Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.01 @ 16:17:09 Player: mephiles96 Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (73) 365 Value Destroyed (2309) 2309 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 11194 Bonus ------- Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- ECM Suite Rocket Launcher Peak State ------------ > --- POWER ------------ Neutrino Core Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Field Propulsion Array Flightbrick > --- UTILITY ---------- Advanced Coolant Injector Medium Storage Unit Advanced Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter IFF Parser Transmission Jammer ECM Suite Hacking Suite Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- KE Penetrator Heavy Pick > --- INVENTORY -------- Neutrino Core Surge Thruster Advanced Sensor Array Advanced Sensor Array Vortex Shotgun KE Penetrator Rocket Launcher Powered Hammer [Rating: 140] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Flightbrick Treads Light Treads Leg Myomer Leg Wheel Subdweller Monowheel Flight Unit Flightbrick Utility Medium Storage Unit Device Transmission Jammer Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Pick Energy Gun Medium Laser Ballistic Gun Battle Rifle Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Piercing Weapon Heavy Pick Build | -11 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Slots Evolved 18 | . . . 4 2 2 2 . . . . 2 2 2 2 Power 1 | . . . . . 1 . . . . . . . . . Propulsion 6 | . . . 2 . 1 1 . . . . . 1 1 . Utility 11 | . . . 2 2 . 1 . . . . 2 1 1 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 76 | 8 3 15 8 4 3 4 2 2 . . 9 6 5 7 Power 11 | 1 . 3 2 . 1 . . . . . 2 . 1 1 Engine 8 | 1 . 3 2 . 1 . . . . . . . . 1 Core 2 | . . . . . . . . . . . 2 . . . Reactor 1 | . . . . . . . . . . . . . 1 . Propulsion 19 | 2 . 5 1 . 1 1 1 2 . . 1 . 1 4 Treads 3 | 2 . . . . . . . . . . . . . 1 Leg 4 | . . 2 . . . . . . . . . . . 2 Wheel 4 | . . 3 . . . . 1 . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 8 | . . . 1 . 1 1 . 2 . . 1 . 1 1 Utility 29 | 2 1 2 5 3 1 2 . . . . 4 6 2 1 Device 13 | 1 . 1 2 1 . . . . . . 1 5 1 1 Storage 3 | 1 1 . 1 . . . . . . . . . . . Processor 8 | . . 1 2 2 . 1 . . . . 1 1 . . Hackware 4 | . . . . . . 1 . . . . 2 . 1 . Protection 1 | . . . . . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 17 | 3 2 5 . 1 . 1 1 . . . 2 . 1 1 Energy Gun 5 | 2 1 2 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 5 | 1 . 1 . 1 . . . . . . 2 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 2 | . . 1 . . . . 1 . . . . . . . Special Weapon 2 | . 1 1 . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . 1 . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . . . . . Parts Lost 42 | . . 9 1 . . . 1 . . 2 2 . 17 10 Power 5 | . . 1 . . . . . . . 1 . . 1 2 Propulsion 12 | . . 3 . . . . 1 . . . . . 4 4 Utility 19 | . . 2 1 . . . . . . 1 2 . 10 3 Weapon 6 | . . 3 . . . . . . . . . . 2 1 Highest Loss Streak 9 | . . 6 1 . . . 1 . . 2 2 . 9 6 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 9 | 6 11 14 8 9 8 9 9 9 10 9 9 5 8 2 Power . | . 1 . . 1 1 1 1 1 1 1 . 1 1 . Propulsion 2 | 3 3 4 3 3 2 1 . 1 1 1 1 . . . Utility 4 | . 5 8 3 3 3 5 6 5 4 4 2 . 1 . Weapon 2 | 1 1 1 1 2 1 1 2 2 2 3 4 4 5 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 11 | . 2 . . 1 . 2 1 1 1 . 1 . 1 1 Power . | . . . . . . . . . . . . . . . Propulsion 4 | . 2 . . 1 . . . . . . 1 . . . Utility 6 | . . . . . . 2 1 1 1 . . . . 1 Weapon 1 | . . . . . . . . . . . . . 1 . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 100 95 66 65 72 79 82 83 82 73 71 75 60 11 Engine 8 | . 14 13 7 6 8 10 11 11 11 6 . . . . Core 1 | . . . . . . . . . . . 5 4 6 . Treads 5 | . 28 7 . . . . . . . . . . . 1 Wheel 3 | . . 17 . . . . 3 1 . . . . . . Flight 6 | . . . 6 6 10 16 12 14 16 16 12 14 10 . Device 11 | . 14 12 12 12 11 11 11 11 10 5 8 22 17 4 Storage 7 | . 14 14 7 6 5 5 5 5 5 5 5 4 4 . Processor 10 | . . . 20 25 24 22 22 22 22 22 16 9 6 . Hackware 3 | . . . . . . 2 5 5 5 5 14 9 9 . Energy Gun 8 | . 27 20 3 . . . . . . . . . . . Ballistic Gun 2 | . . . 7 6 8 8 1 . 4 . 1 4 1 . Special Weapon 1 | . . 5 . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 5 5 5 5 4 3 4 . Peak Build Rating 140 | 8 8 20 56 65 68 81 81 81 83 82 109 118 140 28 Average Rating 49 | 6 8 10 52 61 66 75 80 80 81 74 98 114 101 16 On Entrance 55 | . 8 8 20 52 62 67 81 80 80 76 73 101 118 9 Avg Prop Armor Cover (%) 12 | . . 4 . . . . 32 32 . 5 . . . . Naked Turns 83 | . . . . . . . . . . . . . . 83 Heaviest Build 58 | 14 29 30 24 24 27 31 31 31 31 31 36 40 58 25 Greatest Support 54 | 40 40 40 24 24 27 31 31 31 31 31 39 45 54 50 Greatest Overweight (x) 7 | . . 7 . . . . 1 1 . . 1 . 2 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 10 | 7 12 15 10 10 10 10 10 10 10 10 10 10 9 5 Most Carried 15 | 8 15 15 15 10 10 10 10 10 10 10 10 8 10 3 Average Carried 9 | 6 11 14 9 9 8 9 9 9 9 9 9 5 8 2 Final Capacity 15 | 8 15 15 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 15 | 8 15 15 10 10 9 10 9 10 10 10 9 7 4 2 Class Distribution -------------------- 49% | Mutant 13% | Hacker-Ninja 11% | Ninja 10% | Scout 6% | Assassin 4% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scout | -8/Materials Scout | -7/Factory Scout | -6/Factory Scavenger-Scout | -5/Factory Assassin | -5/Upper Caves Ninja | -5/Upper Caves Ninja | -5/Warlord Mutant | -4/Proximity Caves Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Sub Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Matter Collected 1766 | 280 40 154 299 133 . . 210 33 50 27 313 . 1 226 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2324 | 193 295 209 426 316 . . 173 102 . 59 300 . . 251 Parts 144 | 19 18 12 27 18 . . 9 9 . 5 26 . . 1 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 3 | 1 2 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . 1 . . . . 13 4 . 4 . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Combat Hostiles Destroyed 58 | . 7 7 10 9 . . 6 8 . 5 3 . . 3 Melee 3 | . . . . . . . 2 . . . . . . 1 Guns 32 | . 6 4 10 9 . . . . . . 3 . . . Cannons 1 | . . 1 . . . . . . . . . . . . AOE 19 | . . 2 . . . . 4 8 . 5 . . . . Classes Destroyed 11 | 3 3 1 1 . . . . . . 1 2 . . . Worker 5 | 1 . . . . . . . . . . 3 . . 1 Builder 1 | . . . . . . . . . . . 1 . . . Tunneler 6 | 6 . . . . . . . . . . . . . . Recycler 2 | 1 1 . . . . . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . . Swarmer 27 | . 3 . 3 6 . . 4 8 . 3 . . . . Grunt 14 | . 4 . 2 3 . . 2 . . . . . . 3 Sentry 5 | . . . 5 . . . . . . . . . . . Programmer 4 | . . . . . . . . . . 2 2 . . . Heavy 1 | . . . . . . . . . . . 1 . . . Subdweller 7 | . . 7 . . . . . . . . . . . . Best Kill Streak 5 | 4 4 3 4 5 . . 2 4 . 5 4 . . 3 Combat Bots Only 5 | . 3 3 4 5 . . 2 4 . 5 2 . . 3 Max Kills in Single Turn 4 | 1 2 1 1 1 . . 2 4 . 1 2 . . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . 1 . . . . 2 4 . 1 . . . . Melee 1 | . . . . . . . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Hostile Shots Fired 567 | . 41 26 61 62 . . 25 5 38 34 30 1 42 202 Missed 217 | . 9 11 24 28 . . 6 2 24 13 13 . 12 75 Hits 350 | . 32 15 37 34 . . 19 3 14 21 17 1 30 127 Melee 3 | . . . . 1 . . . . 1 . . . 1 . Projectile 347 | . 32 15 37 33 . . 19 3 13 21 17 1 29 127 AOE 3 | . . 2 . . . . . . . . 1 . . . Critical Strikes 16 | . . . 3 1 . . . . 2 3 1 . 3 3 Part Disruptions 1 | . . . . . . . . . . . 1 . . . Damage Taken 8525 | . 356 573 505 532 . . 293 72 246 421 885 68 1725 2849 Core 2768 | . 58 120 45 85 . . 14 . 21 30 29 . 766 1600 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 8 | . . . . . . . . . 8 . . . . . Core Remaining (%) 82 | 100 . 28 91 87 100 . . . . 93 97 100 47 . Volleys Fired 226 | 24 36 33 56 43 . . 4 4 . 14 11 1 . . Largest 2 | 2 2 2 2 1 . . 1 1 . 1 2 1 . . Hottest 110 | 90 100 110 75 25 . . 33 33 . 33 66 33 . . Shots Fired 316 | 48 68 39 74 43 . . 4 4 . 14 21 1 . . Gun 273 | 48 65 21 74 43 . . . . . . 21 1 . . Cannon . | . . . . . . . . . . . . . . . Launcher 26 | . . 4 . . . . 4 4 . 14 . . . . Special 17 | . 3 14 . . . . . . . . . . . . Kinetic 125 | . . 4 56 43 . . . . . . 21 1 . . Thermal 148 | 48 68 32 . . . . . . . . . . . . Explosive 22 | . . . . . . . 4 4 . 14 . . . . Electromagnetic 21 | . . 3 18 . . . . . . . . . . . Robot Hit Streak 17 | 8 11 9 17 13 . . 2 . . 6 8 . . . Robot Miss Streak 6 | 5 6 1 2 3 . . 1 2 . 5 2 . . . Penetration Max 1 | . . . . . . . . . . . 1 . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 205 | 30 38 21 46 26 . . 8 . . 6 15 . . 15 Core Hits 113 | 9 15 13 18 14 . . 7 10 . 12 12 . . 3 Critical Kills 3 | . . . 2 . . . . . . . . . . 1 Critical Parts Destroyed 3 | . . . 2 . . . . . . . . . . 1 Critical Strikes 9 | 2 1 . 4 . . . . . . . . . . 2 Burn 3 | 2 1 . . . . . . . . . . . . . Destroy 4 | . . . 4 . . . . . . . . . . . Smash 2 | . . . . . . . . . . . . . . 2 Melee Attacks 147 | . . . . . . 4 7 . . 3 21 24 64 24 Impact 24 | . . . . . . . . . . . . . . 24 Slashing . | . . . . . . . . . . . . . . . Piercing 123 | . . . . . . 4 7 . . 3 21 24 64 . Sneak Attacks 2 | . . . . . . . . . . . 1 . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 5344 | 365 455 567 708 430 . . 470 428 . 692 522 . . 707 Guns 2658 | 365 455 263 708 430 . . . . . . 437 . . . Cannons . | . . . . . . . . . . . . . . . Explosions 1672 | . . 256 . . . . 296 428 . 692 . . . . Melee 954 | . . . . . . . 174 . . . 85 . . 695 Ramming 12 | . . . . . . . . . . . . . . 12 Kinetic 1669 | . . 256 546 430 . . . . . . 437 . . . Thermal 1079 | 365 455 259 . . . . . . . . . . . . Explosive 1416 | . . . . . . . 296 428 . 692 . . . . Electromagnetic 214 | . . 52 162 . . . . . . . . . . . Impact 695 | . . . . . . . . . . . . . . 695 Slashing . | . . . . . . . . . . . . . . . Piercing 259 | . . . . . . . 174 . . . 85 . . . Highest Corruption 32 | . . . . . . . . . . 2 9 . 32 1 Average Corruption 7 | . . . . . . . . . . 1 1 . 18 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 15 | . . . . . . . . . . 3 1 . 10 1 Message Errors 2 | . . . . . . . . . . 1 . . . 1 Matter Fused 5 | . . . . . . . . . . 1 . . 4 . Heat Flow Errors 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 4 | . . . . . . . . . . 1 . . 3 . Data Loss (major) 1 | . . . . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 209 | . . 17 . . . . 43 . . 7 . . . 142 Projectiles . | . . . . . . . . . . . . . . . Explosions 64 | . . 17 . . . . 40 . . 7 . . . . Melee 145 | . . . . . . . 3 . . . . . . 142 Knockbacks 5 | . . . . . . . . . . . . . . 5 Impact 4 | . . . . . . . . . . . . . . 4 Kinetic . | . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . 1 Self-Inflicted Damage 236 | . . 143 . . . . . 33 . 54 . . . 6 Shots 6 | . . 3 . . . . . 1 . 2 . . . . Rammed 3 | . . . . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 336 | 226 336 5 51 13 . . . . 72 9 . . 159 . Average Temperature 71 | 91 99 3 12 3 . . . . 31 6 . . 89 . Received Heat Transfer 996 | . 165 42 279 78 . . 36 . 99 . . . 18 279 Effects 3 | 2 1 . . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . Interference 2 | 2 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . 3 Combat Hostiles 2 | . . . . . . . . . . . . . . 2 Parts Fried 1 | . . . . . . . . . . . . . . 1 Impact Corruptions 5 | . . . . . . . . . . . . . . 5 Robots Melted 1 | . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . Parts Melted 7 | 4 3 . . . . . . . . . . . . . Heat Transferred 2901 | 1115 1276 510 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Maximum Alert Level 1 | . . . 1 1 . . . . . . . . . . Low Security (%) 97 | 100 100 . 91 82 100 100 . . . . 100 100 100 100 Level 1 2 | . . . 8 17 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 279 | 15 72 . 207 279 131 58 . . . . 156 82 31 97 Initial 156 | . . . . 89 131 58 . . . . 156 64 31 . Average 49 | 2 20 . 72 152 126 26 . . . . 111 61 4 10 Influence Increases 2123 | 40 205 . 367 330 . 8 160 180 30 120 344 102 39 198 Destroy 0b10 Robot/C 1020 | . 140 . 200 180 . . 120 160 . 100 60 . . 60 Destroy 0b10 Robot/NC 75 | 40 10 . . . . . . . . . 20 . . 5 Destroy Leader 202 | . 32 . 60 30 . . 10 20 . 20 20 . . 10 Successful Hack 79 | . 8 . 15 . . . . . . . 5 51 . . Disable Machine 60 | . 15 . . . . . . . . . 30 15 . . Destroy Structure 132 | . . . 2 . . 8 . . . . 44 36 39 3 Advance Influence 150 | . . . . . . . . . . . 150 . . . Partial Spotted 120 | . . . 30 75 . . . . . . 15 . . . Lose Combat Pursuer 285 | . . . 60 45 . . 30 . 30 . . . . 120 Influence Decreases 2026 | 40 193 12 170 258 148 129 160 40 163 117 230 170 95 101 Entered New Map 552 | . . 7 . 108 138 63 . . 140 7 4 60 25 . Time Decay 1400 | 40 193 5 160 150 10 66 160 40 23 100 206 110 64 73 Lost Part 74 | . . . 10 . . . . . . 10 20 . 6 28 Squads Dispatched 9 | . 1 . 2 . . . . . . . 2 . . 4 Investigation 1 | . . . . . . . . . . . . . . 1 Extermination 2 | . . . . . . . . . . . 1 . . 1 Reinforcement 6 | . 1 . 2 . . . . . . . 1 . . 2 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Distress Signals 18 | . 2 . 4 . . . . . . . . . 9 3 Communications Jammed 6 | . . . . 6 . . . . . . . . . . Distress Signals 6 | . . . . 6 . . . . . . . . . . Times Spotted 154 | . 11 7 20 14 . 1 8 7 28 7 5 2 10 34 Peak Tracking Total 19 | . 4 3 6 6 . 1 4 4 19 5 3 1 9 17 Tactical Retreats 11 | . . . 2 1 . . 1 . 2 . . . . 5 ECM-based Alert Blocks 5 | . . . . . . . . . . . . . . 5 Traps | -11 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Traps Triggered 2 | . . 1 . 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Sub Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Machines Disabled 8 | . 1 4 . . . . . . . . 2 1 . . Max in Single Turn 3 | . 1 3 . . . . . . . . 1 1 . . Garrison Access 1 | . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Machines Accessed 25 | . 3 . 4 2 3 1 1 . 6 . 1 4 . . Terminals 14 | . 3 . 4 1 1 1 . . . . 1 3 . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . 1 . . Garrison Access 1 | . . . . . 1 . . . . . . . . . Total Hacks 61 | . 8 . 12 3 5 2 1 . 16 . 4 10 . . Successful 37 | . 2 . 5 1 1 . 1 . 16 . 3 8 . . Failed 24 | . 6 . 7 2 4 2 . . . . 1 2 . . Catastrophic 6 | . . . 2 . 2 1 . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 33 | . 5 . 12 2 . 2 . . . . 4 8 . . Terminals 38 | . 8 . 12 2 2 2 . . . . 4 8 . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . 2 . . . . . . 2 . . Garrison Access 1 | . . . . . 1 . . . . . . . . . Terminal Hacks 23 | . 2 . 2 . . . 1 . 16 . 1 1 . . Record 10 | . . . . . . . . . 10 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . Prototype ID Bank 5 | . . . . . . . . . 5 . . . . . Open Door 2 | . . . . . . . 1 . 1 . . . . . Level Access Points 3 | . . . 1 . . . . . . . 1 1 . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . 2 . . Retrieve Study 2 | . . . . . . . . . . . . 2 . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . Unauthorized Hacks 11 | . . . 3 1 . . . . . . 2 5 . . Terminals 11 | . . . 3 1 . . . . . . 2 5 . . Track 4 | . . . . . . . . . . . 1 3 . . Botnet 7 | . . . 3 1 . . . . . . 1 2 . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 15 | . 3 . 3 2 2 1 . . . . 1 3 . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . . . . 2 . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Sub Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Active Infowar (turns) 5045 | 35 716 1055 388 302 37 153 453 89 403 230 423 221 415 125 Optics 2997 | . . 65 388 302 37 153 453 89 403 230 423 221 233 . Sensors 1554 | . . 721 . . . . . . . . 332 221 280 . IFF 2 | . . . . . . . . . . . . 2 . . Terrain 126 | . . . 90 36 . . . . . . . . . . Seismic 1020 | 35 716 269 . . . . . . . . . . . . Jamming 699 | . . . . 293 3 . . . . 54 . . 349 . ECM 492 | . . . . . . . . . . . . 1 366 125 Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Sub Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Turns Passed 5669 | 286 716 1138 388 302 37 153 453 89 403 230 423 221 419 411 Spaces Moved 6932 | 124 363 822 461 453 89 389 523 198 1110 488 761 414 384 353 Core 265 | 3 . 12 . . . . . . . . . . 10 240 Treads 681 | 121 363 154 . . . . . . . . . . . 43 Legs 87 | . . 52 . . . . . . . . . . . 35 Wheels 882 | . . 604 . . . . 260 18 . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 5017 | . . . 461 453 89 389 263 180 1110 488 761 414 374 35 Fastest Speed 30 | 50 160 95 40 40 34 32 32 30 30 30 30 32 32 45 Average Speed 59 | 157 160 119 40 40 34 32 75 38 30 38 33 32 46 81 Slowest Speed 400 | 160 160 400 40 40 34 32 120 120 30 40 74 32 200 170 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 28 | . . . 8 8 . 2 . . 1 . 2 3 . 4 Potential Cave-ins 49 | . . . . . . . . . 3 . . . 46 . Cave-ins Triggered 7 | . . . . . . . . . . . 1 . 6 . Exploration Rate (%) 31 | 4 45 43 38 10 2 12 66 51 94 63 17 10 9 9 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . . . 1 . . . . . Known Exits Taken 5 | . . . 1 . . . . 1 . . 1 1 1 . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 . 1 1 . . . . Scrap Searched 6 | . . 2 . . . . 2 2 . . . . . . Spaces Dug 106 | . . . . . . 4 . . . 2 19 18 62 1 Terrain Destroyed 236 | . . 9 . . . 4 32 36 . 53 21 18 62 1 Melee 106 | . . . . . . 4 . . . 2 19 18 62 1 Projectile 2 | . . . . . . . . . . . 2 . . . AOE 128 | . . 9 . . . . 32 36 . 51 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Total 7817 | 164 426 911 588 528 96 407 561 207 1179 509 870 448 496 427 Wait 324 | . 9 25 58 23 . . 24 . 63 . 50 4 27 41 Move 6860 | 123 362 821 444 436 88 384 522 197 1107 487 756 407 380 346 Hop 27 | . . . 8 8 . 2 . . 1 . 2 3 . 3 Pick Up 62 | 8 10 8 7 6 . 7 1 2 2 . 8 . 2 1 Fast Attach 32 | 7 . 3 4 4 1 1 . . . . 2 1 3 6 Attach 38 | 1 . 8 2 . 4 2 1 . 1 2 5 4 5 3 Detach 14 | 1 . . . . 3 . . . 1 2 2 . 5 . Swap 30 | . 4 6 2 . . 3 1 2 1 1 4 3 3 . Drop 51 | . 5 7 7 8 . 4 1 2 3 . 9 1 4 . Fire 226 | 24 36 33 56 43 . . 4 4 . 14 11 1 . . Melee 147 | . . . . . . 4 7 . . 3 21 24 64 24 Ram 3 | . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . . . 3 . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -3/Research (discovered 4 exits: *Res x3 / [*Qua]) -2/Research -1/Access History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 287 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 862 | -10/Materials | Discovered new exit (range 15) 990 | -10/Materials | Discovered new exit (range 8) 1003 | -10/Materials | Entered Subcaves 1107 | -10/Subcaves | Learned location of Zion (-7) 1386 | -10/Subcaves | Discovered new exit (range 15) 1638 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1642 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 1729 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1812 | -10/Subcaves | Learned Materials garrison access intel 1919 | -10/Subcaves | Discovered new exit (range 13) 2003 | -10/Subcaves | Visited 4L-MR0's lab 2011 | -10/Subcaves | Core integrity fell below 50% 2044 | -10/Subcaves | Lost 6 parts (1p2n1u2w) 2080 | -10/Subcaves | Found Prototype Flight Unit 2141 | -10/Subcaves | Entered Materials 2141 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2142 | -8/Materials | Loaded intel: 1 garrison access location 2143 | -8/Materials | Identified Flightbrick 2144 | -8/Materials | Attached Flightbrick, gained temporary slots: Utility x3 2326 | -8/Materials | Identified exit to Factory 2529 | -8/Materials | Entered Factory 2529 | -7/Factory | Evolved 2 slots: Utility x2 2599 | -7/Factory | Build established: Scout 2822 | -7/Factory | Discovered new exit (range 4) 2831 | -7/Factory | Entered another Factory area 2831 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2849 | -6/Factory | Discovered new exit (range 5) 2868 | -6/Factory | Entered another Factory area 2868 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3006 | -5/Factory | Discovered new exit (range 14) 3021 | -5/Factory | Entered Upper Caves 3041 | -5/Upper Caves | Spotted B-75 Beast 3288 | -5/Upper Caves | Learned 4 Factory zone layouts 3334 | -5/Upper Caves | Discovered new exit (range 13) 3443 | -5/Upper Caves | Build established: Assassin 3474 | -5/Upper Caves | Entered another Upper Caves area 3475 | -5/Upper Caves | Identified exit to Warlord 3548 | -5/Upper Caves | Spotted B-75 Beast 3563 | -5/Upper Caves | Entered Warlord 3576 | -5/Warlord | Discovered new exit (range 9) 3714 | -5/Warlord | Visited the Vortex Lab 3730 | -5/Warlord | Warlord's base attacked by MAIN.C 3750 | -5/Warlord | Learned Factory repair station intel 3750 | -5/Warlord | Learned Armory garrison access intel 3750 | -5/Warlord | Learned 4 Armory zone layouts 3750 | -5/Warlord | Learned 4 Research zone layouts 3750 | -5/Warlord | Learned 4 Quarantine zone layouts 3750 | -5/Warlord | Learned Quarantine trap positions 3759 | -5/Warlord | Met Warlord 3793 | -5/Warlord | Build established: Ninja 3823 | -5/Warlord | Found Prototype Energy Gun 3955 | -5/Warlord | Warlord forces counterattacked 3966 | -5/Warlord | Entered Proximity Caves 4027 | -4/Proximity Caves | Spotted B-86 Titan 4171 | -4/Proximity Caves | Spotter reported a threat 4193 | -4/Proximity Caves | Discovered new exit (range 7) 4196 | -4/Proximity Caves | Entered Factory 4196 | -4/Factory | Evolved 2 slots: Utility x2 4197 | -4/Factory | Identified exit to Upper Caves 4198 | -4/Factory | Loaded intel: 6 repair station locations 4312 | -4/Factory | Identified exit to Research 4391 | -4/Factory | Discovered exit to Upper Caves (range 20) 4580 | -4/Factory | Build established: Hacker-Ninja 4611 | -4/Factory | Crushed by falling debris 4619 | -4/Factory | Entered Research 4619 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4710 | -3/Research | Identified exit to Research 4803 | -3/Research | Discovered new exit (range 10) 4840 | -3/Research | Entered another Research area 4840 | -2/Research | Warlord forces began assault on 0b10 4840 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4841 | -2/Research | Identified exit to Access 4950 | -2/Research | Research machine network offline 5073 | -2/Research | Crushed by falling debris 5085 | -2/Research | Crushed by falling debris 5085 | -2/Research | System corruption reached 10% 5101 | -2/Research | Crushed by falling debris 5132 | -2/Research | Lost 5 parts (1n4u) 5151 | -2/Research | Crushed by falling debris 5153 | -2/Research | Crushed by falling debris 5203 | -2/Research | Crushed by falling debris 5241 | -2/Research | Spotted Executioner 5243 | -2/Research | Spotted Striker 5244 | -2/Research | Spotted Striker 5245 | -2/Research | Spotted Striker 5256 | -2/Research | System corruption reached 30% 5259 | -2/Research | Core integrity fell below 50% 5259 | -2/Research | Entered Access 5259 | -1/Access | Evolved 2 slots: Utility x2 5287 | -1/Access | Lost 9 parts (1p2n4u2w) 5488 | -1/Access | Lost 3 parts (1p1n1u) 5493 | -1/Access | Build established: Mutant 5566 | -1/Access | Core integrity fell below 50% 5605 | -1/Access | Lost 6 parts (1p2n2u1w) 5633 | -1/Access | Core integrity fell below 20% 5670 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 05572_ Penetrated by Slug. 05574_ Lgt. Ion Engine destroyed. 05576_ K-01 Serf collects debris. 05604_ Slug penetrates Wall. 05609_ W-44 Eye sends out distress signal. 05610_ Acquired Field Propulsion Drive. 05611_ Penetrated by Slug. 05611_ Slug penetrates Wall. 05614_ P-80 Master resets Y-72 Warden, system corruption cleaned. 05627_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 8S. 05627_ Field Propulsion Drive destroyed. 05628_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A021. 05656_ Penetrated by Slug. 05658_ J5=# 2>DHYBOT EM% BN>WA8N OKIA 05667_ Slammed into S-43 Plague. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ??????????????????????????? | | ????????????????????## ?????????????????????????? | | ????????????????????# ###########??????????????? | | ????????????????????# # " #??????????????? | | ???????????????????? # """ #??????????????? | | ????????????????????# # """ #??????????????? | | ????????????????????# # " #??????????????? | | ????????????????????# # #??????????????? | | ????????????????????# # #??????????????? | | ????#???????????????# s@ ###### ? | | ????# ??????????????# # ! ss /s ggg ? | | ???## ?????????????## #####/########## ? | | ???? ?? ########## #?## ##?????????????????? | | ???? ?? ### #####?????????????? | | ???? ? " ????????? | | ????? ?? ### #######???????????? | | ??? ??????####### #?#####?????????????????? | | ###+###########?### ###???????????????????????? | | # ##### #?????????????????????????? | | # + #?????????????????????????? | | # #######?????????????????????????? | | # #???????????????????????????????? | | # #???????????????????????????????? | | # #???????????????????????????????? | | #####+#########???????????????????????????????? | | ##??# #???????????????????????????????????????? | | #??# #???????????????????????????????????????? | | #### #???????????????????????????????????????? | | #???????????????????????????????????????? | | " +???????????????????????????????????????? | | #???????????????????????????????????????? | | ######???????????????????????????????????????? | | #????????????????????????????????????????????? | | ###????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 100 Energy Generation 39 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Jamming Range 12 Additional Mass Support 16 Armor Coverage 150 Evasion (%) 64 Recoil Reduction 2 Offensive Hacking 38 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Field Propulsion Array | -3/Research | Hacked Surge Thruster | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Back For More Charge!!! Look Less Dangerous Next Time This Is My Hole Challenges ------------ None Game ------ Seed MicroGaussClaymores Manual? 0 Play Time 01:42:38 Cumulative 40.5 hours Start 2026.03.31 @ 23:48:08 End 2026.04.01 @ 16:17:09 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 31 Achievement% 23 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 968f4c20-3897-44b3-b446-db87238abd38