Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 22:30:21

Player: Gingerlink

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (114)     570
Value Destroyed (3726)     3726
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (268)                268
              TOTAL SCORE: 7364

 Bonus
-------
High Alert Combat Kills    126
Follower Combat Kills      142

 Cogmind 
---------
Core Integrity             0/700
Matter                     267/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (400) Ox7
Location                   -7/Factory

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (4) ------
  Large Storage Unit
>       --- WEAPON (4) -------
        Katana
>       --- INVENTORY (15) ---
  Heavy Ion Engine
  Light Nuclear Core
        Centrium Light Armor Plating

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
           Carbon-fiber Leg
           Titanium Leg
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Targeting Computer
  Hardened Light Armor Plating
  Improved Light Armor Plating
>          --- WEAPON -----------
           Pulse Rifle
           Gatling Laser
           Flak Gun
           Missile Launcher
>          --- INVENTORY --------
     Heavy Ion Engine
     Light Nuclear Core
           Melee Analysis Suite
     Light Armor Plating
           Centrium Light Armor Plating
  Improved Assault Rifle
  Improved Assault Rifle
           Missile Launcher
           Katana
[Rating: 37]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved VTOL Module
Utility                    Large Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Field Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Missile Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac 
Slots Evolved              6    | .   .   .   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   1   
  Utility                  2    | .   .   .   .   1   .   1   
  Weapon                   2    | .   .   .   2   .   .   .   
Parts Attached             94   | 7   3   8   21  16  17  22  
  Power                    9    | 1   .   1   3   1   1   2   
    Engine                 7    | 1   .   .   3   .   1   2   
    Core                   2    | .   .   1   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               21   | 2   .   2   3   5   6   3   
    Treads                 4    | .   .   .   .   .   3   1   
    Leg                    14   | 2   .   2   3   5   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   3   .   
  Utility                  23   | 1   1   2   5   4   3   7   
    Device                 5    | .   .   .   1   1   1   2   
    Storage                5    | 1   .   .   3   .   1   .   
    Processor              2    | .   .   .   .   1   .   1   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             10   | .   1   2   1   2   .   4   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   41   | 3   2   3   10  6   7   10  
    Energy Gun             12   | 2   .   1   3   3   1   2   
    Energy Cannon          5    | .   .   .   4   1   .   .   
    Ballistic Gun          18   | 1   1   2   3   1   5   5   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   
    Launcher               4    | .   1   .   .   .   1   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   .   3   1   
Parts Lost                 43   | .   .   5   7   5   1   25  
  Power                    5    | .   .   .   2   .   .   3   
  Propulsion               11   | .   .   2   2   1   1   5   
  Utility                  9    | .   .   1   .   1   .   7   
  Weapon                   18   | .   .   2   3   3   .   10  
  Highest Loss Streak      16   | .   .   3   2   3   1   16  
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     93   | .   94  86  89  98  99  90  
  Engine                   7    | .   14  5   9   3   7   6   
  Core                     2    | .   .   8   1   5   1   .   
  Treads                   6    | .   .   .   .   .   10  19  
  Leg                      16   | .   28  27  19  26  8   6   
  Flight                   1    | .   .   .   .   .   8   .   
  Device                   5    | .   .   .   1   7   6   10  
  Storage                  10   | .   14  14  16  9   5   7   
  Processor                3    | .   .   .   .   .   9   6   
  Protection               5    | .   8   13  4   9   2   2   
  Energy Gun               6    | .   3   .   6   12  5   3   
  Energy Cannon            2    | .   .   .   4   7   1   .   
  Ballistic Gun            21   | .   12  15  26  12  28  23  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             53   | 13  20  20  41  47  45  53  
  Greatest Support         69   | 20  20  20  20  35  69  69  
  Greatest Overweight (x)  8    | .   .   .   3   2   1   8   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  15  
  Average Capacity         12   | 6   8   8   13  15  10  15  
  Most Carried             15   | 4   8   8   14  15  15  15  
  Average Carried          10   | 2   6   7   9   13  9   12  
  Final Capacity           15   | 8   8   8   15  15  15  15  
  Final Carried            15   | 4   8   8   12  14  15  3   

 Class Distribution 
--------------------
 26% | Scavenger-Gunner
 22% | Gunner
 21% | Scavenger-Tank
 15% | Mutant
  8% | Tank
  5% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Gunner | -9/Materials
   Scavenger-Tank | -8/Materials
           Gunner | -8/Storage
 Scavenger-Gunner | -7/Factory

 Resources                      | -11  -10  -10  -9   -8   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  
Matter Collected           2391 | 238  57   206  279  525  370  716  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3915 | .    61   395  980  762  568  1149 
  Parts                    227  | .    5    30   48   30   48   66   
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    1    1    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac 
Combat Hostiles Destroyed  89   | .   1   9   23  15  14  27  
  Melee                    1    | .   .   .   .   .   .   1   
  Guns                     66   | .   .   7   23  10  9   17  
  Cannons                  6    | .   .   .   .   5   1   .   
  AOE                      16   | .   1   2   .   .   4   9   
Classes Destroyed          15   | .   2   3   2   2   2   4   
  Worker                   9    | .   .   .   .   2   1   6   
  Builder                  7    | .   1   2   .   .   1   3   
  Tunneler                 1    | .   .   1   .   .   .   .   
  Recycler                 3    | .   .   .   1   .   .   2   
  Mechanic                 2    | .   .   .   .   .   .   2   
  Operator                 2    | .   .   .   .   1   1   .   
  Watcher                  1    | .   .   .   1   .   .   .   
  Swarmer                  20   | .   .   3   8   .   2   7   
  Grunt                    38   | .   1   4   10  12  4   7   
  Brawler                  3    | .   .   .   .   .   1   2   
  Duelist                  1    | .   .   .   .   .   1   .   
  Sentry                   19   | .   .   2   5   3   6   3   
  Specialist               3    | .   .   .   .   .   .   3   
  Hunter                   4    | .   .   .   .   .   .   4   
  Programmer               1    | .   .   .   .   .   .   1   
Best Kill Streak           10   | .   2   4   4   5   5   10  
  Combat Bots Only         5    | .   1   3   4   4   4   5   
Max Kills in Single Turn   4    | .   2   3   2   2   3   4   
  Gunslinging              1    | .   .   .   1   .   .   .   
  Exploded                 2    | .   1   2   .   .   2   2   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  
Hostile Shots Fired        724  | .    2    73   117  87   51   394  
  Missed                   221  | .    1    18   30   20   20   132  
Damage Taken               6839 | .    52   833  952  1042 587  3373 
  Core                     1237 | .    .    208  98   166  49   716  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         62   | 100  .    16   75   .    60   .    
Volleys Fired              197  | .    1    38   54   34   21   49   
  Largest                  4    | .    2    2    4    4    4    4    
  Hottest                  207  | .    50   60   103  206  174  207  
Shots Fired                622  | .    2    50   180  131  84   175  
  Gun                      557  | .    1    49   180  92   74   161  
  Cannon                   45   | .    .    .    .    39   6    .    
  Launcher                 20   | .    1    1    .    .    4    14   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  444  | .    1    46   145  65   66   121  
  Thermal                  138  | .    .    .    18   66   14   40   
  Explosive                20   | .    1    1    .    .    4    14   
  Electromagnetic          20   | .    .    3    17   .    .    .    
  Robot Hit Streak         24   | .    1    16   21   9    20   24   
  Robot Miss Streak        7    | .    1    3    6    5    2    7    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        6    | .    .    .    3    .    .    3    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    1    
Shots Hit Robots           403  | .    1    35   116  69   50   132  
  Core Hits                257  | .    4    19   56   47   29   102  
  Critical Kills           2    | .    .    .    .    1    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         5    | .    .    .    .    3    1    1    
    Burn                   3    | .    .    .    .    2    1    .    
    Meltdown               1    | .    .    .    .    1    .    .    
    Destroy                1    | .    .    .    .    .    .    1    
Melee Attacks              4    | .    .    .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 4    | .    .    .    .    .    .    4    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           8635 | .    51   630  1197 1394 1146 4217 
  Guns                     5382 | .    .    404  1178 843  686  2271 
  Cannons                  553  | .    .    .    .    501  52   .    
  Explosions               2408 | .    51   220  .    .    368  1769 
  Melee                    137  | .    .    .    .    .    .    137  
  Ramming                  155  | .    .    6    19   50   40   40   
  Kinetic                  4024 | .    .    369  854  643  609  1549 
  Thermal                  1837 | .    .    145  140  701  129  722  
  Explosive                2263 | .    51   75   .    .    368  1769 
  Electromagnetic          219  | .    .    35   184  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 137  | .    .    .    .    .    .    137  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    2    2    3    .    2    3    
  Average Corruption       2    | .    1    2    3    .    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  26   | .    2    6    .    .    5    13   
    Message Errors         4    | .    .    1    .    .    .    3    
    Matter Fused           6    | .    1    2    .    .    2    1    
    Heat Flow Errors       2    | .    1    .    .    .    1    .    
    Energy Discharges      3    | .    .    2    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    1    
    Data Loss (minor)      4    | .    .    1    .    .    1    2    
    Data Loss (major)      1    | .    .    .    .    .    1    .    
    Alerts                 2    | .    .    .    .    .    .    2    
    Weapon Failures        3    | .    .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            22   | .    .    .    .    .    1    21   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               22   | .    .    .    .    .    1    21   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 7    | .    .    .    1    6    .    .    
  Impact                   1    | .    .    .    1    .    .    .    
  Kinetic                  6    | .    .    .    .    6    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      168  | .    40   68   .    .    22   38   
  Shots                    7    | .    1    2    .    .    1    3    
  Rammed                   10   | .    .    .    .    .    4    6    
Targets Rammed             27   | .    .    2    6    8    5    6    
  Kicked                   16   | .    .    2    6    8    .    .    
  Crushed                  1    | .    .    .    .    .    1    .    
Highest Temperature        496  | .    213  64   446  496  323  465  
  Average Temperature      129  | .    119  23   125  177  77   163  
  Received Heat Transfer   1977 | .    6    342  270  657  165  537  
  Effects                  25   | .    .    .    8    7    2    8    
    Shutdowns              3    | .    .    .    .    2    .    1    
    Energy Bleed           4    | .    .    .    .    1    .    3    
    Interference           13   | .    .    .    8    .    2    3    
    Matter Decay           1    | .    .    .    .    1    .    .    
    Short Circuit          1    | .    .    .    .    1    .    .    
    Damage (minor)         2    | .    .    .    .    1    .    1    
    Damage (major)         1    | .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    1    3    .    .    
  Heat Transferred         3920 | .    .    100  325  1628 370  1497 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac 
Peak Influence             613  | .   40  214 293 251 441 613 
  Initial                  200  | .   .   15  5   123 92  200 
  Average                  166  | .   4   100 123 155 249 208 
Maximum Alert Level        2    | .   .   1   1   1   2   2   
  Low Security (%)         59   | 100 100 71  81  76  29  35  
  Level 1                  37   | .   .   28  18  23  67  55  
  Level 2                  2    | .   .   .   .   .   3   8   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   .   3   2   2   3   
  Investigation            2    | .   .   .   2   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            6    | .   1   .   1   1   1   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   1   1   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   1   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac 
Distress Signals           10   | .   2   .   3   2   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              146  | .   1   9   42  23  25  46  
  Peak Tracking Total      11   | .   1   2   7   4   8   11  
  Tactical Retreats        11   | .   .   .   5   1   3   2   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac 
Traps Triggered            7    | .   2   .   3   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  
----------                 Run  | Yrd Mat Min Mat Mat Sto Fac 
Machines Disabled          5    | .   .   .   .   2   1   2   
  Max in Single Turn       1    | .   .   .   .   1   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac 
Machines Accessed          .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   .   .   
  Successful               .    | .   .   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  
------------               Run  | Yrd Mat Min Mat Mat Sto Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Sto Fac 
Total Allies               1    | .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   1   .   
  Highest-Rated Group      100  | .   .   .   .   .   100 .   
  Highest-Rated Ally       100  | .   .   .   .   .   100 .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               12   | .   .   .   .   .   12  .   
  Total Damage             669  | .   .   .   .   .   669 .   
  Kills                    7    | .   .   .   .   .   7   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  
Turns Passed               6125 | 118  146  589  1592 1133 1295 1252 
Spaces Moved               3487 | 97   99   395  654  457  1210 575  
  Core                     28   | 17   .    .    .    .    .    11   
  Treads                   757  | .    .    .    .    .    274  483  
  Legs                     1945 | 80   99   395  654  457  179  81   
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   757  | .    .    .    .    .    757  .    
  Fastest Speed            29   | 50   120  120  120  190  29   160  
  Average Speed            136  | 107  120  120  177  194  83   170  
  Slowest Speed            450  | 120  120  120  330  260  190  450  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            9    | .    .    .    .    .    9    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 4    23   64   49   34   78   15   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          97   | .    4    7    .    .    30   56   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      97   | .    4    7    .    .    30   56   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  
Total                      4428 | 107  122  463  983  613  1429 711  
  Wait                     486  | .    16   11   217  63   136  43   
  Move                     3463 | 96   98   394  653  456  1191 575  
  Hop                      9    | .    .    .    .    .    9    .    
  Pick Up                  84   | 4    4    6    14   22   28   6    
  Fast Attach              27   | 6    1    1    10   .    5    4    
  Attach                   36   | .    .    3    9    8    2    14   
  Detach                   10   | .    .    .    8    1    1    .    
  Swap                     31   | 1    2    4    2    8    10   4    
  Drop                     54   | .    .    4    10   13   21   6    
  Fire                     197  | .    1    38   54   34   21   49   
  Melee                    4    | .    .    .    .    .    .    4    
  Ram                      1    | .    .    .    .    .    .    1    
  Kick                     16   | .    .    2    6    8    .    .    
  Crush                    10   | .    .    .    .    .    5    5    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials (discovered 2 exits: [*Mat x2])
-8/Materials
-8/Storage
-7/Factory

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
  119 | -11/Scrapyard | Entered Materials
  250 | -10/Materials | Discovered new exit (range 8)
  265 | -10/Materials | Entered Mines
  273 | -10/Mines     | Discovered new exit (range 14)
  307 | -10/Mines     | Build established: Mutant
  407 | -10/Mines     | Core integrity fell below 50%
  436 | -10/Mines     | Lost 3 parts (2n1u)
  496 | -10/Mines     | Core integrity fell below 20%
  847 | -10/Mines     | Discovered new exit (range 6)
  854 | -10/Mines     | Entered Materials
  854 | -9/Materials  | Evolved 2 slots: Weapon x2
 1238 | -9/Materials  | Discovered new exit (range 10)
 1978 | -9/Materials  | Build established: Gunner
 2166 | -9/Materials  | Discovered new exit (range 15)
 2446 | -9/Materials  | Entered another Materials area
 2446 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2907 | -8/Materials  | Build established: Scavenger-Tank
 2922 | -8/Materials  | Garrison activated, responded to threat
 3226 | -8/Materials  | Lost 3 parts (1n2w)
 3266 | -8/Materials  | Discovered new exit (range 14)
 3579 | -8/Materials  | Entered Storage
 3767 | -8/Storage    | Build established: Scavenger-Gunner
 3786 | -8/Storage    | Met 01-MTF
 4003 | -8/Storage    | Garrison activated, responded to threat
 4265 | -8/Storage    | Build established: Sprinter
 4609 | -8/Storage    | Build established: Gunner
 4843 | -8/Storage    | Discovered new exit (range 11)
 4874 | -8/Storage    | Entered Factory
 4874 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5201 | -7/Factory    | Build established: Scavenger-Gunner
 5754 | -7/Factory    | Lost 3 parts (3w)
 6040 | -7/Factory    | Cargo convoy interrupted
 6064 | -7/Factory    | Core integrity fell below 50%
 6114 | -7/Factory    | Core integrity fell below 20%
 6126 | -7/Factory    | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
U-05 Engineer builds a Door.
Slug penetrates Wall. <x3>
U-05 Engineer builds a Wall.
Penetrated by Slug.
Sneak attack on M-28 Smith.
M-28 Smith destroyed.
Penetrated by Slug. <x2>
Lgt. Armor Plating destroyed.
Acquired Backup Power III.
Slug penetrates Wall.
Wall collapses.
Penetrated by Slug. <x2>
Slug penetrates H-55 Commando.
H-55 Commando suffers critical hit (Destroy).
U-05 Engineer builds a Wall.
Penetrated by Slug.
Backup Power III destroyed.
Penetrated by Slug.
H-55 Commando destroyed.
Slug penetrates Wall. <x3>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             300
Evasion (%)                64
Targeting Accuracy         8
Melee Accuracy             5
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GuidanceInsulationStripper
  Manual?         0
Play Time         00:55:19
  Cumulative      8.4 hours
  Start           2024.04.08 @ 21:34:36
  End             2024.04.08 @ 22:30:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          14
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2f21c703-882e-4a1e-95fb-95de007c7d6e