 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 7 . . . . Intensify 22 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 17 1 . . . . . . . . . Phase 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . Melee Attacks 370 | . . . . . 36 2 . 19 33 13 5 2 25 43 5 14 19 1 22 8 5 1 . . 1 . . . . 8 . . 22 51 6 19 10 Kinetic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Impact 17 | . . . . . . . . . 15 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Slashing 290 | . . . . . 33 2 . 19 18 13 5 2 19 43 5 14 17 . 6 . . . . . . . . . . . . . 11 51 6 16 10 Piercing 53 | . . . . . . . . . . . . . 6 . . . 1 1 16 8 3 1 . . 1 . . . . 6 . . 7 . . 3 . Sneak Attacks 73 | . . . . . 4 2 . 8 9 3 . . 6 13 3 6 2 . 1 . . . . . . . . . . 2 . . . 13 1 . . Combat Hostiles 3 | . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 87088 | 269 868 60 2408 245 956 248 256 1790 1250 329 . . 1134 1953 235 620 362 77 1478 1383 196 13 109 586 1884 1138 3868 311 68 2086 1560 766 5927 11393 374 11828 29060 Guns 18584 | 210 786 47 1609 202 84 111 154 1247 54 47 . . . 304 . . 281 . . . . 13 . . 1779 1138 3868 311 68 1209 . 276 2291 20 . 403 2072 Cannons 37471 | . . . . . . . . . . . . . . . . . . . 1160 511 196 . . 161 105 . . . . 277 1560 387 2546 6861 71 8120 15516 Explosions 19611 | 59 45 . 741 . . . 102 . . . . . 149 . . . . 77 133 872 . . 109 425 . . . . . 458 . . 952 1308 . 2709 11472 Melee 10546 | . . . . . 872 137 . 506 1196 282 . . 985 1649 235 620 81 . 185 . . . . . . . . . . 142 . . 138 3038 303 177 . Ramming 267 | . 13 13 58 43 . . . 37 . . . . . . . . . . . . . . . . . . . . . . . 103 . . . . . Kinetic 5350 | . 222 36 1582 202 84 111 154 1247 54 47 . . . 304 . . 281 . . . . 13 . . . . 55 . 68 448 . . 138 . . . 304 Thermal 41117 | 59 69 . . . . . . . . . . . . . . . . . 1160 195 . . . . 285 687 . 147 . 1285 . 618 3322 446 . 4660 28184 Explosive 4904 | . . . 632 . . . 102 . . . . . 149 . . . . 77 133 750 . . 109 425 . . . . . . . . . 1230 . 1297 . Electromagnetic 2393 | 210 564 11 136 . . . . . . . . . . . . . . . . 438 196 . . 161 . . . . . . . 4 19 194 . 350 110 Impact 528 | . . . . . . . . . 528 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 10631 | . . . . . 872 137 . 506 668 282 . . 794 1649 235 620 . . . . . . . . . . . . . . . . . 3204 303 899 462 Piercing 599 | . . . . . . . . . . . . . 191 . . . 81 . 185 . . . . . . . . . . 142 . . . . . . . Entropic 3488 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211 . 41 1596 . . 1640 . Phasic 17811 | . . . . . . . . . . . . . . . . . . . . . . . . . 1599 451 3813 164 . . 1560 . 852 6319 71 2982 . Highest Corruption 24 | . 4 4 1 1 1 1 . . 1 1 1 1 . . . . . . . . . . . . . 1 2 2 . 11 15 . . 4 . 14 24 Average Corruption 6 | . 3 4 1 1 1 1 . . 1 1 1 1 . . . . . . . . . . . . . 1 1 2 . 5 13 . . 1 . 10 21 Corruption Purged 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 243 | . 20 10 9 8 7 3 . . 1 . 1 . . . . . . . . . . . . . . 1 5 5 . 19 15 . . 11 . 32 96 Message Errors 49 | . 2 1 3 4 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . 5 2 . . 3 . 8 18 Matter Fused 61 | . 6 4 3 . 2 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . 4 6 . . 2 . 6 25 Heat Flow Errors 19 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 1 . . 2 . 7 4 Energy Discharges 39 | . 4 2 2 2 2 1 . . . . . . . . . . . . . . . . . . . . 1 2 . 2 2 . . . . 3 16 Parts Rejected 9 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . 5 Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Data Loss (minor) 23 | . 4 2 . 1 2 . . . 1 . . . . . . . . . . . . . . . . . 1 1 . 1 1 . . . . 3 6 Data Loss (major) 8 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 2 2 Misfires 12 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 1 . . . . . 5 Alerts 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Weapon Failures 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . 2 . 2 10 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3669 | . 8 . . . . 9 . 86 20 69 . . 116 206 9 193 21 . 35 67 . . . . . . . . . 14 65 64 56 1091 218 398 924 Projectiles 1082 | . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . 65 8 . 191 . 182 627 Explosions 609 | . 8 . . . . . . . . . . . 2 . . . . . . 67 . . . . . . . . . . . . 56 22 . 157 297 Melee 1978 | . . . . . . 9 . 86 20 69 . . 114 206 9 193 21 . 26 . . . . . . . . . . 14 . 56 . 878 218 59 . Knockbacks 7 | . . . 1 . . . . 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 7 | . . . 1 . . . . 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 637 | . 26 . . . . . . . . . . . . . . . . . 95 35 . . 81 . . . . . . . . . 23 50 . . 327 Shots 17 | . 1 . . . . . . . . . . . . . . . . . 1 1 . . 2 . . . . . . . . . 1 2 . . 9 Rammed 19 | . 2 3 8 3 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 25 | . 2 3 9 4 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Kicked 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Crushed 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 398 | 90 243 20 40 188 . . . 22 46 53 55 4 4 20 70 42 162 129 356 138 16 . 30 132 334 229 145 289 . 228 23 82 398 396 174 273 253 Average Temperature 54 | 37 51 13 13 42 . . . 8 9 17 15 2 2 6 24 12 24 61 112 61 7 . 15 29 111 91 48 108 . 69 17 22 105 112 74 106 89 Received Heat Transfer 2676 | . 87 . 312 90 . . 54 279 114 18 . . 72 18 . . . . 243 90 . . . 12 497 76 155 21 9 76 . . 27 130 . 181 115 Thermoelectric Energy+ 1153 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 26 173 950 Effects 11 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 . . 2 . . . . 1 2 . 2 . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Energy Bleed 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Interference 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . . . . . . . 2 . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Turns 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . Longest Duration 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 7 . . 2 . Total Turns 152 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 . 70 . . 42 . Longest Duration 40 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 . 19 . . 28 . Robots Disrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 . . . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . Robots Corrupted 10 | . 1 . . . . . . . 2 . . . . . . . . . . 1 1 . . 1 . . . . . . . . . . . 3 1 Combat Hostiles 8 | . . . . . . . . . 1 . . . . . . . . . . 1 1 . . 1 . . . . . . . . . . . 3 1 Parts Fried 24 | . 5 . . . . . . . 3 . . . . . . 1 . . . 2 3 . . . . . . . . . . 1 . . . 5 4 Impact Corruptions 4 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Robots Melted 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 9 Combat Hostiles 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 9 Parts Melted 24 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 3 . . 12 . . . 6 Heat Transferred 24414 | 100 100 . . . . . . . . . . . . . . . . . . 200 . . . . 372 925 . 259 . 1282 . 555 2622 346 . 1205 16448 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . Power Chain Reactions 6 | 2 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Maximum Alert Level 4 | . . . 1 . . . . 1 . . . . . 2 . . . . 1 . . . . 1 . . . . . 4 . 1 2 4 3 3 . Low Security (%) 41 | 100 100 100 20 100 . 100 100 29 100 . . . . 10 . . . . 92 . . . . 26 . . . . 100 46 . 97 16 . . . . Level 1 21 | . . . 79 . . . . 70 . . . . . 75 . . . . 7 . . . . 73 . . . . . 7 . 2 9 7 . . . Level 2 12 | . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . 7 . . 73 18 . 11 . Level 3 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 . . . 27 100 88 . Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 46 . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1355 | 10 99 81 362 165 . 199 72 346 143 . . . . 426 . . . . 251 . . . . 375 . . . . 27 1139 . 208 530 1355 810 933 . Initial 810 | . . . 3 115 . . 61 16 133 . . . . 177 . . . . . . . . . 150 . . . . . . . . 117 278 810 506 . Average 317 | 1 29 18 252 29 . 107 45 242 110 . . . . 315 . . . . 55 . . . . 287 . . . . 4 480 . 43 384 921 767 721 . Influence Increases 17254 | 20 315 139 1060 105 . 339 69 799 418 90 . . 472 737 . 35 . 35 495 420 50 5 5 523 339 170 893 50 52 1649 . 316 968 1623 132 953 3978 Destroy 0b10 Robot/C 6580 | . 200 100 620 80 . 160 40 400 160 20 . . 220 180 . 20 . 20 160 340 40 . . 200 280 160 600 40 20 780 . 40 380 840 . 480 . Destroy 0b10 Robot/NC 490 | 20 30 . 90 5 . 5 5 55 35 . . . 20 70 . 5 . 5 5 . . 5 5 5 . . 20 . . 5 . 10 5 60 15 10 . Destroy Leader 1402 | . 54 20 168 20 . 40 10 104 80 10 . . 50 70 . 10 . 10 40 50 10 . . 40 30 10 . 10 10 202 . 20 100 162 2 70 . Allied During Kill 1162 | . . 19 54 . . 14 . 125 6 . . . 167 7 . . . . . . . . . 53 29 . 243 . 7 438 . . . . . . . Successful Hack 191 | . 12 . . . . . 8 14 27 . . . . 11 . . . . 50 . . . . . . . . . . 25 . 24 12 8 . . . Disable Machine 930 | . . . 45 . . . . 30 15 . . . . 60 . . . . 30 . . . . 15 . . . . . 105 . 45 120 225 30 75 135 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150 . . . . . Destroy Structure 5239 | . 4 . 53 . . . 6 11 5 . . . . 9 . . . . 120 . . . . 60 . . . . . 94 . 27 336 283 70 318 3843 Advance Influence 300 | . . . . . . . . . . . . . . 150 . . . . . . . . . 150 . . . . . . . . . . . . . Partial Spotted 180 | . . . . . . . . . 90 . . . . 30 . . . . . . . . . . . . . . . . . . . 45 15 . . Lose Combat Pursuer 630 | . 15 . 30 . . 120 . 60 . 60 . . 15 150 . . . . 90 30 . . . . . . 30 . 15 . . . 15 . . . . Influence Decreases 13366 | 20 315 129 774 401 . 180 188 544 606 191 6 . 428 379 230 134 73 35 252 520 193 5 5 214 648 146 270 697 52 561 1088 108 681 767 691 670 1165 Entered New Map 4991 | . . . 7 181 . . 98 24 162 41 2 . . 17 150 34 73 . . 90 28 . . . 115 . 24 647 . . 1088 . 91 217 541 286 1075 Time Decay 6898 | 20 295 129 547 220 . 140 90 510 254 150 4 . 170 302 80 100 . 35 220 410 165 5 5 214 413 136 136 40 52 384 . 108 580 550 140 294 . Lost Part 378 | . 20 . 10 . . . . 10 . . . . 18 . . . . . 10 20 . . . . 40 10 40 10 . 40 . . 10 . . 50 90 Lost Ally 949 | . . . 60 . . 40 . . 190 . . . 240 60 . . . . 22 . . . . . 80 . 70 . . 137 . . . . 10 40 . Purge Threat 150 | . . . 150 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . 2 . 5 . . . 1 3 2 . 1 . . 5 . . . . 2 . . . . . . . . . 1 7 . 2 . 10 . 7 . Investigation 8 | . . . 2 . . . . 1 . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . 2 . Extermination 14 | . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . 1 3 . . . 4 . 2 . Reinforcement 16 | . 2 . 3 . . . 1 2 1 . . . . 1 . . . . . . . . . . . . . . . 3 . . . 1 . 2 . Assault 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . 1 . Garrison 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Distress Signals 36 | . 3 . 4 . . . . 2 . . . . . 2 . . . . 2 . . . . . . . . . . 1 . . . 2 . 20 . Communications Jammed 43 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . 31 . . . . . . . Distress Signals 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . 30 . . . . . . . Times Spotted 606 | . 21 3 37 3 1 10 3 26 9 4 4 . 18 23 . 1 4 1 20 15 2 1 2 8 14 9 64 6 2 53 1 2 22 85 4 52 76 Peak Tracking Total 17 | . 5 3 8 2 2 4 2 5 2 3 4 . 6 5 . 1 3 1 8 4 2 3 1 5 6 3 10 4 1 11 1 1 3 17 1 8 6 Tactical Retreats 30 | . 1 . 2 . . 4 . 2 . 2 . . 1 8 . . . . 3 2 . . . . . . 2 . 1 . . . 1 . . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Traps Triggered 17 | . 3 . 2 . . . . 2 1 . . . . . . . . . . . . . . 1 . . . . . 2 . . . 1 . 5 . Indirectly 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Disabled 78 | . . . 3 . . . . 2 1 . 1 . . 4 . . . . 2 . 1 1 . 1 2 . 2 . . 7 4 4 8 16 2 5 12 Max in Single Turn 3 | . . . 2 . . . . 1 1 . 1 . . 1 . . . . 1 . 1 1 . 1 1 . 1 . . 1 1 1 1 1 2 1 3 Garrison Access 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Accessed 63 | . 3 1 3 1 2 . 2 5 6 . 2 . 1 3 1 . 4 . 2 . . 4 . 3 1 . 1 . . 3 . 2 3 4 2 3 1 Terminals 25 | . 3 . 2 . . . 2 5 3 . 1 . 1 . . . . . . . . . . . 1 . . . . 1 . . . 3 . 3 . Fabricators 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . 1 . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . . . . . . . 1 2 . 1 . . Garrison Access 7 | . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . 1 1 1 1 . . Total Hacks 187 | . 7 1 4 1 24 . 2 11 15 . 5 . 6 6 1 . 29 . 6 . . 13 . 4 4 . 1 . . 17 . 4 5 6 2 6 7 Successful 141 | . 3 1 2 1 24 . 1 4 10 . 5 . 6 3 1 . 29 . 5 . . 13 . 1 4 . 1 . . 14 . 1 2 2 . 1 7 Failed 44 | . 4 . 2 . . . 1 7 4 . . . . 3 . . . . 1 . . . . 3 . . . . . 3 . 3 2 4 2 5 . Catastrophic 15 | . . . . . . . 1 3 . . . . . 1 . . . . . . . . . . . . . . . 2 . . 2 2 2 2 . Database Lockouts 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Manual 60 | . . . . . 1 . 1 . 6 . . . . 3 . . . . 5 . . . . 10 . . 1 . 4 10 . . 10 7 2 . . Terminals 54 | . 7 . 2 . . . 2 11 6 . 4 . 6 . . . . . . . . . . . 4 . . . . 2 . . . 4 . 6 . Fabricators 20 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . Repair Stations 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 22 | . . . 2 . . . . . 3 . . . . 2 . . . . 6 . . . . 2 . . . . . . . 2 4 . 1 . . Garrison Access 9 | . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . 2 1 2 1 . . Terminal Hacks 109 | . 3 1 1 1 24 . 1 4 4 . 5 . 6 . 1 . 29 . . . . 13 . . 4 . 1 . . 1 . . . 2 . 1 7 Record 59 | . . . . . 23 . . . . . 4 . 6 . . . 10 . . . . 5 . . 4 . . . . . . . . . . . 7 Part Schematic 16 | . . . . . . . . . . . . . . . . . 12 . . . . 4 . . . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 9 | . . . . . . . . . 2 . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . . . Open Door 12 | . . 1 . 1 . . . 3 . . 1 . . . 1 . . . . . . . . . . . 1 . . 1 . . . 2 . 1 . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 14 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . Build 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Scan Component 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . 1 . . . . . 2 . . . . . . . . . 5 . . . . . . . . . . . . 1 2 . . . . Insert Component 3 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Analyze 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Retrieve Study 7 | . . . 1 . . . . . 1 . . . . . . . . . 3 . . . . . . . . . . . . 1 1 . . . . Garrison Access Hacks 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 3 . 2 . . . 1 3 4 . 1 . 1 2 . . . . 2 . . . . 2 . . . . . 2 . 2 3 3 2 3 . Full Trace Events 4 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . . 4 . . . . 4 . . . . . . . . . . . . . . . . 1 . . . Robots Built 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Time 155 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155 . . . . . . . Total Robot Build Rating 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . . . . . . . Part Schematics Acquired 59 | . . . . . . . . . . . . 15 . . . . 12 . 1 . . 4 . . . . . . . . . . 2 25 . . . Parts Built 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . Authchips 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . Time 286 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 286 . . . . . . . Total Part Build Rating 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 . . . . . . . Part Studies Acquired 7 | . . . 1 . . . . . 1 . . . . . . . . . 3 . . . . . . . . . . . . 1 1 . . . . Parts Repaired 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Time 88 | . . . . . . . . . . . . . . 88 . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 9 | . . . . . 3 . . . 1 . . . . . . . 1 . . . . . . . . . . . . 2 . . . . . . 2 Non-combat 3 | . . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . . . . Robot Hacks Applied 7 | . . . . . 3 . . . 1 . . . . . . . 1 . . . . . . . . . . . . 2 . . . . . . . parse_system 6 | . . . . . 3 . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . . . . find_chute 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Total Allies 63 | . . 3 . . . 3 . 10 2 . . 11 3 4 . . . . 3 . . . . 4 . . 5 . 3 10 . . . 1 1 . . Largest Group 11 | . . 3 3 . . 1 . 10 9 . . 11 10 1 . . . . 2 . . . . 4 3 . 5 . 3 5 1 . . 1 1 . . Highest-Rated Group 508 | . . 40 40 . . 16 . 173 157 . . 298 299 32 . . . . 102 . . . . 412 309 . 269 . 475 508 37 . . 58 32 . . Highest-Rated Ally 269 | . . 16 16 . . 16 . 29 29 . . 40 40 32 . . . . 51 . . . . 103 103 . 64 . 269 269 37 . . 58 32 . . Zionite Dispatches 11 | . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 2 4 . . . . 1 . . Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 39 | . . . . . . 7 1 2 4 . . . 2 6 . . . . 1 . . . . 3 . . 4 . . 3 . . . . 1 5 . STAY 4 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . FOLLOW 3 | . . . . . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . AID 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . DROP 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . EXPLORE 11 | . . . . . . 7 . . 1 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . RETURN 14 | . . . . . . . 1 . 1 . . . 1 4 . . . . . . . . . 2 . . . . . . . . . . . 5 . Ally Attacks 443 | . . 13 46 . . 24 . 24 28 . . . 60 28 . . . . . . . . . 15 11 . 67 . 2 72 5 . . . . 48 . Total Damage 13304 | . . 122 440 . . 85 . 266 353 . . . 1049 202 . . . . . . . . . 774 955 . 2858 . 220 4871 76 . . . . 1033 . Kills 79 | . . 5 9 . . 5 . 2 3 . . . 6 1 . . . . . . . . . 6 1 . 14 . . 27 . . . . . . . Allies Corrupted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Active Infowar (turns) 20619 | 23 1233 341 1147 1 . . . 31 . 164 213 129 15 612 174 202 361 340 743 995 630 227 478 444 1036 424 1328 411 297 1276 403 247 1798 1595 288 807 2206 Optics 17334 | . . . . . . . . 31 . . . . . 593 174 202 361 340 743 995 630 227 478 444 1036 424 1328 411 297 1276 403 247 1798 1595 288 807 2206 Sensors 6849 | . . . . 1 . . . . . 164 213 129 15 523 174 189 141 284 288 660 584 146 471 319 630 366 . 373 297 882 . . . . . . . Terrain 378 | 12 366 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seismic 2744 | 23 1233 341 1147 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . T.N.C. 132 | . . . 1 . . . . . . . . . . 131 . . . . . . . . . . . . . . . . . . . . . . . Jamming 3315 | . . . . . . . . . . . . . . . . . . . . . . . . 444 550 . 209 411 297 782 22 244 356 . . . . Robot Analysis Total 154 | . . . . . . . . . . . . . . . . . 154 . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 18 | . . . . 1 . . . . . 1 1 1 1 . 2 1 . 2 . 3 1 . 1 . 1 2 . . . . . . . . . . . Drone Launches 79 | . . . . . . 25 . . 1 . . . 21 23 . . . . . . . . . 2 . . . . . . . . . . . 7 . Drone Recoveries 71 | . . . . . . 19 3 . 1 . . . 20 21 . . . . . . . . . 2 . . . . . . . . . . . 5 . Zionite Intel Received 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 1 . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Turns Passed 28260 | 125 1233 562 1755 1058 640 286 188 1395 547 316 248 452 346 669 174 202 361 340 743 995 630 227 478 444 1036 424 1328 411 297 1276 403 247 1798 1595 288 2537 2206 Spaces Moved 23391 | 50 584 335 653 442 220 157 128 580 1595 962 894 996 884 1373 693 686 297 249 440 722 461 155 239 301 685 299 803 314 241 631 180 157 1243 1135 230 1840 1537 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2634 | 46 584 335 653 442 209 . . 365 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 12093 | . . . . . 11 157 128 215 . . . . . . . . 120 249 440 722 461 155 239 301 685 299 803 314 241 631 180 157 1243 890 207 1795 1450 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 8260 | . . . . . . . . . 1595 962 894 996 884 1373 693 686 177 . . . . . . . . . . . . . . . . . . . . Fastest Speed 23 | 50 160 160 160 160 120 120 120 120 23 23 23 23 23 23 23 23 23 120 120 120 120 120 120 120 117 118 110 110 110 111 122 120 105 108 108 104 104 Average Speed 92 | 151 160 160 214 228 215 157 120 187 23 23 23 23 23 25 23 23 68 120 120 120 120 120 120 120 119 118 115 110 110 117 160 120 115 108 108 112 104 Slowest Speed 320 | 160 160 160 240 240 320 190 120 250 23 92 92 23 92 92 23 23 190 120 120 120 120 120 120 120 189 118 183 110 111 178 198 126 189 108 109 186 182 Overloaded Moves 20 | . . . . . . . . . . . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 31 | . . . . . . . . . 24 . . . 2 5 . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 8 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 3 . . 3 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Teleports 203 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 41 8 80 70 Microwarps 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 1 7 9 Exploration Rate (%) 60 | 4 85 65 75 76 59 74 12 91 36 96 96 89 67 26 88 92 82 47 16 80 69 61 44 8 73 60 80 55 8 43 91 6 93 78 11 62 85 Regions Visited 37 Branch Regions 27 Pre-discovered Areas 35 | . . . . 1 1 . . . . . . . . . . . 30 . . . . 3 . . . . . . . . . . . . . . . Known Exits Taken 18 | . . . . . . . . 1 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . . . . Unknown Exits Taken 19 | 1 1 1 1 1 1 1 1 . . 1 1 1 1 . . . . . . . . . . . . . . . . 1 1 1 1 1 1 1 . Scrap Searched 39 | . . 1 . 2 . 2 . . . 3 5 4 2 . 1 5 . 1 . 4 2 . . . 2 3 . 2 . . . . . . . . . Spaces Dug 196 | . 3 . . . . . . 6 5 6 5 . 5 7 1 4 . 4 17 7 4 . 8 5 5 . 3 12 . 8 . 7 20 17 6 15 16 Terrain Destroyed 2264 | 4 4 . 51 . . . 6 6 5 7 5 . 26 8 1 4 1 26 73 62 9 . 38 41 44 12 26 28 . 31 8 11 135 126 39 177 1250 Melee 113 | . . . . . . . . 6 5 6 5 . 5 7 1 4 . . 17 6 4 . . . . . . . . . . . 15 12 4 11 5 Projectile 479 | . 3 . . . . . . . . . . . . 1 . . 1 6 33 5 5 . 16 7 44 12 26 28 . 19 8 11 74 47 6 30 97 AOE 1667 | 4 1 . 51 . . . 6 . . . . . 21 . . . . 20 23 51 . . 22 34 . . . . . 8 . . 46 67 29 136 1148 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Total 27667 | 72 768 351 845 470 327 176 149 770 1691 1022 919 1215 979 1590 699 708 386 277 556 792 516 188 409 366 819 338 1090 350 262 1086 268 191 1468 1217 259 2221 1857 Wait 1410 | . 108 5 8 2 44 1 1 43 19 25 . 204 53 103 . . 2 16 25 10 18 18 148 5 13 5 90 11 2 241 15 . 66 11 4 70 24 Move 22938 | 49 583 334 652 441 219 156 127 579 1556 961 893 995 880 1362 692 685 296 248 439 721 460 154 238 300 684 298 802 313 240 630 179 156 1242 908 207 1801 1458 Hop 20 | . . . . . . . . . 14 . . . 1 5 . . . . . . . . . . . . . . . . . . . . . . . Pick Up 339 | 3 8 3 27 4 8 1 3 20 12 2 2 5 3 4 1 1 16 1 12 1 5 1 . 10 19 4 22 3 6 41 5 3 12 14 9 27 21 Fast Attach 155 | 7 1 2 9 1 2 . 2 3 3 . . . 2 9 . 2 10 . . 1 . 1 . 2 3 . 11 . 1 19 6 . 11 14 2 14 17 Attach 169 | . 2 . 1 . 5 1 . 2 8 2 1 . 3 4 . . 2 1 3 1 . . . 2 4 3 4 2 1 14 3 2 6 11 7 31 43 Detach 108 | . . . 1 . 1 1 . . 6 2 1 . 2 7 . . 3 . . . . . . . 1 . 3 . . 8 2 . 2 9 5 26 28 Swap 415 | 1 7 . 25 5 8 3 5 23 23 2 8 4 5 13 . 4 8 6 13 20 8 7 5 12 35 3 25 5 4 28 11 1 19 27 4 27 11 Drop 336 | . 1 . 27 4 1 . 3 22 13 1 4 5 2 10 1 2 8 . 10 1 6 2 . 14 22 5 25 2 4 45 8 1 20 13 6 27 21 Fire 1310 | 12 56 4 86 9 3 11 8 55 5 14 5 . 3 30 . . 22 4 32 29 14 4 18 18 37 20 52 14 4 52 39 25 68 159 9 165 224 Melee 369 | . . . . . 36 2 . 19 32 13 5 2 25 43 5 14 19 1 22 8 5 1 . . 1 . . . . 8 . . 22 51 6 19 10 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Crush 21 | . 2 3 9 4 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 17 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 14 . Rewire 56 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: Fac x3 / *Sto) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x2 / *Low x2 / [*Ext]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Res / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Arm / Tes) -3/Armory (discovered 2 exits: *Res / [*Lab]) -3/Lab -2/Research -2/Quarantine (discovered 3 exits: *Acc / *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 0b11 Command History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 126 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 558 | -10/Materials | Discovered new exit (range 5) 665 | -10/Materials | Discovered new exit (range 11) 966 | -10/Materials | Discovered new exit (range 5) 1003 | -10/Materials | Discovered new exit (range 11) 1026 | -10/Materials | Derelicts attacked the area 1359 | -10/Materials | Entered Mines 1395 | -10/Mines | Met a Derelict bent on vengeance 1419 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1449 | -10/Mines | Discovered new exit (range 7) 1606 | -10/Mines | Discovered new exit (range 15) 1632 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1724 | -10/Mines | Discovered new exit (range 10) 1797 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1807 | -10/Mines | Assembled infested the area 1921 | -10/Mines | Entered Materials 1921 | -9/Materials | Accompanied by 3 allies 1921 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2032 | -9/Materials | Destroyed 7 combat bots 2123 | -9/Materials | Discovered new exit (range 15) 2410 | -9/Materials | Discovered new exit (range 16) 2536 | -9/Materials | Build established: Scavenger-Mutant 3109 | -9/Materials | Build established: Mutant 3216 | -9/Materials | Discovered new exit (range 16) 3514 | -9/Materials | Discovered new exit (range 16) 3676 | -9/Materials | Entered Mines 3784 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3789 | -9/Mines | Found Prototype Device 3789 | -9/Mines | Identified Exp. Sensor Array 4005 | -9/Mines | Discovered new exit (range 7) 4096 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4176 | -9/Mines | Found the Drone Emporium 4189 | -9/Mines | Found Prototype Device 4189 | -9/Mines | Identified Splice Drone Bay 4268 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4271 | -9/Mines | Discovered new exit (range 5) 4396 | -9/Mines | Discovered new exit (range 5) 4734 | -9/Mines | Entered Exiles 4802 | -9/Exiles | Met 8R-AWN 4842 | -9/Exiles | Met EX-HEX 4908 | -9/Exiles | Met EX-BIN 4938 | -9/Exiles | Aligned with FarCom system 4941 | -9/Exiles | Given EX-Vault access code 4996 | -9/Exiles | Opened EX-Vault 5056 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5061 | -9/Exiles | Build established: Scavenger-Mutant 5093 | -9/Exiles | Exiles lab attacked by MAIN.C 5139 | -9/Exiles | Learned location of Zion (-7) 5244 | -9/Exiles | Discovered new exit (range 10) 5254 | -9/Exiles | Attacked by the Exiles 5291 | -9/Exiles | Core integrity fell below 50% 5329 | -9/Exiles | Core integrity fell below 20% 5349 | -9/Exiles | Destroyed 8R-AWN 5355 | -9/Exiles | Lost 6 parts (5n1w) 5363 | -9/Exiles | Found AS-neutralizer No. 17b 5366 | -9/Exiles | Found 8R-AWN's Boregun 5374 | -9/Exiles | Entered Mines 5491 | -8/Mines | Discovered new exit (range 36) 5625 | -8/Mines | Build established: Mutant 5660 | -8/Mines | Entered Materials 5660 | -8/Materials | Accompanied by 3 allies 5660 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5663 | -8/Materials | Discovered new exit (range 15) 5809 | -8/Materials | Identified exit to Factory 5848 | -8/Materials | Entered Storage 6088 | -8/Storage | Build established: Scavenger-Mutant 6159 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6478 | -8/Storage | Build established: Commander-Mutant 6582 | -8/Storage | Discovered exit to Factory (range 8) 7243 | -8/Storage | Entered Factory 7243 | -7/Factory | Accompanied by 9 allies 7243 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7350 | -7/Factory | Discovered new exit (range 4) 7370 | -7/Factory | Discovered new exit (range 16) 7381 | -7/Factory | Discovered new exit (range 16) 7559 | -7/Factory | Central database locked down 7630 | -7/Factory | Identified exit to Lower Caves 7715 | -7/Factory | Lost 3 allies 7739 | -7/Factory | Build established: Sprinter 7790 | -7/Factory | Entered Lower Caves 7980 | -7/Lower Caves | Learned location of 1 exit from Factory 8055 | -7/Lower Caves | Encountered a Warlord checkpoint 8077 | -7/Lower Caves | Discovered new exit (range 5) 8106 | -7/Lower Caves | Entered another Lower Caves area 8120 | -7/Lower Caves | Discovered new exit (range 6) 8134 | -7/Lower Caves | Learned Factory terminal intel 8227 | -7/Lower Caves | Discovered new exit (range 6) 8242 | -7/Lower Caves | Found DCF Scrap (14 items) 8334 | -7/Lower Caves | Learned Armory garrison access intel 8334 | -7/Lower Caves | Learned Factory security intel 8334 | -7/Lower Caves | Learned Research stockpile data 8337 | -7/Lower Caves | Attracted the attention of an 0b10 base 8354 | -7/Lower Caves | Entered Zion 8357 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8367 | -7/Zion | System corruption cleaned by Quarantine Array 8381 | -7/Zion | Discovered new exit (range 14) 8392 | -7/Zion | Found GAL Module 8435 | -7/Zion | Gained Derelict followers 8477 | -7/Zion | Found Prototype Device 8477 | -7/Zion | Identified Phasing AFG 8494 | -7/Zion | Learned Factory security intel 8518 | -7/Zion | Found CR-A16's Pointy Stick 8528 | -7/Zion | Met Imprinter 8531 | -7/Zion | Imprinted 8533 | -7/Zion | Declared Zion's savior 8806 | -7/Zion | Entered Proximity Caves 8806 | -6/Proximity Caves | Accompanied by 11 allies 8825 | -6/Proximity Caves | Spotted B-75 Beast 8858 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 8862 | -6/Proximity Caves | Allies destroyed B-75 Beast 8892 | -6/Proximity Caves | Lost 4 parts (1p1n2u) 8923 | -6/Proximity Caves | Spotter reported a threat 8997 | -6/Proximity Caves | Learned Factory trap positions 9071 | -6/Proximity Caves | Learned Factory trap positions 9071 | -6/Proximity Caves | Learned Factory emergency access door positions 9071 | -6/Proximity Caves | Learned location of 2 exits from Upper Caves 9145 | -6/Proximity Caves | Lost 6 allies 9148 | -6/Proximity Caves | Discovered new exit (range 5) 9152 | -6/Proximity Caves | Entered Factory 9152 | -6/Factory | Evolved 2 slots: Utility x2 9153 | -6/Factory | Identified exit to Lower Caves 9154 | -6/Factory | Loaded intel: 73 trap records 9156 | -6/Factory | Discovered new exit (range 12) 9157 | -6/Factory | Loaded intel: 27 terminal locations 9300 | -6/Factory | Discovered new exit (range 21) 9343 | -6/Factory | Discovered new exit (range 12) 9349 | -6/Factory | Zion dispatch access revoked 9368 | -6/Factory | Garrison activated, responded to threat 9525 | -6/Factory | Lost 3 allies 9759 | -6/Factory | Discovered exit to Lower Caves (range 9) 9789 | -6/Factory | Repaired Broken Cld. VTOL Module 9821 | -6/Factory | Entered Lower Caves 9894 | -6/Lower Caves | Learned 8 Factory zone layouts 9898 | -6/Lower Caves | Learned Factory stockpile data 9959 | -6/Lower Caves | Discovered new exit (range 16) 9962 | -6/Lower Caves | Identified exit to Lower Caves 9995 | -6/Lower Caves | Entered another Lower Caves area 10068 | -6/Lower Caves | Discovered new exit (range 8) 10069 | -6/Lower Caves | Identified exit to Factory 10079 | -6/Lower Caves | Build established: Scout 10088 | -6/Lower Caves | Encountered a Warlord checkpoint 10122 | -6/Lower Caves | Learned location of 1 exit from Factory 10164 | -6/Lower Caves | Found Alien Artifact 10164 | -6/Lower Caves | Identified Core Expander 10164 | -6/Lower Caves | Installed Core Expander, added new Power slot 10187 | -6/Lower Caves | Discovered new exit (range 5) 10193 | -6/Lower Caves | Identified exit to Data Miner 10197 | -6/Lower Caves | Entered Data Miner 10197 | -6/Data Miner | Discovered new exit (range 6) 10200 | -6/Data Miner | Met Data Miner 10212 | -6/Data Miner | Learned location of Section 7 (-2) 10212 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10214 | -6/Data Miner | Received God Mode back door access code from Data Miner 10235 | -6/Data Miner | Interfaced with the Data Conduit 10430 | -6/Data Miner | Found Exp. Thermal Shield 10557 | -6/Data Miner | Identified exit to Proximity Caves 10558 | -6/Data Miner | Entered Proximity Caves 10573 | -5/Proximity Caves | Spotted B-75 Beast 10619 | -5/Proximity Caves | Destroyed B-75 Beast 10721 | -5/Proximity Caves | Learned Factory terminal intel 10861 | -5/Proximity Caves | Discovered exit to Factory (range 8) 10898 | -5/Proximity Caves | Entered Factory 10898 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10899 | -5/Factory | Identified exit to Upper Caves 10901 | -5/Factory | Loaded intel: 103 trap records 10904 | -5/Factory | Loaded intel: 285 machine locations 10905 | -5/Factory | Loaded intel: 25 terminal locations 10932 | -5/Factory | Zion Melee Resupply teleported in 11166 | -5/Factory | Discovered new exit (range 11) 11587 | -5/Factory | Zion Hacker squad teleported in 11641 | -5/Factory | Entered Upper Caves 11642 | -5/Upper Caves | Identified exit to Upper Caves 11859 | -5/Upper Caves | Spotted B-75 Beast 11868 | -5/Upper Caves | Destroyed B-75 Beast 12008 | -5/Upper Caves | Encountered a Warlord checkpoint 12161 | -5/Upper Caves | Build established: Scavenger-Assassin 12438 | -5/Upper Caves | Learned Factory trap positions 12446 | -5/Upper Caves | Learned Factory stockpile data 12636 | -5/Upper Caves | Entered another Upper Caves area 12637 | -5/Upper Caves | Identified exit to Factory 12646 | -5/Upper Caves | Found Alien Artifact 12669 | -5/Upper Caves | Learned Factory terminal intel 13049 | -5/Upper Caves | Spotted B-75 Beast 13245 | -5/Upper Caves | Discovered new exit (range 9) 13258 | -5/Upper Caves | Identified exit to Zhirov 13266 | -5/Upper Caves | Entered Zhirov 13266 | -5/Zhirov | Discovered new exit (range 3) 13288 | -5/Zhirov | Met Zhirov 13320 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13338 | -5/Zhirov | Found Alien Artifact 13338 | -5/Zhirov | Identified Integrated Reactor 13338 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13417 | -5/Zhirov | Found Alien Artifact 13460 | -5/Zhirov | Identified exit to Proximity Caves 13464 | -5/Zhirov | Cloak Generator disabled 13464 | -5/Zhirov | Attacked by Zhirov 13474 | -5/Zhirov | Enhanced Grunts warped into view 13493 | -5/Zhirov | Entered Proximity Caves 13784 | -4/Proximity Caves | Spotter reported a threat 13812 | -4/Proximity Caves | Discovered exit to Factory (range 3) 13818 | -4/Proximity Caves | Build established: Scavenger-Skirmisher 13958 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 13971 | -4/Proximity Caves | Entered Factory 13971 | -4/Factory | Evolved 2 slots: Utility x2 13972 | -4/Factory | Identified exit to Research 13973 | -4/Factory | Loaded intel: 109 trap records 13975 | -4/Factory | Loaded intel: 315 machine locations 13976 | -4/Factory | Loaded intel: 26 terminal locations 14043 | -4/Factory | Retrieved Zion intel report: Branch Access 14043 | -4/Factory | Identified exit to Upper Caves 14044 | -4/Factory | Zion Heavy squad teleported in 14359 | -4/Factory | Zion Heavy squad teleported in 14415 | -4/Factory | Entered Upper Caves 14415 | -4/Upper Caves | Accompanied by 4 allies 14640 | -4/Upper Caves | Spotted B-86 Titan 14645 | -4/Upper Caves | Destroyed B-86 Titan 14667 | -4/Upper Caves | Lost 3 allies 14681 | -4/Upper Caves | Found Prototype Protection 14681 | -4/Upper Caves | Identified Zio. Weapon Casing 14719 | -4/Upper Caves | Found Zio. Weapon Casing 15051 | -4/Upper Caves | Lost 4 parts (1n3u) 15096 | -4/Upper Caves | Found Prototype Protection 15096 | -4/Upper Caves | Identified Zio. Heavy Carapace 15162 | -4/Upper Caves | Learned Factory security intel 15162 | -4/Upper Caves | Learned 6 Lower Caves zone layouts 15162 | -4/Upper Caves | Identified exit to Upper Caves 15378 | -4/Upper Caves | Build established: Messiah-Skirmisher 15451 | -4/Upper Caves | Entered another Upper Caves area 15453 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 15537 | -4/Upper Caves | Discovered exit to Research (range 14) 15691 | -4/Upper Caves | Found DCF Scrap (12 items) 15710 | -4/Upper Caves | Learned 4 Research zone layouts 15768 | -4/Upper Caves | Learned Research security intel 15856 | -4/Upper Caves | Discovered new exit (range 17) 15874 | -4/Upper Caves | Identified exit to Warlord 15875 | -4/Upper Caves | Entered Warlord 15919 | -4/Warlord | System corruption cleaned by Quarantine Array 16115 | -4/Warlord | Build established: Messiah-Tank 16201 | -4/Warlord | Opened Warlord's prototype stash 16206 | -4/Warlord | Found Vortex Chain Reactor 16228 | -4/Warlord | Found Exp. Target Analyzer 16235 | -4/Warlord | Found Exp. Targeting Computer 16255 | -4/Warlord | Found Prototype Special Weapon 16255 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 16268 | -4/Warlord | Found RU-N14's Throwing Claymores v3 16272 | -4/Warlord | Found RU-N14's Throwing Claymores v3 16502 | -4/Warlord | Build established: Messiah-Gunner 16519 | -4/Warlord | Visited the Vortex Lab 16529 | -4/Warlord | Found Prototype Energy Gun 16529 | -4/Warlord | Identified Vortex Rail 16533 | -4/Warlord | Warlord's base attacked by MAIN.C 16533 | -4/Warlord | Found Prototype Energy Cannon 16533 | -4/Warlord | Identified Vortex Cannon 16545 | -4/Warlord | Found Vortex Rail 16549 | -4/Warlord | Found Vortex Cannon 16883 | -4/Warlord | Warlord forces counterattacked 16974 | -4/Warlord | Spotted Executioner 16974 | -4/Warlord | Destroyed Executioner 16983 | -4/Warlord | Spotted Striker 16990 | -4/Warlord | Spotted Striker 16996 | -4/Warlord | Destroyed Striker 17043 | -4/Warlord | Lost 12 allies 17043 | -4/Warlord | Spotted Striker 17129 | -4/Warlord | Discovered new exit (range 9) 17140 | -4/Warlord | Identified exit to Proximity Caves 17155 | -4/Warlord | Lost 12 allies 17203 | -4/Warlord | Entered Proximity Caves 17217 | -3/Proximity Caves | Lost 4 allies 17539 | -3/Proximity Caves | Build established: Scavenger-Gunner 17607 | -3/Proximity Caves | Discovered exit to Research (range 8) 17614 | -3/Proximity Caves | Entered Research 17614 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 17615 | -3/Research | Identified exit to Armory 17615 | -3/Research | Identified exit to Testing 17619 | -3/Research | Loaded intel: 119 machine locations 17700 | -3/Research | Spotted B-86 Titan 17798 | -3/Research | Zion Heavy squad teleported in 17867 | -3/Research | Zion Experimental squad teleported in 17911 | -3/Research | Entered Armory 17911 | -3/Armory | Accompanied by 3 allies 17912 | -3/Armory | Loaded intel: 88 machine locations 18100 | -3/Armory | Fabricated Assault Drone Bay (x1) 18159 | -3/Armory | Fabricated Enh. Flexi-carbon Leg (x1) 18216 | -3/Armory | Fabricated Enh. Flexi-carbon Leg (x1) 18272 | -3/Armory | Fabricated Enh. Flexi-carbon Leg (x1) 18277 | -3/Armory | Build established: Scavenger-Assassin 18305 | -3/Armory | Found Zio. Heavy Carapace 18375 | -3/Armory | Fabricated Enh. Flexi-carbon Leg (x1) 18446 | -3/Armory | Fabricated X-77 Beamer? 18493 | -3/Armory | Found Prototype Energy Cannon 18493 | -3/Armory | Identified Zio. Alpha Cannon Mk. II 18543 | -3/Armory | Zion Thermal Resupply teleported in 18634 | -3/Armory | Zion Kinetic Resupply teleported in 18635 | -3/Armory | Intercept squad dispatched 18637 | -3/Armory | Spotted Tracker 18638 | -3/Armory | Spotted Tracker 18639 | -3/Armory | Spotted Combat Programmer 18641 | -3/Armory | Spotted Combat Programmer 18646 | -3/Armory | Combat Programmer assimilated allied 44-XIO(A) 18651 | -3/Armory | Destroyed Tracker 18653 | -3/Armory | Allies destroyed Combat Programmer 18656 | -3/Armory | Allies destroyed Combat Programmer 18658 | -3/Armory | Found Exp. Phase Shifter 18665 | -3/Armory | Allies destroyed Tracker 18676 | -3/Armory | Lost 3 parts (1p1u1w) 18689 | -3/Armory | Found Exp. Targeting Computer 18714 | -3/Armory | Build established: Scavenger-Gunner 18733 | -3/Armory | Discovered new exit (range 5) 18854 | -3/Armory | Found Fusion Bomb Launcher 18958 | -3/Armory | Found Zio. Shade Armor 18963 | -3/Armory | Found Zio. Weapon Casing 18965 | -3/Armory | Found Zio. Shade Armor 18972 | -3/Armory | System corruption reached 10% 18974 | -3/Armory | Found Zio. Shade Armor 18980 | -3/Armory | Found Zio. Weapon Casing 18993 | -3/Armory | Found Zio. Weapon Casing 19031 | -3/Armory | Zion Offense Resupply teleported in 19096 | -3/Armory | Zion Fire squad teleported in 19125 | -3/Armory | Attacked by bots powering up and referring to "LRC-V3" 19128 | -3/Armory | Identified Transdimensional Reconstructor 19128 | -3/Armory | Warped through subspace to slip node 19128 | -3/Armory | Discovered new exit (range 1) 19129 | -3/Armory | Fabricated M-36 Artificer? 19187 | -3/Armory | Entered Lab 19187 | -3/Lab | Accompanied by 1 ally 19187 | -3/Lab | Discovered new exit (range 9) 19201 | -3/Lab | Hidden lab's door opened automatically 19201 | -3/Lab | Sensor layout match revealed 19202 | -3/Lab | Gained access to the hidden lab's interior 19229 | -3/Lab | Detected by scanners 19229 | -3/Lab | Disabled Active System Cloaker 19235 | -3/Lab | MAIN.C forces arrive to investigate 19245 | -3/Lab | Confronted by A5 19268 | -3/Lab | Build established: Messiah-Gunner 19313 | -3/Lab | Destroyed A5 19353 | -3/Lab | Found Core Expander 19353 | -3/Lab | Installed Core Expander, added new Weapon slot 19366 | -3/Lab | Found Integrated Reactor 19366 | -3/Lab | Installed Integrated Reactor, increased core energy generation (+10) 19383 | -3/Lab | Found Transdimensional Reconstructor 19429 | -3/Lab | Found Prototype Energy Gun 19429 | -3/Lab | Identified Hyp. EM Gauss Rifle 19430 | -3/Lab | Assembled Modified EM Gauss 19438 | -3/Lab | Found Prototype Energy Cannon 19438 | -3/Lab | Identified Potential Cannon 19443 | -3/Lab | Found Prototype Protection 19443 | -3/Lab | Identified Exp. Powered Armor 19553 | -3/Lab | Found Alien Artifact 19590 | -3/Lab | Entered Research 19590 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 19591 | -2/Research | Loaded intel: 115 machine locations 19832 | -2/Research | Discovered new exit (range 5) 19837 | -2/Research | Entered Quarantine 19838 | -2/Quarantine | Loaded intel: 84 machine locations 19859 | -2/Quarantine | Found Alien Artifact 19891 | -2/Quarantine | Found Spectral Analyzer 19929 | -2/Quarantine | Found Alien Artifact 19929 | -2/Quarantine | Identified Dimensional Node Initializer (x2) 19929 | -2/Quarantine | Initialized slip node 19937 | -2/Quarantine | Found Transdimensional Reconstructor 20035 | -2/Quarantine | Cryocooling Duct disabled 20036 | -2/Quarantine | Cryocooling Duct disabled 20050 | -2/Quarantine | Ambient heat levels rising (+20) 20050 | -2/Quarantine | Non-combat units ordered to evacuate 20051 | -2/Quarantine | Ambient heat levels rising (+20) 20051 | -2/Quarantine | Combat units ordered to evacuate 20151 | -2/Quarantine | Quarantine Guard activated 20189 | -2/Quarantine | Spotted Quarantine Guard 20207 | -2/Quarantine | Destroyed Quarantine Guard 20213 | -2/Quarantine | Spotted Quarantine Guard 20237 | -2/Quarantine | Destroyed Quarantine Guard 20260 | -2/Quarantine | Spotted Quarantine Guard 20273 | -2/Quarantine | Destroyed Quarantine Guard 20301 | -2/Quarantine | Spotted Quarantine Guard 20312 | -2/Quarantine | Destroyed Quarantine Guard 20321 | -2/Quarantine | Spotted Quarantine Guard 20328 | -2/Quarantine | Destroyed Quarantine Guard 20361 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 20380 | -2/Quarantine | Spotted Quarantine Guard 20425 | -2/Quarantine | Spotted Quarantine Guard 20435 | -2/Quarantine | Destroyed Quarantine Guard 20466 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 20494 | -2/Quarantine | Found Alien Impact Weapon 20514 | -2/Quarantine | Build established: Messiah-Tank 20695 | -2/Quarantine | Spotted Quarantine Guard 20822 | -2/Quarantine | Found Alien Slashing Weapon 20822 | -2/Quarantine | Identified Sigix Broadsword 20889 | -2/Quarantine | Identified Core Reset Matrix 20889 | -2/Quarantine | Central database locked down 21005 | -2/Quarantine | Discovered new exit (range 8) 21005 | -2/Quarantine | Spotted Quarantine Guard 21026 | -2/Quarantine | Destroyed Quarantine Guard 21046 | -2/Quarantine | Terminal network hard line cut 21049 | -2/Quarantine | Found Exp. Hacking Suite 21094 | -2/Quarantine | Spotted Quarantine Guard 21114 | -2/Quarantine | Destroyed Quarantine Guard 21163 | -2/Quarantine | Identified Core Stripper 21183 | -2/Quarantine | Spotted Fortress 21196 | -2/Quarantine | Destroyed Fortress 21203 | -2/Quarantine | Found Vortex Chain Reactor 21213 | -2/Quarantine | Found Exp. EM Shield 21217 | -2/Quarantine | Found Prototype Device 21217 | -2/Quarantine | Identified Exp. Force Field 21227 | -2/Quarantine | Found Thermal Barrier 21235 | -2/Quarantine | Warped through subspace to slip node 21247 | -2/Quarantine | Found Transdimensional Reconstructor 21247 | -2/Quarantine | Warped through subspace to slip node 21255 | -2/Quarantine | Found Alien Artifact 21255 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 21255 | -2/Quarantine | Warped through subspace to slip node 21264 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 21419 | -2/Quarantine | Build established: Scavenger-Mutant 21580 | -2/Quarantine | Discovered new exit (range 21) 21580 | -2/Quarantine | Spotted Quarantine Guard 21593 | -2/Quarantine | Destroyed Quarantine Guard 21596 | -2/Quarantine | Spotted Quarantine Guard 21605 | -2/Quarantine | Destroyed Quarantine Guard 21623 | -2/Quarantine | Discovered new exit (range 6) 21635 | -2/Quarantine | Entered Section 7 21636 | -2/Section 7 | Loaded intel: 142 machine locations 21670 | -2/Section 7 | Found Alien Artifact 21704 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 21730 | -2/Section 7 | Spotted S7 Guard 21808 | -2/Section 7 | Identified Microwarp Drive 21810 | -2/Section 7 | Garrison activated, responded to threat 21826 | -2/Section 7 | Found Alien Artifact 21826 | -2/Section 7 | Identified Navigation Efficiency Matrix 21826 | -2/Section 7 | Installed Navigation Efficiency Matrix, process failed with unexpected side effects 21848 | -2/Section 7 | Build established: Messiah-Mutant 21886 | -2/Section 7 | Spotted S7 Guard 21912 | -2/Section 7 | Spotted S7 Guard 21928 | -2/Section 7 | Destroyed S7 Guard 21936 | -2/Section 7 | Spotted S7 Guard 21949 | -2/Section 7 | Destroyed S7 Guard 21963 | -2/Section 7 | Destroyed S7 Guard 21984 | -2/Section 7 | Destroyed 7 combat bots 21998 | -2/Section 7 | Found Alien Artifact 21998 | -2/Section 7 | Identified Integrated Thermoelectric Network 21998 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 22034 | -2/Section 7 | Found Alien Artifact 22034 | -2/Section 7 | Identified Core Regenerator 22034 | -2/Section 7 | Used Core Regenerator, restored core integrity (+362) 22208 | -2/Section 7 | Found Alien Artifact 22208 | -2/Section 7 | Identified Integrity Redistributor 22208 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-149) 22226 | -2/Section 7 | Found Exp. Core Analyzer 22233 | -2/Section 7 | Intercept squad dispatched 22239 | -2/Section 7 | Spotted Tracker 22243 | -2/Section 7 | Spotted Tracker 22247 | -2/Section 7 | Destroyed Tracker 22249 | -2/Section 7 | Destroyed Tracker 22254 | -2/Section 7 | Spotted Combat Programmer 22258 | -2/Section 7 | Spotted Combat Programmer 22276 | -2/Section 7 | Destroyed Combat Programmer 22282 | -2/Section 7 | Destroyed Combat Programmer 22326 | -2/Section 7 | Found Alien Artifact 22326 | -2/Section 7 | Identified Integrated Mediator 22326 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 22344 | -2/Section 7 | Spotted B-90 Cyclops 22428 | -2/Section 7 | Spotted Executioner 22428 | -2/Section 7 | Spotted Executioner 22459 | -2/Section 7 | Destroyed Executioner 22463 | -2/Section 7 | Destroyed Executioner 22543 | -2/Section 7 | Initialized slip node 22547 | -2/Section 7 | Found Transdimensional Reconstructor 22549 | -2/Section 7 | Warped through subspace to slip node 22556 | -2/Section 7 | Found Transdimensional Reconstructor 22559 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 22624 | -2/Section 7 | Spotted Striker 22624 | -2/Section 7 | Spotted Striker 22682 | -2/Section 7 | Destroyed Striker 22766 | -2/Section 7 | Warped through subspace to slip node 22769 | -2/Section 7 | Found Alien Energy Gun 22771 | -2/Section 7 | Identified Sigix Sheargun 22826 | -2/Section 7 | Spotted B-99 Colossus 22908 | -2/Section 7 | Found Alien Artifact 22908 | -2/Section 7 | Identified LRC Storage 22908 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 22912 | -2/Section 7 | Found LRC Storage 22940 | -2/Section 7 | Identified Subatomic Replicator 22940 | -2/Section 7 | Used Subatomic Replicator to replicate LRC Storage 22941 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 22943 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 23007 | -2/Section 7 | Terminal network hard line cut 23135 | -2/Section 7 | First assault squad dispatched 23164 | -2/Section 7 | Found Integrated Reactor 23190 | -2/Section 7 | Spotted Alpha 7 23193 | -2/Section 7 | Found Quantum Capacitor 23222 | -2/Section 7 | Intercept squad dispatched 23223 | -2/Section 7 | Core integrity fell below 50% 23225 | -2/Section 7 | Spotted Tracker 23225 | -2/Section 7 | Spotted Combat Programmer 23226 | -2/Section 7 | Discovered new exit (range 9) 23227 | -2/Section 7 | Spotted Tracker 23230 | -2/Section 7 | Entered Access 23230 | -1/Access | Evolved 1 slot: Utility x1 23231 | -1/Access | Loaded intel: 127 machine locations 23254 | -1/Access | Build established: Hauler-Mutant 23304 | -1/Access | Zion Zionite Resupply teleported in 23313 | -1/Access | Found Zio. Shade Armor 23319 | -1/Access | Found Zio. Weapon Casing 23341 | -1/Access | Spotted B-99 Colossus 23388 | -1/Access | Installed Integrated Reactor, increased core energy generation (+10) 23499 | -1/Access | Discovered new exit (range 23) 23518 | -1/Access | Entered Command 23519 | -1/Command | Loaded intel: 70 machine locations 23768 | -1/Command | First assault squad dispatched 23825 | -1/Command | Destroyed 7 combat bots 23832 | -1/Command | Spotted M Guard 23832 | -1/Command | Spotted M Guard 23832 | -1/Command | Spotted Combat Programmer 23832 | -1/Command | Spotted Combat Programmer 23863 | -1/Command | Destroyed Combat Programmer 23869 | -1/Command | Crushed by falling debris 23872 | -1/Command | System corruption reached 10% 23888 | -1/Command | Destroyed Combat Programmer 23900 | -1/Command | Lost 3 parts (2u1w) 23903 | -1/Command | Destroyed M Guard 23920 | -1/Command | Destroyed M Guard 23920 | -1/Command | All MAIN.C guards destroyed 23958 | -1/Command | Destroyed 7 combat bots 24089 | -1/Command | Met MAIN.C 24095 | -1/Command | 0b10 Conduit disabled 24159 | -1/Command | Destroyed MAIN.C Shell 24162 | -1/Command | MAIN.C activated Command garrisons 24214 | -1/Command | Destroyed MAIN.C 24262 | -1/Command | Spotted B-99 Colossus 24283 | -1/Command | Destroyed B-99 Colossus 24400 | -1/Command | Found Singularity Reactor 24404 | -1/Command | Found Vortex Chain Reactor 24409 | -1/Command | Found Prototype Protection 24409 | -1/Command | Identified Hvy. Regenerative Plating 24412 | -1/Command | Found Prototype Device 24412 | -1/Command | Identified Exp. System Purifier 24442 | -1/Command | Phase Generator disabled 24449 | -1/Command | Found Exp. Force Field 25075 | -1/Command | Discovered new exit (range 9) 25596 | -1/Command | Found Exp. Core Analyzer 25608 | -1/Command | Discovered new exit (range 8) 25614 | -1/Command | Found Prototype Ballistic Gun 25614 | -1/Command | Identified Multirail 25630 | -1/Command | Found Exp. Core Analyzer 25643 | -1/Command | Found Exp. Targeting Computer 25902 | -1/Command | Build established: Messiah-Mutant 26036 | -1/Command | Warped through subspace to slip node 26036 | -1/Command | Discovered new exit (range 5) 26055 | -1/Command | Entered Access_0 26056 | -1/Access_0 | Loaded intel: 45 machine locations 26056 | -1/Access_0 | Met Architect 26056 | -1/Access_0 | Hacked A8 with code downloaded from Data Conduit 26059 | -1/Access_0 | Destroyed A8 26061 | -1/Access_0 | Architect warped through subspace 26094 | -1/Access_0 | Found Prototype Device 26094 | -1/Access_0 | Identified Desublimator 26126 | -1/Access_0 | Architect warped through subspace 26162 | -1/Access_0 | Subspace Access Node disabled 26166 | -1/Access_0 | Architect warped through subspace 26184 | -1/Access_0 | Found Integrated Mediator 26184 | -1/Access_0 | Installed Integrated Mediator, increased core attachment efficiency 26198 | -1/Access_0 | Subspace Access Node disabled 26301 | -1/Access_0 | Architect warped through subspace 26330 | -1/Access_0 | A6 warped into view 26330 | -1/Access_0 | Architect warped through subspace 26339 | -1/Access_0 | Destroyed A6 26343 | -1/Access_0 | Spotted Enhanced Programmer 26345 | -1/Access_0 | Found Corrupted Prototype Protection 26346 | -1/Access_0 | Destroyed Enhanced Programmer 26378 | -1/Access_0 | Architect warped through subspace 26402 | -1/Access_0 | Subspace Access Node disabled 26407 | -1/Access_0 | Architect warped through subspace 26422 | -1/Access_0 | Spotted Enhanced Programmer 26439 | -1/Access_0 | Architect warped through subspace 26454 | -1/Access_0 | Spotted Enhanced Programmer 26457 | -1/Access_0 | Architect warped through subspace 26462 | -1/Access_0 | Spotted Enhanced Programmer 26479 | -1/Access_0 | Architect warped through subspace 26519 | -1/Access_0 | Architect warped through subspace 26523 | -1/Access_0 | Destroyed Enhanced Programmer 26525 | -1/Access_0 | Identified Med. Regenerative Plating 26537 | -1/Access_0 | Destroyed Enhanced Programmer 26540 | -1/Access_0 | Destroyed Enhanced Programmer 26568 | -1/Access_0 | Architect warped through subspace 26573 | -1/Access_0 | Hacked A2 with code downloaded from Data Conduit 26576 | -1/Access_0 | Destroyed A2 26580 | -1/Access_0 | Singularity Gate disabled 26607 | -1/Access_0 | Architect warped through subspace 26644 | -1/Access_0 | Subspace Access Node disabled 26708 | -1/Access_0 | Destroyed Architect 26713 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 26715 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 26727 | -1/Access_0 | Found Prototype Protection 26727 | -1/Access_0 | Identified Centrium Linked Plating 26731 | -1/Access_0 | Found Zero-point Reactor 26736 | -1/Access_0 | Found Exp. Phase Shifter 26741 | -1/Access_0 | Found Exp. Core Analyzer 26801 | -1/Access_0 | Spotted Enhanced Programmer 26811 | -1/Access_0 | Destroyed Enhanced Programmer 26831 | -1/Access_0 | Spotted Enhanced Programmer 26847 | -1/Access_0 | Destroyed Enhanced Programmer 26976 | -1/Access_0 | Found Core Regenerator 26977 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 27088 | -1/Access_0 | Spotted Enhanced Programmer 27091 | -1/Access_0 | Spotted Enhanced Programmer 27105 | -1/Access_0 | Destroyed Enhanced Programmer 27116 | -1/Access_0 | Destroyed Enhanced Programmer 27206 | -1/Access_0 | A4 warped into view 27214 | -1/Access_0 | Destroyed A4 27581 | -1/Access_0 | Found Sigix Corpse 27630 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 27650 | -1/Access_0 | Spotted Enhanced Programmer 27668 | -1/Access_0 | Destroyed Enhanced Programmer 27774 | -1/Access_0 | A3 warped into view 27794 | -1/Access_0 | Destroyed A3 27970 | -1/Access_0 | Found Prototype Device 27970 | -1/Access_0 | Identified Exp. EM Disruption Field 28164 | -1/Access_0 | Build established: Hauler-Mutant 28170 | -1/Access_0 | Found Integrity Redistributor 28188 | -1/Access_0 | Spotted Enhanced Programmer 28199 | -1/Access_0 | Destroyed Enhanced Programmer 28211 | -1/Access_0 | Found Exp. Phase Shifter 28247 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-392) 28248 | -1/Access_0 | Core integrity fell below 50% 28249 | -1/Access_0 | Warped through subspace to slip node 28249 | -1/Access_0 | Discovered new exit (range 8) 28251 | -1/Access_0 | Warped through subspace to slip node 28252 | -1/Access_0 | Warped through subspace to slip node 28253 | -1/Access_0 | Warped through subspace to slip node 28261 | *** | Establishing 0b11! Last Messages --------------- 28178_ Navigation matrix triggers involuntary quantum shift. 28195_ System corrupted: FCS attempts to trigger Potential Cannon. 28195_ System corrupted: Potential Cannon misfires. 28199_ Enhanced Programmer suffers critical hit (Meltdown). 28211_ System corrupted: Energy discharge (-260). 28211_ Acquired Exp. Phase Shifter. 28212_ Navigation matrix triggers involuntary quantum shift. 28228_ System corrupted: FCS attempts to trigger Potential Cannon. 28228_ System corrupted: Potential Cannon misfires. 28232_ Acquired 2 matter. 28233_ Acquired 8 matter. 28235_ Acquired Exp. Energy Well. 28242_ Navigation matrix triggers involuntary quantum shift. 28245_ System corrupted: Matter fused (-10). 28247_ Integrity redistributed from core (-392). 28249_ Warped through subspace, drawn to slip node. 28249_ EXIT=FOUND 28251_ Warped through subspace, drawn to slip node. [Achievement: Rincewind] 28253_ Warped through subspace, drawn to slip node. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Coolant Potential 120 Energy Generation 144 Energy Capacity 1440 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 40 Additional Mass Support 12 Armor Coverage 1250 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 75 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 25 Melee Speed Boost 20 Phase Shifting 20 Evasion (%) 87 Targeting Accuracy 24 Melee Accuracy 8 Target Analysis 10 Core Analysis 12 Recoil Reduction 4 Particle Charging 25 Salvage Targeting 1 Offensive Hacking 20 Authchip Count 7 Item Schematics ----------------- Spear | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Adv. Drone Bay | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Fission Core | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Great Axe | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Adv. Recalibrator | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Quantum Rifle | -6/Data Miner | Free Enh. Flexi-carbon Leg | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. Thermal Defense Suite | -2/Quarantine | Archive Adv. Micro-nuke Launcher | -2/Quarantine | Archive Exp. Armor Integrity Analyzer | -2/Section 7 | Archive Enh. Coil Gun | -2/Section 7 | Archive Adv. Transmission Jammer | -2/Section 7 | Z-intel Enh. Quantum Rifle | -2/Section 7 | Z-intel Adv. Melee Analysis Suite | -2/Section 7 | Z-intel Thunder Leg | -2/Section 7 | Z-intel Adv. Point Defense System | -2/Section 7 | Z-intel Imp. Target Analyzer | -2/Section 7 | Z-intel Adv. Trap Extractor | -2/Section 7 | Z-intel Imp. System Guard | -2/Section 7 | Z-intel Enh. Hardcell Cannon | -2/Section 7 | Z-intel Adv. Particle Charger | -2/Section 7 | Z-intel Imp. System Restoration Module | -2/Section 7 | Z-intel Machine Analyzer | -2/Section 7 | Z-intel Imp. Shock Absorption System | -2/Section 7 | Z-intel Adv. Plasma Rifle | -2/Section 7 | Archive Plasma Sword | -2/Section 7 | Archive Exp. Transmission Jammer | -2/Section 7 | Archive Cld. Field Propulsion Drive | -2/Section 7 | Archive Adv. Energy Well | -2/Section 7 | Archive Com. Tesla Bomb Launcher | -2/Section 7 | Archive Vibroblade | -2/Section 7 | Archive Lgt. Antimatter Cannon | -2/Section 7 | Archive Exp. Core Analyzer | -2/Section 7 | Archive Molecular Scythe | -2/Section 7 | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive X-77 Beamer | -7/Zion | Archive P-60 Hacker | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive R-10 Processor | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free G-73 Enforcer | -2/Section 7 | Archive Fabricated ------------ Assault Drone Bay | x1 | -3/Armory | Authchip Enh. Flexi-carbon Leg | x1 | -3/Armory | Authchip Enh. Flexi-carbon Leg | x1 | -3/Armory | Authchip Enh. Flexi-carbon Leg | x1 | -3/Armory | Authchip Enh. Flexi-carbon Leg | x1 | -3/Armory | Authchip X-77 Beamer | x2 | -3/Armory | Authchip M-36 Artificer | x1 | -3/Armory | Preloaded Repaired ---------- Cld. VTOL Module | 35% | -6/Factory | Broken Studied --------- Autogun | -9/Materials | Hacked Scythe | -7/Factory | Hacked Antimatter Reactor | -5/Factory | Hacked Hyp. Gauss Rifle | -5/Factory | Hacked Chainsword | -5/Factory | Hacked Centrium Leg | -2/Research | Hacked Hvy. Shield Leg | -2/Quarantine | Hacked Alien Tech Used ----------------- Core Expander Integrated Reactor Transdimensional Reconstructor Dimensional Node Initializer Sigix Broadsword Core Stripper High-powered Transdimensional Reconstructor Microwarp Drive Navigation Efficiency Matrix Integrated Thermoelectric Network Core Regenerator Integrity Redistributor Integrated Mediator Sigix Sheargun LRC Storage Subatomic Replicator Achievements -------------- Rincewind Challenges ------------ None Game ------ Seed CarbideMakeshiftPod Manual? 0 Play Time 05:42:18 Cumulative 1368.4 hours Start 2026.07.26 @ 16:26:46 End 2026.07.27 @ 01:24:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 431 Rogue 429 Adventurer 2 Explorer 0 Win Type 1 Total 121 Types 34/30/28/2/1/1/18/3/1/3 Lore% 98 Gallery% 92 Achievement% 93 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c382a833-0bec-43d9-849d-3ba19e37ca2b