Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 22:02:03 Player: Olafz Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (125) 625 Value Destroyed (3694) 3694 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (-726) -726 TOTAL SCORE: 7273 Bonus ------- High Alert Combat Kills 62 Friendly Fire -788 Cogmind --------- Core Integrity 0/700 Matter 26/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Rolling (175) Ox5 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Compact Wheel Improved Hover Unit > --- UTILITY (5) ------ Huge Storage Unit Improved Signal Interpreter Target Analyzer Dynamic Insulation System > --- WEAPON (2) ------- Gauss Cannon > --- INVENTORY (25) --- Cryofiber Web High-capacity Storage Unit Experimental Sensor Array Active Sensor Suite Improved Terrain Scanner Makeshift Terrain Scanner Advanced Terrain Scan Processor Core Analyzer Particle Charger Hardened Heavy Armor Plating Supersonic Drone Bay (1/1) Sensor Drone Bay (20/20) Improved EM Shotgun Improved EM Shotgun Shock Rifle Shock Rifle Lightning Gun Rocket Launcher Power Maul Great Axe Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Compact Battery Improved Signal Interpreter Component Analysis Suite Dynamic Insulation System > --- WEAPON ----------- Advanced Assault Cannon Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Cryofiber Web High-capacity Storage Unit Experimental Sensor Array Active Sensor Suite Improved Terrain Scanner Makeshift Terrain Scanner Advanced Terrain Scan Processor Particle Charger Hardened Heavy Armor Plating Supersonic Drone Bay Sensor Drone Bay Improved EM Shotgun Improved EM Shotgun Gauss Cannon Gauss Cannon Rocket Launcher Power Maul Great Axe [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Huge Storage Unit Device Dynamic Insulation System Storage Huge Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Heavy Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . . . . . 2 . Utility 3 | . . . 2 . . . . 1 Weapon . | . . . . . . . . . Parts Attached 73 | . 6 3 13 8 6 1 17 19 Power 10 | . . . 1 1 1 . 2 5 Engine 8 | . . . 1 1 . . 2 4 Core 2 | . . . . . 1 . . 1 Reactor . | . . . . . . . . . Propulsion 21 | . 2 . 5 2 1 . 8 3 Treads 19 | . 2 . 5 2 1 . 8 1 Leg . | . . . . . . . . . Wheel 1 | . . . . . . . . 1 Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 19 | . 2 . 3 3 3 . 3 5 Device 5 | . . . . 1 1 . 1 2 Storage 7 | . 2 . 1 . 2 . 1 1 Processor 4 | . . . 1 1 . . . 2 Hackware . | . . . . . . . . . Protection 3 | . . . 1 1 . . 1 . Artifact . | . . . . . . . . . Weapon 23 | . 2 3 4 2 1 1 4 6 Energy Gun 3 | . . . . . 1 . 1 1 Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 5 | . 2 . 3 . . . . . Ballistic Cannon 7 | . . . . . . . 2 5 Launcher 7 | . . 3 1 1 . 1 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Corrupted Parts 1 | . . . . . 1 . . . System Corruption 4 | . . . . . 4 . . . Parts Lost 31 | . . . 4 . . 1 10 16 Power 7 | . . . 1 . . . 1 5 Propulsion 10 | . . . . . . . 5 5 Utility 3 | . . . . . . . 1 2 Weapon 11 | . . . 3 . . 1 3 4 Highest Loss Streak 9 | . . . 4 . . 1 7 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 90 | . 85 85 90 100 97 96 97 77 Engine 9 | . 14 14 10 11 7 . 4 10 Core 2 | . . . . . 3 11 4 1 Treads 22 | . 27 28 22 22 22 22 34 16 Device 5 | . . . . 3 3 11 8 11 Storage 15 | . 14 14 21 22 15 11 14 12 Processor 6 | . . . 5 7 11 11 9 7 Protection 5 | . . . 8 11 11 11 3 . Energy Gun 1 | . . . . . 3 1 2 3 Energy Cannon 4 | . . . . 7 11 11 4 . Ballistic Gun 5 | . 28 . 18 3 . . . . Ballistic Cannon 3 | . . . . . . . 6 11 Launcher 6 | . . 27 2 11 7 6 4 . Naked Turns . | . . . . . . . . . Heaviest Build 118 | 13 51 52 56 67 105 105 112 118 Greatest Support 92 | 20 40 40 46 46 46 46 92 83 Greatest Overweight (x) 36 | . 1 1 1 1 2 2 2 36 Average Overweight (x) 1 | . . 1 1 1 1 2 1 2 Largest Inventory Capacity 25 | . 20 20 20 20 25 25 25 25 Average Capacity 21 | . 12 20 20 20 22 25 25 25 Most Carried 25 | . 11 13 20 20 25 25 25 25 Average Carried 19 | . 8 11 17 19 21 24 24 23 Final Capacity 25 | 8 20 20 20 20 25 25 25 25 Final Carried 25 | 6 11 12 20 19 25 24 25 23 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 3126 | 200 194 233 766 256 238 84 604 551 Remotely . | . . . . . . . . . Salvage Created 3686 | . 432 38 892 177 246 389 811 701 Parts 224 | . 23 9 56 5 14 27 49 41 Haulers Intercepted 3 | . . . 1 . . . 2 . Recyclers Shooed 1 | . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 100 | . 11 7 27 5 2 15 17 16 Guns 37 | . 11 . 19 1 1 . 1 4 Cannons 30 | . . . . 2 . 2 16 10 AOE 29 | . . 7 8 2 1 10 . 1 Classes Destroyed 17 | . 4 1 5 . . 2 3 2 Worker 5 | . 1 . 1 . . . 2 1 Builder 6 | . . . . . . . 4 2 Tunneler 2 | . . . . . . 1 . 1 Hauler 3 | . . . 1 . . . 2 . Recycler 2 | . . . . . . . . 2 Mechanic 1 | . 1 . . . . . . . Operator 2 | . . . 1 . . . . 1 Watcher 4 | . . . 2 . . . 1 1 Swarmer 29 | . 3 6 7 3 . 10 . . Grunt 46 | . 8 . 15 2 2 2 11 6 Brawler 5 | . . . 1 . . 1 1 2 Sentry 11 | . . . 4 . . . 3 4 Specialist 1 | . . . . . . . 1 . Hunter 2 | . . . . . . 2 . . Programmer 4 | . . . . . . . . 4 Heavy 1 | . . . . . . . 1 . Assembled 1 | . . 1 . . . . . . Best Kill Streak 6 | . 3 3 6 3 1 5 6 4 Combat Bots Only 6 | . 3 3 6 3 1 4 4 4 Max Kills in Single Turn 5 | . 1 3 3 1 1 5 2 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . 3 3 1 1 4 . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 791 | . 63 23 111 19 . 64 116 395 Missed 253 | . 23 8 27 3 . 24 34 134 Damage Taken 6341 | . 445 209 1103 148 . 566 1407 2463 Core 1242 | . 66 23 175 25 . 97 155 701 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 19 | . . . 14 5 . . . . Core Remaining (%) 65 | 100 . 64 . . . 25 71 . Volleys Fired 314 | . 38 4 70 15 17 19 71 80 Largest 2 | . 2 2 2 2 2 2 2 2 Hottest 119 | . 46 63 63 69 119 119 117 103 Shots Fired 540 | . 76 8 129 18 23 25 115 146 Gun 269 | . 76 . 114 13 5 6 18 37 Cannon 242 | . . . . 2 18 16 97 109 Launcher 29 | . . 8 15 3 . 3 . . Special . | . . . . . . . . . Kinetic 393 | . 76 . 114 13 . . 81 109 Thermal 46 | . . . . . . . 18 28 Explosive 29 | . . 8 15 3 . 3 . . Electromagnetic 72 | . . . . 2 23 22 16 9 Robot Hit Streak 15 | . 6 6 11 8 9 4 15 15 Robot Miss Streak 5 | . 3 1 5 2 1 2 4 3 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 4 | . 3 . 1 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Shots Hit Robots 348 | . 48 3 85 12 17 17 68 98 Core Hits 173 | . 21 7 47 8 8 13 32 37 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . . . Critical Strikes 27 | . . . 2 . . 1 8 16 Burn 3 | . . . . . . . 1 2 Destroy 2 | . . . 2 . . . . . Blast 21 | . . . . . . . 7 14 Corrupt 1 | . . . . . . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9530 | . 737 297 1917 492 203 950 2243 2691 Guns 2959 | . 735 . 1133 155 91 69 198 578 Cannons 4416 | . . . . 58 92 346 1891 2029 Explosions 2141 | . . 297 774 279 20 535 154 82 Melee . | . . . . . . . . . Ramming 14 | . 2 . 10 . . . . 2 Kinetic 5512 | . 735 . 1133 155 . . 1460 2029 Thermal 950 | . . . 58 . 20 26 240 606 Explosive 1913 | . . 297 716 279 . 509 112 . Electromagnetic 1141 | . . . . 58 183 415 431 54 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . 4 4 . 4 Average Corruption 3 | . . . . . 4 4 . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 54 | . . . . . 10 17 . 27 Message Errors 13 | . . . . . 2 4 . 7 Matter Fused 11 | . . . . . 2 5 . 4 Heat Flow Errors 8 | . . . . . 2 1 . 5 Energy Discharges 12 | . . . . . . 5 . 7 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 5 | . . . . . 2 2 . 1 Data Loss (major) 3 | . . . . . 1 . . 2 Misfires 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 405 | . . . 100 5 . 89 58 153 Projectiles 100 | . . . . . . . 22 78 Explosions 305 | . . . 100 5 . 89 36 75 Melee . | . . . . . . . . . Knockbacks 28 | . . . . . . . 15 13 Impact . | . . . . . . . . . Kinetic 24 | . . . . . . . 12 12 Secondary 4 | . . . . . . . 3 1 Self-Inflicted Damage 378 | . . 92 104 20 . 26 136 . Shots 15 | . . 4 6 1 . 2 2 . Rammed 6 | . 1 . 3 1 . . . 1 Targets Rammed 6 | . 1 . 3 1 . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 455 | . 38 3 27 58 236 257 405 455 Average Temperature 90 | . 13 2 8 35 69 42 108 118 Received Heat Transfer 1872 | . 186 . 438 12 . 90 432 714 Effects 10 | . . . . . . . 1 9 Shutdowns 5 | . . . . . . . 1 4 Interference 4 | . . . . . . . . 4 Matter Decay 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . . . . 3 . . Combat Hostiles 3 | . . . . . . 3 . . Parts Fried 7 | . . . . . . 2 5 . Impact Corruptions 1 | . . . . . . . 1 . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 2 | . . . . . 1 . . 1 Heat Transferred 1841 | . . . 50 . 50 50 494 1197 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . . 1 1 1 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Peak Influence 533 | . 200 102 533 234 . 180 333 249 Initial 138 | . . 13 39 138 . . 52 133 Average 126 | . 77 35 360 68 . 92 164 91 Maximum Alert Level 2 | . 1 . 2 1 . . 1 1 Low Security (%) 76 | . 95 100 7 76 . 100 59 93 Level 1 21 | . 4 . 72 23 . . 40 6 Level 2 2 | . . . 19 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 2 . 6 1 . . 3 4 Investigation 5 | . 1 . 3 1 . . . . Extermination 4 | . . . . . . . . 4 Reinforcement 7 | . 1 . 3 . . . 3 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 2 | . 1 . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 129 | . 20 7 36 5 . 15 25 21 Peak Tracking Total 6 | . 4 3 6 3 . 4 6 4 Tactical Retreats 8 | . . . 1 . . . 5 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 1 | . . . . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 17 | . 2 . 7 . . 3 2 3 Max in Single Turn 2 | . 1 . 2 . . 2 2 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 11 | . 2 . 4 2 1 . . 2 Terminals 2 | . 1 . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 1 . 2 . . . . 1 Scanalyzers 2 | . . . 1 . . . . 1 Garrison Access . | . . . . . . . . . Total Hacks 25 | . 6 . 12 2 1 . . 4 Successful 12 | . . . 6 2 1 . . 3 Failed 13 | . 6 . 6 . . . . 1 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 15 | . 6 . 8 . 1 . . . Terminals 5 | . 3 . 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 11 | . 3 . 6 . . . . 2 Scanalyzers 6 | . . . 4 . . . . 2 Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . . . 1 2 1 . . . Open Door 2 | . . . . 2 . . . . Unreport Threat 1 | . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . 1 Scanalyzer 6 | . . . 4 . . . . 2 Insert Component 3 | . . . 2 . . . . 1 Analyze 3 | . . . 2 . . . . 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Tunnel 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 2 . 4 . . . . 1 Full Trace Events 3 | . 1 . 2 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . . . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . . . . . . 10 Parts Scanalyzed 3 | . . . 2 . . . . 1 Part Schematics Acquired 3 | . . . 2 . . . . 1 Parts Damaged 1 | . . . . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 11084 | . 820 1171 1398 1663 1448 1090 1092 2402 Spaces Moved 3819 | 1 385 482 491 664 496 324 358 618 Core 26 | . . . . . . . . 26 Treads 3770 | . 371 482 491 664 496 324 358 584 Legs 15 | 1 14 . . . . . . . Wheels 5 | . . . . . . . . 5 Hover 3 | . . . . . . . . 3 Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 240 240 240 240 320 240 175 Average Speed 260 | 120 179 240 240 240 280 320 241 329 Slowest Speed 1850 | 120 240 240 240 240 320 320 320 1850 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 57 | 1 70 95 46 99 90 66 31 18 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 1 1 . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 3 | . . 1 . 1 . 1 . . Spaces Dug 26 | . . 24 . . . . 2 . Terrain Destroyed 301 | . . 77 69 32 . 22 77 24 Melee . | . . . . . . . . . Projectile 55 | . . . . . . . 37 18 AOE 246 | . . 77 69 32 . 22 40 6 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 4471 | . 461 490 600 721 531 354 477 837 Wait 129 | . 9 . 2 8 2 9 4 95 Move 3811 | . 384 481 490 663 495 323 357 618 Hop . | . . . . . . . . . Pick Up 69 | . 10 . 14 11 5 1 15 13 Fast Attach 22 | . 2 . 3 2 3 . 5 7 Attach 29 | . 2 2 4 1 1 1 9 9 Detach 12 | . 4 2 . 1 3 . 1 1 Swap 22 | . 2 1 6 5 2 . 3 3 Drop 57 | . 9 . 8 14 3 1 12 10 Fire 314 | . 38 4 70 15 17 19 71 80 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 6 | . 1 . 3 1 . . . 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 7) 470 | -10/Materials | Discovered new exit (range 4) 821 | -10/Materials | Entered Mines 990 | -10/Mines | Discovered new exit (range 6) 1095 | -10/Mines | Assembled infested the area 1100 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1529 | -10/Mines | Discovered new exit (range 11) 1548 | -10/Mines | Learned Materials emergency access door positions 1577 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1992 | -10/Mines | Entered Materials 1992 | -9/Materials | Evolved 2 slots: Utility x2 2136 | -9/Materials | Discovered new exit (range 12) 2248 | -9/Materials | Lost 4 parts (1p3w) 2555 | -9/Materials | Discovered new exit (range 16) 3291 | -9/Materials | Discovered new exit (range 10) 3390 | -9/Materials | Entered Mines 3448 | -9/Mines | Discovered new exit (range 8) 3708 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3742 | -9/Mines | Murdered YI-UF0 3742 | -9/Mines | Destroyed YI-UF0 3951 | -9/Mines | Met a Derelict shopkeep closing up shop 4109 | -9/Mines | Discovered new exit (range 13) 4516 | -9/Mines | Identified exit to Materials 4630 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4635 | -9/Mines | Found Prototype Device 4774 | -9/Mines | Found the Drone Emporium 4786 | -9/Mines | Found Prototype Device 5041 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5043 | -9/Mines | Discovered new exit (range 5) 5051 | -9/Mines | Identified exit to Exiles 5053 | -9/Mines | Entered Exiles 5053 | -9/Exiles | Found Exiles lab destroyed 5305 | -9/Exiles | Opened EX-Vault 5315 | -9/Exiles | Found Prototype Device 5318 | -9/Exiles | Identified Supersonic Drone Bay 6466 | -9/Exiles | Discovered new exit (range 12) 6498 | -9/Exiles | Identified exit to Mines 6501 | -9/Exiles | Entered Mines 6508 | -8/Mines | Core integrity fell below 50% 7547 | -8/Mines | Discovered exit to Materials (range 11) 7591 | -8/Mines | Entered Materials 7591 | -8/Materials | Evolved 2 slots: Propulsion x2 8217 | -8/Materials | Lost 7 parts (1p3n1u2w) 8244 | -8/Materials | Discovered new exit (range 16) 8249 | -8/Materials | Found Corrupted Prototype Device 8554 | -8/Materials | Build established: Scavenger-Mutant 8681 | -8/Materials | Identified exit to Factory 8683 | -8/Materials | Entered Factory 8683 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 9020 | -7/Factory | Identified Exp. Sensor Array 9171 | -7/Factory | Identified Sensor Drone Bay 9181 | -7/Factory | Identified Active Sensor Suite 9395 | -7/Factory | Discovered new exit (range 7) 10473 | -7/Factory | Core integrity fell below 50% 10513 | -7/Factory | Lost 9 parts (2p3n2u2w) 10579 | -7/Factory | Core integrity fell below 20% 10764 | -7/Factory | Build established: Mutant 11085 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Destroyed Tractor Beam. Slug penetrates R-06 Scavenger. System corrupted: Energy discharge (-25). K-01 Serf collects debris. Acquired 1 matter. K-01 Serf collects debris. G-47 Trooper Particle Gun blasted off. G-47 Trooper knocked back. G-47 Trooper destroyed. K-01 Serf collects debris. Slug penetrates Wall. K-01 Serf suffers critical hit (Blast). Destroyed Med. Matter Pod. K-01 Serf destroyed. Gauss Cannon destroyed. K-01 Serf collects debris. R-06 Scavenger collects Aluminum Leg. U-05 Engineer builds a Wall. Assembly Bed disabled. R-06 Scavenger collects Particle Gun. Map ----- +----------------------------------------------------+ | """" """" ####????# ##### ## | | """" """" ######### % ## | | """" """%% % ## | | """" """" ######### ## | | #???????# ##### % ## | | """" #???????#########?# ## ! | | """" ########??????????########## | | """" #???????? ?????# | | """" #??????? ??????# = | | """" #####?? ??????#! | | """" !][ % #? ????????# | | ! [ % #! ??????????# | | % +% ???? #???# | | % #! ???# | | %% #% ???######### | | ^ % % ###### #% ???????????? | | ^ % % #???##|# ???????????? | | "F%"" #????# #?? ????????????? | | % """"" #????# #???? ????????????? | | % """"" ######+###########?????????????? | | # #?????????????????? | | # """""" #?????????????????? | | #######+##### # """""" #?????????????????? | | #?????? ???# # """""" ! !#?????????????????? | | #??????""???# # %"" """ #?????????????????? | | #??????""? " =#% @ #?????????????????? | | #??????"????+ rug%% """ [#?????????????????? | | #???????????# %#%*"""""" #?????????????????? | | #???????????# ??#%="""""" #?????????????????? | | #???????????##????#% """"" #?????????????????? | | #?????????????????# % #?????????????????? | | #?????????????????#! #?????????????????? | | #?????????????????##############?????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 26 Energy Capacity 540 Matter Stores 461 Matter Capacity 500 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 225 Utility Shielding 66 Evasion (%) 40 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- Imp. Utility Shielding | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Adv. Beam Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ServoRegenerativeSaw Manual? 0 Play Time 00:55:59 Cumulative 83.6 hours Start 2024.04.24 @ 20:34:22 End 2024.04.24 @ 22:02:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 170 Rogue 168 Adventurer 2 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 49 Gallery% 51 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 875f7d37-d84f-458e-b254-d13c18f37209