Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.18 @ 21:57:57 Player: arkn Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (131) 655 Value Destroyed (3973) 3973 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (633) 633 TOTAL SCORE: 9341 Bonus ------- High Alert Combat Kills 319 Follower Combat Kills 14 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 25/300 Energy 92/100 System Corruption 8% Temperature Cool (18) Movement Treading (240) Ox1 Location -7/Recycling Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Light Treads Medium Treads > --- UTILITY (5) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Gauss Cannon Gauss Cannon > --- INVENTORY (20) --- Light Armored Exoskeleton Improved Heat Sink Trap Scanner Machine Analyzer Seismic Detector Melee Analysis Suite Advanced ECM Suite Supersonic Drone Bay (1/1) Beamcaster Plasma Cannon Advanced Assault Cannon Scatter Rocket Array Plasma Cutter Great Maul Chainsword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Hardened Medium Armor Plating Improved Medium Armor Plating Remote Force Field > --- WEAPON ----------- Gauss Cannon Chainsword > --- INVENTORY -------- Light Armored Exoskeleton Improved Heat Sink Trap Scanner Machine Analyzer Seismic Detector Melee Analysis Suite Advanced ECM Suite Supersonic Drone Bay Heavy EM Shotgun Heavy EM Shotgun Beamcaster Plasma Cannon Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon Scatter Rocket Array Plasma Cutter Great Maul [Rating: 45] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Armored Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Energy Gun Heavy EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Scatter Rocket Array Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Slots Evolved 6 | . . . 2 . . . 2 2 . . Power . | . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 1 . . Utility 3 | . . . 1 . . . 1 1 . . Weapon . | . . . . . . . . . . . Parts Attached 91 | 5 2 10 23 2 1 1 4 28 14 1 Power 12 | . . 4 5 . . . . 2 1 . Engine 10 | . . 3 5 . . . . 1 1 . Core 2 | . . 1 . . . . . 1 . . Reactor . | . . . . . . . . . . . Propulsion 28 | 2 . 2 7 1 . . 1 9 6 . Treads 21 | 2 . . 7 1 . . 1 8 2 . Leg . | . . . . . . . . . . . Wheel 7 | . . 2 . . . . . 1 4 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 28 | 1 2 3 4 1 1 1 1 12 2 . Device 12 | 1 1 2 2 . . . . 6 . . Storage 5 | . 1 1 1 . 1 . . 1 . . Processor 2 | . . . . . . 1 . 1 . . Hackware . | . . . . . . . . . . . Protection 9 | . . . 1 1 . . 1 4 2 . Artifact . | . . . . . . . . . . . Weapon 23 | 2 . 1 7 . . . 2 5 5 1 Energy Gun 3 | . . . 1 . . . . . 2 . Energy Cannon 1 | . . . . . . . . . 1 . Ballistic Gun 8 | 2 . 1 4 . . . . 1 . . Ballistic Cannon 6 | . . . 1 . . . . 4 . 1 Launcher 1 | . . . . . . . . . 1 . Special Weapon 1 | . . . 1 . . . . . . . Impact Weapon 2 | . . . . . . . 2 . . . Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 3 . . . . 1 2 . Parts Lost 38 | . . 5 2 . . 1 . 13 16 1 Power 6 | . . 3 . . . . . 1 2 . Propulsion 14 | . . 1 . . . . . 6 7 . Utility 11 | . . 1 . . . 1 . 4 5 . Weapon 7 | . . . 2 . . . . 2 2 1 Highest Loss Streak 10 | . . 2 1 . . 1 . 8 10 1 To Critical Strikes . | . . . . . . . . . . . Average Backups 17 | 3 4 9 18 20 19 19 19 19 16 15 Power . | . . . . . . . . . . . Propulsion 4 | 1 1 1 4 6 6 6 5 4 1 1 Utility 6 | . 1 2 7 8 7 7 7 6 7 7 Weapon 5 | . 1 3 5 6 6 6 6 6 6 6 Tool/Special . | . . . . . . . . . . . Unused Backups 34 | . 4 . 12 2 . . 3 3 3 7 Power 1 | . 1 . . . . . . . . . Propulsion 7 | . 1 . 4 . . . . . 1 1 Utility 11 | . 1 . 3 1 . . 2 1 . 3 Weapon 14 | . 1 . 5 1 . . 1 2 2 2 Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 71 92 99 100 100 100 99 98 76 38 Engine 7 | . . 4 10 11 11 11 9 6 1 . Treads 31 | . 28 25 30 33 33 33 35 37 4 15 Wheel 1 | . . 2 2 . . . . . 19 . Device 12 | . 14 10 14 11 11 9 8 14 11 . Storage 8 | . . 13 11 11 11 11 9 7 7 7 Processor 3 | . . . . . . 1 9 7 4 . Protection 6 | . . . 7 11 11 11 9 6 7 . Ballistic Gun 10 | . 28 28 15 11 11 11 5 2 . . Ballistic Cannon 6 | . . . 6 11 11 11 9 7 6 15 Impact Weapon 2 | . . . . . . . 3 3 3 . Peak Build Rating 45 | 5 6 10 21 23 23 23 29 44 45 20 Average Rating 25 | 3 5 8 17 21 23 22 28 36 37 18 On Entrance 17 | . 5 5 8 21 23 23 23 29 38 20 Avg Prop Armor Cover (%) 4 | 20 27 . 1 . . . . . 6 . Naked Turns . | . . . . . . . . . . . Heaviest Build 83 | 3 43 49 60 64 64 64 65 75 83 . Greatest Support 117 | 40 40 40 69 69 69 69 92 117 56 . Greatest Overweight (x) 6 | . 1 1 1 . . . . 6 5 . Average Overweight (x) . | . . . . . . . . . 2 . Largest Inventory Capacity 20 | 5 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 5 5 18 19 20 20 20 20 20 20 20 Most Carried 20 | 5 5 15 20 20 20 20 20 20 20 17 Average Carried 17 | 3 4 10 19 19 19 19 19 19 17 16 Final Capacity 20 | 5 5 15 20 20 20 20 20 20 20 20 Final Carried 20 | 5 5 15 20 20 20 19 20 12 17 16 Class Distribution -------------------- 90% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Mutant | -7/Recycling Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Matter Collected 3809 | 290 49 362 591 190 . 5 297 1604 421 . Remotely 273 | . . . 273 . . . . . . . Salvage Created 4235 | 143 92 186 690 242 . 37 418 1692 735 . Parts 250 | 14 5 12 51 19 . 1 19 90 39 . Haulers Intercepted 12 | . 2 . 3 . . . 2 3 2 . Recyclers Shooed 1 | 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Combat Hostiles Destroyed 85 | . . 9 12 9 . 1 5 35 14 . Melee 1 | . . . . . . . . . 1 . Guns 40 | . . 9 10 5 . . 4 9 3 . Cannons 36 | . . . 2 4 . 1 1 25 3 . AOE 5 | . . . . . . . . 1 4 . Classes Destroyed 18 | 2 1 3 3 . . 1 1 6 1 . Worker 10 | . . . 4 . . . 1 1 4 . Builder 7 | . . . . . . . 2 3 2 . Tunneler 7 | 4 . 1 . 1 . . 1 . . . Hauler 12 | . 2 . 3 . . . 2 3 2 . Recycler 5 | 1 . . . . . . . 4 . . Mechanic 1 | . . . . . . . . . 1 . Operator 1 | . . . . . . . . 1 . . Watcher 7 | . . . 2 . . . 3 1 1 . Swarmer 15 | . . 3 2 4 . . . 3 3 . Grunt 34 | . . 2 7 5 . . 3 15 2 . Duelist 2 | . . . . . . . . 2 . . Protector 1 | . . . . . . . . 1 . . Sentry 13 | . . . 3 . . . 2 2 6 . Specialist 2 | . . . . . . . . 2 . . Hunter 4 | . . . . . . 1 . 2 1 . Programmer 9 | . . . . . . . . 7 2 . Heavy 1 | . . . . . . . . 1 . . Assembled 4 | . . 4 . . . . . . . . Best Kill Streak 7 | 2 1 2 3 3 . 1 4 7 6 . Combat Bots Only 4 | . . 2 2 3 . 1 3 4 4 . Max Kills in Single Turn 5 | 1 1 1 2 1 . 1 1 4 5 . Gunslinging 1 | . . . 1 . . . . . . . Exploded 3 | . . . . . . . . 1 3 . Melee 1 | . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Hostile Shots Fired 926 | . . 61 56 34 . 6 21 396 325 27 Missed 290 | . . 14 11 8 . 1 5 124 119 8 Hits 636 | . . 47 45 26 . 5 16 272 206 19 Melee 2 | . . 2 . . . . . . . . Projectile 634 | . . 45 45 26 . 5 16 272 206 19 AOE 2 | . . . . . . . . 1 1 . Critical Strikes 17 | . . . 2 1 . . . 13 1 . Part Disruptions 1 | . . . . . . . . 1 . . Damage Taken 7435 | . 23 561 410 199 . 67 243 4006 1785 141 Core 863 | . 23 87 16 6 . 12 15 404 246 54 Absorbed by Shields 421 | . . . 145 79 . 18 . 15 164 . Regen/Repaired (Parts) 237 | . . . 38 . . . 84 115 . . Core Remaining (%) 86 | 100 . 56 . . . 91 97 . . . Volleys Fired 381 | 20 24 44 56 21 . 3 29 156 26 2 Largest 2 | 2 2 2 2 2 . 2 2 2 2 2 Hottest 100 | 40 40 40 100 56 . 56 56 80 100 80 Shots Fired 698 | 40 49 89 110 42 . 6 58 258 42 4 Gun 417 | 40 49 89 76 21 . 3 29 89 21 . Cannon 278 | . . . 33 21 . 3 29 169 19 4 Launcher 2 | . . . . . . . . . 2 . Special 1 | . . . 1 . . . . . . . Kinetic 673 | 40 49 89 109 42 . 6 58 258 18 4 Thermal 2 | . . . 1 . . . . . 1 . Explosive 2 | . . . . . . . . . 2 . Electromagnetic 21 | . . . . . . . . . 21 . Robot Hit Streak 28 | 6 5 17 13 7 . 8 20 28 9 7 Robot Miss Streak 4 | 3 4 4 3 3 . 1 1 3 4 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 488 | 24 26 54 70 26 . 4 46 183 52 3 Core Hits 210 | 10 7 19 31 13 . 3 18 68 41 . Critical Kills 3 | . 1 . . . . . . 2 . . Critical Parts Destroyed 7 | . . . . . . . 1 1 5 . Critical Strikes 27 | . 1 . . . . . 2 14 10 . Destroy 3 | . 1 . . . . . . 2 . . Blast 14 | . . . . . . . 1 11 2 . Smash 8 | . . . . . . . 1 1 6 . Sever 2 | . . . . . . . . . 2 . Melee Attacks 60 | . . . . . . . 17 17 26 . Impact 55 | . . . . . . . 17 17 21 . Slashing 5 | . . . . . . . . . 5 . Piercing . | . . . . . . . . . . . Sneak Attacks 13 | . . . . . . . 4 4 5 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11691 | 201 203 544 1165 473 . 44 1130 5680 2174 77 Guns 4066 | 201 203 544 796 205 . 28 374 1439 276 . Cannons 4718 | . . . 362 268 . 16 378 3229 388 77 Explosions 1036 | . . . . . . . . 581 455 . Melee 1839 | . . . . . . . 360 424 1055 . Ramming 32 | . . . 7 . . . 18 7 . . Kinetic 8481 | 201 203 544 1158 473 . 44 752 4668 361 77 Thermal 667 | . . . . . . . . 581 86 . Explosive 396 | . . . . . . . . . 396 . Electromagnetic 276 | . . . . . . . . . 276 . Impact 1683 | . . . . . . . 360 424 899 . Slashing 156 | . . . . . . . . . 156 . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . 5 5 . . . . . 6 8 8 Average Corruption 3 | . 4 5 . . . . . 3 6 8 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 152 | . 12 29 . . . . . 78 33 . Message Errors 29 | . 2 3 . . . . . 21 3 . Matter Fused 34 | . 3 6 . . . . . 15 10 . Heat Flow Errors 26 | . 1 7 . . . . . 12 6 . Energy Discharges 14 | . 1 1 . . . . . 11 1 . Parts Rejected 1 | . . . . . . . . 1 . . Parts Fused 2 | . . . . . . . . 1 1 . Data Loss (minor) 17 | . 3 4 . . . . . 6 4 . Data Loss (major) 10 | . 1 2 . . . . . 4 3 . Misfires 7 | . 1 3 . . . . . . 3 . Alerts 5 | . . 1 . . . . . 2 2 . Weapon Failures 7 | . . 2 . . . . . 5 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 895 | . . . . 14 . . 140 293 448 . Projectiles 98 | . . . . 14 . . 1 65 18 . Explosions 191 | . . . . . . . . 185 6 . Melee 606 | . . . . . . . 139 43 424 . Knockbacks 36 | . . . 5 4 . . 5 18 4 . Impact 2 | . . . . . . . 1 . 1 . Kinetic 34 | . . . 5 4 . . 4 18 3 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 164 | . . . . . . . . 78 86 . Shots 5 | . . . . . . . . 1 4 . Rammed 4 | . . . 1 . . . 2 1 . . Targets Rammed 5 | . . . 1 . . . 3 1 . . Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . . Highest Temperature 402 | . 98 188 13 15 . . 4 402 244 10 Average Temperature 78 | . 60 55 4 6 . . 4 84 103 6 Received Heat Transfer 1874 | . . 117 179 89 . . 117 1020 310 42 Effects 1 | . . . . . . . . 1 . . Shutdowns 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . 2 1 4 . Combat Hostiles 3 | . . . . . . . . . 3 . Parts Fried 15 | . . . . . . . 6 1 8 . Impact Corruptions 19 | . . . . . . . 5 1 13 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . Heat Transferred 450 | . . . . . . . . 350 100 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Maximum Alert Level 3 | . . . . . . . . 3 2 . Low Security (%) 80 | 100 100 100 100 100 . 100 100 62 . 100 Level 1 13 | . . . . . . . . 22 85 . Level 2 4 | . . . . . . . . 10 14 . Level 3 1 | . . . . . . . . 4 . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 793 | 10 10 50 124 120 . 30 113 793 456 173 Initial 360 | . 3 . . 23 . . . 2 360 172 Average 99 | 1 . 4 31 40 . 1 21 199 330 165 Influence Increases 3299 | 25 43 140 509 342 . 30 297 1280 630 3 Destroy 0b10 Robot/C 1640 | . . 100 240 220 . 20 100 680 280 . Destroy 0b10 Robot/NC 255 | 25 10 5 45 5 . . 45 70 50 . Destroy Leader 538 | . 4 20 90 40 . 10 40 218 116 . Allied During Kill 16 | . . . . 16 . . . . . . Trap Triggered on 0b10 10 | . . . 10 . . . . . . . Successful Hack 129 | . 29 . 1 . . . 23 69 7 . Disable Machine 255 | . . . 45 . . . 15 120 75 . Destroy Structure 186 | . . . 3 1 . . 14 93 72 3 Partial Spotted 30 | . . . . . . . 15 15 . . Lose Combat Pursuer 240 | . . 15 75 60 . . 45 15 30 . Influence Decreases 3134 | 20 48 140 449 402 . 30 292 492 979 282 Entered New Map 747 | . 2 . . 37 . . . 3 433 272 Time Decay 2057 | 20 46 120 439 365 . 30 292 359 386 . Lost Part 320 | . . 10 10 . . . . 130 160 10 Lost Ally 10 | . . 10 . . . . . . . . Squads Dispatched 30 | . 1 . 4 . . . 3 16 6 . Investigation 5 | . . . 2 . . . 1 2 . . Extermination 9 | . . . . . . . . 7 2 . Reinforcement 14 | . 1 . 2 . . . 2 7 2 . Assault . | . . . . . . . . . . . Garrison 2 | . . . . . . . . . 2 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 . . Haulers Reinforced 2 | . . . . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Distress Signals 7 | . . 2 1 . . . 1 . 3 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 135 | . 5 10 24 15 . 1 13 45 21 1 Peak Tracking Total 6 | . 2 3 3 3 . 1 3 5 6 1 Tactical Retreats 13 | . . 1 4 3 . . 2 1 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Traps Triggered 6 | . 5 . . . . . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 1 | . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 3 | . . . 3 . . . . . . . Triggered 1 | . . . 1 . . . . . . . Most Traps Carried 4 | . . 4 4 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Machines Disabled 17 | . . . 3 . . . 1 8 5 . Max in Single Turn 3 | . . . 1 . . . 1 3 2 . Garrison Access 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Machines Accessed 28 | . 8 . 3 . 1 . 7 8 1 . Terminals 18 | . 7 . 1 . . . 5 4 1 . Fabricators 1 | . . . . . . . . 1 . . Repair Stations 3 | . . . 1 . . . 1 1 . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 3 | . . . 1 . . . . 2 . . Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 89 | . 33 . 7 . 1 . 22 24 2 . Successful 57 | . 17 . 4 . 1 . 18 16 1 . Failed 31 | . 16 . 3 . . . 4 7 1 . Catastrophic 1 | . . . . . . . . 1 . . Database Lockouts 1 | . . . . . . . . 1 . . Manual 72 | . 32 . 5 . 1 . 19 14 1 . Terminals 68 | . 29 . 4 . . . 17 16 2 . Fabricators 2 | . . . . . . . . 2 . . Repair Stations 5 | . . . 1 . . . 3 1 . . Recycling Units 4 | . 4 . . . . . . . . . Scanalyzers 7 | . . . 2 . . . . 5 . . Garrison Access 2 | . . . . . . . 2 . . . Terminal Hacks 16 | . 8 . . . 1 . 3 3 1 . Record 1 | . 1 . . . . . . . . . Part Schematic 1 | . 1 . . . . . . . . . Open Door 1 | . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . . 1 . . Emergency Access Points 3 | . 2 . . . . . 1 . . . Terminal Index 2 | . 1 . . . . . 1 . . . Locate Traps 1 | . . . . . . . 1 . . . Dispatch Records 1 | . . . . . . . . 1 . . Maintenance Status 1 | . 1 . . . . . . . . . Zone Layout 3 | . 2 . . . . . . 1 . . Proto ID Catalog 1 | . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . Network Status 1 | . . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . . 2 . . . Scan Component 1 | . . . . . . . 1 . . . Repair 1 | . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 6 | . . . 2 . . . . 4 . . Insert Component 1 | . . . . . . . . 1 . . Analyze 1 | . . . . . . . . 1 . . Retrieve Study 4 | . . . 2 . . . . 2 . . Garrison Access Hacks 1 | . . . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks 31 | . 9 . 2 . . . 12 8 . . Terminals 26 | . 8 . 1 . . . 10 7 . . Track 13 | . 6 . . . . . 4 3 . . Assimilate 1 | . 1 . . . . . . . . . Botnet 8 | . . . 1 . . . 4 3 . . Operators 3 | . 1 . . . . . 1 1 . . Skim 1 | . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . 1 . . . 1 1 . . Patch 3 | . . . 1 . . . 1 1 . . Recycling Units 1 | . 1 . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Watchers 1 | . . . . . . . 1 . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 21 | . 7 . 1 . . . 6 6 1 . Full Trace Events 2 | . 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 4 | . . . 2 . . . . 2 . . Parts Repaired 1 | . . . . . . . 1 . . . Time 32 | . . . . . . . 32 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Total Allies 3 | . 1 . . 2 . . . . . . Largest Group 2 | . 1 1 . 2 2 . . . . . Highest-Rated Group 38 | . 10 10 . 38 38 . . . . . Highest-Rated Ally 31 | . 10 10 . 31 31 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 7 | . . . . 7 . . . . . . Total Damage 107 | . . . . 107 . . . . . . Kills 2 | . . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Active Infowar (turns) 8476 | 5 1014 845 116 . . . 2168 3826 502 . Structural 4687 | . . 296 116 . . . . 3773 502 . Traps 92 | . . . . . . . . 92 . . Seismic 6678 | 5 1014 549 114 . . . 2168 2828 . . ECM 18 | . 16 . . . . . . 2 . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Turns Passed 14225 | 155 1014 1168 2169 1001 632 566 2169 4425 919 7 Spaces Moved 6747 | 104 785 442 1221 559 394 188 594 2005 455 . Core 847 | 73 774 . . . . . . . . . Treads 5238 | 31 11 355 1068 559 394 188 594 2002 36 . Legs . | . . . . . . . . . . . Wheels 662 | . . 87 153 . . . . 3 419 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 50 90 95 160 160 160 160 160 108 . Average Speed 145 | 82 51 198 152 160 160 160 160 161 134 . Slowest Speed 245 | 160 240 240 160 160 160 160 160 245 240 . Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 53 | 4 97 55 93 84 88 30 35 45 59 2 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 3 | . . . 1 . . . . 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . . Scrap Searched 4 | . . 1 . 3 . . . . . . Spaces Dug 37 | . . . . . . . 13 19 5 . Terrain Destroyed 227 | . . . 1 1 . . 13 91 118 3 Melee 30 | . . . . . . . 13 13 4 . Projectile 45 | . . . 1 1 . . . 36 4 3 AOE 152 | . . . . . . . . 42 110 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Total 10352 | 137 1357 651 1441 626 397 447 1722 2901 670 3 Wait 2870 | 4 538 141 60 39 . 256 1061 649 122 . Move 6737 | 103 784 441 1220 558 393 187 593 2004 454 . Hop . | . . . . . . . . . . . Pick Up 90 | 5 2 13 34 2 1 . 7 13 13 . Fast Attach 27 | 5 3 4 4 . . . 1 4 6 . Attach 30 | . . 4 4 . . 1 2 12 6 1 Detach 4 | . 2 1 . . . . . . 1 . Swap 69 | . . 3 20 2 1 . 4 29 10 . Drop 76 | . 4 . 39 4 2 . 5 16 6 . Fire 381 | 20 24 44 56 21 . 3 29 156 26 2 Melee 60 | . . . . . . . 17 17 26 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 5 | . . . 1 . . . 3 1 . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 3 | . . . 3 . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 5 exits: [*Fac] / *Sto x2 / Low x2) -7/Storage -7/Recycling History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 156 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 570 | -10/Materials | Discovered new exit (range 5) 684 | -10/Materials | Discovered new exit (range 8) 877 | -10/Materials | Discovered new exit (range 9) 963 | -10/Materials | Discovered new exit (range 14) 1170 | -10/Materials | Entered Mines 1170 | -10/Mines | Accompanied by 1 ally 1282 | -10/Mines | Met a Derelict bent on vengeance 1410 | -10/Mines | Assembled infested the area 1796 | -10/Mines | Found a hidden stash of uninstalled traps 1835 | -10/Mines | Learned location of 1 exit from Materials 2251 | -10/Mines | Discovered new exit (range 3) 2280 | -10/Mines | Discovered new exit (range 8) 2338 | -10/Mines | Entered Materials 2338 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2339 | -9/Materials | Identified exit to Mines 2797 | -9/Materials | Build established: Scavenger-Mutant 2821 | -9/Materials | Discovered exit to Mines (range 11) 3008 | -9/Materials | Discovered new exit (range 7) 3865 | -9/Materials | Discovered new exit (range 12) 4003 | -9/Materials | Build established: Mutant 4320 | -9/Materials | Discovered new exit (range 7) 4507 | -9/Materials | Entered Mines 4578 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4579 | -9/Mines | Discovered new exit (range 5) 4733 | -9/Mines | Found DCF Scrap (13 items) 5005 | -9/Mines | Learned Materials trap positions 5038 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5107 | -9/Mines | Discovered new exit (range 14) 5170 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 5171 | -9/Mines | Learned location of Recycling (-7) 5323 | -9/Mines | Discovered new exit (range 15) 5508 | -9/Mines | Entered Exiles 5508 | -9/Exiles | Accompanied by 2 allies 5538 | -9/Exiles | Led the pair of lost Derelicts to a safe place 5545 | -9/Exiles | Met 8R-AWN 5576 | -9/Exiles | Met EX-HEX 5675 | -9/Exiles | Met EX-DEC 5708 | -9/Exiles | Visited The Gauntlet 5891 | -9/Exiles | Met EX-BIN 5921 | -9/Exiles | Aligned with FarCom system 5923 | -9/Exiles | Given EX-Vault access code 5964 | -9/Exiles | Opened EX-Vault 5974 | -9/Exiles | Found Supersonic Drone Bay 6006 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6121 | -9/Exiles | Discovered new exit (range 14) 6140 | -9/Exiles | Left Exiles lab with Supersonic Drone Bay 6140 | -9/Exiles | Entered Mines 6455 | -8/Mines | Found a Scrap Suit stashed away for nefarious purposes 6693 | -8/Mines | Discovered new exit (range 6) 6706 | -8/Mines | Entered Materials 6706 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6707 | -8/Materials | Loaded intel: 19 trap records 7457 | -8/Materials | Repaired Imp. Treads 7870 | -8/Materials | Discovered new exit (range 3) 8875 | -8/Materials | Entered Factory 8875 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8942 | -7/Factory | Discovered new exit (range 15) 9558 | -7/Factory | Cargo convoy interrupted 11537 | -7/Factory | Central database locked down 11573 | -7/Factory | Identified exit to Storage 11573 | -7/Factory | Identified exit to Lower Caves 13114 | -7/Factory | Lost 4 parts (1p3n) 13204 | -7/Factory | Core integrity fell below 50% 13246 | -7/Factory | Lost 8 parts (3n3u2w) 13289 | -7/Factory | Discovered new exit (range 14) 13300 | -7/Factory | Entered Storage 13301 | -7/Storage | Identified exit to Recycling 13740 | -7/Storage | Found Prototype Launcher 13957 | -7/Storage | Lost 4 parts (2n2u) 14065 | -7/Storage | Identified Scatter Rocket Array 14070 | -7/Storage | Garrison activated, responded to threat 14133 | -7/Storage | Core integrity fell below 20% 14197 | -7/Storage | Lost 10 parts (1p4n3u2w) 14209 | -7/Storage | Used back door to open Recycling access 14219 | -7/Storage | Entered Recycling 14220 | -7/Recycling | Met a Zionite searching for Scraptown 14226 | -7/Recycling | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 14187_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S003. 14189_ System corrupted: IFF burst signal emitted. 14190_ R-06 Scavenger collects Corrupted Wheel+. 14207_ System corrupted: Component data lost. 14209_ Connecting with Door Terminal... 14209_ Access granted. >>\\IAMDERELICT Access granted. LOCATION=RECYCLING GOAL=ESCAPE 14219_ Receiving FarCom transmissions... 14219_ Slug penetrates Y-54 Guardian. 14220_ 6C-JOU(z): "You there! You wouldn't happen to know where Scraptown is, do you?" 14220_ Y-54 Guardian springs to life. 14220_ Adv. Assault Cannon+ destroyed. 14221_ 6C-JOU(z): "I've heard great things about that place, but almost no one seems to know where to find it, only that you access it somewhere from Recycling here." 14222_ 6C-JOU(z): "Anyway I've been here searching too long already, time to slink back to the caves before I'm caught. You'd best do the same." 14223_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ?????????? ??????????????????????? | | ?????????? #?????????????????????? | | ?????????? !?????????????????????? | | ?????????# !?????????????????????? | | ?????????# !?????????????????????? | | ?????????# #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# #?????????????????????? | | ????????## #?????????????????????? | | ????????[[ #?????????????????????? | | ?????????[ #?????????????????????? | | ?????????[ +?????????????????????? | | ?????????# #?????????????????????? | | ???????### #?????????????????????? | | ???????#;Y % #?????????????????????? | | ???????#%; @ #?????????????????????? | | ???????### #?????????????????????? | | ?????????#####?????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 5 Kinecelleration 30 Item Schematics ----------------- Seismic Detector | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Treads | 47% | -8/Materials Studied --------- Com. Wheel | -9/Materials | Hacked Wheel | -9/Materials | Hacked Imp. Treads | -7/Factory | Hacked Adv. Assault Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Resistances Are Futile Sixth Sense Challenges ------------ None Game ------ Seed HeavyGlidesysMaul Manual? 0 Play Time 07:54:19 Cumulative 212.0 hours Start 2025.09.10 @ 01:37:52 End 2025.09.18 @ 21:57:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 92 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 54 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 883a5351-b0df-447a-b8f7-fb5bfdf95787