Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.05.02 @ 16:33:14 Player: Terminus Result: Destroyed by Tracker with Linked Autogun Performance ------------- Evolutions (8) 4000 Regions Visited (30) 6000 Robots Destroyed (333) 1665 Value Destroyed (16710) 16710 Prototype IDs (74) 1480 Alien Tech Used (7) 1400 Bonus (17113) 17113 TOTAL SCORE: 48368 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 6797 Follower Combat Kills 3704 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 422 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 500 Friendly Fire -1010 Cogmind --------- Core Integrity 0/1450 Matter 50/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -2/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (14) ----- Spectral Analyzer Advanced Signal Interpreter Experimental Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Myomer Exoskeleton Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Enhanced Biometal Leg Enhanced Biometal Leg Centrium Leg Experimental Biometal Leg > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Improved Energy Well Experimental Energy Well Zionite Biocell Array Long-range Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Advanced Thermal Shield Advanced Force Field Experimental System Shield > --- WEAPON ----------- Compact HERF Cannon High-powered Disruptor Cannon > --- INVENTORY -------- Compact Particle Reactor Improved Quantum Reactor Enhanced Biometal Leg Centrium Leg Subatomic Replicator PD Laser Nova Cannon Potential Cannon Improved Potential Cannon Mini Smartbomb Launcher Tiamat Missile Launcher [Rating: 192] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Hardcell Cannon Launcher Mini Smartbomb Launcher Special Weapon Improved Remote Datajack Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Slots Evolved 16 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Utility 12 | . . . 2 . 1 2 . . . . . . . . . 1 . . . . 2 . . . . 2 . 2 . . Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Parts Attached 437 | 6 11 3 27 31 14 43 2 3 4 2 10 5 7 . 2 11 6 1 7 14 37 2 4 8 1 26 26 39 41 44 Power 34 | 1 2 . 3 3 . 3 . . . . 2 1 . . 1 2 . . . . 3 1 1 1 . 1 2 . 2 5 Engine 15 | 1 1 . 3 3 . 3 . . . . 2 1 . . 1 . . . . . . . . . . . . . . . Core 3 | . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Reactor 16 | . . . . . . . . . . . . . . . . . . . . . 3 1 1 1 . 1 2 . 2 5 Propulsion 55 | 2 2 1 5 2 1 2 . . . . 3 1 2 . . 1 2 . 2 1 6 . . . 1 . 6 7 2 6 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 53 | 2 2 1 5 2 1 2 . . . . 3 1 2 . . 1 2 . 2 1 4 . . . 1 . 6 7 2 6 Wheel 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 163 | 1 2 . 7 4 2 20 . 2 2 . 1 3 1 . 1 5 . 1 4 6 22 . 2 5 . 14 15 15 18 10 Device 101 | . 1 . 2 1 . 10 . 1 . . . 2 1 . . 4 . . 3 3 18 . 1 3 . 10 11 11 11 8 Storage 14 | 1 1 . 1 . . . . . . . 1 . . . . 1 . . . . . . . 2 . 1 2 . 4 . Processor 15 | . . . . . . 1 . . 1 . . . . . . . . . 1 1 3 . . . . 2 . 3 1 2 Hackware 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Protection 30 | . . . 4 3 1 8 . 1 1 . . 1 . . 1 . . 1 . 2 1 . 1 . . 1 2 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 185 | 2 5 2 12 22 11 18 2 1 2 2 4 . 4 . . 3 4 . 1 7 6 1 1 2 . 11 3 17 19 23 Energy Gun 32 | 1 4 2 2 2 2 . . . . . . . 1 . . . 1 . . 1 2 . . . . 3 . 7 3 1 Energy Cannon 99 | . 1 . 4 8 7 13 1 1 2 1 3 . 2 . . 3 2 . . 3 1 1 . 1 . 4 2 8 14 17 Ballistic Gun 10 | 1 . . 3 4 . . . . . . . . . . . . . . . 1 1 . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Launcher 23 | . . . 2 4 2 1 . . . 1 1 . 1 . . . 1 . 1 1 1 . . . . 2 1 . 1 3 Special Weapon 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . 2 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 9 | . . . 1 4 . . . . . . . . . . . . . . . 1 1 . . 1 . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 58 | . . . 2 5 2 2 . . . . 1 2 2 . . 1 1 . 3 . 3 . . 4 . 6 2 6 11 5 Corrupted Parts 13 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 3 . 7 1 . System Corruption 78 | . . . . . . . . . . . . . . . . 13 . . . . 1 . . . . 21 . 35 8 . Parts Lost 97 | . 2 1 . 1 2 2 . . . . . . . . . . . . 1 17 2 . . . . 2 6 14 9 38 Power 10 | . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . 2 4 Propulsion 13 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . 1 1 . 7 Utility 41 | . . . . . 1 . . . . . . . . . . . . . . 6 2 . . . . . 2 11 6 13 Weapon 33 | . 1 1 . 1 1 2 . . . . . . . . . . . . 1 5 . . . . . 2 2 2 1 14 Highest Loss Streak 19 | . 1 1 . 1 1 1 . . . . . . . . . . . . 1 11 2 . . . . 1 3 9 2 19 Average Slot Usage (%) 94 | . 98 100 98 99 99 99 100 100 98 100 99 99 99 100 100 100 100 100 99 85 88 94 94 94 94 92 85 90 80 72 Engine 4 | . 6 14 10 11 9 6 7 7 7 7 12 13 13 13 13 9 . . . . . . . . . . . . . . Core 1 | . 7 . . . . . . . . . . . . . . 1 11 11 11 8 . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . 6 10 10 10 10 8 7 4 4 6 Leg 20 | . 28 28 21 21 27 22 23 23 23 23 26 26 26 26 26 23 23 23 22 18 9 15 15 15 16 19 18 16 15 9 Device 20 | . 12 14 22 24 18 22 23 22 23 23 20 19 20 20 20 23 23 23 22 19 20 21 21 20 21 20 19 25 17 12 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 14 13 Processor 11 | . . . . . . 7 7 7 10 15 13 13 13 13 13 11 11 11 11 11 15 15 15 15 15 19 19 21 17 16 Hackware 2 | . . . . . 9 11 15 15 7 . . . . . . . . . . . . . . . . . . . 1 3 Protection 4 | . . . 10 8 9 3 . . 3 7 6 6 6 6 6 5 5 5 5 4 5 5 4 5 5 4 4 3 . . Energy Gun 2 | . 18 14 11 3 . . . . . . . . . . . . . . . . 1 . . . . 2 . 5 . . Energy Cannon 10 | . 4 14 10 14 17 11 12 10 13 14 12 13 12 13 13 17 15 17 16 8 10 14 12 9 10 9 7 5 6 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 127 | 11 31 34 44 45 45 52 43 43 51 51 58 58 60 59 59 67 65 65 65 62 107 93 93 92 92 94 107 114 127 107 Greatest Support 130 | 20 20 20 34 34 51 54 54 54 54 54 69 67 83 83 83 92 96 96 102 96 71 71 71 71 99 99 108 118 130 130 Greatest Overweight (x) 10 | 3 1 1 2 1 . 1 . . . . . . 1 . . . . . . 1 10 1 1 1 1 . 1 1 1 1 Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . . . . . . . 4 1 1 1 . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 1 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Average Carried 13 | . 12 14 14 14 14 14 14 15 14 13 14 14 15 15 15 14 15 14 14 11 9 15 15 14 15 14 13 14 14 8 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 1 15 15 15 15 15 15 15 15 13 14 15 15 15 15 15 15 15 15 15 10 15 15 15 15 15 15 15 14 14 3 Class Distribution -------------------- 66% | Scavenger-Mutant 20% | Mutant 10% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Testing Scavenger-Mutant | -2/Section 7 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Matter Collected 5971 | 219 212 30 261 519 201 365 98 76 40 20 58 90 70 . 20 144 103 23 86 147 455 30 103 97 10 335 290 657 538 674 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 15195 | . 840 146 915 1367 812 751 . 43 . . 109 . . . 161 324 136 76 214 525 635 85 43 254 76 1416 381 1785 2186 1915 Parts 637 | . 37 7 55 88 46 35 . 2 . . 1 . . . 4 10 4 3 15 25 38 8 3 9 5 55 9 62 57 59 Haulers Intercepted 20 | . 2 . 4 6 3 1 . . . . 1 . . . . . . . . . . . . . . 1 . . 1 1 Recyclers Shooed 12 | . 2 . 1 4 1 2 . . . . . . . . . 1 . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 129 | . . . . . . . 2 3 . . . 13 15 . 12 . 8 2 45 13 . 8 3 1 4 . . . . . Prevented 24 | . . . . . . . . . . . . . 7 . . . . . 6 7 . . 3 . 1 . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Combat Hostiles Destroyed 248 | . 11 5 16 26 16 12 . 1 . . . . . . 2 5 3 1 5 9 10 2 1 . 2 19 12 21 37 32 Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Guns 37 | . 10 . 12 10 . . . . . . . . . . . . . . . . 3 . . . . . . 1 . 1 Cannons 101 | . 1 5 1 6 10 11 . 1 . . . . . . 1 5 2 1 1 2 3 2 1 . 2 8 6 10 13 9 AOE 72 | . . . 3 10 6 . . . . . . . . . . . . . 3 4 3 . . . . 3 4 . 18 18 Classes Destroyed 25 | . 7 1 2 . 2 1 . . . . . . . . 1 . . . 1 1 1 . . . . 2 . 1 3 2 Worker 18 | . 2 . 1 4 1 1 . . . . . . . . . . . . . . 2 . . . . 3 . . 4 . Builder 9 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . 4 . . . . Tunneler 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler 20 | . 2 . 4 6 3 1 . . . . 1 . . . . . . . . . . . . . . 1 . . 1 1 Recycler 8 | . 3 . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Carrier 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Operator 5 | . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Watcher 17 | . 1 . 2 1 1 1 . . . . . . . . . 1 . . . . . . . . . 3 . 2 2 3 Swarmer 37 | . 3 . 4 7 6 . . . . . . . . . . . 2 . 3 4 . . . . . 3 . . . 5 Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Grunt 83 | . 8 4 6 12 4 4 . . . . . . . . . 2 . . 1 3 4 . . . . 5 3 1 14 12 Brawler 4 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 1 Duelist 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 Protector 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Sentry 37 | . . . 6 7 4 4 . . . . . . . . 1 . 1 1 . . 2 . . . . 3 . 4 1 3 Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hunter 26 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 2 5 7 8 2 Programmer 46 | . . . . . . 4 . 1 . . . . . . . 3 . . . . 4 2 . . 2 5 4 7 10 4 Behemoth 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Assembled 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Wizard 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 12 | . 3 2 5 10 5 2 . 1 . . 1 . . . 1 2 2 1 5 9 8 2 1 . 2 12 7 4 7 7 Combat Bots Only 9 | . 3 2 5 6 5 2 . 1 . . . . . . 1 2 2 1 5 9 4 2 1 . 2 4 7 4 6 7 Max Kills in Single Turn 6 | . 1 1 3 3 3 1 . 1 . . 1 . . . 1 1 1 1 1 2 6 1 1 1 1 4 2 1 3 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 3 3 3 . . . . . . . . . . . . . 1 1 2 . . . . 1 2 . 2 5 Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Damage Taken 20481 | . 390 131 442 605 611 1008 24 88 . . . 12 . . 20 99 156 19 460 2004 484 37 . . . 1465 1415 2507 2870 5634 Core 2414 | . 77 17 53 66 78 154 . 14 . . . . . . . . 37 . 32 227 . . . . . 48 155 190 326 940 Absorbed by Shields 2142 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 436 924 782 . Core Remaining (%) 81 | 100 . 62 . 70 85 . . . . 76 . . . . 100 . . . . 70 . . . . 100 . 68 . . . Volleys Fired 1027 | 1 59 8 56 74 51 44 . 4 . . 5 7 3 . 3 32 28 4 8 33 37 13 16 4 8 103 78 136 78 134 Largest 3 | 2 2 2 2 2 2 2 . 2 . . 2 2 2 . 2 3 3 3 3 3 2 1 1 1 1 1 1 2 2 3 Hottest 346 | 60 110 135 135 136 136 136 . 128 . . 180 180 180 . 180 278 286 276 276 200 170 105 105 88 105 113 300 240 240 346 Shots Fired 1475 | 2 112 16 107 137 96 88 . 9 . . 10 14 6 . 6 90 76 10 14 44 45 13 16 4 8 105 78 148 73 148 Gun 301 | 2 97 8 55 75 . . . . . . . . . . . . . . . 8 8 . . . . 1 1 40 . 6 Cannon 1106 | . 15 8 51 53 90 88 . 9 . . 10 14 6 . 6 90 76 10 9 29 33 13 6 4 8 97 71 108 73 129 Launcher 57 | . . . 1 9 6 . . . . . . . . . . . . . 5 7 4 . . . . 6 6 . . 13 Special 11 | . . . . . . . . . . . . . . . . . . . . . . . 10 . . 1 . . . . Kinetic 95 | 1 21 . . 37 . . . . . . . . . . . . . . . 5 1 . . . . . . . . 30 Thermal 1141 | 1 83 16 106 91 90 88 . 9 . . 10 14 6 . 6 90 76 10 9 29 30 13 6 . 8 62 64 85 65 74 Explosive 45 | . . . 1 9 6 . . . . . . . . . . . . . . . 4 . . . . 6 6 . . 13 Electromagnetic 180 | . 8 . . . . . . . . . . . . . . . . . 5 7 10 . . 4 . 36 8 63 8 31 Phasic 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Robot Hit Streak 22 | 2 11 4 14 18 11 9 . 5 . . 12 3 . . 5 12 10 5 10 22 11 12 14 1 7 9 12 14 20 22 Robot Miss Streak 3 | . 3 2 3 3 3 2 . 1 . . . 1 . . 1 2 1 . 2 2 1 1 . 1 . 3 2 3 1 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 305 | . . . . . . . . . . . . . . . . . . . . . 1 13 6 4 8 98 72 103 . . Autonomous 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Shots Hit Robots 839 | 2 73 10 68 87 65 66 . 7 . . 10 3 . . 5 22 15 2 7 31 24 3 12 5 6 53 34 87 70 72 Core Hits 544 | . 33 8 27 55 27 31 . 2 . . . 1 . . 2 9 3 2 10 14 24 2 1 3 3 59 24 32 57 115 Critical Kills 20 | . . . . 1 2 1 . . . . . . . . 1 . 1 . 1 . . . . . . 3 2 3 5 . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 35 | . 4 . 5 1 2 2 . . . . . . . . 1 . 1 . 1 . . . . . . 3 2 4 6 3 Burn 9 | . 4 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 20 | . . . . 1 2 1 . . . . . . . . 1 . 1 . 1 . . . . . . 3 2 3 5 . Blast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Corrupt 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 Sever 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 94 | . . . 1 16 . 27 4 14 . . . . . . . . . . . 13 6 . . 4 . . . . 9 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 45 | . . . . . . 27 4 14 . . . . . . . . . . . . . . . . . . . . . . Piercing 49 | . . . 1 16 . . . . . . . . . . . . . . . 13 6 . . 4 . . . . 9 . Sneak Attacks 10 | . . . . . . 3 . . . . . . . . . . . . . . 4 . . 3 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 49607 | 22 987 185 1558 2358 1797 1803 . 184 . . 282 114 . . 140 625 472 67 348 1291 2171 135 71 434 272 4241 2596 3642 14355 9457 Guns 4073 | 22 781 56 856 858 . . . . . . . . . . . . . . . 209 207 . . . . 25 25 784 . 250 Cannons 23975 | . 158 122 528 617 1370 1389 . 184 . . 282 114 . . 140 612 472 67 180 244 463 135 71 45 272 2182 1498 2745 6657 3428 Explosions 18901 | . 42 . 174 863 417 . . . . . . . . . . . . . 168 562 1075 . . . . 2011 1073 104 6633 5779 Melee 2508 | . . . . . . 354 . . . . . . . . . . . . . 276 424 . . 389 . . . . 1065 . Ramming 150 | . 6 7 . 20 10 60 . . . . . . . . . 13 . . . . 2 . . . . 23 . 9 . . Kinetic 1476 | 10 231 . . 466 . . . . . . . . . . . . . . . 110 33 . . . . . . . . 626 Thermal 30590 | 12 686 178 1384 1009 1370 1389 . 184 . . 282 114 . . 140 612 472 67 223 455 1081 135 71 . 272 1087 1344 2197 13003 2823 Explosive 9859 | . . . 174 863 417 . . . . . . . . . . . . . . . 379 . . . . 2011 1073 . . 4942 Electromagnetic 4925 | . 64 . . . . . . . . . . . . . . . . . 125 351 252 . . 45 . 1120 179 1436 287 1066 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 354 | . . . . . . 354 . . . . . . . . . . . . . . . . . . . . . . . . Piercing 2154 | . . . . . . . . . . . . . . . . . . . . 276 424 . . 389 . . . . 1065 . Phasic 99 | . . . . . . . . . . . . . . . . . . . . 99 . . . . . . . . . . Highest Corruption 86 | . 1 1 . . . 4 4 6 6 . . . . . . 13 13 13 13 1 1 1 1 1 1 26 26 63 86 86 Average Corruption 18 | . 1 1 . . . 2 4 4 6 . . . . . . 13 13 13 13 1 1 1 1 1 1 16 11 18 76 86 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 629 | . 4 7 . . . 14 10 13 2 . . . . . . 37 26 17 3 2 3 2 4 . 2 29 42 70 207 135 Message Errors 92 | . 2 3 . . . 1 3 5 1 . . . . . . 5 4 3 . 1 1 1 1 . 1 4 10 11 22 13 Matter Fused 84 | . . . . . . 3 4 3 . . . . . . . 7 4 6 . . . . . . . 4 5 12 25 11 Heat Flow Errors 60 | . . . . . . 1 2 2 . . . . . . . 5 5 1 1 . . . . . . 4 6 7 9 17 Energy Discharges 58 | . 2 1 . . . 5 . 1 . . . . . . . 7 4 2 1 . 1 . 3 . 1 3 5 7 8 7 Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Data Loss (minor) 44 | . . 3 . . . 4 1 1 1 . . . . . . 3 1 1 . . 1 1 . . . 4 5 3 12 3 Data Loss (major) 16 | . . . . . . . . . . . . . . . . 2 1 . . . . . . . . 2 4 2 4 1 Misfires 16 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 3 1 3 6 2 Alerts 6 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . 1 2 . Misdirections 202 | . . . . . . . . . . . . . . . . 8 4 4 1 . . . . . . 3 5 21 104 52 Weapon Failures 47 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . 1 1 3 12 28 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4390 | . 8 . 5 26 45 193 . 30 . . 41 . . . . 3 37 . . 71 233 . . . 18 49 130 150 2570 781 Projectiles 2417 | . 8 . 5 2 35 16 . 30 . . 41 . . . . 3 37 . . . 8 . . . 18 22 124 150 1496 422 Explosions 1611 | . . . . 24 10 . . . . . . . . . . . . . . 71 102 . . . . 27 6 . 1012 359 Melee 362 | . . . . . . 177 . . . . . . . . . . . . . . 123 . . . . . . . 62 . Knockbacks 9 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . 6 Impact 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . Kinetic 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 616 | . . . . 21 20 . . . . . . . . . . . . . . 28 50 . . . . 44 . . 149 304 Shots 15 | . . . . 1 1 . . . . . . . . . . . . . . 2 2 . . . . 1 . . 3 5 Rammed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Targets Rammed 27 | . 2 1 . 5 3 9 . . . . 1 . . . . 2 . . . . 1 . . . . 2 . 1 . . Kicked 26 | . 2 1 . 5 3 9 . . . . 1 . . . . 2 . . . . . . . . . 2 . 1 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 497 | . 84 65 49 8 3 157 244 225 . . 154 78 18 . . 334 295 68 108 4 30 90 60 57 93 237 247 232 497 306 Average Temperature 56 | . 21 32 12 3 1 32 112 81 . . 75 17 10 . . 53 87 39 51 4 30 40 40 33 49 65 90 78 68 69 Received Heat Transfer 2611 | . 186 93 234 201 162 318 . . . . . . . . . 9 9 . . 168 48 . . . . 147 . 78 256 702 Effects 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Interference 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 20 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 5 . 7 2 4 Combat Hostiles 18 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 5 . 7 1 3 Parts Fried 56 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . 13 1 24 3 9 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 24 | . . . . 1 2 1 . . . . 1 . . . 1 . 1 . 1 1 . . . . . 3 2 3 6 1 Combat Hostiles 19 | . . . . . . 1 . . . . . . . . 1 . 1 . 1 1 . . . . . 3 2 3 5 1 Parts Melted 67 | . 3 1 5 1 5 5 . 1 . . . . . . 1 1 1 1 3 5 2 . . . 1 5 4 8 12 2 Heat Transferred 31711 | 25 2049 371 2997 2109 2479 2331 . 259 . . 370 148 . . 185 740 646 87 263 600 1057 111 74 . 222 906 1184 1567 8996 1935 Parts Sabotaged 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 1 . . . . . . . . . . . . . . . . . 1 1 . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Peak Influence 2579 | . 200 120 189 676 470 182 . . . . 261 . . . . 386 . . . . 461 . . . . 891 1059 1465 2111 2579 Initial 1140 | . . 50 11 73 86 117 . . . . . . . . . 81 . . . . 18 . . . . 39 462 417 801 1140 Average 517 | . 83 76 103 378 249 66 . . . . 123 . . . . 233 . . . . 180 . . . . 538 813 947 1456 1527 Maximum Alert Level 5 | . 1 . . 2 2 . . . . . 1 . . . . 1 . . . . 2 . . . . 3 3 4 5 5 Low Security (%) 43 | 100 94 100 100 23 26 100 . . . . 53 . . . . 36 . . . . 57 . . . . 24 . . . . Level 1 13 | . 5 . . 19 72 . . . . . 46 . . . . 63 . . . . 27 . . . . 13 . . . . Level 2 10 | . . . . 57 1 . . . . . . . . . . . . . . . 14 . . . . 10 15 23 . . Level 3 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . 51 84 43 27 . Level 4 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 23 69 Level 5 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 4 High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 25 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 87 | . 3 . 2 7 2 8 . . . . 2 . . . . 4 . . . . 6 . . . . 4 10 8 15 16 Investigation 15 | . 3 . . 2 . 3 . . . . . . . . . 1 . . . . 2 . . . . . 2 . 1 1 Extermination 20 | . . . . . . 3 . . . . . . . . . 2 . . . . 2 . . . . 1 2 4 4 2 Reinforcement 16 | . . . 2 2 1 2 . . . . 1 . . . . 1 . . . . 2 . . . . . 4 . 1 . Assault 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 4 7 10 Garrison 8 | . . . . 3 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . 2 . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . Haulers Reinforced 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Distress Signals 18 | . 3 . 3 2 2 . . . . . . . . . . 1 . . . . 1 . . . . 2 2 . . 2 Communications Jammed 64 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 16 14 33 . . Distress Signals 62 | . . . . . . . . . . . . . . . . . . . . . . . . . . 16 14 32 . . Times Spotted 480 | . 26 4 27 43 22 17 1 1 . . 1 12 10 . 3 21 5 1 7 9 14 2 2 . 2 37 21 54 53 85 Peak Tracking Total 15 | . 4 2 6 9 4 3 1 1 . . 1 6 4 . 2 4 3 1 15 4 3 2 1 . 2 11 5 9 6 15 Tactical Retreats 25 | . 5 . 1 3 . 1 . . . . . . . . . . . . . 1 . . . . . 2 . 1 6 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Traps Triggered 13 | . 2 . 1 2 . . . . . . . . . . . . . . . . 3 . . . . . . 1 4 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . 1 . . . . . . . . . . 7 1 1 1 2 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Machines Disabled 55 | . 1 . 1 5 . 1 . . . . . . . . . . . . . . 5 . 1 1 . 2 7 4 11 16 Max in Single Turn 5 | . 1 . 1 1 . 1 . . . . . . . . . . . . . . 5 . . 1 . 1 1 1 2 3 Garrison Access 4 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Machines Accessed 59 | . 10 . 6 9 4 12 1 . . . 2 . . 4 1 . . 1 1 . 2 . . 4 . 1 . 1 . . Terminals 29 | . 7 . 3 8 3 7 . . . . . . . . 1 . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Stations 6 | . 1 . 2 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 1 2 . . . . 1 . . . . . . . . . 1 . . . . 1 . 1 . . Total Hacks 172 | . 25 . 24 27 7 32 1 . . . 3 . . 24 1 . . 1 1 . 4 . . 17 . 3 . 2 . . Successful 120 | . 18 . 15 16 3 19 1 . . . 2 . . 24 1 . . 1 1 . 2 . . 17 . . . . . . Failed 52 | . 7 . 9 11 4 13 . . . . 1 . . . . . . . . . 2 . . . . 3 . 2 . . Catastrophic 9 | . 2 . . 1 1 4 . . . . 1 . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 168 | . 20 . 13 16 5 8 . . . . 8 . . . . 15 . . 1 . 10 . . . . 14 9 31 18 . Terminals 84 | . 20 . 13 25 6 19 . . . . . . . . 1 . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . 4 . . . . . . . . . . . . . . 2 . . . . . . . . . Repair Stations 21 | . 3 . 9 2 . 5 . . . . 2 . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . . . 1 4 . . . . 1 . . . . . . . . . 2 . . . . 3 . 2 . . Terminal Hacks 72 | . 6 . 3 11 2 5 1 . . . . . . 24 1 . . 1 1 . . . . 17 . . . . . . Record 17 | . . . . . . . . . . . . . . 11 1 . . . . . . . . 5 . . . . . . Part Schematic 9 | . . . . . . . . . . . . . . 5 . . . . . . . . . 4 . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . Open Door 6 | . . . . 3 . . 1 . . . . . . . . . . 1 1 . . . . . . . . . . . Branch Access Points 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 4 | . 1 . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 5 | . 1 . . 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 6 | . 2 . 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . 4 . . . . . . . . . . . . . . 2 . . . . . . . . . Load Schematic 3 | . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . Build 3 | . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 18 | . 2 . 7 2 . 5 . . . . 2 . . . . . . . . . . . . . . . . . . . Scan Component 10 | . 1 . 4 1 . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . Repair 8 | . 1 . 3 1 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 20 | . 10 . 3 3 . 4 . . . . . . . . . . . . . . . . . . . . . . . . Terminals 18 | . 8 . 3 3 . 4 . . . . . . . . . . . . . . . . . . . . . . . . Track 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 13 | . 5 . 2 3 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 7 . 5 6 3 10 . . . . 2 . . . . . . . . . 2 . . . . 1 . 1 . . Full Trace Events 5 | . . . . 1 . 3 . . . . . . . . . . . . . . 1 . . . . . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . 1 . . . . . . . . . . 5 . . . . . . . . . 4 . . . 9 . . Parts Built 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Matter 702 | . . . . . . 384 . . . . . . . . . . . . . . 318 . . . . . . . . . Time 271 | . . . . . . 102 . . . . . . . . . . . . . . 169 . . . . . . . . . Total Part Build Rating 14 | . . . . . . 8 . . . . . . . . . . . . . . 6 . . . . . . . . . Parts Repaired 8 | . 1 . 3 1 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . Time 295 | . 26 . 111 38 . 76 . . . . 44 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Relay Couplers Released 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 3 . . Machine Destruction 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Robots Rewired 4 | . . . . . . . . . . . . 1 . . . . . . . . . . 3 . . . . . . . Allies Hacked 9 | . . . . . . 1 . . . . . . . . . 4 . . . . . . . . 2 1 . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Total Allies 56 | . 1 1 . . . 1 . . 4 . 5 1 . . 1 8 . . . . 6 . 4 . . 7 . 10 . 7 Largest Group 9 | . 1 1 . . . 1 . . 4 4 9 9 7 3 4 7 1 . . . 3 . 3 3 2 5 1 6 . 7 Highest-Rated Group 684 | . 10 31 . . . 26 . . 150 150 530 530 351 112 207 489 85 . . . 225 . 207 207 92 300 147 684 . 91 Highest-Rated Ally 269 | . 10 31 . . . 26 . . 39 39 85 85 85 39 95 165 85 . . . 75 . 115 115 46 269 147 114 . 15 Zionite Dispatches 15 | . . . . . . . . . . . 2 . . . . 3 . . . . 3 . . . . 4 . 3 . . Heavy 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Light 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . Fire 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hero 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 8 | . . . . 1 . 4 . . . . . . . . . . . . . . 1 . . . . 2 . . . . STAY 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . FOLLOW 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . DROP 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . RETURN 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 490 | . . 5 . . . . . . . . 7 51 30 . 20 55 3 . . . 27 . 16 . 5 27 73 90 . 81 Total Damage 18871 | . . 66 . . . . . . . . 590 1602 1377 . 358 2224 96 . . . 816 . 442 . 164 2842 2331 4527 . 1436 Kills 113 | . . . . . . . . . . . 6 15 13 . 3 17 2 . . . 6 . 1 . . 10 13 20 . 7 Allies Corrupted 7 | . . . . . . . . . . . . . . . . 3 . . . . . . . . 1 2 . 1 . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 13 | . . 1 . . . . 1 1 2 . . 2 1 . . . . 1 . 2 . . 2 . . . . . . . Drone Launches 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 14 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 2 5 5 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Turns Passed 27836 | 61 1414 555 1492 1749 662 2239 466 542 1374 489 474 602 514 111 343 1220 473 407 512 792 1272 788 920 441 703 1382 1231 1771 1733 1104 Spaces Moved 15515 | 39 582 235 448 625 338 1223 341 373 1030 357 293 381 337 84 231 749 277 348 417 453 617 366 454 199 422 768 617 1075 1218 618 Core 13 | 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 14914 | 26 582 235 448 625 338 1223 341 373 1030 357 293 381 337 84 231 749 277 348 417 453 29 366 454 199 422 768 617 1075 1218 618 Wheels 588 | . . . . . . . . . . . . . . . . . . . . . 588 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 200 200 210 130 130 130 130 130 130 125 125 117 117 117 115 110 110 107 100 140 193 193 193 112 112 112 102 100 100 Average Speed 139 | 123 194 200 248 210 130 130 130 130 130 130 125 125 118 117 117 115 110 110 109 121 151 193 193 193 158 112 136 130 107 104 Slowest Speed 340 | 200 200 200 280 210 130 210 130 130 130 130 127 125 203 117 117 117 115 110 110 220 340 193 193 193 193 112 197 193 184 193 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 50 | 3 87 54 44 94 37 32 57 61 89 50 8 61 56 70 47 20 33 48 71 56 18 47 56 60 64 30 64 37 92 32 Regions Visited 30 Branch Regions 21 Pre-discovered Areas 9 | . 2 . . . . . 1 . 1 . . . . 1 . . . . . 1 . . . 3 . . . . . . Known Exits Taken 26 | . 1 . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 29 | . . 1 . . . . 5 2 4 1 . 3 . . 2 . 2 1 . 2 . 1 3 . 2 . . . . . Spaces Dug 366 | . . . 8 21 13 21 3 14 . . . 6 4 . . 32 50 6 . 18 15 9 3 . 2 24 54 30 4 29 Terrain Destroyed 1217 | . 9 . 8 96 31 21 3 14 . . . 6 4 . 1 38 54 6 11 19 80 10 4 . 2 80 110 44 281 285 Melee 50 | . . . 1 10 . 21 3 14 . . . . . . . . . . . . 1 . . . . . . . . . Projectile 367 | . . . . . 1 . . . . . . 6 4 . 1 38 54 6 1 19 20 10 4 . 2 34 73 40 6 48 AOE 800 | . 9 . 7 86 30 . . . . . . . . . . . . . 10 . 59 . . . . 46 37 4 275 237 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Total 20277 | 47 752 306 720 899 462 1718 359 399 1068 382 390 495 443 96 298 1037 385 365 459 625 893 449 495 249 458 1279 994 1388 1478 889 Wait 2706 | 1 64 51 163 116 43 352 7 4 27 21 66 56 92 13 61 219 68 8 17 109 166 67 19 20 25 354 245 107 91 54 Move 15484 | 38 581 234 447 624 337 1222 340 372 1029 356 292 380 336 83 230 748 276 347 416 452 616 365 453 198 421 767 615 1074 1217 618 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 153 | 1 23 4 7 10 7 9 3 . 2 1 6 2 . . . 9 2 2 3 2 15 . . 4 . 9 14 7 8 3 Fast Attach 192 | 6 5 1 12 9 4 6 . . 2 1 4 3 4 . . 8 2 . 4 2 22 1 3 7 1 11 4 19 27 24 Attach 95 | . 2 1 2 3 4 4 . . 2 . 2 . . . . 2 . . . 9 9 . . . . 5 9 8 13 20 Detach 22 | . . . . . . . . . . 1 1 . . . . . . . . 2 1 . . . . . 1 . 8 8 Swap 158 | . 4 1 13 19 6 33 2 3 . 1 4 2 3 . 2 1 4 1 3 3 6 1 1 2 . 11 14 13 2 3 Drop 242 | . 12 5 19 18 7 12 3 . 6 1 9 7 5 . 2 16 5 3 8 . 14 2 3 10 1 17 13 17 23 4 Fire 1027 | 1 59 8 56 74 51 44 . 4 . . 5 7 3 . 3 32 28 4 8 33 37 13 16 4 8 103 78 136 78 134 Melee 94 | . . . 1 16 . 27 4 14 . . . . . . . . . . . 13 6 . . 4 . . . . 9 . Ram 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . Kick 25 | . 2 1 . 5 3 9 . . . . 1 . . . . 2 . . . . . . . . . 2 . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 12 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . 1 6 . . Rewire 64 | . . . . . . . . 2 . . . 38 . . . . . . . . . . . . 2 . . 1 . 21 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: *Res x2 / Arm / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Mutant 357 | -10/Materials | Identified exit to Mines 817 | -10/Materials | Discovered new exit (range 16) 959 | -10/Materials | Repaired Med. Laser 1085 | -10/Materials | Discovered new exit (range 16) 1296 | -10/Materials | Discovered new exit (range 14) 1476 | -10/Materials | Entered Mines 1518 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1657 | -10/Mines | Build established: Scavenger-Mutant 1659 | -10/Mines | Received a Mining Laser from a helpful Derelict 1769 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1774 | -10/Mines | Found Prototype Device 1860 | -10/Mines | Assembled infested the area 1865 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1953 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1956 | -10/Mines | Discovered new exit (range 8) 2031 | -10/Mines | Entered Materials 2031 | -9/Materials | Evolved 2 slots: Utility x2 2032 | -9/Materials | Identified exit to Storage 2703 | -9/Materials | Repaired Beam Cannon 2737 | -9/Materials | Repaired Med. Armor Plating 3067 | -9/Materials | Identified Exp. Sensor Array 3268 | -9/Materials | Repaired Broken Titanium Leg 3427 | -9/Materials | Discovered new exit (range 10) 3523 | -9/Materials | Entered Storage 3980 | -9/Storage | Garrison activated, responded to threat 4017 | -9/Storage | Build established: Mutant 4397 | -9/Storage | Found Prototype Protection 4397 | -9/Storage | Identified Lgt. Regenerative Plating 4401 | -9/Storage | Found Lgt. Regenerative Plating 5116 | -9/Storage | Repaired Titanium Leg 5226 | -9/Storage | Discovered new exit (range 16) 5272 | -9/Storage | Entered Materials 5272 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5433 | -8/Materials | Garrison activated, responded to threat 5922 | -8/Materials | Discovered new exit (range 10) 5934 | -8/Materials | Entered Factory 5934 | -7/Factory | Evolved 2 slots: Utility x2 6245 | -7/Factory | Build established: Scavenger-Mutant 7124 | -7/Factory | Repaired Titanium Leg 7163 | -7/Factory | Repaired Hrd. Medium Armor Plating 7637 | -7/Factory | Identified exit to Lower Caves 7778 | -7/Factory | Fabricated Exp. Sensor Array? 8173 | -7/Factory | Entered Lower Caves 8207 | -7/Lower Caves | Learned location of Extension (-6) 8341 | -7/Lower Caves | Encountered a Warlord checkpoint 8551 | -7/Lower Caves | Spotted B-75 Beast 8625 | -7/Lower Caves | Discovered new exit (range 12) 8638 | -7/Lower Caves | Identified exit to Lower Caves 8639 | -7/Lower Caves | Entered another Lower Caves area 9041 | -7/Lower Caves | Learned Factory emergency access door positions 9087 | -7/Lower Caves | Encountered a Warlord checkpoint 9145 | -7/Lower Caves | Discovered new exit (range 5) 9151 | -7/Lower Caves | Identified exit to Zion 9181 | -7/Lower Caves | Entered Zion 9241 | -7/Zion | System corruption cleaned by Quarantine Array 9411 | -7/Zion | Discovered new exit (range 14) 9715 | -7/Zion | Learned Factory terminal intel 9788 | -7/Zion | Learned location of Data Miner (-6) 9846 | -7/Zion | Learned Factory emergency access door positions 9878 | -7/Zion | Found CR-A16's Pointy Stick 10279 | -7/Zion | Imprinted 10281 | -7/Zion | Declared Zion's savior 10527 | -7/Zion | Identified exit to Proximity Caves 10555 | -7/Zion | Entered Proximity Caves 10555 | -6/Proximity Caves | Accompanied by 4 allies 11012 | -6/Proximity Caves | Discovered new exit (range 8) 11038 | -6/Proximity Caves | Identified exit to Factory 11044 | -6/Proximity Caves | Entered Factory 11044 | -6/Factory | Accompanied by 4 allies 11044 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 11046 | -6/Factory | Loaded intel: 22 terminal locations 11118 | -6/Factory | Zion Heavy squad teleported in 11207 | -6/Factory | Garrison activated, responded to threat 11334 | -6/Factory | Zion Light squad teleported in 11385 | -6/Factory | Repaired Imp. Deuterium Engine 11416 | -6/Factory | Discovered new exit (range 11) 11427 | -6/Factory | Identified exit to Lower Caves 11518 | -6/Factory | Entered Lower Caves 11518 | -6/Lower Caves | Accompanied by 9 allies 11533 | -6/Lower Caves | Attacked by a faux Warlord 11547 | -6/Lower Caves | Found Prototype Protection 11547 | -6/Lower Caves | Identified Zio. Weapon Casing 11988 | -6/Lower Caves | Identified exit to Lower Caves 12078 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12103 | -6/Lower Caves | Learned Factory emergency access door positions 12120 | -6/Lower Caves | Entered another Lower Caves area 12120 | -6/Lower Caves | Accompanied by 7 allies 12417 | -6/Lower Caves | Learned 4 Factory zone layouts 12455 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12596 | -6/Lower Caves | Discovered new exit (range 9) 12605 | -6/Lower Caves | Identified exit to Data Miner 12634 | -6/Lower Caves | Entered Data Miner 12634 | -6/Data Miner | Accompanied by 3 allies 12634 | -6/Data Miner | Discovered new exit (range 6) 12657 | -6/Data Miner | Met Data Miner 12682 | -6/Data Miner | Learned location of Section 7 (-2) 12682 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12699 | -6/Data Miner | Received God Mode back door access code from Data Miner 12729 | -6/Data Miner | Identified exit to Proximity Caves 12745 | -6/Data Miner | Entered Proximity Caves 12745 | -5/Proximity Caves | Accompanied by 3 allies 12907 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 12926 | -5/Proximity Caves | Escorted by Enhanced Grunt 13005 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13046 | -5/Proximity Caves | Discovered new exit (range 12) 13059 | -5/Proximity Caves | Identified exit to Factory 13088 | -5/Proximity Caves | Entered Factory 13088 | -5/Factory | Accompanied by 2 allies 13088 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 13089 | -5/Factory | Identified exit to Upper Caves 13090 | -5/Factory | Identified exit to Factory 13105 | -5/Factory | Zion Heavy squad teleported in 13380 | -5/Factory | Build established: Scavenger-Skirmisher 13535 | -5/Factory | System corruption reached 10% 13756 | -5/Factory | Zion hero teleported in (ME-RLN) 13886 | -5/Factory | ME-RLN assimilated hostile G-50 Soldier 13899 | -5/Factory | ME-RLN assimilated hostile G-67 Veteran 13949 | -5/Factory | Incoming investigation squad redirected 13966 | -5/Factory | Retrieved Zion intel report: Branch Access 13967 | -5/Factory | Zion Heavy Resupply teleported in 14093 | -5/Factory | Spotted B-75 Beast 14112 | -5/Factory | Allies destroyed B-75 Beast 14308 | -5/Factory | Entered Upper Caves 14308 | -5/Upper Caves | Accompanied by 1 ally 14347 | -5/Upper Caves | Found Zio. Weapon Casing 14696 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14777 | -5/Upper Caves | Discovered new exit (range 5) 14780 | -5/Upper Caves | Identified exit to Upper Caves 14781 | -5/Upper Caves | Entered another Upper Caves area 14786 | -5/Upper Caves | Encountered a Warlord checkpoint 14826 | -5/Upper Caves | Discovered exit to Factory (range 5) 15019 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15051 | -5/Upper Caves | Learned Factory security intel 15092 | -5/Upper Caves | Discovered new exit (range 13) 15106 | -5/Upper Caves | Identified exit to Warlord 15188 | -5/Upper Caves | Entered Warlord 15226 | -5/Warlord | System corruption cleaned by Quarantine Array 15348 | -5/Warlord | Rebuked by Warlord 15360 | -5/Warlord | Opened Warlord's prototype stash 15371 | -5/Warlord | Found Prototype Device 15371 | -5/Warlord | Identified Exp. Focal Shield 15373 | -5/Warlord | Warlord's base attacked by MAIN.C 15379 | -5/Warlord | Found Exp. Targeting Computer 15384 | -5/Warlord | Found Prototype Reactor 15399 | -5/Warlord | Found Prototype Processor 15622 | -5/Warlord | Opened side exit 15671 | -5/Warlord | Discovered new exit (range 15) 15699 | -5/Warlord | Identified exit to Proximity Caves 15700 | -5/Warlord | Entered Proximity Caves 15715 | -4/Proximity Caves | Learned 4 Research zone layouts 15731 | -4/Proximity Caves | Destroyed 9 combat bots 16134 | -4/Proximity Caves | Build established: Scavenger-Mutant 16160 | -4/Proximity Caves | Spotted B-86 Titan 16214 | -4/Proximity Caves | Lost 4 parts (2u2w) 16347 | -4/Proximity Caves | Destroyed B-86 Titan 16370 | -4/Proximity Caves | Lost 11 parts (2p4n3u2w) 16479 | -4/Proximity Caves | Discovered exit to Factory (range 4) 16492 | -4/Proximity Caves | Entered Factory 16492 | -4/Factory | Evolved 2 slots: Utility x2 16492 | -4/Factory | Identified Vortex Chain Reactor 16493 | -4/Factory | Identified Spectral Analyzer 16651 | -4/Factory | Zion Hacker squad teleported in 16751 | -4/Factory | Found Quantum Capacitor 17035 | -4/Factory | Fabricated Mni. Smartbomb Launcher (x1) 17360 | -4/Factory | Zion Hacker squad teleported in 17427 | -4/Factory | Incoming investigation squad redirected 17465 | -4/Factory | Discovered new exit (range 13) 17630 | -4/Factory | Zion Infowar Resupply teleported in 17732 | -4/Factory | Identified exit to Upper Caves 17764 | -4/Factory | Entered Upper Caves 18516 | -4/Upper Caves | Discovered new exit (range 10) 18539 | -4/Upper Caves | Identified exit to Upper Caves 18552 | -4/Upper Caves | Entered another Upper Caves area 18566 | -4/Upper Caves | Discovered new exit (range 12) 18585 | -4/Upper Caves | Identified exit to Research 18734 | -4/Upper Caves | Learned Research emergency access door positions 19062 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 19306 | -4/Upper Caves | Spotted B-86 Titan 19308 | -4/Upper Caves | Befriended a Behemoth using the annoying Tinkerer's hack 19452 | -4/Upper Caves | Discovered new exit (range 7) 19464 | -4/Upper Caves | Identified exit to Zhirov 19472 | -4/Upper Caves | Entered Zhirov 19472 | -4/Zhirov | Accompanied by 3 allies 19472 | -4/Zhirov | Discovered new exit (range 3) 19474 | -4/Zhirov | Identified exit to Proximity Caves 19507 | -4/Zhirov | Met Zhirov 19542 | -4/Zhirov | Learned location of Testing (-2) 19542 | -4/Zhirov | Learned location of Command (-1) 19559 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 19591 | -4/Zhirov | Found Alien Artifact 19591 | -4/Zhirov | Identified Integrated Reactor 19591 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 19751 | -4/Zhirov | Destroyed B-86 Titan 19827 | -4/Zhirov | Found Alien Artifact 19913 | -4/Zhirov | Entered Proximity Caves 19913 | -3/Proximity Caves | Accompanied by 2 allies 20601 | -3/Proximity Caves | Discovered exit to Research (range 10) 20616 | -3/Proximity Caves | Entered Research 20616 | -3/Research | Accompanied by 1 ally 20616 | -3/Research | Evolved 2 slots: Utility x2 20617 | -3/Research | Identified exit to Research 20980 | -3/Research | Incoming assault squad redirected 21003 | -3/Research | Retrieved Zion intel report: Branch Access 21003 | -3/Research | Identified exit to Armory 21003 | -3/Research | Identified exit to Quarantine 21004 | -3/Research | Zion Experimental squad teleported in 21028 | -3/Research | Zion Zionite Resupply teleported in 21256 | -3/Research | System corruption reached 10% 21259 | -3/Research | Identified Transdimensional Reconstructor 21259 | -3/Research | Warped through subspace 21285 | -3/Research | Zion Fire squad teleported in 21316 | -3/Research | Zion Offense Resupply teleported in 21325 | -3/Research | Found Exp. Targeting Computer 21366 | -3/Research | First assault squad dispatched 21385 | -3/Research | Incoming assault squad redirected 21557 | -3/Research | Build established: Mutant 21628 | -3/Research | Discovered exit to Research (range 5) 21924 | -3/Research | Terminal network hard line cut 21939 | -3/Research | Spotted B-90 Cyclops 21940 | -3/Research | Befriended a Behemoth using the annoying Tinkerer's hack 21998 | -3/Research | Entered Quarantine 21998 | -3/Quarantine | Accompanied by 1 ally 22152 | -3/Quarantine | Found Quantum Capacitor 22159 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 22222 | -3/Quarantine | Found Alien Artifact 22241 | -3/Quarantine | Incoming investigation squad redirected 22261 | -3/Quarantine | Identified Core Reset Matrix 22261 | -3/Quarantine | Used Core Reset Matrix 22265 | -3/Quarantine | Detected hypermatrix surge 22265 | -3/Quarantine | Sensed 8 artifacts in vicinity 22358 | -3/Quarantine | Lost 3 parts (1n2w) 22377 | -3/Quarantine | Destroyed 7 combat bots 22411 | -3/Quarantine | Found Core Cannon 22498 | -3/Quarantine | First assault squad dispatched 22523 | -3/Quarantine | Incoming assault squad redirected 22723 | -3/Quarantine | Cryocooling Duct disabled 22738 | -3/Quarantine | Ambient heat levels rising (+20) 22738 | -3/Quarantine | Non-combat units ordered to evacuate 22812 | -3/Quarantine | Incoming assault squad redirected 22877 | -3/Quarantine | Crushed by falling debris 22951 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 22956 | -3/Quarantine | Found Subatomic Replicator 23134 | -3/Quarantine | Discovered exit to Research (range 14) 23229 | -3/Quarantine | Entered Research 23229 | -2/Research | Evolved 2 slots: Utility x2 23230 | -2/Research | Sensed 1 artifact in vicinity 23459 | -2/Research | Zion Light squad teleported in 23514 | -2/Research | First assault squad dispatched 23518 | -2/Research | Zion Light squad teleported in 23524 | -2/Research | Build established: Scavenger-Mutant 23737 | -2/Research | Found Prototype Protection 23858 | -2/Research | System corruption reached 10% 23933 | -2/Research | Zion Fire squad teleported in 23938 | -2/Research | Identified Zio. Weapon Casing 23950 | -2/Research | Discovered new exit (range 6) 23965 | -2/Research | Identified exit to Access 24227 | -2/Research | Retrieved Zion intel report: Active Garrisons 24264 | -2/Research | Retrieved Zion intel report: Emergency Access 24332 | -2/Research | Retrieved Zion intel report: Prototype Schematics 24444 | -2/Research | Incoming assault squad redirected 24460 | -2/Research | Found Prototype Launcher 24460 | -2/Research | Identified Enh. Gamma Bomb Array 24526 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 24539 | -2/Research | Found Quantum Capacitor 24622 | -2/Research | Retrieved Zion intel report: Guard Positions 24639 | -2/Research | Spotted Executioner 24645 | -2/Research | Spotted Executioner 24654 | -2/Research | Incoming assault squad redirected 24654 | -2/Research | Crushed by falling debris 24657 | -2/Research | Incoming assault squad redirected 24692 | -2/Research | Destroyed Executioner 24696 | -2/Research | Terminal network hard line cut 24712 | -2/Research | Destroyed Executioner 24726 | -2/Research | Build established: Mutant 24732 | -2/Research | System corruption reached 30% 24752 | -2/Research | Incoming assault squad redirected 24996 | -2/Research | Discovered new exit (range 4) 24998 | -2/Research | Crushed by falling debris 24999 | -2/Research | Incoming assault squad redirected 24999 | -2/Research | Identified exit to Testing 25000 | -2/Research | Entered Testing 25029 | -2/Testing | Lost 9 parts (8u1w) 25122 | -2/Testing | Found Prototype Energy Cannon 25122 | -2/Testing | Identified Potential Cannon 25126 | -2/Testing | Found Prototype Energy Cannon 25201 | -2/Testing | Retrieved Zion intel report: Main Access 25232 | -2/Testing | Retrieved Zion intel report: Active Garrisons 25282 | -2/Testing | First assault squad dispatched 25298 | -2/Testing | Incoming assault squad redirected 25367 | -2/Testing | Retrieved Zion intel report: Emergency Access 25553 | -2/Testing | Incoming assault squad redirected 25581 | -2/Testing | Garrison activated, responded to threat 25695 | -2/Testing | Build established: Scavenger-Mutant 25816 | -2/Testing | Incoming assault squad redirected 25820 | -2/Testing | Garrison activated, responded to threat 25967 | -2/Testing | Found Prototype Hackware 25967 | -2/Testing | Identified Exp. System Shield 26005 | -2/Testing | Retrieved Zion intel report: Active Terminals 26124 | -2/Testing | Found Prototype Energy Cannon 26124 | -2/Testing | Identified Hpw. Disruptor Cannon 26148 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 26214 | -2/Testing | Terminal network hard line cut 26317 | -2/Testing | Incoming assault squad redirected 26357 | -2/Testing | Found Prototype Leg 26357 | -2/Testing | Identified Myomer Exoskeleton 26389 | -2/Testing | Identified Imp. Potential Cannon 26467 | -2/Testing | Spotted Fortress 26560 | -2/Testing | Incoming assault squad redirected 26564 | -2/Testing | Incoming assault squad redirected 26564 | -2/Testing | Used Subatomic Replicator to replicate Imp. Potential Cannon 26634 | -2/Testing | High security lockdown imminent 26634 | -2/Testing | Destroyed Fortress 26643 | -2/Testing | Build established: Mutant 26714 | -2/Testing | High security lockdown engaged 26728 | -2/Testing | Discovered new exit (range 6) 26732 | -2/Testing | Identified exit to Section 7 26733 | -2/Testing | Entered Section 7 26734 | -2/Section 7 | Sensed 19 artifacts in vicinity 26747 | -2/Section 7 | Found Integrated Dissipator 26747 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 26793 | -2/Section 7 | Incoming investigation squad redirected 26802 | -2/Section 7 | Found Prototype Processor 26802 | -2/Section 7 | Identified Spectral Analyzer 26809 | -2/Section 7 | Found Spectral Analyzer 26985 | -2/Section 7 | Lost 3 parts (2u1w) 27205 | -2/Section 7 | Spotted S7 Guard 27228 | -2/Section 7 | Found Core Membrane 27228 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 27277 | -2/Section 7 | First assault squad dispatched 27307 | -2/Section 7 | Incoming assault squad redirected 27348 | -2/Section 7 | Destroyed S7 Guard 27377 | -2/Section 7 | Lost 4 parts (1p1u2w) 27543 | -2/Section 7 | Incoming assault squad redirected 27555 | -2/Section 7 | High security lockdown imminent 27561 | -2/Section 7 | Lost 6 parts (1n2u3w) 27572 | -2/Section 7 | Core integrity fell below 50% 27635 | -2/Section 7 | High security lockdown engaged 27645 | -2/Section 7 | Found Core Reset Matrix 27647 | -2/Section 7 | Sensed 16 artifacts in vicinity 27752 | -2/Section 7 | Emitted hypermatrix ping 27757 | -2/Section 7 | Assembled emerged from beneath the floor 27776 | -2/Section 7 | Destroyed 7 combat bots 27789 | -2/Section 7 | Spotted Striker 27791 | -2/Section 7 | Spotted Investigator 27792 | -2/Section 7 | Door terminal overloaded 27797 | -2/Section 7 | Destroyed Striker 27799 | -2/Section 7 | Scanned by Researcher 27805 | -2/Section 7 | Core integrity fell below 20% 27816 | -2/Section 7 | Intercept squad dispatched 27817 | -2/Section 7 | Spotted Executioner 27818 | -2/Section 7 | Spotted Executioner 27836 | -2/Section 7 | Spotted Tracker 27837 | -2/Section 7 | Spotted Tracker 27837 | -2/Section 7 | Destroyed by Tracker with Linked Autogun Last Messages --------------- 27819_ Prototype Protection crushed. 27819_ P-80 Master stasis bubble strength at 11. 27820_ The unstable cave ceiling collapses. 27820_ P-80 Master stasis bubble strength at 4. 27821_ The unstable cave ceiling collapses. 27821_ Executioner springs to life. 27822_ Exp. Energy Well destroyed. 27822_ Penetrated by Slug. 27822_ Slug penetrates Construction Supplies. 27822_ Construction Supplies damaged. 27823_ Slug penetrates Reinforced Barrier. 27826_ Penetrated by Slug. 27826_ Slug penetrates Construction Supplies. 27827_ Slug penetrates Reinforced Barrier. 27830_ Penetrated by Slug. 27835_ Core Membrane filtered system corruption (1). 27835_ Myomer Leg destroyed. Tracker: "THREAT CONFIRMED. DEPLOY COMBAT PROGRAMMER." 27837_ Centrium Leg destroyed. Tracker: "THREAT CONFIRMED. DEPLOY COMBAT PROGRAMMER." Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???########??????????????????????????????????????? | | ???# #??????????????????????###?????????????? | | ???# """ |#???################### ###???????????? | | ???# """ #???#"""""""""" "??????????!? | | ???# """ #####" ??????????!! | | ??# #" ??????????? | | " # [ ####" ???????????? | | % # "?????????????? | | "?????????????? | | % "?????????????? | | # ! # "?????????????? | | = # "?????????????? | | # %== # "?????????????? | | " =%/ # #" " "?????????????? | | " %! # # """ "?????????????? | | " ## =%%= ###" " "?????????????? | | ??# = %= #?# " "?????????????? | | ??# # !!% #?# "?????????????? | | ??### # #?#" """""" "?????????????? | | ????## # # #??" "??????"" " """?????? | | ?????## #####??" """""" ? | | ????#####??????" ss@ ? | | ???##%##???????" w ? | | ####%##???????# """""" ?? | | # *!##????????#" "???????" " ?? | | !%#??????????" "?????????? """"????????? | | # |#??????????" ???????????? "??????????? | | ## ##??????????" ?????????????????????????? | | ?# #???????????" ????????????????????????? | | ##+##??????????" ????????????????????????? | | #??????????" ???????????????????????? | | #??????????" ???????????????????????? | | " #??????????" """"??????????????????????? | | " #?????????? "?????????????????????????? | | " #?????????#" "?????????????????????????? | | " #?????????#"" ?????????????????????????? | | #?????????#""" ?????????????????????????? | | #?????????#""" "?????????????????????????? | | #??????????""" ??????????????????????????? | | /####???????????? ??????????????????????????? | | ???????????????? ??????????????????????????? | | ???????????????? ??????????????????????????? | | "??????????????? ??????????????????????????? | | "???????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 171 Energy Generation 80 Energy Capacity 2450 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Power Amplification 30 Corruption Prevention 12 Armor Coverage 600 Resistance: TH 30 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 24 Target Analysis 8 Armor Integrity Analysis 45 Particle Charging 30 Offensive Hacking 20 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Mni. Smartbomb Launcher | x1 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Core Cannon Subatomic Replicator Integrated Dissipator Core Membrane Achievements -------------- None Challenges ------------ None Game ------ Seed MiningSalvageTreads Manual? 0 Play Time 03:48:36 Cumulative 1151.0 hours Start 2021.04.30 @ 21:54:21 End 2021.05.02 @ 16:33:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 390 Rogue 390 Adventurer 0 Explorer 0 Win Type - Total 84 Types 15/10/37/5/1/2/12/1/1 Lore% 96 Gallery% 95 Achievement% 85 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f1e0070d-2318-4958-ac22-1213c78a1a44